Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
1 infantry moved from 66 Sea Zone to Chile
ANZAC take Chile from Neutral_True
1 artillery and 1 infantry moved from Queensland to New South Wales
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Turkey
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from United Kingdom to Scotland
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Turkey
2 armour and 4 mech_infantrys moved from Greece to Turkey
1 mech_infantry moved from Romania to Belarus
3 armour, 8 artilleries, 14 infantry and 6 mech_infantrys moved from Eastern Poland to Belarus
1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys moved from Novgorod to Belarus
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
3 bombers moved from Western Germany to Belarus
1 fighter moved from Western Germany to Belarus
1 mech_infantry moved from Southern France to Gibraltar
1 armour moved from Spain to Gibraltar
1 infantry moved from Spain to Gibraltar
Combat - Germans
Battle in Turkey
Germans attack with 2 armour, 1 artillery and 4 mech_infantrys
French defend with 1 infantry; Russians defend with 4 infantry
Germans roll dice for 2 armour, 1 artillery and 4 mech_infantrys in Turkey, round 2 : 2/7 hits
Russians roll dice for 5 infantry in Turkey, round 2 : 2/5 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Turkey
Germans roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Turkey, round 3 : 1/5 hits
Russians roll dice for 3 infantry in Turkey, round 3 : 1/3 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Turkey
Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Turkey, round 4 : 1/4 hits
Russians roll dice for 2 infantry in Turkey, round 4 : 0/2 hits
1 infantry owned by the Russians lost in Turkey
Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Turkey, round 5 : 3/4 hits
Russians roll dice for 1 infantry in Turkey, round 5 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the French lost in Turkey
Germans win, taking Turkey from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 4 mech_infantrys
Casualties for French: 1 infantry
Casualties for Russians: 4 infantry
Battle in Gibraltar
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 harbour; Americans defend with 1 artillery
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/3 hits
British roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Gibraltar
Germans roll dice for 1 armour and 1 mech_infantry in Gibraltar, round 3 : 0/2 hits
British roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Gibraltar
Germans roll dice for 1 armour in Gibraltar, round 4 : 0/1 hits
British roll dice for 1 artillery in Gibraltar, round 4 : 1/1 hits
1 armour owned by the Germans lost in Gibraltar
British win with 1 artillery remaining. Battle score for attacker is -13
Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
Battle in Belarus
Germans attack with 4 armour, 9 artilleries, 4 bombers, 2 fighters, 16 infantry and 9 mech_infantrys
Russians defend with 3 aaGuns, 8 artilleries and 34 infantry
AA fire in Belarus : 0/6 hits
Germans roll dice for 4 armour, 9 artilleries, 4 bombers, 2 fighters, 16 infantry and 9 mech_infantrys in Belarus, round 2 : 17/44 hits
Russians roll dice for 3 aaGuns, 8 artilleries and 34 infantry in Belarus, round 2 : 13/42 hits
14 infantry owned by the Russians, 3 aaGuns owned by the Russians and 13 infantry owned by the Germans lost in Belarus
Germans roll dice for 4 armour, 9 artilleries, 4 bombers, 2 fighters, 3 infantry and 9 mech_infantrys in Belarus, round 3 : 17/31 hits
Russians roll dice for 8 artilleries and 20 infantry in Belarus, round 3 : 10/28 hits
17 infantry owned by the Russians, 7 mech_infantrys owned by the Germans and 3 infantry owned by the Germans lost in Belarus
Germans roll dice for 4 armour, 9 artilleries, 4 bombers, 2 fighters and 2 mech_infantrys in Belarus, round 4 : 8/21 hits
Russians roll dice for 8 artilleries and 3 infantry in Belarus, round 4 : 2/11 hits
3 infantry owned by the Russians, 2 mech_infantrys owned by the Germans and 5 artilleries owned by the Russians lost in Belarus
Germans roll dice for 4 armour, 9 artilleries, 4 bombers and 2 fighters in Belarus, round 5 : 12/19 hits
Russians roll dice for 3 artilleries in Belarus, round 5 : 0/3 hits
3 artilleries owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 4 armour, 9 artilleries, 4 bombers and 2 fighters remaining. Battle score for attacker is 65
Casualties for Germans: 16 infantry and 9 mech_infantrys
Casualties for Russians: 3 aaGuns, 8 artilleries and 34 infantry
Non Combat Move - Germans
1 aaGun moved from Eastern Poland to Belarus
1 fighter moved from Belarus to Western Germany
1 fighter moved from Belarus to Novgorod
1 bomber moved from Belarus to Greece
3 bombers moved from Belarus to Romania
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Eastern Poland
1 aaGun and 3 armour moved from Spain to Southern France
1 cruiser moved from 96 Sea Zone to 95 Sea Zone
1 destroyer moved from 96 Sea Zone to 95 Sea Zone
1 submarine moved from 96 Sea Zone to 95 Sea Zone
1 carrier moved from 96 Sea Zone to 95 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 fighter moved from 96 Sea Zone to 95 Sea Zone
1 aaGun moved from France to Normandy Bordeaux
Place Units - Germans
1 destroyer placed in 110 Sea Zone
