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15L G40 Giallo(axis) vs rgp44(allies+19)

  • 15

    any kamikazes in Philippines?

  • 21 20 19 18 17 16

    no

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                1 transport moved from 37 Sea Zone to 43 Sea Zone
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Shan State
                2 fighters moved from 37 Sea Zone to Shan State
                1 fighter moved from Borneo to Shan State
                1 battleship moved from 54 Sea Zone to 37 Sea Zone

    Combat - ANZAC
                Battle in Shan State
                    ANZAC attack with 3 fighters and 2 infantry
                    Japanese defend with 2 artilleries and 1 infantry
                        ANZAC roll dice for 1 battleship and 1 cruiser in Shan State, round 2 :  1/2 hits
                        ANZAC roll dice for 3 fighters and 2 infantry in Shan State, round 2 :  1/5 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in Shan State, round 2 :  1/3 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
                        ANZAC roll dice for 3 fighters and 1 infantry in Shan State, round 3 :  1/4 hits
                        Japanese roll dice for 1 artillery in Shan State, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Shan State
                    ANZAC win, taking Shan State from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 2 artilleries and 1 infantry
                Battle in 35 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 35 Sea Zone
                    ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                2 fighters moved from Shan State to 37 Sea Zone
                1 fighter moved from Shan State to Sumatra
                1 submarine moved from 37 Sea Zone to 36 Sea Zone

    Place Units - ANZAC
                1 carrier, 1 destroyer and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 22 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs

    Territory Summary for ANZAC :

    Shan State : 1 flag, 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Philippines : 1 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 fighter
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
        36 Sea Zone : 1 submarine
        35 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        54 Sea Zone : 1 carrier, 1 destroyer and 2 transports
        62 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 49 / 89
        Russians : 20 / 0
        Japanese : 31 / 45
        Americans : 74 / 101
        Chinese : 16 / 18
        British : 41 / 47
        UK_Pacific : 9 / 0
        Italians : 12 / 6
        ANZAC : 22 / 32
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from United Kingdom to Spain

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        Libya : 1 flag
        Spain : 1 fighter and 1 infantry

    Production/PUs Summary :

    Germans : 49 / 89
        Russians : 20 / 0
        Japanese : 31 / 45
        Americans : 74 / 101
        Chinese : 16 / 18
        British : 41 / 47
        UK_Pacific : 9 / 0
        Italians : 12 / 6
        ANZAC : 22 / 32
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 4x factory_minor, 2x factory_major, 1x factory_major; Remaining resources: 82 PUs;
                Germans buy 2 armour, 10 artilleries, 1 factory_minor and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Rostov to Caucasus
                1 mech_infantry moved from Bulgaria to Greece
                      Germans take Greece from British
                2 infantry moved from Western Germany to Holland Belgium
                3 fighters moved from Western Germany to Holland Belgium
                3 tactical_bombers moved from Germany to Holland Belgium
                1 infantry moved from Russia to Vologda
                      Germans take Vologda from Russians
                2 bombers moved from Yugoslavia to Caucasus

    Combat - Germans
                Germans creates battle in territory 113 Sea Zone
                Battle in Holland Belgium
                    Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
                    Americans defend with 1 infantry
                    Germans win, taking Holland Belgium from Americans with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Caucasus
                    Germans attack with 2 bombers and 2 infantry
                    British defend with 1 infantry
                    Germans win, taking Caucasus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Caucasus to Yugoslavia
                5 artilleries and 14 infantry moved from Rostov to Ukraine
                2 aaGuns moved from Rostov to Ukraine
                13 armour and 10 mech_infantrys moved from Rostov to Belarus
                3 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany
                2 mech_infantrys moved from Germany to Yugoslavia
                1 armour and 6 mech_infantrys moved from Germany to Baltic States
                8 infantry moved from Western Germany to Germany
                2 artilleries moved from Western Germany to Germany
                1 fighter and 1 tactical_bomber moved from Western Germany to Germany
                1 fighter moved from Germany to Western Germany

    Place Units - Germans
                3 artilleries placed in Ukraine
                3 artilleries placed in Novgorod
                1 factory_minor placed in Yugoslavia
                2 armour and 4 infantry placed in Germany
                4 artilleries and 2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,4,1,5,2,6,5,3
                Germans collect 53 PUs (4 lost to blockades); end with 53 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 4x factory_minor, 2x factory_major, 1x factory_major; Remaining resources: 82 PUs;
                Germans buy 2 armour, 10 artilleries, 1 factory_minor and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Rostov to Caucasus
                1 mech_infantry moved from Bulgaria to Greece
                      Germans take Greece from British
                2 infantry moved from Western Germany to Holland Belgium
                3 fighters moved from Western Germany to Holland Belgium
                3 tactical_bombers moved from Germany to Holland Belgium
                1 infantry moved from Russia to Vologda
                      Germans take Vologda from Russians
                2 bombers moved from Yugoslavia to Caucasus

    Combat - Germans
                Germans creates battle in territory 113 Sea Zone
                Battle in Holland Belgium
                    Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
                    Americans defend with 1 infantry
                    Germans win, taking Holland Belgium from Americans with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Caucasus
                    Germans attack with 2 bombers and 2 infantry
                    British defend with 1 infantry
                    Germans win, taking Caucasus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Caucasus to Yugoslavia
                5 artilleries and 14 infantry moved from Rostov to Ukraine
                2 aaGuns moved from Rostov to Ukraine
                13 armour and 10 mech_infantrys moved from Rostov to Belarus
                3 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany
                2 mech_infantrys moved from Germany to Yugoslavia
                1 armour and 6 mech_infantrys moved from Germany to Baltic States
                8 infantry moved from Western Germany to Germany
                2 artilleries moved from Western Germany to Germany
                1 fighter and 1 tactical_bomber moved from Western Germany to Germany
                1 fighter moved from Germany to Western Germany

    Place Units - Germans
                3 artilleries placed in Ukraine
                3 artilleries placed in Novgorod
                1 factory_minor placed in Yugoslavia
                2 armour and 4 infantry placed in Germany
                4 artilleries and 2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,4,1,5,2,6,5,3
                Germans collect 53 PUs (4 lost to blockades); end with 53 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - Russians
                1 infantry moved from Urals to Vologda
                1 bomber and 1 fighter moved from Volgograd to Vologda
                1 bomber, 3 fighters and 2 tactical_bombers moved from Volgograd to Szechwan

    Combat - Russians
                Russians creates battle in territory 113 Sea Zone
                Battle in Szechwan
                    Russians attack with 1 bomber, 3 fighters and 2 tactical_bombers
                    Japanese defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in Szechwan, round 2 :  4/6 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 :  0/2 hits
                        1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Szechwan
                    Russians win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                Battle in Vologda
                    Russians attack with 1 bomber, 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 bomber, 1 fighter and 1 infantry in Vologda, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 bomber and 1 fighter moved from Vologda to Volgograd
                1 bomber moved from Szechwan to Volgograd
                3 fighters and 2 tactical_bombers moved from Szechwan to Sikang
                1 aaGun and 2 infantry moved from Kazakhstan to Sikang
                1 infantry moved from Kazakhstan to Novosibirsk
                1 infantry moved from Kazakhstan to Novosibirsk
                2 infantry moved from Kazakhstan to Volgograd

    Turn Complete - Russians

    Territory Summary for Russians :

    Sikang : 1 aaGun, 3 fighters, 2 infantry and 2 tactical_bombers
        Novosibirsk : 2 infantry
        Vologda : 1 infantry
        Volgograd : 4 aaGuns, 2 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 36 infantry and 1 mech_infantry
        113 Sea Zone : 1 submarine
        Turkey : 1 aaGun and 1 infantry
        97 Sea Zone : 1 submarine
        Northwest Persia : 1 flag
        Finland : 1 flag, 2 aaGuns, 1 artillery and 13 infantry

    Production/PUs Summary :

    Germans : 56 / 68
        Russians : 18 / 0
        Japanese : 31 / 45
        Americans : 71 / 101
        Chinese : 16 / 18
        British : 39 / 47
        UK_Pacific : 9 / 0
        Italians : 12 / 6
        ANZAC : 22 / 32
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 5 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from India to West India
                      Japanese take West India from UK_Pacific
                1 infantry moved from Yunnan to Shan State
                1 infantry moved from Yunnan to Shan State
                1 mech_infantry moved from Siam to Shan State
                1 armour moved from Yunnan to Shan State
                1 infantry moved from Yunnan to Kweichow
                      Japanese take Kweichow from Chinese
                2 artilleries moved from India to Burma
                4 armour moved from India to Yunnan
                1 infantry moved from Yunnan to Hunan
                      Japanese take Hunan from Chinese
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                6 tactical_bombers moved from Kwangtung to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 infantry moved from Jehol to Shantung
                      Japanese take Shantung from Chinese
                1 armour and 1 mech_infantry moved from Manchuria to Siberia
                      Japanese take Amur from Russians
                      Japanese take Siberia from Russians
                1 infantry moved from Kwangtung to Kiangsi
                1 bomber moved from Kwangtung to Kiangsi
                1 bomber moved from Manchuria to Kiangsi
                3 mech_infantrys moved from Kwangtung to Yunnan

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer and 6 tactical_bombers
                    ANZAC defend with 1 destroyer and 1 submarine
                    Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 6 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                Battle in Kiangsi
                    Japanese attack with 2 bombers and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Shan State from ANZAC with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 bombers moved from Kiangsi to Manchuria
                6 tactical_bombers moved from 35 Sea Zone to Kwangtung

    Place Units - Japanese
                3 infantry placed in Manchuria
                2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
                2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,6,4,2,5,5
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5
                Japanese collect 37 PUs (4 lost to blockades); end with 38 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs

  • 15

    not sure if it changes your move but wanted to point out that I put a naval base at Midway, let me know if I should go ahead or if you want to edit.

  • 21 20 19 18 17 16

    ouch, totaly didnt see that… K well i need some time to look at that

  • 15

    ok

  • 21 20 19 18 17 16

    If possible, i would like to redo my buy and the attack on sz35

  • 15

    just edit it, you can use the same attack rolls……rgp44

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 5 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from India to West India
                      Japanese take West India from UK_Pacific
                1 infantry moved from Yunnan to Shan State
                1 infantry moved from Yunnan to Shan State
                1 mech_infantry moved from Siam to Shan State
                1 armour moved from Yunnan to Shan State
                1 infantry moved from Yunnan to Kweichow
                      Japanese take Kweichow from Chinese
                2 artilleries moved from India to Burma
                4 armour moved from India to Yunnan
                1 infantry moved from Yunnan to Hunan
                      Japanese take Hunan from Chinese
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                6 tactical_bombers moved from Kwangtung to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 infantry moved from Jehol to Shantung
                      Japanese take Shantung from Chinese
                1 armour and 1 mech_infantry moved from Manchuria to Siberia
                      Japanese take Amur from Russians
                      Japanese take Siberia from Russians
                1 infantry moved from Kwangtung to Kiangsi
                1 bomber moved from Kwangtung to Kiangsi
                1 bomber moved from Manchuria to Kiangsi
                3 mech_infantrys moved from Kwangtung to Yunnan

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer and 6 tactical_bombers
                    ANZAC defend with 1 destroyer and 1 submarine
                    Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 6 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                Battle in Kiangsi
                    Japanese attack with 2 bombers and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Shan State from ANZAC with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 bombers moved from Kiangsi to Manchuria
                6 tactical_bombers moved from 35 Sea Zone to Kwangtung

    Place Units - Japanese
                3 infantry placed in Manchuria
                2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
                2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,6,4,2,5,5
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5
                Japanese collect 37 PUs (4 lost to blockades); end with 38 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
                EDIT: Adding units owned by ANZAC to 35 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer, 1 submarine and 1 transport
                EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to Korea: 1 airfield
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier
                EDIT: Removing units owned by Japanese from Japan: 2 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Kwangtung: 1 artillery
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kwangtung: 5 tactical_bombers
                EDIT: Adding units owned by Japanese to Korea: 3 tactical_bombers
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 tactical_bombers
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Korea: 3 tactical_bombers
                EDIT: Adding units owned by Japanese to Korea: 3 fighters
                EDIT: Removing units owned by Japanese from Japan: 3 fighters
                EDIT: Adding units owned by Japanese to Japan: 3 tactical_bombers
                EDIT: Removing units owned by Japanese from Manchuria: 2 infantry
                EDIT: Adding units owned by Japanese to Korea: 2 infantry
                EDIT: Removing units owned by Japanese from Manchuria: 1 infantry
                EDIT: Adding units owned by Japanese to Korea: 1 infantry
                EDIT: Turning off Edit Mode

  • 21 20 19 18 17 16

    thanks!

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans repair 0 damage on 1 factory_minor; Remaining resources: 99 PUs;
                Americans buy 5 artilleries, 2 carriers, 2 fighters and 9 infantry; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                2 artilleries and 6 infantry moved from Spain to Southern France
                4 fighters moved from 104 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                2 infantry moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from 104 Sea Zone to Southern France
                3 infantry moved from Normandy Bordeaux to Southern France

    Combat - Americans
                Americans creates battle in territory 20 Sea Zone
                Battle in Holland Belgium
                    Americans attack with 6 fighters and 2 infantry
                    Germans defend with 2 infantry
                        Americans roll dice for 6 fighters and 2 infantry in Holland Belgium, round 2 :  5/8 hits
                        Germans roll dice for 2 infantry in Holland Belgium, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Holland Belgium
                    Americans win, taking 20 Sea Zone from Japanese, taking Holland Belgium from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Southern France
                    Americans attack with 2 artilleries, 2 fighters and 9 infantry
                    Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 2 artilleries, 2 fighters and 9 infantry in Southern France, round 2 :  4/13 hits
                        Italians roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Southern France
                    Americans win, taking Southern France from Italians with 2 artilleries, 2 fighters and 9 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Americans
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 bomber moved from Normandy Bordeaux to Egypt
                1 bomber moved from Normandy Bordeaux to United Kingdom
                2 fighters moved from Southern France to 104 Sea Zone
                1 aaGun, 3 armour, 11 artilleries, 8 infantry and 4 mech_infantrys moved from Normandy Bordeaux to Southern France
                4 transports moved from 104 Sea Zone to 101 Sea Zone
                1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 11 fighters, 2 infantry, 2 mech_infantrys, 18 submarines, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 26 Sea Zone
                2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
                1 tactical_bomber moved from Midway to Hawaiian Islands
                4 fighters moved from Midway to Hawaiian Islands
                1 tactical_bomber moved from Western United States to Hawaiian Islands
                1 bomber moved from Western United States to United Kingdom
                3 fighters moved from Holland Belgium to 104 Sea Zone
                3 fighters moved from Holland Belgium to United Kingdom

    Place Units - Americans
                2 infantry placed in Normandy Bordeaux
                2 artilleries and 1 infantry placed in Spain
                2 artilleries and 4 infantry placed in Eastern United States
                1 infantry placed in Norway
                1 fighter placed in Norway
                1 artillery, 1 fighter and 1 infantry placed in Western United States
                2 carriers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 77 PUs; end with 77 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs

    Territory Summary for Americans :

    Queensland : 1 artillery and 2 infantry
        Philippines : 1 airfield, 1 fighter and 1 harbour
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
        Hawaiian Islands : 2 aaGuns, 1 airfield, 4 fighters, 1 harbour, 4 infantry, 2 mech_infantrys and 2 tactical_bombers
        Midway : 1 airfield and 1 harbour
        26 Sea Zone : 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 11 fighters, 20 submarines, 1 tactical_bomber and 2 transports
        20 Sea Zone : 1 flag, 1 submarine
        10 Sea Zone : 2 carriers and 1 transport
        54 Sea Zone : 1 transport
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
        Egypt : 1 bomber and 2 fighters
        United Kingdom : 2 bombers and 3 fighters
        Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
        Southern France : 1 flag, 1 aaGun, 3 armour, 13 artilleries, 1 factory_minor, 1 harbour, 17 infantry and 4 mech_infantrys
        Norway : 1 flag, 1 aaGun, 1 factory_minor, 1 fighter and 2 infantry
        Holland Belgium : 1 flag, 2 infantry
        Portugal : 1 flag
        Chile : 1 flag
        104 Sea Zone : 4 carriers, 1 cruiser, 5 fighters and 3 transports
        Argentina : 1 flag
        97 Sea Zone : 1 submarine
        101 Sea Zone : 4 transports
        Brazil : 1 flag
        Venezuela : 1 flag
        Sweden : 1 flag
        Spain : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
        Finland : 1 infantry

    Production/PUs Summary :

    Germans : 53 / 68
        Russians : 16 / 0
        Japanese : 41 / 43
        Americans : 77 / 102
        Chinese : 11 / 18
        British : 39 / 47
        UK_Pacific : 7 / 0
        Italians : 9 / 6
        ANZAC : 21 / 32
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 3 infantry moved from Anhwe to Shantung
                2 infantry moved from Anhwe to Hunan
                1 fighter moved from Anhwe to Hunan
                6 artilleries and 6 infantry moved from Anhwe to Kweichow
                3 infantry moved from Anhwe to Kweichow
                1 artillery and 1 infantry moved from Anhwe to Kiangsi

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 6 artilleries and 9 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 6 artilleries and 9 infantry in Kweichow, round 2 :  4/15 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 6 artilleries and 9 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hunan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shantung
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 3 infantry in Shantung, round 2 :  3/4 hits
                        Japanese roll dice for 1 infantry in Shantung, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shantung
                    Chinese win, taking Shantung from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kiangsi
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 artillery and 1 infantry moved from Suiyuyan to Hopei
                1 fighter moved from Hunan to Hopei
                3 infantry moved from Anhwe to Kweichow

    Place Units - Chinese
                6 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 16 PUs total

    Territory Summary for Chinese :

    Shantung : 1 artillery and 3 infantry
        Kiangsi : 1 artillery and 1 infantry
        Kweichow : 6 artilleries and 18 infantry
        Hunan : 1 infantry
        Hopei : 1 artillery, 1 fighter and 1 infantry
        Anhwe : 2 infantry

    Production/PUs Summary :

    Germans : 53 / 68
        Russians : 16 / 0
        Japanese : 36 / 43
        Americans : 77 / 102
        Chinese : 16 / 16
        British : 39 / 47
        UK_Pacific : 7 / 0
        Italians : 9 / 6
        ANZAC : 21 / 32
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 1 fighter, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 armour moved from Volgograd to Tambov
                      British take Tambov from Germans
                1 armour moved from Tambov to Volgograd
                1 armour moved from Volgograd to Rostov
                      British take Rostov from Germans
                1 armour moved from Rostov to Volgograd
                2 infantry moved from Turkey to Caucasus
                2 infantry moved from Turkey to Greece
                1 bomber moved from Volgograd to Greece
                1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
                2 mech_infantrys moved from Iraq to Caucasus
                1 mech_infantry moved from Iraq to Caucasus
                1 infantry moved from Afghanistan to West India
                2 armour and 2 mech_infantrys moved from Turkmenistan to West India
                1 armour moved from Turkmenistan to West India
                3 mech_infantrys moved from Normandy Bordeaux to Northern Italy
                2 mech_infantrys moved from Spain to Northern Italy
                1 fighter moved from Egypt to Northern Italy
                2 fighters and 1 tactical_bomber moved from United Kingdom to Northern Italy
                1 armour moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese
                1 armour moved from Jehol to Shantung

    Combat - British
                Battle in Greece
                    British attack with 1 bomber and 2 infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 bomber and 2 infantry in Greece, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Greece, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Greece
                        British roll dice for 1 bomber and 1 infantry in Greece, round 3 :  2/2 hits
                        Germans roll dice for 1 mech_infantry in Greece, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Greece
                    British win, taking Greece from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Northern Italy
                    British attack with 3 fighters, 5 mech_infantrys and 1 tactical_bomber
                    Italians defend with 1 aaGun, 1 artillery, 1 factory_minor and 4 infantry
                        AA fire in Northern Italy :  0/3 hits
                        British roll dice for 3 fighters, 5 mech_infantrys and 1 tactical_bomber in Northern Italy, round 2 :  3/9 hits
                        Italians roll dice for 1 aaGun, 1 artillery and 4 infantry in Northern Italy, round 2 :  2/5 hits
                        2 mech_infantrys owned by the British, 1 aaGun owned by the Italians and 2 infantry owned by the Italians lost in Northern Italy
                        British roll dice for 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Northern Italy, round 3 :  3/7 hits
                        Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 3 :  0/3 hits
                        1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Northern Italy
                    British win, taking Northern Italy from Italians with 3 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for British: 2 mech_infantrys
                    Casualties for Italians: 1 aaGun, 1 artillery and 4 infantry
                Battle in West India
                    British attack with 3 armour, 1 infantry and 2 mech_infantrys
                    Japanese defend with 1 infantry
                        British roll dice for 3 armour, 1 infantry and 2 mech_infantrys in West India, round 2 :  1/6 hits
                        Japanese roll dice for 1 infantry in West India, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
                    British win, taking West India from Japanese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Caucasus
                    British attack with 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 infantry
                        British roll dice for 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 :  2/7 hits
                        Germans roll dice for 2 infantry in Caucasus, round 2 :  1/2 hits
                        2 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                    British win, taking Caucasus from Germans with 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                3 fighters and 1 tactical_bomber moved from Northern Italy to Southern France
                4 aaGuns, 3 artilleries and 15 infantry moved from Normandy Bordeaux to Southern France
                1 mech_infantry moved from Spain to Southern France
                3 infantry moved from Spain to Southern France
                1 fighter moved from United Kingdom to 104 Sea Zone
                3 transports moved from 104 Sea Zone to 110 Sea Zone
                4 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
                4 infantry, 2 mech_infantrys and 3 transports moved from 110 Sea Zone to 104 Sea Zone
                4 infantry and 2 mech_infantrys moved from 104 Sea Zone to Spain
                1 artillery and 1 infantry moved from Iraq to Turkey
                1 armour moved from Iraq to Turkey
                2 mech_infantrys moved from Egypt to Iraq
                1 mech_infantry moved from Tobruk to Egypt
                1 mech_infantry moved from Belgian Congo to Egypt
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
                1 artillery and 1 infantry moved from Persia to Eastern Persia
                1 infantry moved from Persia to Iraq
                2 aaGuns moved from Anhwe to Kweichow
                1 aaGun moved from Anhwe to Shantung
                2 mech_infantrys moved from Anhwe to Kweichow
                2 mech_infantrys moved from Anhwe to Kweichow
                1 bomber moved from Greece to Volgograd

    Place Units - British
                3 infantry and 3 mech_infantrys placed in United Kingdom
                1 fighter and 1 mech_infantry placed in Egypt
                3 mech_infantrys placed in Persia

    Turn Complete - British
                British collect 50 PUs; end with 50 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 55 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Shantung : 1 aaGun and 1 armour
        Kweichow : 2 aaGuns and 4 mech_infantrys
        Malaya : 1 harbour and 1 infantry
        39 Sea Zone : 1 submarine
        West India : 3 armour and 2 mech_infantrys
        Belgian Congo : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 3 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 3 mech_infantrys
        Southern France : 4 aaGuns, 3 artilleries, 3 fighters, 18 infantry, 1 mech_infantry and 1 tactical_bomber
        Tobruk : 1 flag
        Northern Italy : 1 flag, 1 factory_minor and 3 mech_infantrys
        Ethiopia : 1 flag
        Rostov : 1 flag
        Tambov : 1 flag
        Volgograd : 3 armour, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
        Caucasus : 1 flag, 1 infantry and 3 mech_infantrys
        Afghanistan : 1 flag
        80 Sea Zone : 1 flag
        Turkey : 1 flag, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
        Mozambique : 1 flag
        104 Sea Zone : 1 carrier, 2 cruisers, 2 fighters and 3 transports
        Saudi Arabia : 1 flag
        Angola : 1 flag
        Greece : 1 flag, 1 infantry
        97 Sea Zone : 4 submarines
        Iraq : 1 flag, 1 infantry and 2 mech_infantrys
        Eastern Persia : 1 flag, 1 artillery and 1 infantry
        Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
        Spain : 1 aaGun, 4 infantry and 2 mech_infantrys
        98 Sea Zone : 1 cruiser and 2 destroyers

    Production/PUs Summary :

    Germans : 46 / 68
        Russians : 16 / 0
        Japanese : 33 / 43
        Americans : 77 / 102
        Chinese : 17 / 16
        British : 50 / 55
        UK_Pacific : 9 / 0
        Italians : 5 / 6
        ANZAC : 21 / 32
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Albania to Greece
                1 fighter moved from Southern Italy to Greece

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 fighter and 1 infantry
                    British defend with 1 infantry
                    Italians win, taking Greece from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Greece to Southern Italy

    Place Units - Italians
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,3,4,1,5,6,2,1,2,4
                Italians collect 1 PU (6 lost to blockades); end with 1 PU total

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
                2 fighters moved from 37 Sea Zone to Shan State
                1 fighter moved from Sumatra to Shan State

    Combat - ANZAC
                ANZAC creates battle in territory 35 Sea Zone
                Battle in Shan State
                    ANZAC attack with 2 artilleries, 3 fighters and 2 infantry
                    Japanese defend with 1 armour, 2 infantry and 1 mech_infantry
                        ANZAC roll dice for 1 battleship and 1 cruiser in Shan State, round 2 :  1/2 hits
                        ANZAC roll dice for 2 artilleries, 3 fighters and 2 infantry in Shan State, round 2 :  3/7 hits
                        Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Shan State, round 2 :  0/4 hits
                        2 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shan State
                    ANZAC win, taking 35 Sea Zone from Japanese, taking Shan State from Japanese with 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 armour, 2 infantry and 1 mech_infantry

    Non Combat Move - ANZAC
                2 fighters moved from Shan State to 37 Sea Zone
                1 carrier and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 fighter moved from Shan State to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                1 transport moved from 37 Sea Zone to 54 Sea Zone
                1 submarine moved from 35 Sea Zone to 37 Sea Zone

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                1 artillery, 1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 23 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs

    Territory Summary for ANZAC :

    Shan State : 1 flag, 2 artilleries and 2 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        Philippines : 1 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 2 transports
        36 Sea Zone : 1 submarine
        35 Sea Zone : 1 flag
        54 Sea Zone : 2 transports
        62 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 46 / 68
        Russians : 16 / 0
        Japanese : 32 / 43
        Americans : 77 / 102
        Chinese : 17 / 16
        British : 48 / 55
        UK_Pacific : 9 / 0
        Italians : 7 / 1
        ANZAC : 22 / 33
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

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