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ACGTO 270BC DizzKneeLand33 (Anti-Romans) v Entek (Romans)

  • 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Egypt

    Purchase Units - Egypt
                Egypt buy 1 phalanx and 1 wall; Remaining resources: 1 techTokens; 1 PUs;

    Non Combat Move - Egypt
                1 leader moved from Paraetonium to Alexandria
                1 warelephant moved from Siwa to Paraetonium
                1 phalanx moved from Siwa to Paraetonium
                1 archer moved from Berenice to Siwa

    Place Units - Egypt
                1 phalanx and 1 wall placed in Alexandria

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                    Egypt rolls :  0/1 hits
                Egypt removing all Technology Tokens after unsuccessful research.

    Turn Complete - Egypt
                Egypt collect 21 PUs; end with 22 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 20 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 23 PUs

    Territory Summary for Egypt :

    Siwa : 1 archer
        Alexandria : 2 archers, 2 chariots, 1 city, 1 leader, 2 phalanxs and 3 walls
        Berenice : 1 flag, 1 archer
        SZ 57 : 1 bireme, 1 flagship, 2 quadriremes and 2 triremes
        Paraetonium : 1 phalanx and 1 warelephant

    Production/PUs Summary :

    RomanRepublic : 53 / 56
        GreekCityStates : 8 / 18
        Pergamon : 17 / 21
        Carthage : 76 / 77
        Macedonia : 71 / 75
        Bosporus : 35 / 33
        Pontus : 34 / 33
        Seleucid : 109 / 112
        Egypt : 21 / 23
        Parthia : 6 / 13
        Armenia : 22 / 27
        AI_Barbarians : 12 / 27
        AI_Neutral : 118 / 582

  • 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Parthia
                1 archer moved from East to SZ 84
                1 archer moved from East to SZ 84
                2 archers, 1 bireme, 1 flagship and 1 trireme moved from SZ 84 to SZ 86
                2 archers moved from SZ 86 to Cyropolis

    Purchase Units - Parthia
                Parthia buy 1 bireme; Remaining resources: 1 techTokens; 1 PUs;

    Combat - Parthia
                Battle in Cyropolis

    Non Combat Move - Parthia

    Place Units - Parthia
                1 bireme placed in SZ 84

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                    Parthia rolls :  0/1 hits
                Parthia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Parthia
                Parthia collect 10 PUs; end with 11 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 10 PUs
                city in East creates 1 techTokens; Parthia end with 1 techTokens
                city in East creates 3 PUs; Parthia end with 13 PUs

    Territory Summary for Parthia :

    SZ 84 : 1 bireme
        SZ 86 : 1 bireme, 1 flagship and 1 trireme
        Cyropolis : 2 archers
        East : 2 archers, 2 catapults, 1 city, 3 walls and 2 warelephants

    Production/PUs Summary :

    RomanRepublic : 53 / 56
        GreekCityStates : 8 / 18
        Pergamon : 17 / 21
        Carthage : 76 / 77
        Macedonia : 71 / 75
        Bosporus : 35 / 33
        Pontus : 34 / 33
        Seleucid : 105 / 112
        Egypt : 21 / 23
        Parthia : 10 / 13
        Armenia : 22 / 27
        AI_Barbarians : 12 / 27
        AI_Neutral : 118 / 582

  • 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Armenia
                2 skirmishers and 1 spearman moved from Albana to Majar
                1 catapult moved from Armavira to Majar

    Purchase Units - Armenia
                Armenia buy 3 skirmishers and 3 spearmen; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Armenia
                Battle in Majar
                    Armenia attack with 1 catapult, 2 skirmishers and 1 spearman
                    Bosporus defend with 1 cataphract and 1 hoplite
                        Armenia roll dice for 1 catapult, 2 skirmishers and 1 spearman in Majar, round 2 :  1/4 hits
                        Bosporus roll dice for 1 cataphract and 1 hoplite in Majar, round 2 :  0/2 hits
                        1 cataphract owned by the Bosporus lost in Majar
                        Armenia roll dice for 1 catapult, 2 skirmishers and 1 spearman in Majar, round 3 :  2/4 hits
                        Bosporus roll dice for 1 hoplite in Majar, round 3 :  0/1 hits
                        1 hoplite owned by the Bosporus lost in Majar
                    Armenia win, taking Majar from Bosporus with 1 catapult, 2 skirmishers and 1 spearman remaining. Battle score for attacker is 15
                    Casualties for Bosporus: 1 cataphract and 1 hoplite

    Non Combat Move - Armenia
                9 spearmen moved from Armavira to Artaxata

    Place Units - Armenia
                3 skirmishers and 1 spearman placed in Armavira
                2 spearmen placed in Albana

    Research Technology - Armenia
                Armenia spend 0 on tech rolls
                    Armenia roll 1,2 and gets 0 hits
                Armenia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Armenia
                Armenia collect 24 PUs; end with 24 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
                Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 20 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 22 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 25 PUs

    Territory Summary for Armenia :

    Albana : 1 city, 2 spearmen and 4 walls
        Majar : 1 flag, 1 catapult, 2 skirmishers and 1 spearman
        Phasis : 1 spearman
        Sanina : 1 flag, 2 catapults and 2 spearmen
        Armavira : 7 cataphracts, 1 city, 12 skirmishers, 2 spearmen and 4 walls
        SZ 83 : 1 bireme
        Artaxata : 9 spearmen

    Production/PUs Summary :

    RomanRepublic : 53 / 56
        GreekCityStates : 8 / 18
        Pergamon : 17 / 21
        Carthage : 76 / 77
        Macedonia : 71 / 75
        Bosporus : 33 / 33
        Pontus : 34 / 33
        Seleucid : 105 / 112
        Egypt : 21 / 23
        Parthia : 10 / 13
        Armenia : 24 / 25
        AI_Barbarians : 12 / 27
        AI_Neutral : 118 / 582

  • 20 19 18 17 16

    The game just told me you won!

  • 20 19 18 17 16

    TripleA Manual Gamesave Post for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Round Complete
                AntiRomanAlliance achieve TOTAL VICTORY with 10 Victory Cities!

  • 20 16 15 14

    @Entek:

    TripleA Manual Gamesave Post for game: Total_Ancient_War, version: 1.0

    Game History

        Round: 5

            Round Complete
                AntiRomanAlliance achieve TOTAL VICTORY with 10 Victory Cities!

    Yes, just ignore that.  It’s played until someone takes over the world or the opponent resigns.

    "UPDATE:

    I know that the options state that you must own 3 more victory cities than you start with for the victory (12 or 10). I also just spent some time reading every thread I could about the game in the developer’s forum (including the 270BC mods thread). I see NO COMMENTARY WHATSOEVER as to why that rule was set for victory – I apologize as I thought that there was a playtested balancing mechanism regarding that.

