Teslas (Allies) vs Private Panic (Axis) in 1940 Global

  • 25 24 23 22 21 20 19 18 17 16

    B@_&@_$d!

    Italian destroyer is fine.

    Intercept in Russia?

  • 15

    Hrm, 11 vs. 11.

    In an average world, that’s 2 planes dead for each of us, except my planes defend on a 4 and yours attack on a 3, so it’s not worth the trade. No intercepts, sir.

  • 25 24 23 22 21 20 19 18 17 16

    My attempt to suck you into that did not work then!

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Bryansk to Rostov
                1 fighter moved from Novgorod to Russia
                5 fighters moved from Bryansk to Russia
                3 bombers moved from Bryansk to Russia
                2 bombers moved from Western Germany to Russia
                2 tactical_bombers moved from Bryansk to Tambov
                2 tactical_bombers moved from Bryansk to Rostov
                2 tactical_bombers moved from Novgorod to Rostov
                1 tactical_bomber moved from Novgorod to Tambov

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 11 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 8,8,4,6,8 and causes: 13 damage to unit: factory_major
                    Bombing raid in Russia causes 13 damage total.
                Battle in Tambov
                    Germans attack with 1 infantry and 3 tactical_bombers
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 1 infantry and 4 tactical_bombers
                    Russians defend with 1 infantry
                    Germans win, taking Rostov from Russians with 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                3 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Archangel
                1 aaGun, 1 artillery and 4 infantry moved from France to Southern France
                1 artillery and 1 infantry moved from Western Germany to France
                2 infantry moved from Western Germany to France
                3 bombers moved from Russia to Novgorod
                2 bombers moved from Russia to Bryansk
                3 armour moved from Ukraine to Bryansk
                2 tactical_bombers moved from Rostov to Bryansk
                1 tactical_bomber moved from Tambov to Bryansk
                1 fighter moved from Russia to Bryansk
                5 fighters moved from Russia to Bryansk
                2 tactical_bombers moved from Tambov to Bryansk
                2 tactical_bombers moved from Rostov to Bryansk

    Place Units - Germans
                1 artillery and 2 infantry placed in Western Germany
                1 factory_minor placed in Western Ukraine
                3 infantry placed in Ukraine
                1 bomber placed in Western Germany
                1 fighter and 1 tactical_bomber placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,1,2,2,2,4
                Germans collect 56 PUs (2 lost to blockades); end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs

  • 25 24 23 22 21 20 19 18 17 16

    Signing off now tes …

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 2 infantry and 1 mech_infantry; Remaining resources: 14 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Tambov
                1 mech_infantry moved from Kazakhstan to Rostov
                1 fighter and 1 tactical_bomber moved from Russia to Rostov
                1 fighter moved from Russia to Tambov
                1 infantry moved from Russia to Tambov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Rostov to Russia
                1 fighter moved from Tambov to Russia
                1 infantry moved from Kazakhstan to Caucasus
                1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Vologda to Russia

    Place Units - Russians
                2 infantry and 1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 15 PUs; end with 29 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs

  • 15

    Stop bombing my factory, damn it.

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 carrier and 6 destroyers; Remaining resources: 0 SuicideAttackTokens; 6 PUs;

    Combat Move - Japanese
                1 unit repaired.
                3 fighters moved from Japan to 6 Sea Zone
                2 bombers moved from Yunnan to 6 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes
                1 infantry moved from Urals to Vologda
                      Japanese take Vologda from Russians
                4 artilleries and 12 infantry moved from Novosibirsk to Samara
                      Japanese take Samara from Russians
                1 mech_infantry moved from Shensi to Kazakhstan
                      Japanese take Kazakhstan from Russians
                2 bombers moved from Japan to 6 Sea Zone

  • 25 24 23 22 21 20 19 18 17 16

    @teslas:

    Stop bombing my factory, damn it.

    Glad to know it is irritating you!!!

    Your turn to advise casualty policy - in the naval battle off Japan?

  • 15

    You did it, you crazy bastard. I salute your balls, and wish you the best in this battle.

    1:
    I don’t see any dice emails from MARTI, and there was no battle that popped up from the savegame file (sorry, I’m new to play-by-forum), so I’m assuming you want me to go ahead with the first round of combat and pick my losses?

    2:
    Friendly reminder: You did not move your submarine in SZ 90 off of Persia. Were you wanting to fight the destroyer? (Because if not, you actually move it away on the combat movement phase).

    Let me know on both counts, and we’ll get this party started!

  • 15

    Oh, I see, you want me to pick my preferred order of losses?

    Unfortunately, in a naval battle such as this, I’m going to have to see what you also take as casualties round by round, to know what to take on my end. For instance, whether and when I take carrier/plane losses depends greatly on whether I’m doing well or getting my ass kicked.

    If the game does not support posting/loading saves in the middle of combat, with the combat info also going across, I can keep the game loaded and running on my home machine pretty much indefinitely. We could run the big battle on my side if that is easier for you.

    Just let me know.

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 carrier and 6 destroyers; Remaining resources: 0 SuicideAttackTokens; 6 PUs;

    Combat Move - Japanese
                1 unit repaired.
                3 fighters moved from Japan to 6 Sea Zone
                2 bombers moved from Yunnan to 6 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes
                1 infantry moved from Urals to Vologda
                      Japanese take Vologda from Russians
                4 artilleries and 12 infantry moved from Novosibirsk to Samara
                      Japanese take Samara from Russians
                1 mech_infantry moved from Shensi to Kazakhstan
                      Japanese take Kazakhstan from Russians
                2 bombers moved from Japan to 6 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 80 Sea Zone
                Battle in 6 Sea Zone
                    Japanese attack with 2 battleships, 4 bombers, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters and 3 tactical_bombers
                    Americans defend with 1 battleship, 5 carriers, 2 cruisers, 11 destroyers, 6 fighters, 5 submarines, 1 tactical_bomber and 1 transport

  • 25 24 23 22 21 20 19 18 17 16

    Well - just managed to post my first dice throw! If you open it up does it show that you have 9 casualties?

    Will e-mail you a screen print as well.

    BTW - I should not have left my sub there - thanks for telling me! We ought to play the mistake out, but I failed to scramble your planes - let’s sort when we have sz6 done.

  • 25 24 23 22 21 20 19 18 17 16

    As I don’t think you are there I will close it down and open it from the posted file ……

  • 25 24 23 22 21 20 19 18 17 16

    Yes - it does seem to work - if you press battle in sz 6 the dice roll box comes up and shows exactly the dice rolls I e-mailed to you.

    So load it up, select your casualties and hand it back.

    Cheers
    Adam

  • 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 carrier and 6 destroyers; Remaining resources: 0 SuicideAttackTokens; 6 PUs;

    Combat Move - Japanese
                1 unit repaired.
                3 fighters moved from Japan to 6 Sea Zone
                2 bombers moved from Yunnan to 6 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes
                1 infantry moved from Urals to Vologda
                      Japanese take Vologda from Russians
                4 artilleries and 12 infantry moved from Novosibirsk to Samara
                      Japanese take Samara from Russians
                1 mech_infantry moved from Shensi to Kazakhstan
                      Japanese take Kazakhstan from Russians
                2 bombers moved from Japan to 6 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 80 Sea Zone
                Battle in 6 Sea Zone
                    Japanese attack with 2 battleships, 4 bombers, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters and 3 tactical_bombers
                    Americans defend with 1 battleship, 5 carriers, 2 cruisers, 11 destroyers, 6 fighters, 5 submarines, 1 tactical_bomber and 1 transport
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans

  • 15

    Cool! That seems to have worked. Good to know.

    The problem, however, is now that we’re in the middle of this huge naval clash, I’m going to bed. I have a job interview tomorrow at a new company (a job I’d rather do, closer to my house than my current one, perhaps (only slightly) better pay) after work, but I’m going to be awake and/or have nightmares all night long about this stupid game.

    One time my girlfriend woke me up out of a deep sleep, and I remember saying “Don’t forget to move your mechanized infantry out of Yugoslavia” in a drowsy but earnest voice. She was pretty confused, and so was I.

    Another time I woke up in a cold sweat because I had done three or four crucial planes + inf attacks in a dream and all of them ended up with me losing my infantry and not taking a single territory.

    That is the kind of shit this game does to me. I don’t know why I play it.

  • 15

    Final note: I see that you did not move your destroyer in SZ 80, so we’re doing that fight? (I said SZ 90 earlier, but meant 80, the one off of the Persias.)

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 carrier and 6 destroyers; Remaining resources: 0 SuicideAttackTokens; 6 PUs;

    Combat Move - Japanese
                1 unit repaired.
                3 fighters moved from Japan to 6 Sea Zone
                2 bombers moved from Yunnan to 6 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes
                1 infantry moved from Urals to Vologda
                      Japanese take Vologda from Russians
                4 artilleries and 12 infantry moved from Novosibirsk to Samara
                      Japanese take Samara from Russians
                1 mech_infantry moved from Shensi to Kazakhstan
                      Japanese take Kazakhstan from Russians
                2 bombers moved from Japan to 6 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 80 Sea Zone
                Battle in 6 Sea Zone
                    Japanese attack with 2 battleships, 4 bombers, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters and 3 tactical_bombers
                    Americans defend with 1 battleship, 5 carriers, 2 cruisers, 11 destroyers, 6 fighters, 5 submarines, 1 tactical_bomber and 1 transport
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                    Units damaged: 2 battleships owned by the Japanese

  • 25 24 23 22 21 20 19 18 17 16

    R1 I got 9 hits vs your 12 - despite having more “power” - a terrible start! Thought about retreating but stayed. Fortunately did better on R2 hits. Back to you.

    Not sure I wanted to know about your bedroom conversations with the girlfriend! Are “mechanised infantry” and “Yugoslavia” euphemisms?

    Good luck with the job interview. What do you do? Apologies if you’ve told me already!

    Re sz80 - I thought I should live by my mistake and suffer any consequences. But did not scramble your fighters when asked because was uncertain as to what I would do. Need to sort when we get there.

Suggested Topics

  • 10
  • 33
  • 85
  • 97
  • 83
  • 207
  • 187
  • 455
Axis & Allies Boardgaming Custom Painted Miniatures

25

Online

18.0k

Users

40.8k

Topics

1.8m

Posts