Just a year ago! Thanks for pointing out, I did miss that link to an important place.
It’s like a rip in the cloth of space and time!
Well, that was fun.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
2 fighters moved from Southern Italy to 94 Sea Zone
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 2 fighters
British defend with 1 destroyer
Italians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Bryansk
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 aaGun and 2 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Romania to Western Ukraine
2 infantry moved from Northern Italy to France
2 fighters moved from 94 Sea Zone to Southern Italy
1 mech_infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,1
Italians collect 15 PUs (3 lost to blockades); end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 mech_infantry moved from New South Wales to Western Australia
3 fighters moved from New South Wales to Western Australia
Combat - ANZAC
Battle in Western Australia
ANZAC attack with 1 armour, 3 fighters and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Western Australia from Japanese with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
3 fighters moved from Western Australia to New South Wales
1 infantry moved from Line Islands to 29 Sea Zone
1 infantry and 1 transport moved from 29 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - ANZAC
2 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Archangel to Bryansk
Germans take Smolensk from Russians
1 infantry moved from Archangel to Vologda
2 infantry moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Eastern Poland to Ukraine
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 fighter moved from Southern Italy to Ukraine
1 tactical_bomber moved from Eastern Poland to Ukraine
1 bomber moved from Eastern Poland to Vologda
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Eastern Poland to Ukraine
1 bomber moved from Western Germany to 115 Sea Zone
1 tactical_bomber moved from Eastern Poland to Ukraine
1 bomber moved from Western Germany to 115 Sea Zone
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 submarine moved from 114 Sea Zone to 115 Sea Zone
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Vologda
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 1 fighter, 2 infantry and 3 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 1 armour, 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter and 3 tactical_bombers moved from Ukraine to Bryansk
2 infantry moved from Romania to Bessarabia
7 mech_infantrys moved from Eastern Poland to Bryansk
19 infantry moved from Western Ukraine to Bryansk
3 aaGuns moved from Western Ukraine to Bryansk
9 artilleries moved from Western Ukraine to Bryansk
1 battleship, 1 cruiser and 3 submarines moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to Novgorod
2 mech_infantrys moved from Germany to Eastern Poland
2 aaGuns moved from Northern Italy to Western Germany
1 bomber moved from Vologda to Novgorod
5 infantry moved from Novgorod to Belarus
2 armour and 3 mech_infantrys moved from Archangel to Bryansk
1 fighter moved from Western Germany to Novgorod
1 bomber moved from 115 Sea Zone to Western Germany
1 bomber moved from 115 Sea Zone to Western Germany
5 armour and 8 mech_infantrys moved from Western Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
7 mech_infantrys moved from Western Ukraine to Bryansk
Place Units - Germans
2 artilleries and 1 infantry placed in Novgorod
1 bomber, 2 fighters and 1 infantry placed in Western Germany
1 artillery placed in France
1 mech_infantry placed in Germany
Germans undo move 3.
1 infantry placed in France
1 artillery placed in France
1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Germany: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,2,1
Germans collect 50 PUs (4 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
I forgot to move my ANZAC fighters in Volg last turn. I don’t think it will affect anything you did. Is it ok to edit them to Moscow?
I almost asked you - I wondered….
I’m just glad you didn’t attack the 2 Italians tanks and win with no losses - yes, no problem moving them to Moscow - I appreciate you allowing my little edits too, like Cyprus
I had an A&A dream, probably about this game….
It was pretty weird and hard to describe, but you somehow managed to take some SE Asian countries out of play so that India was only approachable by sea. Other parts are hard to describe… I was trying to look up American NO’s, including in a newspaper, without success… You moved the whole fleet to 16 and I was trying to decide whether to stay in 6 or go to 33… Decided I’d better go to 33 because you had all the money islands! I guess it qualifies as a nightmare.
No fair using my 16 idea :wink:
but you somehow managed to take some SE Asian countries out of play so that India was only approachable by sea.
Out of play, like there was ocean in place of territories. Oh, and I was convoying 39 but you still managed to collect 5 :x
Boy, good thing I woke up from that one :lol:
LOL, that’s crazy… Yea I tend dream about AA games too or have nightmares, ;)
LOL, that’s crazy… Yea I tend dream about AA games too or have nightmares, ;)
I usually don’t dream about A&A but regularly I make a complicated move, go to bed then and suddenly I realize in bed I might have made an oversight or I have the paranoia of not being entirely sure if I put a decisive blocker or not
There is no alternative then but getting and check the map:D
In face I prevented some major blunders by that - for the cost of little sleep^^
Lol That’s funny. I don’t dream about it either most of the time but I have done exactly as JDOW said many times.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 4 PUs;
Combat Move - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Volgograd to Caucasus
4 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Northwest Persia to Trans-Jordan
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 12 infantry moved from Yenisey to Timguska
Place Units - Russians
10 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Volgograd: 2 fighters
EDIT: Adding units owned by ANZAC to Russia: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 20 PUs; end with 24 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Territory Summary for Russians :
Timguska : 2 aaGuns and 12 infantry
Trans-Jordan : 1 mech_infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 bomber, 1 factory_major, 3 fighters, 64 infantry and 1 tactical_bomber
Tambov : 4 infantry
Volgograd : 1 factory_minor
Caucasus : 1 infantry
Samara : 6 infantry
Iraq : 1 flag
Production/PUs Summary :
Germans : 54 / 60
Russians : 20 / 27
Japanese : 64 / 77
Americans : 52 / 72
Chinese : 3 / 5
British : 30 / 31
UK_Pacific : 6 / 3
Italians : 18 / 16
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 fighters, 4 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 armour moved from Suiyuyan to Tsinghai
Japanese take Kansu from Chinese
1 armour moved from Shensi to Tsinghai
Japanese take Sikang from Chinese
3 artilleries, 8 infantry and 1 mech_infantry moved from Shensi to Tsinghai
2 bombers, 2 fighters and 1 tactical_bomber moved from Szechwan to Tsinghai
1 fighter and 3 tactical_bombers moved from Yunnan to Tsinghai
1 fighter and 1 tactical_bomber moved from Anhwe to Tsinghai
1 artillery moved from Caroline Islands to 33 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to 46 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 56 Sea Zone
1 artillery and 3 infantry moved from 56 Sea Zone to Western Australia
1 cruiser moved from 33 Sea Zone to 56 Sea Zone
Combat - Japanese
Battle in Western Australia
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 1 armour and 1 mech_infantry
Japanese win, taking Western Australia from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 armour and 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in 46 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Tsinghai
Japanese attack with 2 armour, 3 artilleries, 2 bombers, 4 fighters, 8 infantry, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 1 fighter and 15 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour, 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 1 fighter and 15 infantry
Casualties for Japanese: 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 aaGun moved from Shensi to Tsinghai
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Amur
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Kiangsi to Chahar
1 armour moved from Kiangsu to Chahar
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from Yunnan to Szechwan
2 infantry moved from Hopei to Shensi
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Anhwe
5 submarines moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 56 Sea Zone to 62 Sea Zone
1 transport moved from 56 Sea Zone to 37 Sea Zone
1 fighter moved from 46 Sea Zone to Caroline Islands
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 56 Sea Zone to 37 Sea Zone
1 fighter moved from Tsinghai to Szechwan
4 tactical_bombers moved from Tsinghai to Shensi
2 fighters moved from Tsinghai to Shensi
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Jehol
1 fighter moved from Tsinghai to Suiyuyan
1 tactical_bomber moved from Tsinghai to Suiyuyan
2 bombers moved from Tsinghai to Szechwan
Place Units - Japanese
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Malaya
1 armour, 3 fighters, 2 infantry and 1 mech_infantry placed in Japan
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 artillery moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 armour and 3 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 3 infantry and 2 transports moved from 109 Sea Zone to 125 Sea Zone
1 armour and 3 infantry moved from 125 Sea Zone to Norway
2 fighters moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in Norway
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Norway from Germans with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Americans
2 fighters moved from 16 Sea Zone to Midway
4 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
2 bombers moved from Western United States to New Zealand
1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 4 infantry, 2 mech_infantrys, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 63 Sea Zone
4 infantry and 2 mech_infantrys moved from 63 Sea Zone to New Zealand
2 fighters moved from Western United States to Hawaiian Islands
1 mech_infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
1 destroyer and 2 transports placed in 10 Sea Zone
1 infantry placed in Western United States
3 bombers and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 fighters; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
2 fighters and 1 tactical_bomber moved from India to Malaya
Combat - British
British creates battle in territory 109 Sea Zone
British creates battle in territory 97 Sea Zone
Battle in Malaya
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Japanese win, taking 109 Sea Zone from Germans, taking 97 Sea Zone from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is -25
Casualties for British: 2 fighters and 1 tactical_bomber
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 infantry moved from Eastern Persia to West India
1 armour and 1 mech_infantry moved from Northwest Persia to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
2 fighters and 1 tactical_bomber moved from Northwest Persia to Russia
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
2 fighters moved from Egypt to Eastern Persia
1 bomber moved from Egypt to India
2 fighters moved from United Kingdom to Norway
2 fighters moved from Scotland to Norway
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery and 1 infantry moved from Scotland to 109 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 125 Sea Zone
1 armour moved from 125 Sea Zone to Norway
2 infantry moved from 125 Sea Zone to Norway
1 artillery moved from 125 Sea Zone to Norway
2 aaGuns moved from Scotland to United Kingdom
3 infantry moved from Scotland to United Kingdom
Place Units - British
3 fighters placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 31 PUs total
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,2,2,3,6,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 infantry
Territory Summary for British and UK_Pacific :
Shan State : 1 mech_infantry
India : 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 bomber, 1 factory_major, 1 harbour, 17 infantry and 1 mech_infantry
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
Norway : 1 armour, 1 artillery, 4 fighters and 2 infantry
Tobruk : 1 flag
Russia : 2 fighters and 1 tactical_bomber
125 Sea Zone : 2 transports
80 Sea Zone : 1 transport
Eire : 1 flag
109 Sea Zone : 1 flag, 1 destroyer
97 Sea Zone : 1 flag, 2 submarines
Eastern Persia : 1 flag, 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys
Northwest Persia : 1 flag
Persia : 1 flag
98 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 51 / 60
Russians : 18 / 27
Japanese : 69 / 75
Americans : 55 / 75
Chinese : 0 / 5
British : 30 / 31
UK_Pacific : 7 / 6
Italians : 18 / 16
ANZAC : 9 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 fighters; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
2 fighters and 1 tactical_bomber moved from India to Malaya
Combat - British
British creates battle in territory 109 Sea Zone
British creates battle in territory 97 Sea Zone
Battle in Malaya
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Japanese win, taking 109 Sea Zone from Germans, taking 97 Sea Zone from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is -25
Casualties for British: 2 fighters and 1 tactical_bomber
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 infantry moved from Eastern Persia to West India
1 armour and 1 mech_infantry moved from Northwest Persia to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
2 fighters and 1 tactical_bomber moved from Northwest Persia to Russia
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
2 fighters moved from Egypt to Eastern Persia
1 bomber moved from Egypt to India
2 fighters moved from United Kingdom to Norway
2 fighters moved from Scotland to Norway
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery and 1 infantry moved from Scotland to 109 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 125 Sea Zone
1 armour moved from 125 Sea Zone to Norway
2 infantry moved from 125 Sea Zone to Norway
1 artillery moved from 125 Sea Zone to Norway
2 aaGuns moved from Scotland to United Kingdom
3 infantry moved from Scotland to United Kingdom
Place Units - British
3 fighters placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 31 PUs total
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,2,2,3,6,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 infantry
Territory Summary for British and UK_Pacific :
Shan State : 1 mech_infantry
India : 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 bomber, 1 factory_major, 1 harbour, 17 infantry and 1 mech_infantry
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
Norway : 1 armour, 1 artillery, 4 fighters and 2 infantry
Tobruk : 1 flag
Russia : 2 fighters and 1 tactical_bomber
125 Sea Zone : 2 transports
80 Sea Zone : 1 transport
Eire : 1 flag
109 Sea Zone : 1 flag, 1 destroyer
97 Sea Zone : 1 flag, 2 submarines
Eastern Persia : 1 flag, 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys
Northwest Persia : 1 flag
Persia : 1 flag
98 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 51 / 60
Russians : 18 / 27
Japanese : 69 / 75
Americans : 55 / 75
Chinese : 0 / 5
British : 30 / 31
UK_Pacific : 7 / 6
Italians : 18 / 16
ANZAC : 9 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Bryansk to Caucasus
1 fighter moved from Southern Italy to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 2 armour and 1 fighter
Russians defend with 1 infantry
Italians win, taking Caucasus from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Caucasus to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
1 aaGun and 2 infantry moved from Western Ukraine to Bryansk
1 aaGun moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 aaGun and 4 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Bryansk
1 artillery moved from France to Western Germany
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
2 infantry moved from France to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
2 destroyers placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,3
Italians collect 15 PUs (5 lost to blockades); end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 mech_infantry moved from New South Wales to Western Australia
3 fighters moved from New South Wales to Western Australia
Combat - ANZAC
Battle in Western Australia
ANZAC attack with 3 fighters and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Western Australia from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
4 infantry moved from New South Wales to South Australia
2 fighters moved from Western Australia to South Australia
1 aaGun moved from New South Wales to South Australia
Place Units - ANZAC
1 armour and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,5
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 fighter moved from United Kingdom to Norway
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French