    Therefore…

    This game is also played until one side owns all capitals or the opponent cries uncle. Sorry for any inconvenience, and I will update the message now under options (there is no “total victory” option, just a number of cities). If you hit the limit that says one side wins, just keep playing after that and you should be fine.

    It may be possible to just set the number of victory cities to 17 for each side to alleviate receiving that message – if so, I will test that and update that at a later time (minor fix)."

    http://cellargaming.com/phpbb/viewtopic.php?f=34&t=198

  • 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - RomanRepublic
                1 ballista, 1 catapult, 1 leader, 8 legionaires and 5 skirmishers moved from Genua to Mediolanum

    Purchase Units - RomanRepublic
                Trigger ROMtriremes: buyTrireme removed from RomanRepublicProduction
                Trigger ROMtriremes: buyTriremeX added to RomanRepublicProduction
                Trigger ROMtriremesWALL: 1 wall gained by PlayerID named:RomanRepublic
                RomanRepublic buy 9 skirmishers and 1 wall; Remaining resources: 3 techTokens; 0 PUs;

    Combat - RomanRepublic
                Battle in Mediolanum
                    RomanRepublic attack with 1 ballista, 1 catapult, 1 leader, 8 legionaires and 5 skirmishers
                    AI_Neutral defend with 4 skirmisher_neutrals and 1 warrior_neutral
                        RomanRepublic roll dice for 1 ballista, 1 catapult, 1 leader, 8 legionaires and 5 skirmishers in Mediolanum, round 2 :  3/16 hits
                        AI_Neutral roll dice for 4 skirmisher_neutrals and 1 warrior_neutral in Mediolanum, round 2 :  1/5 hits
                    Units damaged: 1 leader owned by the RomanRepublic
                        3 skirmisher_neutrals owned by the AI_Neutral lost in Mediolanum
                        RomanRepublic roll dice for 1 ballista, 1 catapult, 1 leader, 8 legionaires and 5 skirmishers in Mediolanum, round 3 :  7/16 hits
                        AI_Neutral roll dice for 1 skirmisher_neutral and 1 warrior_neutral in Mediolanum, round 3 :  0/2 hits
                        1 skirmisher_neutral owned by the AI_Neutral and 1 warrior_neutral owned by the AI_Neutral lost in Mediolanum
                    RomanRepublic win, taking Mediolanum from AI_Neutral with 1 ballista, 1 catapult, 1 leader, 8 legionaires and 5 skirmishers remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 4 skirmisher_neutrals and 1 warrior_neutral

    Non Combat Move - RomanRepublic

    Place Units - RomanRepublic
                8 skirmishers placed in Roma
                1 skirmisher and 2 walls placed in Patavium

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                    RomanRepublic roll 4,1,4 and gets 0 hits
                RomanRepublic removing all Technology Tokens after unsuccessful research.

    Turn Complete - RomanRepublic
                RomanRepublic collect 56 PUs; end with 56 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 54 PUs
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 50 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 47 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 50 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 53 PUs
                city in Patavium creates 1 techTokens; RomanRepublic end with 3 techTokens
                city in Patavium creates 3 PUs; RomanRepublic end with 56 PUs

    Territory Summary for RomanRepublic :

    Croton : 2 legionaires and 1 skirmisher
        Arretium : 1 wall
        Roma : 1 catapult, 1 city, 5 legionaires, 11 skirmishers and 4 walls
        Verona : 1 flag
        Mediolanum : 1 flag, 1 ballista, 1 catapult, 1 leader, 8 legionaires and 5 skirmishers
        Capua : 1 wall
        Salapia : 1 wall
        SZ 28 : 1 bireme
        Genua : 1 flag
        Valentia : 1 cataphract, 1 catapult, 1 city, 4 legionaires, 2 skirmishers and 2 walls
        Patavium : 1 flag, 2 cataphracts, 1 city, 7 legionaires, 1 skirmisher and 2 walls

    Production/PUs Summary :

    RomanRepublic : 56 / 56
        GreekCityStates : 8 / 18
        Pergamon : 17 / 21
        Carthage : 71 / 77
        Macedonia : 67 / 75
        Bosporus : 33 / 33
        Pontus : 34 / 33
        Seleucid : 105 / 112
        Egypt : 21 / 23
        Parthia : 10 / 13
        Armenia : 24 / 25
        AI_Barbarians : 12 / 24
        AI_Neutral : 124 / 709

  • 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - GreekCityStates
                1 bireme moved from SZ 20 to SZ 25
                1 flagship, 2 quadriremes and 1 trireme moved from SZ 68 to SZ 70

    Purchase Units - GreekCityStates
                GreekCityStates buy nothing; Remaining resources: 1 techTokens; 18 PUs;

    Combat - GreekCityStates
                Battle in SZ 70
                    GreekCityStates attack with 1 flagship, 2 quadriremes and 1 trireme
                    Macedonia defend with 1 bireme, 1 flagship and 2 quadriremes
                        tri_VS_bi fire in SZ 70 :  0/1 hits
                        quad_VS_tri fire in SZ 70 :  0/1 hits
                        GreekCityStates roll dice for 1 flagship, 2 quadriremes and 1 trireme in SZ 70, round 2 :  3/4 hits
                        Macedonia roll dice for 1 bireme, 1 flagship and 2 quadriremes in SZ 70, round 2 :  2/4 hits
                    Units damaged: 1 flagship owned by the GreekCityStates
                        1 trireme owned by the GreekCityStates, 1 flagship owned by the Macedonia and 1 bireme owned by the Macedonia lost in SZ 70
                        GreekCityStates roll dice for 1 flagship and 2 quadriremes in SZ 70, round 3 :  1/3 hits
                        Macedonia roll dice for 2 quadriremes in SZ 70, round 3 :  1/2 hits
                        1 quadrireme owned by the Macedonia and 1 quadrireme owned by the GreekCityStates lost in SZ 70
                        GreekCityStates roll dice for 1 flagship and 1 quadrireme in SZ 70, round 4 :  2/2 hits
                        Macedonia roll dice for 1 quadrireme in SZ 70, round 4 :  0/1 hits
                        1 quadrireme owned by the Macedonia lost in SZ 70
                    GreekCityStates win with 1 flagship and 1 quadrireme remaining. Battle score for attacker is 15
                    Casualties for Macedonia: 1 bireme, 1 flagship and 2 quadriremes
                    Casualties for GreekCityStates: 1 quadrireme and 1 trireme

    Non Combat Move - GreekCityStates

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                    GreekCityStates rolls :  0/1 hits
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 8 PUs; end with 26 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens

    Territory Summary for GreekCityStates :

