@cds I guess it’s ok to play with LL. I’ve never played that way before so it may be interesting to see how it goes.
Witt and Private P meet for 1942
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 15
Purchase Units - Germans
Germans buy 5 armour, 2 artilleries, 1 bomber, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers moved from Germany to United Kingdom
1 fighter moved from Germany to France
1 fighter moved from 15 Sea Zone to France
1 fighter moved from 15 Sea Zone to France
1 infantry moved from Germany to France
1 infantry moved from Germany to Northwestern Europe
Germans take Northwestern Europe from Americans
1 artillery moved from Germany to France
2 armour, 1 artillery and 2 infantry moved from Szechwan to Anhwei
1 infantry moved from Sinkiang to Anhwei
1 armour, 1 artillery and 2 fighters moved from Sinkiang to Anhwei
1 fighter moved from Evenki National Okrug to Anhwei
1 fighter moved from Evenki National Okrug to AnhweiCombat - Germans
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 6,2,2 and causes: 10 damage to unit: factory
Bombing raid in United Kingdom causes 10 damage total.
Battle in France
Germans attack with 1 artillery, 3 fighters and 1 infantry
British defend with 2 artilleries
Germans win, taking France from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries
Battle in Anhwei
Germans attack with 3 armour, 2 artilleries, 4 fighters and 3 infantry
Americans defend with 1 armour
Germans win, taking Anhwei from Americans with 3 armour, 2 artilleries, 4 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Germans
1 armour moved from Yakut S.S.R. to Sinkiang
1 armour moved from Caucasus to Sinkiang
1 fighter moved from Anhwei to Sinkiang
1 fighter moved from Anhwei to Sinkiang
1 fighter moved from Anhwei to Sinkiang
1 fighter moved from Anhwei to Sinkiang
1 infantry moved from Italy to 15 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
2 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Egypt
1 infantry moved from 17 Sea Zone to Egypt
1 carrier and 3 destroyers moved from 15 Sea Zone to 14 Sea Zone
1 fighter moved from France to 14 Sea Zone
1 fighter moved from France to 14 Sea Zone
1 fighter moved from France to Germany
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to GermanyPlace Units - Germans
2 armour placed in Egypt
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Germany
3 armour, 1 artillery and 2 infantry placed in RussiaTurn Complete - Germans
Germans collect 69 PUs; end with 69 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 15
Purchase Units - British
British repair damage of 8x factory; Remaining resources: 21 PUs;
British buy 2 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from United Kingdom to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 armour moved from French Equatorial Africa to Anglo-Egyptian Sudan
British take Anglo-Egyptian Sudan from Germans
2 infantry moved from 38 Sea Zone to Western Australia
1 infantry moved from Union of South Africa to Belgian Congo
1 artillery moved from Union of South Africa to Belgian Congo
1 armour moved from Anglo-Egyptian Sudan to Belgian Congo
1 artillery moved from 8 Sea Zone to France
1 infantry moved from 8 Sea Zone to FranceCombat - British
Battle in France
British attack with 1 artillery and 1 infantry
Germans defend with 1 artillery and 1 infantry
Germans win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 fighter moved from Union of South Africa to Belgian CongoPlace Units - British
3 infantry placed in United Kingdom
2 armour placed in Union of South AfricaTurn Complete - British
British collect 24 PUs; end with 24 PUs totalTerritory Summary for British :
8 Sea Zone : 1 battleship, 2 carriers, 1 cruiser and 1 transport
10 Sea Zone : 1 transport
33 Sea Zone : 1 submarine
Belgian Congo : 1 armour, 1 artillery, 1 fighter and 1 infantry
Eastern Canada : 1 armour and 1 infantry
New Guinea : 1 flag, 1 infantry
Union of South Africa : 2 armour and 1 factory
United Kingdom : 1 aaGun, 1 artillery, 1 factory and 4 infantry
Western Australia : 3 infantryProduction/PUs Summary :
Russians : 2 / 0
Germans : 69 / 69
British : 24 / 24
Japanese : 20 / 23
Americans : 53 / 56 -
Forgot to love the US TT to Malaya last turn. Was going to unload the Aussies and take it.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 fighter moved from Japan to Kwangtung
1 bomber moved from India to Kwangtung
1 fighter moved from India to Kwangtung
1 fighter moved from India to Kwangtung
1 fighter moved from India to KwangtungCombat - Japanese
Battle in Kwangtung
Japanese attack with 1 bomber and 4 fighters
Americans defend with 1 artillery and 1 infantry
Japanese win with 1 bomber and 3 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
1 bomber moved from Kwangtung to India
1 fighter moved from Kwangtung to Anhwei
1 fighter moved from Kwangtung to Anhwei
1 fighter moved from Kwangtung to Anhwei
2 artilleries and 4 infantry moved from India to BurmaPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in India
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 artilleries, 2 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from French West Africa to 23 Sea Zone
1 armour and 1 transport moved from 23 Sea Zone to 13 Sea Zone
1 armour and 1 transport moved from 13 Sea Zone to 8 Sea Zone
1 armour moved from 8 Sea Zone to France
Americans take France from Germans
1 fighter moved from Borneo to Burma
1 bomber moved from Borneo to Burma
1 fighter moved from 61 Sea Zone to Burma
1 fighter moved from 61 Sea Zone to Burma
1 battleship moved from 61 Sea Zone to 36 Sea Zone
1 transport moved from 61 Sea Zone to 48 Sea Zone
1 transport moved from 61 Sea Zone to 48 Sea Zone
1 infantry moved from Yunnan to Szechwan
Americans take Szechwan from Germans
1 infantry moved from Manchuria to Kiangsu
1 artillery moved from Philippine Islands to 48 Sea Zone
1 infantry moved from Philippine Islands to 48 Sea Zone
1 infantry moved from Philippine Islands to 48 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 48 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from 36 Sea Zone to Burma
1 infantry moved from Eastern United States to 11 Sea Zone
1 artillery moved from Eastern United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Morocco
1 artillery moved from 13 Sea Zone to Morocco
4 fighters moved from 8 Sea Zone to MoroccoCombat - Americans
Battle in Burma
Americans attack with 1 artillery, 1 bomber, 3 fighters and 2 infantry
Japanese defend with 2 artilleries and 4 infantry
Japanese win with 2 artilleries and 2 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 2 infantry
3 fighters owned by the Americans and 1 bomber owned by the Americans retreated
Battle in Morocco
Americans attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 2 infantry
Americans win, taking Morocco from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from French Equatorial Africa to 13 Sea Zone
4 fighters moved from Morocco to 13 Sea Zone
5 fighters moved from 13 Sea Zone to 8 Sea Zone
1 bomber moved from Burma to Borneo
1 fighter moved from Burma to 36 Sea Zone
1 fighter moved from Burma to 36 Sea Zone
1 fighter moved from Burma to 36 Sea Zone
3 carriers, 2 destroyers and 1 submarine moved from 61 Sea Zone to 36 Sea Zone
1 fighter moved from Manchuria to 36 Sea Zone
1 fighter moved from Manchuria to 36 Sea Zone
1 infantry moved from Manchuria to Buryatia S.S.R.
1 transport moved from 38 Sea Zone to 36 Sea ZonePlace Units - Americans
2 artilleries and 2 infantry placed in Borneo
1 fighter and 2 infantry placed in Philippine Islands
3 infantry placed in Manchuria
1 artillery, 1 fighter and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs totalTerritory Summary for Americans :
8 Sea Zone : 1 carrier, 5 fighters and 1 transport
13 Sea Zone : 1 transport
36 Sea Zone : 1 battleship, 3 carriers, 2 destroyers, 5 fighters, 1 submarine and 3 transports
Borneo : 1 flag, 2 artilleries, 1 bomber, 1 factory and 2 infantry
Buryatia S.S.R. : 1 infantry
Eastern Canada : 1 aaGun
Eastern United States : 1 artillery, 1 factory, 1 fighter and 1 infantry
France : 1 flag, 1 armour
Iwo Jima : 1 flag
Kiangsu : 1 flag, 1 infantry
Kwangtung : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 factory and 3 infantry
Morocco : 1 flag, 1 artillery
Philippine Islands : 1 flag, 1 factory, 1 fighter and 2 infantry
Szechwan : 1 infantry
Wake Island : 1 flag
Western Canada : 1 aaGun
Western United States : 1 factoryProduction/PUs Summary :
Russians : 2 / 0
Germans : 61 / 69
British : 24 / 24
Japanese : 20 / 20
Americans : 61 / 61 -
I can’t stop you.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 16
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 2 PUs;Combat Move - Germans
4 bombers moved from Germany to United Kingdom
1 fighter moved from Germany to France
1 fighter moved from Germany to France
1 infantry moved from Germany to France
1 artillery moved from Germany to France
1 fighter moved from 14 Sea Zone to 13 Sea Zone
1 fighter moved from 14 Sea Zone to France
3 armour, 2 artilleries and 3 infantry moved from Anhwei to Manchuria
2 armour and 4 fighters moved from Sinkiang to ManchuriaCombat - Germans
Battle in France
Germans attack with 1 artillery, 3 fighters and 1 infantry
Americans defend with 1 armour
Germans win, taking France from Americans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Manchuria
Germans attack with 5 armour, 2 artilleries, 4 fighters and 3 infantry
Americans defend with 1 aaGun, 1 factory and 3 infantry
Germans win, taking Manchuria from Americans with 5 armour, 2 artilleries, 4 fighters and 3 infantry remaining. Battle score for attacker is 14
Casualties for Americans: 1 aaGun and 3 infantry
Battle in 13 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 5,4,1 and causes: 10 damage to unit: factory
Bombing raid in United Kingdom causes 10 damage total.Non Combat Move - Germans
3 bombers moved from United Kingdom to Germany
1 fighter moved from France to 14 Sea Zone
1 fighter moved from 13 Sea Zone to 14 Sea Zone
1 fighter moved from France to Germany
1 fighter moved from France to Germany
1 transport moved from 17 Sea Zone to 14 Sea Zone
1 fighter moved from Manchuria to Sinkiang
1 fighter moved from Manchuria to Sinkiang
1 fighter moved from Manchuria to Sinkiang
1 fighter moved from Manchuria to Sinkiang
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 armour moved from Russia to Vologda
2 armour and 1 infantry moved from Russia to Kazakh S.S.R.Place Units - Germans
2 submarines placed in 15 Sea Zone
1 armour and 1 infantry placed in Egypt
1 infantry placed in Italy
2 artilleries, 1 bomber, 2 fighters and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 67 PUs; end with 69 PUs total -
you are a dirty Bomber!
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 16
Purchase Units - British
British buy 2 infantry; Remaining resources: 18 PUs;Combat Move - British
1 armour moved from Eastern Canada to 10 Sea Zone
1 infantry moved from Eastern Canada to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 cruiser moved from 8 Sea Zone to 13 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 armour and 3 infantry moved from 8 Sea Zone to FranceCombat - British
Battle in France
British attack with 1 armour and 3 infantry
Germans defend with 1 artillery and 1 infantry
British win, taking France from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
1 artillery moved from Belgian Congo to French Equatorial Africa
1 armour moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Belgian Congo to French Equatorial AfricaPlace Units - British
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 48 PUs totalTerritory Summary for British :
8 Sea Zone : 1 battleship, 2 carriers and 2 transports
13 Sea Zone : 1 cruiser
33 Sea Zone : 1 submarine
Anglo-Egyptian Sudan : 1 infantry
Belgian Congo : 3 armour
France : 1 flag, 1 armour and 2 infantry
French Equatorial Africa : 1 artillery and 1 fighter
New Guinea : 1 flag, 1 infantry
Union of South Africa : 1 factory and 2 infantry
United Kingdom : 1 aaGun, 1 artillery, 1 factory and 2 infantry
Western Australia : 3 infantryProduction/PUs Summary :
Russians : 2 / 0
Germans : 61 / 69
British : 30 / 48
Japanese : 23 / 20
Americans : 52 / 61 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 11 PUs;Combat Move - Japanese
2 artilleries and 2 infantry moved from Burma to Yunnan
Japanese take Yunnan from AmericansCombat - Japanese
Non Combat Move - Japanese
1 fighter moved from Anhwei to Japan
1 fighter moved from Anhwei to India
1 fighter moved from Anhwei to IndiaPlace Units - Japanese
3 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 24 PUs; end with 35 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 2 PUs;Combat Move - Americans
1 transport moved from 36 Sea Zone to 47 Sea Zone
1 transport moved from 36 Sea Zone to 47 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Szechwan to Anhwei
Americans take Anhwei from Germans
1 artillery moved from Morocco to Algeria
Americans take Algeria from Germans
2 artilleries and 2 infantry moved from Borneo to 47 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to East Indies
5 fighters moved from 36 Sea Zone to East Indies
1 bomber moved from Borneo to East IndiesCombat - Americans
Battle in East Indies
Americans attack with 2 artilleries, 1 bomber, 5 fighters and 2 infantry
Japanese defend with 2 infantry
Americans win, taking East Indies from Japanese with 2 artilleries, 1 bomber, 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Eastern United States to 8 Sea Zone
1 infantry moved from Eastern United States to Eastern Canada
1 artillery moved from Eastern United States to Eastern Canada
1 transport moved from 8 Sea Zone to 10 Sea Zone
5 fighters moved from East Indies to 37 Sea Zone
3 carriers, 2 destroyers, 1 submarine and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Philippine Islands to 37 Sea Zone
1 bomber moved from East Indies to BorneoPlace Units - Americans
2 artilleries and 2 infantry placed in Borneo
1 infantry placed in Philippine Islands
1 carrier and 1 destroyer placed in 11 Sea Zone
2 fighters placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 59 PUs totalTerritory Summary for Americans :
8 Sea Zone : 1 carrier and 6 fighters
10 Sea Zone : 1 transport
11 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
37 Sea Zone : 1 battleship, 3 carriers, 2 destroyers, 6 fighters, 1 submarine and 3 transports
Algeria : 1 flag, 1 artillery
Anhwei : 1 infantry
Borneo : 1 flag, 2 artilleries, 1 bomber, 1 factory and 2 infantry
Buryatia S.S.R. : 1 infantry
East Indies : 1 flag, 2 artilleries and 1 infantry
Eastern Canada : 1 aaGun, 1 artillery and 1 infantry
Eastern United States : 1 factory
Iwo Jima : 1 flag
Kiangsu : 1 flag, 1 infantry
Kwangtung : 1 flag
Morocco : 1 flag
Philippine Islands : 1 flag, 1 factory and 3 infantry
Wake Island : 1 flag
Western Canada : 1 aaGun
Western United States : 1 factoryProduction/PUs Summary :
Russians : 2 / 0
Germans : 59 / 69
British : 30 / 48
Japanese : 20 / 35
Americans : 57 / 59 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 17
Purchase Units - Germans
Germans buy 3 artilleries, 1 battleship, 2 carriers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Sinkiang to Anhwei
1 fighter moved from Sinkiang to Kiangsu
1 fighter moved from Sinkiang to Buryatia S.S.R.
1 fighter moved from Sinkiang to Buryatia S.S.R.
1 infantry moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Manchuria to Anhwei
1 infantry moved from Manchuria to Kiangsu
2 submarines moved from 15 Sea Zone to 13 Sea Zone
1 fighter moved from 14 Sea Zone to 13 Sea Zone
1 fighter moved from 14 Sea Zone to 13 Sea Zone
1 destroyer moved from 14 Sea Zone to 13 Sea Zone
1 destroyer moved from 14 Sea Zone to 13 Sea Zone
1 destroyer moved from 14 Sea Zone to 13 Sea Zone
1 bomber moved from Germany to Algeria
1 bomber moved from Germany to Algeria
1 bomber moved from Germany to Algeria
1 transport moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Algeria
1 fighter moved from Germany to France
1 fighter moved from Germany to France
1 fighter moved from Germany to France
1 bomber moved from Germany to France
1 infantry moved from Germany to France
1 artillery moved from Germany to France
3 armour and 3 infantry moved from Egypt to Anglo-Egyptian Sudan
1 infantry moved from Kazakh S.S.R. to Szechwan
Germans take Szechwan from Americans
1 armour moved from Kazakh S.S.R. to Anhwei
1 armour moved from Kazakh S.S.R. to Kwangtung
Japanese take Kwangtung from AmericansCombat - Germans
Battle in France
Germans attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
British defend with 1 armour and 2 infantry
Germans win, taking France from British with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 2 infantry
Battle in Kiangsu
Germans attack with 1 fighter and 1 infantry
Americans defend with 1 infantry
Germans win, taking Kiangsu from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Buryatia S.S.R.
Germans attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Germans win, taking Buryatia S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Anhwei
Germans attack with 1 armour, 1 fighter and 1 infantry
Americans defend with 1 infantry
Germans win, taking Anhwei from Americans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 13 Sea Zone
Germans attack with 3 destroyers, 2 fighters and 2 submarines
British defend with 1 cruiser
Germans win with 3 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Anglo-Egyptian Sudan
Germans attack with 3 armour and 3 infantry
British defend with 1 infantry
Germans win, taking Anglo-Egyptian Sudan from British with 3 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Algeria
Germans attack with 3 bombers and 1 infantry
Americans defend with 1 artillery
Germans win, taking Algeria from Americans with 3 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Germans
2 fighters could not land in Buryatia S.S.R. and were removed
1 fighter could not land in Kiangsu and was removed
1 fighter moved from France to Germany
1 fighter moved from France to Germany
1 fighter moved from France to Germany
1 bomber moved from France to Germany
1 bomber moved from Algeria to Germany
1 bomber moved from Algeria to Germany
1 bomber moved from Algeria to Germany
1 carrier moved from 14 Sea Zone to 13 Sea Zone
1 armour moved from Vologda to Sinkiang
1 artillery moved from Vologda to Evenki National Okrug
1 infantry moved from Vologda to Evenki National Okrug
1 fighter moved from Anhwei to 62 Sea ZonePlace Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Sinkiang: 4 fighters
EDIT: Removing units owned by Germans from 62 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 battleship and 2 carriers placed in 15 Sea Zone
3 artilleries and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 69 PUs; end with 69 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 17
Purchase Units - British
British repair damage of 10x factory; Remaining resources: 38 PUs;
British buy 1 carrier, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from United Kingdom to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
1 artillery moved from 8 Sea Zone to FranceCombat - British
Battle in France
British attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Germans win with 1 artillery remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from French Equatorial Africa to 13 Sea Zone
1 fighter moved from 13 Sea Zone to 8 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Belgian Congo to Union of South Africa
1 armour moved from Belgian Congo to Union of South Africa
1 armour moved from Belgian Congo to Union of South AfricaPlace Units - British
1 carrier, 1 destroyer and 1 fighter placed in 8 Sea Zone
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 24 PUs; end with 24 PUs totalTerritory Summary for British :
8 Sea Zone : 1 battleship, 3 carriers, 1 destroyer, 2 fighters and 2 transports
33 Sea Zone : 1 submarine
Belgian Congo : 1 infantry
French Equatorial Africa : 1 artillery
New Guinea : 1 flag, 1 infantry
Rhodesia : 1 infantry
Union of South Africa : 3 armour, 1 factory and 2 infantry
United Kingdom : 1 aaGun, 1 factory and 1 infantry
Western Australia : 3 infantryProduction/PUs Summary :
Russians : 1 / 0
Germans : 69 / 69
British : 24 / 24
Japanese : 24 / 35
Americans : 50 / 59 -
Bloody Hell! That is at laest the fourth time I have been frustrated by a battle. The Bombardment missed for third time and I could not roll a 2 in 6 rolls of two dice, then the one vs one two.
Do your Jap go, as I will do something sneaky, to show you how to bend the rules. My fleet might survive. And I will get your pesky Med TT. Can you See what I mean?
I can’t win though, as your income is still increasing and the TUV is going forever in your favour. -
If you have time, please set up a second game. You cAn add a Sub to SZ37 and an Inf to Egypt and India.
Can start it in this thread, after my US go. -
@wittmann:
Bloody Hell! That is at laest the fourth time I have been frustrated by a battle. The Bombardment missed for third time and I could not roll a 2 in 6 rolls of two dice, then the one vs one two.
Do your ��� go, as I will do something sneaky, to show you how to bend the rules. My fleet might survive. And I will get your pesky Med TT. Can you See what I mean?
I can’t win though, as your income is still increasing and the TUV is going forever in your favour.Okay - will do ….
We’ll see whether I can work out what you have planned. Sounds devious!
Have intermittent access to the computer this morning and am then tied up this afternoon and evening, but will try to do J this morning if I can.
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@wittmann:
If you have time, please set up a second game. You cAn add a Sub to SZ37 and an Inf to Egypt and India.
Can start it in this thread, after my US go.Happy to set one up after US, with those additions - does this mean you are being allies again?
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No, you are playing the Allies. You need to start the game. Don’t worry if you are having problems doing it though. I found it hard at first. Just need to be calm and follow the instructions. (Something I can’t do.)
This way you can say you are two nil against me. Should be able to stop me, now you know my moves. -
@wittmann:
No, you are playing the Allies. You need to start the game. Don’t worry if you are having problems doing it though. I found it hard at first. Just need to be calm and follow the instructions. (Something I can’t do.)
This way you can say you are two nil against me. Should be able to stop me, now you know my moves.Okay witt. I doubt very much indeed that I will win as the allies with a 12 bid, on only my third game, but nothing ventured!
Let’s finish game 1 first. You can tarnish my glorious victory with a US sneaky ploy!
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 26 PUs;Non Combat Move - Japanese
1 fighter moved from India to Yunnan
1 fighter moved from India to Yunnan
1 fighter moved from Japan to Yunnan
1 fighter moved from Japan to Yunnan
1 bomber moved from India to YunnanPlace Units - Japanese
3 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 24 PUs; end with 50 PUs total