2 infantry placed in Normandy Bordeaux
1 artillery, 1 infantry and 1 mech_infantry placed in Southern France
1 armour and 2 mech_infantrys placed in Romania
1 armour, 1 fighter and 1 mech_infantry placed in Novgorod
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Territory Summary for Germans :
Malta : 1 flag
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 aaGun, 3 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Romania : 1 armour, 3 bombers, 1 factory_minor and 2 mech_infantrys
Germany : 1 aaGun and 1 factory_major
Belarus : 1 flag, 1 aaGun, 4 armour and 9 artilleries
Karelia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 aaGun and 1 infantry
Bessarabia : 1 infantry
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour and 1 mech_infantry
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 1 battleship, 1 destroyer and 1 submarine
125 Sea Zone : 1 flag
Turkey : 1 flag, 2 armour and 1 artillery
95 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 bomber
99 Sea Zone : 1 transport
Yugoslavia : 1 flag
Spain : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyer
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Smolensk
4 artilleries and 8 infantry moved from Bryansk to Belarus
2 armour and 4 mech_infantrys moved from Rostov to Belarus
1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Russia to Smolensk
1 mech_infantry moved from Russia to Belarus
2 artilleries and 1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
7 infantry moved from Central Mongolia to Buyant-Uhaa
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
4 artilleries and 8 infantry moved from Bryansk to Belarus
2 armour and 4 mech_infantrys moved from Rostov to Belarus
1 mech_infantry moved from Russia to Belarus
2 artilleries and 1 infantry moved from Russia to Vologda
1 artillery and 2 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
7 infantry moved from Central Mongolia to Buyant-Uhaa
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
4 artilleries and 8 infantry moved from Bryansk to Belarus
2 armour and 4 mech_infantrys moved from Rostov to Belarus
1 mech_infantry moved from Russia to Belarus
2 artilleries and 1 infantry moved from Russia to Vologda
1 artillery and 2 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
7 infantry moved from Central Mongolia to Buyant-Uhaa
Combat - Russians
Battle in Belarus
Russians attack with 2 armour, 4 artilleries, 1 fighter, 8 infantry, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 4 armour and 9 artilleries
Russians win, taking Belarus from Germans with 2 armour, 3 artilleries, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Germans: 1 aaGun, 4 armour and 9 artilleries
Casualties for Russians: 1 artillery, 8 infantry and 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 aaGun and 1 infantry
Russians win, taking Eastern Poland from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 1 infantry
Battle in Buyant-Uhaa
Russians attack with 7 infantry
Japanese defend with 1 infantry
Russians win, taking Buyant-Uhaa from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Eastern Poland to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
8 infantry moved from Shensi to Hopei
2 aaGuns moved from Central Mongolia to Buyant-Uhaa
Place Units - Russians
3 artilleries and 2 mech_infantrys placed in Russia
3 infantry placed in Ukraine
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
2 mech_infantrys moved from Kiangsu to Kweichow
1 bomber moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Kweichow
1 tactical_bomber moved from Kwangtung to Yunnan
1 fighter moved from French Indo China to Kweichow
2 fighters moved from Malaya to Shan State
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 bombers and 3 fighters moved from Japan to 16 Sea Zone
Combat - Japanese
Battle in 38 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
British defend with 1 cruiser
Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in 38 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 cruiser in 38 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 38 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in 38 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 cruiser in 38 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese and 1 cruiser owned by the British lost in 38 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 cruiser
Casualties for Japanese: 1 submarine
Battle in Kweichow
Japanese attack with 1 bomber, 1 fighter and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Kweichow, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Kweichow, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in 16 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 3 fighters
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 2 bombers, 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 1/6 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 fighter owned by the Japanese lost in 16 Sea Zone
Japanese roll dice for 2 bombers, 1 destroyer and 2 fighters in 16 Sea Zone, round 3 : 2/5 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer and 1 fighter
Battle in Yunnan
Japanese attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 cruiser in Shan State, round 2 : 0/1 hits
Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from 38 Sea Zone to Malaya
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
2 fighters moved from Shan State to Malaya
1 bomber moved from Yunnan to French Indo China
1 fighter moved from Kweichow to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
1 mech_infantry moved from Chahar to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 aaGun moved from Amur to Manchuria
2 bombers and 2 fighters moved from 16 Sea Zone to Japan
1 bomber moved from Kweichow to French Indo China
Place Units - Japanese
2 transports placed in 37 Sea Zone
1 destroyer placed in 37 Sea Zone
1 destroyer and 1 submarine placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Kiangsu
2 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor, 2 infantry and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 4 fighters, 1 harbour and 4 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry
Hainan : 1 harbour
Yunnan : 1 flag, 1 infantry and 1 mech_infantry
Hunan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 mech_infantry
Malaya : 1 flag, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 armour, 3 artilleries, 2 bombers, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Celebes : 1 flag
Java : 1 flag, 1 infantry and 1 mech_infantry
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 destroyer
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
36 Sea Zone : 1 flag
35 Sea Zone : 2 battleships, 5 carriers, 1 cruiser, 5 fighters, 2 submarines and 5 tactical_bombers
19 Sea Zone : 1 transport
6 Sea Zone : 1 destroyer and 1 submarine
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from Portugal to Spain
Americans take Spain from Germans
1 bomber moved from Queensland to 19 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from Portugal to Spain
Americans take Spain from Germans
1 bomber moved from Queensland to 19 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in 99 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport; Italians defend with 1 cruiser and 2 transports
Americans win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 33
Casualties for Germans: 1 transport
Casualties for Italians: 1 cruiser and 2 transports
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from Portugal to Gibraltar
1 infantry and 1 mech_infantry moved from Portugal to Spain
1 armour, 3 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 mech_infantry moved from Venezuela to Colombia
Americans take Colombia from Neutral_True
1 mech_infantry moved from Colombia to Peru
Americans take Peru from Neutral_True
2 infantry moved from Venezuela to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery moved from British Columbia to Western United States
1 infantry and 1 mech_infantry moved from Alaska to 1 Sea Zone
1 infantry, 1 mech_infantry and 2 transports moved from 1 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States
2 fighters moved from Western United States to Hawaiian Islands
1 battleship, 3 carriers, 2 cruisers, 6 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to Queensland
1 destroyer moved from 8 Sea Zone to 25 Sea Zone
1 submarine moved from 3 Sea Zone to 14 Sea Zone
1 bomber moved from 19 Sea Zone to Guam
Place Units - Americans
3 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Kweichow
1 infantry moved from Szechwan to Kweichow
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
Place Units - Chinese
2 infantry placed in Anhwe
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
4 armour and 4 mech_infantrys moved from Iraq to Turkey
1 artillery moved from Burma to Yunnan
1 fighter moved from India to Yunnan
2 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 mech_infantry moved from Saudi Arabia to Turkey
1 infantry moved from Morocco to Algeria
British take Algeria from Italians
1 infantry moved from Tobruk to Libya
British take Libya from Italians
3 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Egypt to Turkey
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 airfield, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 armour and 4 mech_infantrys moved from Iraq to Turkey
1 artillery moved from Burma to Yunnan
1 fighter moved from India to Yunnan
2 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 mech_infantry moved from Saudi Arabia to Turkey
1 infantry moved from Morocco to Algeria
British take Algeria from Italians
1 infantry moved from Tobruk to Libya
British take Libya from Italians
3 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Egypt to Turkey
Combat - British
Battle in Yunnan
British attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
British win, taking Yunnan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 3 infantry
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Turkey
British attack with 4 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour and 1 artillery
British win, taking Turkey from Germans with 4 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour and 1 artillery
Casualties for British: 1 mech_infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Turkey to Iraq
1 mech_infantry moved from Persia to Afghanistan
British take Afghanistan from Neutral_True
2 mech_infantrys moved from Persia to Turkey
2 infantry moved from Saudi Arabia to Iraq
1 armour moved from Morocco to Algeria
