I kept one of the dd till the end, seeing I had a couple of subs still. For the rest I think I used the right OOL in sz67.
G40 house ruled nerquen(Axis) vs. wittmann(Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Combat Move - Americans
1 bomber moved from United Kingdom to FranceCombat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.Non Combat Move - Americans
1 bomber moved from France to United Kingdom
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Tunisia
1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to British Guiana
1 infantry moved from Brazil to British Guiana
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 49 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 49 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Queensland : 1 artillery and 1 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
10 Sea Zone : 1 carrier, 2 destroyers, 2 submarines and 1 transport
6 Sea Zone : 1 submarine
54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
British Guiana : 2 infantry
United Kingdom : 1 bomber
Morocco : 1 infantry and 2 mech_infantrys
Algeria : 1 infantry
Tunisia : 1 armour
93 Sea Zone : 1 submarine
92 Sea Zone : 1 destroyer
101 Sea Zone : 2 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 2 transportsProduction/PUs Summary :
Germans : 46 / 56
Russians : 37 / 37
Japanese : 57 / 52
Americans : 57 / 77
Chinese : 5 / 6
British : 33 / 38
UK_Pacific : 12 / 12
Italians : 11 / 11
ANZAC : 17 / 19
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 1 / 0
Neutral_True : 18 / 0 -
I will swap a sub for a Cruiser.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
Combat Move - British
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
1 fighter moved from United Kingdom to 119 Sea Zone
1 tactical_bomber moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 artillery moved from Kenya to 72 Sea Zone
1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Persia to Iraq
1 tactical_bomber moved from India to IraqCombat - British
Battle in Iraq
British attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantry
Battle in 119 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 fighter moved from 119 Sea Zone to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from Iraq to Egypt
1 tactical_bomber moved from Iraq to Egypt
1 tactical_bomber moved from Iraq to Trans-Jordan
1 infantry moved from Burma to India
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern PersiaPlace Units - British
3 submarines placed in 98 Sea Zone
1 destroyer placed in 106 Sea Zone
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 81 Sea Zone: 1 cruiser
EDIT: Changing PUs for British from 3 to 0
EDIT: Turning off Edit ModeTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs total
Some Units in India change ownership: 4 infantryTerritory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 12 infantry and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 tactical_bomber
Gibraltar : 1 armour, 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 3 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
119 Sea Zone : 1 flag, 1 destroyer
80 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
106 Sea Zone : 1 destroyer
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 artillery
92 Sea Zone : 1 cruiser
Eastern Persia : 1 flag, 2 infantry
81 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Persia : 1 flag
98 Sea Zone : 2 submarines
91 Sea Zone : 1 battleship, 1 fighter and 1 transportProduction/PUs Summary :
Germans : 46 / 56
Russians : 37 / 37
Japanese : 56 / 52
Americans : 57 / 77
Chinese : 6 / 6
British : 35 / 38
UK_Pacific : 12 / 12
Italians : 11 / 11
ANZAC : 17 / 19
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 1 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 aaGuns, 1 artillery, 3 fighters and 1 infantry moved from New South Wales to Queensland
1 cruiser and 2 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Alexandria to EgyptPlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
43 Sea Zone : 1 flag
45 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser and 2 destroyers
62 Sea Zone : 2 submarines and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 37 / 37
Japanese : 56 / 52
Americans : 57 / 77
Chinese : 6 / 6
British : 35 / 38
UK_Pacific : 12 / 12
Italians : 11 / 11
ANZAC : 18 / 23
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 1 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from Gibraltar to TunisiaTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 2 infantry
Morocco : 2 infantry
Tunisia : 1 fighter
92 Sea Zone : 1 cruiser
98 Sea Zone : 1 destroyer
91 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 56
Russians : 37 / 37
Japanese : 56 / 52
Americans : 57 / 77
Chinese : 6 / 6
British : 35 / 38
UK_Pacific : 12 / 12
Italians : 11 / 11
ANZAC : 18 / 23
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 1 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralBlitz combat - Italians
1 armour moved from Slovakia Hungary to Baltic States
Italians take Baltic States from Russians
2 infantry moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Southern Italy to Eastern Poland
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to CyprusCombat - Italians
Battle in Cyprus
Battle in Eastern Poland
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians win, taking Cyprus from British, taking Eastern Poland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryCombat Move - Italians
1 bomber moved from Eastern Poland to Northern Italy
1 armour moved from Yugoslavia to Eastern PolandCombat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Romania
1 infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Italians from 15 to 12
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 1 destroyer, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
Combat - Germans
Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 submarine moved from 124 Sea Zone to 119 Sea Zone
1 infantry moved from Romania to Bessarabia
1 bomber moved from Western Germany to 119 Sea Zone
2 mech_infantrys moved from Poland to Novgorod
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 tactical_bomber moved from Western Germany to Novgorod
1 bomber moved from Western Germany to Bessarabia
1 fighter moved from Western Germany to Novgorod
1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 tactical_bomber
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 114 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser
Battle in 119 Sea Zone
Germans attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Germans win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Novgorod
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Western Germany
1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 bomber moved from 119 Sea Zone to Western Germany
1 bomber moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Poland to Eastern Poland
6 mech_infantrys moved from Germany to Baltic States
1 aaGun moved from Poland to Baltic States
3 aaGuns, 3 armour, 4 artilleries and 18 infantry moved from Romania to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 artillery and 3 infantry moved from Poland to Baltic States
1 aaGun, 13 artilleries and 1 infantry moved from Poland to Eastern Poland
1 armour and 1 mech_infantry moved from Western Germany to Poland
5 armour moved from Yugoslavia to Eastern Poland
1 artillery and 1 infantry moved from Norway to Finland
2 infantry moved from Finland to VyborgPlace Units - Germans
3 infantry and 7 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Germany
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 4 Control West Europe: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Changing PUs for Germans from 59 to 56
EDIT: Turning off Edit Mode -
More Mech? Where are you going?
