@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
15L G40 AeV (Axis) vs Odonis (Allies +17)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 2 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 infantry moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to Archangel
2 infantry moved from Novgorod to Archangel
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 fighter moved from 92 Sea Zone to Malta
2 armour moved from France to Spain
2 armour moved from Southern France to Spain
1 mech_infantry moved from Southern France to Spain
2 bombers moved from Southern France to Spain
1 bomber moved from Northern Italy to Spain
1 infantry moved from Normandy Bordeaux to Spain
1 carrier moved from 92 Sea Zone to 96 Sea Zone
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
1 destroyer, 1 submarine and 1 transport moved from 92 Sea Zone to 96 Sea ZoneCombat - Germans
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 2/3 hits
Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Belarus
Germans attack with 2 infantry
Russians defend with 1 artillery
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
Russians roll dice for 1 artillery in Belarus, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Malta
Germans attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 fighter
Germans roll dice for 1 cruiser in Malta, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Malta, round 2 : 0/3 hits
British roll dice for 1 fighter in Malta, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Malta
Germans roll dice for 1 artillery and 1 fighter in Malta, round 3 : 2/2 hits
British roll dice for 1 fighter in Malta, round 3 : 1/1 hits
1 fighter owned by the Germans and 1 fighter owned by the Americans lost in Malta
Germans win, taking Malta from British with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Americans: 1 fighter
Battle in Spain
Germans attack with 4 armour, 3 bombers, 1 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Germans roll dice for 4 armour, 3 bombers, 1 infantry and 1 mech_infantry in Spain, round 2 : 4/9 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits
4 infantry owned by the Neutral_True and 1 infantry owned by the Germans lost in Spain
Germans roll dice for 4 armour, 3 bombers and 1 mech_infantry in Spain, round 3 : 1/8 hits
Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Neutral_True lost in Spain
Germans roll dice for 4 armour and 3 bombers in Spain, round 4 : 3/7 hits
Neutral_True roll dice for 1 infantry in Spain, round 4 : 0/1 hits
1 infantry owned by the Neutral_True lost in Spain
Germans win, taking Spain from Neutral_True with 4 armour and 3 bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Germans
3 bombers moved from Spain to Western Germany
1 aaGun moved from Southern France to Spain
1 infantry moved from Southern France to Spain
2 armour and 3 mech_infantrys moved from Romania to Greece
1 mech_infantry moved from Romania to Greece
2 armour and 6 mech_infantrys moved from Romania to Eastern Poland
5 artilleries moved from Poland to Eastern Poland
1 fighter moved from Western Germany to 96 Sea Zone
1 bomber moved from Archangel to Novgorod
1 battleship moved from 125 Sea Zone to 112 Sea ZonePlace Units - Germans
1 fighter placed in Western Germany
1 fighter placed in Novgorod
2 mech_infantrys placed in Novgorod
1 destroyer placed in 110 Sea Zone
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
1 artillery, 1 fighter and 1 mech_infantry placed in Novgorod
1 infantry and 2 mech_infantrys placed in Romania
Germans undo move 2.
2 infantry and 1 mech_infantry placed in Romania
1 fighter and 2 mech_infantrys placed in Southern France
1 destroyer placed in 112 Sea Zone
Germans undo move 3.
2 mech_infantrys placed in Southern France
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Germans :
Malta : 1 flag, 1 artillery
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 3 bombers, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Romania : 1 factory_minor, 2 infantry and 1 mech_infantry
Germany : 1 aaGun and 1 factory_major
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 2 infantry
Eastern Poland : 2 aaGuns, 3 armour, 8 artilleries, 14 infantry and 6 mech_infantrys
Bessarabia : 1 flag
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 2 mech_infantrys
112 Sea Zone : 1 battleship, 1 destroyer and 1 submarine
125 Sea Zone : 1 flag
96 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 transports
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 2 armour and 4 mech_infantrys
Yugoslavia : 1 flag
Spain : 1 flag, 1 aaGun, 4 armour and 1 infantry
Finland : 1 flag -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
7 artilleries and 27 infantry moved from Bryansk to Belarus
1 artillery and 8 infantry moved from Smolensk to Belarus
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
7 artilleries and 27 infantry moved from Bryansk to Belarus
1 artillery and 8 infantry moved from Smolensk to Belarus
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from GermansCombat - Russians
Battle in Belarus
Russians attack with 8 artilleries and 35 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 8 artilleries and 34 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
2 armour and 4 mech_infantrys moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Smolensk to Belarus
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Caucasus to Turkey
Russians take Turkey from Neutral_True
8 infantry moved from Kansu to Shensi
2 aaGuns and 7 infantry moved from Dzavhan to Central Mongolia
4 artilleries and 5 infantry moved from Russia to BryanskPlace Units - Russians
3 artilleries and 4 infantry placed in Russia
2 mech_infantrys placed in Volgograd
Russians undo move 2.