1 fighter moved from Portugal to United Kingdom
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 battleship and 1 transport moved from 80 Sea Zone to 81 Sea Zone
5 mech_infantrys moved from Burma to Kweichow
1 fighter moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Shan State to India
1 aaGun moved from Burma to India
7 infantry moved from Burma to India
1 aaGun moved from Burma to India
1 mech_infantry moved from Union of South Africa to Mozambique
British take Mozambique from Neutral_True
1 mech_infantry moved from Union of South Africa to Angola
British take Angola from Neutral_True
Place Units - British
2 mech_infantrys placed in Persia
1 fighter placed in United Kingdom
1 airfield placed in Gibraltar
Turn Complete - British
British collect 42 PUs; end with 42 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,5,1,3,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from Greece to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
1 armour and 1 mech_infantry moved from Tunisia to Libya
1 armour moved from Nenetsia to Evenkiyskiy
Italians take Urals from Russians
Italians take Evenkiyskiy from Russians
1 fighter moved from Greece to Eastern Poland
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians and 1 destroyer owned by the British lost in 93 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Battle in Libya
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 0/2 hits
British roll dice for 1 infantry in Libya, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 mech_infantry in Libya, round 3 : 1/2 hits
British roll dice for 1 infantry in Libya, round 3 : 0/1 hits
1 infantry owned by the British lost in Libya
Italians win, taking Libya from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Eastern Poland
Italians attack with 1 artillery and 2 fighters
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 fighters in Eastern Poland, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 fighter owned by the Italians lost in Eastern Poland
Italians roll dice for 1 artillery and 1 fighter in Eastern Poland, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Eastern Poland to Romania
1 aaGun and 2 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 transport placed in 97 Sea Zone
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6
Italians collect 14 PUs (2 lost to blockades); end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for Italians :
Evenkiyskiy : 1 flag, 1 armour
Tunisia : 1 flag
Romania : 1 aaGun and 1 fighter
Northern Italy : 1 factory_major and 2 mech_infantrys
Libya : 1 armour and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Baltic States : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Eastern Poland : 1 flag, 1 artillery
Bessarabia : 1 flag
93 Sea Zone : 1 flag, 1 destroyer
Greece : 1 flag, 1 airfield
97 Sea Zone : 1 flag, 1 transport
Yugoslavia : 1 aaGun and 2 infantry
98 Sea Zone : 1 flag
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
2 artilleries and 2 infantry moved from New South Wales to 62 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
2 artilleries and 2 infantry moved from New South Wales to 62 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters, 1 submarine and 2 transports
Japanese defend with 1 destroyer
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry and 1 mech_infantry
ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Northern Territory
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 cruiser and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Chile to 66 Sea Zone
2 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 infantry moved from Chile to Argentina
ANZAC take Argentina from Neutral_True
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from Scotland to Eire
French take Eire from Neutral_Allies
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour, 2 fighters and 1 mech_infantry moved from Novgorod to Belarus
1 armour, 3 bombers and 2 mech_infantrys moved from Romania to Belarus
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 bomber moved from Greece to Belarus
2 infantry moved from Normandy Bordeaux to Spain
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Spain
3 armour and 2 mech_infantrys moved from Southern France to Spain
1 fighter moved from 95 Sea Zone to Spain
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 fighter moved from Western Germany to Spain
1 battleship, 1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 submarine
Germans roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 99 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 99 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 99 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 destroyer in 99 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 99 Sea Zone, round 5 : 1/1 hits
1 destroyer owned by the Germans lost in 99 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in 113 Sea Zone
Germans attack with 1 battleship, 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship and 1 destroyer in 113 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Belarus
Germans attack with 2 armour, 4 bombers, 2 fighters and 3 mech_infantrys
Russians defend with 2 armour, 3 artilleries and 4 mech_infantrys
