Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans repair 3 damage on 3 factory_minors; Remaining resources: 83 PUs;
Americans buy 1 aaGun, 1 bomber, 1 carrier, 1 harbour, 4 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
8 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Finland to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Eastern United States to Southern France
1 fighter moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Southern France
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 8 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 8 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/9 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 bomber, 3 fighters and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/6 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 bomber, 3 fighters and 1 infantry in Holland Belgium, round 3 : 2/5 hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 1 bomber, 2 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber, 2 fighters and 1 infantry in Southern France, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
3 carriers, 1 cruiser and 4 transports moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from Southern France to 104 Sea Zone
3 fighters moved from Holland Belgium to 104 Sea Zone
2 fighters moved from Finland to United Kingdom
1 fighter moved from Finland to 104 Sea Zone
1 bomber moved from Southern France to Normandy Bordeaux
1 bomber moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Sweden to Finland
8 fighters and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
4 submarines moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Midway
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Celebes to Philippines
1 submarine moved from 44 Sea Zone to 20 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
2 artilleries and 4 infantry moved from 104 Sea Zone to Spain
3 infantry moved from Spain to Normandy Bordeaux
Place Units - Americans
1 carrier placed in 104 Sea Zone
2 submarines placed in 10 Sea Zone
1 harbour placed in Midway
1 infantry placed in Normandy Bordeaux
1 bomber and 1 tactical_bomber placed in Western United States
1 aaGun and 1 infantry placed in Norway
2 infantry placed in Spain
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,1
Americans collect 76 PUs (1 lost to blockades); end with 76 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs
Territory Summary for Americans :
Queensland : 1 artillery and 2 infantry
Philippines : 1 airfield, 1 fighter and 1 harbour
Wake Island : 1 airfield
Western United States : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 tactical_bomber
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield, 4 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
26 Sea Zone : 1 transport
25 Sea Zone : 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 11 fighters, 1 infantry, 1 mech_infantry, 18 submarines, 1 tactical_bomber and 2 transports
20 Sea Zone : 1 submarine
10 Sea Zone : 2 submarines
54 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Egypt : 2 fighters
United Kingdom : 2 fighters
Normandy Bordeaux : 1 flag, 2 aaGuns, 3 armour, 11 artilleries, 2 bombers, 1 factory_minor, 1 harbour, 13 infantry and 4 mech_infantrys
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Norway : 1 flag, 1 aaGun, 1 factory_minor and 1 infantry
Holland Belgium : 1 flag, 1 infantry
Portugal : 1 flag
Chile : 1 flag
104 Sea Zone : 4 carriers, 1 cruiser, 6 fighters and 7 transports
93 Sea Zone : 1 submarine
Argentina : 1 flag
Brazil : 1 flag
Venezuela : 1 flag
Sweden : 1 flag
Spain : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry
Finland : 1 infantry
Production/PUs Summary :
Germans : 49 / 89
Russians : 20 / 0
Japanese : 33 / 45
Americans : 77 / 101
Chinese : 15 / 20
British : 42 / 48
UK_Pacific : 9 / 0
Italians : 8 / 5
ANZAC : 21 / 31
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shantung to Jehol
1 artillery moved from Anhwe to Jehol
1 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Anhwe to Kiangsi
Combat - Chinese
Battle in Jehol
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Jehol
1 artillery owned by the Chinese retreated to Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Anhwe
1 artillery and 1 infantry moved from Hunan to Anhwe
1 artillery moved from Hopei to Suiyuyan
1 infantry moved from Kweichow to Anhwe
Place Units - Chinese
1 infantry placed in Suiyuyan
5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs total
Territory Summary for Chinese :
Kiangsi : 1 infantry
Suiyuyan : 1 artillery and 1 infantry
Anhwe : 8 artilleries, 1 fighter and 20 infantry
Production/PUs Summary :
Germans : 49 / 89
Russians : 20 / 0
Japanese : 32 / 45
Americans : 77 / 101
Chinese : 16 / 18
British : 42 / 48
UK_Pacific : 9 / 0
Italians : 8 / 5
ANZAC : 21 / 31
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 armour, 1 artillery, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Volgograd to Bulgaria
1 infantry moved from Albania to Bulgaria
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
Combat - British
Battle in Bulgaria
British attack with 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 bomber and 1 infantry in Bulgaria, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits
British roll dice for 1 bomber and 1 infantry in Bulgaria, round 3 : 0/2 hits
Germans roll dice for 1 mech_infantry in Bulgaria, round 3 : 1/1 hits
1 infantry owned by the British lost in Bulgaria
retreated to Bulgaria
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
3 armour and 2 mech_infantrys moved from Afghanistan to Turkmenistan
3 armour moved from Turkey to Volgograd
1 artillery moved from Iraq to Turkey
1 infantry moved from Volgograd to Caucasus
1 bomber moved from Bulgaria to Volgograd
1 artillery and 1 infantry moved from Persia to Iraq
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Persia to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
3 infantry and 3 mech_infantrys moved from United Kingdom to 110 Sea Zone
1 carrier, 2 cruisers, 1 fighter, 3 infantry, 3 mech_infantrys and 3 transports moved from 110 Sea Zone to 104 Sea Zone
3 infantry and 3 mech_infantrys moved from 104 Sea Zone to Spain
Place Units - British
4 infantry and 2 mech_infantrys placed in United Kingdom
1 artillery and 2 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Anhwe : 3 aaGuns, 1 armour and 4 mech_infantrys
Malaya : 1 harbour and 1 infantry
39 Sea Zone : 1 submarine
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Normandy Bordeaux : 4 aaGuns, 3 artilleries, 15 infantry and 3 mech_infantrys
Tobruk : 1 flag, 1 mech_infantry
Albania : 1 flag
Ethiopia : 1 flag
Volgograd : 3 armour, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Turkmenistan : 3 armour and 2 mech_infantrys
Caucasus : 1 infantry
Afghanistan : 1 flag, 1 infantry
80 Sea Zone : 1 flag
Turkey : 1 flag, 1 artillery, 5 infantry and 1 mech_infantry
Mozambique : 1 flag
104 Sea Zone : 1 carrier, 2 cruisers, 1 fighter and 3 transports
Saudi Arabia : 1 flag
Angola : 1 flag
Greece : 1 flag
97 Sea Zone : 4 submarines
Iraq : 1 flag, 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys
Eastern Persia : 1 flag
Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Spain : 1 aaGun, 3 infantry and 3 mech_infantrys
98 Sea Zone : 1 cruiser and 2 destroyers
Production/PUs Summary :
Germans : 49 / 89
Russians : 20 / 0
Japanese : 32 / 45
Americans : 77 / 101
Chinese : 16 / 18
British : 42 / 47
UK_Pacific : 9 / 0
Italians : 8 / 5
ANZAC : 21 / 31
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Yugoslavia to Albania
Italians take Albania from British
Combat - Italians
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,4,5,3,6,5,3,1
Italians collect 1 PU (11 lost to blockades); end with 6 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from 37 Sea Zone to Shan State
1 fighter moved from Borneo to Shan State
1 battleship moved from 54 Sea Zone to 37 Sea Zone
any kamikazes in Philippines?
no
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from 37 Sea Zone to Shan State
1 fighter moved from Borneo to Shan State
1 battleship moved from 54 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in Shan State
ANZAC attack with 3 fighters and 2 infantry
Japanese defend with 2 artilleries and 1 infantry
ANZAC roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 1/2 hits
ANZAC roll dice for 3 fighters and 2 infantry in Shan State, round 2 : 1/5 hits
Japanese roll dice for 2 artilleries and 1 infantry in Shan State, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
ANZAC roll dice for 3 fighters and 1 infantry in Shan State, round 3 : 1/4 hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from Shan State to 37 Sea Zone
1 fighter moved from Shan State to Sumatra
1 submarine moved from 37 Sea Zone to 36 Sea Zone
Place Units - ANZAC
1 carrier, 1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Territory Summary for ANZAC :
Shan State : 1 flag, 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Philippines : 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 fighter
42 Sea Zone : 1 flag
37 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
36 Sea Zone : 1 submarine
35 Sea Zone : 1 flag, 1 destroyer and 1 submarine
54 Sea Zone : 1 carrier, 1 destroyer and 2 transports
62 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 49 / 89
Russians : 20 / 0
Japanese : 31 / 45
Americans : 74 / 101
Chinese : 16 / 18
British : 41 / 47
UK_Pacific : 9 / 0
Italians : 12 / 6
ANZAC : 22 / 32
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Spain
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Libya : 1 flag
Spain : 1 fighter and 1 infantry
Production/PUs Summary :
Germans : 49 / 89
Russians : 20 / 0
Japanese : 31 / 45
Americans : 74 / 101
Chinese : 16 / 18
British : 41 / 47
UK_Pacific : 9 / 0
Italians : 12 / 6
ANZAC : 22 / 32
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor, 2x factory_major, 1x factory_major; Remaining resources: 82 PUs;
Germans buy 2 armour, 10 artilleries, 1 factory_minor and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Bulgaria to Greece
Germans take Greece from British
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
3 tactical_bombers moved from Germany to Holland Belgium
1 infantry moved from Russia to Vologda
Germans take Vologda from Russians
2 bombers moved from Yugoslavia to Caucasus
Combat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Holland Belgium
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 2 bombers and 2 infantry
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 bombers moved from Caucasus to Yugoslavia
5 artilleries and 14 infantry moved from Rostov to Ukraine
2 aaGuns moved from Rostov to Ukraine
13 armour and 10 mech_infantrys moved from Rostov to Belarus
3 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany
2 mech_infantrys moved from Germany to Yugoslavia
1 armour and 6 mech_infantrys moved from Germany to Baltic States
8 infantry moved from Western Germany to Germany
2 artilleries moved from Western Germany to Germany
1 fighter and 1 tactical_bomber moved from Western Germany to Germany
1 fighter moved from Germany to Western Germany
Place Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
1 factory_minor placed in Yugoslavia
2 armour and 4 infantry placed in Germany
4 artilleries and 2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,4,1,5,2,6,5,3
Germans collect 53 PUs (4 lost to blockades); end with 53 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor, 2x factory_major, 1x factory_major; Remaining resources: 82 PUs;
Germans buy 2 armour, 10 artilleries, 1 factory_minor and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Bulgaria to Greece
Germans take Greece from British
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
3 tactical_bombers moved from Germany to Holland Belgium
1 infantry moved from Russia to Vologda
Germans take Vologda from Russians
2 bombers moved from Yugoslavia to Caucasus
Combat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Holland Belgium
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 2 bombers and 2 infantry
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 bombers moved from Caucasus to Yugoslavia
5 artilleries and 14 infantry moved from Rostov to Ukraine
2 aaGuns moved from Rostov to Ukraine
13 armour and 10 mech_infantrys moved from Rostov to Belarus
3 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany
2 mech_infantrys moved from Germany to Yugoslavia
1 armour and 6 mech_infantrys moved from Germany to Baltic States
8 infantry moved from Western Germany to Germany
2 artilleries moved from Western Germany to Germany
1 fighter and 1 tactical_bomber moved from Western Germany to Germany
1 fighter moved from Germany to Western Germany
Place Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
1 factory_minor placed in Yugoslavia
2 armour and 4 infantry placed in Germany
4 artilleries and 2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,4,1,5,2,6,5,3
Germans collect 53 PUs (4 lost to blockades); end with 53 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
1 infantry moved from Urals to Vologda
1 bomber and 1 fighter moved from Volgograd to Vologda
1 bomber, 3 fighters and 2 tactical_bombers moved from Volgograd to Szechwan
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Szechwan
Russians attack with 1 bomber, 3 fighters and 2 tactical_bombers
Japanese defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in Szechwan, round 2 : 4/6 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 0/2 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Szechwan
Russians win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Vologda
Russians attack with 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber, 1 fighter and 1 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 bomber and 1 fighter moved from Vologda to Volgograd
1 bomber moved from Szechwan to Volgograd
3 fighters and 2 tactical_bombers moved from Szechwan to Sikang
1 aaGun and 2 infantry moved from Kazakhstan to Sikang
1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Kazakhstan to Novosibirsk
2 infantry moved from Kazakhstan to Volgograd
Turn Complete - Russians
Territory Summary for Russians :
Sikang : 1 aaGun, 3 fighters, 2 infantry and 2 tactical_bombers
Novosibirsk : 2 infantry
Vologda : 1 infantry
Volgograd : 4 aaGuns, 2 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 36 infantry and 1 mech_infantry
113 Sea Zone : 1 submarine
Turkey : 1 aaGun and 1 infantry
97 Sea Zone : 1 submarine
Northwest Persia : 1 flag
Finland : 1 flag, 2 aaGuns, 1 artillery and 13 infantry
Production/PUs Summary :
Germans : 56 / 68
Russians : 18 / 0
Japanese : 31 / 45
Americans : 71 / 101
Chinese : 16 / 18
British : 39 / 47
UK_Pacific : 9 / 0
Italians : 12 / 6
ANZAC : 22 / 32
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 destroyers, 5 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 mech_infantry moved from Siam to Shan State
1 armour moved from Yunnan to Shan State
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
2 artilleries moved from India to Burma
4 armour moved from India to Yunnan
1 infantry moved from Yunnan to Hunan
Japanese take Hunan from Chinese
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
6 tactical_bombers moved from Kwangtung to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Jehol to Shantung
Japanese take Shantung from Chinese
1 armour and 1 mech_infantry moved from Manchuria to Siberia
Japanese take Amur from Russians
Japanese take Siberia from Russians
1 infantry moved from Kwangtung to Kiangsi
1 bomber moved from Kwangtung to Kiangsi
1 bomber moved from Manchuria to Kiangsi
3 mech_infantrys moved from Kwangtung to Yunnan
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 6 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 6 tactical_bombers remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Kiangsi
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese win, taking Shan State from ANZAC with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 bombers moved from Kiangsi to Manchuria
6 tactical_bombers moved from 35 Sea Zone to Kwangtung
Place Units - Japanese
3 infantry placed in Manchuria
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,6,4,2,5,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5
Japanese collect 37 PUs (4 lost to blockades); end with 38 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
not sure if it changes your move but wanted to point out that I put a naval base at Midway, let me know if I should go ahead or if you want to edit.
ouch, totaly didnt see that… K well i need some time to look at that
ok
If possible, i would like to redo my buy and the attack on sz35
just edit it, you can use the same attack rolls……rgp44
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 destroyers, 5 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 mech_infantry moved from Siam to Shan State
1 armour moved from Yunnan to Shan State
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
2 artilleries moved from India to Burma
4 armour moved from India to Yunnan
1 infantry moved from Yunnan to Hunan
Japanese take Hunan from Chinese
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
6 tactical_bombers moved from Kwangtung to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Jehol to Shantung
Japanese take Shantung from Chinese
1 armour and 1 mech_infantry moved from Manchuria to Siberia
Japanese take Amur from Russians
Japanese take Siberia from Russians
1 infantry moved from Kwangtung to Kiangsi
1 bomber moved from Kwangtung to Kiangsi
1 bomber moved from Manchuria to Kiangsi
3 mech_infantrys moved from Kwangtung to Yunnan
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 6 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 6 tactical_bombers remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Kiangsi
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese win, taking Shan State from ANZAC with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 bombers moved from Kiangsi to Manchuria
6 tactical_bombers moved from 35 Sea Zone to Kwangtung
Place Units - Japanese
3 infantry placed in Manchuria
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,6,4,2,5,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5
Japanese collect 37 PUs (4 lost to blockades); end with 38 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 35 Sea Zone: 1 destroyer and 1 submarine
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer, 1 submarine and 1 transport
EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to Korea: 1 airfield
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from Japan: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kwangtung: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 5 tactical_bombers
EDIT: Adding units owned by Japanese to Korea: 3 tactical_bombers
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 3 tactical_bombers
EDIT: Adding units owned by Japanese to Korea: 3 fighters
EDIT: Removing units owned by Japanese from Japan: 3 fighters
EDIT: Adding units owned by Japanese to Japan: 3 tactical_bombers
EDIT: Removing units owned by Japanese from Manchuria: 2 infantry
EDIT: Adding units owned by Japanese to Korea: 2 infantry
EDIT: Removing units owned by Japanese from Manchuria: 1 infantry
EDIT: Adding units owned by Japanese to Korea: 1 infantry
EDIT: Turning off Edit Mode
thanks!