Shouldn’t my submarines in the Pacific retreat to another sea zone?
G40L2015 Mike48484 (Allies+16) vs Karl7 (Axis) Rematch 1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 23 Sea Zone to 18 Sea Zone
2 fighters moved from 35 Sea Zone to 18 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Egypt to AlexandriaCombat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC win, taking 20 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC win, taking Alexandria from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 infantry
Battle in 18 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 18 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
2 destroyers moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to Philippines
1 carrier moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 factory_minor, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 3 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Belarus to Smolensk
1 bomber moved from Western Germany to Smolensk
1 bomber moved from Western Germany to Smolensk
1 submarine moved from 113 Sea Zone to 125 Sea Zone
2 artilleries and 4 infantry moved from France to Holland Belgium
2 bombers moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 2 artilleries, 3 bombers and 4 infantry
Americans defend with 1 armour and 1 mech_infantry
Germans win, taking Holland Belgium from Americans with 2 artilleries, 3 bombers and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour and 1 mech_infantry
Battle in Smolensk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Smolensk to Bryansk
4 fighters and 1 tactical_bomber moved from Western Germany to Bryansk
1 armour and 1 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
6 infantry moved from Belarus to Bryansk
3 artilleries and 4 infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Romania to Ukraine
3 armour and 1 mech_infantry moved from Poland to Western Ukraine
3 armour moved from Western Germany to Poland
3 bombers moved from Holland Belgium to Western Germany
1 artillery moved from Southern France to France
3 infantry moved from Southern France to 93 Sea Zone
3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
3 infantry moved from 92 Sea Zone to Gibraltar
2 transports moved from 115 Sea Zone to 114 Sea ZonePlace Units - Germans
1 armour and 2 mech_infantrys placed in Romania
3 armour placed in Novgorod
1 factory_minor placed in Western Ukraine
2 tactical_bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 56 PUs (3 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour moved from Evenkiyskiy to Urals
Russians take Urals from Japanese
2 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Rostov
2 fighters moved from Russia to Rostov
1 armour and 1 mech_infantry moved from Russia to Rostov
Russians take Tambov from Italians
1 fighter moved from Russia to Volgograd
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour moved from Evenkiyskiy to Urals
Russians take Urals from Japanese
2 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Rostov
2 fighters moved from Russia to Rostov
1 armour and 1 mech_infantry moved from Russia to Rostov
Russians take Tambov from Italians
1 fighter moved from Russia to Volgograd
1 infantry moved from Vologda to Archangel
Russians take Archangel from GermansCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 4 infantry
retreated to Rostov
Germans win with 4 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Volgograd to Russia
1 infantry moved from Samara to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 17 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 2 fighters, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
6 fighters moved from 6 Sea Zone to 35 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 7 fighters and 3 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
Japanese take 36 Sea Zone from UK_Pacific
1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 20 Sea Zone
2 bombers, 1 fighter and 4 tactical_bombers moved from French Indo China to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone -
scram off phi?
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yes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 2 fighters, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
6 fighters moved from 6 Sea Zone to 35 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 7 fighters and 3 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
Japanese take 36 Sea Zone from UK_Pacific
1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 20 Sea Zone
2 bombers, 1 fighter and 4 tactical_bombers moved from French Indo China to 35 Sea Zone
3 fighters moved from Japan to 35 Sea ZoneCombat - Japanese
Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
ANZAC defend with 1 destroyer
Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 5 carriers, 1 cruiser, 4 destroyers, 17 fighters and 7 tactical_bombers
ANZAC defend with 1 cruiser, 2 destroyers and 4 fighters; Americans defend with 1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 8 fighters, 2 submarines and 1 tactical_bomber
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 35 Sea Zone from Americans with 1 battleship, 2 bombers, 1 cruiser, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 53
Casualties for Japanese: 5 carriers, 4 destroyers, 11 fighters and 4 tactical_bombers
Casualties for ANZAC: 1 cruiser, 2 destroyers and 4 fighters
Casualties for Americans: 1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 8 fighters, 2 submarines and 1 tactical_bomberNon Combat Move - Japanese
2 carriers moved from 6 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from 35 Sea Zone to French Indo China
2 fighters moved from 35 Sea Zone to French Indo China
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Shan State to Yunnan
2 bombers moved from 35 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Korea to Manchuria
2 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Kwangtung to KiangsiPlace Units - Japanese
2 destroyers, 2 fighters, 2 submarines and 1 transport placed in 6 Sea Zone
2 artilleries and 1 infantry placed in French Indo China
3 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total -
WOW! we both rolled well there…. but i just had more stuff. USA got a good reduction, that is if you strategy is to bleed out Japan by attrition
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yeah idk really what my strat is, I know one thing im not going to be able to go 100% pacific anymore and hold off Germany and Italy. but you only making 58 helps me a lot since I made close to 100.
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losing my 2 carriers in the Atlantic hurt. especially since I didn’t get your german planes.
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yeah idk really what my strat is, I know one thing im not going to be able to go 100% pacific anymore and hold off Germany and Italy. but you only making 58 helps me a lot since I made close to 100.
a 100 for US? Damn
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Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,2
Americans collect 65 PUs (2 lost to blockades); end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUsYEAH 94 is close too 100 last i checked
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 21 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Java to 42 Sea Zone
1 mech_infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 mech_infantry moved from 44 Sea Zone to Celebes -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 21 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Java to 42 Sea Zone
1 mech_infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 mech_infantry moved from 44 Sea Zone to CelebesCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Celebes
Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Celebes from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,3,3,3,2,1,3,5,4,2,6
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,4
Americans collect 63 PUs (2 lost to blockades); end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 mech_infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 mech_infantry moved from Turkmenistan to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 armour moved from Shensi to Chahar
Chinese take Hopei from Japanese
Chinese take Chahar from Japanese
1 bomber moved from Novosibirsk to Caucasus
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Novosibirsk to Yenisey
Russians take Yenisey from Japanese -
what happened?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 3 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 mech_infantry moved from Turkmenistan to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 armour moved from Shensi to Chahar
Chinese take Hopei from Japanese
Chinese take Chahar from Japanese
1 bomber moved from Novosibirsk to Caucasus
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Novosibirsk to Yenisey
Russians take Yenisey from JapaneseCombat - British
Battle in Caucasus
British attack with 1 bomber and 2 mech_infantrys
Italians defend with 1 mech_infantry
British win, taking Caucasus from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - British
1 bomber moved from Caucasus to Russia
1 armour moved from Novosibirsk to Russia
1 armour moved from Turkmenistan to Novosibirsk
2 armour moved from India to Eastern Persia
2 infantry moved from India to West India
1 infantry moved from Burma to India
5 fighters and 1 tactical_bomber moved from Persia to Russia
1 infantry moved from Trans-Jordan to Egypt
2 armour moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Persia
1 infantry moved from India to West IndiaPlace Units - British
2 armour and 1 mech_infantry placed in Egypt
1 armour and 1 fighter placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,6,2,6,3,3,5
British collect 28 PUs (4 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 2 infantry





