I feel bad - anything I can do or should do?
ACGTO 270BC DizzKneeLand33 (Anti-Romans) v Entek (Romans)
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - RomanRepublic
1 ballista, 1 catapult, 1 leader, 8 legionaires and 5 skirmishers moved from Genua to MediolanumPurchase Units - RomanRepublic
Trigger ROMtriremes: buyTrireme removed from RomanRepublicProduction
Trigger ROMtriremes: buyTriremeX added to RomanRepublicProduction
Trigger ROMtriremesWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 9 skirmishers and 1 wall; Remaining resources: 3 techTokens; 0 PUs;Combat - RomanRepublic
Battle in Mediolanum
RomanRepublic attack with 1 ballista, 1 catapult, 1 leader, 8 legionaires and 5 skirmishers
AI_Neutral defend with 4 skirmisher_neutrals and 1 warrior_neutral
RomanRepublic roll dice for 1 ballista, 1 catapult, 1 leader, 8 legionaires and 5 skirmishers in Mediolanum, round 2 : 3/16 hits
AI_Neutral roll dice for 4 skirmisher_neutrals and 1 warrior_neutral in Mediolanum, round 2 : 1/5 hits
Units damaged: 1 leader owned by the RomanRepublic
3 skirmisher_neutrals owned by the AI_Neutral lost in Mediolanum
RomanRepublic roll dice for 1 ballista, 1 catapult, 1 leader, 8 legionaires and 5 skirmishers in Mediolanum, round 3 : 7/16 hits
AI_Neutral roll dice for 1 skirmisher_neutral and 1 warrior_neutral in Mediolanum, round 3 : 0/2 hits
1 skirmisher_neutral owned by the AI_Neutral and 1 warrior_neutral owned by the AI_Neutral lost in Mediolanum
RomanRepublic win, taking Mediolanum from AI_Neutral with 1 ballista, 1 catapult, 1 leader, 8 legionaires and 5 skirmishers remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 4 skirmisher_neutrals and 1 warrior_neutralNon Combat Move - RomanRepublic
Place Units - RomanRepublic
8 skirmishers placed in Roma
1 skirmisher and 2 walls placed in PataviumResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 4,1,4 and gets 0 hits
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 56 PUs; end with 56 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 54 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 50 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 47 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 50 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 53 PUs
city in Patavium creates 1 techTokens; RomanRepublic end with 3 techTokens
city in Patavium creates 3 PUs; RomanRepublic end with 56 PUsTerritory Summary for RomanRepublic :
Croton : 2 legionaires and 1 skirmisher
Arretium : 1 wall
Roma : 1 catapult, 1 city, 5 legionaires, 11 skirmishers and 4 walls
Verona : 1 flag
Mediolanum : 1 flag, 1 ballista, 1 catapult, 1 leader, 8 legionaires and 5 skirmishers
Capua : 1 wall
Salapia : 1 wall
SZ 28 : 1 bireme
Genua : 1 flag
Valentia : 1 cataphract, 1 catapult, 1 city, 4 legionaires, 2 skirmishers and 2 walls
Patavium : 1 flag, 2 cataphracts, 1 city, 7 legionaires, 1 skirmisher and 2 wallsProduction/PUs Summary :
RomanRepublic : 56 / 56
GreekCityStates : 8 / 18
Pergamon : 17 / 21
Carthage : 71 / 77
Macedonia : 67 / 75
Bosporus : 33 / 33
Pontus : 34 / 33
Seleucid : 105 / 112
Egypt : 21 / 23
Parthia : 10 / 13
Armenia : 24 / 25
AI_Barbarians : 12 / 24
AI_Neutral : 124 / 709 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - GreekCityStates
1 bireme moved from SZ 20 to SZ 25
1 flagship, 2 quadriremes and 1 trireme moved from SZ 68 to SZ 70Purchase Units - GreekCityStates
GreekCityStates buy nothing; Remaining resources: 1 techTokens; 18 PUs;Combat - GreekCityStates
Battle in SZ 70
GreekCityStates attack with 1 flagship, 2 quadriremes and 1 trireme
Macedonia defend with 1 bireme, 1 flagship and 2 quadriremes
tri_VS_bi fire in SZ 70 : 0/1 hits
quad_VS_tri fire in SZ 70 : 0/1 hits
GreekCityStates roll dice for 1 flagship, 2 quadriremes and 1 trireme in SZ 70, round 2 : 3/4 hits
Macedonia roll dice for 1 bireme, 1 flagship and 2 quadriremes in SZ 70, round 2 : 2/4 hits
Units damaged: 1 flagship owned by the GreekCityStates
1 trireme owned by the GreekCityStates, 1 flagship owned by the Macedonia and 1 bireme owned by the Macedonia lost in SZ 70
GreekCityStates roll dice for 1 flagship and 2 quadriremes in SZ 70, round 3 : 1/3 hits
Macedonia roll dice for 2 quadriremes in SZ 70, round 3 : 1/2 hits
1 quadrireme owned by the Macedonia and 1 quadrireme owned by the GreekCityStates lost in SZ 70
GreekCityStates roll dice for 1 flagship and 1 quadrireme in SZ 70, round 4 : 2/2 hits
Macedonia roll dice for 1 quadrireme in SZ 70, round 4 : 0/1 hits
1 quadrireme owned by the Macedonia lost in SZ 70
GreekCityStates win with 1 flagship and 1 quadrireme remaining. Battle score for attacker is 15
Casualties for Macedonia: 1 bireme, 1 flagship and 2 quadriremes
Casualties for GreekCityStates: 1 quadrireme and 1 triremeNon Combat Move - GreekCityStates
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates rolls : 0/1 hits
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 8 PUs; end with 26 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokensTerritory Summary for GreekCityStates :
SZ 70 : 1 flagship and 1 quadrireme
Massilia : 3 hoplites and 2 walls
SZ 25 : 1 bireme
SZ 40 : 1 triremeProduction/PUs Summary :
RomanRepublic : 56 / 56
GreekCityStates : 8 / 26
Pergamon : 17 / 21
Carthage : 71 / 77
Macedonia : 67 / 75
Bosporus : 33 / 33
Pontus : 34 / 33
Seleucid : 105 / 112
Egypt : 21 / 23
Parthia : 10 / 13
Armenia : 24 / 25
AI_Barbarians : 12 / 24
AI_Neutral : 124 / 709 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Pergamon
1 phalanx and 2 spearmen moved from Sardis to Pergamum
2 spearmen moved from Halicarnassus to Attalia
1 phalanx moved from Sardis to AttaliaPurchase Units - Pergamon
Pergamon buy 1 phalanx and 3 skirmishers; Remaining resources: 1 techTokens; 0 PUs;Combat - Pergamon
Battle in Attalia
Pergamon attack with 1 phalanx and 2 spearmen
Seleucid defend with 1 hoplite
Pergamon roll dice for 1 phalanx and 2 spearmen in Attalia, round 2 : 1/3 hits
Pontus roll dice for 1 hoplite in Attalia, round 2 : 0/1 hits
1 hoplite owned by the Seleucid lost in Attalia
Pergamon win, taking Attalia from Pontus with 1 phalanx and 2 spearmen remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Battle in Pergamum
Pergamon attack with 1 phalanx and 2 spearmen
Pontus defend with 1 hoplite
Pergamon roll dice for 1 phalanx and 2 spearmen in Pergamum, round 2 : 0/3 hits
Pontus roll dice for 1 hoplite in Pergamum, round 2 : 0/1 hits
Pergamon roll dice for 1 phalanx and 2 spearmen in Pergamum, round 3 : 0/3 hits
Pontus roll dice for 1 hoplite in Pergamum, round 3 : 1/1 hits
1 spearman owned by the Pergamon lost in Pergamum
Pergamon roll dice for 1 phalanx and 1 spearman in Pergamum, round 4 : 1/2 hits
Pontus roll dice for 1 hoplite in Pergamum, round 4 : 1/1 hits
1 spearman owned by the Pergamon and 1 hoplite owned by the Pontus lost in Pergamum
Pergamon win, taking Pergamum from Pontus with 1 phalanx remaining. Battle score for attacker is -3
Casualties for Pergamon: 2 spearmen
Casualties for Pontus: 1 hopliteNon Combat Move - Pergamon
1 flagship and 2 triremes moved from SZ 68 to SZ 66Place Units - Pergamon
1 phalanx and 3 skirmishers placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 25 PUs; end with 25 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 26 PUsTerritory Summary for Pergamon :
Barcino : 3 spearmen and 2 walls
Halicarnassus : 2 walls
Pergamum : 1 phalanx
SZ 66 : 1 flagship and 2 triremes
Sardis : 1 city, 6 phalanxs, 7 skirmishers, 1 spearman and 5 walls
Cydonia : 2 cavalrys
Attalia : 1 flag, 1 phalanx and 2 spearmenProduction/PUs Summary :
RomanRepublic : 56 / 56
GreekCityStates : 8 / 26
Pergamon : 25 / 26
Carthage : 71 / 77
Macedonia : 67 / 75
Bosporus : 33 / 33
Pontus : 26 / 33
Seleucid : 105 / 112
Egypt : 21 / 23
Parthia : 10 / 13
Armenia : 24 / 25
AI_Barbarians : 12 / 24
AI_Neutral : 124 / 709 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Carthage
1 unit repaired.
5 cavalrys, 3 hoplites, 1 leader and 2 warelephants moved from Tingis to Banasa
2 biremes moved from SZ 15 to SZ 14
2 hoplites moved from Gades to SZ 14
2 biremes and 2 hoplites moved from SZ 14 to SZ 12
2 hoplites moved from SZ 12 to Banasa
1 catapult, 1 cavalry, 4 hoplites and 4 phalanxs moved from Hispatis to Corduba
1 catapult and 2 warelephants moved from Messana to SZ 34
3 hoplites moved from Messana to SZ 34
2 biremes, 1 catapult, 1 flagship, 3 hoplites, 1 quadrireme, 1 quinquereme, 1 suprareme and 2 warelephants moved from SZ 34 to SZ 35
1 catapult, 3 hoplites and 2 warelephants moved from SZ 35 to CrotonPurchase Units - Carthage
Trigger CARconstruction: buyWall removed from CarthageProduction
Trigger CARconstruction: buyWallX added to CarthageProduction
Trigger CARconstructionWALL: 1 wall gained by PlayerID named:Carthage
Carthage buy 3 biremes, 1 cavalry, 2 hoplites and 1 suprareme; Remaining resources: 3 techTokens; 0 PUs;Combat - Carthage
Battle in Corduba
Carthage attack with 1 catapult, 1 cavalry, 4 hoplites and 4 phalanxs
AI_Barbarians defend with 2 warriors
Carthage win, taking Corduba from AI_Neutral with 1 catapult, 3 hoplites and 4 phalanxs remaining. Battle score for attacker is -1
Casualties for Carthage: 1 cavalry and 1 hoplite
Casualties for AI_Barbarians: 2 warriors
Battle in Banasa
Carthage attack with 5 cavalrys, 5 hoplites, 1 leader and 2 warelephants
AI_Barbarians defend with 1 city, 1 horsearcher, 1 stronghold, 3 walls and 1 warrior; AI_Neutral defend with 1 archer_neutral
Units damaged: 1 leader owned by the Carthage
Some non-combat units are destroyed:
Carthage win, taking Banasa from AI_Barbarians with 5 cavalrys, 3 hoplites, 1 leader and 1 warelephant remaining. Battle score for attacker is 48
Casualties for Carthage: 2 hoplites and 1 warelephant
Casualties for AI_Barbarians: 1 horsearcher, 3 walls and 1 warrior
Casualties for AI_Neutral: 1 archer_neutral
Battle in Croton
Carthage attack with 1 catapult, 3 hoplites and 2 warelephants
RomanRepublic defend with 2 legionaires and 1 skirmisher
Carthage win, taking Croton from RomanRepublic with 1 catapult, 1 hoplite and 2 warelephants remaining. Battle score for attacker is 2
Casualties for Carthage: 2 hoplites
Casualties for RomanRepublic: 2 legionaires and 1 skirmisherNon Combat Move - Carthage
1 hoplite moved from Sabrata to Thenae
1 hoplite and 1 warelephant moved from Carthago to Zama
1 hoplite moved from Gades to AcciPlace Units - Carthage
1 hoplite and 1 wall placed in Gades
1 cavalry and 1 hoplite placed in Carthago
3 biremes and 1 suprareme placed in SZ 34Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.Turn Complete - Carthage
Carthage collect 83 PUs; end with 83 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 82 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 78 PUs
city in Banasa creates 1 techTokens; Carthage end with 1 techTokens
city in Banasa creates 3 PUs; Carthage end with 81 PUs
city in Carthago creates 1 techTokens; Carthage end with 2 techTokens
city in Carthago creates 3 PUs; Carthage end with 84 PUs
city in Gades creates 1 techTokens; Carthage end with 3 techTokens
city in Gades creates 3 PUs; Carthage end with 87 PUs
city in Lilybaeum creates 1 techTokens; Carthage end with 4 techTokens
city in Lilybaeum creates 3 PUs; Carthage end with 90 PUsTerritory Summary for Carthage :
Croton : 1 flag, 1 catapult, 1 hoplite and 2 warelephants
Siga : 1 flag
Thenae : 1 hoplite
Cartenna : 1 flag
Banasa : 1 flag, 5 cavalrys, 1 city, 3 hoplites, 1 leader and 1 warelephant
Aleria : 1 cavalry
Messana : 1 flag, 2 hoplites and 1 warelephant
Carthago : 1 cavalry, 1 city, 1 hoplite and 3 walls
Syracuse : 1 flag
Auzia : 1 flag
SZ 35 : 2 biremes, 1 flagship, 1 quadrireme, 1 quinquereme and 1 suprareme
SZ 34 : 3 biremes and 1 suprareme
Hispatis : 1 flag, 1 hoplite
Acci : 1 flag, 1 hoplite
Gades : 1 city, 1 hoplite and 3 walls
Palma : 1 cavalry
Lilybaeum : 1 catapult, 1 city, 10 hoplites, 4 walls and 1 warelephant
Cirta : 1 flag
Zama : 1 hoplite and 1 warelephant
SZ 12 : 2 biremes
Corduba : 1 flag, 1 catapult, 3 hoplites and 4 phalanxsProduction/PUs Summary :
RomanRepublic : 52 / 56
GreekCityStates : 8 / 26
Pergamon : 25 / 26
Carthage : 83 / 90
Macedonia : 67 / 75
Bosporus : 33 / 33
Pontus : 26 / 33
Seleucid : 105 / 112
Egypt : 21 / 23
Parthia : 10 / 13
Armenia : 24 / 25
AI_Barbarians : 9 / 24
AI_Neutral : 119 / 709 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Macedonia
1 unit repaired.
1 cavalry, 1 phalanx and 1 warrior moved from Apollonia to Salonae
2 cavalrys moved from Thessalonica to Salonae
1 catapult, 3 cavalrys, 4 phalanxs and 3 warriors moved from Sirmium to Vindobona
5 cavalrys moved from Sardica to Vindobona
1 warrior moved from Sirmium to VindobonaPurchase Units - Macedonia
Macedonia buy 5 cavalrys and 5 phalanxs; Remaining resources: 3 techTokens; 0 PUs;Combat - Macedonia
Battle in Salonae
Macedonia attack with 3 cavalrys, 1 phalanx and 1 warrior
AI_Barbarians defend with 1 warrior
Macedonia win, taking Salonae from AI_Neutral with 3 cavalrys, 1 phalanx and 1 warrior remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 warrior
Battle in Vindobona
Macedonia attack with 1 catapult, 8 cavalrys, 4 phalanxs and 4 warriors
AI_Barbarians defend with 2 archers, 1 city, 1 spearman, 1 stronghold, 3 walls and 1 warrior; AI_Neutral defend with 1 archer_neutral
Units damaged: 2 walls owned by the AI_Barbarians
Some non-combat units are destroyed:
Macedonia win, taking Vindobona from AI_Barbarians with 1 catapult, 6 cavalrys and 4 phalanxs remaining. Battle score for attacker is 51
Casualties for Macedonia: 2 cavalrys and 4 warriors
Casualties for AI_Barbarians: 2 archers, 1 spearman, 3 walls and 1 warrior
Casualties for AI_Neutral: 1 archer_neutralNon Combat Move - Macedonia
1 catapult, 1 phalanx, 6 skirmishers and 2 warriors moved from Thessalonica to Pella
1 leader moved from Sparta to Athens
1 phalanx moved from Corinth to Athens
1 catapult, 2 phalanxs and 2 skirmishers moved from Larissa to ThessalonicaPlace Units - Macedonia
2 cavalrys and 1 phalanx placed in Apollonia
3 cavalrys and 4 phalanxs placed in ThessalonicaResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after successful research.
Macedonia discover constructionActivate Technology - Macedonia
Macedonia activating constructionTurn Complete - Macedonia
Macedonia collect 74 PUs; end with 74 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -5 PUs; end with 69 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 66 PUs
city in Sparta creates 1 techTokens; Macedonia end with 1 techTokens
city in Sparta creates 3 PUs; Macedonia end with 69 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 2 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 72 PUs
city in Vindobona creates 1 techTokens; Macedonia end with 3 techTokens
city in Vindobona creates 3 PUs; Macedonia end with 75 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 4 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 78 PUsTerritory Summary for Macedonia :
Pella : 1 catapult, 1 phalanx, 6 skirmishers and 2 warriors
Sparta : 1 flag, 1 catapult, 1 city and 4 phalanxs
Sirmium : 1 flag
Thessalonica : 1 catapult, 3 cavalrys, 1 city, 6 phalanxs, 2 skirmishers and 3 walls
Corinth : 1 flag
Byzantium : 1 skirmisher
Salonae : 1 flag, 3 cavalrys, 1 phalanx and 1 warrior
Athens : 1 flag, 1 leader and 1 phalanx
Delphi : 1 flag
Vindobona : 1 flag, 1 catapult, 6 cavalrys, 1 city and 4 phalanxs
Durostorum : 1 flag
Apollonia : 1 flag, 2 cavalrys, 1 city and 1 phalanxProduction/PUs Summary :
RomanRepublic : 52 / 56
GreekCityStates : 8 / 26
Pergamon : 25 / 26
Carthage : 83 / 90
Macedonia : 74 / 78
Bosporus : 33 / 33
Pontus : 26 / 33
Seleucid : 105 / 112
Egypt : 21 / 23
Parthia : 10 / 13
Armenia : 24 / 25
AI_Barbarians : 6 / 24
AI_Neutral : 115 / 709 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Bosporus
13 archers, 3 cataphracts, 5 cavalrys, 7 hoplites, 6 horsearchers and 1 leader moved from Pityus to Armavira
1 horsearcher moved from Azara to Majar
2 cataphracts and 3 horsearchers moved from Sinda to MajarPurchase Units - Bosporus
Bosporus buy 3 archers and 1 cavalry; Remaining resources: 1 techTokens; 3 PUs;Combat - Bosporus
Battle in Armavira
Bosporus attack with 13 archers, 3 cataphracts, 5 cavalrys, 7 hoplites, 6 horsearchers and 1 leader
Armenia defend with 7 cataphracts, 1 city, 12 skirmishers, 2 spearmen and 4 walls
Units damaged: 1 leader owned by the Bosporus
Bosporus win, taking Armavira from Armenia with 8 archers, 1 cataphract, 5 cavalrys, 2 hoplites and 1 leader remaining. Battle score for attacker is 67
Casualties for Armenia: 7 cataphracts, 12 skirmishers, 2 spearmen and 4 walls
Casualties for Bosporus: 5 archers, 2 cataphracts, 5 hoplites and 6 horsearchers
Battle in Majar
Bosporus attack with 2 cataphracts and 4 horsearchers
Armenia defend with 1 catapult, 2 skirmishers and 1 spearman
Bosporus win, taking Majar from Armenia with 2 cataphracts and 3 horsearchers remaining. Battle score for attacker is 14
Casualties for Armenia: 1 catapult, 2 skirmishers and 1 spearman
Casualties for Bosporus: 1 horsearcherNon Combat Move - Bosporus
1 horsearcher moved from Theodesia to Azara
1 bireme, 1 flagship and 1 quadrireme moved from SZ 79 to SZ 80
3 archers moved from Theodesia to SZ 80
3 archers, 1 bireme, 1 flagship and 1 quadrireme moved from SZ 80 to SZ 79
3 archers moved from SZ 79 to PityusPlace Units - Bosporus
3 archers and 1 cavalry placed in TheodesiaResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.Turn Complete - Bosporus
Bosporus collect 39 PUs; end with 42 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 41 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 39 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 38 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 41 PUs
city in Armavira creates 1 techTokens; Bosporus end with 2 techTokens
city in Armavira creates 3 PUs; Bosporus end with 44 PUsTerritory Summary for Bosporus :
Majar : 1 flag, 2 cataphracts and 3 horsearchers
Sarmizegetusa : 1 flag
SZ 79 : 1 bireme, 1 flagship and 1 quadrireme
Axiopolis : 1 flag
Theodesia : 3 archers, 1 cavalry, 1 city and 3 walls
Armavira : 1 flag, 8 archers, 1 cataphract, 5 cavalrys, 1 city, 2 hoplites and 1 leader
Istropolis : 1 flag
Azara : 1 horsearcher
Pityus : 1 flag, 3 archersProduction/PUs Summary :
RomanRepublic : 52 / 56
GreekCityStates : 8 / 26
Pergamon : 25 / 26
Carthage : 83 / 90
Macedonia : 74 / 78
Bosporus : 39 / 44
Pontus : 26 / 33
Seleucid : 105 / 112
Egypt : 21 / 23
Parthia : 10 / 13
Armenia : 18 / 25
AI_Barbarians : 6 / 24
AI_Neutral : 115 / 709 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Pontus
1 catapult, 1 chariot, 1 hoplite and 6 phalanxs moved from Trapezus to ArtaxataPurchase Units - Pontus
Trigger PONwarWALL: 1 wall gained by PlayerID named:Pontus
Trigger PONwarCollege: 1 leader gained by PlayerID named:Pontus
Pontus buy 1 catapult, 1 hoplite and 2 phalanxs; Remaining resources: 1 techTokens; 1 PUs;Combat - Pontus
Battle in Artaxata
Pontus attack with 1 catapult, 1 chariot, 1 hoplite and 6 phalanxs
Armenia defend with 9 spearmen
Pontus win, taking Artaxata from Armenia with 1 catapult and 6 phalanxs remaining. Battle score for attacker is 32
Casualties for Pontus: 1 chariot and 1 hoplite
Casualties for Armenia: 9 spearmenNon Combat Move - Pontus
5 chariots moved from Pessinus to Tavium
1 hoplite moved from Nicaea to Pessinus
2 chariots and 1 leader moved from Heraclea Pontica to Tavium
1 hoplite and 2 skirmishers moved from Sinope to Trapezus
2 skirmishers moved from Sinope to Tavium
2 hoplites and 2 phalanxs moved from Nicaea to Heraclea PonticaPlace Units - Pontus
1 catapult, 1 hoplite, 1 leader, 2 phalanxs and 1 wall placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.Turn Complete - Pontus
Pontus collect 30 PUs; end with 31 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 29 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 32 PUsTerritory Summary for Pontus :
Pessinus : 1 flag, 1 hoplite
Heraclea Pontica : 2 hoplites, 2 phalanxs and 2 walls
Tavium : 1 flag, 7 chariots, 1 leader and 2 skirmishers
Sinope : 1 catapult, 1 city, 1 hoplite, 1 leader, 2 phalanxs and 7 walls
SZ 76 : 1 flagship and 2 triremes
Trapezus : 1 flag, 1 hoplite and 2 skirmishers
Nicaea : 1 flag, 1 hoplite
Artaxata : 1 flag, 1 catapult and 6 phalanxsProduction/PUs Summary :
RomanRepublic : 52 / 56
GreekCityStates : 8 / 26
Pergamon : 25 / 26
Carthage : 83 / 90
Macedonia : 74 / 78
Bosporus : 39 / 44
Pontus : 30 / 32
Seleucid : 105 / 112
Egypt : 21 / 23
Parthia : 10 / 13
Armenia : 14 / 25
AI_Barbarians : 6 / 24
AI_Neutral : 115 / 709 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Seleucid
1 hoplite and 2 warelephants moved from Ctesiphon to Cyropolis
2 cataphracts moved from Seleucia to Cyropolis
2 cataphracts and 2 warelephants moved from Ctesiphon to Gazaca
3 cataphracts moved from Seleucia to Gazaca
2 cataphracts moved from Hatra to Gazaca
1 cataphract moved from Ctesiphon to Gazaca
5 hoplites, 1 leader, 9 phalanxs and 3 warelephants moved from Memphis to Alexandria
1 hoplite moved from Hermopolis to Alexandria
1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 58 to SZ 60
1 hoplite moved from Sidon to SZ 60
1 hoplite moved from SZ 60 to SalamisPurchase Units - Seleucid
Trigger SELeconomics: buyCity removed from SeleucidProduction
Trigger SELeconomics: buyCityX added to SeleucidProduction
Trigger SELeconomicsWALL: 1 wall gained by PlayerID named:Seleucid
Seleucid buy 4 cataphracts, 5 phalanxs and 3 warelephants; Remaining resources: 3 techTokens; 5 PUs;Combat - Seleucid
Battle in Cyropolis
Seleucid attack with 2 cataphracts, 1 hoplite and 2 warelephants
Parthia defend with 2 archers
Seleucid win, taking Cyropolis from Parthia with 1 cataphract and 2 warelephants remaining. Battle score for attacker is 1
Casualties for Parthia: 2 archers
Casualties for Seleucid: 1 cataphract and 1 hoplite
Battle in Gazaca
Seleucid attack with 8 cataphracts and 2 warelephants
AI_Neutral defend with 1 archer_neutral and 3 spearman_neutrals
Seleucid win, taking Gazaca from AI_Neutral with 6 cataphracts and 2 warelephants remaining. Battle score for attacker is -16
Casualties for Seleucid: 2 cataphracts
Casualties for AI_Neutral: 1 archer_neutral and 3 spearman_neutrals
Battle in Alexandria
Seleucid attack with 6 hoplites, 1 leader, 9 phalanxs and 3 warelephants
Egypt defend with 2 archers, 2 chariots, 1 city, 1 leader, 2 phalanxs and 3 walls
Units damaged: 1 leader owned by the Egypt
Units damaged: 1 leader owned by the Seleucid
Seleucid win, taking Alexandria from Egypt with 1 leader, 5 phalanxs and 3 warelephants remaining. Battle score for attacker is 28
Casualties for Egypt: 2 archers, 2 chariots, 1 leader, 2 phalanxs and 3 walls
Casualties for Seleucid: 6 hoplites and 4 phalanxs
Battle in SalamisNon Combat Move - Seleucid
4 cataphracts moved from Jerusalem to Memphis
1 phalanx and 1 warelephant moved from Jerusalem to Pharan
1 cataphract, 3 hoplites, 1 phalanx and 2 warelephants moved from Antioch to TarsusPlace Units - Seleucid
4 cataphracts and 1 wall placed in Seleucia
5 phalanxs and 3 warelephants placed in AntiochResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 124 PUs; end with 129 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 125 PUs
city in Alexandria creates 1 techTokens; Seleucid end with 1 techTokens
city in Alexandria creates 3 PUs; Seleucid end with 128 PUs
city in Antioch creates 1 techTokens; Seleucid end with 2 techTokens
city in Antioch creates 3 PUs; Seleucid end with 131 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 3 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 134 PUs
city in Persepolis creates 1 techTokens; Seleucid end with 4 techTokens
city in Persepolis creates 3 PUs; Seleucid end with 137 PUsTerritory Summary for Seleucid :
Memphis : 1 flag, 4 cataphracts
Jerusalem : 1 flag
Hermopolis : 1 flag
Alexandria : 1 flag, 1 city, 1 leader, 5 phalanxs and 3 warelephants
Petra : 1 flag
Salamis : 1 flag, 1 hoplite
Antioch : 1 city, 5 phalanxs, 4 walls and 3 warelephants
SZ 60 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Tarsus : 1 cataphract, 3 hoplites, 1 phalanx and 2 warelephants
Susa : 1 flag
Seleucia : 4 cataphracts, 1 city and 1 wall
Ctesiphon : 1 flag
Ecbatana : 1 flag
Cyropolis : 1 flag, 1 cataphract and 2 warelephants
Gazaca : 1 flag, 6 cataphracts and 2 warelephants
Sidon : 1 flag
Pharan : 1 flag, 1 phalanx and 1 warelephant
Persepolis : 1 flag, 1 cityProduction/PUs Summary :
RomanRepublic : 52 / 56
GreekCityStates : 8 / 26
Pergamon : 25 / 26
Carthage : 83 / 90
Macedonia : 74 / 78
Bosporus : 39 / 44
Pontus : 30 / 32
Seleucid : 124 / 137
Egypt : 8 / 23
Parthia : 6 / 13
Armenia : 14 / 25
AI_Barbarians : 6 / 24
AI_Neutral : 113 / 709 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Parthia
Purchase Units - Parthia
Parthia buy 1 bireme; Remaining resources: 1 techTokens; 1 PUs;Non Combat Move - Parthia
1 bireme, 1 flagship and 1 trireme moved from SZ 86 to SZ 84Place Units - Parthia
1 bireme placed in SZ 84Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia rolls : 0/1 hits
Parthia removing all Technology Tokens after unsuccessful research.Turn Complete - Parthia
Parthia collect 6 PUs; end with 7 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 6 PUs
city in East creates 1 techTokens; Parthia end with 1 techTokens
city in East creates 3 PUs; Parthia end with 9 PUsTerritory Summary for Parthia :
SZ 84 : 3 biremes, 1 flagship and 1 trireme
East : 2 archers, 2 catapults, 1 city, 3 walls and 2 warelephantsProduction/PUs Summary :
RomanRepublic : 52 / 56
GreekCityStates : 8 / 26
Pergamon : 25 / 26
Carthage : 83 / 90
Macedonia : 74 / 78
Bosporus : 39 / 44
Pontus : 30 / 32
Seleucid : 119 / 137
Egypt : 13 / 36
Parthia : 6 / 9
Armenia : 14 / 25
AI_Barbarians : 6 / 24
AI_Neutral : 113 / 709 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Armenia
2 catapults and 2 spearmen moved from Sanina to CyropolisPurchase Units - Armenia
Armenia buy 1 spearman and 1 wall; Remaining resources: 2 techTokens; 0 PUs;Combat - Armenia
Battle in Cyropolis
Armenia attack with 2 catapults and 2 spearmen
Seleucid defend with 1 cataphract and 2 warelephants
Armenia roll dice for 2 catapults and 2 spearmen in Cyropolis, round 2 : 2/4 hits
Seleucid roll dice for 1 cataphract and 2 warelephants in Cyropolis, round 2 : 2/3 hits
1 catapult owned by the Armenia, 1 spearman owned by the Armenia, 1 cataphract owned by the Seleucid and 1 warelephant owned by the Seleucid lost in Cyropolis
Armenia roll dice for 1 catapult and 1 spearman in Cyropolis, round 3 : 1/2 hits
Seleucid roll dice for 1 warelephant in Cyropolis, round 3 : 1/1 hits
1 catapult owned by the Armenia and 1 warelephant owned by the Seleucid lost in Cyropolis
Armenia win, taking Cyropolis from Seleucid with 1 spearman remaining. Battle score for attacker is 9
Casualties for Armenia: 2 catapults and 1 spearman
Casualties for Seleucid: 1 cataphract and 2 warelephantsNon Combat Move - Armenia
Place Units - Armenia
1 spearman and 1 wall placed in AlbanaResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia roll 1,3 and gets 0 hits
Armenia removing all Technology Tokens after unsuccessful research.Turn Complete - Armenia
Armenia collect 14 PUs; end with 14 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 17 PUsTerritory Summary for Armenia :
Albana : 1 city, 3 spearmen and 5 walls
Phasis : 1 spearman
Sanina : 1 flag
SZ 83 : 1 bireme
Cyropolis : 1 spearmanProduction/PUs Summary :
RomanRepublic : 52 / 56
GreekCityStates : 8 / 26
Pergamon : 25 / 26
Carthage : 83 / 90
Macedonia : 74 / 78
Bosporus : 39 / 44
Pontus : 30 / 32
Seleucid : 115 / 137
Egypt : 13 / 36
Parthia : 10 / 9
Armenia : 14 / 17
AI_Barbarians : 6 / 24
AI_Neutral : 113 / 709 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - RomanRepublic
1 unit repaired.
1 ballista, 1 catapult, 1 leader, 8 legionaires and 5 skirmishers moved from Mediolanum to NemaususPurchase Units - RomanRepublic
RomanRepublic buy 6 legionaires and 1 wall; Remaining resources: 3 techTokens; 0 PUs;Combat - RomanRepublic
Battle in Nemausus
RomanRepublic attack with 1 ballista, 1 catapult, 1 leader, 8 legionaires and 5 skirmishers
AI_Neutral defend with 5 spearman_neutrals
RomanRepublic roll dice for 1 ballista, 1 catapult, 1 leader, 8 legionaires and 5 skirmishers in Nemausus, round 2 : 7/16 hits
AI_Neutral roll dice for 5 spearman_neutrals in Nemausus, round 2 : 3/5 hits
Units damaged: 1 leader owned by the RomanRepublic
5 spearman_neutrals owned by the AI_Neutral and 2 skirmishers owned by the RomanRepublic lost in Nemausus
RomanRepublic win, taking Nemausus from AI_Neutral with 1 ballista, 1 catapult, 1 leader, 8 legionaires and 3 skirmishers remaining. Battle score for attacker is -8
Casualties for RomanRepublic: 2 skirmishers
Casualties for AI_Neutral: 5 spearman_neutralsNon Combat Move - RomanRepublic
6 skirmishers moved from Roma to Capua
2 legionaires moved from Roma to CapuaPlace Units - RomanRepublic
6 legionaires placed in Patavium
1 wall placed in RomaResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 3,1,2 and gets 0 hits
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 55 PUs; end with 55 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 54 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 49 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 47 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 50 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 53 PUs
city in Patavium creates 1 techTokens; RomanRepublic end with 3 techTokens
city in Patavium creates 3 PUs; RomanRepublic end with 56 PUsTerritory Summary for RomanRepublic :
Arretium : 1 wall
Roma : 1 catapult, 1 city, 3 legionaires, 5 skirmishers and 5 walls
Verona : 1 flag
Mediolanum : 1 flag
Capua : 2 legionaires, 6 skirmishers and 1 wall
Salapia : 1 wall
SZ 28 : 1 bireme
Genua : 1 flag
Nemausus : 1 flag, 1 ballista, 1 catapult, 1 leader, 8 legionaires and 3 skirmishers
Valentia : 1 cataphract, 1 catapult, 1 city, 4 legionaires, 2 skirmishers and 2 walls
Patavium : 1 flag, 2 cataphracts, 1 city, 13 legionaires, 1 skirmisher and 2 wallsProduction/PUs Summary :
RomanRepublic : 55 / 56
GreekCityStates : 8 / 26
Pergamon : 25 / 26
Carthage : 79 / 90
Macedonia : 72 / 78
Bosporus : 39 / 44
Pontus : 30 / 32
Seleucid : 115 / 137
Egypt : 13 / 36
Parthia : 10 / 9
Armenia : 14 / 17
AI_Barbarians : 6 / 12
AI_Neutral : 116 / 828 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - GreekCityStates
1 unit repaired.
1 flagship and 1 quadrireme moved from SZ 70 to SZ 68Purchase Units - GreekCityStates
GreekCityStates buy nothing; Remaining resources: 0 techTokens; 26 PUs;Non Combat Move - GreekCityStates
Turn Complete - GreekCityStates
GreekCityStates collect 8 PUs; end with 34 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokensTerritory Summary for GreekCityStates :
SZ 68 : 1 flagship and 1 quadrireme
Massilia : 3 hoplites and 2 walls
SZ 25 : 1 bireme
SZ 40 : 1 triremeProduction/PUs Summary :
RomanRepublic : 55 / 56
GreekCityStates : 8 / 34
Pergamon : 25 / 26
Carthage : 79 / 90
Macedonia : 72 / 78
Bosporus : 39 / 44
Pontus : 30 / 32
Seleucid : 115 / 137
Egypt : 13 / 36
Parthia : 10 / 9
Armenia : 14 / 17
AI_Barbarians : 6 / 12
AI_Neutral : 116 / 828 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Pergamon
1 phalanx moved from Attalia to Pessinus
2 skirmishers moved from Sardis to Pessinus
1 phalanx, 1 skirmisher and 1 spearman moved from Sardis to NicaeaPurchase Units - Pergamon
Pergamon buy 1 phalanx, 3 skirmishers and 1 spearman; Remaining resources: 1 techTokens; 0 PUs;Combat - Pergamon
Battle in Nicaea
Pergamon attack with 1 phalanx, 1 skirmisher and 1 spearman
Pontus defend with 1 hoplite
Pergamon roll dice for 1 phalanx, 1 skirmisher and 1 spearman in Nicaea, round 2 : 1/3 hits
Pontus roll dice for 1 hoplite in Nicaea, round 2 : 1/1 hits
1 skirmisher owned by the Pergamon and 1 hoplite owned by the Pontus lost in Nicaea
Pergamon win, taking Nicaea from Pontus with 1 phalanx and 1 spearman remaining. Battle score for attacker is 3
Casualties for Pergamon: 1 skirmisher
Casualties for Pontus: 1 hoplite
Battle in Pessinus
Pergamon attack with 1 phalanx and 2 skirmishers
Pontus defend with 1 hoplite
Pergamon roll dice for 1 phalanx and 2 skirmishers in Pessinus, round 2 : 1/3 hits
Pontus roll dice for 1 hoplite in Pessinus, round 2 : 1/1 hits
1 skirmisher owned by the Pergamon and 1 hoplite owned by the Pontus lost in Pessinus
Pergamon win, taking Pessinus from Pontus with 1 phalanx and 1 skirmisher remaining. Battle score for attacker is 3
Casualties for Pergamon: 1 skirmisher
Casualties for Pontus: 1 hopliteNon Combat Move - Pergamon
Place Units - Pergamon
1 phalanx, 3 skirmishers and 1 spearman placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 33 PUs; end with 33 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 32 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 31 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 34 PUsTerritory Summary for Pergamon :
Barcino : 3 spearmen and 2 walls
Halicarnassus : 2 walls
Pergamum : 1 phalanx
Pessinus : 1 flag, 1 phalanx and 1 skirmisher
SZ 66 : 1 flagship and 2 triremes
Sardis : 1 city, 6 phalanxs, 7 skirmishers, 1 spearman and 5 walls
Cydonia : 2 cavalrys
Nicaea : 1 flag, 1 phalanx and 1 spearman
Attalia : 1 flag, 2 spearmenProduction/PUs Summary :
RomanRepublic : 55 / 56
GreekCityStates : 8 / 34
Pergamon : 33 / 34
Carthage : 79 / 90
Macedonia : 72 / 78
Bosporus : 39 / 44
Pontus : 22 / 32
Seleucid : 115 / 137
Egypt : 13 / 36
Parthia : 10 / 9
Armenia : 14 / 17
AI_Barbarians : 6 / 12
AI_Neutral : 116 / 828 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Carthage
1 unit repaired.
5 cavalrys and 1 leader moved from Banasa to Auzia
1 hoplite moved from Croton to Tarentum
Carthage take Tarentum from RomanRepublic
1 catapult, 2 hoplites and 4 phalanxs moved from Corduba to Hispatis
1 hoplite moved from Gades to HispatisPurchase Units - Carthage
Carthage buy 1 city and 7 hoplites; Remaining resources: 4 techTokens; 1 PUs;Combat - Carthage
Battle in Hispatis
Carthage attack with 1 catapult, 3 hoplites and 4 phalanxs
AI_Barbarians defend with 1 archer, 1 spearman and 1 warrior
Carthage win, taking Hispatis from AI_Neutral with 1 catapult, 2 hoplites and 4 phalanxs remaining. Battle score for attacker is 12
Casualties for Carthage: 1 hoplite
Casualties for AI_Barbarians: 1 archer, 1 spearman and 1 warrior
Battle in Auzia
Carthage attack with 5 cavalrys and 1 leader
AI_Barbarians defend with 1 warrior
Carthage win, taking Auzia from AI_Neutral with 5 cavalrys and 1 leader remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 warriorNon Combat Move - Carthage
1 hoplite and 1 warelephant moved from Zama to Igilgili
2 biremes, 1 flagship, 1 quadrireme, 1 quinquereme and 1 suprareme moved from SZ 35 to SZ 34
1 catapult, 10 hoplites and 1 warelephant moved from Lilybaeum to SZ 34
2 hoplites moved from Messana to SZ 34
5 biremes, 1 catapult, 1 flagship, 12 hoplites, 1 quadrireme, 1 quinquereme, 2 supraremes and 1 warelephant moved from SZ 34 to SZ 35
1 catapult, 12 hoplites and 1 warelephant moved from SZ 35 to CrotonPlace Units - Carthage
1 city placed in Croton
5 hoplites placed in Lilybaeum
1 hoplite placed in Gades
1 hoplite placed in BanasaResearch Technology - Carthage
Turning on Edit Mode
EDIT: Removing units owned by Carthage from SZ 12: 2 biremes
EDIT: Adding units owned by Carthage to SZ 15: 2 biremes
EDIT: Turning off Edit Mode
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after successful research.
Carthage discover tradeRoutesActivate Technology - Carthage
Carthage activating tradeRoutesTurn Complete - Carthage
Carthage collect 89 PUs; end with 90 PUs total
Carthage collect 2 PUs from War Bonds; end with 92 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 91 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -6 PUs; end with 85 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 84 PUs
city in Croton creates 1 techTokens; Carthage end with 1 techTokens
city in Croton creates 3 PUs; Carthage end with 87 PUs
city in Banasa creates 1 techTokens; Carthage end with 2 techTokens
city in Banasa creates 3 PUs; Carthage end with 90 PUs
city in Carthago creates 1 techTokens; Carthage end with 3 techTokens
city in Carthago creates 3 PUs; Carthage end with 93 PUs
city in Gades creates 1 techTokens; Carthage end with 4 techTokens
city in Gades creates 3 PUs; Carthage end with 96 PUs
city in Lilybaeum creates 1 techTokens; Carthage end with 5 techTokens
city in Lilybaeum creates 3 PUs; Carthage end with 99 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Macedonia
3 cavalrys, 1 phalanx and 1 warrior moved from Salonae to Sirmium
2 cavalrys moved from Apollonia to Sirmium
2 phalanxs moved from Vindobona to SirmiumPurchase Units - Macedonia
Trigger MACconstruction: buyWall removed from MacedoniaProduction
Trigger MACconstruction: buyWallX added to MacedoniaProduction
Trigger MACconstructionWALL: 1 wall gained by PlayerID named:Macedonia
Macedonia buy 1 catapult, 3 cavalrys, 3 phalanxs, 5 skirmishers and 1 warrior; Remaining resources: 4 techTokens; 0 PUs;Combat - Macedonia
Battle in Sirmium
Macedonia attack with 5 cavalrys, 3 phalanxs and 1 warrior
AI_Barbarians defend with 1 skirmisher
Macedonia win, taking Sirmium from AI_Neutral with 5 cavalrys, 3 phalanxs and 1 warrior remaining. Battle score for attacker is 4
Casualties for AI_Barbarians: 1 skirmisherNon Combat Move - Macedonia
1 catapult, 1 phalanx, 6 skirmishers and 2 warriors moved from Pella to Salonae
1 phalanx moved from Apollonia to Salonae
1 leader moved from Athens to Thessalonica
3 cavalrys moved from Thessalonica to Salonae
1 catapult, 6 phalanxs and 2 skirmishers moved from Thessalonica to PellaPlace Units - Macedonia
1 catapult, 1 skirmisher and 1 wall placed in Vindobona
1 skirmisher placed in Sparta
1 phalanx, 1 skirmisher and 1 warrior placed in Apollonia
3 cavalrys, 2 phalanxs and 2 skirmishers placed in ThessalonicaResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.Turn Complete - Macedonia
Macedonia collect 74 PUs; end with 74 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -6 PUs; end with 68 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 66 PUs
city in Sparta creates 1 techTokens; Macedonia end with 1 techTokens
city in Sparta creates 3 PUs; Macedonia end with 69 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 2 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 72 PUs
city in Vindobona creates 1 techTokens; Macedonia end with 3 techTokens
city in Vindobona creates 3 PUs; Macedonia end with 75 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 4 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 78 PUsTerritory Summary for Macedonia :
Pella : 1 catapult, 6 phalanxs and 2 skirmishers
Sparta : 1 flag, 1 catapult, 1 city, 4 phalanxs and 1 skirmisher
Sirmium : 1 flag, 5 cavalrys, 3 phalanxs and 1 warrior
Thessalonica : 3 cavalrys, 1 city, 1 leader, 2 phalanxs, 2 skirmishers and 3 walls
Corinth : 1 flag
Byzantium : 1 skirmisher
Salonae : 1 flag, 1 catapult, 3 cavalrys, 2 phalanxs, 6 skirmishers and 2 warriors
Athens : 1 flag, 1 phalanx
Delphi : 1 flag
Vindobona : 1 flag, 2 catapults, 6 cavalrys, 1 city, 2 phalanxs, 1 skirmisher and 1 wall
Durostorum : 1 flag
Apollonia : 1 flag, 1 city, 1 phalanx, 1 skirmisher and 1 warriorProduction/PUs Summary :
RomanRepublic : 49 / 56
GreekCityStates : 8 / 34
Pergamon : 33 / 34
Carthage : 89 / 99
Macedonia : 74 / 78
Bosporus : 39 / 44
Pontus : 22 / 32
Seleucid : 115 / 137
Egypt : 13 / 36
Parthia : 10 / 9
Armenia : 14 / 17
AI_Barbarians : 6 / 12
AI_Neutral : 110 / 828 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Bosporus
1 unit repaired.
3 archers moved from Pityus to Phasis
2 cataphracts moved from Majar to Phasis
1 horsearcher moved from Majar to Phasis
2 horsearchers moved from Majar to Albana
1 horsearcher moved from Azara to Albana
8 archers, 1 cataphract, 5 cavalrys, 2 hoplites and 1 leader moved from Armavira to AlbanaPurchase Units - Bosporus
Bosporus buy nothing; Remaining resources: 2 techTokens; 44 PUs;Combat - Bosporus
Battle in Albana
Bosporus attack with 8 archers, 1 cataphract, 5 cavalrys, 2 hoplites, 3 horsearchers and 1 leader
Armenia defend with 1 city, 3 spearmen and 5 walls
Units damaged: 5 walls owned by the Armenia
Units damaged: 1 leader owned by the Bosporus
Bosporus win, taking Albana from Armenia with 7 archers, 4 cavalrys, 1 horsearcher and 1 leader remaining. Battle score for attacker is 67
Casualties for Armenia: 3 spearmen and 5 walls
Casualties for Bosporus: 1 archer, 1 cataphract, 1 cavalry, 2 hoplites and 2 horsearchers
Battle in Phasis
Bosporus attack with 3 archers, 2 cataphracts and 1 horsearcher
Armenia defend with 1 spearman
Bosporus win, taking Phasis from Armenia with 3 archers, 2 cataphracts and 1 horsearcher remaining. Battle score for attacker is 5
Casualties for Armenia: 1 spearmanNon Combat Move - Bosporus
1 cavalry moved from Theodesia to Azara
1 bireme, 1 flagship and 1 quadrireme moved from SZ 79 to SZ 80
3 archers moved from Theodesia to SZ 80
3 archers, 1 bireme, 1 flagship and 1 quadrireme moved from SZ 80 to SZ 79
3 archers moved from SZ 79 to PityusResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.Turn Complete - Bosporus
Bosporus collect 48 PUs; end with 92 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 90 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 89 PUs
city in Albana creates 1 techTokens; Bosporus end with 1 techTokens
city in Albana creates 3 PUs; Bosporus end with 92 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 2 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 95 PUs
city in Armavira creates 1 techTokens; Bosporus end with 3 techTokens
city in Armavira creates 3 PUs; Bosporus end with 98 PUsTerritory Summary for Bosporus :
Albana : 1 flag, 7 archers, 4 cavalrys, 1 city, 1 horsearcher and 1 leader
Majar : 1 flag
Sarmizegetusa : 1 flag
Phasis : 1 flag, 3 archers, 2 cataphracts and 1 horsearcher
SZ 79 : 1 bireme, 1 flagship and 1 quadrireme
Axiopolis : 1 flag
Theodesia : 1 city and 3 walls
Armavira : 1 flag, 1 city
Istropolis : 1 flag
Azara : 1 cavalry
Pityus : 1 flag, 3 archersProduction/PUs Summary :
RomanRepublic : 49 / 56
GreekCityStates : 8 / 34
Pergamon : 33 / 34
Carthage : 89 / 99
Macedonia : 74 / 78
Bosporus : 48 / 98
Pontus : 22 / 32
Seleucid : 115 / 137
Egypt : 13 / 36
Parthia : 10 / 9
Armenia : 5 / 17
AI_Barbarians : 6 / 12
AI_Neutral : 110 / 828 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Pontus
1 skirmisher moved from Trapezus to Satala
Pontus take Satala from Armenia
2 hoplites and 2 phalanxs moved from Heraclea Pontica to Nicaea
1 leader moved from Sinope to Nicaea
7 chariots, 1 leader and 2 skirmishers moved from Tavium to PessinusPurchase Units - Pontus
Pontus buy 1 catapult, 1 hoplite, 1 phalanx and 2 skirmishers; Remaining resources: 1 techTokens; 1 PUs;Combat - Pontus
Battle in Nicaea
Pontus attack with 2 hoplites, 1 leader and 2 phalanxs
Pergamon defend with 1 phalanx and 1 spearman
Units damaged: 1 leader owned by the Pontus
Pontus win, taking Nicaea from Pergamon with 2 hoplites, 1 leader and 2 phalanxs remaining. Battle score for attacker is 14
Casualties for Pergamon: 1 phalanx and 1 spearman
Battle in Pessinus
Pontus attack with 7 chariots, 1 leader and 2 skirmishers
Pergamon defend with 1 phalanx and 1 skirmisher
Units damaged: 1 leader owned by the Pontus
Pontus win, taking Pessinus from Pergamon with 7 chariots, 1 leader and 2 skirmishers remaining. Battle score for attacker is 13
Casualties for Pergamon: 1 phalanx and 1 skirmisherNon Combat Move - Pontus
1 catapult, 1 hoplite and 2 phalanxs moved from Sinope to Heraclea Pontica
1 hoplite and 1 skirmisher moved from Trapezus to Sinope
1 catapult and 6 phalanxs moved from Artaxata to TrapezusPlace Units - Pontus
1 catapult, 1 hoplite, 1 phalanx and 2 skirmishers placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.Turn Complete - Pontus
Pontus collect 32 PUs; end with 33 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -3 PUs; end with 30 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 33 PUsTerritory Summary for Pontus :
Pessinus : 1 flag, 7 chariots, 1 leader and 2 skirmishers
Heraclea Pontica : 1 catapult, 1 hoplite, 2 phalanxs and 2 walls
Tavium : 1 flag
Sinope : 1 catapult, 1 city, 2 hoplites, 1 phalanx, 3 skirmishers and 7 walls
SZ 76 : 1 flagship and 2 triremes
Trapezus : 1 flag, 1 catapult and 6 phalanxs
Satala : 1 flag, 1 skirmisher
Nicaea : 1 flag, 2 hoplites, 1 leader and 2 phalanxs
Artaxata : 1 flagProduction/PUs Summary :
RomanRepublic : 49 / 56
GreekCityStates : 8 / 34
Pergamon : 25 / 34
Carthage : 89 / 99
Macedonia : 74 / 78
Bosporus : 48 / 98
Pontus : 32 / 33
Seleucid : 115 / 137
Egypt : 13 / 36
Parthia : 10 / 9
Armenia : 3 / 17
AI_Barbarians : 6 / 12
AI_Neutral : 110 / 828 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Seleucid
2 units repaired.
1 phalanx and 1 warelephant moved from Alexandria to Hermopolis
1 leader, 4 phalanxs and 2 warelephants moved from Alexandria to Paraetonium
3 cataphracts moved from Memphis to Hermopolis
1 cataphract moved from Memphis to Paraetonium
4 cataphracts moved from Seleucia to Cyropolis
1 warelephant moved from Gazaca to Cyropolis
6 cataphracts and 1 warelephant moved from Gazaca to Amida
1 cataphract, 3 hoplites, 1 phalanx and 2 warelephants moved from Tarsus to AttaliaPurchase Units - Seleucid
Seleucid buy 11 hoplites and 6 warelephants; Remaining resources: 4 techTokens; 0 PUs;Combat - Seleucid
Battle in Cyropolis
Seleucid attack with 4 cataphracts and 1 warelephant
Armenia defend with 1 spearman
Seleucid win, taking Cyropolis from Parthia with 4 cataphracts and 1 warelephant remaining. Battle score for attacker is 5
Casualties for Armenia: 1 spearman
Battle in Attalia
Seleucid attack with 1 cataphract, 3 hoplites, 1 phalanx and 2 warelephants
Pergamon defend with 2 spearmen
Seleucid win, taking Attalia from Pergamon with 1 cataphract, 3 hoplites, 1 phalanx and 2 warelephants remaining. Battle score for attacker is 10
Casualties for Pergamon: 2 spearmen
Battle in Hermopolis
Seleucid attack with 3 cataphracts, 1 phalanx and 1 warelephant
Egypt defend with 1 phalanx and 1 warelephant
Seleucid win, taking Hermopolis from Egypt with 1 cataphract, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 3
Casualties for Egypt: 1 phalanx and 1 warelephant
Casualties for Seleucid: 2 cataphracts
Battle in Paraetonium
Seleucid attack with 1 cataphract, 1 leader, 4 phalanxs and 2 warelephants
Egypt defend with 1 archer
Units damaged: 1 leader owned by the Seleucid
Seleucid win, taking Paraetonium from Egypt with 1 cataphract, 1 leader, 4 phalanxs and 2 warelephants remaining. Battle score for attacker is 8
Casualties for Egypt: 1 archer
Battle in Amida
Seleucid attack with 6 cataphracts and 1 warelephant
AI_Neutral defend with 2 archer_neutrals and 4 spearman_neutrals
Seleucid win, taking Amida from AI_Neutral with 1 cataphract and 1 warelephant remaining. Battle score for attacker is -40
Casualties for Seleucid: 5 cataphracts
Casualties for AI_Neutral: 2 archer_neutrals and 4 spearman_neutralsNon Combat Move - Seleucid
5 phalanxs and 3 warelephants moved from Antioch to Tarsus
1 phalanx and 1 warelephant moved from Pharan to MemphisPlace Units - Seleucid
5 hoplites and 3 warelephants placed in Antioch
4 hoplites and 3 warelephants placed in Seleucia
2 hoplites placed in PersepolisResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after successful research.
Seleucid discover quinqueremesActivate Technology - Seleucid
Seleucid activating quinqueremesTurn Complete - Seleucid
Seleucid collect 131 PUs; end with 131 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -6 PUs; end with 125 PUs
city in Alexandria creates 1 techTokens; Seleucid end with 1 techTokens
city in Alexandria creates 3 PUs; Seleucid end with 128 PUs
city in Antioch creates 1 techTokens; Seleucid end with 2 techTokens
city in Antioch creates 3 PUs; Seleucid end with 131 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 3 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 134 PUs
city in Persepolis creates 1 techTokens; Seleucid end with 4 techTokens
city in Persepolis creates 3 PUs; Seleucid end with 137 PUsTerritory Summary for Seleucid :
Memphis : 1 flag, 1 phalanx and 1 warelephant
Jerusalem : 1 flag
Hermopolis : 1 flag, 1 cataphract, 1 phalanx and 1 warelephant
Alexandria : 1 flag, 1 city
Petra : 1 flag
Salamis : 1 flag, 1 hoplite
Antioch : 1 city, 5 hoplites, 4 walls and 3 warelephants
Amida : 1 flag, 1 cataphract and 1 warelephant
SZ 60 : 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Tarsus : 5 phalanxs and 3 warelephants
Susa : 1 flag
Seleucia : 1 city, 4 hoplites, 1 wall and 3 warelephants
Ctesiphon : 1 flag
Ecbatana : 1 flag
Cyropolis : 1 flag, 4 cataphracts and 1 warelephant
Paraetonium : 1 flag, 1 cataphract, 1 leader, 4 phalanxs and 2 warelephants
Gazaca : 1 flag
Sidon : 1 flag
Pharan : 1 flag
Attalia : 1 flag, 1 cataphract, 3 hoplites, 1 phalanx and 2 warelephants
Persepolis : 1 flag, 1 city and 2 hoplitesProduction/PUs Summary :
RomanRepublic : 49 / 56
GreekCityStates : 8 / 34
Pergamon : 22 / 34
Carthage : 89 / 99
Macedonia : 74 / 78
Bosporus : 48 / 98
Pontus : 32 / 33
Seleucid : 131 / 137
Egypt : 7 / 36
Parthia : 6 / 9
Armenia : 3 / 17
AI_Barbarians : 6 / 12
AI_Neutral : 107 / 828 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Egypt
1 unit repaired.
1 flagship moved from SZ 63 to SZ 64
2 quadriremes moved from SZ 63 to SZ 66
1 flagship moved from SZ 64 to SZ 66Purchase Units - Egypt
Egypt buy nothing; Remaining resources: 0 techTokens; 36 PUs;Non Combat Move - Egypt
Turn Complete - Egypt
Egypt collect 7 PUs; end with 43 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokensTerritory Summary for Egypt :
Berenice : 1 flag, 1 archer
SZ 66 : 1 flagship and 2 quadriremesProduction/PUs Summary :
RomanRepublic : 49 / 56
GreekCityStates : 8 / 34
Pergamon : 22 / 34
Carthage : 89 / 99
Macedonia : 74 / 78
Bosporus : 48 / 98
Pontus : 32 / 33
Seleucid : 131 / 137
Egypt : 7 / 43
Parthia : 6 / 9
Armenia : 3 / 17
AI_Barbarians : 6 / 12
AI_Neutral : 107 / 828 -
I think it’s time to give on this one.





