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ACGTO 270BC DizzKneeLand33 (Anti-Romans) v Entek (Romans)

  • 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - RomanRepublic
                1 ballista, 1 catapult, 1 leader, 8 legionaires and 5 skirmishers moved from Genua to Mediolanum

    Purchase Units - RomanRepublic
                Trigger ROMtriremes: buyTrireme removed from RomanRepublicProduction
                Trigger ROMtriremes: buyTriremeX added to RomanRepublicProduction
                Trigger ROMtriremesWALL: 1 wall gained by PlayerID named:RomanRepublic
                RomanRepublic buy 9 skirmishers and 1 wall; Remaining resources: 3 techTokens; 0 PUs;

    Combat - RomanRepublic
                Battle in Mediolanum
                    RomanRepublic attack with 1 ballista, 1 catapult, 1 leader, 8 legionaires and 5 skirmishers
                    AI_Neutral defend with 4 skirmisher_neutrals and 1 warrior_neutral
                        RomanRepublic roll dice for 1 ballista, 1 catapult, 1 leader, 8 legionaires and 5 skirmishers in Mediolanum, round 2 :  3/16 hits
                        AI_Neutral roll dice for 4 skirmisher_neutrals and 1 warrior_neutral in Mediolanum, round 2 :  1/5 hits
                    Units damaged: 1 leader owned by the RomanRepublic
                        3 skirmisher_neutrals owned by the AI_Neutral lost in Mediolanum
                        RomanRepublic roll dice for 1 ballista, 1 catapult, 1 leader, 8 legionaires and 5 skirmishers in Mediolanum, round 3 :  7/16 hits
                        AI_Neutral roll dice for 1 skirmisher_neutral and 1 warrior_neutral in Mediolanum, round 3 :  0/2 hits
                        1 skirmisher_neutral owned by the AI_Neutral and 1 warrior_neutral owned by the AI_Neutral lost in Mediolanum
                    RomanRepublic win, taking Mediolanum from AI_Neutral with 1 ballista, 1 catapult, 1 leader, 8 legionaires and 5 skirmishers remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 4 skirmisher_neutrals and 1 warrior_neutral

    Non Combat Move - RomanRepublic

    Place Units - RomanRepublic
                8 skirmishers placed in Roma
                1 skirmisher and 2 walls placed in Patavium

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                    RomanRepublic roll 4,1,4 and gets 0 hits
                RomanRepublic removing all Technology Tokens after unsuccessful research.

    Turn Complete - RomanRepublic
                RomanRepublic collect 56 PUs; end with 56 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 54 PUs
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 50 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 47 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 50 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 53 PUs
                city in Patavium creates 1 techTokens; RomanRepublic end with 3 techTokens
                city in Patavium creates 3 PUs; RomanRepublic end with 56 PUs

    Territory Summary for RomanRepublic :

    Croton : 2 legionaires and 1 skirmisher
        Arretium : 1 wall
        Roma : 1 catapult, 1 city, 5 legionaires, 11 skirmishers and 4 walls
        Verona : 1 flag
        Mediolanum : 1 flag, 1 ballista, 1 catapult, 1 leader, 8 legionaires and 5 skirmishers
        Capua : 1 wall
        Salapia : 1 wall
        SZ 28 : 1 bireme
        Genua : 1 flag
        Valentia : 1 cataphract, 1 catapult, 1 city, 4 legionaires, 2 skirmishers and 2 walls
        Patavium : 1 flag, 2 cataphracts, 1 city, 7 legionaires, 1 skirmisher and 2 walls

    Production/PUs Summary :

    RomanRepublic : 56 / 56
        GreekCityStates : 8 / 18
        Pergamon : 17 / 21
        Carthage : 71 / 77
        Macedonia : 67 / 75
        Bosporus : 33 / 33
        Pontus : 34 / 33
        Seleucid : 105 / 112
        Egypt : 21 / 23
        Parthia : 10 / 13
        Armenia : 24 / 25
        AI_Barbarians : 12 / 24
        AI_Neutral : 124 / 709

  • 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - GreekCityStates
                1 bireme moved from SZ 20 to SZ 25
                1 flagship, 2 quadriremes and 1 trireme moved from SZ 68 to SZ 70

    Purchase Units - GreekCityStates
                GreekCityStates buy nothing; Remaining resources: 1 techTokens; 18 PUs;

    Combat - GreekCityStates
                Battle in SZ 70
                    GreekCityStates attack with 1 flagship, 2 quadriremes and 1 trireme
                    Macedonia defend with 1 bireme, 1 flagship and 2 quadriremes
                        tri_VS_bi fire in SZ 70 :  0/1 hits
                        quad_VS_tri fire in SZ 70 :  0/1 hits
                        GreekCityStates roll dice for 1 flagship, 2 quadriremes and 1 trireme in SZ 70, round 2 :  3/4 hits
                        Macedonia roll dice for 1 bireme, 1 flagship and 2 quadriremes in SZ 70, round 2 :  2/4 hits
                    Units damaged: 1 flagship owned by the GreekCityStates
                        1 trireme owned by the GreekCityStates, 1 flagship owned by the Macedonia and 1 bireme owned by the Macedonia lost in SZ 70
                        GreekCityStates roll dice for 1 flagship and 2 quadriremes in SZ 70, round 3 :  1/3 hits
                        Macedonia roll dice for 2 quadriremes in SZ 70, round 3 :  1/2 hits
                        1 quadrireme owned by the Macedonia and 1 quadrireme owned by the GreekCityStates lost in SZ 70
                        GreekCityStates roll dice for 1 flagship and 1 quadrireme in SZ 70, round 4 :  2/2 hits
                        Macedonia roll dice for 1 quadrireme in SZ 70, round 4 :  0/1 hits
                        1 quadrireme owned by the Macedonia lost in SZ 70
                    GreekCityStates win with 1 flagship and 1 quadrireme remaining. Battle score for attacker is 15
                    Casualties for Macedonia: 1 bireme, 1 flagship and 2 quadriremes
                    Casualties for GreekCityStates: 1 quadrireme and 1 trireme

    Non Combat Move - GreekCityStates

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                    GreekCityStates rolls :  0/1 hits
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 8 PUs; end with 26 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens

    Territory Summary for GreekCityStates :

    SZ 70 : 1 flagship and 1 quadrireme
        Massilia : 3 hoplites and 2 walls
        SZ 25 : 1 bireme
        SZ 40 : 1 trireme

    Production/PUs Summary :

    RomanRepublic : 56 / 56
        GreekCityStates : 8 / 26
        Pergamon : 17 / 21
        Carthage : 71 / 77
        Macedonia : 67 / 75
        Bosporus : 33 / 33
        Pontus : 34 / 33
        Seleucid : 105 / 112
        Egypt : 21 / 23
        Parthia : 10 / 13
        Armenia : 24 / 25
        AI_Barbarians : 12 / 24
        AI_Neutral : 124 / 709

  • 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - Pergamon
                1 phalanx and 2 spearmen moved from Sardis to Pergamum
                2 spearmen moved from Halicarnassus to Attalia
                1 phalanx moved from Sardis to Attalia

