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Teslas (Allies) vs Private Panic (Axis) in 1940 Global

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 93 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 97 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                British buy 1 armour, 1 destroyer, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                3 mech_infantrys moved from Egypt to Saudi Arabia
                1 infantry moved from Trans-Jordan to Saudi Arabia
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Saudi Arabia
                1 battleship moved from 98 Sea Zone to 81 Sea Zone
                1 fighter moved from Iraq to Saudi Arabia

    Combat - British
                Battle in Saudi Arabia
                    British attack with 1 fighter, 2 infantry and 3 mech_infantrys
                    Neutral_True defend with 2 infantry
                    British win, taking Saudi Arabia from Neutral_True with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Neutral_True: 2 infantry

    Non Combat Move - British
                3 fighters moved from Iraq to Russia
                1 fighter moved from Saudi Arabia to Iraq
                1 armour and 1 mech_infantry moved from Syria to Turkey
                3 mech_infantrys moved from Persia to Turkey
                1 battleship moved from 91 Sea Zone to 92 Sea Zone
                2 transports moved from 91 Sea Zone to 92 Sea Zone

    Place Units - British
                1 destroyer placed in 80 Sea Zone
                2 fighters placed in Iraq
                1 armour and 2 mech_infantrys placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
                British collect 36 PUs (3 lost to blockades); end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Turn Complete - UK_Pacific

  • 15

    I spent an hour here thinking about the US and the UK’s turn. I hate it.

  • 25 24 23 22 21 20 19 18 17 16

    Looks like you left me in India? Presumably the repair cost is onerous?

    Not sure what the US has in sz 6 now but looks HUGE!

    Will take a look tomorrow.

  • 15

    Why recapture India and put my troops in striking range of all of yours? I have nothing to gain from a fight in India. I would rather keep those troops alive as a wall to keep the Japanese from coming through into the middle east from Shan/India, or to march them north into Russia if the situation calls for it. Or, if Japan wants to start investing money into India to begin pushing through to the middle east, cool, that’s less fleet and things not going to ANZAC. If they don’t do that then they have to bring their air force down. Again, cool, I’d rather Japanese air be away from SZ 6 at the moment!

    Moreover, why take it, get 5 IPCs on the collect income phase for UK Pac, and then immediately give an extra 5 IPCs to Japan when they re-re-capture it?

    I mean, I’m at war with Japan. I don’t want to be nice to them. I don’t think that’s how wars work :p

  • 25 24 23 22 21 20 19 18 17 16

    ha ha! Was only thinking light trading. I guess though if I recapture each turn I get the ipcs either way.

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 infantry moved from Southern France to Normandy Bordeaux
                1 bomber moved from Southern Italy to Normandy Bordeaux

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 bomber and 1 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Normandy Bordeaux from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Normandy Bordeaux to Southern Italy
                1 armour moved from Northern Italy to Albania
                2 artilleries and 1 infantry moved from Northern Italy to Yugoslavia
                2 artilleries and 3 infantry moved from Libya to Tunisia

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,4,3,4,5,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
                Italians collect 7 PUs (10 lost to blockades); end with 10 PUs total

  • 15

    @Private:

    ha ha! Was only thinking light trading. I guess though if I recapture each turn I get the ipcs either way.

    Yeah, same deal. I’m just giving you an extra 5 IPCs per turn for no reason, and letting you kill British people easily. Maybe if they were Russians, I don’t mind the thought of Russians needlessly dying, there’s plenty of those damn people.

    I’d rather Japan just keep it. If you want to build units there, again, good, those are units that aren’t messing with the US/ANZAC.

  • 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Trans-Jordan to 81 Sea Zone
                2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Greece
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 cruiser, 3 destroyers and 2 submarines moved from 54 Sea Zone to 37 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 bomber moved from Queensland to 37 Sea Zone

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Greece
                Battle in 37 Sea Zone
                    ANZAC attack with 1 bomber, 1 cruiser, 3 destroyers and 2 submarines
                    Japanese defend with 1 carrier, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports

  • 15

    So, this naval battle, I fucking went for it. Horrible odds, but it’s go time for the allies, and instead of retreating my ANZAC navy to Hawaii, I’d rather take the chance I have now to destroy some units you have that might threaten the middle east or join in a recapture of SZ 6 later. Now that America has showed up, and ANZAC is reclaiming your money islands, the point is to keep Japan in a position of having to make hard decisions.

    I have scored two hits on the first round, which sucks for me. Should have been three, and I was hoping for four.

    You have:

    1x CA (undamaged)
    3x DD
    1x SS
    1x fighter
    1x tac

    Pick two, sir. I wouldn’t dream of trying to assume your order of losses here.

  • 25 24 23 22 21 20 19 18 17 16

    Took a lot of thinking about!

    1. Sub first
    2. Destroyers
    3. Carrier (damage then sink)
    4. Fighter
    5. TB

    Unless you are lucky I won’t need to lose all those!

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Trans-Jordan to 81 Sea Zone
                2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Greece
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 cruiser, 3 destroyers and 2 submarines moved from 54 Sea Zone to 37 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 bomber moved from Queensland to 37 Sea Zone

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Greece
                Battle in 37 Sea Zone
                    ANZAC attack with 1 bomber, 1 cruiser, 3 destroyers and 2 submarines
                    Japanese defend with 1 carrier, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
                    Units damaged: 1 carrier owned by the Japanese
                    ANZAC win, taking Greece from Italians with 1 cruiser remaining. Battle score for attacker is 40
                    Casualties for ANZAC: 1 bomber, 3 destroyers and 2 submarines
                    Casualties for Japanese: 1 carrier, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from South Australia to Queensland
                2 aaGuns moved from South Australia to Queensland

    Place Units - ANZAC
                1 submarine and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
                ANZAC collect 19 PUs; end with 19 PUs total

  • 15

    I ended up getting pretty lucky there. Running the battle calc after the fact (because I refuse to do it before), it seems I had about a 1/3 chance of winning that fight. And I won.

    That makes me feel less bad about the previous dice-fuckings I have received this game.

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French
                1 fighter moved from Spain to 97 Sea Zone

    Combat - French
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 97 Sea Zone
                    British loiter and taunt; French attack with 1 fighter; Americans loiter and taunt; Russians loiter and taunt
                    Italians defend with 1 destroyer and 3 fighters
                    Italians win with 3 fighters remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 destroyer
                    Casualties for French: 1 fighter
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Iraq to Turkey

    Turn Complete - French

  • 15

    The French fighter did the same thing the French cruiser did the turn before.

    If you’d like to lose a fighter instead of the destroyer for Italy, please use the edit mode to rectify that on Germany’s turn.

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Bryansk to Rostov
                1 fighter moved from Novgorod to Russia
                5 fighters moved from Bryansk to Russia
                3 bombers moved from Bryansk to Russia
                2 bombers moved from Western Germany to Russia
                2 tactical_bombers moved from Bryansk to Tambov
                2 tactical_bombers moved from Bryansk to Rostov
                2 tactical_bombers moved from Novgorod to Rostov
                1 tactical_bomber moved from Novgorod to Tambov

  • 25 24 23 22 21 20 19 18 17 16

    B@_&@_$d!

    Italian destroyer is fine.

    Intercept in Russia?

  • 15

    Hrm, 11 vs. 11.

    In an average world, that’s 2 planes dead for each of us, except my planes defend on a 4 and yours attack on a 3, so it’s not worth the trade. No intercepts, sir.

  • 25 24 23 22 21 20 19 18 17 16

    My attempt to suck you into that did not work then!

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Bryansk to Rostov
                1 fighter moved from Novgorod to Russia
                5 fighters moved from Bryansk to Russia
                3 bombers moved from Bryansk to Russia
                2 bombers moved from Western Germany to Russia
                2 tactical_bombers moved from Bryansk to Tambov
                2 tactical_bombers moved from Bryansk to Rostov
                2 tactical_bombers moved from Novgorod to Rostov
                1 tactical_bomber moved from Novgorod to Tambov

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 11 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 8,8,4,6,8 and causes: 13 damage to unit: factory_major
                    Bombing raid in Russia causes 13 damage total.
                Battle in Tambov
                    Germans attack with 1 infantry and 3 tactical_bombers
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 1 infantry and 4 tactical_bombers
                    Russians defend with 1 infantry
                    Germans win, taking Rostov from Russians with 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                3 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Archangel
                1 aaGun, 1 artillery and 4 infantry moved from France to Southern France
                1 artillery and 1 infantry moved from Western Germany to France
                2 infantry moved from Western Germany to France
                3 bombers moved from Russia to Novgorod
                2 bombers moved from Russia to Bryansk
                3 armour moved from Ukraine to Bryansk
                2 tactical_bombers moved from Rostov to Bryansk
                1 tactical_bomber moved from Tambov to Bryansk
                1 fighter moved from Russia to Bryansk
                5 fighters moved from Russia to Bryansk
                2 tactical_bombers moved from Tambov to Bryansk
                2 tactical_bombers moved from Rostov to Bryansk

    Place Units - Germans
                1 artillery and 2 infantry placed in Western Germany
                1 factory_minor placed in Western Ukraine
                3 infantry placed in Ukraine
                1 bomber placed in Western Germany
                1 fighter and 1 tactical_bomber placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,1,2,2,2,4
                Germans collect 56 PUs (2 lost to blockades); end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs

  • 25 24 23 22 21 20 19 18 17 16

    Signing off now tes …

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