Still at work, so don’t panic. Japan can be played thoughtfully! -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 factory_minors and 2 fighters; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery and 3 infantry moved from Suiyuyan to Kansu
1 fighter and 1 tactical_bomber moved from Kwangsi to Kansu
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone
1 mech_infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 36 Sea Zone to 39 Sea Zone
3 artilleries and 7 infantry moved from 39 Sea Zone to India
2 fighters moved from 41 Sea Zone to India
4 fighters and 4 tactical_bombers moved from Yunnan to India
2 bombers, 5 fighters and 3 tactical_bombers moved from Kwangsi to India
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 battleship and 1 cruiser moved from 41 Sea Zone to 39 Sea Zone
1 carrier moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 6 Sea Zone
1 cruiser moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 3 artilleries, 2 bombers, 11 fighters, 9 infantry and 7 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 1 armour, 4 artilleries, 2 fighters, 1 harbour, 12 infantry and 2 mech_infantrys; UK_Pacific defend with 1 factory_major
Japanese captures 12PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 2 artilleries, 1 bomber, 4 fighters and 9 infantry
Casualties for British: 3 aaGuns, 1 armour, 4 artilleries, 2 fighters, 12 infantry and 2 mech_infantrys
Battle in 6 Sea Zone
Japanese attack with 3 destroyers and 1 submarine
Americans defend with 1 submarine
Japanese win with 3 destroyers and 1 submarine remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry; Chinese defend with 1 fighter and 2 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Russians: 1 mech_infantry
Casualties for Chinese: 1 fighter and 2 infantryCombat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kansu to SuiyuyanNon Combat Move - Japanese
1 aaGun and 2 infantry moved from Hopei to Suiyuyan
2 infantry moved from Chahar to Suiyuyan
1 infantry moved from French Indo China to Shan State
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Shan State
1 bomber moved from India to Kwangsi
1 fighter and 1 tactical_bomber moved from India to Yunnan
2 fighters and 2 tactical_bombers moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from India to Shan State
1 fighter and 1 tactical_bomber moved from India to YunnanPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 fighters placed in Japan
1 factory_minor placed in French Indo China
1 factory_minor placed in KiangsuTurn Complete - Japanese
Japanese collect 63 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 81 to 74
EDIT: Turning off Edit Mode -
Germans think that those Russian artilleries are pretty scary, so I better built more mechs now while I can…. I can build planes later and they can catch with my front fast
India capture was a bit costly… lost 5 planes, but still worth the effort… India was somehow stronger compared to OOB (+6 IPC extra = 2 extra inf per turn) so I was worried that together with a weaker Japanese economy Japan would have hard times conquering it… really bad luck you failed to capture Yunnan in previous turn…
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so far I like the changes…. I actually like the Russian super artilleries, I think it is good for game dynamics if Russia is given an offensive bonus without increasing their defensive strength much… for example Russia were given just extra IPC then they might just invest it all into infantry and turtle even more… with boosting Russian offensive instead, Russia cannot really turtle much stronger than it is used to in OOB rules, so Germany still has a chance conquering it. But it takes just a little misstep on eastern front and those super artilleries can potentially start pushing Germans back especially if Germans would be busy on both fronts…
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Is partly my fault, as I never saw the India Crush coming. Still thought 4-1 was enough to safeguard my NO though.
Did you see the batte was over in 4 turns? I missed 10 times you hit each round.Glad you are scared of Russia. I am going to push your evil hoards all the way to Berlin, then occupy Eastern Europe.
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I first thought that DD’s shall be reduced in price, since their usage as blockers is not that useful anymore… but at price 7 they are just 1 IPC more expensive than the subs… so at least for Japan, I would hardly buy subs if DD’s are so cheap… in J4 I even proffered to send a DD to kill anzac TT as DD has better chance to actually hit back on defense. Also if DD’s are priced at 8 it is more likely to see cruisers being purchased.
So starting from turn 5, my suggestion would be to bring DDs back to their original cost: 7 IPC for the US and 8 IPC for everyone else. What do you think?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 fighter moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Novgorod
1 fighter moved from Russia to Bessarabia
1 infantry moved from Ukraine to BessarabiaCombat - Russians
Battle in Novgorod
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Russians win, taking Novgorod from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Bessarabia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryCombat Move - Russians
1 fighter moved from Bessarabia to Bryansk
1 armour, 8 artilleries, 20 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Rostov to UkraineNon Combat Move - Russians
1 aaGun moved from Western Ukraine to Bryansk
1 aaGun moved from Belarus to Bryansk
1 fighter moved from Novgorod to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
3 artilleries and 4 infantry moved from Russia to Bryansk
1 artillery moved from Belarus to Bryansk
1 aaGun moved from Ukraine to Bryansk
6 infantry moved from Timguska to Kansu
2 aaGuns and 10 infantry moved from Yenisey to TimguskaPlace Units - Russians
2 infantry placed in Ukraine
3 armour, 3 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs totalTerritory Summary for Russians :
Kansu : 6 infantry
Sakha : 1 infantry
Amur : 1 infantry
Timguska : 2 aaGuns and 10 infantry
Belarus : 2 infantry
Bryansk : 3 aaGuns, 3 armour, 13 artilleries, 2 fighters, 32 infantry, 3 mech_infantrys and 1 tactical_bomber
Bessarabia : 1 infantry
Russia : 1 airfield, 3 armour, 1 factory_major, 3 infantry and 1 mech_infantry
Ukraine : 1 factory_minor and 4 infantry
Western Ukraine : 1 aaGun and 3 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 56
Russians : 34 / 34
Japanese : 63 / 74
Americans : 57 / 77
Chinese : 4 / 6
British : 34 / 38
UK_Pacific : 7 / 0
Italians : 14 / 12
ANZAC : 18 / 23
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 1 / 0
Neutral_True : 18 / 0 -
I first thought that DD’s shall be reduced in price, since their usage as blockers is not that useful anymore… but at price 7 they are just 1 IPC more expensive than the subs… so at least for Japan, I would hardly buy subs if DD’s are so cheap… in J4 I even proffered to send a DD to kill anzac TT as DD has better chance to actually hit back on defense. Also if DD’s are priced at 8 it is more likely to see cruisers being purchased.
So starting from turn 5, my suggestion would be to bring DDs back to their original cost: 7 IPC for the US and 8 IPC for everyone else. What do you think?
I agree. 7 is too cheap. Did you set the Cruiser price for the US, as 10 is probably still cheap. 9 seems a steal!
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ok so from turn 5 DDs are back to regular price, your last chance to buy discounted DDs then.
As for cruisers, 9 is an OOB price for cruisers with shipyards…. I was also surprised that OOB rules make cruiser price to drop from 12 to 9. I would say lets leave it like this for now… we can adjust later if found overpowered
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 3 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Tunisia to Tobruk
Americans take Libya from Italians
Americans take Tobruk from ItaliansCombat - Americans
Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 bomber moved from United Kingdom to 125 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in 125 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 destroyer
retreated to 125 Sea Zone
Battle in 45 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans winGermans win with 1 destroyer remaining with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Americans
2 carriers and 3 destroyers moved from 54 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 101 Sea Zone to Gibraltar
1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from 125 Sea Zone to United Kingdom
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 carrier and 1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 carrier and 1 fighter moved from 92 Sea Zone to 96 Sea ZonePlace Units - Americans
2 destroyers and 1 transport placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter, 1 infantry and 1 mech_infantry placed in Eastern United States
1 fighter and 1 infantry placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
33 Sea Zone : 2 battleships, 2 carriers, 3 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
26 Sea Zone : 2 carriers, 3 destroyers, 1 fighter, 2 submarines and 1 transport
10 Sea Zone : 2 destroyers and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Gibraltar : 2 fighters
United Kingdom : 1 bomber
Morocco : 1 artillery and 4 infantry
Algeria : 1 infantry
Tunisia : 2 mech_infantrys
Tobruk : 1 flag, 1 armour
Libya : 1 flag
96 Sea Zone : 1 carrier
93 Sea Zone : 1 submarine
92 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
101 Sea Zone : 1 carrier, 1 destroyer and 1 transport
Brazil : 1 flag
91 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 47 / 56
Russians : 34 / 34
Japanese : 62 / 74
Americans : 59 / 79
Chinese : 4 / 6
British : 34 / 38
UK_Pacific : 7 / 0
Italians : 13 / 12
ANZAC : 18 / 23
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 1 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
6 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 8 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Kweichow from Japanese with 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Kweichow : 6 infantry
Kansu : 1 infantry
Hopei : 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 47 / 56
Russians : 34 / 34
Japanese : 60 / 74
Americans : 59 / 79
Chinese : 6 / 6
British : 34 / 38
UK_Pacific : 7 / 0
Italians : 13 / 12
ANZAC : 18 / 23
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 1 / 0
Neutral_True : 18 / 0 -
I see you forgot that bombers attack at 0 if not supported…. feel free to roll dice against that DD in the forum… or load a game again and just roll that battle with units you want.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 airfield, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
1 tactical_bomber moved from Egypt to 97 Sea Zone
1 tactical_bomber moved from Trans-Jordan to 99 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone





