@GeneralDisarray Please use this file wanted to keep the plane instead of the BS R1!.tsvg
15L G40 Cyanight(Axis) vs axis-dominion(allies+16)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 24 PUs;
British buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
2 bombers and 2 fighters moved from Persia to Russia
1 armour moved from Turkey to Persia
3 infantry moved from Iraq to Persia
1 fighter moved from Egypt to Persia
1 infantry moved from Egypt to 81 Sea Zone
2 carriers, 2 cruisers, 1 destroyer, 1 infantry and 3 transports moved from 81 Sea Zone to 76 Sea Zone
1 artillery and 1 mech_infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 2 carriers, 2 cruisers, 1 destroyer, 1 infantry, 1 mech_infantry and 3 transports moved from 76 Sea Zone to 80 Sea Zone
1 artillery moved from Saudi Arabia to 80 Sea Zone
1 infantry moved from Saudi Arabia to 80 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from 80 Sea Zone to Persia
1 aaGun moved from Turkey to Iraq
1 aaGun moved from Caucasus to Turkey
1 submarine moved from 98 Sea Zone to 97 Sea ZonePlace Units - British
2 fighters placed in 80 Sea Zone
1 mech_infantry placed in IraqTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTurn Complete - UK_Pacific
-
hold up, i’m going to change ncm
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Saudi Arabia: 1 artillery
EDIT: Adding units owned by Americans to Persia: 1 artillery
EDIT: Removing units owned by Americans from Persia: 1 fighter
EDIT: Adding units owned by Americans to 80 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Persia: 1 fighter
EDIT: Adding units owned by Americans to Persia: 1 artillery
EDIT: Removing units owned by Americans from Turkey: 1 artillery
EDIT: Adding units owned by Americans to Turkey: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Saudi Arabia: 1 artillery
EDIT: Adding units owned by Americans to Persia: 1 artillery
EDIT: Removing units owned by Americans from Persia: 1 fighter
EDIT: Adding units owned by Americans to 80 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Persia: 1 fighter
EDIT: Adding units owned by Americans to Persia: 1 artillery
EDIT: Removing units owned by Americans from Turkey: 1 artillery
EDIT: Adding units owned by Americans to Turkey: 1 fighter
EDIT: Turning off Edit Mode
Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Bulgaria
1 bomber moved from Southern Italy to Bulgaria
1 fighter moved from Northern Italy to Bulgaria
1 bomber moved from Eastern Persia to Saudi ArabiaCombat - Italians
Battle in Bulgaria
Italians attack with 1 bomber, 1 fighter and 2 mech_infantrys
Americans defend with 1 infantry
Italians win, taking Bulgaria from Americans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in Saudi Arabia
Bombing raid in Saudi Arabia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Saudi Arabia causes 5 damage total.Non Combat Move - Italians
1 bomber moved from Saudi Arabia to India
1 fighter moved from Northern Italy to Spain
1 fighter moved from Bulgaria to Northern Italy
1 bomber moved from Bulgaria to Southern ItalyPlace Units - Italians
3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,2,3,1
Italians collect 6 PUs (10 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 8 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
4 fighters moved from Queensland to 55 Sea Zone
1 bomber moved from Western United States to 8 Sea ZoneCombat - ANZAC
Battle in 8 Sea Zone
ANZAC attack with 1 bomber; Americans loiter and taunt
Japanese defend with 1 transport
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
ANZAC attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 3 fighters remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 fighter and 1 submarineNon Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
2 infantry moved from South Australia to Northern Territory
1 aaGun moved from Queensland to Northern Territory
1 aaGun moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
3 armour and 7 mech_infantrys moved from New South Wales to Northern Territory
1 cruiser and 1 transport moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from French West Africa to Egypt
1 infantry moved from Iraq to Persia
1 infantry moved from Turkey to Iraq
1 infantry moved from South Australia to Northern Territory
1 bomber moved from 8 Sea Zone to Hawaiian IslandsPlace Units - ANZAC
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Persia
1 infantry moved from Turkey to IraqTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer, 4 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine to Rostov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Archangel to Vologda
2 tactical_bombers moved from Bryansk to Tambov
2 tactical_bombers moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Tambov
1 bomber moved from Germany to RostovCombat - Germans
Battle in Tambov
Germans attack with 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 bomber, 2 infantry and 2 tactical_bombers
Americans defend with 1 armour
Germans win, taking Rostov from Russians with 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Germans
1 bomber moved from Rostov to Bryansk
3 tactical_bombers moved from Tambov to Bryansk
2 tactical_bombers moved from Rostov to Bryansk
2 mech_infantrys moved from Ukraine to Bryansk
3 armour moved from Novgorod to Bryansk
7 mech_infantrys moved from Baltic States to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
2 transports moved from 115 Sea Zone to 114 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
4 mech_infantrys moved from Germany to Yugoslavia
3 mech_infantrys moved from Northern Italy to Yugoslavia
8 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to YugoslaviaPlace Units - Germans
1 destroyer, 1 submarine and 1 transport placed in 91 Sea Zone
4 infantry placed in Germany