1 mech_infantry placed in Volgograd
1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 bombers, 1 destroyer, 1 fighter, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 artillery moved from Alaska to British Columbia
Japanese take British Columbia from British
1 infantry moved from Alaska to British Columbia
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Hopei to Szechwan
2 bombers moved from Shan State to Szechwan
1 fighter moved from Shan State to Szechwan
1 mech_infantry moved from Kiangsu to Chahar
1 tactical_bomber moved from Hopei to Chahar
1 infantry moved from Hopei to Chahar
3 fighters moved from Japan to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Szechwan
Japanese attack with 2 bombers, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Szechwan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
1 artillery moved from Shan State to Malaya
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 44 Sea Zone to Java
2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 2 tactical_bombers moved from 44 Sea Zone to 37 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 4 fighters, 2 submarines and 4 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from 16 Sea Zone to Japan
1 transport moved from 1 Sea Zone to 3 Sea Zone
2 bombers moved from Szechwan to French Indo China
2 mech_infantrys moved from Hunan to French Indo China
1 armour and 1 artillery moved from Shan State to French Indo China
1 mech_infantry moved from Hopei to Hunan
1 tactical_bomber moved from Chahar to Kwangtung
1 fighter moved from Yunnan to Malaya
1 fighter moved from Szechwan to French Indo China
1 artillery, 2 infantry and 1 mech_infantry moved from Yunnan to French Indo ChinaPlace Units - Japanese
1 fighter and 2 infantry placed in Malaya
3 mech_infantrys placed in Kiangsu
2 bombers placed in Japan
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Yunnan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 1 mech_infantry
Hopei : 1 flag
Chahar : 1 flag, 1 mech_infantry
Anhwe : 1 flag
Shan State : 1 flag
British Columbia : 1 flag, 1 artillery and 1 infantry
Malaya : 1 flag, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour and 1 tactical_bomber
Philippines : 1 flag, 1 airfield and 1 harbour
Alaska : 1 flag
Sakha : 1 flag, 1 infantry
Amur : 1 flag, 1 aaGun and 1 infantry
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag, 1 infantry
French Indo China : 1 flag, 1 armour, 3 artilleries, 2 bombers, 1 fighter, 3 infantry and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag, 1 fighter, 1 infantry and 1 mech_infantry
Sumatra : 1 flag, 1 infantry
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 2 tactical_bombers and 2 transports
36 Sea Zone : 1 flag
35 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 4 fighters, 2 submarines and 4 tactical_bombers
16 Sea Zone : 1 destroyer
3 Sea Zone : 1 transport
6 Sea Zone : 1 destroyer and 1 transport
Buyant-Uhaa : 1 flag, 1 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 harbour, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to British Columbia
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from 91 Sea Zone to Gibraltar
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to British Columbia
1 infantry and 1 mech_infantry moved from 1 Sea Zone to Alaska
1 fighter moved from Eastern United States to British Columbia
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 harbour, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to British Columbia
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from 91 Sea Zone to Gibraltar
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to British Columbia
1 infantry and 1 mech_infantry moved from 1 Sea Zone to Alaska
1 fighter moved from Eastern United States to British Columbia
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 3 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Americans attack with 1 artillery, 3 fighters and 1 infantry
Italians defend with 1 artillery and 1 harbour
Americans win, taking Gibraltar from Italians with 1 artillery and 3 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Battle in British Columbia
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking British Columbia from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Alaska
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Alaska from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from British Columbia to Western United States
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Southeast Mexico to Venezuela
Americans take Venezuela from Neutral_True
1 mech_infantry moved from 91 Sea Zone to Portugal
Americans take Portugal from Neutral_True
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Portugal
1 fighter moved from 91 Sea Zone to PortugalPlace Units - Americans
2 transports placed in 101 Sea Zone
3 artilleries and 2 infantry placed in Eastern United States
1 armour and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 harbour placed in Central AmericaTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Kweichow
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiPlace Units - Chinese
1 infantry placed in Hopei
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to MoroccoCombat - British
Battle in MoroccoNon Combat Move - British
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Egypt to Belgian Congo
1 mech_infantry moved from Egypt to Saudi Arabia
British take Saudi Arabia from Neutral_True