    Purchase Units - Pergamon
                Pergamon buy 1 phalanx and 3 skirmishers; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pergamon
                Battle in Attalia
                    Pergamon attack with 1 phalanx and 2 spearmen
                    Seleucid defend with 1 hoplite
                        Pergamon roll dice for 1 phalanx and 2 spearmen in Attalia, round 2 :  1/3 hits
                        Pontus roll dice for 1 hoplite in Attalia, round 2 :  0/1 hits
                        1 hoplite owned by the Seleucid lost in Attalia
                    Pergamon win, taking Attalia from Pontus with 1 phalanx and 2 spearmen remaining. Battle score for attacker is 7
                    Casualties for Seleucid: 1 hoplite
                Battle in Pergamum
                    Pergamon attack with 1 phalanx and 2 spearmen
                    Pontus defend with 1 hoplite
                        Pergamon roll dice for 1 phalanx and 2 spearmen in Pergamum, round 2 :  0/3 hits
                        Pontus roll dice for 1 hoplite in Pergamum, round 2 :  0/1 hits
                        Pergamon roll dice for 1 phalanx and 2 spearmen in Pergamum, round 3 :  0/3 hits
                        Pontus roll dice for 1 hoplite in Pergamum, round 3 :  1/1 hits
                        1 spearman owned by the Pergamon lost in Pergamum
                        Pergamon roll dice for 1 phalanx and 1 spearman in Pergamum, round 4 :  1/2 hits
                        Pontus roll dice for 1 hoplite in Pergamum, round 4 :  1/1 hits
                        1 spearman owned by the Pergamon and 1 hoplite owned by the Pontus lost in Pergamum
                    Pergamon win, taking Pergamum from Pontus with 1 phalanx remaining. Battle score for attacker is -3
                    Casualties for Pergamon: 2 spearmen
                    Casualties for Pontus: 1 hoplite

    Non Combat Move - Pergamon
                1 flagship and 2 triremes moved from SZ 68 to SZ 66

    Place Units - Pergamon
                1 phalanx and 3 skirmishers placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                    Pergamon rolls :  0/1 hits
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 25 PUs; end with 25 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 26 PUs

    Territory Summary for Pergamon :

    Barcino : 3 spearmen and 2 walls
        Halicarnassus : 2 walls
        Pergamum : 1 phalanx
        SZ 66 : 1 flagship and 2 triremes
        Sardis : 1 city, 6 phalanxs, 7 skirmishers, 1 spearman and 5 walls
        Cydonia : 2 cavalrys
        Attalia : 1 flag, 1 phalanx and 2 spearmen

    Production/PUs Summary :

    RomanRepublic : 56 / 56
        GreekCityStates : 8 / 26
        Pergamon : 25 / 26
        Carthage : 71 / 77
        Macedonia : 67 / 75
        Bosporus : 33 / 33
        Pontus : 26 / 33
        Seleucid : 105 / 112
        Egypt : 21 / 23
        Parthia : 10 / 13
        Armenia : 24 / 25
        AI_Barbarians : 12 / 24
        AI_Neutral : 124 / 709

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - Carthage
                1 unit repaired.
                5 cavalrys, 3 hoplites, 1 leader and 2 warelephants moved from Tingis to Banasa
                2 biremes moved from SZ 15 to SZ 14
                2 hoplites moved from Gades to SZ 14
                2 biremes and 2 hoplites moved from SZ 14 to SZ 12
                2 hoplites moved from SZ 12 to Banasa
                1 catapult, 1 cavalry, 4 hoplites and 4 phalanxs moved from Hispatis to Corduba
                1 catapult and 2 warelephants moved from Messana to SZ 34
                3 hoplites moved from Messana to SZ 34
                2 biremes, 1 catapult, 1 flagship, 3 hoplites, 1 quadrireme, 1 quinquereme, 1 suprareme and 2 warelephants moved from SZ 34 to SZ 35
                1 catapult, 3 hoplites and 2 warelephants moved from SZ 35 to Croton

    Purchase Units - Carthage
                Trigger CARconstruction: buyWall removed from CarthageProduction
                Trigger CARconstruction: buyWallX added to CarthageProduction
                Trigger CARconstructionWALL: 1 wall gained by PlayerID named:Carthage
                Carthage buy 3 biremes, 1 cavalry, 2 hoplites and 1 suprareme; Remaining resources: 3 techTokens; 0 PUs;

    Combat - Carthage
                Battle in Corduba
                    Carthage attack with 1 catapult, 1 cavalry, 4 hoplites and 4 phalanxs
                    AI_Barbarians defend with 2 warriors
                    Carthage win, taking Corduba from AI_Neutral with 1 catapult, 3 hoplites and 4 phalanxs remaining. Battle score for attacker is -1
                    Casualties for Carthage: 1 cavalry and 1 hoplite
                    Casualties for AI_Barbarians: 2 warriors
                Battle in Banasa
                    Carthage attack with 5 cavalrys, 5 hoplites, 1 leader and 2 warelephants
                    AI_Barbarians defend with 1 city, 1 horsearcher, 1 stronghold, 3 walls and 1 warrior; AI_Neutral defend with 1 archer_neutral
                    Units damaged: 1 leader owned by the Carthage
                    Some non-combat units are destroyed:
                    Carthage win, taking Banasa from AI_Barbarians with 5 cavalrys, 3 hoplites, 1 leader and 1 warelephant remaining. Battle score for attacker is 48
                    Casualties for Carthage: 2 hoplites and 1 warelephant
                    Casualties for AI_Barbarians: 1 horsearcher, 3 walls and 1 warrior
                    Casualties for AI_Neutral: 1 archer_neutral
                Battle in Croton
                    Carthage attack with 1 catapult, 3 hoplites and 2 warelephants
                    RomanRepublic defend with 2 legionaires and 1 skirmisher
                    Carthage win, taking Croton from RomanRepublic with 1 catapult, 1 hoplite and 2 warelephants remaining. Battle score for attacker is 2
                    Casualties for Carthage: 2 hoplites
                    Casualties for RomanRepublic: 2 legionaires and 1 skirmisher

    Non Combat Move - Carthage
                1 hoplite moved from Sabrata to Thenae
                1 hoplite and 1 warelephant moved from Carthago to Zama
                1 hoplite moved from Gades to Acci

    Place Units - Carthage
                1 hoplite and 1 wall placed in Gades
                1 cavalry and 1 hoplite placed in Carthago
                3 biremes and 1 suprareme placed in SZ 34

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                Carthage removing all Technology Tokens after unsuccessful research.

    Turn Complete - Carthage
                Carthage collect 83 PUs; end with 83 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 82 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 78 PUs
                city in Banasa creates 1 techTokens; Carthage end with 1 techTokens
                city in Banasa creates 3 PUs; Carthage end with 81 PUs
                city in Carthago creates 1 techTokens; Carthage end with 2 techTokens
                city in Carthago creates 3 PUs; Carthage end with 84 PUs
                city in Gades creates 1 techTokens; Carthage end with 3 techTokens
                city in Gades creates 3 PUs; Carthage end with 87 PUs
                city in Lilybaeum creates 1 techTokens; Carthage end with 4 techTokens
                city in Lilybaeum creates 3 PUs; Carthage end with 90 PUs

    Territory Summary for Carthage :

    Croton : 1 flag, 1 catapult, 1 hoplite and 2 warelephants
        Siga : 1 flag
        Thenae : 1 hoplite
        Cartenna : 1 flag
        Banasa : 1 flag, 5 cavalrys, 1 city, 3 hoplites, 1 leader and 1 warelephant
        Aleria : 1 cavalry
        Messana : 1 flag, 2 hoplites and 1 warelephant
        Carthago : 1 cavalry, 1 city, 1 hoplite and 3 walls
        Syracuse : 1 flag
        Auzia : 1 flag
        SZ 35 : 2 biremes, 1 flagship, 1 quadrireme, 1 quinquereme and 1 suprareme
        SZ 34 : 3 biremes and 1 suprareme
        Hispatis : 1 flag, 1 hoplite
        Acci : 1 flag, 1 hoplite
        Gades : 1 city, 1 hoplite and 3 walls
        Palma : 1 cavalry
        Lilybaeum : 1 catapult, 1 city, 10 hoplites, 4 walls and 1 warelephant
        Cirta : 1 flag
        Zama : 1 hoplite and 1 warelephant
        SZ 12 : 2 biremes
        Corduba : 1 flag, 1 catapult, 3 hoplites and 4 phalanxs

    Production/PUs Summary :

    RomanRepublic : 52 / 56
        GreekCityStates : 8 / 26
        Pergamon : 25 / 26
        Carthage : 83 / 90
        Macedonia : 67 / 75
        Bosporus : 33 / 33
        Pontus : 26 / 33
        Seleucid : 105 / 112
        Egypt : 21 / 23
        Parthia : 10 / 13
        Armenia : 24 / 25
        AI_Barbarians : 9 / 24
        AI_Neutral : 119 / 709