    SZ 70 : 1 flagship and 1 quadrireme
        Massilia : 3 hoplites and 2 walls
        SZ 25 : 1 bireme
        SZ 40 : 1 trireme

    Production/PUs Summary :

    RomanRepublic : 56 / 56
        GreekCityStates : 8 / 26
        Pergamon : 17 / 21
        Carthage : 71 / 77
        Macedonia : 67 / 75
        Bosporus : 33 / 33
        Pontus : 34 / 33
        Seleucid : 105 / 112
        Egypt : 21 / 23
        Parthia : 10 / 13
        Armenia : 24 / 25
        AI_Barbarians : 12 / 24
        AI_Neutral : 124 / 709

  • 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - Pergamon
                1 phalanx and 2 spearmen moved from Sardis to Pergamum
                2 spearmen moved from Halicarnassus to Attalia
                1 phalanx moved from Sardis to Attalia

    Purchase Units - Pergamon
                Pergamon buy 1 phalanx and 3 skirmishers; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pergamon
                Battle in Attalia
                    Pergamon attack with 1 phalanx and 2 spearmen
                    Seleucid defend with 1 hoplite
                        Pergamon roll dice for 1 phalanx and 2 spearmen in Attalia, round 2 :  1/3 hits
                        Pontus roll dice for 1 hoplite in Attalia, round 2 :  0/1 hits
                        1 hoplite owned by the Seleucid lost in Attalia
                    Pergamon win, taking Attalia from Pontus with 1 phalanx and 2 spearmen remaining. Battle score for attacker is 7
                    Casualties for Seleucid: 1 hoplite
                Battle in Pergamum
                    Pergamon attack with 1 phalanx and 2 spearmen
                    Pontus defend with 1 hoplite
                        Pergamon roll dice for 1 phalanx and 2 spearmen in Pergamum, round 2 :  0/3 hits
                        Pontus roll dice for 1 hoplite in Pergamum, round 2 :  0/1 hits
                        Pergamon roll dice for 1 phalanx and 2 spearmen in Pergamum, round 3 :  0/3 hits
                        Pontus roll dice for 1 hoplite in Pergamum, round 3 :  1/1 hits
                        1 spearman owned by the Pergamon lost in Pergamum
                        Pergamon roll dice for 1 phalanx and 1 spearman in Pergamum, round 4 :  1/2 hits
                        Pontus roll dice for 1 hoplite in Pergamum, round 4 :  1/1 hits
                        1 spearman owned by the Pergamon and 1 hoplite owned by the Pontus lost in Pergamum
                    Pergamon win, taking Pergamum from Pontus with 1 phalanx remaining. Battle score for attacker is -3
                    Casualties for Pergamon: 2 spearmen
                    Casualties for Pontus: 1 hoplite

    Non Combat Move - Pergamon
                1 flagship and 2 triremes moved from SZ 68 to SZ 66

    Place Units - Pergamon
                1 phalanx and 3 skirmishers placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                    Pergamon rolls :  0/1 hits
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 25 PUs; end with 25 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 26 PUs

    Territory Summary for Pergamon :

    Barcino : 3 spearmen and 2 walls
        Halicarnassus : 2 walls
        Pergamum : 1 phalanx
        SZ 66 : 1 flagship and 2 triremes
        Sardis : 1 city, 6 phalanxs, 7 skirmishers, 1 spearman and 5 walls
        Cydonia : 2 cavalrys
        Attalia : 1 flag, 1 phalanx and 2 spearmen

    Production/PUs Summary :

    RomanRepublic : 56 / 56
        GreekCityStates : 8 / 26
        Pergamon : 25 / 26
        Carthage : 71 / 77
        Macedonia : 67 / 75
        Bosporus : 33 / 33
        Pontus : 26 / 33
        Seleucid : 105 / 112
        Egypt : 21 / 23
        Parthia : 10 / 13
        Armenia : 24 / 25
        AI_Barbarians : 12 / 24
        AI_Neutral : 124 / 709

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - Carthage
                1 unit repaired.
                5 cavalrys, 3 hoplites, 1 leader and 2 warelephants moved from Tingis to Banasa
                2 biremes moved from SZ 15 to SZ 14
                2 hoplites moved from Gades to SZ 14
                2 biremes and 2 hoplites moved from SZ 14 to SZ 12
                2 hoplites moved from SZ 12 to Banasa
                1 catapult, 1 cavalry, 4 hoplites and 4 phalanxs moved from Hispatis to Corduba
                1 catapult and 2 warelephants moved from Messana to SZ 34
                3 hoplites moved from Messana to SZ 34
                2 biremes, 1 catapult, 1 flagship, 3 hoplites, 1 quadrireme, 1 quinquereme, 1 suprareme and 2 warelephants moved from SZ 34 to SZ 35
                1 catapult, 3 hoplites and 2 warelephants moved from SZ 35 to Croton

    Purchase Units - Carthage
                Trigger CARconstruction: buyWall removed from CarthageProduction
                Trigger CARconstruction: buyWallX added to CarthageProduction
                Trigger CARconstructionWALL: 1 wall gained by PlayerID named:Carthage
                Carthage buy 3 biremes, 1 cavalry, 2 hoplites and 1 suprareme; Remaining resources: 3 techTokens; 0 PUs;

    Combat - Carthage
                Battle in Corduba
                    Carthage attack with 1 catapult, 1 cavalry, 4 hoplites and 4 phalanxs
                    AI_Barbarians defend with 2 warriors
                    Carthage win, taking Corduba from AI_Neutral with 1 catapult, 3 hoplites and 4 phalanxs remaining. Battle score for attacker is -1
                    Casualties for Carthage: 1 cavalry and 1 hoplite
                    Casualties for AI_Barbarians: 2 warriors
                Battle in Banasa
                    Carthage attack with 5 cavalrys, 5 hoplites, 1 leader and 2 warelephants
                    AI_Barbarians defend with 1 city, 1 horsearcher, 1 stronghold, 3 walls and 1 warrior; AI_Neutral defend with 1 archer_neutral
                    Units damaged: 1 leader owned by the Carthage
                    Some non-combat units are destroyed:
                    Carthage win, taking Banasa from AI_Barbarians with 5 cavalrys, 3 hoplites, 1 leader and 1 warelephant remaining. Battle score for attacker is 48
                    Casualties for Carthage: 2 hoplites and 1 warelephant
                    Casualties for AI_Barbarians: 1 horsearcher, 3 walls and 1 warrior
                    Casualties for AI_Neutral: 1 archer_neutral
                Battle in Croton
                    Carthage attack with 1 catapult, 3 hoplites and 2 warelephants
                    RomanRepublic defend with 2 legionaires and 1 skirmisher
                    Carthage win, taking Croton from RomanRepublic with 1 catapult, 1 hoplite and 2 warelephants remaining. Battle score for attacker is 2
                    Casualties for Carthage: 2 hoplites
                    Casualties for RomanRepublic: 2 legionaires and 1 skirmisher

    Non Combat Move - Carthage
                1 hoplite moved from Sabrata to Thenae
                1 hoplite and 1 warelephant moved from Carthago to Zama
                1 hoplite moved from Gades to Acci

    Place Units - Carthage
                1 hoplite and 1 wall placed in Gades
                1 cavalry and 1 hoplite placed in Carthago
                3 biremes and 1 suprareme placed in SZ 34

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                Carthage removing all Technology Tokens after unsuccessful research.

    Turn Complete - Carthage
                Carthage collect 83 PUs; end with 83 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 82 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 78 PUs
                city in Banasa creates 1 techTokens; Carthage end with 1 techTokens
                city in Banasa creates 3 PUs; Carthage end with 81 PUs
                city in Carthago creates 1 techTokens; Carthage end with 2 techTokens
                city in Carthago creates 3 PUs; Carthage end with 84 PUs
                city in Gades creates 1 techTokens; Carthage end with 3 techTokens
                city in Gades creates 3 PUs; Carthage end with 87 PUs
                city in Lilybaeum creates 1 techTokens; Carthage end with 4 techTokens
                city in Lilybaeum creates 3 PUs; Carthage end with 90 PUs

    Territory Summary for Carthage :

    Croton : 1 flag, 1 catapult, 1 hoplite and 2 warelephants
        Siga : 1 flag
        Thenae : 1 hoplite
        Cartenna : 1 flag
        Banasa : 1 flag, 5 cavalrys, 1 city, 3 hoplites, 1 leader and 1 warelephant
        Aleria : 1 cavalry
        Messana : 1 flag, 2 hoplites and 1 warelephant
        Carthago : 1 cavalry, 1 city, 1 hoplite and 3 walls
        Syracuse : 1 flag
        Auzia : 1 flag
        SZ 35 : 2 biremes, 1 flagship, 1 quadrireme, 1 quinquereme and 1 suprareme
        SZ 34 : 3 biremes and 1 suprareme
        Hispatis : 1 flag, 1 hoplite
        Acci : 1 flag, 1 hoplite
        Gades : 1 city, 1 hoplite and 3 walls
        Palma : 1 cavalry
        Lilybaeum : 1 catapult, 1 city, 10 hoplites, 4 walls and 1 warelephant
        Cirta : 1 flag
        Zama : 1 hoplite and 1 warelephant
        SZ 12 : 2 biremes
        Corduba : 1 flag, 1 catapult, 3 hoplites and 4 phalanxs

    Production/PUs Summary :

    RomanRepublic : 52 / 56
        GreekCityStates : 8 / 26
        Pergamon : 25 / 26
        Carthage : 83 / 90
        Macedonia : 67 / 75
        Bosporus : 33 / 33
        Pontus : 26 / 33
        Seleucid : 105 / 112
        Egypt : 21 / 23
        Parthia : 10 / 13
        Armenia : 24 / 25
        AI_Barbarians : 9 / 24
        AI_Neutral : 119 / 709

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - Macedonia
                1 unit repaired.
                1 cavalry, 1 phalanx and 1 warrior moved from Apollonia to Salonae
                2 cavalrys moved from Thessalonica to Salonae
                1 catapult, 3 cavalrys, 4 phalanxs and 3 warriors moved from Sirmium to Vindobona
                5 cavalrys moved from Sardica to Vindobona
                1 warrior moved from Sirmium to Vindobona

    Purchase Units - Macedonia
                Macedonia buy 5 cavalrys and 5 phalanxs; Remaining resources: 3 techTokens; 0 PUs;

    Combat - Macedonia
                Battle in Salonae
                    Macedonia attack with 3 cavalrys, 1 phalanx and 1 warrior
                    AI_Barbarians defend with 1 warrior
                    Macedonia win, taking Salonae from AI_Neutral with 3 cavalrys, 1 phalanx and 1 warrior remaining. Battle score for attacker is 6
                    Casualties for AI_Barbarians: 1 warrior
                Battle in Vindobona
                    Macedonia attack with 1 catapult, 8 cavalrys, 4 phalanxs and 4 warriors
                    AI_Barbarians defend with 2 archers, 1 city, 1 spearman, 1 stronghold, 3 walls and 1 warrior; AI_Neutral defend with 1 archer_neutral
                    Units damaged: 2 walls owned by the AI_Barbarians
                    Some non-combat units are destroyed:
                    Macedonia win, taking Vindobona from AI_Barbarians with 1 catapult, 6 cavalrys and 4 phalanxs remaining. Battle score for attacker is 51
                    Casualties for Macedonia: 2 cavalrys and 4 warriors
                    Casualties for AI_Barbarians: 2 archers, 1 spearman, 3 walls and 1 warrior
                    Casualties for AI_Neutral: 1 archer_neutral

    Non Combat Move - Macedonia
                1 catapult, 1 phalanx, 6 skirmishers and 2 warriors moved from Thessalonica to Pella
                1 leader moved from Sparta to Athens
                1 phalanx moved from Corinth to Athens
                1 catapult, 2 phalanxs and 2 skirmishers moved from Larissa to Thessalonica

    Place Units - Macedonia
                2 cavalrys and 1 phalanx placed in Apollonia
                3 cavalrys and 4 phalanxs placed in Thessalonica

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                Macedonia removing all Technology Tokens after successful research.
                Macedonia discover construction

    Activate Technology - Macedonia
                Macedonia activating construction

    Turn Complete - Macedonia
                Macedonia collect 74 PUs; end with 74 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -5 PUs; end with 69 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 66 PUs
                city in Sparta creates 1 techTokens; Macedonia end with 1 techTokens
                city in Sparta creates 3 PUs; Macedonia end with 69 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 2 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 72 PUs
                city in Vindobona creates 1 techTokens; Macedonia end with 3 techTokens
                city in Vindobona creates 3 PUs; Macedonia end with 75 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 4 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 78 PUs

    Territory Summary for Macedonia :

    Pella : 1 catapult, 1 phalanx, 6 skirmishers and 2 warriors
        Sparta : 1 flag, 1 catapult, 1 city and 4 phalanxs
        Sirmium : 1 flag
        Thessalonica : 1 catapult, 3 cavalrys, 1 city, 6 phalanxs, 2 skirmishers and 3 walls
        Corinth : 1 flag
        Byzantium : 1 skirmisher
        Salonae : 1 flag, 3 cavalrys, 1 phalanx and 1 warrior
        Athens : 1 flag, 1 leader and 1 phalanx
        Delphi : 1 flag
        Vindobona : 1 flag, 1 catapult, 6 cavalrys, 1 city and 4 phalanxs
        Durostorum : 1 flag
        Apollonia : 1 flag, 2 cavalrys, 1 city and 1 phalanx

