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G40L2015 Mike48484 (Allies+16) vs Karl7 (Axis) Rematch 1

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Bryansk to Tambov
                      Italians take Tambov from Russians
                1 armour moved from Tambov to Bryansk
                2 infantry moved from Tobruk to Alexandria
                3 infantry moved from France to Normandy Bordeaux
                1 bomber and 1 fighter moved from Western Germany to Normandy Bordeaux
                1 fighter moved from 98 Sea Zone to Alexandria
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 artillery moved from Malta to 96 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Syria
                2 fighters moved from 98 Sea Zone to Syria
                1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 artillery moved from 98 Sea Zone to Syria
                1 mech_infantry moved from Bryansk to Caucasus
                      Italians take Caucasus from Russians

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 1 fighter and 2 infantry
                    British defend with 1 infantry
                    Italians win, taking Alexandria from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Syria
                    Italians attack with 2 artilleries, 2 fighters and 1 infantry
                    British defend with 1 armour and 2 mech_infantrys
                    Italians win with 2 fighters remaining. Battle score for attacker is 3
                    Casualties for British: 1 armour and 2 mech_infantrys
                    Casualties for Italians: 2 artilleries and 1 infantry
                Battle in Normandy Bordeaux
                    Italians attack with 1 bomber, 1 fighter and 3 infantry
                    British defend with 2 infantry; Americans defend with 1 factory_minor and 1 harbour
                    Italians win, taking Normandy Bordeaux from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from Normandy Bordeaux to Southern Italy
                1 fighter moved from Alexandria to 98 Sea Zone
                2 fighters moved from Syria to 98 Sea Zone

    Place Units - Italians
                2 transports placed in 97 Sea Zone
                1 artillery, 1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 submarine moved from 23 Sea Zone to 18 Sea Zone
                2 fighters moved from 35 Sea Zone to 18 Sea Zone
                1 fighter moved from 35 Sea Zone to 20 Sea Zone
                2 infantry moved from Egypt to Alexandria


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 submarine moved from 23 Sea Zone to 18 Sea Zone
                2 fighters moved from 35 Sea Zone to 18 Sea Zone
                1 fighter moved from 35 Sea Zone to 20 Sea Zone
                2 infantry moved from Egypt to Alexandria

    Combat - ANZAC
                Battle in 20 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                    ANZAC win, taking 20 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Alexandria
                    ANZAC attack with 2 infantry
                    Italians defend with 1 infantry
                    ANZAC win, taking Alexandria from Italians with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in 18 Sea Zone
                    ANZAC attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                2 fighters moved from 18 Sea Zone to 35 Sea Zone
                1 fighter moved from 20 Sea Zone to 35 Sea Zone
                2 destroyers moved from 54 Sea Zone to 35 Sea Zone
                1 fighter moved from Queensland to Philippines
                1 carrier moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Turn Complete - French

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 factory_minor, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries and 3 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 mech_infantry moved from Bryansk to Volgograd
                      Germans take Volgograd from Russians
                1 infantry moved from Belarus to Smolensk
                1 bomber moved from Western Germany to Smolensk
                1 bomber moved from Western Germany to Smolensk
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                2 artilleries and 4 infantry moved from France to Holland Belgium
                2 bombers moved from Western Germany to Holland Belgium
                1 bomber moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 2 artilleries, 3 bombers and 4 infantry
                    Americans defend with 1 armour and 1 mech_infantry
                    Germans win, taking Holland Belgium from Americans with 2 artilleries, 3 bombers and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 armour and 1 mech_infantry
                Battle in Smolensk
                    Germans attack with 2 bombers and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Smolensk to Bryansk
                4 fighters and 1 tactical_bomber moved from Western Germany to Bryansk
                1 armour and 1 infantry moved from Western Ukraine to Bryansk
                3 infantry moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Rostov
                6 infantry moved from Belarus to Bryansk
                3 artilleries and 4 infantry moved from Novgorod to Belarus
                3 mech_infantrys moved from Romania to Ukraine
                3 armour and 1 mech_infantry moved from Poland to Western Ukraine
                3 armour moved from Western Germany to Poland
                3 bombers moved from Holland Belgium to Western Germany
                1 artillery moved from Southern France to France
                3 infantry moved from Southern France to 93 Sea Zone
                3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                3 infantry moved from 92 Sea Zone to Gibraltar
                2 transports moved from 115 Sea Zone to 114 Sea Zone

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Romania
                3 armour placed in Novgorod
                1 factory_minor placed in Western Ukraine
                2 tactical_bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
                Germans collect 56 PUs (3 lost to blockades); end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour moved from Timguska to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese
                1 armour moved from Evenkiyskiy to Urals
                      Russians take Urals from Japanese
                2 infantry moved from Samara to Volgograd
                1 fighter and 1 tactical_bomber moved from Russia to Rostov
                2 fighters moved from Russia to Rostov
                1 armour and 1 mech_infantry moved from Russia to Rostov
                      Russians take Tambov from Italians
                1 fighter moved from Russia to Volgograd
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour moved from Timguska to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese
                1 armour moved from Evenkiyskiy to Urals
                      Russians take Urals from Japanese
                2 infantry moved from Samara to Volgograd
                1 fighter and 1 tactical_bomber moved from Russia to Rostov
                2 fighters moved from Russia to Rostov
                1 armour and 1 mech_infantry moved from Russia to Rostov
                      Russians take Tambov from Italians
                1 fighter moved from Russia to Volgograd
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Volgograd
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Rostov
                    Russians attack with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 4 infantry
                    retreated to Rostov
                    Germans win with 4 infantry remaining. Battle score for attacker is -10
                    Casualties for Russians: 1 armour and 1 mech_infantry

