@pacifiersboard scramble a fig to gib
15L G40 AeV(Axis) vs Giallo(Allies+20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 battleship and 1 destroyer; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Place Units - Japanese
1 battleship and 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2,2,2,3,1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,3
Japanese collect 11 PUs (7 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 bomber, 1 carrier, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
2 infantry moved from Spain to Southern France
1 bomber and 1 fighter moved from Spain to Normandy Bordeaux
1 bomber moved from Spain to Northern Italy
2 fighters moved from Spain to Southern France
1 fighter moved from Gibraltar to Southern France
1 fighter moved from Gibraltar to Southern France
1 submarine moved from 1 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 44 Sea Zone to 46 Sea Zone
1 artillery moved from Amur to KoreaCombat - Americans
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Northern Italy causes 5 damage total.
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 4 fighters and 2 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Italians with 4 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Americans
3 fighters moved from Southern France to Spain
1 fighter moved from Southern France to Gibraltar
1 bomber moved from Normandy Bordeaux to Spain
1 fighter moved from Normandy Bordeaux to Gibraltar
1 bomber moved from Northern Italy to Spain
1 bomber moved from Western United States to Spain
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 battleship and 1 carrier placed in 101 Sea Zone
1 artillery, 1 bomber and 1 fighter placed in Spain
3 infantry placed in KoreaTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,6,2,1,5,4,6,2,2,2,6,5,2,3,6,2,2,2,2,2,2,3,6,6,3,5,5,6,1,3,6,1,3,1,4,3,1,5,5,5,3,3,1,2,4,3,4,1,2,3,2,6,2,2,1
Americans collect 57 PUs (3 lost to blockades); end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 4 armour, 1 factory_minor and 2 fighters; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Java to 42 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 4 infantry moved from 44 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from Caucasus to Samara
2 mech_infantrys moved from Volgograd to Samara
4 mech_infantrys moved from Caucasus to Bryansk
1 infantry moved from Rostov to Tambov
5 artilleries and 19 infantry moved from Rostov to Bryansk
14 armour and 4 mech_infantrys moved from Volgograd to Bryansk
1 mech_infantry moved from Iraq to Greece
British take Greece from Germans
3 armour and 1 mech_infantry moved from Iraq to Greece
1 artillery and 3 infantry moved from Iraq to Turkey
4 infantry moved from Persia to Northwest Persia
3 armour moved from Persia to Turkey
1 bomber moved from Persia to Libya
3 infantry and 1 mech_infantry moved from Tobruk to Libya
1 infantry moved from Spain to Normandy Bordeaux
British take Normandy Bordeaux from Germans
2 destroyers moved from 44 Sea Zone to 37 Sea Zone
2 submarines moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from India to BorneoCombat - British
Battle in Bryansk
British attack with 14 armour, 5 artilleries, 19 infantry and 8 mech_infantrys
Germans defend with 1 infantry and 1 mech_infantry
British win, taking Bryansk from Germans with 14 armour, 5 artilleries, 19 infantry and 8 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Celebes
British attack with 1 artillery and 4 infantry
Japanese defend with 1 artillery
British win, taking Celebes from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Samara
British attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 1 artillery and 1 infantry
British win, taking Samara from Germans with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 mech_infantry
Battle in Libya
British attack with 1 bomber, 3 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
British win, taking Libya from Italians with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from Libya to Tobruk
2 fighters and 2 tactical_bombers moved from Samara to Caucasus
3 mech_infantrys moved from India to Eastern Persia
2 aaGuns moved from Burma to Yunnan
3 infantry moved from Malaya to Shan State
1 infantry moved from Malaya to Shan StatePlace Units - British
1 factory_minor placed in Turkey
3 armour placed in Iraq
British undo move 2.
3 armour placed in Volgograd
1 armour placed in Iraq
2 fighters placed in United KingdomTurn Complete - British
British collect 55 PUs; end with 56 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 61 PUsPlace Units - UK_Pacific
3 fighters and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 31 PUs; end with 31 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs
Some Units in India change ownership: 3 fighters and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians repair damage of 3x factory_major; Remaining resources: 16 PUs;
Italians buy 1 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits
Americans roll dice for 2 infantry in Southern France, round 2 : 2/2 hits
2 infantry owned by the Italians lost in Southern France
1 artillery owned by the Italians retreated to Northern Italy
Americans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantryNon Combat Move - Italians
Place Units - Italians
1 armour and 1 fighter placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
1 infantry moved from Iraq to Northwest PersiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in Philippines
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
ANZAC win, taking Philippines from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 34 Sea Zone to 45 Sea Zone
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Queensland to Northern TerritoryPlace Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
French save is a page before
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Giallo,
good game! I concede.
Egypt was the turning Point. Since I lost my Felet and also my momentum to get egypt, it was also my downfall of this game. It took to much time getting moscow. An Egypt crush would have boosted my game, but instead it boosted yours.
Congratulations Giallo, I had fun!
Please reply to this post so I am sure you agree to end this game and I will then go ahead and post it in the result Forum.
Sincerely AeV
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AeV,
Thank you for this game, I enjoyed it. I believe the middle east is the key in this game. If allies can keep egypt up to india, they can’t be beaten.
I’m up for rematch anytime!
Giallo
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dont forget to post the game
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Hey Giallo,
I would be up for a rematch. Using the same thread?
Switching sides or same Settings?
New bids?Let me know.
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Hi AeV,
Sure, you may choose, we can do same conditions and switch or new bids, but lets use a new thread so thing dont get mixed up
Giallo
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Same conditions, switch and new thread. it is!
You may set up the game then.Bid Placement is :
1x SS sz 98
1x TT sz 71
1x mech in egypt
1x Inf in Alex if allowed.





