Teslas (Allies) vs Private Panic (Axis) in 1940 Global

  • 25 24 23 22 21 20 19 18 17 16

    Took a lot of thinking about!

    1. Sub first
    2. Destroyers
    3. Carrier (damage then sink)
    4. Fighter
    5. TB

    Unless you are lucky I won’t need to lose all those!

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Trans-Jordan to 81 Sea Zone
                2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Greece
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 cruiser, 3 destroyers and 2 submarines moved from 54 Sea Zone to 37 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 bomber moved from Queensland to 37 Sea Zone

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Greece
                Battle in 37 Sea Zone
                    ANZAC attack with 1 bomber, 1 cruiser, 3 destroyers and 2 submarines
                    Japanese defend with 1 carrier, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
                    Units damaged: 1 carrier owned by the Japanese
                    ANZAC win, taking Greece from Italians with 1 cruiser remaining. Battle score for attacker is 40
                    Casualties for ANZAC: 1 bomber, 3 destroyers and 2 submarines
                    Casualties for Japanese: 1 carrier, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from South Australia to Queensland
                2 aaGuns moved from South Australia to Queensland

    Place Units - ANZAC
                1 submarine and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
                ANZAC collect 19 PUs; end with 19 PUs total

  • 15

    I ended up getting pretty lucky there. Running the battle calc after the fact (because I refuse to do it before), it seems I had about a 1/3 chance of winning that fight. And I won.

    That makes me feel less bad about the previous dice-fuckings I have received this game.

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French
                1 fighter moved from Spain to 97 Sea Zone

    Combat - French
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 97 Sea Zone
                    British loiter and taunt; French attack with 1 fighter; Americans loiter and taunt; Russians loiter and taunt
                    Italians defend with 1 destroyer and 3 fighters
                    Italians win with 3 fighters remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 destroyer
                    Casualties for French: 1 fighter
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Iraq to Turkey

    Turn Complete - French

  • 15

    The French fighter did the same thing the French cruiser did the turn before.

    If you’d like to lose a fighter instead of the destroyer for Italy, please use the edit mode to rectify that on Germany’s turn.

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Bryansk to Rostov
                1 fighter moved from Novgorod to Russia
                5 fighters moved from Bryansk to Russia
                3 bombers moved from Bryansk to Russia
                2 bombers moved from Western Germany to Russia
                2 tactical_bombers moved from Bryansk to Tambov
                2 tactical_bombers moved from Bryansk to Rostov
                2 tactical_bombers moved from Novgorod to Rostov
                1 tactical_bomber moved from Novgorod to Tambov

  • 25 24 23 22 21 20 19 18 17 16

    B@_&@_$d!

    Italian destroyer is fine.

    Intercept in Russia?

  • 15

    Hrm, 11 vs. 11.

    In an average world, that’s 2 planes dead for each of us, except my planes defend on a 4 and yours attack on a 3, so it’s not worth the trade. No intercepts, sir.

  • 25 24 23 22 21 20 19 18 17 16

    My attempt to suck you into that did not work then!

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Bryansk to Rostov
                1 fighter moved from Novgorod to Russia
                5 fighters moved from Bryansk to Russia
                3 bombers moved from Bryansk to Russia
                2 bombers moved from Western Germany to Russia
                2 tactical_bombers moved from Bryansk to Tambov
                2 tactical_bombers moved from Bryansk to Rostov
                2 tactical_bombers moved from Novgorod to Rostov
                1 tactical_bomber moved from Novgorod to Tambov

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 11 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 8,8,4,6,8 and causes: 13 damage to unit: factory_major
                    Bombing raid in Russia causes 13 damage total.
                Battle in Tambov
                    Germans attack with 1 infantry and 3 tactical_bombers
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 1 infantry and 4 tactical_bombers
                    Russians defend with 1 infantry
                    Germans win, taking Rostov from Russians with 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                3 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Archangel
                1 aaGun, 1 artillery and 4 infantry moved from France to Southern France
                1 artillery and 1 infantry moved from Western Germany to France
                2 infantry moved from Western Germany to France
                3 bombers moved from Russia to Novgorod
                2 bombers moved from Russia to Bryansk
                3 armour moved from Ukraine to Bryansk
                2 tactical_bombers moved from Rostov to Bryansk
                1 tactical_bomber moved from Tambov to Bryansk
                1 fighter moved from Russia to Bryansk
                5 fighters moved from Russia to Bryansk
                2 tactical_bombers moved from Tambov to Bryansk
                2 tactical_bombers moved from Rostov to Bryansk

    Place Units - Germans
                1 artillery and 2 infantry placed in Western Germany
                1 factory_minor placed in Western Ukraine
                3 infantry placed in Ukraine
                1 bomber placed in Western Germany
                1 fighter and 1 tactical_bomber placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,1,2,2,2,4
                Germans collect 56 PUs (2 lost to blockades); end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs

  • 25 24 23 22 21 20 19 18 17 16

    Signing off now tes …

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 2 infantry and 1 mech_infantry; Remaining resources: 14 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Tambov
                1 mech_infantry moved from Kazakhstan to Rostov
                1 fighter and 1 tactical_bomber moved from Russia to Rostov
                1 fighter moved from Russia to Tambov
                1 infantry moved from Russia to Tambov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Rostov to Russia
                1 fighter moved from Tambov to Russia
                1 infantry moved from Kazakhstan to Caucasus
                1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Vologda to Russia

    Place Units - Russians
                2 infantry and 1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 15 PUs; end with 29 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs

  • 15

    Stop bombing my factory, damn it.

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 carrier and 6 destroyers; Remaining resources: 0 SuicideAttackTokens; 6 PUs;

    Combat Move - Japanese
                1 unit repaired.
                3 fighters moved from Japan to 6 Sea Zone
                2 bombers moved from Yunnan to 6 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes
                1 infantry moved from Urals to Vologda
                      Japanese take Vologda from Russians
                4 artilleries and 12 infantry moved from Novosibirsk to Samara
                      Japanese take Samara from Russians
                1 mech_infantry moved from Shensi to Kazakhstan
                      Japanese take Kazakhstan from Russians
                2 bombers moved from Japan to 6 Sea Zone

  • 25 24 23 22 21 20 19 18 17 16

    @teslas:

    Stop bombing my factory, damn it.

    Glad to know it is irritating you!!!

    Your turn to advise casualty policy - in the naval battle off Japan?

  • 15

    You did it, you crazy bastard. I salute your balls, and wish you the best in this battle.

    1:
    I don’t see any dice emails from MARTI, and there was no battle that popped up from the savegame file (sorry, I’m new to play-by-forum), so I’m assuming you want me to go ahead with the first round of combat and pick my losses?

    2:
    Friendly reminder: You did not move your submarine in SZ 90 off of Persia. Were you wanting to fight the destroyer? (Because if not, you actually move it away on the combat movement phase).

    Let me know on both counts, and we’ll get this party started!

  • 15

    Oh, I see, you want me to pick my preferred order of losses?

    Unfortunately, in a naval battle such as this, I’m going to have to see what you also take as casualties round by round, to know what to take on my end. For instance, whether and when I take carrier/plane losses depends greatly on whether I’m doing well or getting my ass kicked.

    If the game does not support posting/loading saves in the middle of combat, with the combat info also going across, I can keep the game loaded and running on my home machine pretty much indefinitely. We could run the big battle on my side if that is easier for you.

    Just let me know.

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 carrier and 6 destroyers; Remaining resources: 0 SuicideAttackTokens; 6 PUs;

    Combat Move - Japanese
                1 unit repaired.
                3 fighters moved from Japan to 6 Sea Zone
                2 bombers moved from Yunnan to 6 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes
                1 infantry moved from Urals to Vologda
                      Japanese take Vologda from Russians
                4 artilleries and 12 infantry moved from Novosibirsk to Samara
                      Japanese take Samara from Russians
                1 mech_infantry moved from Shensi to Kazakhstan
                      Japanese take Kazakhstan from Russians
                2 bombers moved from Japan to 6 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 80 Sea Zone
                Battle in 6 Sea Zone
                    Japanese attack with 2 battleships, 4 bombers, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters and 3 tactical_bombers
                    Americans defend with 1 battleship, 5 carriers, 2 cruisers, 11 destroyers, 6 fighters, 5 submarines, 1 tactical_bomber and 1 transport

  • 25 24 23 22 21 20 19 18 17 16

    Well - just managed to post my first dice throw! If you open it up does it show that you have 9 casualties?

    Will e-mail you a screen print as well.

    BTW - I should not have left my sub there - thanks for telling me! We ought to play the mistake out, but I failed to scramble your planes - let’s sort when we have sz6 done.

  • 25 24 23 22 21 20 19 18 17 16

    As I don’t think you are there I will close it down and open it from the posted file ……

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