Pherman1215 (Axis) vs JWW (Allies +20)


  • @Pherman1215:

    Don’t act like you’re somehow representative of the community on here.

    :? did this somehow offend you, I honestly hope this hasn’t tainted your experience here, there are many great people here, including myself! Who enjoy “matching wits” etc in this crazy game we all seemingly love and hate at times. I hope you continue to play and have fun here, GL & Take care, JWW

    @Pherman1215:

    Everyone else I’ve played has been super chill

    I guess I am guilty as charged, not “super chill”.  :lol:

    @Pherman1215:

    and want to play peoples best game

    Agreed, and perhaps your BEST GAME will now include being more observant so you don’t find yourself in these situations again.

    @Pherman1215:

    just let them think they have won, put them on my don’t play again list and move on with my life.

    Sounds like a wise philosophy my friend. Take care


  • Hello axis-dominion, I hope you are well

    @axis-dominion:

    sorry for my intrusion here, but i have to say pherman made a perfectly reasonable request.

    No need to apologize and I appreciate your opinion. Not that I need to provide clarification on my decision but in the league or in tourneys I simply draw the line at requests such as this, that are made a few turns down the road and only after after your opponent realizes their “blunder”. We all make mistakes such as this, I certainly do and I live with them once they get to this point. This is my internal guidebook and as all of our rules allow, I hold my opponents to the same standard. If that means I am not Super Chill, well then I am guilty as charged.  8-)

    @axis-dominion:

    i really don’t think that should get to our heads and come in the way of our being gaming friends and a fun community of gamers.

    I have been doing this here for WAY too long, played thousands of games against thousands of opponents and I have never found myself in this situation. You would be extremely hard pressed to find anyone that would say anything negative about my history here or doubt that I am not all about contributing to an active and fun gaming experience for all. I contribute both my time and money on this site. I welcome newbies and help them along and find their way. In my many years as an active MOD I have seen people throwing tantrums like this before, sorry, this qualifies as a tantrum. And typically the second or third tantrum is days, weeks, months away and then they leave. Time will tell if this is the last such issue for our gaming friend.

    @axis-dominion:

    i hope you don’t take this the wrong way, i really am not wanting to take sides or anything. i have played both of you and i respect both of you as really solid players. i know you both about the same, so i have no reason to pick a side at the expense of the other. it’s my hope that you guys can agree to let this one flow under the bridge and keep a strong spirit of competitive but fun-first gaming going.

    No worries brother, I can respect your opinion here. Ya know, It’s really quite simple. We have a set of rules, all we need to do is follow them…mistakes are made when we play, abide by the rules that govern us, get over your mistakes, I do &  carry on. simple…DarthMaximus and myself drafted our first set of league rules back in 08-09. Following them has served us well. No need to change now.


  • Yes you did in many ways. I particular by laughing at me when I asked for a perfectly reasonable edit.  But also I find your overly legalistic attitude nauseating.  I’ve also changed my mind about conceding.  The opportunity to whoop on you a bit before never playing you again sounds like too much fun.  OOL is max defense and lose subs if possible.

  • '12

    My unsolicited thoughts on what appears to be a pretty tight game…

    Had pherman known that the planes were all in algeria he would not likely have left his fleet to die at their hands.  While his request to change did come multiple turns down the road, it wasn’t until he was attacked by planes he thought could not reach that he realized his misreading of the map.  Tough one - I’ve been there.  I’ve learned to carefully confirm what is where on the map using the “territory” tool - when you don’t, things get into the gray which is where y’all are.  Hope you can work it out.


  • Just wanted to make sure you are aware that I did not post this game and that we’re continuing.


  • OK, I feel bad for getting personal I apologize.  Let’s have some détente.  You caught me off guard a bit by not allowing the edit and then trying to leverage back to Anzac’s turn in exchange.  It felt rather shallow to me, but I get that you don’t know me so the edit might be an issue to you.  I’m used to playing with people who know me and would have no problem with an edit like that.  Just proceed with your turn and let’s both agree to not get mouthy about it again.


  • I trust you can agree to these terms going forward?

    Editing

    • We agree to allow any ncm or troop placement edits prior to the immediate next adversary players turn. i.e. Germany prior to Russia or America prior to Italy etc
    • The same rules would apply to -walk-in- combat movements.
    • All other edits are not allowed.

  • I understand that those are your terms on me.  I will still have a more liberal view on edits.  But I understand your position and we are good to go.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 6 fighters and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                8 fighters and 1 tactical_bomber moved from Algeria to 99 Sea Zone
                2 bombers moved from Morocco to 99 Sea Zone
                1 submarine moved from 81 Sea Zone to 99 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 6 fighters and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                8 fighters and 1 tactical_bomber moved from Algeria to 99 Sea Zone
                2 bombers moved from Morocco to 99 Sea Zone
                1 submarine moved from 81 Sea Zone to 99 Sea Zone

    Combat - Americans
                Battle in 99 Sea Zone
                    Americans attack with 2 bombers, 8 fighters, 1 submarine and 1 tactical_bomber
                    Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Italians defend with 1 cruiser and 1 transport
                    Units damaged: 1 battleship owned by the Germans
                    1 submarine owned by the Germans Submerged
                    Americans win with 2 bombers and 4 fighters remaining. Battle score for attacker is 52
                    Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    Casualties for Italians: 1 cruiser and 1 transport
                    Casualties for Americans: 4 fighters, 1 submarine and 1 tactical_bomber

    Non Combat Move - Americans
                2 bombers and 4 fighters moved from 99 Sea Zone to Cyprus
                1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 armour moved from Gibraltar to 92 Sea Zone
                1 armour moved from 92 Sea Zone to Algeria
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
                1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
                1 aaGun and 1 infantry moved from Brazil to 86 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 infantry moved from Brazil to French Guiana
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from New Zealand to 26 Sea Zone
                1 carrier moved from 28 Sea Zone to 26 Sea Zone
                2 carriers, 1 destroyer and 3 fighters moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone

    Place Units - Americans
                2 submarines placed in 10 Sea Zone
                3 fighters placed in Western United States
                3 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
        Midway : 1 airfield
        26 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 1 submarine
        10 Sea Zone : 2 submarines and 2 transports
        Central United States : 1 factory_major, 1 infantry and 1 mech_infantry
        Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
        Gibraltar : 1 aaGun, 1 artillery and 2 infantry
        Cyprus : 2 bombers and 4 fighters
        French Guiana : 2 infantry
        Algeria : 1 armour, 1 infantry and 1 mech_infantry
        93 Sea Zone : 1 submarine
        92 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers and 2 transports
        101 Sea Zone : 1 transport
        Brazil : 1 flag
        91 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 53 / 62
        Russians : 24 / 24
        Japanese : 58 / 80
        Americans : 52 / 72
        Chinese : 7 / 14
        British : 31 / 34
        UK_Pacific : 12 / 12
        Italians : 17 / 20
        ANZAC : 4 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Central United States: 1 infantry
                EDIT: Adding units owned by Americans to Western United States: 1 infantry
                EDIT: Turning off Edit Mode
                1 infantry moved from Yunnan to Hunan
                1 infantry moved from Yunnan to Hunan
                1 infantry moved from Kwangsi to Kiangsi
                1 fighter moved from Yunnan to Kiangsi
                1 infantry moved from Yunnan to Hunan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Central United States: 1 infantry
                EDIT: Adding units owned by Americans to Western United States: 1 infantry
                EDIT: Turning off Edit Mode
                1 infantry moved from Yunnan to Hunan
                1 infantry moved from Yunnan to Hunan
                1 infantry moved from Kwangsi to Kiangsi
                1 fighter moved from Yunnan to Kiangsi
                1 infantry moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Kiangsi
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Hunan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kiangsi to Yunnan

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Territory Summary for Chinese :

    Kiangsi : 1 infantry
        Yunnan : 2 artilleries, 1 fighter and 10 infantry
        Hunan : 3 infantry

    Production/PUs Summary :

    Germans : 53 / 62
        Russians : 24 / 24
        Japanese : 56 / 80
        Americans : 52 / 72
        Chinese : 9 / 15
        British : 31 / 34
        UK_Pacific : 12 / 12
        Italians : 17 / 20
        ANZAC : 4 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - British
                2 fighters and 1 tactical_bomber moved from Egypt to Syria
                1 infantry moved from French Indo China to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                2 mech_infantrys moved from Shan State to Kweichow
                1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
                1 fighter moved from India to Kweichow


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 airfield, 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters and 1 tactical_bomber moved from Egypt to Syria
                1 infantry moved from French Indo China to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                2 mech_infantrys moved from Shan State to Kweichow
                1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
                1 fighter moved from India to Kweichow

    Combat - British
                Battle in Kweichow
                    British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 2 infantry
                    British win, taking Kweichow from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Syria
                    British attack with 2 fighters and 1 tactical_bomber
                    Germans defend with 2 infantry; Italians defend with 2 infantry
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 fighter
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Syria to Cyprus
                5 fighters moved from Algeria to Cyprus
                1 artillery and 3 infantry moved from Egypt to Trans-Jordan
                1 armour and 1 mech_infantry moved from Tobruk to Egypt
                1 artillery moved from Libya to Tobruk
                1 armour moved from Morocco to Tunisia
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 infantry moved from Italian Somaliland to Ethiopia
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 2 transports moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 2 infantry moved from Morocco to Algeria
                2 fighters moved from United Kingdom to 92 Sea Zone
                2 fighters moved from United Kingdom to 92 Sea Zone
                1 mech_infantry moved from Kwangtung to Yunnan
                2 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
                1 aaGun and 4 infantry moved from Burma to Yunnan
                2 infantry moved from India to Burma

    Place Units - British
                1 factory_minor placed in Persia
                1 airfield placed in Cyprus
                1 artillery and 1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,5,2
                British collect 28 PUs (3 lost to blockades); end with 28 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs

    Place Units - UK_Pacific
                3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 16 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
                Some Units in India change ownership: 3 mech_infantrys

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag, 1 infantry
        Yunnan : 1 aaGun, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
        Kweichow : 2 mech_infantrys
        Burma : 2 infantry
        India : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 7 infantry and 3 mech_infantrys
        Malaya : 1 harbour and 1 infantry
        Kwangtung : 1 harbour
        French Indo China : 1 flag
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 artillery and 3 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 harbour and 1 mech_infantry
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Cyprus : 1 airfield, 6 fighters and 1 tactical_bomber
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
        Algeria : 1 artillery and 2 infantry
        Tunisia : 1 armour
        Tobruk : 1 flag, 1 artillery
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 infantry
        106 Sea Zone : 1 flag
        92 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 2 transports
        Eastern Persia : 1 flag
        72 Sea Zone : 1 battleship, 1 carrier and 2 cruisers
        71 Sea Zone : 2 transports
        Persia : 1 flag, 1 factory_minor

    Production/PUs Summary :

    Germans : 53 / 62
        Russians : 24 / 24
        Japanese : 51 / 80
        Americans : 52 / 72
        Chinese : 10 / 15
        British : 31 / 33
        UK_Pacific : 16 / 21
        Italians : 17 / 20
        ANZAC : 4 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 airfield, 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters and 1 tactical_bomber moved from Egypt to Syria
                1 infantry moved from French Indo China to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                2 mech_infantrys moved from Shan State to Kweichow
                1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
                1 fighter moved from India to Kweichow

    Combat - British
                Battle in Kweichow
                    British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 2 infantry
                    British win, taking Kweichow from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Syria
                    British attack with 2 fighters and 1 tactical_bomber
                    Germans defend with 2 infantry; Italians defend with 2 infantry
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 fighter
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Syria to Cyprus
                5 fighters moved from Algeria to Cyprus
                1 artillery and 3 infantry moved from Egypt to Trans-Jordan
                1 armour and 1 mech_infantry moved from Tobruk to Egypt
                1 artillery moved from Libya to Tobruk
                1 armour moved from Morocco to Tunisia
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 infantry moved from Italian Somaliland to Ethiopia
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 2 transports moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 2 infantry moved from Morocco to Algeria
                2 fighters moved from United Kingdom to 92 Sea Zone
                2 fighters moved from United Kingdom to 92 Sea Zone
                1 mech_infantry moved from Kwangtung to Yunnan
                2 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
                1 aaGun and 4 infantry moved from Burma to Yunnan
                2 infantry moved from India to Burma

    Place Units - British
                1 factory_minor placed in Persia
                1 airfield placed in Cyprus
                1 artillery and 1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,5,2
                British collect 28 PUs (3 lost to blockades); end with 28 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs

    Place Units - UK_Pacific
                3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 16 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
                Some Units in India change ownership: 3 mech_infantrys
                Turning on Edit Mode
                EDIT: Removing units owned by British from Persia: 1 factory_minor
                EDIT: Adding units owned by British to Egypt: 1 factory_minor
                EDIT: Turning off Edit Mode


  • Bump #1


  • Bump #2


  • Bump #3, can’t say I didn’t see this coming……

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