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Rostov to Russia
                1 fighter moved from Volgograd to Russia
                1 infantry moved from Samara to Russia

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 16 PUs; end with 17 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 20 PUs

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 destroyers, 2 fighters, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                6 fighters moved from 6 Sea Zone to 35 Sea Zone
                1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 7 fighters and 3 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
                      Japanese take 36 Sea Zone from UK_Pacific
                1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer and 2 submarines moved from 6 Sea Zone to 20 Sea Zone
                2 bombers, 1 fighter and 4 tactical_bombers moved from French Indo China to 35 Sea Zone
                3 fighters moved from Japan to 35 Sea Zone

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    scram off phi?


  • yes

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 destroyers, 2 fighters, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                6 fighters moved from 6 Sea Zone to 35 Sea Zone
                1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 7 fighters and 3 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
                      Japanese take 36 Sea Zone from UK_Pacific
                1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer and 2 submarines moved from 6 Sea Zone to 20 Sea Zone
                2 bombers, 1 fighter and 4 tactical_bombers moved from French Indo China to 35 Sea Zone
                3 fighters moved from Japan to 35 Sea Zone

    Combat - Japanese
                Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
                Battle in 20 Sea Zone
                    Japanese attack with 1 destroyer and 2 submarines
                    ANZAC defend with 1 destroyer
                    Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 submarine
                    Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 35 Sea Zone
                    Japanese attack with 1 battleship, 2 bombers, 5 carriers, 1 cruiser, 4 destroyers, 17 fighters and 7 tactical_bombers
                    ANZAC defend with 1 cruiser, 2 destroyers and 4 fighters; Americans defend with 1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 8 fighters, 2 submarines and 1 tactical_bomber
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win, taking 35 Sea Zone from Americans with 1 battleship, 2 bombers, 1 cruiser, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 53
                    Casualties for Japanese: 5 carriers, 4 destroyers, 11 fighters and 4 tactical_bombers
                    Casualties for ANZAC: 1 cruiser, 2 destroyers and 4 fighters
                    Casualties for Americans: 1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 8 fighters, 2 submarines and 1 tactical_bomber

    Non Combat Move - Japanese
                2 carriers moved from 6 Sea Zone to 35 Sea Zone
                3 tactical_bombers moved from 35 Sea Zone to French Indo China
                2 fighters moved from 35 Sea Zone to French Indo China
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from Shan State to Yunnan
                2 bombers moved from 35 Sea Zone to French Indo China
                1 transport moved from 36 Sea Zone to 6 Sea Zone
                2 infantry moved from Korea to Manchuria
                2 infantry moved from Yenisey to Yakut S.S.R.
                1 infantry moved from Kwangtung to Kiangsi

    Place Units - Japanese
                2 destroyers, 2 fighters, 2 submarines and 1 transport placed in 6 Sea Zone
                2 artilleries and 1 infantry placed in French Indo China
                3 infantry placed in Malaya

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 58 PUs total

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    WOW!  we both rolled well there…. but i just had more stuff.  USA got a good reduction, that is if you strategy is to bleed out Japan by attrition


  • yeah idk really what my strat is, I know one thing im not going to be able to go 100% pacific anymore and hold off Germany and Italy. but you only making 58 helps me a lot since I made close to 100.


  • losing my 2 carriers in the Atlantic hurt. especially since I didn’t get your german planes.

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    @mike48484:

    yeah idk really what my strat is, I know one thing im not going to be able to go 100% pacific anymore and hold off Germany and Italy. but you only making 58 helps me a lot since I made close to 100.

    a 100 for US?  Damn


  • Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,2
                Americans collect 65 PUs (2 lost to blockades); end with 69 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs

    YEAH  94 is close too 100 last i checked


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 carriers, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 destroyer moved from 21 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from Java to 42 Sea Zone
                1 mech_infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 mech_infantry moved from 44 Sea Zone to Celebes


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 carriers, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 destroyer moved from 21 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from Java to 42 Sea Zone
                1 mech_infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 mech_infantry moved from 44 Sea Zone to Celebes

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 destroyer and 1 submarine
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Borneo
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                    Americans win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Celebes
                    Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Celebes from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to 54 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                1 fighter placed in 101 Sea Zone
                1 carrier placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,3,3,3,2,1,3,5,4,2,6
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,4
                Americans collect 63 PUs (2 lost to blockades); end with 65 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - British
                1 mech_infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 mech_infantry moved from Turkmenistan to Caucasus
                1 mech_infantry moved from Persia to Caucasus
                1 armour moved from Shensi to Chahar
                      Chinese take Hopei from Japanese
                      Chinese take Chahar from Japanese
                1 bomber moved from Novosibirsk to Caucasus
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 mech_infantry moved from Novosibirsk to Yenisey
                      Russians take Yenisey from Japanese

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