@cds here is the file for starting. Try opening it in play by forum… you’ll have to enter your forum password each time. Hope it works for you!
2026-3-7-World-At-War.tsvg
Witt and Private P meet for 1942
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Hey witt
Not sure if I’ll be able to do US & R before we go away for a long w/e in the morning. My brother-in-law has arrived for the evening and overnight.
Be back some time on Monday.
Cheers
PP -
Thanks for telling me. Is nice to know.
Have fun! Say hi to Julie.We are entertaining on Fathers’ Day, so Monday is fine.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery, 1 bomber, 3 fighters and 1 infantry moved from Egypt to Trans-JordanCombat - Americans
Battle in Trans-Jordan
Americans attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Trans-Jordan from Japanese with 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Americans
1 bomber and 3 fighters moved from Trans-Jordan to Egypt
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 infantry moved from Italian East Africa to Anglo-Egyptian Sudan
1 fighter moved from 22 Sea Zone to Anglo-Egyptian Sudan
1 armour, 1 artillery and 2 infantry moved from Brazil to 22 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 22 Sea Zone to 24 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 24 Sea Zone to French Equatorial Africa
1 submarine moved from 49 Sea Zone to 44 Sea Zone
1 carrier and 2 fighters moved from 56 Sea Zone to 44 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 4 destroyers, 2 fighters, 1 infantry, 2 submarines and 2 transports moved from 57 Sea Zone to 44 Sea ZonePlace Units - Americans
2 destroyers and 1 submarine placed in 56 Sea Zone
1 transport placed in 22 Sea Zone
1 artillery and 1 infantry placed in Brazil
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.
1 armour moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour moved from Novosibirsk to Evenki National Okrug
Russians take Evenki National Okrug from Japanese
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Kazakh S.S.R.Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Vologda from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Kazakh S.S.R. from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 fighters moved from Kazakh S.S.R. to Russia
1 fighter moved from Vologda to RussiaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
8 armour, 9 artilleries and 8 infantry moved from West Russia to Russia
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
2 bombers and 4 fighters moved from France to 6 Sea Zone
1 bomber and 1 fighter moved from Germany to 6 Sea ZoneCombat - Germans
Battle in 6 Sea Zone
Germans attack with 3 bombers, 5 fighters and 2 submarines
British defend with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 transport
retreated to 6 Sea Zone
British win with 1 carrier, 1 destroyer, 4 fighters and 1 transport remaining. Battle score for attacker is -18
Casualties for Germans: 4 fighters and 2 submarines
Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
Battle in Russia
Germans attack with 8 armour, 9 artilleries and 8 infantry
Russians defend with 2 aaGuns, 5 armour, 2 artilleries, 1 factory, 3 fighters and 13 infantry
Germans captures 14PUs while taking Russians capital
Germans win, taking Russia from Russians with 5 armour remaining. Battle score for attacker is 39
Casualties for Germans: 3 armour, 9 artilleries and 8 infantry
Casualties for Russians: 2 aaGuns, 5 armour, 2 artilleries, 3 fighters and 13 infantry
2 fighters owned by the British forced to land in United KingdomNon Combat Move - Germans
1 infantry moved from Germany to Poland
1 infantry moved from Germany to France
1 aaGun moved from Poland to Germany
1 infantry moved from Poland to Germany
1 infantry moved from Germany to France
1 infantry moved from Poland to Germany
1 infantry moved from Italy to 15 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Libya
1 infantry moved from 15 Sea Zone to Libya
1 fighter moved from 6 Sea Zone to France
3 bombers moved from 6 Sea Zone to Germany
2 artilleries and 3 infantry moved from Poland to Ukraine S.S.R.Place Units - Germans
1 fighter placed in 15 Sea Zone
1 submarine placed in 5 Sea Zone
2 infantry placed in Italy
1 artillery, 1 fighter and 2 infantry placed in Germany
Germans undo move 4.
Germans undo move 3.
1 fighter placed in 15 Sea Zone
1 infantry placed in Italy
1 artillery and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 64 PUs totalTerritory Summary for Germans :
5 Sea Zone : 1 submarine
15 Sea Zone : 1 battleship, 2 carriers, 4 fighters and 1 transport
Archangel : 1 flag
France : 1 fighter and 4 infantry
Germany : 1 aaGun, 2 artilleries, 3 bombers, 1 factory and 5 infantry
Italy : 1 factory and 1 infantry
Libya : 1 aaGun, 2 armour, 5 artilleries, 1 fighter and 13 infantry
Poland : 1 infantry
Russia : 1 flag, 5 armour and 1 factory
Ukraine S.S.R. : 2 artilleries and 3 infantryProduction/PUs Summary :
Russians : 6 / 0
Germans : 50 / 64
British : 26 / 30
Japanese : 48 / 56
Americans : 38 / 39 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - British
British repair damage of 3x factory; Remaining resources: 27 PUs;
British buy 1 artillery, 1 carrier and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
2 fighters moved from 6 Sea Zone to France
1 fighter moved from United Kingdom to France
1 fighter moved from United Kingdom to France
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
1 artillery moved from 8 Sea Zone to France
2 armour, 4 artilleries, 4 fighters and 10 infantry moved from Egypt to LibyaCombat - British
Battle in France
British attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 fighter and 4 infantry
British win with 1 fighter remaining. Battle score for attacker is -15
Casualties for Germans: 1 fighter and 4 infantry
Casualties for British: 1 artillery, 3 fighters and 1 infantry
Battle in Libya
British attack with 2 armour, 4 artilleries, 4 fighters and 10 infantry
Japanese defend with 1 fighter; Germans defend with 1 aaGun, 2 armour, 5 artilleries, 1 fighter and 13 infantry
retreated to Libya
Germans win with 2 armour, 3 artilleries and 2 fighters remaining. Battle score for attacker is -16
Casualties for Germans: 1 aaGun, 2 artilleries and 13 infantry
Casualties for British: 2 armour, 4 artilleries, 1 fighter and 10 infantryNon Combat Move - British
3 fighters moved from Libya to Egypt
1 fighter moved from France to 8 Sea ZonePlace Units - British
2 infantry placed in Egypt
1 carrier placed in 8 Sea Zone
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 bombers, 2 destroyers and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Sinkiang to Evenki National Okrug
1 bomber moved from Karelia S.S.R. to Evenki National Okrug
1 infantry moved from Archangel to Vologda
1 armour moved from Karelia S.S.R. to Evenki National Okrug
1 armour moved from Karelia S.S.R. to Vologda
1 infantry moved from Caucasus to Kazakh S.S.R.
1 artillery moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Persia to Trans-Jordan
1 armour moved from India to Trans-Jordan
1 armour moved from Caucasus to Trans-Jordan
1 armour moved from Caucasus to Trans-Jordan
1 armour moved from India to Trans-Jordan
1 infantry moved from Caucasus to Kazakh S.S.R.
1 armour moved from India to Trans-Jordan
1 fighter moved from Libya to Trans-JordanCombat - Japanese
Battle in Trans-Jordan
Japanese attack with 5 armour, 1 fighter and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Trans-Jordan from British with 5 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Kazakh S.S.R. from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Vologda from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Evenki National Okrug
Japanese attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 armour
Japanese win, taking Evenki National Okrug from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armourNon Combat Move - Japanese
1 bomber moved from Evenki National Okrug to India
7 artilleries and 5 infantry moved from Caucasus to Persia
1 fighter moved from Trans-Jordan to Libya
1 armour moved from Norway to Karelia S.S.R.
1 infantry moved from Karelia S.S.R. to Finland
1 infantry moved from Karelia S.S.R. to Finland
1 destroyer moved from 60 Sea Zone to 50 Sea Zone
1 destroyer moved from 60 Sea Zone to 48 Sea Zone
1 destroyer moved from 48 Sea Zone to 49 Sea Zone
5 submarines moved from 60 Sea Zone to 48 Sea Zone
1 transport moved from 60 Sea Zone to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Manchuria
1 infantry moved from 62 Sea Zone to Manchuria
1 transport moved from 60 Sea Zone to 61 Sea Zone
1 infantry moved from Kiangsu to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Philippine Islands
2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 60 Sea Zone to 48 Sea Zone
1 fighter moved from Japan to Philippine Islands
1 infantry moved from Anhwei to KwangtungPlace Units - Japanese
1 armour and 1 infantry placed in India
2 bombers placed in Japan
2 destroyers placed in 62 Sea Zone
Japanese undo move 1.
1 artillery and 1 infantry placed in India
1 armour and 1 infantry placed in Caucasus
Japanese undo move 4.
Japanese undo move 3.
1 armour and 2 infantry placed in India
1 artillery placed in Caucasus
Japanese undo move 4.
1 artillery placed in Karelia S.S.R.Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs totalTerritory Summary for Japanese :
48 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 5 submarines and 1 transport
49 Sea Zone : 1 destroyer
50 Sea Zone : 1 destroyer
62 Sea Zone : 2 destroyers and 1 transport
Anhwei : 1 flag
Borneo : 1 infantry
Burma : 1 flag
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
Caucasus : 1 flag, 1 factory
Evenki National Okrug : 1 flag, 1 armour
Finland : 2 infantry
India : 1 flag, 1 armour, 1 bomber, 1 factory and 2 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 2 bombers, 1 factory and 2 infantry
Karelia S.S.R. : 1 flag, 1 armour, 1 artillery and 1 factory
Kazakh S.S.R. : 1 flag, 1 artillery and 2 infantry
Kwangtung : 1 infantry
Libya : 1 fighter
Manchuria : 1 factory and 2 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
Persia : 1 flag, 7 artilleries and 5 infantry
Philippine Islands : 1 artillery, 1 fighter and 4 infantry
Sinkiang : 1 flag
Soviet Far East : 1 flag
Szechwan : 1 flag
Trans-Jordan : 1 flag, 5 armour and 1 infantry
Vologda : 1 flag, 1 armour and 1 infantry
Yakut S.S.R. : 1 flag
Yunnan : 1 flagProduction/PUs Summary :
Russians : 1 / 0
Germans : 50 / 64
British : 25 / 26
Japanese : 54 / 54
Americans : 38 / 39 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 armour, 1 bomber, 3 fighters and 1 infantry moved from Egypt to Libya
1 fighter moved from Anglo-Egyptian Sudan to Libya
1 submarine moved from 44 Sea Zone to 50 Sea Zone
1 submarine moved from 44 Sea Zone to 49 Sea Zone
2 fighters moved from 44 Sea Zone to 50 Sea Zone
1 fighter moved from 44 Sea Zone to 49 Sea Zone
1 fighter moved from 44 Sea Zone to 49 Sea ZoneCombat - Americans
Battle in Libya
Americans attack with 3 armour, 1 bomber, 4 fighters and 1 infantry
Japanese defend with 1 fighter; Germans defend with 2 armour, 3 artilleries and 1 fighter
Americans win, taking Libya from Germans with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 19
Casualties for Japanese: 1 fighter
Casualties for Germans: 2 armour, 3 artilleries and 1 fighter
Casualties for Americans: 2 armour, 1 fighter and 1 infantry
Battle in 50 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 49 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 artilleries, 1 battleship, 2 carriers, 4 destroyers, 1 infantry, 1 submarine and 2 transports moved from 44 Sea Zone to 57 Sea Zone
2 fighters moved from 49 Sea Zone to 57 Sea Zone
2 fighters moved from 50 Sea Zone to 57 Sea Zone
2 destroyers and 1 submarine moved from 56 Sea Zone to 57 Sea Zone
1 artillery and 1 infantry moved from Brazil to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 24 Sea Zone
1 carrier, 2 destroyers and 2 transports moved from 24 Sea Zone to 22 Sea Zone
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 bomber and 3 fighters moved from Libya to Egypt
1 armour moved from French Equatorial Africa to Egypt
1 artillery and 2 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
1 artillery and 1 infantry moved from 24 Sea Zone to French Equatorial AfricaPlace Units - Americans
2 destroyers, 1 submarine and 1 transport placed in 56 Sea Zone
1 artillery and 2 infantry placed in BrazilTurn Complete - Americans
Americans collect 39 PUs; end with 39 PUs total -
Well - there was nothing I could do to stop you! Congratulations! :-) I still did the US for self-respect’s sake ….
I am game for another one … I can’t do any worse!
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Just to add that have just won 40 global as axis against medium AI. Seemed too easy and I was not challenged to really work it all out. One question - what are Jap suicide points and how do I use them?
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Let’s play a Global then. I will help and tell you when you have left ykurself open to slaughter.
Japan has 6 Kamikaze tokens, which it can use in any one (or more ) of 6 SZ by Napan.
Each one has a 33% chance of hitting. Once used up, there are no more.
Can use one a turn or all six, in one SZ or in up to six.
They negate a naval Bombardment. -
And if you get a hit, the ship cannot shoot back (unless it is a Battkeship or Carrier and still afloat).
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Thanks Witt - think I understand the kamikaze tokens.
Global 40 then. Should be a laugh! Am I to be axis? Are you going to set it up?