3 armour and 3 mech_infantrys moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 fighter moved from 91 Sea Zone to Portugal
1 cruiser moved from 39 Sea Zone to 38 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 battleship and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea ZonePlace Units - British
3 mech_infantrys placed in Persia
1 mech_infantry placed in Union of South Africa
1 mech_infantry placed in Union of South Africa
1 artillery, 1 fighter and 1 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 1 mech_infantry
EDIT: Adding units owned by British to Iraq: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6
British collect 33 PUs (3 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,3,1,2,3,5,5,4,6,6,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Greece to Turkey
1 mech_infantry moved from Albania to Turkey
2 infantry moved from Greece to Turkey
2 artilleries and 2 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
1 fighter moved from Southern Italy to Turkey
1 bomber moved from Eastern Poland to Turkey
1 artillery moved from Eastern Poland to Bessarabia
1 armour moved from Novgorod to Nenetsia
Italians take Nenetsia from Russians
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to TurkeyCombat - Italians
Battle in Bessarabia
Italians attack with 1 artillery
Russians defend with 1 infantry
Italians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Italians roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Turkey
Italians attack with 2 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 mech_infantry
Russians defend with 9 infantry
Italians roll dice for 1 cruiser in Turkey, round 2 : 1/1 hits
Italians roll dice for 2 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 mech_infantry in Turkey, round 2 : 1/11 hits
Russians roll dice for 9 infantry in Turkey, round 2 : 5/9 hits
2 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 4 infantry owned by the Italians lost in Turkey
Italians roll dice for 2 artilleries, 1 bomber and 3 fighters in Turkey, round 3 : 3/6 hits
Russians roll dice for 7 infantry in Turkey, round 3 : 4/7 hits
3 infantry owned by the Russians, 1 bomber owned by the Italians, 1 fighter owned by the Italians and 2 artilleries owned by the Italians lost in Turkey
Russians win with 4 infantry remaining. Battle score for attacker is -31
Casualties for Italians: 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry
Casualties for Russians: 5 infantry
2 fighters owned by the Italians retreatedNon Combat Move - Italians
2 fighters moved from Turkey to Greece
1 submarine moved from 98 Sea Zone to 95 Sea ZonePlace Units - Italians
1 airfield placed in Greece
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
1 infantry moved from 66 Sea Zone to Chile
ANZAC take Chile from Neutral_True
1 artillery and 1 infantry moved from Queensland to New South Wales
1 submarine moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Turkey
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from United Kingdom to ScotlandTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Turkey
2 armour and 4 mech_infantrys moved from Greece to Turkey
1 mech_infantry moved from Romania to Belarus
3 armour, 8 artilleries, 14 infantry and 6 mech_infantrys moved from Eastern Poland to Belarus
1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys moved from Novgorod to Belarus
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
3 bombers moved from Western Germany to Belarus
1 fighter moved from Western Germany to Belarus
1 mech_infantry moved from Southern France to Gibraltar
1 armour moved from Spain to Gibraltar
1 infantry moved from Spain to GibraltarCombat - Germans
Battle in Turkey
Germans attack with 2 armour, 1 artillery and 4 mech_infantrys
French defend with 1 infantry; Russians defend with 4 infantry
Germans roll dice for 2 armour, 1 artillery and 4 mech_infantrys in Turkey, round 2 : 2/7 hits
Russians roll dice for 5 infantry in Turkey, round 2 : 2/5 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Turkey
Germans roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Turkey, round 3 : 1/5 hits
Russians roll dice for 3 infantry in Turkey, round 3 : 1/3 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Turkey
Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Turkey, round 4 : 1/4 hits
Russians roll dice for 2 infantry in Turkey, round 4 : 0/2 hits
1 infantry owned by the Russians lost in Turkey
Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Turkey, round 5 : 3/4 hits
Russians roll dice for 1 infantry in Turkey, round 5 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the French lost in Turkey
Germans win, taking Turkey from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 4 mech_infantrys
Casualties for French: 1 infantry
Casualties for Russians: 4 infantry
Battle in Gibraltar
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 harbour; Americans defend with 1 artillery
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/3 hits
British roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Gibraltar
Germans roll dice for 1 armour and 1 mech_infantry in Gibraltar, round 3 : 0/2 hits
British roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Gibraltar
Germans roll dice for 1 armour in Gibraltar, round 4 : 0/1 hits
British roll dice for 1 artillery in Gibraltar, round 4 : 1/1 hits
1 armour owned by the Germans lost in Gibraltar
British win with 1 artillery remaining. Battle score for attacker is -13
Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
Battle in Belarus
