@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Germans
Germans buy 1 airfield, 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Germans captures 29PUs while taking Russians capital
1 infantry moved from Bryansk to Russia
Germans take Russia from Russians
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Ukraine
5 artilleries and 14 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Eastern Poland to Bulgaria
2 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Western Ukraine to Rostov
4 bombers moved from Poland to Ukraine
1 bomber moved from Poland to 100 Sea Zone
2 infantry moved from France to Holland Belgium
1 bomber moved from Poland to Holland Belgium
1 bomber moved from Poland to Holland Belgium
1 bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Spain
3 tactical_bombers moved from Novgorod to Germany
2 fighters and 2 tactical_bombers moved from Bryansk to Bulgaria
1 mech_infantry moved from Bryansk to Ukraine
5 armour and 3 mech_infantrys moved from Bryansk to Rostov
7 armour and 7 mech_infantrys moved from Belarus to Rostov
Combat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in 100 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Holland Belgium
Germans attack with 2 bombers and 2 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Ukraine
Germans attack with 4 bombers, 1 infantry and 3 mech_infantrys
British defend with 1 armour, 1 artillery and 1 mech_infantry; Russians defend with 1 factory_minor
Germans win, taking Ukraine from Russians with 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
Battle in Rostov
Germans attack with 13 armour, 5 artilleries, 16 infantry and 10 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Rostov from Russians with 13 armour, 5 artilleries, 16 infantry and 10 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Bulgaria
Germans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Germans win, taking Bulgaria from British with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Strategic bombing raid in Spain
Bombing raid in Spain rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Spain causes 6 damage total.
Non Combat Move - Germans
1 bomber moved from Spain to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
2 bombers moved from Holland Belgium to Western Germany
2 aaGuns moved from Bryansk to Rostov
10 mech_infantrys moved from Poland to Belarus
2 fighters and 2 tactical_bombers moved from Bryansk to Germany
1 bomber moved from 100 Sea Zone to Yugoslavia
2 fighters and 2 tactical_bombers moved from Bulgaria to Yugoslavia
4 bombers moved from Ukraine to Yugoslavia
1 aaGun, 10 artilleries and 8 infantry moved from France to Western Germany
1 armour and 8 mech_infantrys moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
Place Units - Germans
1 airfield and 3 fighters placed in Germany
3 infantry placed in Novgorod
Germans undo move 1.
1 airfield placed in Germany
3 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,1,1,6,2,4,4,1
Germans collect 50 PUs (2 lost to blockades); end with 79 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
1 bomber moved from Finland to Tambov
1 bomber moved from Volgograd to Ukraine
1 infantry moved from Volgograd to Tambov
4 fighters and 2 tactical_bombers moved from Volgograd to Tambov
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Tambov
Russians attack with 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians roll dice for 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers in Tambov, round 2 : 4/8 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Non Combat Move - Russians
1 bomber moved from Ukraine to Volgograd
1 bomber, 4 fighters and 2 tactical_bombers moved from Tambov to Volgograd
2 aaGuns, 2 artilleries and 30 infantry moved from Samara to Volgograd
1 aaGun and 6 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Vologda to Urals
Turn Complete - Russians
Territory Summary for Russians :
Kazakhstan : 1 aaGun and 6 infantry
Urals : 1 infantry
Volgograd : 4 aaGuns, 2 armour, 2 artilleries, 2 bombers, 1 factory_minor, 4 fighters, 34 infantry, 1 mech_infantry and 2 tactical_bombers
113 Sea Zone : 1 submarine
Turkey : 1 aaGun and 1 infantry
97 Sea Zone : 1 submarine
Northwest Persia : 1 flag
Finland : 1 flag, 2 aaGuns, 1 artillery and 13 infantry
Production/PUs Summary :
Germans : 52 / 89
Russians : 20 / 0
Japanese : 25 / 37
Americans : 71 / 95
Chinese : 18 / 20
British : 42 / 48
UK_Pacific : 14 / 13
Italians : 11 / 5
ANZAC : 21 / 31
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Burma to India
1 mech_infantry moved from Yunnan to Siam
Japanese take Siam from UK_Pacific
1 artillery and 1 infantry moved from Burma to Shan State
2 infantry moved from Burma to India
4 armour moved from Yunnan to India
1 artillery and 1 infantry moved from Burma to India
1 artillery and 1 infantry moved from Burma to Shan State
1 infantry moved from Burma to India
1 mech_infantry moved from Kwangsi to Hunan
2 infantry moved from Kwangtung to Kiangsi
2 tactical_bombers moved from Kwangtung to Kiangsi
2 tactical_bombers moved from Yunnan to Hunan
2 mech_infantrys moved from Kwangsi to Szechwan
1 armour moved from Yunnan to Szechwan
2 tactical_bombers moved from Yunnan to Szechwan
1 bomber moved from Yunnan to Szechwan
1 infantry moved from Manchuria to Jehol
1 bomber moved from Manchuria to Jehol
9 artilleries and 8 infantry moved from Burma to Yunnan
Combat - Japanese
Battle in Hunan
Japanese attack with 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
retreated to Hunan
Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 bomber, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Szechwan from Chinese with 1 armour, 1 bomber, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kiangsi
Japanese attack with 2 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in India
Japanese attack with 4 armour, 2 artilleries and 5 infantry
British defend with 1 airfield, 1 harbour and 1 mech_infantry; UK_Pacific defend with 1 factory_major
Japanese captures 13PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 4 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Szechwan to Kwangtung
2 tactical_bombers moved from Szechwan to Kwangtung
2 tactical_bombers moved from Hunan to Kwangtung
2 tactical_bombers moved from Kiangsi to Kwangtung
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Jehol to Manchuria
Place Units - Japanese
1 artillery and 2 infantry placed in Manchuria
2 artilleries and 1 infantry placed in Kwangtung
2 destroyers placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,2,2,5,5,6,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
Japanese collect 27 PUs (6 lost to blockades); end with 40 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans repair 3 damage on 3 factory_minors; Remaining resources: 83 PUs;
Americans buy 1 aaGun, 1 bomber, 1 carrier, 1 harbour, 4 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
8 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Finland to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Eastern United States to Southern France
1 fighter moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Southern France
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 8 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 8 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/9 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 bomber, 3 fighters and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/6 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 bomber, 3 fighters and 1 infantry in Holland Belgium, round 3 : 2/5 hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 1 bomber, 2 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber, 2 fighters and 1 infantry in Southern France, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
3 carriers, 1 cruiser and 4 transports moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from Southern France to 104 Sea Zone
3 fighters moved from Holland Belgium to 104 Sea Zone
2 fighters moved from Finland to United Kingdom
1 fighter moved from Finland to 104 Sea Zone
1 bomber moved from Southern France to Normandy Bordeaux
1 bomber moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Sweden to Finland
8 fighters and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
4 submarines moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Midway
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Celebes to Philippines
1 submarine moved from 44 Sea Zone to 20 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
2 artilleries and 4 infantry moved from 104 Sea Zone to Spain
3 infantry moved from Spain to Normandy Bordeaux
Place Units - Americans
1 carrier placed in 104 Sea Zone
2 submarines placed in 10 Sea Zone
1 harbour placed in Midway
1 infantry placed in Normandy Bordeaux
1 bomber and 1 tactical_bomber placed in Western United States
1 aaGun and 1 infantry placed in Norway
2 infantry placed in Spain
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,1
Americans collect 76 PUs (1 lost to blockades); end with 76 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs
Territory Summary for Americans :
Queensland : 1 artillery and 2 infantry
Philippines : 1 airfield, 1 fighter and 1 harbour
Wake Island : 1 airfield
Western United States : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 tactical_bomber
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield, 4 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
26 Sea Zone : 1 transport
25 Sea Zone : 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 11 fighters, 1 infantry, 1 mech_infantry, 18 submarines, 1 tactical_bomber and 2 transports
20 Sea Zone : 1 submarine
10 Sea Zone : 2 submarines
54 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Egypt : 2 fighters
United Kingdom : 2 fighters
Normandy Bordeaux : 1 flag, 2 aaGuns, 3 armour, 11 artilleries, 2 bombers, 1 factory_minor, 1 harbour, 13 infantry and 4 mech_infantrys
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Norway : 1 flag, 1 aaGun, 1 factory_minor and 1 infantry
Holland Belgium : 1 flag, 1 infantry
Portugal : 1 flag
Chile : 1 flag
104 Sea Zone : 4 carriers, 1 cruiser, 6 fighters and 7 transports
93 Sea Zone : 1 submarine
Argentina : 1 flag
Brazil : 1 flag
Venezuela : 1 flag
Sweden : 1 flag
Spain : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry
Finland : 1 infantry
Production/PUs Summary :
Germans : 49 / 89
Russians : 20 / 0
Japanese : 33 / 45
Americans : 77 / 101
Chinese : 15 / 20
British : 42 / 48
UK_Pacific : 9 / 0
Italians : 8 / 5
ANZAC : 21 / 31
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shantung to Jehol
1 artillery moved from Anhwe to Jehol
1 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Anhwe to Kiangsi
Combat - Chinese
Battle in Jehol
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Jehol
1 artillery owned by the Chinese retreated to Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Anhwe
1 artillery and 1 infantry moved from Hunan to Anhwe
1 artillery moved from Hopei to Suiyuyan
1 infantry moved from Kweichow to Anhwe
Place Units - Chinese
1 infantry placed in Suiyuyan
5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs total
Territory Summary for Chinese :
Kiangsi : 1 infantry
Suiyuyan : 1 artillery and 1 infantry
Anhwe : 8 artilleries, 1 fighter and 20 infantry
Production/PUs Summary :
Germans : 49 / 89
Russians : 20 / 0
Japanese : 32 / 45
Americans : 77 / 101
Chinese : 16 / 18
British : 42 / 48
UK_Pacific : 9 / 0
Italians : 8 / 5
ANZAC : 21 / 31
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 armour, 1 artillery, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Volgograd to Bulgaria
1 infantry moved from Albania to Bulgaria
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
Combat - British
Battle in Bulgaria
British attack with 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 bomber and 1 infantry in Bulgaria, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits
British roll dice for 1 bomber and 1 infantry in Bulgaria, round 3 : 0/2 hits
Germans roll dice for 1 mech_infantry in Bulgaria, round 3 : 1/1 hits
1 infantry owned by the British lost in Bulgaria
retreated to Bulgaria
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
3 armour and 2 mech_infantrys moved from Afghanistan to Turkmenistan
3 armour moved from Turkey to Volgograd
1 artillery moved from Iraq to Turkey
1 infantry moved from Volgograd to Caucasus
1 bomber moved from Bulgaria to Volgograd
1 artillery and 1 infantry moved from Persia to Iraq
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Persia to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
3 infantry and 3 mech_infantrys moved from United Kingdom to 110 Sea Zone
1 carrier, 2 cruisers, 1 fighter, 3 infantry, 3 mech_infantrys and 3 transports moved from 110 Sea Zone to 104 Sea Zone
3 infantry and 3 mech_infantrys moved from 104 Sea Zone to Spain
Place Units - British
4 infantry and 2 mech_infantrys placed in United Kingdom
1 artillery and 2 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Anhwe : 3 aaGuns, 1 armour and 4 mech_infantrys
Malaya : 1 harbour and 1 infantry
39 Sea Zone : 1 submarine
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Normandy Bordeaux : 4 aaGuns, 3 artilleries, 15 infantry and 3 mech_infantrys
Tobruk : 1 flag, 1 mech_infantry
Albania : 1 flag
Ethiopia : 1 flag
Volgograd : 3 armour, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Turkmenistan : 3 armour and 2 mech_infantrys
Caucasus : 1 infantry
Afghanistan : 1 flag, 1 infantry
80 Sea Zone : 1 flag
Turkey : 1 flag, 1 artillery, 5 infantry and 1 mech_infantry
Mozambique : 1 flag
104 Sea Zone : 1 carrier, 2 cruisers, 1 fighter and 3 transports
Saudi Arabia : 1 flag
Angola : 1 flag
Greece : 1 flag
97 Sea Zone : 4 submarines
Iraq : 1 flag, 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys
Eastern Persia : 1 flag
Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Spain : 1 aaGun, 3 infantry and 3 mech_infantrys
98 Sea Zone : 1 cruiser and 2 destroyers
Production/PUs Summary :
Germans : 49 / 89
Russians : 20 / 0
Japanese : 32 / 45
Americans : 77 / 101
Chinese : 16 / 18
British : 42 / 47
UK_Pacific : 9 / 0
Italians : 8 / 5
ANZAC : 21 / 31
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Yugoslavia to Albania
Italians take Albania from British
Combat - Italians
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,4,5,3,6,5,3,1
Italians collect 1 PU (11 lost to blockades); end with 6 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from 37 Sea Zone to Shan State
1 fighter moved from Borneo to Shan State
1 battleship moved from 54 Sea Zone to 37 Sea Zone
any kamikazes in Philippines?
no
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from 37 Sea Zone to Shan State
1 fighter moved from Borneo to Shan State
1 battleship moved from 54 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in Shan State
ANZAC attack with 3 fighters and 2 infantry
Japanese defend with 2 artilleries and 1 infantry
ANZAC roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 1/2 hits
ANZAC roll dice for 3 fighters and 2 infantry in Shan State, round 2 : 1/5 hits
Japanese roll dice for 2 artilleries and 1 infantry in Shan State, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
ANZAC roll dice for 3 fighters and 1 infantry in Shan State, round 3 : 1/4 hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from Shan State to 37 Sea Zone
1 fighter moved from Shan State to Sumatra
1 submarine moved from 37 Sea Zone to 36 Sea Zone
Place Units - ANZAC
1 carrier, 1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Territory Summary for ANZAC :
Shan State : 1 flag, 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Philippines : 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 fighter
42 Sea Zone : 1 flag
37 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
36 Sea Zone : 1 submarine
35 Sea Zone : 1 flag, 1 destroyer and 1 submarine
54 Sea Zone : 1 carrier, 1 destroyer and 2 transports
62 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 49 / 89
Russians : 20 / 0
Japanese : 31 / 45
Americans : 74 / 101
Chinese : 16 / 18
British : 41 / 47
UK_Pacific : 9 / 0
Italians : 12 / 6
ANZAC : 22 / 32
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Spain
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Libya : 1 flag
Spain : 1 fighter and 1 infantry
Production/PUs Summary :
Germans : 49 / 89
Russians : 20 / 0
Japanese : 31 / 45
Americans : 74 / 101
Chinese : 16 / 18
British : 41 / 47
UK_Pacific : 9 / 0
Italians : 12 / 6
ANZAC : 22 / 32
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor, 2x factory_major, 1x factory_major; Remaining resources: 82 PUs;
Germans buy 2 armour, 10 artilleries, 1 factory_minor and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Bulgaria to Greece
Germans take Greece from British
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
3 tactical_bombers moved from Germany to Holland Belgium
1 infantry moved from Russia to Vologda
Germans take Vologda from Russians
2 bombers moved from Yugoslavia to Caucasus
Combat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Holland Belgium
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 2 bombers and 2 infantry
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 bombers moved from Caucasus to Yugoslavia
5 artilleries and 14 infantry moved from Rostov to Ukraine
2 aaGuns moved from Rostov to Ukraine
13 armour and 10 mech_infantrys moved from Rostov to Belarus
3 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany
2 mech_infantrys moved from Germany to Yugoslavia
1 armour and 6 mech_infantrys moved from Germany to Baltic States
8 infantry moved from Western Germany to Germany
2 artilleries moved from Western Germany to Germany
1 fighter and 1 tactical_bomber moved from Western Germany to Germany
1 fighter moved from Germany to Western Germany
Place Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
1 factory_minor placed in Yugoslavia
2 armour and 4 infantry placed in Germany
4 artilleries and 2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,4,1,5,2,6,5,3
Germans collect 53 PUs (4 lost to blockades); end with 53 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor, 2x factory_major, 1x factory_major; Remaining resources: 82 PUs;
Germans buy 2 armour, 10 artilleries, 1 factory_minor and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Bulgaria to Greece
Germans take Greece from British
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
3 tactical_bombers moved from Germany to Holland Belgium
1 infantry moved from Russia to Vologda
Germans take Vologda from Russians
2 bombers moved from Yugoslavia to Caucasus
Combat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Holland Belgium
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 2 bombers and 2 infantry
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 bombers moved from Caucasus to Yugoslavia
5 artilleries and 14 infantry moved from Rostov to Ukraine
2 aaGuns moved from Rostov to Ukraine
13 armour and 10 mech_infantrys moved from Rostov to Belarus
3 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany
2 mech_infantrys moved from Germany to Yugoslavia
1 armour and 6 mech_infantrys moved from Germany to Baltic States
8 infantry moved from Western Germany to Germany
2 artilleries moved from Western Germany to Germany
1 fighter and 1 tactical_bomber moved from Western Germany to Germany
1 fighter moved from Germany to Western Germany
Place Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
1 factory_minor placed in Yugoslavia
2 armour and 4 infantry placed in Germany
4 artilleries and 2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,4,1,5,2,6,5,3
Germans collect 53 PUs (4 lost to blockades); end with 53 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
1 infantry moved from Urals to Vologda
1 bomber and 1 fighter moved from Volgograd to Vologda
1 bomber, 3 fighters and 2 tactical_bombers moved from Volgograd to Szechwan
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Szechwan
Russians attack with 1 bomber, 3 fighters and 2 tactical_bombers
Japanese defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in Szechwan, round 2 : 4/6 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 0/2 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Szechwan
Russians win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Vologda
Russians attack with 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber, 1 fighter and 1 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 bomber and 1 fighter moved from Vologda to Volgograd
1 bomber moved from Szechwan to Volgograd
3 fighters and 2 tactical_bombers moved from Szechwan to Sikang
1 aaGun and 2 infantry moved from Kazakhstan to Sikang
1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Kazakhstan to Novosibirsk
2 infantry moved from Kazakhstan to Volgograd
Turn Complete - Russians
Territory Summary for Russians :
Sikang : 1 aaGun, 3 fighters, 2 infantry and 2 tactical_bombers
Novosibirsk : 2 infantry
Vologda : 1 infantry
Volgograd : 4 aaGuns, 2 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 36 infantry and 1 mech_infantry
113 Sea Zone : 1 submarine
Turkey : 1 aaGun and 1 infantry
97 Sea Zone : 1 submarine
Northwest Persia : 1 flag
Finland : 1 flag, 2 aaGuns, 1 artillery and 13 infantry
Production/PUs Summary :
Germans : 56 / 68
Russians : 18 / 0
Japanese : 31 / 45
Americans : 71 / 101
Chinese : 16 / 18
British : 39 / 47
UK_Pacific : 9 / 0
Italians : 12 / 6
ANZAC : 22 / 32
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 destroyers, 5 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 mech_infantry moved from Siam to Shan State
1 armour moved from Yunnan to Shan State
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
2 artilleries moved from India to Burma
4 armour moved from India to Yunnan
1 infantry moved from Yunnan to Hunan
Japanese take Hunan from Chinese
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
6 tactical_bombers moved from Kwangtung to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Jehol to Shantung
Japanese take Shantung from Chinese
1 armour and 1 mech_infantry moved from Manchuria to Siberia
Japanese take Amur from Russians
Japanese take Siberia from Russians
1 infantry moved from Kwangtung to Kiangsi
1 bomber moved from Kwangtung to Kiangsi
1 bomber moved from Manchuria to Kiangsi
3 mech_infantrys moved from Kwangtung to Yunnan
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 6 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 6 tactical_bombers remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Kiangsi
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese win, taking Shan State from ANZAC with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 bombers moved from Kiangsi to Manchuria
6 tactical_bombers moved from 35 Sea Zone to Kwangtung
Place Units - Japanese
3 infantry placed in Manchuria
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,6,4,2,5,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5
Japanese collect 37 PUs (4 lost to blockades); end with 38 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
not sure if it changes your move but wanted to point out that I put a naval base at Midway, let me know if I should go ahead or if you want to edit.
ouch, totaly didnt see that… K well i need some time to look at that
ok
If possible, i would like to redo my buy and the attack on sz35