    Production/PUs Summary :

    RomanRepublic : 52 / 56
        GreekCityStates : 8 / 26
        Pergamon : 25 / 26
        Carthage : 83 / 90
        Macedonia : 74 / 78
        Bosporus : 33 / 33
        Pontus : 26 / 33
        Seleucid : 105 / 112
        Egypt : 21 / 23
        Parthia : 10 / 13
        Armenia : 24 / 25
        AI_Barbarians : 6 / 24
        AI_Neutral : 115 / 709

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - Bosporus
                13 archers, 3 cataphracts, 5 cavalrys, 7 hoplites, 6 horsearchers and 1 leader moved from Pityus to Armavira
                1 horsearcher moved from Azara to Majar
                2 cataphracts and 3 horsearchers moved from Sinda to Majar

    Purchase Units - Bosporus
                Bosporus buy 3 archers and 1 cavalry; Remaining resources: 1 techTokens; 3 PUs;

    Combat - Bosporus
                Battle in Armavira
                    Bosporus attack with 13 archers, 3 cataphracts, 5 cavalrys, 7 hoplites, 6 horsearchers and 1 leader
                    Armenia defend with 7 cataphracts, 1 city, 12 skirmishers, 2 spearmen and 4 walls
                    Units damaged: 1 leader owned by the Bosporus
                    Bosporus win, taking Armavira from Armenia with 8 archers, 1 cataphract, 5 cavalrys, 2 hoplites and 1 leader remaining. Battle score for attacker is 67
                    Casualties for Armenia: 7 cataphracts, 12 skirmishers, 2 spearmen and 4 walls
                    Casualties for Bosporus: 5 archers, 2 cataphracts, 5 hoplites and 6 horsearchers
                Battle in Majar
                    Bosporus attack with 2 cataphracts and 4 horsearchers
                    Armenia defend with 1 catapult, 2 skirmishers and 1 spearman
                    Bosporus win, taking Majar from Armenia with 2 cataphracts and 3 horsearchers remaining. Battle score for attacker is 14
                    Casualties for Armenia: 1 catapult, 2 skirmishers and 1 spearman
                    Casualties for Bosporus: 1 horsearcher

    Non Combat Move - Bosporus
                1 horsearcher moved from Theodesia to Azara
                1 bireme, 1 flagship and 1 quadrireme moved from SZ 79 to SZ 80
                3 archers moved from Theodesia to SZ 80
                3 archers, 1 bireme, 1 flagship and 1 quadrireme moved from SZ 80 to SZ 79
                3 archers moved from SZ 79 to Pityus

    Place Units - Bosporus
                3 archers and 1 cavalry placed in Theodesia

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                Bosporus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Bosporus
                Bosporus collect 39 PUs; end with 42 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 41 PUs
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 39 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 38 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 41 PUs
                city in Armavira creates 1 techTokens; Bosporus end with 2 techTokens
                city in Armavira creates 3 PUs; Bosporus end with 44 PUs

    Territory Summary for Bosporus :

    Majar : 1 flag, 2 cataphracts and 3 horsearchers
        Sarmizegetusa : 1 flag
        SZ 79 : 1 bireme, 1 flagship and 1 quadrireme
        Axiopolis : 1 flag
        Theodesia : 3 archers, 1 cavalry, 1 city and 3 walls
        Armavira : 1 flag, 8 archers, 1 cataphract, 5 cavalrys, 1 city, 2 hoplites and 1 leader
        Istropolis : 1 flag
        Azara : 1 horsearcher
        Pityus : 1 flag, 3 archers

    Production/PUs Summary :

    RomanRepublic : 52 / 56
        GreekCityStates : 8 / 26
        Pergamon : 25 / 26
        Carthage : 83 / 90
        Macedonia : 74 / 78
        Bosporus : 39 / 44
        Pontus : 26 / 33
        Seleucid : 105 / 112
        Egypt : 21 / 23
        Parthia : 10 / 13
        Armenia : 18 / 25
        AI_Barbarians : 6 / 24
        AI_Neutral : 115 / 709

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - Pontus
                1 catapult, 1 chariot, 1 hoplite and 6 phalanxs moved from Trapezus to Artaxata

    Purchase Units - Pontus
                Trigger PONwarWALL: 1 wall gained by PlayerID named:Pontus
                Trigger PONwarCollege: 1 leader gained by PlayerID named:Pontus
                Pontus buy 1 catapult, 1 hoplite and 2 phalanxs; Remaining resources: 1 techTokens; 1 PUs;

    Combat - Pontus
                Battle in Artaxata
                    Pontus attack with 1 catapult, 1 chariot, 1 hoplite and 6 phalanxs
                    Armenia defend with 9 spearmen
                    Pontus win, taking Artaxata from Armenia with 1 catapult and 6 phalanxs remaining. Battle score for attacker is 32
                    Casualties for Pontus: 1 chariot and 1 hoplite
                    Casualties for Armenia: 9 spearmen

    Non Combat Move - Pontus
                5 chariots moved from Pessinus to Tavium
                1 hoplite moved from Nicaea to Pessinus
                2 chariots and 1 leader moved from Heraclea Pontica to Tavium
                1 hoplite and 2 skirmishers moved from Sinope to Trapezus
                2 skirmishers moved from Sinope to Tavium
                2 hoplites and 2 phalanxs moved from Nicaea to Heraclea Pontica

    Place Units - Pontus
                1 catapult, 1 hoplite, 1 leader, 2 phalanxs and 1 wall placed in Sinope

    Research Technology - Pontus
                Pontus spend 0 on tech rolls
                Pontus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pontus
                Pontus collect 30 PUs; end with 31 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 29 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 32 PUs

    Territory Summary for Pontus :

    Pessinus : 1 flag, 1 hoplite
        Heraclea Pontica : 2 hoplites, 2 phalanxs and 2 walls
        Tavium : 1 flag, 7 chariots, 1 leader and 2 skirmishers
        Sinope : 1 catapult, 1 city, 1 hoplite, 1 leader, 2 phalanxs and 7 walls
        SZ 76 : 1 flagship and 2 triremes
        Trapezus : 1 flag, 1 hoplite and 2 skirmishers
        Nicaea : 1 flag, 1 hoplite
        Artaxata : 1 flag, 1 catapult and 6 phalanxs

    Production/PUs Summary :

    RomanRepublic : 52 / 56
        GreekCityStates : 8 / 26
        Pergamon : 25 / 26
        Carthage : 83 / 90
        Macedonia : 74 / 78
        Bosporus : 39 / 44
        Pontus : 30 / 32
        Seleucid : 105 / 112
        Egypt : 21 / 23
        Parthia : 10 / 13
        Armenia : 14 / 25
        AI_Barbarians : 6 / 24
        AI_Neutral : 115 / 709

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - Seleucid
                1 hoplite and 2 warelephants moved from Ctesiphon to Cyropolis
                2 cataphracts moved from Seleucia to Cyropolis
                2 cataphracts and 2 warelephants moved from Ctesiphon to Gazaca
                3 cataphracts moved from Seleucia to Gazaca
                2 cataphracts moved from Hatra to Gazaca
                1 cataphract moved from Ctesiphon to Gazaca
                5 hoplites, 1 leader, 9 phalanxs and 3 warelephants moved from Memphis to Alexandria
                1 hoplite moved from Hermopolis to Alexandria
                1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 58 to SZ 60
                1 hoplite moved from Sidon to SZ 60
                1 hoplite moved from SZ 60 to Salamis

    Purchase Units - Seleucid
                Trigger SELeconomics: buyCity removed from SeleucidProduction
                Trigger SELeconomics: buyCityX added to SeleucidProduction
                Trigger SELeconomicsWALL: 1 wall gained by PlayerID named:Seleucid
                Seleucid buy 4 cataphracts, 5 phalanxs and 3 warelephants; Remaining resources: 3 techTokens; 5 PUs;

    Combat - Seleucid
                Battle in Cyropolis
                    Seleucid attack with 2 cataphracts, 1 hoplite and 2 warelephants
                    Parthia defend with 2 archers
                    Seleucid win, taking Cyropolis from Parthia with 1 cataphract and 2 warelephants remaining. Battle score for attacker is 1
                    Casualties for Parthia: 2 archers
                    Casualties for Seleucid: 1 cataphract and 1 hoplite
                Battle in Gazaca
                    Seleucid attack with 8 cataphracts and 2 warelephants
                    AI_Neutral defend with 1 archer_neutral and 3 spearman_neutrals
                    Seleucid win, taking Gazaca from AI_Neutral with 6 cataphracts and 2 warelephants remaining. Battle score for attacker is -16
                    Casualties for Seleucid: 2 cataphracts
                    Casualties for AI_Neutral: 1 archer_neutral and 3 spearman_neutrals
                Battle in Alexandria
                    Seleucid attack with 6 hoplites, 1 leader, 9 phalanxs and 3 warelephants
                    Egypt defend with 2 archers, 2 chariots, 1 city, 1 leader, 2 phalanxs and 3 walls
                    Units damaged: 1 leader owned by the Egypt
                    Units damaged: 1 leader owned by the Seleucid
                    Seleucid win, taking Alexandria from Egypt with 1 leader, 5 phalanxs and 3 warelephants remaining. Battle score for attacker is 28
                    Casualties for Egypt: 2 archers, 2 chariots, 1 leader, 2 phalanxs and 3 walls
                    Casualties for Seleucid: 6 hoplites and 4 phalanxs
                Battle in Salamis

    Non Combat Move - Seleucid
                4 cataphracts moved from Jerusalem to Memphis
                1 phalanx and 1 warelephant moved from Jerusalem to Pharan
                1 cataphract, 3 hoplites, 1 phalanx and 2 warelephants moved from Antioch to Tarsus

    Place Units - Seleucid
                4 cataphracts and 1 wall placed in Seleucia
                5 phalanxs and 3 warelephants placed in Antioch

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 124 PUs; end with 129 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 125 PUs
                city in Alexandria creates 1 techTokens; Seleucid end with 1 techTokens
                city in Alexandria creates 3 PUs; Seleucid end with 128 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 2 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 131 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 3 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 134 PUs
                city in Persepolis creates 1 techTokens; Seleucid end with 4 techTokens
                city in Persepolis creates 3 PUs; Seleucid end with 137 PUs

    Territory Summary for Seleucid :

    Memphis : 1 flag, 4 cataphracts
        Jerusalem : 1 flag
        Hermopolis : 1 flag
        Alexandria : 1 flag, 1 city, 1 leader, 5 phalanxs and 3 warelephants
        Petra : 1 flag
        Salamis : 1 flag, 1 hoplite
        Antioch : 1 city, 5 phalanxs, 4 walls and 3 warelephants
        SZ 60 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
        Tarsus : 1 cataphract, 3 hoplites, 1 phalanx and 2 warelephants
        Susa : 1 flag
        Seleucia : 4 cataphracts, 1 city and 1 wall
        Ctesiphon : 1 flag
        Ecbatana : 1 flag
        Cyropolis : 1 flag, 1 cataphract and 2 warelephants
        Gazaca : 1 flag, 6 cataphracts and 2 warelephants
        Sidon : 1 flag
        Pharan : 1 flag, 1 phalanx and 1 warelephant
        Persepolis : 1 flag, 1 city

    Production/PUs Summary :

    RomanRepublic : 52 / 56
        GreekCityStates : 8 / 26
        Pergamon : 25 / 26
        Carthage : 83 / 90
        Macedonia : 74 / 78
        Bosporus : 39 / 44
        Pontus : 30 / 32
        Seleucid : 124 / 137
        Egypt : 8 / 23
        Parthia : 6 / 13
        Armenia : 14 / 25
        AI_Barbarians : 6 / 24
        AI_Neutral : 113 / 709

  • 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - Parthia

    Purchase Units - Parthia
                Parthia buy 1 bireme; Remaining resources: 1 techTokens; 1 PUs;

    Non Combat Move - Parthia
                1 bireme, 1 flagship and 1 trireme moved from SZ 86 to SZ 84

    Place Units - Parthia
                1 bireme placed in SZ 84

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                    Parthia rolls :  0/1 hits
                Parthia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Parthia
                Parthia collect 6 PUs; end with 7 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 6 PUs
                city in East creates 1 techTokens; Parthia end with 1 techTokens
                city in East creates 3 PUs; Parthia end with 9 PUs

    Territory Summary for Parthia :

    SZ 84 : 3 biremes, 1 flagship and 1 trireme
        East : 2 archers, 2 catapults, 1 city, 3 walls and 2 warelephants

    Production/PUs Summary :

    RomanRepublic : 52 / 56
        GreekCityStates : 8 / 26
        Pergamon : 25 / 26
        Carthage : 83 / 90
        Macedonia : 74 / 78
        Bosporus : 39 / 44
        Pontus : 30 / 32
        Seleucid : 119 / 137
        Egypt : 13 / 36
        Parthia : 6 / 9
        Armenia : 14 / 25
        AI_Barbarians : 6 / 24
        AI_Neutral : 113 / 709

  • 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - Armenia
                2 catapults and 2 spearmen moved from Sanina to Cyropolis

    Purchase Units - Armenia
                Armenia buy 1 spearman and 1 wall; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Armenia
                Battle in Cyropolis
                    Armenia attack with 2 catapults and 2 spearmen
                    Seleucid defend with 1 cataphract and 2 warelephants
                        Armenia roll dice for 2 catapults and 2 spearmen in Cyropolis, round 2 :  2/4 hits
                        Seleucid roll dice for 1 cataphract and 2 warelephants in Cyropolis, round 2 :  2/3 hits
                        1 catapult owned by the Armenia, 1 spearman owned by the Armenia, 1 cataphract owned by the Seleucid and 1 warelephant owned by the Seleucid lost in Cyropolis
                        Armenia roll dice for 1 catapult and 1 spearman in Cyropolis, round 3 :  1/2 hits
                        Seleucid roll dice for 1 warelephant in Cyropolis, round 3 :  1/1 hits
                        1 catapult owned by the Armenia and 1 warelephant owned by the Seleucid lost in Cyropolis
                    Armenia win, taking Cyropolis from Seleucid with 1 spearman remaining. Battle score for attacker is 9
                    Casualties for Armenia: 2 catapults and 1 spearman
                    Casualties for Seleucid: 1 cataphract and 2 warelephants

    Non Combat Move - Armenia

    Place Units - Armenia
                1 spearman and 1 wall placed in Albana

    Research Technology - Armenia
                Armenia spend 0 on tech rolls
                    Armenia roll 1,3 and gets 0 hits
                Armenia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Armenia
                Armenia collect 14 PUs; end with 14 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 17 PUs

    Territory Summary for Armenia :

    Albana : 1 city, 3 spearmen and 5 walls
        Phasis : 1 spearman
        Sanina : 1 flag
        SZ 83 : 1 bireme
        Cyropolis : 1 spearman

    Production/PUs Summary :

    RomanRepublic : 52 / 56
        GreekCityStates : 8 / 26
        Pergamon : 25 / 26
        Carthage : 83 / 90
        Macedonia : 74 / 78
        Bosporus : 39 / 44
        Pontus : 30 / 32
        Seleucid : 115 / 137
        Egypt : 13 / 36
        Parthia : 10 / 9
        Armenia : 14 / 17
        AI_Barbarians : 6 / 24
        AI_Neutral : 113 / 709

  • 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7

    Combat Move - RomanRepublic
                1 unit repaired.
                1 ballista, 1 catapult, 1 leader, 8 legionaires and 5 skirmishers moved from Mediolanum to Nemausus

    Purchase Units - RomanRepublic
                RomanRepublic buy 6 legionaires and 1 wall; Remaining resources: 3 techTokens; 0 PUs;

    Combat - RomanRepublic
                Battle in Nemausus
                    RomanRepublic attack with 1 ballista, 1 catapult, 1 leader, 8 legionaires and 5 skirmishers
                    AI_Neutral defend with 5 spearman_neutrals
                        RomanRepublic roll dice for 1 ballista, 1 catapult, 1 leader, 8 legionaires and 5 skirmishers in Nemausus, round 2 :  7/16 hits
                        AI_Neutral roll dice for 5 spearman_neutrals in Nemausus, round 2 :  3/5 hits
                    Units damaged: 1 leader owned by the RomanRepublic
                        5 spearman_neutrals owned by the AI_Neutral and 2 skirmishers owned by the RomanRepublic lost in Nemausus
                    RomanRepublic win, taking Nemausus from AI_Neutral with 1 ballista, 1 catapult, 1 leader, 8 legionaires and 3 skirmishers remaining. Battle score for attacker is -8
                    Casualties for RomanRepublic: 2 skirmishers
                    Casualties for AI_Neutral: 5 spearman_neutrals

    Non Combat Move - RomanRepublic
                6 skirmishers moved from Roma to Capua
                2 legionaires moved from Roma to Capua

    Place Units - RomanRepublic
                6 legionaires placed in Patavium
                1 wall placed in Roma

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                    RomanRepublic roll 3,1,2 and gets 0 hits
                RomanRepublic removing all Technology Tokens after unsuccessful research.

    Turn Complete - RomanRepublic
                RomanRepublic collect 55 PUs; end with 55 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 54 PUs
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 49 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 47 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 50 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 53 PUs
                city in Patavium creates 1 techTokens; RomanRepublic end with 3 techTokens
                city in Patavium creates 3 PUs; RomanRepublic end with 56 PUs

    Territory Summary for RomanRepublic :

    Arretium : 1 wall
        Roma : 1 catapult, 1 city, 3 legionaires, 5 skirmishers and 5 walls
        Verona : 1 flag
        Mediolanum : 1 flag
        Capua : 2 legionaires, 6 skirmishers and 1 wall
        Salapia : 1 wall
        SZ 28 : 1 bireme
        Genua : 1 flag
        Nemausus : 1 flag, 1 ballista, 1 catapult, 1 leader, 8 legionaires and 3 skirmishers
        Valentia : 1 cataphract, 1 catapult, 1 city, 4 legionaires, 2 skirmishers and 2 walls
        Patavium : 1 flag, 2 cataphracts, 1 city, 13 legionaires, 1 skirmisher and 2 walls

    Production/PUs Summary :

    RomanRepublic : 55 / 56
        GreekCityStates : 8 / 26
        Pergamon : 25 / 26
        Carthage : 79 / 90
        Macedonia : 72 / 78
        Bosporus : 39 / 44
        Pontus : 30 / 32
        Seleucid : 115 / 137
        Egypt : 13 / 36
        Parthia : 10 / 9
        Armenia : 14 / 17
        AI_Barbarians : 6 / 12
        AI_Neutral : 116 / 828

  • 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7

    Combat Move - GreekCityStates
                1 unit repaired.
                1 flagship and 1 quadrireme moved from SZ 70 to SZ 68

    Purchase Units - GreekCityStates
                GreekCityStates buy nothing; Remaining resources: 0 techTokens; 26 PUs;

    Non Combat Move - GreekCityStates

    Turn Complete - GreekCityStates
                GreekCityStates collect 8 PUs; end with 34 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens

    Territory Summary for GreekCityStates :

    SZ 68 : 1 flagship and 1 quadrireme
        Massilia : 3 hoplites and 2 walls
        SZ 25 : 1 bireme
        SZ 40 : 1 trireme

    Production/PUs Summary :

    RomanRepublic : 55 / 56
        GreekCityStates : 8 / 34
        Pergamon : 25 / 26
        Carthage : 79 / 90
        Macedonia : 72 / 78
        Bosporus : 39 / 44
        Pontus : 30 / 32
        Seleucid : 115 / 137
        Egypt : 13 / 36
        Parthia : 10 / 9
        Armenia : 14 / 17
        AI_Barbarians : 6 / 12
        AI_Neutral : 116 / 828

  • 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7

    Combat Move - Pergamon
                1 phalanx moved from Attalia to Pessinus
                2 skirmishers moved from Sardis to Pessinus
                1 phalanx, 1 skirmisher and 1 spearman moved from Sardis to Nicaea

    Purchase Units - Pergamon
                Pergamon buy 1 phalanx, 3 skirmishers and 1 spearman; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pergamon
                Battle in Nicaea
                    Pergamon attack with 1 phalanx, 1 skirmisher and 1 spearman
                    Pontus defend with 1 hoplite
                        Pergamon roll dice for 1 phalanx, 1 skirmisher and 1 spearman in Nicaea, round 2 :  1/3 hits
                        Pontus roll dice for 1 hoplite in Nicaea, round 2 :  1/1 hits
                        1 skirmisher owned by the Pergamon and 1 hoplite owned by the Pontus lost in Nicaea
                    Pergamon win, taking Nicaea from Pontus with 1 phalanx and 1 spearman remaining. Battle score for attacker is 3
                    Casualties for Pergamon: 1 skirmisher
                    Casualties for Pontus: 1 hoplite
                Battle in Pessinus
                    Pergamon attack with 1 phalanx and 2 skirmishers
                    Pontus defend with 1 hoplite
                        Pergamon roll dice for 1 phalanx and 2 skirmishers in Pessinus, round 2 :  1/3 hits
                        Pontus roll dice for 1 hoplite in Pessinus, round 2 :  1/1 hits
                        1 skirmisher owned by the Pergamon and 1 hoplite owned by the Pontus lost in Pessinus
                    Pergamon win, taking Pessinus from Pontus with 1 phalanx and 1 skirmisher remaining. Battle score for attacker is 3
                    Casualties for Pergamon: 1 skirmisher
                    Casualties for Pontus: 1 hoplite

    Non Combat Move - Pergamon

    Place Units - Pergamon
                1 phalanx, 3 skirmishers and 1 spearman placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                    Pergamon rolls :  0/1 hits
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 33 PUs; end with 33 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 32 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 31 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 34 PUs

    Territory Summary for Pergamon :

    Barcino : 3 spearmen and 2 walls
        Halicarnassus : 2 walls
        Pergamum : 1 phalanx
        Pessinus : 1 flag, 1 phalanx and 1 skirmisher
        SZ 66 : 1 flagship and 2 triremes
        Sardis : 1 city, 6 phalanxs, 7 skirmishers, 1 spearman and 5 walls
        Cydonia : 2 cavalrys
        Nicaea : 1 flag, 1 phalanx and 1 spearman
        Attalia : 1 flag, 2 spearmen

    Production/PUs Summary :

    RomanRepublic : 55 / 56
        GreekCityStates : 8 / 34
        Pergamon : 33 / 34
        Carthage : 79 / 90
        Macedonia : 72 / 78
        Bosporus : 39 / 44
        Pontus : 22 / 32
        Seleucid : 115 / 137
        Egypt : 13 / 36
        Parthia : 10 / 9
        Armenia : 14 / 17
        AI_Barbarians : 6 / 12
        AI_Neutral : 116 / 828

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7

    Combat Move - Carthage
                1 unit repaired.
                5 cavalrys and 1 leader moved from Banasa to Auzia
                1 hoplite moved from Croton to Tarentum
                      Carthage take Tarentum from RomanRepublic
                1 catapult, 2 hoplites and 4 phalanxs moved from Corduba to Hispatis
                1 hoplite moved from Gades to Hispatis

    Purchase Units - Carthage
                Carthage buy 1 city and 7 hoplites; Remaining resources: 4 techTokens; 1 PUs;

    Combat - Carthage
                Battle in Hispatis
                    Carthage attack with 1 catapult, 3 hoplites and 4 phalanxs
                    AI_Barbarians defend with 1 archer, 1 spearman and 1 warrior
                    Carthage win, taking Hispatis from AI_Neutral with 1 catapult, 2 hoplites and 4 phalanxs remaining. Battle score for attacker is 12
                    Casualties for Carthage: 1 hoplite
                    Casualties for AI_Barbarians: 1 archer, 1 spearman and 1 warrior
                Battle in Auzia
                    Carthage attack with 5 cavalrys and 1 leader
                    AI_Barbarians defend with 1 warrior
                    Carthage win, taking Auzia from AI_Neutral with 5 cavalrys and 1 leader remaining. Battle score for attacker is 6
                    Casualties for AI_Barbarians: 1 warrior

    Non Combat Move - Carthage
                1 hoplite and 1 warelephant moved from Zama to Igilgili
                2 biremes, 1 flagship, 1 quadrireme, 1 quinquereme and 1 suprareme moved from SZ 35 to SZ 34
                1 catapult, 10 hoplites and 1 warelephant moved from Lilybaeum to SZ 34
                2 hoplites moved from Messana to SZ 34
                5 biremes, 1 catapult, 1 flagship, 12 hoplites, 1 quadrireme, 1 quinquereme, 2 supraremes and 1 warelephant moved from SZ 34 to SZ 35
                1 catapult, 12 hoplites and 1 warelephant moved from SZ 35 to Croton

    Place Units - Carthage
                1 city placed in Croton
                5 hoplites placed in Lilybaeum
                1 hoplite placed in Gades
                1 hoplite placed in Banasa

    Research Technology - Carthage
                Turning on Edit Mode
                EDIT: Removing units owned by Carthage from SZ 12: 2 biremes
                EDIT: Adding units owned by Carthage to SZ 15: 2 biremes
                EDIT: Turning off Edit Mode
                Carthage spend 0 on tech rolls
                Carthage removing all Technology Tokens after successful research.
                Carthage discover tradeRoutes

    Activate Technology - Carthage
                Carthage activating tradeRoutes

    Turn Complete - Carthage
                Carthage collect 89 PUs; end with 90 PUs total
                Carthage collect 2 PUs from War Bonds; end with 92 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 91 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -6 PUs; end with 85 PUs
                Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 84 PUs
                city in Croton creates 1 techTokens; Carthage end with 1 techTokens
                city in Croton creates 3 PUs; Carthage end with 87 PUs
                city in Banasa creates 1 techTokens; Carthage end with 2 techTokens
                city in Banasa creates 3 PUs; Carthage end with 90 PUs
                city in Carthago creates 1 techTokens; Carthage end with 3 techTokens
                city in Carthago creates 3 PUs; Carthage end with 93 PUs
                city in Gades creates 1 techTokens; Carthage end with 4 techTokens
                city in Gades creates 3 PUs; Carthage end with 96 PUs
                city in Lilybaeum creates 1 techTokens; Carthage end with 5 techTokens
                city in Lilybaeum creates 3 PUs; Carthage end with 99 PUs

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