Germans attack with 4 armour, 9 artilleries, 4 bombers, 2 fighters, 16 infantry and 9 mech_infantrys
Russians defend with 3 aaGuns, 8 artilleries and 34 infantry
AA fire in Belarus : 0/6 hits
Germans roll dice for 4 armour, 9 artilleries, 4 bombers, 2 fighters, 16 infantry and 9 mech_infantrys in Belarus, round 2 : 17/44 hits
Russians roll dice for 3 aaGuns, 8 artilleries and 34 infantry in Belarus, round 2 : 13/42 hits
14 infantry owned by the Russians, 3 aaGuns owned by the Russians and 13 infantry owned by the Germans lost in Belarus
Germans roll dice for 4 armour, 9 artilleries, 4 bombers, 2 fighters, 3 infantry and 9 mech_infantrys in Belarus, round 3 : 17/31 hits
Russians roll dice for 8 artilleries and 20 infantry in Belarus, round 3 : 10/28 hits
17 infantry owned by the Russians, 7 mech_infantrys owned by the Germans and 3 infantry owned by the Germans lost in Belarus
Germans roll dice for 4 armour, 9 artilleries, 4 bombers, 2 fighters and 2 mech_infantrys in Belarus, round 4 : 8/21 hits
Russians roll dice for 8 artilleries and 3 infantry in Belarus, round 4 : 2/11 hits
3 infantry owned by the Russians, 2 mech_infantrys owned by the Germans and 5 artilleries owned by the Russians lost in Belarus
Germans roll dice for 4 armour, 9 artilleries, 4 bombers and 2 fighters in Belarus, round 5 : 12/19 hits
Russians roll dice for 3 artilleries in Belarus, round 5 : 0/3 hits
3 artilleries owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 4 armour, 9 artilleries, 4 bombers and 2 fighters remaining. Battle score for attacker is 65
Casualties for Germans: 16 infantry and 9 mech_infantrys
Casualties for Russians: 3 aaGuns, 8 artilleries and 34 infantryNon Combat Move - Germans
1 aaGun moved from Eastern Poland to Belarus
1 fighter moved from Belarus to Western Germany
1 fighter moved from Belarus to Novgorod
1 bomber moved from Belarus to Greece
3 bombers moved from Belarus to Romania
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Eastern Poland
1 aaGun and 3 armour moved from Spain to Southern France
1 cruiser moved from 96 Sea Zone to 95 Sea Zone
1 destroyer moved from 96 Sea Zone to 95 Sea Zone
1 submarine moved from 96 Sea Zone to 95 Sea Zone
1 carrier moved from 96 Sea Zone to 95 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 fighter moved from 96 Sea Zone to 95 Sea Zone
1 aaGun moved from France to Normandy BordeauxPlace Units - Germans
1 destroyer placed in 110 Sea Zone
2 infantry placed in Normandy Bordeaux
1 artillery, 1 infantry and 1 mech_infantry placed in Southern France
1 armour and 2 mech_infantrys placed in Romania
1 armour, 1 fighter and 1 mech_infantry placed in NovgorodTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Germans :
Malta : 1 flag
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 aaGun, 3 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Romania : 1 armour, 3 bombers, 1 factory_minor and 2 mech_infantrys
Germany : 1 aaGun and 1 factory_major
Belarus : 1 flag, 1 aaGun, 4 armour and 9 artilleries
Karelia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 aaGun and 1 infantry
Bessarabia : 1 infantry
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour and 1 mech_infantry
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 1 battleship, 1 destroyer and 1 submarine
125 Sea Zone : 1 flag
Turkey : 1 flag, 2 armour and 1 artillery
95 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 bomber
99 Sea Zone : 1 transport
Yugoslavia : 1 flag
Spain : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyer -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Smolensk
4 artilleries and 8 infantry moved from Bryansk to Belarus
2 armour and 4 mech_infantrys moved from Rostov to Belarus
1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Russia to Smolensk
1 mech_infantry moved from Russia to Belarus
2 artilleries and 1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
7 infantry moved from Central Mongolia to Buyant-Uhaa -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
4 artilleries and 8 infantry moved from Bryansk to Belarus
2 armour and 4 mech_infantrys moved from Rostov to Belarus
1 mech_infantry moved from Russia to Belarus
2 artilleries and 1 infantry moved from Russia to Vologda
1 artillery and 2 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
7 infantry moved from Central Mongolia to Buyant-Uhaa -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
4 artilleries and 8 infantry moved from Bryansk to Belarus
2 armour and 4 mech_infantrys moved from Rostov to Belarus
1 mech_infantry moved from Russia to Belarus
2 artilleries and 1 infantry moved from Russia to Vologda
1 artillery and 2 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
7 infantry moved from Central Mongolia to Buyant-UhaaCombat - Russians
Battle in Belarus
Russians attack with 2 armour, 4 artilleries, 1 fighter, 8 infantry, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 4 armour and 9 artilleries
Russians win, taking Belarus from Germans with 2 armour, 3 artilleries, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Germans: 1 aaGun, 4 armour and 9 artilleries
Casualties for Russians: 1 artillery, 8 infantry and 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 aaGun and 1 infantry
Russians win, taking Eastern Poland from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 1 infantry
Battle in Buyant-Uhaa
Russians attack with 7 infantry
Japanese defend with 1 infantry
Russians win, taking Buyant-Uhaa from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Eastern Poland to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
8 infantry moved from Shensi to Hopei
2 aaGuns moved from Central Mongolia to Buyant-UhaaPlace Units - Russians
3 artilleries and 2 mech_infantrys placed in Russia
3 infantry placed in Ukraine
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
2 mech_infantrys moved from Kiangsu to Kweichow
1 bomber moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Kweichow
1 tactical_bomber moved from Kwangtung to Yunnan
1 fighter moved from French Indo China to Kweichow
2 fighters moved from Malaya to Shan State
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 bombers and 3 fighters moved from Japan to 16 Sea ZoneCombat - Japanese
Battle in 38 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
British defend with 1 cruiser
Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in 38 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 cruiser in 38 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 38 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in 38 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 cruiser in 38 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese and 1 cruiser owned by the British lost in 38 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 cruiser
Casualties for Japanese: 1 submarine
Battle in Kweichow
Japanese attack with 1 bomber, 1 fighter and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Kweichow, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Kweichow, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in 16 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 3 fighters
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 2 bombers, 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 1/6 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 fighter owned by the Japanese lost in 16 Sea Zone
Japanese roll dice for 2 bombers, 1 destroyer and 2 fighters in 16 Sea Zone, round 3 : 2/5 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer and 1 fighter
Battle in Yunnan
Japanese attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 cruiser in Shan State, round 2 : 0/1 hits
Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from 38 Sea Zone to Malaya
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
2 fighters moved from Shan State to Malaya
1 bomber moved from Yunnan to French Indo China
1 fighter moved from Kweichow to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
1 mech_infantry moved from Chahar to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 aaGun moved from Amur to Manchuria
2 bombers and 2 fighters moved from 16 Sea Zone to Japan
1 bomber moved from Kweichow to French Indo ChinaPlace Units - Japanese
2 transports placed in 37 Sea Zone
1 destroyer placed in 37 Sea Zone
1 destroyer and 1 submarine placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Kiangsu
2 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor, 2 infantry and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 4 fighters, 1 harbour and 4 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry
Hainan : 1 harbour
Yunnan : 1 flag, 1 infantry and 1 mech_infantry
Hunan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 mech_infantry
Malaya : 1 flag, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 armour, 3 artilleries, 2 bombers, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Celebes : 1 flag
Java : 1 flag, 1 infantry and 1 mech_infantry
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 destroyer
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
36 Sea Zone : 1 flag
35 Sea Zone : 2 battleships, 5 carriers, 1 cruiser, 5 fighters, 2 submarines and 5 tactical_bombers
19 Sea Zone : 1 transport
6 Sea Zone : 1 destroyer and 1 submarine -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from Portugal to Spain
Americans take Spain from Germans
1 bomber moved from Queensland to 19 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from Portugal to Spain
Americans take Spain from Germans
1 bomber moved from Queensland to 19 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in 99 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport; Italians defend with 1 cruiser and 2 transports
Americans win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 33
Casualties for Germans: 1 transport
Casualties for Italians: 1 cruiser and 2 transports
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
2 fighters moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from Portugal to Gibraltar
1 infantry and 1 mech_infantry moved from Portugal to Spain
1 armour, 3 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 mech_infantry moved from Venezuela to Colombia
Americans take Colombia from Neutral_True
1 mech_infantry moved from Colombia to Peru
Americans take Peru from Neutral_True
2 infantry moved from Venezuela to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery moved from British Columbia to Western United States
1 infantry and 1 mech_infantry moved from Alaska to 1 Sea Zone
1 infantry, 1 mech_infantry and 2 transports moved from 1 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States
2 fighters moved from Western United States to Hawaiian Islands
1 battleship, 3 carriers, 2 cruisers, 6 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to Queensland
1 destroyer moved from 8 Sea Zone to 25 Sea Zone
1 submarine moved from 3 Sea Zone to 14 Sea Zone
1 bomber moved from 19 Sea Zone to GuamPlace Units - Americans
3 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese





