c47191a7-e903-4fbf-96f9-29adcac616f9-2026-2-19-World-War-II-Classic.tsvg
ACGTO 270BC DizzKneeLand33 (Anti-Romans) v Entek (Romans)
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Egypt
Purchase Units - Egypt
Egypt buy 1 phalanx and 1 wall; Remaining resources: 1 techTokens; 1 PUs;Non Combat Move - Egypt
1 leader moved from Paraetonium to Alexandria
1 warelephant moved from Siwa to Paraetonium
1 phalanx moved from Siwa to Paraetonium
1 archer moved from Berenice to SiwaPlace Units - Egypt
1 phalanx and 1 wall placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt rolls : 0/1 hits
Egypt removing all Technology Tokens after unsuccessful research.Turn Complete - Egypt
Egypt collect 21 PUs; end with 22 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 20 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 23 PUsTerritory Summary for Egypt :
Siwa : 1 archer
Alexandria : 2 archers, 2 chariots, 1 city, 1 leader, 2 phalanxs and 3 walls
Berenice : 1 flag, 1 archer
SZ 57 : 1 bireme, 1 flagship, 2 quadriremes and 2 triremes
Paraetonium : 1 phalanx and 1 warelephantProduction/PUs Summary :
RomanRepublic : 53 / 56
GreekCityStates : 8 / 18
Pergamon : 17 / 21
Carthage : 76 / 77
Macedonia : 71 / 75
Bosporus : 35 / 33
Pontus : 34 / 33
Seleucid : 109 / 112
Egypt : 21 / 23
Parthia : 6 / 13
Armenia : 22 / 27
AI_Barbarians : 12 / 27
AI_Neutral : 118 / 582 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Parthia
1 archer moved from East to SZ 84
1 archer moved from East to SZ 84
2 archers, 1 bireme, 1 flagship and 1 trireme moved from SZ 84 to SZ 86
2 archers moved from SZ 86 to CyropolisPurchase Units - Parthia
Parthia buy 1 bireme; Remaining resources: 1 techTokens; 1 PUs;Combat - Parthia
Battle in CyropolisNon Combat Move - Parthia
Place Units - Parthia
1 bireme placed in SZ 84Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia rolls : 0/1 hits
Parthia removing all Technology Tokens after unsuccessful research.Turn Complete - Parthia
Parthia collect 10 PUs; end with 11 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 10 PUs
city in East creates 1 techTokens; Parthia end with 1 techTokens
city in East creates 3 PUs; Parthia end with 13 PUsTerritory Summary for Parthia :
SZ 84 : 1 bireme
SZ 86 : 1 bireme, 1 flagship and 1 trireme
Cyropolis : 2 archers
East : 2 archers, 2 catapults, 1 city, 3 walls and 2 warelephantsProduction/PUs Summary :
RomanRepublic : 53 / 56
GreekCityStates : 8 / 18
Pergamon : 17 / 21
Carthage : 76 / 77
Macedonia : 71 / 75
Bosporus : 35 / 33
Pontus : 34 / 33
Seleucid : 105 / 112
Egypt : 21 / 23
Parthia : 10 / 13
Armenia : 22 / 27
AI_Barbarians : 12 / 27
AI_Neutral : 118 / 582 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Armenia
2 skirmishers and 1 spearman moved from Albana to Majar
1 catapult moved from Armavira to MajarPurchase Units - Armenia
Armenia buy 3 skirmishers and 3 spearmen; Remaining resources: 2 techTokens; 0 PUs;Combat - Armenia
Battle in Majar
Armenia attack with 1 catapult, 2 skirmishers and 1 spearman
Bosporus defend with 1 cataphract and 1 hoplite
Armenia roll dice for 1 catapult, 2 skirmishers and 1 spearman in Majar, round 2 : 1/4 hits
Bosporus roll dice for 1 cataphract and 1 hoplite in Majar, round 2 : 0/2 hits
1 cataphract owned by the Bosporus lost in Majar
Armenia roll dice for 1 catapult, 2 skirmishers and 1 spearman in Majar, round 3 : 2/4 hits
Bosporus roll dice for 1 hoplite in Majar, round 3 : 0/1 hits
1 hoplite owned by the Bosporus lost in Majar
Armenia win, taking Majar from Bosporus with 1 catapult, 2 skirmishers and 1 spearman remaining. Battle score for attacker is 15
Casualties for Bosporus: 1 cataphract and 1 hopliteNon Combat Move - Armenia
9 spearmen moved from Armavira to ArtaxataPlace Units - Armenia
3 skirmishers and 1 spearman placed in Armavira
2 spearmen placed in AlbanaResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia roll 1,2 and gets 0 hits
Armenia removing all Technology Tokens after unsuccessful research.Turn Complete - Armenia
Armenia collect 24 PUs; end with 24 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 20 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 22 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 25 PUsTerritory Summary for Armenia :
Albana : 1 city, 2 spearmen and 4 walls
Majar : 1 flag, 1 catapult, 2 skirmishers and 1 spearman
Phasis : 1 spearman
Sanina : 1 flag, 2 catapults and 2 spearmen
Armavira : 7 cataphracts, 1 city, 12 skirmishers, 2 spearmen and 4 walls
SZ 83 : 1 bireme
Artaxata : 9 spearmenProduction/PUs Summary :
RomanRepublic : 53 / 56
GreekCityStates : 8 / 18
Pergamon : 17 / 21
Carthage : 76 / 77
Macedonia : 71 / 75
Bosporus : 33 / 33
Pontus : 34 / 33
Seleucid : 105 / 112
Egypt : 21 / 23
Parthia : 10 / 13
Armenia : 24 / 25
AI_Barbarians : 12 / 27
AI_Neutral : 118 / 582 -
The game just told me you won!
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TripleA Manual Gamesave Post for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Round Complete
AntiRomanAlliance achieve TOTAL VICTORY with 10 Victory Cities! -
TripleA Manual Gamesave Post for game: Total_Ancient_War, version: 1.0
Game History
  Round: 5
    Round Complete
      AntiRomanAlliance achieve TOTAL VICTORY with 10 Victory Cities!Yes, just ignore that. It’s played until someone takes over the world or the opponent resigns.
"UPDATE:
I know that the options state that you must own 3 more victory cities than you start with for the victory (12 or 10). I also just spent some time reading every thread I could about the game in the developer’s forum (including the 270BC mods thread). I see NO COMMENTARY WHATSOEVER as to why that rule was set for victory – I apologize as I thought that there was a playtested balancing mechanism regarding that.
Therefore…
This game is also played until one side owns all capitals or the opponent cries uncle. Sorry for any inconvenience, and I will update the message now under options (there is no “total victory” option, just a number of cities). If you hit the limit that says one side wins, just keep playing after that and you should be fine.
It may be possible to just set the number of victory cities to 17 for each side to alleviate receiving that message – if so, I will test that and update that at a later time (minor fix)."
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - RomanRepublic
1 ballista, 1 catapult, 1 leader, 8 legionaires and 5 skirmishers moved from Genua to MediolanumPurchase Units - RomanRepublic
Trigger ROMtriremes: buyTrireme removed from RomanRepublicProduction
Trigger ROMtriremes: buyTriremeX added to RomanRepublicProduction
Trigger ROMtriremesWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 9 skirmishers and 1 wall; Remaining resources: 3 techTokens; 0 PUs;Combat - RomanRepublic
Battle in Mediolanum
RomanRepublic attack with 1 ballista, 1 catapult, 1 leader, 8 legionaires and 5 skirmishers
AI_Neutral defend with 4 skirmisher_neutrals and 1 warrior_neutral
RomanRepublic roll dice for 1 ballista, 1 catapult, 1 leader, 8 legionaires and 5 skirmishers in Mediolanum, round 2 : 3/16 hits
AI_Neutral roll dice for 4 skirmisher_neutrals and 1 warrior_neutral in Mediolanum, round 2 : 1/5 hits
Units damaged: 1 leader owned by the RomanRepublic
3 skirmisher_neutrals owned by the AI_Neutral lost in Mediolanum
RomanRepublic roll dice for 1 ballista, 1 catapult, 1 leader, 8 legionaires and 5 skirmishers in Mediolanum, round 3 : 7/16 hits
AI_Neutral roll dice for 1 skirmisher_neutral and 1 warrior_neutral in Mediolanum, round 3 : 0/2 hits
1 skirmisher_neutral owned by the AI_Neutral and 1 warrior_neutral owned by the AI_Neutral lost in Mediolanum
RomanRepublic win, taking Mediolanum from AI_Neutral with 1 ballista, 1 catapult, 1 leader, 8 legionaires and 5 skirmishers remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 4 skirmisher_neutrals and 1 warrior_neutralNon Combat Move - RomanRepublic
Place Units - RomanRepublic
8 skirmishers placed in Roma
1 skirmisher and 2 walls placed in PataviumResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 4,1,4 and gets 0 hits
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 56 PUs; end with 56 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 54 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 50 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 47 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 50 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 53 PUs
city in Patavium creates 1 techTokens; RomanRepublic end with 3 techTokens
city in Patavium creates 3 PUs; RomanRepublic end with 56 PUsTerritory Summary for RomanRepublic :
Croton : 2 legionaires and 1 skirmisher
Arretium : 1 wall
Roma : 1 catapult, 1 city, 5 legionaires, 11 skirmishers and 4 walls
Verona : 1 flag
Mediolanum : 1 flag, 1 ballista, 1 catapult, 1 leader, 8 legionaires and 5 skirmishers
Capua : 1 wall
Salapia : 1 wall
SZ 28 : 1 bireme
Genua : 1 flag
Valentia : 1 cataphract, 1 catapult, 1 city, 4 legionaires, 2 skirmishers and 2 walls
Patavium : 1 flag, 2 cataphracts, 1 city, 7 legionaires, 1 skirmisher and 2 wallsProduction/PUs Summary :
RomanRepublic : 56 / 56
GreekCityStates : 8 / 18
Pergamon : 17 / 21
Carthage : 71 / 77
Macedonia : 67 / 75
Bosporus : 33 / 33
Pontus : 34 / 33
Seleucid : 105 / 112
Egypt : 21 / 23
Parthia : 10 / 13
Armenia : 24 / 25
AI_Barbarians : 12 / 24
AI_Neutral : 124 / 709 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - GreekCityStates
1 bireme moved from SZ 20 to SZ 25
1 flagship, 2 quadriremes and 1 trireme moved from SZ 68 to SZ 70Purchase Units - GreekCityStates
GreekCityStates buy nothing; Remaining resources: 1 techTokens; 18 PUs;Combat - GreekCityStates
Battle in SZ 70
GreekCityStates attack with 1 flagship, 2 quadriremes and 1 trireme
Macedonia defend with 1 bireme, 1 flagship and 2 quadriremes
tri_VS_bi fire in SZ 70 : 0/1 hits
quad_VS_tri fire in SZ 70 : 0/1 hits
GreekCityStates roll dice for 1 flagship, 2 quadriremes and 1 trireme in SZ 70, round 2 : 3/4 hits
Macedonia roll dice for 1 bireme, 1 flagship and 2 quadriremes in SZ 70, round 2 : 2/4 hits
Units damaged: 1 flagship owned by the GreekCityStates
1 trireme owned by the GreekCityStates, 1 flagship owned by the Macedonia and 1 bireme owned by the Macedonia lost in SZ 70
GreekCityStates roll dice for 1 flagship and 2 quadriremes in SZ 70, round 3 : 1/3 hits
