4d6<=2: 3, 1, 1, 4; Hits: 2
15L G40 Dawgoneit (Allies17) Vs. Mallery29 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 13 PUs;Combat Move - British
2 armour moved from Iraq to Caucasus
1 bomber, 1 fighter and 1 tactical_bomber moved from Syria to Caucasus
1 armour moved from Eastern Persia to India
2 infantry moved from Persia to Northwest Persia
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Trans-Jordan to Iraq
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
6 artilleries and 16 infantry moved from India to BurmaCombat - British
Battle in Caucasus
British attack with 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber
Germans defend with 2 mech_infantrys
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 armourNon Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
4 fighters moved from 98 Sea Zone to Northwest PersiaPlace Units - British
2 transports placed in 98 Sea Zone
1 artillery placed in Egypt
2 armour and 1 mech_infantry placed in Iraq
British undo move 3.
2 armour and 1 infantry placed in Iraq
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from Americans
1 artillery and 2 infantry moved from France to Southern France
1 armour moved from Rostov to Samara
Italians take Samara from Russians
1 armour moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
1 fighter moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 bomber moved from Bryansk to Southern Italy
1 fighter and 1 tactical_bomber moved from Bryansk to GermanyPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
Italians undo move 1.
2 artilleries and 1 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer and 1 transport moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from Northern Territory to Java
2 infantry moved from Egypt to Trans-JordanNon Combat Move - ANZAC
Place Units - ANZAC
1 armour and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 12 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Germans
1 bomber and 2 fighters moved from Novgorod to Russia
13 armour, 3 artilleries, 2 bombers, 2 fighters, 18 infantry, 9 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
1 mech_infantry moved from Volgograd to Russia
3 armour moved from Ukraine to Russia
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
2 infantry moved from Western Germany to 112 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
7 mech_infantrys moved from Eastern Poland to SmolenskCombat - Germans
Battle in Gibraltar
Battle in Smolensk
Germans attack with 7 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Gibraltar from British, taking Smolensk from Russians with 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 16 armour, 3 artilleries, 3 bombers, 4 fighters, 18 infantry, 10 mech_infantrys and 4 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 4 armour, 8 artilleries, 1 factory_major, 2 fighters, 30 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans captures 13PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 12 armour, 3 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 55
Casualties for Germans: 4 armour, 3 artilleries, 1 fighter, 18 infantry and 10 mech_infantrys
Casualties for Russians: 2 aaGuns, 4 armour, 8 artilleries, 2 fighters, 30 infantry, 2 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
3 aaGuns moved from Bryansk to Russia
3 bombers, 3 fighters and 4 tactical_bombers moved from Russia to Ukraine
1 armour and 2 mech_infantrys moved from Greece to Romania
1 aaGun, 3 artilleries and 4 infantry moved from France to Northern Italy
2 aaGuns moved from Western Germany to Northern ItalyPlace Units - Germans
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
Germans undo move 2.
3 mech_infantrys placed in Volgograd
1 fighter, 6 mech_infantrys and 1 tactical_bomber placed in Western Germany
Germans undo move 3.
