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15L G40 AeV(Axis) vs Giallo(Allies+20)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 battleship and 1 destroyer; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese

    Place Units - Japanese
                1 battleship and 1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2,2,2,3,1
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,3
                Japanese collect 11 PUs (7 lost to blockades); end with 11 PUs total

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 artillery, 1 battleship, 1 bomber, 1 carrier, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Spain to Normandy Bordeaux
                2 infantry moved from Spain to Southern France
                1 bomber and 1 fighter moved from Spain to Normandy Bordeaux
                1 bomber moved from Spain to Northern Italy
                2 fighters moved from Spain to Southern France
                1 fighter moved from Gibraltar to Southern France
                1 fighter moved from Gibraltar to Southern France
                1 submarine moved from 1 Sea Zone to 10 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 44 Sea Zone to 46 Sea Zone
                1 artillery moved from Amur to Korea

    Combat - Americans
                Strategic bombing raid in Northern Italy
                    Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 5 damage total.
                Battle in Normandy Bordeaux
                    Americans attack with 1 bomber, 1 fighter and 1 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Southern France
                    Americans attack with 4 fighters and 2 infantry
                    Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans win, taking Southern France from Italians with 4 fighters and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - Americans
                3 fighters moved from Southern France to Spain
                1 fighter moved from Southern France to Gibraltar
                1 bomber moved from Normandy Bordeaux to Spain
                1 fighter moved from Normandy Bordeaux to Gibraltar
                1 bomber moved from Northern Italy to Spain
                1 bomber moved from Western United States to Spain
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 battleship and 1 carrier placed in 101 Sea Zone
                1 artillery, 1 bomber and 1 fighter placed in Spain
                3 infantry placed in Korea

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,6,2,1,5,4,6,2,2,2,6,5,2,3,6,2,2,2,2,2,2,3,6,6,3,5,5,6,1,3,6,1,3,1,4,3,1,5,5,5,3,3,1,2,4,3,4,1,2,3,2,6,2,2,1
                Americans collect 57 PUs (3 lost to blockades); end with 57 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 4 armour, 1 factory_minor and 2 fighters; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from Java to 42 Sea Zone
                2 infantry moved from Sumatra to 41 Sea Zone
                2 infantry moved from Borneo to 43 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 artillery and 4 infantry moved from 44 Sea Zone to Celebes
                2 fighters and 2 tactical_bombers moved from Caucasus to Samara
                2 mech_infantrys moved from Volgograd to Samara
                4 mech_infantrys moved from Caucasus to Bryansk
                1 infantry moved from Rostov to Tambov
                5 artilleries and 19 infantry moved from Rostov to Bryansk
                14 armour and 4 mech_infantrys moved from Volgograd to Bryansk
                1 mech_infantry moved from Iraq to Greece
                      British take Greece from Germans
                3 armour and 1 mech_infantry moved from Iraq to Greece
                1 artillery and 3 infantry moved from Iraq to Turkey
                4 infantry moved from Persia to Northwest Persia
                3 armour moved from Persia to Turkey
                1 bomber moved from Persia to Libya
                3 infantry and 1 mech_infantry moved from Tobruk to Libya
                1 infantry moved from Spain to Normandy Bordeaux
                      British take Normandy Bordeaux from Germans
                2 destroyers moved from 44 Sea Zone to 37 Sea Zone
                2 submarines moved from 39 Sea Zone to 37 Sea Zone
                1 fighter moved from India to Borneo

    Combat - British
                Battle in Bryansk
                    British attack with 14 armour, 5 artilleries, 19 infantry and 8 mech_infantrys
                    Germans defend with 1 infantry and 1 mech_infantry
                    British win, taking Bryansk from Germans with 14 armour, 5 artilleries, 19 infantry and 8 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                Battle in Celebes
                    British attack with 1 artillery and 4 infantry
                    Japanese defend with 1 artillery
                    British win, taking Celebes from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery
                Battle in Samara
                    British attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Germans defend with 1 artillery and 1 infantry
                    British win, taking Samara from Germans with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Libya
                    British attack with 1 bomber, 3 infantry and 1 mech_infantry
                    Germans defend with 1 artillery and 1 infantry
                    British win, taking Libya from Italians with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 bomber moved from Libya to Tobruk
                2 fighters and 2 tactical_bombers moved from Samara to Caucasus
                3 mech_infantrys moved from India to Eastern Persia
                2 aaGuns moved from Burma to Yunnan
                3 infantry moved from Malaya to Shan State
                1 infantry moved from Malaya to Shan State

    Place Units - British
                1 factory_minor placed in Turkey
                3 armour placed in Iraq
                British undo move 2.
                3 armour placed in Volgograd
                1 armour placed in Iraq
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 55 PUs; end with 56 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 61 PUs

    Place Units - UK_Pacific
                3 fighters and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 31 PUs; end with 31 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs
                Some Units in India change ownership: 3 fighters and 1 mech_infantry

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians repair damage of 3x factory_major; Remaining resources: 16 PUs;
                Italians buy 1 armour and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Northern Italy to Southern France
                1 infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 artillery and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 :  0/3 hits
                        Americans roll dice for 2 infantry in Southern France, round 2 :  2/2 hits
                        2 infantry owned by the Italians lost in Southern France
                    1 artillery owned by the Italians retreated to Northern Italy
                    Americans win with 2 infantry remaining. Battle score for attacker is -6
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians

    Place Units - Italians
                1 armour and 1 fighter placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French
                1 infantry moved from Iraq to Northwest Persia

    Non Combat Move - French

    Turn Complete - French

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines

    Combat - ANZAC
                Battle in Philippines
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    ANZAC win, taking Philippines from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - ANZAC
                1 submarine moved from 35 Sea Zone to 45 Sea Zone
                1 submarine moved from 34 Sea Zone to 45 Sea Zone
                1 submarine moved from 44 Sea Zone to 45 Sea Zone
                1 destroyer moved from 37 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from Queensland to Northern Territory

    Place Units - ANZAC
                2 submarines and 1 transport placed in 54 Sea Zone
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

  • 21 20 19 18 17 16

    French save is a page before

  • 22 21 20 19 18 17 16

    Giallo,

    good game! I concede.

    Egypt was the turning Point. Since I lost my Felet and also my momentum to get egypt, it was also my downfall of this game. It took to much time getting moscow. An Egypt crush would have boosted my game, but instead it boosted yours.

    Congratulations Giallo, I had fun!

    Please reply to this post so I am sure you agree to end this game and I will then go ahead and post it in the result Forum.

    Sincerely AeV

  • 21 20 19 18 17 16

    AeV,

    Thank you for this game, I enjoyed it. I believe the middle east is the key in this game. If allies can keep egypt up to india, they can’t be beaten.

    I’m up for rematch anytime!

    Giallo

  • 21 20 19 18 17 16

    dont forget to post the game

  • 22 21 20 19 18 17 16

    Hey Giallo,

    I would be up for a rematch. Using the same thread?
    Switching sides or same Settings?
    New bids?

    Let me know.

  • 21 20 19 18 17 16

    Hi AeV,

    Sure, you may choose, we can do same conditions and switch or new bids, but lets use a new thread so thing dont get mixed up

    Giallo

  • 22 21 20 19 18 17 16

    Same conditions, switch and new thread. it is!
    You may set up the game then.

    Bid Placement is :

    1x SS sz 98
    1x TT sz 71
    1x mech in egypt
    1x Inf in Alex if allowed.

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