@Booper They are very valuable, I thought it was worth it to kill off your northern force given your buy and fleet position. Losing Norway & Finland always feels horrible to me. But you’re set up well for pressure on both Moscow & Stalingrad so I’m excited to see how this plays out
G40L2016 Karl(Axis) vs Dawgoneit (Allies +20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 8 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
6 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
2 infantry moved from Shantung to Anhwe
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kiangsi
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 bomber moved from Kwangtung to Anhwe
1 bomber moved from Kwangtung to Kwangsi
2 fighters moved from Kwangtung to Kiangsi
2 fighters moved from 6 Sea Zone to ManchuriaCombat - Japanese
Battle in Manchuria
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 artillery
Japanese win, taking Anhwe from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Battle in Kiangsi
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 bomber moved from Kwangsi to Kwangtung
2 fighters moved from Kiangsi to Philippines
1 fighter and 1 tactical_bomber moved from Shan State to 35 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 5 fighters, 3 tactical_bombers and 2 transports moved from 37 Sea Zone to 35 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Anhwe to Kwangtung
2 fighters moved from Manchuria to 6 Sea Zone
1 armour moved from Tsinghai to Shensi
1 armour moved from Suiyuyan to Shensi
1 armour moved from Timguska to Shensi
1 infantry moved from Timguska to KansuPlace Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
3 infantry placed in Kwangtung
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 4 destroyers, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 83 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from Algeria to Tunisia
3 infantry and 1 mech_infantry moved from Morocco to Algeria
1 mech_infantry moved from Algeria to Tunisia
1 mech_infantry moved from Libya to Alexandria
Americans take Alexandria from Italians
2 artilleries, 6 infantry and 1 mech_infantry moved from Libya to Tunisia
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 102 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
2 destroyers moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Queensland to Shan State
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
Americans take 41 Sea Zone from Japanese
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
6 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
4 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Shan State
Americans attack with 1 bomber
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 39 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win, taking 39 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea ZonePlace Units - Americans
4 destroyers placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 4 transports
EDIT: Adding units owned by Americans to Morocco: 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
EDIT: Removing units owned by Americans from 83 Sea Zone: 1 artillery, 2 infantry, 1 mech_infantry and 2 transports
EDIT: Adding units owned by Americans to 83 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to French West Africa: 1 artillery, 2 infantry and 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Anhwe
1 artillery and 1 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in Yunnan
1 infantry placed in Kweichow
1 infantry placed in Hopei
Chinese undo move 1.
2 artilleries and 1 infantry placed in Yunnan
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from India to Shan State
1 bomber, 1 fighter and 2 tactical_bombers moved from India to Shan State
1 infantry moved from Eastern Persia to Persia
British take Persia from ItaliansCombat - British
Battle in Shan State
British attack with 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 2 tactical_bombers moved from Shan State to Yunnan
1 bomber moved from Shan State to IndiaPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 11 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 armour moved from Iraq to Persia
2 armour, 3 artilleries and 2 infantry moved from Egypt to Alexandria
1 armour moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 armour moved from Nigeria to French Equatorial AfricaCombat - Italians
Battle in Alexandria
Italians attack with 2 armour, 3 artilleries and 2 infantry
Americans defend with 1 mech_infantry
Italians win, taking Alexandria from Americans with 2 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Persia
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Italians win, taking Persia from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery moved from South West Africa to Rhodesia
1 infantry moved from Tanganyika Territory to Belgian Congo
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Northern Italy to Southern Italy
2 armour moved from Northern Italy to Southern Italy
1 artillery and 1 mech_infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Iraq
1 armour, 1 fighter and 1 infantry placed in Egypt
3 infantry placed in Northern Italy
1 infantry placed in Union of South Africa
Italians undo move 3.
Italians undo move 2.
1 armour, 1 fighter and 1 infantry placed in Iraq
3 infantry placed in EgyptTurn Complete - Italians
Italians collect 34 PUs; end with 34 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
2 cruisers moved from 42 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 cruiser and 2 destroyers moved from 62 Sea Zone to 42 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 42 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in Malaya
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 harbour and 2 infantry
ANZAC win, taking Malaya from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 2 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Germans
30 armour, 21 artilleries, 2 fighters, 18 infantry, 1 mech_infantry and 2 tactical_bombers moved from Bryansk to Russia
2 bombers and 1 fighter moved from Ukraine to Russia
1 infantry moved from Belarus to Smolensk
3 armour moved from Novgorod to Smolensk
2 mech_infantrys moved from Volgograd to Tambov
1 artillery and 2 infantry moved from Rostov to TambovCombat - Germans
Battle in Tambov
Germans attack with 1 artillery, 2 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Tambov from Russians with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Russia
Germans attack with 30 armour, 21 artilleries, 2 bombers, 3 fighters, 18 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 3 aaGuns, 1 airfield, 4 armour, 5 artilleries, 1 factory_major, 6 fighters and 60 infantry
Germans captures 10PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 16 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 63
Casualties for Germans: 14 armour, 21 artilleries, 1 fighter, 18 infantry and 1 mech_infantry
Casualties for Russians: 3 aaGuns, 4 armour, 5 artilleries, 6 fighters and 60 infantry
Battle in Smolensk
Germans attack with 3 armour and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 3 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers, 2 fighters and 2 tactical_bombers moved from Russia to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to EgyptPlace Units - Germans
3 armour placed in Western Germany
3 armour placed in Volgograd
2 bombers and 1 fighter placed in Western Germany
3 armour placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 69 PUs (1 lost to blockades); end with 79 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs -
I think that’s an axis win :-P
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I’ll Post
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no. wha. Wai ki ki :|
ahhh your right. :-(
I think I held on a lot longer than I thought bi was going to. :-P
(or you let me hang on :wink:)
another? -
no. wha. Wai ki ki :|
ahhh your right. :-(
I think I held on a lot longer than I thought bi was going to. :-P
(or you let me hang on :wink:)
another?Sure, in a bit. I’ve got 4 games right now. Once I get them down to 2 I will hit you up.