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - Macedonia
                1 unit repaired.
                1 cavalry, 1 phalanx and 1 warrior moved from Apollonia to Salonae
                2 cavalrys moved from Thessalonica to Salonae
                1 catapult, 3 cavalrys, 4 phalanxs and 3 warriors moved from Sirmium to Vindobona
                5 cavalrys moved from Sardica to Vindobona
                1 warrior moved from Sirmium to Vindobona

    Purchase Units - Macedonia
                Macedonia buy 5 cavalrys and 5 phalanxs; Remaining resources: 3 techTokens; 0 PUs;

    Combat - Macedonia
                Battle in Salonae
                    Macedonia attack with 3 cavalrys, 1 phalanx and 1 warrior
                    AI_Barbarians defend with 1 warrior
                    Macedonia win, taking Salonae from AI_Neutral with 3 cavalrys, 1 phalanx and 1 warrior remaining. Battle score for attacker is 6
                    Casualties for AI_Barbarians: 1 warrior
                Battle in Vindobona
                    Macedonia attack with 1 catapult, 8 cavalrys, 4 phalanxs and 4 warriors
                    AI_Barbarians defend with 2 archers, 1 city, 1 spearman, 1 stronghold, 3 walls and 1 warrior; AI_Neutral defend with 1 archer_neutral
                    Units damaged: 2 walls owned by the AI_Barbarians
                    Some non-combat units are destroyed:
                    Macedonia win, taking Vindobona from AI_Barbarians with 1 catapult, 6 cavalrys and 4 phalanxs remaining. Battle score for attacker is 51
                    Casualties for Macedonia: 2 cavalrys and 4 warriors
                    Casualties for AI_Barbarians: 2 archers, 1 spearman, 3 walls and 1 warrior
                    Casualties for AI_Neutral: 1 archer_neutral

    Non Combat Move - Macedonia
                1 catapult, 1 phalanx, 6 skirmishers and 2 warriors moved from Thessalonica to Pella
                1 leader moved from Sparta to Athens
                1 phalanx moved from Corinth to Athens
                1 catapult, 2 phalanxs and 2 skirmishers moved from Larissa to Thessalonica

    Place Units - Macedonia
                2 cavalrys and 1 phalanx placed in Apollonia
                3 cavalrys and 4 phalanxs placed in Thessalonica

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                Macedonia removing all Technology Tokens after successful research.
                Macedonia discover construction

    Activate Technology - Macedonia
                Macedonia activating construction

    Turn Complete - Macedonia
                Macedonia collect 74 PUs; end with 74 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -5 PUs; end with 69 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 66 PUs
                city in Sparta creates 1 techTokens; Macedonia end with 1 techTokens
                city in Sparta creates 3 PUs; Macedonia end with 69 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 2 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 72 PUs
                city in Vindobona creates 1 techTokens; Macedonia end with 3 techTokens
                city in Vindobona creates 3 PUs; Macedonia end with 75 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 4 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 78 PUs

    Territory Summary for Macedonia :

    Pella : 1 catapult, 1 phalanx, 6 skirmishers and 2 warriors
        Sparta : 1 flag, 1 catapult, 1 city and 4 phalanxs
        Sirmium : 1 flag
        Thessalonica : 1 catapult, 3 cavalrys, 1 city, 6 phalanxs, 2 skirmishers and 3 walls
        Corinth : 1 flag
        Byzantium : 1 skirmisher
        Salonae : 1 flag, 3 cavalrys, 1 phalanx and 1 warrior
        Athens : 1 flag, 1 leader and 1 phalanx
        Delphi : 1 flag
        Vindobona : 1 flag, 1 catapult, 6 cavalrys, 1 city and 4 phalanxs
        Durostorum : 1 flag
        Apollonia : 1 flag, 2 cavalrys, 1 city and 1 phalanx

    Production/PUs Summary :

    RomanRepublic : 52 / 56
        GreekCityStates : 8 / 26
        Pergamon : 25 / 26
        Carthage : 83 / 90
        Macedonia : 74 / 78
        Bosporus : 33 / 33
        Pontus : 26 / 33
        Seleucid : 105 / 112
        Egypt : 21 / 23
        Parthia : 10 / 13
        Armenia : 24 / 25
        AI_Barbarians : 6 / 24
        AI_Neutral : 115 / 709

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - Bosporus
                13 archers, 3 cataphracts, 5 cavalrys, 7 hoplites, 6 horsearchers and 1 leader moved from Pityus to Armavira
                1 horsearcher moved from Azara to Majar
                2 cataphracts and 3 horsearchers moved from Sinda to Majar

    Purchase Units - Bosporus
                Bosporus buy 3 archers and 1 cavalry; Remaining resources: 1 techTokens; 3 PUs;

    Combat - Bosporus
                Battle in Armavira
                    Bosporus attack with 13 archers, 3 cataphracts, 5 cavalrys, 7 hoplites, 6 horsearchers and 1 leader
                    Armenia defend with 7 cataphracts, 1 city, 12 skirmishers, 2 spearmen and 4 walls
                    Units damaged: 1 leader owned by the Bosporus
                    Bosporus win, taking Armavira from Armenia with 8 archers, 1 cataphract, 5 cavalrys, 2 hoplites and 1 leader remaining. Battle score for attacker is 67
                    Casualties for Armenia: 7 cataphracts, 12 skirmishers, 2 spearmen and 4 walls
                    Casualties for Bosporus: 5 archers, 2 cataphracts, 5 hoplites and 6 horsearchers
                Battle in Majar
                    Bosporus attack with 2 cataphracts and 4 horsearchers
                    Armenia defend with 1 catapult, 2 skirmishers and 1 spearman
                    Bosporus win, taking Majar from Armenia with 2 cataphracts and 3 horsearchers remaining. Battle score for attacker is 14
                    Casualties for Armenia: 1 catapult, 2 skirmishers and 1 spearman
                    Casualties for Bosporus: 1 horsearcher

    Non Combat Move - Bosporus
                1 horsearcher moved from Theodesia to Azara
                1 bireme, 1 flagship and 1 quadrireme moved from SZ 79 to SZ 80
                3 archers moved from Theodesia to SZ 80
                3 archers, 1 bireme, 1 flagship and 1 quadrireme moved from SZ 80 to SZ 79
                3 archers moved from SZ 79 to Pityus

    Place Units - Bosporus
                3 archers and 1 cavalry placed in Theodesia

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                Bosporus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Bosporus
                Bosporus collect 39 PUs; end with 42 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 41 PUs
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 39 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 38 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 41 PUs
                city in Armavira creates 1 techTokens; Bosporus end with 2 techTokens
                city in Armavira creates 3 PUs; Bosporus end with 44 PUs

    Territory Summary for Bosporus :

    Majar : 1 flag, 2 cataphracts and 3 horsearchers
        Sarmizegetusa : 1 flag
        SZ 79 : 1 bireme, 1 flagship and 1 quadrireme
        Axiopolis : 1 flag
        Theodesia : 3 archers, 1 cavalry, 1 city and 3 walls
        Armavira : 1 flag, 8 archers, 1 cataphract, 5 cavalrys, 1 city, 2 hoplites and 1 leader
        Istropolis : 1 flag
        Azara : 1 horsearcher
        Pityus : 1 flag, 3 archers

    Production/PUs Summary :

    RomanRepublic : 52 / 56
        GreekCityStates : 8 / 26
        Pergamon : 25 / 26
        Carthage : 83 / 90
        Macedonia : 74 / 78
        Bosporus : 39 / 44
        Pontus : 26 / 33
        Seleucid : 105 / 112
        Egypt : 21 / 23
        Parthia : 10 / 13
        Armenia : 18 / 25
        AI_Barbarians : 6 / 24
        AI_Neutral : 115 / 709

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - Pontus
                1 catapult, 1 chariot, 1 hoplite and 6 phalanxs moved from Trapezus to Artaxata

    Purchase Units - Pontus
                Trigger PONwarWALL: 1 wall gained by PlayerID named:Pontus
                Trigger PONwarCollege: 1 leader gained by PlayerID named:Pontus
                Pontus buy 1 catapult, 1 hoplite and 2 phalanxs; Remaining resources: 1 techTokens; 1 PUs;

    Combat - Pontus
                Battle in Artaxata
                    Pontus attack with 1 catapult, 1 chariot, 1 hoplite and 6 phalanxs
                    Armenia defend with 9 spearmen
                    Pontus win, taking Artaxata from Armenia with 1 catapult and 6 phalanxs remaining. Battle score for attacker is 32
                    Casualties for Pontus: 1 chariot and 1 hoplite
                    Casualties for Armenia: 9 spearmen

    Non Combat Move - Pontus
                5 chariots moved from Pessinus to Tavium
                1 hoplite moved from Nicaea to Pessinus
                2 chariots and 1 leader moved from Heraclea Pontica to Tavium
                1 hoplite and 2 skirmishers moved from Sinope to Trapezus
                2 skirmishers moved from Sinope to Tavium
                2 hoplites and 2 phalanxs moved from Nicaea to Heraclea Pontica

    Place Units - Pontus
                1 catapult, 1 hoplite, 1 leader, 2 phalanxs and 1 wall placed in Sinope

    Research Technology - Pontus
                Pontus spend 0 on tech rolls
                Pontus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pontus
                Pontus collect 30 PUs; end with 31 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 29 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 32 PUs

    Territory Summary for Pontus :

    Pessinus : 1 flag, 1 hoplite
        Heraclea Pontica : 2 hoplites, 2 phalanxs and 2 walls
        Tavium : 1 flag, 7 chariots, 1 leader and 2 skirmishers
        Sinope : 1 catapult, 1 city, 1 hoplite, 1 leader, 2 phalanxs and 7 walls
        SZ 76 : 1 flagship and 2 triremes
        Trapezus : 1 flag, 1 hoplite and 2 skirmishers
        Nicaea : 1 flag, 1 hoplite
        Artaxata : 1 flag, 1 catapult and 6 phalanxs

    Production/PUs Summary :

    RomanRepublic : 52 / 56
        GreekCityStates : 8 / 26
        Pergamon : 25 / 26
        Carthage : 83 / 90
        Macedonia : 74 / 78
        Bosporus : 39 / 44
        Pontus : 30 / 32
        Seleucid : 105 / 112
        Egypt : 21 / 23
        Parthia : 10 / 13
        Armenia : 14 / 25
        AI_Barbarians : 6 / 24
        AI_Neutral : 115 / 709

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - Seleucid
                1 hoplite and 2 warelephants moved from Ctesiphon to Cyropolis
                2 cataphracts moved from Seleucia to Cyropolis
                2 cataphracts and 2 warelephants moved from Ctesiphon to Gazaca
                3 cataphracts moved from Seleucia to Gazaca
                2 cataphracts moved from Hatra to Gazaca
                1 cataphract moved from Ctesiphon to Gazaca
                5 hoplites, 1 leader, 9 phalanxs and 3 warelephants moved from Memphis to Alexandria
                1 hoplite moved from Hermopolis to Alexandria
                1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 58 to SZ 60
                1 hoplite moved from Sidon to SZ 60
                1 hoplite moved from SZ 60 to Salamis

    Purchase Units - Seleucid
                Trigger SELeconomics: buyCity removed from SeleucidProduction
                Trigger SELeconomics: buyCityX added to SeleucidProduction
                Trigger SELeconomicsWALL: 1 wall gained by PlayerID named:Seleucid
                Seleucid buy 4 cataphracts, 5 phalanxs and 3 warelephants; Remaining resources: 3 techTokens; 5 PUs;

    Combat - Seleucid
                Battle in Cyropolis
                    Seleucid attack with 2 cataphracts, 1 hoplite and 2 warelephants
                    Parthia defend with 2 archers
                    Seleucid win, taking Cyropolis from Parthia with 1 cataphract and 2 warelephants remaining. Battle score for attacker is 1
                    Casualties for Parthia: 2 archers
                    Casualties for Seleucid: 1 cataphract and 1 hoplite
                Battle in Gazaca
                    Seleucid attack with 8 cataphracts and 2 warelephants
                    AI_Neutral defend with 1 archer_neutral and 3 spearman_neutrals
                    Seleucid win, taking Gazaca from AI_Neutral with 6 cataphracts and 2 warelephants remaining. Battle score for attacker is -16
                    Casualties for Seleucid: 2 cataphracts
                    Casualties for AI_Neutral: 1 archer_neutral and 3 spearman_neutrals
                Battle in Alexandria
                    Seleucid attack with 6 hoplites, 1 leader, 9 phalanxs and 3 warelephants
                    Egypt defend with 2 archers, 2 chariots, 1 city, 1 leader, 2 phalanxs and 3 walls
                    Units damaged: 1 leader owned by the Egypt
                    Units damaged: 1 leader owned by the Seleucid
                    Seleucid win, taking Alexandria from Egypt with 1 leader, 5 phalanxs and 3 warelephants remaining. Battle score for attacker is 28
                    Casualties for Egypt: 2 archers, 2 chariots, 1 leader, 2 phalanxs and 3 walls
                    Casualties for Seleucid: 6 hoplites and 4 phalanxs
                Battle in Salamis

    Non Combat Move - Seleucid
                4 cataphracts moved from Jerusalem to Memphis
                1 phalanx and 1 warelephant moved from Jerusalem to Pharan
                1 cataphract, 3 hoplites, 1 phalanx and 2 warelephants moved from Antioch to Tarsus

    Place Units - Seleucid
                4 cataphracts and 1 wall placed in Seleucia
                5 phalanxs and 3 warelephants placed in Antioch

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 124 PUs; end with 129 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 125 PUs
                city in Alexandria creates 1 techTokens; Seleucid end with 1 techTokens
                city in Alexandria creates 3 PUs; Seleucid end with 128 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 2 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 131 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 3 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 134 PUs
                city in Persepolis creates 1 techTokens; Seleucid end with 4 techTokens
                city in Persepolis creates 3 PUs; Seleucid end with 137 PUs

    Territory Summary for Seleucid :

    Memphis : 1 flag, 4 cataphracts
        Jerusalem : 1 flag
        Hermopolis : 1 flag
        Alexandria : 1 flag, 1 city, 1 leader, 5 phalanxs and 3 warelephants
        Petra : 1 flag
        Salamis : 1 flag, 1 hoplite
        Antioch : 1 city, 5 phalanxs, 4 walls and 3 warelephants
        SZ 60 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
        Tarsus : 1 cataphract, 3 hoplites, 1 phalanx and 2 warelephants
        Susa : 1 flag
        Seleucia : 4 cataphracts, 1 city and 1 wall
        Ctesiphon : 1 flag
        Ecbatana : 1 flag
        Cyropolis : 1 flag, 1 cataphract and 2 warelephants
        Gazaca : 1 flag, 6 cataphracts and 2 warelephants
        Sidon : 1 flag
        Pharan : 1 flag, 1 phalanx and 1 warelephant
        Persepolis : 1 flag, 1 city

    Production/PUs Summary :

    RomanRepublic : 52 / 56
        GreekCityStates : 8 / 26
        Pergamon : 25 / 26
        Carthage : 83 / 90
        Macedonia : 74 / 78
        Bosporus : 39 / 44
        Pontus : 30 / 32
        Seleucid : 124 / 137
        Egypt : 8 / 23
        Parthia : 6 / 13
        Armenia : 14 / 25
        AI_Barbarians : 6 / 24
        AI_Neutral : 113 / 709

  • 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - Parthia

    Purchase Units - Parthia
                Parthia buy 1 bireme; Remaining resources: 1 techTokens; 1 PUs;

    Non Combat Move - Parthia
                1 bireme, 1 flagship and 1 trireme moved from SZ 86 to SZ 84

    Place Units - Parthia
                1 bireme placed in SZ 84

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                    Parthia rolls :  0/1 hits
                Parthia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Parthia
                Parthia collect 6 PUs; end with 7 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 6 PUs
                city in East creates 1 techTokens; Parthia end with 1 techTokens
                city in East creates 3 PUs; Parthia end with 9 PUs

    Territory Summary for Parthia :

    SZ 84 : 3 biremes, 1 flagship and 1 trireme
        East : 2 archers, 2 catapults, 1 city, 3 walls and 2 warelephants

    Production/PUs Summary :

    RomanRepublic : 52 / 56
        GreekCityStates : 8 / 26
        Pergamon : 25 / 26
        Carthage : 83 / 90
        Macedonia : 74 / 78
        Bosporus : 39 / 44
        Pontus : 30 / 32
        Seleucid : 119 / 137
        Egypt : 13 / 36
        Parthia : 6 / 9
        Armenia : 14 / 25
        AI_Barbarians : 6 / 24
        AI_Neutral : 113 / 709

  • 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 6

    Combat Move - Armenia
                2 catapults and 2 spearmen moved from Sanina to Cyropolis

    Purchase Units - Armenia
                Armenia buy 1 spearman and 1 wall; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Armenia
                Battle in Cyropolis
                    Armenia attack with 2 catapults and 2 spearmen
                    Seleucid defend with 1 cataphract and 2 warelephants
                        Armenia roll dice for 2 catapults and 2 spearmen in Cyropolis, round 2 :  2/4 hits
                        Seleucid roll dice for 1 cataphract and 2 warelephants in Cyropolis, round 2 :  2/3 hits
                        1 catapult owned by the Armenia, 1 spearman owned by the Armenia, 1 cataphract owned by the Seleucid and 1 warelephant owned by the Seleucid lost in Cyropolis
                        Armenia roll dice for 1 catapult and 1 spearman in Cyropolis, round 3 :  1/2 hits
                        Seleucid roll dice for 1 warelephant in Cyropolis, round 3 :  1/1 hits
                        1 catapult owned by the Armenia and 1 warelephant owned by the Seleucid lost in Cyropolis
                    Armenia win, taking Cyropolis from Seleucid with 1 spearman remaining. Battle score for attacker is 9
                    Casualties for Armenia: 2 catapults and 1 spearman
                    Casualties for Seleucid: 1 cataphract and 2 warelephants

    Non Combat Move - Armenia

    Place Units - Armenia
                1 spearman and 1 wall placed in Albana

    Research Technology - Armenia
                Armenia spend 0 on tech rolls
                    Armenia roll 1,3 and gets 0 hits
                Armenia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Armenia
                Armenia collect 14 PUs; end with 14 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 17 PUs

    Territory Summary for Armenia :

    Albana : 1 city, 3 spearmen and 5 walls
        Phasis : 1 spearman
        Sanina : 1 flag
        SZ 83 : 1 bireme
        Cyropolis : 1 spearman

    Production/PUs Summary :

    RomanRepublic : 52 / 56
        GreekCityStates : 8 / 26
        Pergamon : 25 / 26
        Carthage : 83 / 90
        Macedonia : 74 / 78
        Bosporus : 39 / 44
        Pontus : 30 / 32
        Seleucid : 115 / 137
        Egypt : 13 / 36
        Parthia : 10 / 9
        Armenia : 14 / 17
        AI_Barbarians : 6 / 24
        AI_Neutral : 113 / 709

  • 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7

    Combat Move - RomanRepublic
                1 unit repaired.
                1 ballista, 1 catapult, 1 leader, 8 legionaires and 5 skirmishers moved from Mediolanum to Nemausus

    Purchase Units - RomanRepublic
                RomanRepublic buy 6 legionaires and 1 wall; Remaining resources: 3 techTokens; 0 PUs;

    Combat - RomanRepublic
                Battle in Nemausus
                    RomanRepublic attack with 1 ballista, 1 catapult, 1 leader, 8 legionaires and 5 skirmishers
                    AI_Neutral defend with 5 spearman_neutrals
                        RomanRepublic roll dice for 1 ballista, 1 catapult, 1 leader, 8 legionaires and 5 skirmishers in Nemausus, round 2 :  7/16 hits
                        AI_Neutral roll dice for 5 spearman_neutrals in Nemausus, round 2 :  3/5 hits
                    Units damaged: 1 leader owned by the RomanRepublic
                        5 spearman_neutrals owned by the AI_Neutral and 2 skirmishers owned by the RomanRepublic lost in Nemausus
                    RomanRepublic win, taking Nemausus from AI_Neutral with 1 ballista, 1 catapult, 1 leader, 8 legionaires and 3 skirmishers remaining. Battle score for attacker is -8
                    Casualties for RomanRepublic: 2 skirmishers
                    Casualties for AI_Neutral: 5 spearman_neutrals

    Non Combat Move - RomanRepublic
                6 skirmishers moved from Roma to Capua
                2 legionaires moved from Roma to Capua

    Place Units - RomanRepublic
                6 legionaires placed in Patavium
                1 wall placed in Roma

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                    RomanRepublic roll 3,1,2 and gets 0 hits
                RomanRepublic removing all Technology Tokens after unsuccessful research.

    Turn Complete - RomanRepublic
                RomanRepublic collect 55 PUs; end with 55 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 54 PUs
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 49 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 47 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 50 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 53 PUs
                city in Patavium creates 1 techTokens; RomanRepublic end with 3 techTokens
                city in Patavium creates 3 PUs; RomanRepublic end with 56 PUs

    Territory Summary for RomanRepublic :

    Arretium : 1 wall
        Roma : 1 catapult, 1 city, 3 legionaires, 5 skirmishers and 5 walls
        Verona : 1 flag
        Mediolanum : 1 flag
        Capua : 2 legionaires, 6 skirmishers and 1 wall
        Salapia : 1 wall
        SZ 28 : 1 bireme
        Genua : 1 flag
        Nemausus : 1 flag, 1 ballista, 1 catapult, 1 leader, 8 legionaires and 3 skirmishers
        Valentia : 1 cataphract, 1 catapult, 1 city, 4 legionaires, 2 skirmishers and 2 walls
        Patavium : 1 flag, 2 cataphracts, 1 city, 13 legionaires, 1 skirmisher and 2 walls

    Production/PUs Summary :

    RomanRepublic : 55 / 56
        GreekCityStates : 8 / 26
        Pergamon : 25 / 26
        Carthage : 79 / 90
        Macedonia : 72 / 78
        Bosporus : 39 / 44
        Pontus : 30 / 32
        Seleucid : 115 / 137
        Egypt : 13 / 36
        Parthia : 10 / 9
        Armenia : 14 / 17
        AI_Barbarians : 6 / 12
        AI_Neutral : 116 / 828

  • 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7

    Combat Move - GreekCityStates
                1 unit repaired.
                1 flagship and 1 quadrireme moved from SZ 70 to SZ 68

    Purchase Units - GreekCityStates
                GreekCityStates buy nothing; Remaining resources: 0 techTokens; 26 PUs;

    Non Combat Move - GreekCityStates

    Turn Complete - GreekCityStates
                GreekCityStates collect 8 PUs; end with 34 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens

    Territory Summary for GreekCityStates :

    SZ 68 : 1 flagship and 1 quadrireme
        Massilia : 3 hoplites and 2 walls
        SZ 25 : 1 bireme
        SZ 40 : 1 trireme

    Production/PUs Summary :

    RomanRepublic : 55 / 56
        GreekCityStates : 8 / 34
        Pergamon : 25 / 26
        Carthage : 79 / 90
        Macedonia : 72 / 78
        Bosporus : 39 / 44
        Pontus : 30 / 32
        Seleucid : 115 / 137
        Egypt : 13 / 36
        Parthia : 10 / 9
        Armenia : 14 / 17
        AI_Barbarians : 6 / 12
        AI_Neutral : 116 / 828