Macedonia roll dice for 2 quadriremes in SZ 70, round 3 : 1/2 hits
1 quadrireme owned by the Macedonia and 1 quadrireme owned by the GreekCityStates lost in SZ 70
GreekCityStates roll dice for 1 flagship and 1 quadrireme in SZ 70, round 4 : 2/2 hits
Macedonia roll dice for 1 quadrireme in SZ 70, round 4 : 0/1 hits
1 quadrireme owned by the Macedonia lost in SZ 70
GreekCityStates win with 1 flagship and 1 quadrireme remaining. Battle score for attacker is 15
Casualties for Macedonia: 1 bireme, 1 flagship and 2 quadriremes
Casualties for GreekCityStates: 1 quadrireme and 1 triremeNon Combat Move - GreekCityStates
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates rolls : 0/1 hits
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 8 PUs; end with 26 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokensTerritory Summary for GreekCityStates :
SZ 70 : 1 flagship and 1 quadrireme
Massilia : 3 hoplites and 2 walls
SZ 25 : 1 bireme
SZ 40 : 1 triremeProduction/PUs Summary :
RomanRepublic : 56 / 56
GreekCityStates : 8 / 26
Pergamon : 17 / 21
Carthage : 71 / 77
Macedonia : 67 / 75
Bosporus : 33 / 33
Pontus : 34 / 33
Seleucid : 105 / 112
Egypt : 21 / 23
Parthia : 10 / 13
Armenia : 24 / 25
AI_Barbarians : 12 / 24
AI_Neutral : 124 / 709 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Pergamon
1 phalanx and 2 spearmen moved from Sardis to Pergamum
2 spearmen moved from Halicarnassus to Attalia
1 phalanx moved from Sardis to AttaliaPurchase Units - Pergamon
Pergamon buy 1 phalanx and 3 skirmishers; Remaining resources: 1 techTokens; 0 PUs;Combat - Pergamon
Battle in Attalia
Pergamon attack with 1 phalanx and 2 spearmen
Seleucid defend with 1 hoplite
Pergamon roll dice for 1 phalanx and 2 spearmen in Attalia, round 2 : 1/3 hits
Pontus roll dice for 1 hoplite in Attalia, round 2 : 0/1 hits
1 hoplite owned by the Seleucid lost in Attalia
Pergamon win, taking Attalia from Pontus with 1 phalanx and 2 spearmen remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Battle in Pergamum
Pergamon attack with 1 phalanx and 2 spearmen
Pontus defend with 1 hoplite
Pergamon roll dice for 1 phalanx and 2 spearmen in Pergamum, round 2 : 0/3 hits
Pontus roll dice for 1 hoplite in Pergamum, round 2 : 0/1 hits
Pergamon roll dice for 1 phalanx and 2 spearmen in Pergamum, round 3 : 0/3 hits
Pontus roll dice for 1 hoplite in Pergamum, round 3 : 1/1 hits
1 spearman owned by the Pergamon lost in Pergamum
Pergamon roll dice for 1 phalanx and 1 spearman in Pergamum, round 4 : 1/2 hits
Pontus roll dice for 1 hoplite in Pergamum, round 4 : 1/1 hits
1 spearman owned by the Pergamon and 1 hoplite owned by the Pontus lost in Pergamum
Pergamon win, taking Pergamum from Pontus with 1 phalanx remaining. Battle score for attacker is -3
Casualties for Pergamon: 2 spearmen
Casualties for Pontus: 1 hopliteNon Combat Move - Pergamon
1 flagship and 2 triremes moved from SZ 68 to SZ 66Place Units - Pergamon
1 phalanx and 3 skirmishers placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 25 PUs; end with 25 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 26 PUsTerritory Summary for Pergamon :
Barcino : 3 spearmen and 2 walls
Halicarnassus : 2 walls
Pergamum : 1 phalanx
SZ 66 : 1 flagship and 2 triremes
Sardis : 1 city, 6 phalanxs, 7 skirmishers, 1 spearman and 5 walls
Cydonia : 2 cavalrys
Attalia : 1 flag, 1 phalanx and 2 spearmenProduction/PUs Summary :
RomanRepublic : 56 / 56
GreekCityStates : 8 / 26
Pergamon : 25 / 26
Carthage : 71 / 77
Macedonia : 67 / 75
Bosporus : 33 / 33
Pontus : 26 / 33
Seleucid : 105 / 112
Egypt : 21 / 23
Parthia : 10 / 13
Armenia : 24 / 25
AI_Barbarians : 12 / 24
AI_Neutral : 124 / 709 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Carthage
1 unit repaired.
5 cavalrys, 3 hoplites, 1 leader and 2 warelephants moved from Tingis to Banasa
2 biremes moved from SZ 15 to SZ 14
2 hoplites moved from Gades to SZ 14
2 biremes and 2 hoplites moved from SZ 14 to SZ 12
2 hoplites moved from SZ 12 to Banasa
1 catapult, 1 cavalry, 4 hoplites and 4 phalanxs moved from Hispatis to Corduba
1 catapult and 2 warelephants moved from Messana to SZ 34
3 hoplites moved from Messana to SZ 34
2 biremes, 1 catapult, 1 flagship, 3 hoplites, 1 quadrireme, 1 quinquereme, 1 suprareme and 2 warelephants moved from SZ 34 to SZ 35
1 catapult, 3 hoplites and 2 warelephants moved from SZ 35 to CrotonPurchase Units - Carthage
Trigger CARconstruction: buyWall removed from CarthageProduction
Trigger CARconstruction: buyWallX added to CarthageProduction
Trigger CARconstructionWALL: 1 wall gained by PlayerID named:Carthage
Carthage buy 3 biremes, 1 cavalry, 2 hoplites and 1 suprareme; Remaining resources: 3 techTokens; 0 PUs;Combat - Carthage
Battle in Corduba
Carthage attack with 1 catapult, 1 cavalry, 4 hoplites and 4 phalanxs
AI_Barbarians defend with 2 warriors
Carthage win, taking Corduba from AI_Neutral with 1 catapult, 3 hoplites and 4 phalanxs remaining. Battle score for attacker is -1
Casualties for Carthage: 1 cavalry and 1 hoplite
Casualties for AI_Barbarians: 2 warriors
Battle in Banasa
Carthage attack with 5 cavalrys, 5 hoplites, 1 leader and 2 warelephants
AI_Barbarians defend with 1 city, 1 horsearcher, 1 stronghold, 3 walls and 1 warrior; AI_Neutral defend with 1 archer_neutral
Units damaged: 1 leader owned by the Carthage
Some non-combat units are destroyed:
Carthage win, taking Banasa from AI_Barbarians with 5 cavalrys, 3 hoplites, 1 leader and 1 warelephant remaining. Battle score for attacker is 48
Casualties for Carthage: 2 hoplites and 1 warelephant
Casualties for AI_Barbarians: 1 horsearcher, 3 walls and 1 warrior
Casualties for AI_Neutral: 1 archer_neutral
Battle in Croton
Carthage attack with 1 catapult, 3 hoplites and 2 warelephants
RomanRepublic defend with 2 legionaires and 1 skirmisher
Carthage win, taking Croton from RomanRepublic with 1 catapult, 1 hoplite and 2 warelephants remaining. Battle score for attacker is 2
Casualties for Carthage: 2 hoplites
Casualties for RomanRepublic: 2 legionaires and 1 skirmisherNon Combat Move - Carthage
1 hoplite moved from Sabrata to Thenae
1 hoplite and 1 warelephant moved from Carthago to Zama
1 hoplite moved from Gades to AcciPlace Units - Carthage
1 hoplite and 1 wall placed in Gades
1 cavalry and 1 hoplite placed in Carthago
3 biremes and 1 suprareme placed in SZ 34Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.Turn Complete - Carthage
Carthage collect 83 PUs; end with 83 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 82 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 78 PUs
city in Banasa creates 1 techTokens; Carthage end with 1 techTokens
city in Banasa creates 3 PUs; Carthage end with 81 PUs
city in Carthago creates 1 techTokens; Carthage end with 2 techTokens
city in Carthago creates 3 PUs; Carthage end with 84 PUs
city in Gades creates 1 techTokens; Carthage end with 3 techTokens
city in Gades creates 3 PUs; Carthage end with 87 PUs
city in Lilybaeum creates 1 techTokens; Carthage end with 4 techTokens
city in Lilybaeum creates 3 PUs; Carthage end with 90 PUsTerritory Summary for Carthage :
Croton : 1 flag, 1 catapult, 1 hoplite and 2 warelephants
Siga : 1 flag
Thenae : 1 hoplite
Cartenna : 1 flag
Banasa : 1 flag, 5 cavalrys, 1 city, 3 hoplites, 1 leader and 1 warelephant
Aleria : 1 cavalry
Messana : 1 flag, 2 hoplites and 1 warelephant
Carthago : 1 cavalry, 1 city, 1 hoplite and 3 walls
Syracuse : 1 flag
Auzia : 1 flag
SZ 35 : 2 biremes, 1 flagship, 1 quadrireme, 1 quinquereme and 1 suprareme
SZ 34 : 3 biremes and 1 suprareme
Hispatis : 1 flag, 1 hoplite
Acci : 1 flag, 1 hoplite
Gades : 1 city, 1 hoplite and 3 walls
Palma : 1 cavalry
Lilybaeum : 1 catapult, 1 city, 10 hoplites, 4 walls and 1 warelephant
Cirta : 1 flag
Zama : 1 hoplite and 1 warelephant
SZ 12 : 2 biremes
Corduba : 1 flag, 1 catapult, 3 hoplites and 4 phalanxsProduction/PUs Summary :
RomanRepublic : 52 / 56
GreekCityStates : 8 / 26
Pergamon : 25 / 26
Carthage : 83 / 90
Macedonia : 67 / 75
Bosporus : 33 / 33
Pontus : 26 / 33
Seleucid : 105 / 112
Egypt : 21 / 23
Parthia : 10 / 13
Armenia : 24 / 25
AI_Barbarians : 9 / 24
AI_Neutral : 119 / 709 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Macedonia
1 unit repaired.
1 cavalry, 1 phalanx and 1 warrior moved from Apollonia to Salonae
2 cavalrys moved from Thessalonica to Salonae
1 catapult, 3 cavalrys, 4 phalanxs and 3 warriors moved from Sirmium to Vindobona
5 cavalrys moved from Sardica to Vindobona
1 warrior moved from Sirmium to VindobonaPurchase Units - Macedonia
Macedonia buy 5 cavalrys and 5 phalanxs; Remaining resources: 3 techTokens; 0 PUs;Combat - Macedonia
Battle in Salonae
Macedonia attack with 3 cavalrys, 1 phalanx and 1 warrior
AI_Barbarians defend with 1 warrior
Macedonia win, taking Salonae from AI_Neutral with 3 cavalrys, 1 phalanx and 1 warrior remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 warrior
Battle in Vindobona
Macedonia attack with 1 catapult, 8 cavalrys, 4 phalanxs and 4 warriors
AI_Barbarians defend with 2 archers, 1 city, 1 spearman, 1 stronghold, 3 walls and 1 warrior; AI_Neutral defend with 1 archer_neutral
Units damaged: 2 walls owned by the AI_Barbarians
Some non-combat units are destroyed:
Macedonia win, taking Vindobona from AI_Barbarians with 1 catapult, 6 cavalrys and 4 phalanxs remaining. Battle score for attacker is 51
Casualties for Macedonia: 2 cavalrys and 4 warriors
Casualties for AI_Barbarians: 2 archers, 1 spearman, 3 walls and 1 warrior
Casualties for AI_Neutral: 1 archer_neutralNon Combat Move - Macedonia
1 catapult, 1 phalanx, 6 skirmishers and 2 warriors moved from Thessalonica to Pella
1 leader moved from Sparta to Athens
1 phalanx moved from Corinth to Athens
1 catapult, 2 phalanxs and 2 skirmishers moved from Larissa to ThessalonicaPlace Units - Macedonia
2 cavalrys and 1 phalanx placed in Apollonia
3 cavalrys and 4 phalanxs placed in ThessalonicaResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after successful research.
Macedonia discover constructionActivate Technology - Macedonia
Macedonia activating constructionTurn Complete - Macedonia
Macedonia collect 74 PUs; end with 74 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -5 PUs; end with 69 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 66 PUs
city in Sparta creates 1 techTokens; Macedonia end with 1 techTokens
city in Sparta creates 3 PUs; Macedonia end with 69 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 2 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 72 PUs
city in Vindobona creates 1 techTokens; Macedonia end with 3 techTokens
city in Vindobona creates 3 PUs; Macedonia end with 75 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 4 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 78 PUsTerritory Summary for Macedonia :
Pella : 1 catapult, 1 phalanx, 6 skirmishers and 2 warriors
Sparta : 1 flag, 1 catapult, 1 city and 4 phalanxs
Sirmium : 1 flag
Thessalonica : 1 catapult, 3 cavalrys, 1 city, 6 phalanxs, 2 skirmishers and 3 walls
Corinth : 1 flag
Byzantium : 1 skirmisher
Salonae : 1 flag, 3 cavalrys, 1 phalanx and 1 warrior
Athens : 1 flag, 1 leader and 1 phalanx
Delphi : 1 flag
Vindobona : 1 flag, 1 catapult, 6 cavalrys, 1 city and 4 phalanxs
Durostorum : 1 flag
Apollonia : 1 flag, 2 cavalrys, 1 city and 1 phalanxProduction/PUs Summary :
RomanRepublic : 52 / 56
GreekCityStates : 8 / 26
Pergamon : 25 / 26
Carthage : 83 / 90
Macedonia : 74 / 78
Bosporus : 33 / 33
Pontus : 26 / 33
Seleucid : 105 / 112
Egypt : 21 / 23
Parthia : 10 / 13
Armenia : 24 / 25
AI_Barbarians : 6 / 24
AI_Neutral : 115 / 709 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Bosporus
13 archers, 3 cataphracts, 5 cavalrys, 7 hoplites, 6 horsearchers and 1 leader moved from Pityus to Armavira
1 horsearcher moved from Azara to Majar
2 cataphracts and 3 horsearchers moved from Sinda to MajarPurchase Units - Bosporus
Bosporus buy 3 archers and 1 cavalry; Remaining resources: 1 techTokens; 3 PUs;Combat - Bosporus
Battle in Armavira
Bosporus attack with 13 archers, 3 cataphracts, 5 cavalrys, 7 hoplites, 6 horsearchers and 1 leader
Armenia defend with 7 cataphracts, 1 city, 12 skirmishers, 2 spearmen and 4 walls
Units damaged: 1 leader owned by the Bosporus
Bosporus win, taking Armavira from Armenia with 8 archers, 1 cataphract, 5 cavalrys, 2 hoplites and 1 leader remaining. Battle score for attacker is 67
Casualties for Armenia: 7 cataphracts, 12 skirmishers, 2 spearmen and 4 walls
Casualties for Bosporus: 5 archers, 2 cataphracts, 5 hoplites and 6 horsearchers
Battle in Majar
Bosporus attack with 2 cataphracts and 4 horsearchers
Armenia defend with 1 catapult, 2 skirmishers and 1 spearman
Bosporus win, taking Majar from Armenia with 2 cataphracts and 3 horsearchers remaining. Battle score for attacker is 14
Casualties for Armenia: 1 catapult, 2 skirmishers and 1 spearman
Casualties for Bosporus: 1 horsearcherNon Combat Move - Bosporus
1 horsearcher moved from Theodesia to Azara
1 bireme, 1 flagship and 1 quadrireme moved from SZ 79 to SZ 80
3 archers moved from Theodesia to SZ 80
3 archers, 1 bireme, 1 flagship and 1 quadrireme moved from SZ 80 to SZ 79
3 archers moved from SZ 79 to PityusPlace Units - Bosporus
3 archers and 1 cavalry placed in TheodesiaResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.Turn Complete - Bosporus
Bosporus collect 39 PUs; end with 42 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 41 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 39 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 38 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 41 PUs
city in Armavira creates 1 techTokens; Bosporus end with 2 techTokens
city in Armavira creates 3 PUs; Bosporus end with 44 PUsTerritory Summary for Bosporus :
Majar : 1 flag, 2 cataphracts and 3 horsearchers
Sarmizegetusa : 1 flag
SZ 79 : 1 bireme, 1 flagship and 1 quadrireme
Axiopolis : 1 flag
Theodesia : 3 archers, 1 cavalry, 1 city and 3 walls
Armavira : 1 flag, 8 archers, 1 cataphract, 5 cavalrys, 1 city, 2 hoplites and 1 leader
Istropolis : 1 flag
Azara : 1 horsearcher
Pityus : 1 flag, 3 archersProduction/PUs Summary :
RomanRepublic : 52 / 56
GreekCityStates : 8 / 26
Pergamon : 25 / 26
Carthage : 83 / 90
Macedonia : 74 / 78
Bosporus : 39 / 44
Pontus : 26 / 33
Seleucid : 105 / 112
Egypt : 21 / 23
Parthia : 10 / 13
Armenia : 18 / 25
AI_Barbarians : 6 / 24
AI_Neutral : 115 / 709 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Pontus
1 catapult, 1 chariot, 1 hoplite and 6 phalanxs moved from Trapezus to ArtaxataPurchase Units - Pontus
Trigger PONwarWALL: 1 wall gained by PlayerID named:Pontus
Trigger PONwarCollege: 1 leader gained by PlayerID named:Pontus
Pontus buy 1 catapult, 1 hoplite and 2 phalanxs; Remaining resources: 1 techTokens; 1 PUs;Combat - Pontus
Battle in Artaxata
Pontus attack with 1 catapult, 1 chariot, 1 hoplite and 6 phalanxs
Armenia defend with 9 spearmen
Pontus win, taking Artaxata from Armenia with 1 catapult and 6 phalanxs remaining. Battle score for attacker is 32
Casualties for Pontus: 1 chariot and 1 hoplite
Casualties for Armenia: 9 spearmenNon Combat Move - Pontus
5 chariots moved from Pessinus to Tavium
1 hoplite moved from Nicaea to Pessinus
2 chariots and 1 leader moved from Heraclea Pontica to Tavium
1 hoplite and 2 skirmishers moved from Sinope to Trapezus
2 skirmishers moved from Sinope to Tavium
2 hoplites and 2 phalanxs moved from Nicaea to Heraclea PonticaPlace Units - Pontus
1 catapult, 1 hoplite, 1 leader, 2 phalanxs and 1 wall placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.Turn Complete - Pontus
Pontus collect 30 PUs; end with 31 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 29 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 32 PUsTerritory Summary for Pontus :
Pessinus : 1 flag, 1 hoplite
Heraclea Pontica : 2 hoplites, 2 phalanxs and 2 walls
Tavium : 1 flag, 7 chariots, 1 leader and 2 skirmishers
Sinope : 1 catapult, 1 city, 1 hoplite, 1 leader, 2 phalanxs and 7 walls
SZ 76 : 1 flagship and 2 triremes
Trapezus : 1 flag, 1 hoplite and 2 skirmishers
Nicaea : 1 flag, 1 hoplite
Artaxata : 1 flag, 1 catapult and 6 phalanxsProduction/PUs Summary :
RomanRepublic : 52 / 56
GreekCityStates : 8 / 26
Pergamon : 25 / 26
Carthage : 83 / 90
Macedonia : 74 / 78
Bosporus : 39 / 44
Pontus : 30 / 32
Seleucid : 105 / 112
Egypt : 21 / 23
Parthia : 10 / 13
Armenia : 14 / 25
AI_Barbarians : 6 / 24
AI_Neutral : 115 / 709 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Seleucid
1 hoplite and 2 warelephants moved from Ctesiphon to Cyropolis
2 cataphracts moved from Seleucia to Cyropolis
2 cataphracts and 2 warelephants moved from Ctesiphon to Gazaca
3 cataphracts moved from Seleucia to Gazaca
2 cataphracts moved from Hatra to Gazaca
1 cataphract moved from Ctesiphon to Gazaca
5 hoplites, 1 leader, 9 phalanxs and 3 warelephants moved from Memphis to Alexandria
1 hoplite moved from Hermopolis to Alexandria
1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 58 to SZ 60
1 hoplite moved from Sidon to SZ 60
1 hoplite moved from SZ 60 to SalamisPurchase Units - Seleucid
Trigger SELeconomics: buyCity removed from SeleucidProduction
Trigger SELeconomics: buyCityX added to SeleucidProduction
Trigger SELeconomicsWALL: 1 wall gained by PlayerID named:Seleucid
Seleucid buy 4 cataphracts, 5 phalanxs and 3 warelephants; Remaining resources: 3 techTokens; 5 PUs;Combat - Seleucid
Battle in Cyropolis
Seleucid attack with 2 cataphracts, 1 hoplite and 2 warelephants
Parthia defend with 2 archers
Seleucid win, taking Cyropolis from Parthia with 1 cataphract and 2 warelephants remaining. Battle score for attacker is 1
Casualties for Parthia: 2 archers
Casualties for Seleucid: 1 cataphract and 1 hoplite
Battle in Gazaca
Seleucid attack with 8 cataphracts and 2 warelephants
AI_Neutral defend with 1 archer_neutral and 3 spearman_neutrals
Seleucid win, taking Gazaca from AI_Neutral with 6 cataphracts and 2 warelephants remaining. Battle score for attacker is -16
Casualties for Seleucid: 2 cataphracts
Casualties for AI_Neutral: 1 archer_neutral and 3 spearman_neutrals
Battle in Alexandria
Seleucid attack with 6 hoplites, 1 leader, 9 phalanxs and 3 warelephants
Egypt defend with 2 archers, 2 chariots, 1 city, 1 leader, 2 phalanxs and 3 walls
Units damaged: 1 leader owned by the Egypt
Units damaged: 1 leader owned by the Seleucid
Seleucid win, taking Alexandria from Egypt with 1 leader, 5 phalanxs and 3 warelephants remaining. Battle score for attacker is 28
Casualties for Egypt: 2 archers, 2 chariots, 1 leader, 2 phalanxs and 3 walls
Casualties for Seleucid: 6 hoplites and 4 phalanxs
Battle in SalamisNon Combat Move - Seleucid
4 cataphracts moved from Jerusalem to Memphis
1 phalanx and 1 warelephant moved from Jerusalem to Pharan
1 cataphract, 3 hoplites, 1 phalanx and 2 warelephants moved from Antioch to TarsusPlace Units - Seleucid
4 cataphracts and 1 wall placed in Seleucia
5 phalanxs and 3 warelephants placed in AntiochResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 124 PUs; end with 129 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 125 PUs
city in Alexandria creates 1 techTokens; Seleucid end with 1 techTokens
city in Alexandria creates 3 PUs; Seleucid end with 128 PUs
city in Antioch creates 1 techTokens; Seleucid end with 2 techTokens
city in Antioch creates 3 PUs; Seleucid end with 131 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 3 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 134 PUs
city in Persepolis creates 1 techTokens; Seleucid end with 4 techTokens
city in Persepolis creates 3 PUs; Seleucid end with 137 PUsTerritory Summary for Seleucid :
Memphis : 1 flag, 4 cataphracts
Jerusalem : 1 flag
Hermopolis : 1 flag
Alexandria : 1 flag, 1 city, 1 leader, 5 phalanxs and 3 warelephants
Petra : 1 flag
Salamis : 1 flag, 1 hoplite
Antioch : 1 city, 5 phalanxs, 4 walls and 3 warelephants
SZ 60 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Tarsus : 1 cataphract, 3 hoplites, 1 phalanx and 2 warelephants
Susa : 1 flag
Seleucia : 4 cataphracts, 1 city and 1 wall
Ctesiphon : 1 flag
Ecbatana : 1 flag
Cyropolis : 1 flag, 1 cataphract and 2 warelephants
Gazaca : 1 flag, 6 cataphracts and 2 warelephants
Sidon : 1 flag
Pharan : 1 flag, 1 phalanx and 1 warelephant
Persepolis : 1 flag, 1 cityProduction/PUs Summary :
RomanRepublic : 52 / 56
GreekCityStates : 8 / 26
Pergamon : 25 / 26
Carthage : 83 / 90
Macedonia : 74 / 78
Bosporus : 39 / 44
Pontus : 30 / 32
Seleucid : 124 / 137
Egypt : 8 / 23
Parthia : 6 / 13
Armenia : 14 / 25
AI_Barbarians : 6 / 24
AI_Neutral : 113 / 709 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Parthia
Purchase Units - Parthia
Parthia buy 1 bireme; Remaining resources: 1 techTokens; 1 PUs;Non Combat Move - Parthia
1 bireme, 1 flagship and 1 trireme moved from SZ 86 to SZ 84Place Units - Parthia
1 bireme placed in SZ 84Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia rolls : 0/1 hits
Parthia removing all Technology Tokens after unsuccessful research.Turn Complete - Parthia
Parthia collect 6 PUs; end with 7 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 6 PUs
city in East creates 1 techTokens; Parthia end with 1 techTokens
city in East creates 3 PUs; Parthia end with 9 PUsTerritory Summary for Parthia :
SZ 84 : 3 biremes, 1 flagship and 1 trireme
East : 2 archers, 2 catapults, 1 city, 3 walls and 2 warelephantsProduction/PUs Summary :
RomanRepublic : 52 / 56
GreekCityStates : 8 / 26
Pergamon : 25 / 26
Carthage : 83 / 90
Macedonia : 74 / 78
Bosporus : 39 / 44
Pontus : 30 / 32
Seleucid : 119 / 137
Egypt : 13 / 36
Parthia : 6 / 9
Armenia : 14 / 25
AI_Barbarians : 6 / 24
AI_Neutral : 113 / 709 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Armenia
2 catapults and 2 spearmen moved from Sanina to CyropolisPurchase Units - Armenia
Armenia buy 1 spearman and 1 wall; Remaining resources: 2 techTokens; 0 PUs;Combat - Armenia
Battle in Cyropolis
Armenia attack with 2 catapults and 2 spearmen
Seleucid defend with 1 cataphract and 2 warelephants
Armenia roll dice for 2 catapults and 2 spearmen in Cyropolis, round 2 : 2/4 hits
Seleucid roll dice for 1 cataphract and 2 warelephants in Cyropolis, round 2 : 2/3 hits
1 catapult owned by the Armenia, 1 spearman owned by the Armenia, 1 cataphract owned by the Seleucid and 1 warelephant owned by the Seleucid lost in Cyropolis
Armenia roll dice for 1 catapult and 1 spearman in Cyropolis, round 3 : 1/2 hits
Seleucid roll dice for 1 warelephant in Cyropolis, round 3 : 1/1 hits
1 catapult owned by the Armenia and 1 warelephant owned by the Seleucid lost in Cyropolis
Armenia win, taking Cyropolis from Seleucid with 1 spearman remaining. Battle score for attacker is 9
Casualties for Armenia: 2 catapults and 1 spearman
Casualties for Seleucid: 1 cataphract and 2 warelephantsNon Combat Move - Armenia
Place Units - Armenia
1 spearman and 1 wall placed in AlbanaResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia roll 1,3 and gets 0 hits
Armenia removing all Technology Tokens after unsuccessful research.Turn Complete - Armenia
Armenia collect 14 PUs; end with 14 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 17 PUsTerritory Summary for Armenia :
Albana : 1 city, 3 spearmen and 5 walls
Phasis : 1 spearman
Sanina : 1 flag
SZ 83 : 1 bireme
Cyropolis : 1 spearmanProduction/PUs Summary :
RomanRepublic : 52 / 56
GreekCityStates : 8 / 26
Pergamon : 25 / 26
Carthage : 83 / 90
Macedonia : 74 / 78
Bosporus : 39 / 44
Pontus : 30 / 32
Seleucid : 115 / 137
Egypt : 13 / 36
Parthia : 10 / 9
Armenia : 14 / 17
AI_Barbarians : 6 / 24
AI_Neutral : 113 / 709 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - RomanRepublic
1 unit repaired.
1 ballista, 1 catapult, 1 leader, 8 legionaires and 5 skirmishers moved from Mediolanum to NemaususPurchase Units - RomanRepublic
RomanRepublic buy 6 legionaires and 1 wall; Remaining resources: 3 techTokens; 0 PUs;Combat - RomanRepublic
Battle in Nemausus
RomanRepublic attack with 1 ballista, 1 catapult, 1 leader, 8 legionaires and 5 skirmishers
AI_Neutral defend with 5 spearman_neutrals
RomanRepublic roll dice for 1 ballista, 1 catapult, 1 leader, 8 legionaires and 5 skirmishers in Nemausus, round 2 : 7/16 hits
AI_Neutral roll dice for 5 spearman_neutrals in Nemausus, round 2 : 3/5 hits
Units damaged: 1 leader owned by the RomanRepublic
5 spearman_neutrals owned by the AI_Neutral and 2 skirmishers owned by the RomanRepublic lost in Nemausus
RomanRepublic win, taking Nemausus from AI_Neutral with 1 ballista, 1 catapult, 1 leader, 8 legionaires and 3 skirmishers remaining. Battle score for attacker is -8
Casualties for RomanRepublic: 2 skirmishers
Casualties for AI_Neutral: 5 spearman_neutralsNon Combat Move - RomanRepublic
6 skirmishers moved from Roma to Capua
2 legionaires moved from Roma to CapuaPlace Units - RomanRepublic
6 legionaires placed in Patavium
1 wall placed in RomaResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 3,1,2 and gets 0 hits
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 55 PUs; end with 55 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 54 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 49 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 47 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 50 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 53 PUs
city in Patavium creates 1 techTokens; RomanRepublic end with 3 techTokens
city in Patavium creates 3 PUs; RomanRepublic end with 56 PUsTerritory Summary for RomanRepublic :
Arretium : 1 wall
Roma : 1 catapult, 1 city, 3 legionaires, 5 skirmishers and 5 walls
Verona : 1 flag
Mediolanum : 1 flag
Capua : 2 legionaires, 6 skirmishers and 1 wall
Salapia : 1 wall
SZ 28 : 1 bireme
Genua : 1 flag
Nemausus : 1 flag, 1 ballista, 1 catapult, 1 leader, 8 legionaires and 3 skirmishers
Valentia : 1 cataphract, 1 catapult, 1 city, 4 legionaires, 2 skirmishers and 2 walls
Patavium : 1 flag, 2 cataphracts, 1 city, 13 legionaires, 1 skirmisher and 2 wallsProduction/PUs Summary :
RomanRepublic : 55 / 56
GreekCityStates : 8 / 26
Pergamon : 25 / 26
Carthage : 79 / 90
Macedonia : 72 / 78
Bosporus : 39 / 44
Pontus : 30 / 32
Seleucid : 115 / 137
Egypt : 13 / 36
Parthia : 10 / 9
Armenia : 14 / 17
AI_Barbarians : 6 / 12
AI_Neutral : 116 / 828 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - GreekCityStates
1 unit repaired.
1 flagship and 1 quadrireme moved from SZ 70 to SZ 68Purchase Units - GreekCityStates
GreekCityStates buy nothing; Remaining resources: 0 techTokens; 26 PUs;Non Combat Move - GreekCityStates
Turn Complete - GreekCityStates
GreekCityStates collect 8 PUs; end with 34 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokensTerritory Summary for GreekCityStates :
SZ 68 : 1 flagship and 1 quadrireme
Massilia : 3 hoplites and 2 walls
SZ 25 : 1 bireme
SZ 40 : 1 triremeProduction/PUs Summary :
RomanRepublic : 55 / 56
GreekCityStates : 8 / 34
Pergamon : 25 / 26
Carthage : 79 / 90
Macedonia : 72 / 78
Bosporus : 39 / 44
Pontus : 30 / 32
Seleucid : 115 / 137
Egypt : 13 / 36
Parthia : 10 / 9
Armenia : 14 / 17
AI_Barbarians : 6 / 12
AI_Neutral : 116 / 828 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Pergamon
1 phalanx moved from Attalia to Pessinus
2 skirmishers moved from Sardis to Pessinus
1 phalanx, 1 skirmisher and 1 spearman moved from Sardis to NicaeaPurchase Units - Pergamon
Pergamon buy 1 phalanx, 3 skirmishers and 1 spearman; Remaining resources: 1 techTokens; 0 PUs;Combat - Pergamon
Battle in Nicaea
Pergamon attack with 1 phalanx, 1 skirmisher and 1 spearman
Pontus defend with 1 hoplite
Pergamon roll dice for 1 phalanx, 1 skirmisher and 1 spearman in Nicaea, round 2 : 1/3 hits
Pontus roll dice for 1 hoplite in Nicaea, round 2 : 1/1 hits
1 skirmisher owned by the Pergamon and 1 hoplite owned by the Pontus lost in Nicaea
Pergamon win, taking Nicaea from Pontus with 1 phalanx and 1 spearman remaining. Battle score for attacker is 3
Casualties for Pergamon: 1 skirmisher
Casualties for Pontus: 1 hoplite
Battle in Pessinus
Pergamon attack with 1 phalanx and 2 skirmishers
Pontus defend with 1 hoplite
Pergamon roll dice for 1 phalanx and 2 skirmishers in Pessinus, round 2 : 1/3 hits
Pontus roll dice for 1 hoplite in Pessinus, round 2 : 1/1 hits
1 skirmisher owned by the Pergamon and 1 hoplite owned by the Pontus lost in Pessinus
Pergamon win, taking Pessinus from Pontus with 1 phalanx and 1 skirmisher remaining. Battle score for attacker is 3
Casualties for Pergamon: 1 skirmisher
Casualties for Pontus: 1 hopliteNon Combat Move - Pergamon
Place Units - Pergamon
1 phalanx, 3 skirmishers and 1 spearman placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 33 PUs; end with 33 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 32 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 31 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 34 PUsTerritory Summary for Pergamon :
Barcino : 3 spearmen and 2 walls
Halicarnassus : 2 walls
Pergamum : 1 phalanx
Pessinus : 1 flag, 1 phalanx and 1 skirmisher
SZ 66 : 1 flagship and 2 triremes
Sardis : 1 city, 6 phalanxs, 7 skirmishers, 1 spearman and 5 walls
Cydonia : 2 cavalrys
Nicaea : 1 flag, 1 phalanx and 1 spearman
Attalia : 1 flag, 2 spearmenProduction/PUs Summary :
RomanRepublic : 55 / 56
GreekCityStates : 8 / 34
Pergamon : 33 / 34
Carthage : 79 / 90
Macedonia : 72 / 78
Bosporus : 39 / 44
Pontus : 22 / 32
Seleucid : 115 / 137
Egypt : 13 / 36
Parthia : 10 / 9
Armenia : 14 / 17
AI_Barbarians : 6 / 12
AI_Neutral : 116 / 828 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Carthage
1 unit repaired.
5 cavalrys and 1 leader moved from Banasa to Auzia
1 hoplite moved from Croton to Tarentum
Carthage take Tarentum from RomanRepublic
1 catapult, 2 hoplites and 4 phalanxs moved from Corduba to Hispatis
1 hoplite moved from Gades to HispatisPurchase Units - Carthage
Carthage buy 1 city and 7 hoplites; Remaining resources: 4 techTokens; 1 PUs;Combat - Carthage
Battle in Hispatis
Carthage attack with 1 catapult, 3 hoplites and 4 phalanxs
AI_Barbarians defend with 1 archer, 1 spearman and 1 warrior
Carthage win, taking Hispatis from AI_Neutral with 1 catapult, 2 hoplites and 4 phalanxs remaining. Battle score for attacker is 12
Casualties for Carthage: 1 hoplite
Casualties for AI_Barbarians: 1 archer, 1 spearman and 1 warrior
Battle in Auzia
Carthage attack with 5 cavalrys and 1 leader
AI_Barbarians defend with 1 warrior
Carthage win, taking Auzia from AI_Neutral with 5 cavalrys and 1 leader remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 warriorNon Combat Move - Carthage
1 hoplite and 1 warelephant moved from Zama to Igilgili
2 biremes, 1 flagship, 1 quadrireme, 1 quinquereme and 1 suprareme moved from SZ 35 to SZ 34
1 catapult, 10 hoplites and 1 warelephant moved from Lilybaeum to SZ 34
2 hoplites moved from Messana to SZ 34
5 biremes, 1 catapult, 1 flagship, 12 hoplites, 1 quadrireme, 1 quinquereme, 2 supraremes and 1 warelephant moved from SZ 34 to SZ 35
1 catapult, 12 hoplites and 1 warelephant moved from SZ 35 to CrotonPlace Units - Carthage
1 city placed in Croton
5 hoplites placed in Lilybaeum
1 hoplite placed in Gades
1 hoplite placed in BanasaResearch Technology - Carthage
Turning on Edit Mode
EDIT: Removing units owned by Carthage from SZ 12: 2 biremes
EDIT: Adding units owned by Carthage to SZ 15: 2 biremes
EDIT: Turning off Edit Mode
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after successful research.
Carthage discover tradeRoutesActivate Technology - Carthage
Carthage activating tradeRoutesTurn Complete - Carthage
Carthage collect 89 PUs; end with 90 PUs total
Carthage collect 2 PUs from War Bonds; end with 92 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 91 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -6 PUs; end with 85 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 84 PUs
city in Croton creates 1 techTokens; Carthage end with 1 techTokens
city in Croton creates 3 PUs; Carthage end with 87 PUs
city in Banasa creates 1 techTokens; Carthage end with 2 techTokens
city in Banasa creates 3 PUs; Carthage end with 90 PUs
city in Carthago creates 1 techTokens; Carthage end with 3 techTokens
city in Carthago creates 3 PUs; Carthage end with 93 PUs
city in Gades creates 1 techTokens; Carthage end with 4 techTokens
city in Gades creates 3 PUs; Carthage end with 96 PUs
city in Lilybaeum creates 1 techTokens; Carthage end with 5 techTokens
city in Lilybaeum creates 3 PUs; Carthage end with 99 PUs