6 mech_infantrys placed in Germany
1 fighter and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
2 infantry moved from Vologda to SamaraCombat - Russians
Battle in Samara
Russians attack with 2 infantry
Italians defend with 1 armour
Italians win with 1 armour remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
4 mech_infantrys moved from Chahar to Suiyuyan
1 bomber moved from Yunnan to 35 Sea Zone
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Szechwan to Shensi
2 armour moved from Hopei to Shensi
1 armour moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kansu
3 mech_infantrys moved from Timguska to Kansu
1 fighter and 1 tactical_bomber moved from Chahar to Kansu
1 fighter and 1 tactical_bomber moved from Chahar to Suiyuyan
1 bomber moved from Yunnan to Suiyuyan
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 artillery moved from Siberia to AmurCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shensi
Japanese attack with 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kansu
Japanese attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 fighter and 2 infantry
Japanese win, taking Kansu from Chinese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Chinese: 1 fighter and 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Japanese attack with 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese win, taking Suiyuyan from Chinese with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Suiyuyan to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Kansu to Kweichow
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
1 bomber moved from Suiyuyan to Kweichow
1 aaGun, 2 artilleries and 4 infantry moved from Yunnan to Kweichow
4 infantry moved from Kiangsu to Anhwe
1 battleship and 1 cruiser moved from 37 Sea Zone to 19 Sea Zone
3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from 35 Sea Zone to OkinawaPlace Units - Japanese
1 carrier and 2 destroyers placed in 19 Sea Zone
1 destroyer placed in 19 Sea Zone
8 infantry placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 65 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 10 destroyers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 66 Sea Zone
1 transport moved from 88 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 22 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 23 Sea Zone to 18 Sea Zone
Americans take 17 Sea Zone from Japanese
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry, 2 submarines and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 44 Sea Zone to 36 Sea Zone
Americans take 43 Sea Zone from Japanese
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
Americans take 41 Sea Zone from Japanese
1 battleship, 1 carrier, 1 cruiser and 4 fighters moved from 42 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Java to 39 Sea Zone
1 carrier moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 45 Sea Zone to 36 Sea Zone
1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 4 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in 39 Sea Zone
Americans attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in French Indo China
Battle in SumatraNon Combat Move - Americans
1 tactical_bomber moved from 39 Sea Zone to India
1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 31 Sea Zone to Wake Island
1 armour moved from 31 Sea Zone to Wake IslandPlace Units - Americans
1 fighter placed in Eastern United States
2 destroyers placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
7 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 4 armour, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 13x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 2 infantry and 1 mech_infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 battleship, 2 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
6 artilleries and 15 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 armour moved from India to Yunnan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Northwest Persia to Caucasus
British take Caucasus from Germans
2 armour and 3 infantry moved from Iraq to Northwest Persia
1 armour moved from Northwest Persia to Eastern Persia
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 artillery and 1 infantry moved from Quebec to New Brunswick Nova ScotiaCombat - British
Battle in Gibraltar
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 harbour and 2 infantry
British win, taking Gibraltar from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - British
1 fighter moved from Northwest Persia to 98 Sea Zone
1 carrier moved from 98 Sea Zone to 92 Sea Zone
2 aaGuns moved from India to BurmaPlace Units - British
3 armour placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Kazakhstan to Rostov
1 armour moved from Samara to Vologda
Italians take Vologda from Russians
1 armour moved from Vologda to Urals
Italians take Urals from Russians
1 bomber moved from Southern Italy to Rostov
1 fighter and 1 tactical_bomber moved from Germany to Southern ItalyCombat - Italians
Battle in Rostov
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -9
Casualties for Italians: 1 bomber
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Southern France to France
1 artillery moved from Southern France to France
2 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to FrancePlace Units - Italians
1 artillery and 2 infantry placed in Northern Italy
3 infantry placed in Southern Italy
1 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 25 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 8 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Java to Yunnan
1 armour moved from New South Wales to 62 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Trans-Jordan to IraqCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 fighter moved from Iraq to 98 Sea Zone
5 infantry moved from Alexandria to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 bombers, 4 infantry and 3 mech_infantrys; Remaining resources: 4 PUs;Combat Move - Germans
2 mech_infantrys moved from Ukraine to Caucasus
3 fighters and 4 tactical_bombers moved from Ukraine to Caucasus
3 bombers moved from Ukraine to Caucasus
12 armour moved from Russia to Tambov
Germans take Tambov from Russians
12 armour moved from Tambov to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 infantry moved from Novgorod to Archangel
7 mech_infantrys moved from Smolensk to Tambov
1 armour and 2 mech_infantrys moved from Romania to Ukraine
6 mech_infantrys moved from Germany to Romania
1 battleship, 1 cruiser and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from Holland Belgium to Western GermanyCombat - Germans
Battle in Caucasus
Germans attack with 3 bombers, 3 fighters, 2 mech_infantrys and 4 tactical_bombers
British defend with 1 infantry
Germans win, taking Caucasus from British with 3 bombers, 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Germans
3 bombers, 3 fighters and 4 tactical_bombers moved from Caucasus to Volgograd
3 aaGuns moved from Russia to TambovPlace Units - Germans
4 bombers and 4 infantry placed in Western Germany
3 armour placed in Volgograd
3 mech_infantrys placed in UkraineTurn Complete - Germans
Germans collect 56 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 5 destroyers, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Kansu to Tsinghai
2 fighters and 2 tactical_bombers moved from Kweichow to Tsinghai
1 bomber moved from Kweichow to Burma
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 18 Sea Zone
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 18 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Kansu to TsinghaiCombat - Japanese
Battle in Tsinghai
Japanese attack with 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Tsinghai from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 18 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 1 bomber
British defend with 2 aaGuns
Japanese win with 1 bomber remaining. Battle score for attacker is 10
Casualties for British: 2 aaGunsNon Combat Move - Japanese
1 bomber moved from Burma to Kweichow
2 fighters and 2 tactical_bombers moved from Tsinghai to Kweichow
2 armour and 1 artillery moved from Shensi to Kweichow
4 infantry moved from Anhwe to Kweichow
1 armour moved from Kansu to Kweichow
3 mech_infantrys moved from Suiyuyan to Kweichow
1 bomber moved from Okinawa to Kweichow
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 6 destroyers and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Amur to ManchuriaPlace Units - Japanese
5 destroyers and 2 transports placed in 6 Sea Zone
3 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3,2,2,1,5,4,6,3,3,6,3,4,1,1,4,1,3,2,2,4,2,1,3,4
Japanese collect 51 PUs (2 lost to blockades); end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 cruiser, 8 destroyers and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 18 Sea Zone
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
2 fighters moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery moved from French Indo China to Siam
Americans take Siam from Japanese
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from 36 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from India to Yunnan
3 fighters moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 armour moved from Wake Island to 31 Sea Zone
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 mech_infantrys and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
3 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
2 destroyers moved from 92 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 18 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 20 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Borneo
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Borneo from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 31 Sea Zone to 33 Sea Zone
2 battleships, 4 carriers, 3 cruisers, 2 submarines and 1 transport moved from 36 Sea Zone to 20 Sea Zone
7 destroyers moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 cruiser and 5 destroyers placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
1 factory_minor placed in French Indo ChinaTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 5 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 battleship moved from 92 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour moved from Eastern Persia to Northwest Persia
3 armour moved from Iraq to Northwest Persia
1 armour moved from Trans-Jordan to Northwest Persia
2 infantry moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Northwest Persia to Caucasus
1 bomber moved from Northwest Persia to Caucasus
1 armour moved from Egypt to Iraq
2 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Shan State to Yunnan
1 infantry moved from India to Burma
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from Northwest Persia to 98 Sea Zone
2 fighters moved from Northwest Persia to CaucasusCombat - British
Battle in Caucasus
British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 artillery, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
1 armour and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
3 armour placed in Iraq
2 armour and 1 infantry placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1
British collect 35 PUs (1 lost to blockades); end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Southern Italy to Caucasus
1 armour moved from Rostov to Caucasus
1 armour moved from Urals to Evenkiyskiy
Italians take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to TimguskaCombat - Italians
Battle in Caucasus
Italians attack with 1 armour, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Italians win, taking Caucasus from British with 1 armour and 1 fighter remaining. Battle score for attacker is -8
Casualties for Italians: 1 tactical_bomber
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Caucasus to Volgograd
1 infantry moved from Southern France to France
1 artillery moved from Northern Italy to FrancePlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Hainan
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to KwangtungCombat - ANZAC
Battle in Hainan
Battle in Kwangtung
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Hainan from Japanese, taking Kwangtung from Japanese, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Iraq: 2 infantry
EDIT: Turning off Edit Mode
1 fighter moved from 98 Sea Zone to Northwest Persia
5 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry
EDIT: Turning off Edit Mode