  • 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7

    Combat Move - Pergamon
                1 phalanx moved from Attalia to Pessinus
                2 skirmishers moved from Sardis to Pessinus
                1 phalanx, 1 skirmisher and 1 spearman moved from Sardis to Nicaea

    Purchase Units - Pergamon
                Pergamon buy 1 phalanx, 3 skirmishers and 1 spearman; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pergamon
                Battle in Nicaea
                    Pergamon attack with 1 phalanx, 1 skirmisher and 1 spearman
                    Pontus defend with 1 hoplite
                        Pergamon roll dice for 1 phalanx, 1 skirmisher and 1 spearman in Nicaea, round 2 :  1/3 hits
                        Pontus roll dice for 1 hoplite in Nicaea, round 2 :  1/1 hits
                        1 skirmisher owned by the Pergamon and 1 hoplite owned by the Pontus lost in Nicaea
                    Pergamon win, taking Nicaea from Pontus with 1 phalanx and 1 spearman remaining. Battle score for attacker is 3
                    Casualties for Pergamon: 1 skirmisher
                    Casualties for Pontus: 1 hoplite
                Battle in Pessinus
                    Pergamon attack with 1 phalanx and 2 skirmishers
                    Pontus defend with 1 hoplite
                        Pergamon roll dice for 1 phalanx and 2 skirmishers in Pessinus, round 2 :  1/3 hits
                        Pontus roll dice for 1 hoplite in Pessinus, round 2 :  1/1 hits
                        1 skirmisher owned by the Pergamon and 1 hoplite owned by the Pontus lost in Pessinus
                    Pergamon win, taking Pessinus from Pontus with 1 phalanx and 1 skirmisher remaining. Battle score for attacker is 3
                    Casualties for Pergamon: 1 skirmisher
                    Casualties for Pontus: 1 hoplite

    Non Combat Move - Pergamon

    Place Units - Pergamon
                1 phalanx, 3 skirmishers and 1 spearman placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                    Pergamon rolls :  0/1 hits
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 33 PUs; end with 33 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 32 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 31 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 34 PUs

    Territory Summary for Pergamon :

    Barcino : 3 spearmen and 2 walls
        Halicarnassus : 2 walls
        Pergamum : 1 phalanx
        Pessinus : 1 flag, 1 phalanx and 1 skirmisher
        SZ 66 : 1 flagship and 2 triremes
        Sardis : 1 city, 6 phalanxs, 7 skirmishers, 1 spearman and 5 walls
        Cydonia : 2 cavalrys
        Nicaea : 1 flag, 1 phalanx and 1 spearman
        Attalia : 1 flag, 2 spearmen

    Production/PUs Summary :

    RomanRepublic : 55 / 56
        GreekCityStates : 8 / 34
        Pergamon : 33 / 34
        Carthage : 79 / 90
        Macedonia : 72 / 78
        Bosporus : 39 / 44
        Pontus : 22 / 32
        Seleucid : 115 / 137
        Egypt : 13 / 36
        Parthia : 10 / 9
        Armenia : 14 / 17
        AI_Barbarians : 6 / 12
        AI_Neutral : 116 / 828

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7

    Combat Move - Carthage
                1 unit repaired.
                5 cavalrys and 1 leader moved from Banasa to Auzia
                1 hoplite moved from Croton to Tarentum
                      Carthage take Tarentum from RomanRepublic
                1 catapult, 2 hoplites and 4 phalanxs moved from Corduba to Hispatis
                1 hoplite moved from Gades to Hispatis

    Purchase Units - Carthage
                Carthage buy 1 city and 7 hoplites; Remaining resources: 4 techTokens; 1 PUs;

    Combat - Carthage
                Battle in Hispatis
                    Carthage attack with 1 catapult, 3 hoplites and 4 phalanxs
                    AI_Barbarians defend with 1 archer, 1 spearman and 1 warrior
                    Carthage win, taking Hispatis from AI_Neutral with 1 catapult, 2 hoplites and 4 phalanxs remaining. Battle score for attacker is 12
                    Casualties for Carthage: 1 hoplite
                    Casualties for AI_Barbarians: 1 archer, 1 spearman and 1 warrior
                Battle in Auzia
                    Carthage attack with 5 cavalrys and 1 leader
                    AI_Barbarians defend with 1 warrior
                    Carthage win, taking Auzia from AI_Neutral with 5 cavalrys and 1 leader remaining. Battle score for attacker is 6
                    Casualties for AI_Barbarians: 1 warrior

    Non Combat Move - Carthage
                1 hoplite and 1 warelephant moved from Zama to Igilgili
                2 biremes, 1 flagship, 1 quadrireme, 1 quinquereme and 1 suprareme moved from SZ 35 to SZ 34
                1 catapult, 10 hoplites and 1 warelephant moved from Lilybaeum to SZ 34
                2 hoplites moved from Messana to SZ 34
                5 biremes, 1 catapult, 1 flagship, 12 hoplites, 1 quadrireme, 1 quinquereme, 2 supraremes and 1 warelephant moved from SZ 34 to SZ 35
                1 catapult, 12 hoplites and 1 warelephant moved from SZ 35 to Croton

    Place Units - Carthage
                1 city placed in Croton
                5 hoplites placed in Lilybaeum
                1 hoplite placed in Gades
                1 hoplite placed in Banasa

    Research Technology - Carthage
                Turning on Edit Mode
                EDIT: Removing units owned by Carthage from SZ 12: 2 biremes
                EDIT: Adding units owned by Carthage to SZ 15: 2 biremes
                EDIT: Turning off Edit Mode
                Carthage spend 0 on tech rolls
                Carthage removing all Technology Tokens after successful research.
                Carthage discover tradeRoutes

    Activate Technology - Carthage
                Carthage activating tradeRoutes

    Turn Complete - Carthage
                Carthage collect 89 PUs; end with 90 PUs total
                Carthage collect 2 PUs from War Bonds; end with 92 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 91 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -6 PUs; end with 85 PUs
                Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 84 PUs
                city in Croton creates 1 techTokens; Carthage end with 1 techTokens
                city in Croton creates 3 PUs; Carthage end with 87 PUs
                city in Banasa creates 1 techTokens; Carthage end with 2 techTokens
                city in Banasa creates 3 PUs; Carthage end with 90 PUs
                city in Carthago creates 1 techTokens; Carthage end with 3 techTokens
                city in Carthago creates 3 PUs; Carthage end with 93 PUs
                city in Gades creates 1 techTokens; Carthage end with 4 techTokens
                city in Gades creates 3 PUs; Carthage end with 96 PUs
                city in Lilybaeum creates 1 techTokens; Carthage end with 5 techTokens
                city in Lilybaeum creates 3 PUs; Carthage end with 99 PUs

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7

    Combat Move - Macedonia
                3 cavalrys, 1 phalanx and 1 warrior moved from Salonae to Sirmium
                2 cavalrys moved from Apollonia to Sirmium
                2 phalanxs moved from Vindobona to Sirmium

    Purchase Units - Macedonia
                Trigger MACconstruction: buyWall removed from MacedoniaProduction
                Trigger MACconstruction: buyWallX added to MacedoniaProduction
                Trigger MACconstructionWALL: 1 wall gained by PlayerID named:Macedonia
                Macedonia buy 1 catapult, 3 cavalrys, 3 phalanxs, 5 skirmishers and 1 warrior; Remaining resources: 4 techTokens; 0 PUs;

    Combat - Macedonia
                Battle in Sirmium
                    Macedonia attack with 5 cavalrys, 3 phalanxs and 1 warrior
                    AI_Barbarians defend with 1 skirmisher
                    Macedonia win, taking Sirmium from AI_Neutral with 5 cavalrys, 3 phalanxs and 1 warrior remaining. Battle score for attacker is 4
                    Casualties for AI_Barbarians: 1 skirmisher

    Non Combat Move - Macedonia
                1 catapult, 1 phalanx, 6 skirmishers and 2 warriors moved from Pella to Salonae
                1 phalanx moved from Apollonia to Salonae
                1 leader moved from Athens to Thessalonica
                3 cavalrys moved from Thessalonica to Salonae
                1 catapult, 6 phalanxs and 2 skirmishers moved from Thessalonica to Pella

    Place Units - Macedonia
                1 catapult, 1 skirmisher and 1 wall placed in Vindobona
                1 skirmisher placed in Sparta
                1 phalanx, 1 skirmisher and 1 warrior placed in Apollonia
                3 cavalrys, 2 phalanxs and 2 skirmishers placed in Thessalonica

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                Macedonia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Macedonia
                Macedonia collect 74 PUs; end with 74 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -6 PUs; end with 68 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 66 PUs
                city in Sparta creates 1 techTokens; Macedonia end with 1 techTokens
                city in Sparta creates 3 PUs; Macedonia end with 69 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 2 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 72 PUs
                city in Vindobona creates 1 techTokens; Macedonia end with 3 techTokens
                city in Vindobona creates 3 PUs; Macedonia end with 75 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 4 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 78 PUs

    Territory Summary for Macedonia :

    Pella : 1 catapult, 6 phalanxs and 2 skirmishers
        Sparta : 1 flag, 1 catapult, 1 city, 4 phalanxs and 1 skirmisher
        Sirmium : 1 flag, 5 cavalrys, 3 phalanxs and 1 warrior
        Thessalonica : 3 cavalrys, 1 city, 1 leader, 2 phalanxs, 2 skirmishers and 3 walls
        Corinth : 1 flag
        Byzantium : 1 skirmisher
        Salonae : 1 flag, 1 catapult, 3 cavalrys, 2 phalanxs, 6 skirmishers and 2 warriors
        Athens : 1 flag, 1 phalanx
        Delphi : 1 flag
        Vindobona : 1 flag, 2 catapults, 6 cavalrys, 1 city, 2 phalanxs, 1 skirmisher and 1 wall
        Durostorum : 1 flag
        Apollonia : 1 flag, 1 city, 1 phalanx, 1 skirmisher and 1 warrior

    Production/PUs Summary :

    RomanRepublic : 49 / 56
        GreekCityStates : 8 / 34
        Pergamon : 33 / 34
        Carthage : 89 / 99
        Macedonia : 74 / 78
        Bosporus : 39 / 44
        Pontus : 22 / 32
        Seleucid : 115 / 137
        Egypt : 13 / 36
        Parthia : 10 / 9
        Armenia : 14 / 17
        AI_Barbarians : 6 / 12
        AI_Neutral : 110 / 828

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7

    Combat Move - Bosporus
                1 unit repaired.
                3 archers moved from Pityus to Phasis
                2 cataphracts moved from Majar to Phasis
                1 horsearcher moved from Majar to Phasis
                2 horsearchers moved from Majar to Albana
                1 horsearcher moved from Azara to Albana
                8 archers, 1 cataphract, 5 cavalrys, 2 hoplites and 1 leader moved from Armavira to Albana

    Purchase Units - Bosporus
                Bosporus buy nothing; Remaining resources: 2 techTokens; 44 PUs;

    Combat - Bosporus
                Battle in Albana
                    Bosporus attack with 8 archers, 1 cataphract, 5 cavalrys, 2 hoplites, 3 horsearchers and 1 leader
                    Armenia defend with 1 city, 3 spearmen and 5 walls
                    Units damaged: 5 walls owned by the Armenia
                    Units damaged: 1 leader owned by the Bosporus
                    Bosporus win, taking Albana from Armenia with 7 archers, 4 cavalrys, 1 horsearcher and 1 leader remaining. Battle score for attacker is 67
                    Casualties for Armenia: 3 spearmen and 5 walls
                    Casualties for Bosporus: 1 archer, 1 cataphract, 1 cavalry, 2 hoplites and 2 horsearchers
                Battle in Phasis
                    Bosporus attack with 3 archers, 2 cataphracts and 1 horsearcher
                    Armenia defend with 1 spearman
                    Bosporus win, taking Phasis from Armenia with 3 archers, 2 cataphracts and 1 horsearcher remaining. Battle score for attacker is 5
                    Casualties for Armenia: 1 spearman

    Non Combat Move - Bosporus
                1 cavalry moved from Theodesia to Azara
                1 bireme, 1 flagship and 1 quadrireme moved from SZ 79 to SZ 80
                3 archers moved from Theodesia to SZ 80
                3 archers, 1 bireme, 1 flagship and 1 quadrireme moved from SZ 80 to SZ 79
                3 archers moved from SZ 79 to Pityus

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                Bosporus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Bosporus
                Bosporus collect 48 PUs; end with 92 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 90 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 89 PUs
                city in Albana creates 1 techTokens; Bosporus end with 1 techTokens
                city in Albana creates 3 PUs; Bosporus end with 92 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 2 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 95 PUs
                city in Armavira creates 1 techTokens; Bosporus end with 3 techTokens
                city in Armavira creates 3 PUs; Bosporus end with 98 PUs

    Territory Summary for Bosporus :

    Albana : 1 flag, 7 archers, 4 cavalrys, 1 city, 1 horsearcher and 1 leader
        Majar : 1 flag
        Sarmizegetusa : 1 flag
        Phasis : 1 flag, 3 archers, 2 cataphracts and 1 horsearcher
        SZ 79 : 1 bireme, 1 flagship and 1 quadrireme
        Axiopolis : 1 flag
        Theodesia : 1 city and 3 walls
        Armavira : 1 flag, 1 city
        Istropolis : 1 flag
        Azara : 1 cavalry
        Pityus : 1 flag, 3 archers

    Production/PUs Summary :

    RomanRepublic : 49 / 56
        GreekCityStates : 8 / 34
        Pergamon : 33 / 34
        Carthage : 89 / 99
        Macedonia : 74 / 78
        Bosporus : 48 / 98
        Pontus : 22 / 32
        Seleucid : 115 / 137
        Egypt : 13 / 36
        Parthia : 10 / 9
        Armenia : 5 / 17
        AI_Barbarians : 6 / 12
        AI_Neutral : 110 / 828

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7

    Combat Move - Pontus
                1 skirmisher moved from Trapezus to Satala
                      Pontus take Satala from Armenia
                2 hoplites and 2 phalanxs moved from Heraclea Pontica to Nicaea
                1 leader moved from Sinope to Nicaea
                7 chariots, 1 leader and 2 skirmishers moved from Tavium to Pessinus

    Purchase Units - Pontus
                Pontus buy 1 catapult, 1 hoplite, 1 phalanx and 2 skirmishers; Remaining resources: 1 techTokens; 1 PUs;

    Combat - Pontus
                Battle in Nicaea
                    Pontus attack with 2 hoplites, 1 leader and 2 phalanxs
                    Pergamon defend with 1 phalanx and 1 spearman
                    Units damaged: 1 leader owned by the Pontus
                    Pontus win, taking Nicaea from Pergamon with 2 hoplites, 1 leader and 2 phalanxs remaining. Battle score for attacker is 14
                    Casualties for Pergamon: 1 phalanx and 1 spearman
                Battle in Pessinus
                    Pontus attack with 7 chariots, 1 leader and 2 skirmishers
                    Pergamon defend with 1 phalanx and 1 skirmisher
                    Units damaged: 1 leader owned by the Pontus
                    Pontus win, taking Pessinus from Pergamon with 7 chariots, 1 leader and 2 skirmishers remaining. Battle score for attacker is 13
                    Casualties for Pergamon: 1 phalanx and 1 skirmisher

    Non Combat Move - Pontus
                1 catapult, 1 hoplite and 2 phalanxs moved from Sinope to Heraclea Pontica
                1 hoplite and 1 skirmisher moved from Trapezus to Sinope
                1 catapult and 6 phalanxs moved from Artaxata to Trapezus

    Place Units - Pontus
                1 catapult, 1 hoplite, 1 phalanx and 2 skirmishers placed in Sinope

    Research Technology - Pontus
                Pontus spend 0 on tech rolls
                Pontus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pontus
                Pontus collect 32 PUs; end with 33 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -3 PUs; end with 30 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 33 PUs