Germans roll dice for 2 armour, 4 bombers, 2 fighters and 3 mech_infantrys in Belarus, round 2 : 7/11 hits
Russians roll dice for 2 armour, 3 artilleries and 4 mech_infantrys in Belarus, round 2 : 5/9 hits
3 mech_infantrys owned by the Germans, 3 artilleries owned by the Russians, 4 mech_infantrys owned by the Russians and 2 armour owned by the Germans lost in Belarus
Germans roll dice for 4 bombers and 2 fighters in Belarus, round 3 : 3/6 hits
Russians roll dice for 2 armour in Belarus, round 3 : 1/2 hits
2 armour owned by the Russians and 1 fighter owned by the Germans lost in Belarus
Germans win with 4 bombers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour, 1 fighter and 3 mech_infantrys
Casualties for Russians: 2 armour, 3 artilleries and 4 mech_infantrys
Battle in Spain
Germans attack with 3 armour, 1 artillery, 2 fighters, 3 infantry and 2 mech_infantrys
Americans defend with 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry
Germans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits
Germans roll dice for 3 armour, 1 artillery, 2 fighters, 3 infantry and 2 mech_infantrys in Spain, round 2 : 4/11 hits
Americans roll dice for 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry in Spain, round 2 : 4/11 hits
1 mech_infantry owned by the Germans, 4 infantry owned by the Americans and 3 infantry owned by the Germans lost in Spain
Germans roll dice for 3 armour, 1 artillery, 2 fighters and 1 mech_infantry in Spain, round 3 : 4/7 hits
Americans roll dice for 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Spain, round 3 : 3/7 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the Americans, 1 artillery owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Spain
Germans roll dice for 2 armour and 2 fighters in Spain, round 4 : 2/4 hits
Americans roll dice for 1 armour and 2 artilleries in Spain, round 4 : 0/3 hits
2 artilleries owned by the Americans lost in Spain
Germans roll dice for 2 armour and 2 fighters in Spain, round 5 : 2/4 hits
Americans roll dice for 1 armour in Spain, round 5 : 0/1 hits
1 armour owned by the Americans lost in Spain
Germans win, taking Spain from Americans with 2 armour and 2 fighters remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Casualties for Americans: 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry
Non Combat Move - Germans
2 fighters moved from Spain to 93 Sea Zone
1 carrier moved from 95 Sea Zone to 93 Sea Zone
4 bombers and 1 fighter moved from Belarus to Novgorod
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 aaGun moved from Normandy Bordeaux to France
Place Units - Germans
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Romania
1 infantry and 2 mech_infantrys placed in Southern France
1 fighter and 1 mech_infantry placed in Western Germany
Germans undo move 4.
1 fighter placed in Western Germany
3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Territory Summary for Germans :
Malta : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Romania : 1 armour, 1 factory_minor and 2 mech_infantrys
Germany : 1 aaGun, 1 factory_major and 3 mech_infantrys
Karelia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 4 bombers, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
125 Sea Zone : 1 flag
113 Sea Zone : 1 battleship, 1 destroyer and 1 submarine
93 Sea Zone : 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Yugoslavia : 1 flag
Spain : 1 flag, 2 armour
Finland : 1 flag
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
3 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 artillery moved from Vologda to Nenetsia
Russians take Nenetsia from Italians
1 artillery moved from Vologda to Urals
Russians take Urals from Italians
1 infantry moved from Vologda to Urals
1 artillery moved from Smolensk to Archangel
Russians take Archangel from Germans
1 mech_infantry moved from Bryansk to Eastern Poland
1 fighter moved from Bryansk to Eastern Poland
2 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
3 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 artillery moved from Vologda to Nenetsia
Russians take Nenetsia from Italians
1 artillery moved from Vologda to Urals
Russians take Urals from Italians
1 infantry moved from Vologda to Urals
1 artillery moved from Smolensk to Archangel
Russians take Archangel from Germans
1 mech_infantry moved from Bryansk to Eastern Poland
1 fighter moved from Bryansk to Eastern Poland
2 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Eastern Poland
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery
Russians win, taking Eastern Poland from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 infantry moved from Buyant-Uhaa to Jehol
1 infantry moved from Buyant-Uhaa to Amur
1 aaGun moved from Buyant-Uhaa to Jehol
1 aaGun moved from Buyant-Uhaa to Amur
5 infantry moved from Hopei to Kweichow
2 infantry moved from Hopei to Chahar
1 infantry moved from Hopei to Kweichow
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 fighter moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
1 fighter moved from Ukraine to Bryansk
1 fighter moved from Bryansk to Russia
1 mech_infantry moved from Russia to Belarus
1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Bryansk
Place Units - Russians
1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
2 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs