15L G40 Giallo(axis) vs rgp44(allies+19)

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - Russians
                1 bomber moved from Finland to Tambov
                1 bomber moved from Volgograd to Ukraine
                1 infantry moved from Volgograd to Tambov
                4 fighters and 2 tactical_bombers moved from Volgograd to Tambov

    Combat - Russians
                Russians creates battle in territory 113 Sea Zone
                Battle in Tambov
                    Russians attack with 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers
                    Germans defend with 1 infantry
                        Russians roll dice for 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers in Tambov, round 2 :  4/8 hits
                        Germans roll dice for 1 infantry in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Russians win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Strategic bombing raid in Ukraine
                        AA fire in Ukraine :  0/1 hits
                    Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 4 damage total.

    Non Combat Move - Russians
                1 bomber moved from Ukraine to Volgograd
                1 bomber, 4 fighters and 2 tactical_bombers moved from Tambov to Volgograd
                2 aaGuns, 2 artilleries and 30 infantry moved from Samara to Volgograd
                1 aaGun and 6 infantry moved from Novosibirsk to Kazakhstan
                1 infantry moved from Vologda to Urals

    Turn Complete - Russians

    Territory Summary for Russians :

    Kazakhstan : 1 aaGun and 6 infantry
        Urals : 1 infantry
        Volgograd : 4 aaGuns, 2 armour, 2 artilleries, 2 bombers, 1 factory_minor, 4 fighters, 34 infantry, 1 mech_infantry and 2 tactical_bombers
        113 Sea Zone : 1 submarine
        Turkey : 1 aaGun and 1 infantry
        97 Sea Zone : 1 submarine
        Northwest Persia : 1 flag
        Finland : 1 flag, 2 aaGuns, 1 artillery and 13 infantry

    Production/PUs Summary :

    Germans : 52 / 89
        Russians : 20 / 0
        Japanese : 25 / 37
        Americans : 71 / 95
        Chinese : 18 / 20
        British : 42 / 48
        UK_Pacific : 14 / 13
        Italians : 11 / 5
        ANZAC : 21 / 31
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 2 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Burma to India
                1 mech_infantry moved from Yunnan to Siam
                      Japanese take Siam from UK_Pacific
                1 artillery and 1 infantry moved from Burma to Shan State
                2 infantry moved from Burma to India
                4 armour moved from Yunnan to India
                1 artillery and 1 infantry moved from Burma to India
                1 artillery and 1 infantry moved from Burma to Shan State
                1 infantry moved from Burma to India
                1 mech_infantry moved from Kwangsi to Hunan
                2 infantry moved from Kwangtung to Kiangsi
                2 tactical_bombers moved from Kwangtung to Kiangsi
                2 tactical_bombers moved from Yunnan to Hunan
                2 mech_infantrys moved from Kwangsi to Szechwan
                1 armour moved from Yunnan to Szechwan
                2 tactical_bombers moved from Yunnan to Szechwan
                1 bomber moved from Yunnan to Szechwan
                1 infantry moved from Manchuria to Jehol
                1 bomber moved from Manchuria to Jehol
                9 artilleries and 8 infantry moved from Burma to Yunnan

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 1 artillery and 1 infantry
                    retreated to Hunan
                    Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Szechwan
                    Japanese attack with 1 armour, 1 bomber, 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 1 artillery and 2 infantry
                    Japanese win, taking Szechwan from Chinese with 1 armour, 1 bomber, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 1 artillery and 2 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kiangsi
                    Japanese attack with 2 infantry and 2 tactical_bombers
                    Chinese defend with 1 artillery and 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Jehol
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Jehol from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 2 artilleries and 2 infantry
                    ANZAC defend with 1 artillery and 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in India
                    Japanese attack with 4 armour, 2 artilleries and 5 infantry
                    British defend with 1 airfield, 1 harbour and 1 mech_infantry; UK_Pacific defend with 1 factory_major
                    Japanese captures 13PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 4 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Szechwan to Kwangtung
                2 tactical_bombers moved from Szechwan to Kwangtung
                2 tactical_bombers moved from Hunan to Kwangtung
                2 tactical_bombers moved from Kiangsi to Kwangtung
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 bomber moved from Jehol to Manchuria

    Place Units - Japanese
                1 artillery and 2 infantry placed in Manchuria
                2 artilleries and 1 infantry placed in Kwangtung
                2 destroyers placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
                EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,2,2,5,5,6,4
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
                Japanese collect 27 PUs (6 lost to blockades); end with 40 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans repair 3 damage on 3 factory_minors; Remaining resources: 83 PUs;
                Americans buy 1 aaGun, 1 bomber, 1 carrier, 1 harbour, 4 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                8 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
                1 bomber moved from Finland to Holland Belgium
                2 infantry moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Southern France
                2 fighters moved from 110 Sea Zone to Holland Belgium
                1 bomber moved from Eastern United States to Southern France
                1 fighter moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from 110 Sea Zone to Southern France

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 8 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 8 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 :  4/9 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Holland Belgium
                    Americans attack with 1 bomber, 3 fighters and 2 infantry
                    Germans defend with 2 infantry
                        Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Holland Belgium, round 2 :  1/6 hits
                        Germans roll dice for 2 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                        Americans roll dice for 1 bomber, 3 fighters and 1 infantry in Holland Belgium, round 3 :  2/5 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Southern France
                    Americans attack with 1 bomber, 2 fighters and 1 infantry
                    Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 1 bomber, 2 fighters and 1 infantry in Southern France, round 2 :  1/4 hits
                        Italians roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Southern France
                    Americans win, taking Southern France from Italians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Americans
                3 carriers, 1 cruiser and 4 transports moved from 110 Sea Zone to 104 Sea Zone
                2 fighters moved from Southern France to 104 Sea Zone
                3 fighters moved from Holland Belgium to 104 Sea Zone
                2 fighters moved from Finland to United Kingdom
                1 fighter moved from Finland to 104 Sea Zone
                1 bomber moved from Southern France to Normandy Bordeaux
                1 bomber moved from Holland Belgium to Normandy Bordeaux
                1 infantry moved from Sweden to Finland
                8 fighters and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
                4 submarines moved from 10 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to Midway
                1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 fighter moved from Celebes to Philippines
                1 submarine moved from 44 Sea Zone to 20 Sea Zone
                2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
                2 artilleries and 4 infantry moved from 104 Sea Zone to Spain
                3 infantry moved from Spain to Normandy Bordeaux

    Place Units - Americans
                1 carrier placed in 104 Sea Zone
                2 submarines placed in 10 Sea Zone
                1 harbour placed in Midway
                1 infantry placed in Normandy Bordeaux
                1 bomber and 1 tactical_bomber placed in Western United States
                1 aaGun and 1 infantry placed in Norway
                2 infantry placed in Spain

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,1
                Americans collect 76 PUs (1 lost to blockades); end with 76 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs

    Territory Summary for Americans :

    Queensland : 1 artillery and 2 infantry
        Philippines : 1 airfield, 1 fighter and 1 harbour
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 tactical_bomber
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield, 4 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
        26 Sea Zone : 1 transport
        25 Sea Zone : 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 11 fighters, 1 infantry, 1 mech_infantry, 18 submarines, 1 tactical_bomber and 2 transports
        20 Sea Zone : 1 submarine
        10 Sea Zone : 2 submarines
        54 Sea Zone : 1 transport
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Egypt : 2 fighters
        United Kingdom : 2 fighters
        Normandy Bordeaux : 1 flag, 2 aaGuns, 3 armour, 11 artilleries, 2 bombers, 1 factory_minor, 1 harbour, 13 infantry and 4 mech_infantrys
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Norway : 1 flag, 1 aaGun, 1 factory_minor and 1 infantry
        Holland Belgium : 1 flag, 1 infantry
        Portugal : 1 flag
        Chile : 1 flag
        104 Sea Zone : 4 carriers, 1 cruiser, 6 fighters and 7 transports
        93 Sea Zone : 1 submarine
        Argentina : 1 flag
        Brazil : 1 flag
        Venezuela : 1 flag
        Sweden : 1 flag
        Spain : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry
        Finland : 1 infantry

    Production/PUs Summary :

    Germans : 49 / 89
        Russians : 20 / 0
        Japanese : 33 / 45
        Americans : 77 / 101
        Chinese : 15 / 20
        British : 42 / 48
        UK_Pacific : 9 / 0
        Italians : 8 / 5
        ANZAC : 21 / 31
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shantung to Jehol
                1 artillery moved from Anhwe to Jehol
                1 infantry moved from Kiangsu to Kiangsi
                1 fighter moved from Anhwe to Kiangsi

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Jehol, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                    1 artillery owned by the Chinese retreated to Anhwe
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsi
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kiangsi to Anhwe
                1 artillery and 1 infantry moved from Hunan to Anhwe
                1 artillery moved from Hopei to Suiyuyan
                1 infantry moved from Kweichow to Anhwe

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                5 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 18 PUs total

    Territory Summary for Chinese :

    Kiangsi : 1 infantry
        Suiyuyan : 1 artillery and 1 infantry
        Anhwe : 8 artilleries, 1 fighter and 20 infantry

    Production/PUs Summary :

    Germans : 49 / 89
        Russians : 20 / 0
        Japanese : 32 / 45
        Americans : 77 / 101
        Chinese : 16 / 18
        British : 42 / 48
        UK_Pacific : 9 / 0
        Italians : 8 / 5
        ANZAC : 21 / 31
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 1 armour, 1 artillery, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Volgograd to Bulgaria
                1 infantry moved from Albania to Bulgaria
                1 mech_infantry moved from Egypt to Tobruk
                      British take Tobruk from Italians

    Combat - British
                Battle in Bulgaria
                    British attack with 1 bomber and 1 infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 bomber and 1 infantry in Bulgaria, round 2 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Bulgaria, round 2 :  0/1 hits
                        British roll dice for 1 bomber and 1 infantry in Bulgaria, round 3 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Bulgaria, round 3 :  1/1 hits
                        1 infantry owned by the British lost in Bulgaria
                    retreated to Bulgaria
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry

    Non Combat Move - British
                3 armour and 2 mech_infantrys moved from Afghanistan to Turkmenistan
                3 armour moved from Turkey to Volgograd
                1 artillery moved from Iraq to Turkey
                1 infantry moved from Volgograd to Caucasus
                1 bomber moved from Bulgaria to Volgograd
                1 artillery and 1 infantry moved from Persia to Iraq
                1 armour moved from Egypt to Iraq
                1 mech_infantry moved from Persia to Iraq
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                3 infantry and 3 mech_infantrys moved from United Kingdom to 110 Sea Zone
                1 carrier, 2 cruisers, 1 fighter, 3 infantry, 3 mech_infantrys and 3 transports moved from 110 Sea Zone to 104 Sea Zone
                3 infantry and 3 mech_infantrys moved from 104 Sea Zone to Spain

    Place Units - British
                4 infantry and 2 mech_infantrys placed in United Kingdom
                1 artillery and 2 infantry placed in Persia
                1 armour and 2 mech_infantrys placed in Egypt
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 42 PUs; end with 42 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Anhwe : 3 aaGuns, 1 armour and 4 mech_infantrys
        Malaya : 1 harbour and 1 infantry
        39 Sea Zone : 1 submarine
        Belgian Congo : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 2 mech_infantrys
        Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        United Kingdom : 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
        Normandy Bordeaux : 4 aaGuns, 3 artilleries, 15 infantry and 3 mech_infantrys
        Tobruk : 1 flag, 1 mech_infantry
        Albania : 1 flag
        Ethiopia : 1 flag
        Volgograd : 3 armour, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
        Turkmenistan : 3 armour and 2 mech_infantrys
        Caucasus : 1 infantry
        Afghanistan : 1 flag, 1 infantry
        80 Sea Zone : 1 flag
        Turkey : 1 flag, 1 artillery, 5 infantry and 1 mech_infantry
        Mozambique : 1 flag
        104 Sea Zone : 1 carrier, 2 cruisers, 1 fighter and 3 transports
        Saudi Arabia : 1 flag
        Angola : 1 flag
        Greece : 1 flag
        97 Sea Zone : 4 submarines
        Iraq : 1 flag, 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys
        Eastern Persia : 1 flag
        Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Spain : 1 aaGun, 3 infantry and 3 mech_infantrys
        98 Sea Zone : 1 cruiser and 2 destroyers

    Production/PUs Summary :

    Germans : 49 / 89
        Russians : 20 / 0
        Japanese : 32 / 45
        Americans : 77 / 101
        Chinese : 16 / 18
        British : 42 / 47
        UK_Pacific : 9 / 0
        Italians : 8 / 5
        ANZAC : 21 / 31
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 5 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to Southern France
                1 infantry moved from Northern Italy to Southern France
                1 infantry moved from Northern Italy to Southern France
                1 infantry moved from Yugoslavia to Albania
                      Italians take Albania from British

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 fighter and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Southern France to Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,4,5,3,6,5,3,1
                Italians collect 1 PU (11 lost to blockades); end with 6 PUs total

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                1 transport moved from 37 Sea Zone to 43 Sea Zone
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Shan State
                2 fighters moved from 37 Sea Zone to Shan State
                1 fighter moved from Borneo to Shan State
                1 battleship moved from 54 Sea Zone to 37 Sea Zone

  • '15

    any kamikazes in Philippines?

  • '21 '20 '19 '18 '17 '16

    no

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                1 transport moved from 37 Sea Zone to 43 Sea Zone
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Shan State
                2 fighters moved from 37 Sea Zone to Shan State
                1 fighter moved from Borneo to Shan State
                1 battleship moved from 54 Sea Zone to 37 Sea Zone

    Combat - ANZAC
                Battle in Shan State
                    ANZAC attack with 3 fighters and 2 infantry
                    Japanese defend with 2 artilleries and 1 infantry
                        ANZAC roll dice for 1 battleship and 1 cruiser in Shan State, round 2 :  1/2 hits
                        ANZAC roll dice for 3 fighters and 2 infantry in Shan State, round 2 :  1/5 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in Shan State, round 2 :  1/3 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
                        ANZAC roll dice for 3 fighters and 1 infantry in Shan State, round 3 :  1/4 hits
                        Japanese roll dice for 1 artillery in Shan State, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Shan State
                    ANZAC win, taking Shan State from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 2 artilleries and 1 infantry
                Battle in 35 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 35 Sea Zone
                    ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                2 fighters moved from Shan State to 37 Sea Zone
                1 fighter moved from Shan State to Sumatra
                1 submarine moved from 37 Sea Zone to 36 Sea Zone

    Place Units - ANZAC
                1 carrier, 1 destroyer and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 22 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs

    Territory Summary for ANZAC :

    Shan State : 1 flag, 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Philippines : 1 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 fighter
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
        36 Sea Zone : 1 submarine
        35 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        54 Sea Zone : 1 carrier, 1 destroyer and 2 transports
        62 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 49 / 89
        Russians : 20 / 0
        Japanese : 31 / 45
        Americans : 74 / 101
        Chinese : 16 / 18
        British : 41 / 47
        UK_Pacific : 9 / 0
        Italians : 12 / 6
        ANZAC : 22 / 32
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from United Kingdom to Spain

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        Libya : 1 flag
        Spain : 1 fighter and 1 infantry

    Production/PUs Summary :

    Germans : 49 / 89
        Russians : 20 / 0
        Japanese : 31 / 45
        Americans : 74 / 101
        Chinese : 16 / 18
        British : 41 / 47
        UK_Pacific : 9 / 0
        Italians : 12 / 6
        ANZAC : 22 / 32
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 4x factory_minor, 2x factory_major, 1x factory_major; Remaining resources: 82 PUs;
                Germans buy 2 armour, 10 artilleries, 1 factory_minor and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Rostov to Caucasus
                1 mech_infantry moved from Bulgaria to Greece
                      Germans take Greece from British
                2 infantry moved from Western Germany to Holland Belgium
                3 fighters moved from Western Germany to Holland Belgium
                3 tactical_bombers moved from Germany to Holland Belgium
                1 infantry moved from Russia to Vologda
                      Germans take Vologda from Russians
                2 bombers moved from Yugoslavia to Caucasus

    Combat - Germans
                Germans creates battle in territory 113 Sea Zone
                Battle in Holland Belgium
                    Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
                    Americans defend with 1 infantry
                    Germans win, taking Holland Belgium from Americans with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Caucasus
                    Germans attack with 2 bombers and 2 infantry
                    British defend with 1 infantry
                    Germans win, taking Caucasus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Caucasus to Yugoslavia
                5 artilleries and 14 infantry moved from Rostov to Ukraine
                2 aaGuns moved from Rostov to Ukraine
                13 armour and 10 mech_infantrys moved from Rostov to Belarus
                3 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany
                2 mech_infantrys moved from Germany to Yugoslavia
                1 armour and 6 mech_infantrys moved from Germany to Baltic States
                8 infantry moved from Western Germany to Germany
                2 artilleries moved from Western Germany to Germany
                1 fighter and 1 tactical_bomber moved from Western Germany to Germany
                1 fighter moved from Germany to Western Germany

    Place Units - Germans
                3 artilleries placed in Ukraine
                3 artilleries placed in Novgorod
                1 factory_minor placed in Yugoslavia
                2 armour and 4 infantry placed in Germany
                4 artilleries and 2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,4,1,5,2,6,5,3
                Germans collect 53 PUs (4 lost to blockades); end with 53 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 4x factory_minor, 2x factory_major, 1x factory_major; Remaining resources: 82 PUs;
                Germans buy 2 armour, 10 artilleries, 1 factory_minor and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Rostov to Caucasus
                1 mech_infantry moved from Bulgaria to Greece
                      Germans take Greece from British
                2 infantry moved from Western Germany to Holland Belgium
                3 fighters moved from Western Germany to Holland Belgium
                3 tactical_bombers moved from Germany to Holland Belgium
                1 infantry moved from Russia to Vologda
                      Germans take Vologda from Russians
                2 bombers moved from Yugoslavia to Caucasus

    Combat - Germans
                Germans creates battle in territory 113 Sea Zone
                Battle in Holland Belgium
                    Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
                    Americans defend with 1 infantry
                    Germans win, taking Holland Belgium from Americans with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Caucasus
                    Germans attack with 2 bombers and 2 infantry
                    British defend with 1 infantry
                    Germans win, taking Caucasus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Caucasus to Yugoslavia
                5 artilleries and 14 infantry moved from Rostov to Ukraine
                2 aaGuns moved from Rostov to Ukraine
                13 armour and 10 mech_infantrys moved from Rostov to Belarus
                3 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany
                2 mech_infantrys moved from Germany to Yugoslavia
                1 armour and 6 mech_infantrys moved from Germany to Baltic States
                8 infantry moved from Western Germany to Germany
                2 artilleries moved from Western Germany to Germany
                1 fighter and 1 tactical_bomber moved from Western Germany to Germany
                1 fighter moved from Germany to Western Germany

    Place Units - Germans
                3 artilleries placed in Ukraine
                3 artilleries placed in Novgorod
                1 factory_minor placed in Yugoslavia
                2 armour and 4 infantry placed in Germany
                4 artilleries and 2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,4,1,5,2,6,5,3
                Germans collect 53 PUs (4 lost to blockades); end with 53 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - Russians
                1 infantry moved from Urals to Vologda
                1 bomber and 1 fighter moved from Volgograd to Vologda
                1 bomber, 3 fighters and 2 tactical_bombers moved from Volgograd to Szechwan

    Combat - Russians
                Russians creates battle in territory 113 Sea Zone
                Battle in Szechwan
                    Russians attack with 1 bomber, 3 fighters and 2 tactical_bombers
                    Japanese defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in Szechwan, round 2 :  4/6 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 :  0/2 hits
                        1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Szechwan
                    Russians win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                Battle in Vologda
                    Russians attack with 1 bomber, 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 bomber, 1 fighter and 1 infantry in Vologda, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 bomber and 1 fighter moved from Vologda to Volgograd
                1 bomber moved from Szechwan to Volgograd
                3 fighters and 2 tactical_bombers moved from Szechwan to Sikang
                1 aaGun and 2 infantry moved from Kazakhstan to Sikang
                1 infantry moved from Kazakhstan to Novosibirsk
                1 infantry moved from Kazakhstan to Novosibirsk
                2 infantry moved from Kazakhstan to Volgograd

    Turn Complete - Russians

    Territory Summary for Russians :

    Sikang : 1 aaGun, 3 fighters, 2 infantry and 2 tactical_bombers
        Novosibirsk : 2 infantry
        Vologda : 1 infantry
        Volgograd : 4 aaGuns, 2 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 36 infantry and 1 mech_infantry
        113 Sea Zone : 1 submarine
        Turkey : 1 aaGun and 1 infantry
        97 Sea Zone : 1 submarine
        Northwest Persia : 1 flag
        Finland : 1 flag, 2 aaGuns, 1 artillery and 13 infantry

    Production/PUs Summary :

    Germans : 56 / 68
        Russians : 18 / 0
        Japanese : 31 / 45
        Americans : 71 / 101
        Chinese : 16 / 18
        British : 39 / 47
        UK_Pacific : 9 / 0
        Italians : 12 / 6
        ANZAC : 22 / 32
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 5 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from India to West India
                      Japanese take West India from UK_Pacific
                1 infantry moved from Yunnan to Shan State
                1 infantry moved from Yunnan to Shan State
                1 mech_infantry moved from Siam to Shan State
                1 armour moved from Yunnan to Shan State
                1 infantry moved from Yunnan to Kweichow
                      Japanese take Kweichow from Chinese
                2 artilleries moved from India to Burma
                4 armour moved from India to Yunnan
                1 infantry moved from Yunnan to Hunan
                      Japanese take Hunan from Chinese
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                6 tactical_bombers moved from Kwangtung to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 infantry moved from Jehol to Shantung
                      Japanese take Shantung from Chinese
                1 armour and 1 mech_infantry moved from Manchuria to Siberia
                      Japanese take Amur from Russians
                      Japanese take Siberia from Russians
                1 infantry moved from Kwangtung to Kiangsi
                1 bomber moved from Kwangtung to Kiangsi
                1 bomber moved from Manchuria to Kiangsi
                3 mech_infantrys moved from Kwangtung to Yunnan

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer and 6 tactical_bombers
                    ANZAC defend with 1 destroyer and 1 submarine
                    Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 6 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                Battle in Kiangsi
                    Japanese attack with 2 bombers and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Shan State from ANZAC with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 bombers moved from Kiangsi to Manchuria
                6 tactical_bombers moved from 35 Sea Zone to Kwangtung

    Place Units - Japanese
                3 infantry placed in Manchuria
                2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
                2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,6,4,2,5,5
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5
                Japanese collect 37 PUs (4 lost to blockades); end with 38 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs

  • '15

    not sure if it changes your move but wanted to point out that I put a naval base at Midway, let me know if I should go ahead or if you want to edit.

  • '21 '20 '19 '18 '17 '16

    ouch, totaly didnt see that… K well i need some time to look at that

  • '15

    ok

  • '21 '20 '19 '18 '17 '16

    If possible, i would like to redo my buy and the attack on sz35

  • '15

    just edit it, you can use the same attack rolls……rgp44

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