    Territory Summary for Pontus :

    Pessinus : 1 flag, 7 chariots, 1 leader and 2 skirmishers
        Heraclea Pontica : 1 catapult, 1 hoplite, 2 phalanxs and 2 walls
        Tavium : 1 flag
        Sinope : 1 catapult, 1 city, 2 hoplites, 1 phalanx, 3 skirmishers and 7 walls
        SZ 76 : 1 flagship and 2 triremes
        Trapezus : 1 flag, 1 catapult and 6 phalanxs
        Satala : 1 flag, 1 skirmisher
        Nicaea : 1 flag, 2 hoplites, 1 leader and 2 phalanxs
        Artaxata : 1 flag

    Production/PUs Summary :

    RomanRepublic : 49 / 56
        GreekCityStates : 8 / 34
        Pergamon : 25 / 34
        Carthage : 89 / 99
        Macedonia : 74 / 78
        Bosporus : 48 / 98
        Pontus : 32 / 33
        Seleucid : 115 / 137
        Egypt : 13 / 36
        Parthia : 10 / 9
        Armenia : 3 / 17
        AI_Barbarians : 6 / 12
        AI_Neutral : 110 / 828

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7

    Combat Move - Seleucid
                2 units repaired.
                1 phalanx and 1 warelephant moved from Alexandria to Hermopolis
                1 leader, 4 phalanxs and 2 warelephants moved from Alexandria to Paraetonium
                3 cataphracts moved from Memphis to Hermopolis
                1 cataphract moved from Memphis to Paraetonium
                4 cataphracts moved from Seleucia to Cyropolis
                1 warelephant moved from Gazaca to Cyropolis
                6 cataphracts and 1 warelephant moved from Gazaca to Amida
                1 cataphract, 3 hoplites, 1 phalanx and 2 warelephants moved from Tarsus to Attalia

    Purchase Units - Seleucid
                Seleucid buy 11 hoplites and 6 warelephants; Remaining resources: 4 techTokens; 0 PUs;

    Combat - Seleucid
                Battle in Cyropolis
                    Seleucid attack with 4 cataphracts and 1 warelephant
                    Armenia defend with 1 spearman
                    Seleucid win, taking Cyropolis from Parthia with 4 cataphracts and 1 warelephant remaining. Battle score for attacker is 5
                    Casualties for Armenia: 1 spearman
                Battle in Attalia
                    Seleucid attack with 1 cataphract, 3 hoplites, 1 phalanx and 2 warelephants
                    Pergamon defend with 2 spearmen
                    Seleucid win, taking Attalia from Pergamon with 1 cataphract, 3 hoplites, 1 phalanx and 2 warelephants remaining. Battle score for attacker is 10
                    Casualties for Pergamon: 2 spearmen
                Battle in Hermopolis
                    Seleucid attack with 3 cataphracts, 1 phalanx and 1 warelephant
                    Egypt defend with 1 phalanx and 1 warelephant
                    Seleucid win, taking Hermopolis from Egypt with 1 cataphract, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 3
                    Casualties for Egypt: 1 phalanx and 1 warelephant
                    Casualties for Seleucid: 2 cataphracts
                Battle in Paraetonium
                    Seleucid attack with 1 cataphract, 1 leader, 4 phalanxs and 2 warelephants
                    Egypt defend with 1 archer
                    Units damaged: 1 leader owned by the Seleucid
                    Seleucid win, taking Paraetonium from Egypt with 1 cataphract, 1 leader, 4 phalanxs and 2 warelephants remaining. Battle score for attacker is 8
                    Casualties for Egypt: 1 archer
                Battle in Amida
                    Seleucid attack with 6 cataphracts and 1 warelephant
                    AI_Neutral defend with 2 archer_neutrals and 4 spearman_neutrals
                    Seleucid win, taking Amida from AI_Neutral with 1 cataphract and 1 warelephant remaining. Battle score for attacker is -40
                    Casualties for Seleucid: 5 cataphracts
                    Casualties for AI_Neutral: 2 archer_neutrals and 4 spearman_neutrals

    Non Combat Move - Seleucid
                5 phalanxs and 3 warelephants moved from Antioch to Tarsus
                1 phalanx and 1 warelephant moved from Pharan to Memphis

    Place Units - Seleucid
                5 hoplites and 3 warelephants placed in Antioch
                4 hoplites and 3 warelephants placed in Seleucia
                2 hoplites placed in Persepolis

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                Seleucid removing all Technology Tokens after successful research.
                Seleucid discover quinqueremes

    Activate Technology - Seleucid
                Seleucid activating quinqueremes

    Turn Complete - Seleucid
                Seleucid collect 131 PUs; end with 131 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -6 PUs; end with 125 PUs
                city in Alexandria creates 1 techTokens; Seleucid end with 1 techTokens
                city in Alexandria creates 3 PUs; Seleucid end with 128 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 2 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 131 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 3 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 134 PUs
                city in Persepolis creates 1 techTokens; Seleucid end with 4 techTokens
                city in Persepolis creates 3 PUs; Seleucid end with 137 PUs

    Territory Summary for Seleucid :

    Memphis : 1 flag, 1 phalanx and 1 warelephant
        Jerusalem : 1 flag
        Hermopolis : 1 flag, 1 cataphract, 1 phalanx and 1 warelephant
        Alexandria : 1 flag, 1 city
        Petra : 1 flag
        Salamis : 1 flag, 1 hoplite
        Antioch : 1 city, 5 hoplites, 4 walls and 3 warelephants
        Amida : 1 flag, 1 cataphract and 1 warelephant
        SZ 60 : 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
        Tarsus : 5 phalanxs and 3 warelephants
        Susa : 1 flag
        Seleucia : 1 city, 4 hoplites, 1 wall and 3 warelephants
        Ctesiphon : 1 flag
        Ecbatana : 1 flag
        Cyropolis : 1 flag, 4 cataphracts and 1 warelephant
        Paraetonium : 1 flag, 1 cataphract, 1 leader, 4 phalanxs and 2 warelephants
        Gazaca : 1 flag
        Sidon : 1 flag
        Pharan : 1 flag
        Attalia : 1 flag, 1 cataphract, 3 hoplites, 1 phalanx and 2 warelephants
        Persepolis : 1 flag, 1 city and 2 hoplites

    Production/PUs Summary :

    RomanRepublic : 49 / 56
        GreekCityStates : 8 / 34
        Pergamon : 22 / 34
        Carthage : 89 / 99
        Macedonia : 74 / 78
        Bosporus : 48 / 98
        Pontus : 32 / 33
        Seleucid : 131 / 137
        Egypt : 7 / 36
        Parthia : 6 / 9
        Armenia : 3 / 17
        AI_Barbarians : 6 / 12
        AI_Neutral : 107 / 828

  • 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 7

    Combat Move - Egypt
                1 unit repaired.
                1 flagship moved from SZ 63 to SZ 64
                2 quadriremes moved from SZ 63 to SZ 66
                1 flagship moved from SZ 64 to SZ 66

    Purchase Units - Egypt
                Egypt buy nothing; Remaining resources: 0 techTokens; 36 PUs;

    Non Combat Move - Egypt

    Turn Complete - Egypt
                Egypt collect 7 PUs; end with 43 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens

    Territory Summary for Egypt :

    Berenice : 1 flag, 1 archer
        SZ 66 : 1 flagship and 2 quadriremes

    Production/PUs Summary :

    RomanRepublic : 49 / 56
        GreekCityStates : 8 / 34
        Pergamon : 22 / 34
        Carthage : 89 / 99
        Macedonia : 74 / 78
        Bosporus : 48 / 98
        Pontus : 32 / 33
        Seleucid : 131 / 137
        Egypt : 7 / 43
        Parthia : 6 / 9
        Armenia : 3 / 17
        AI_Barbarians : 6 / 12
        AI_Neutral : 107 / 828

  • 20 19 18 17 16

    I think it’s time to give on this one.

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