3 armour placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,1,2,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 54 PUs (6 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Vologda
1 armour moved from Russia to Samara
Russians take Samara from Japanese
1 armour moved from Samara to RussiaCombat - Russians
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 armour moved from Ethiopia to EgyptPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 1 aaGun, 8 armour, 2 fighters, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 mech_infantry moved from Kazakhstan to Volgograd
1 armour moved from Caucasus to VolgogradCombat - Japanese
Battle in Volgograd
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 factory_minor; Americans defend with 1 mech_infantry
Japanese win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Japanese
1 aaGun moved from Kazakhstan to Volgograd
3 armour moved from India to Eastern Persia
3 armour moved from Burma to West India
1 mech_infantry moved from Burma to West India
1 mech_infantry moved from Malaya to Burma
1 mech_infantry moved from French Indo China to Burma
1 destroyer moved from 37 Sea Zone to 79 Sea Zone
1 destroyer moved from 46 Sea Zone to 21 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 7 fighters, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
3 fighters moved from Japan to French Indo China
1 submarine moved from 44 Sea Zone to 37 Sea Zone
9 submarines moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from Manchuria to Buyant-Uhaa
1 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Japanese
1 aaGun and 2 armour placed in West India
3 armour placed in India
3 armour placed in Malaya
3 mech_infantrys placed in French Indo China
2 fighters placed in Japan
1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 2 mech_infantrys
EDIT: Adding units owned by Japanese to Kweichow: 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 84 PUs; end with 84 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs -
i will try to get the turn in sometime this weekend. i had to catch up with all my other games, and this one has gotten complex, so i didn’t wanna rush it.
-
Not a problem. I had a live game going on with some friends this weekend. Got to use my painted pieces.
-
Wow awesome! Nothing like a live game, and custom pieces, wow!
-
Yea, it was really cool. I got some pictures too if you want to see them.
-
i do!
-
Here is a link to the pics from our last game.
http://www.axisandallies.org/forums/index.php?topic=33966.210
-
simply amazing work, damn. how long did all of that take you??
i need to come visit for a game!
-
We only played 24 hours because one of the guys had to leave. It was a great time. You would definitely be welcome to join us.
-
One more thing I forgot to mention that you cant see in all the pictures is that all the game pieces are magnetic with the board including all the chips. It was really fun to play on.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Americans
Americans repair damage of 5x factory_minor; Remaining resources: 84 PUs;
Americans buy 1 aaGun, 5 artilleries, 2 fighters, 1 harbour, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Turkey to Caucasus
Russians take Caucasus from Japanese
4 infantry moved from Persia to 80 Sea Zone
4 infantry and 2 transports moved from 80 Sea Zone to 79 Sea Zone
4 infantry moved from 79 Sea Zone to West India
3 fighters moved from 80 Sea Zone to West India
2 tactical_bombers moved from Persia to West India
3 fighters moved from Persia to West India
2 fighters moved from Persia to West India
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
2 fighters moved from Persia to 79 Sea ZoneCombat - Americans
Battle in 79 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 transports
Japanese defend with 1 destroyer
Americans win, taking 79 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in West India
Americans attack with 8 fighters, 4 infantry and 2 tactical_bombers
Japanese defend with 1 aaGun, 5 armour, 1 factory_minor and 1 mech_infantry
Americans win, taking West India from Japanese with 8 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Japanese: 1 aaGun, 5 armour and 1 mech_infantry
Casualties for Americans: 3 infantryNon Combat Move - Americans
8 fighters and 2 tactical_bombers moved from West India to Persia
2 fighters moved from 79 Sea Zone to Persia
5 carriers, 1 cruiser and 3 transports moved from 80 Sea Zone to 81 Sea Zone
4 fighters moved from Turkey to Russia
1 fighter and 1 tactical_bomber moved from Greece to Russia
1 infantry moved from Turkey to Greece
1 aaGun moved from Turkey to Greece
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 89 Sea Zone
2 artilleries and 2 infantry moved from 89 Sea Zone to Venezuela
1 carrier moved from 10 Sea Zone to 89 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 64 Sea Zone
2 artilleries and 2 infantry moved from 64 Sea Zone to Southeast Mexico
2 carriers moved from 26 Sea Zone to 64 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 transports moved from 8 Sea Zone to 10 Sea Zone
2 fighters moved from 8 Sea Zone to Western United States
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 89 Sea Zone
1 destroyer moved from 26 Sea Zone to 64 Sea Zone
1 bomber moved from Northern Territory to Hawaiian Islands
4 bombers moved from Northern Territory to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 infantry and 1 mech_infantry moved from 64 Sea Zone to Southeast Mexico
1 destroyer moved from 26 Sea Zone to 8 Sea Zone
3 fighters and 4 tactical_bombers moved from Northern Territory to Queensland
1 submarine moved from 26 Sea Zone to 64 Sea ZonePlace Units - Americans
1 harbour placed in Southeast Mexico
2 fighters placed in Eastern United States
3 artilleries placed in Persia
1 aaGun and 2 artilleries placed in Saudi Arabia
3 infantry placed in Greece
3 infantry placed in Turkey
Turning on Edit Mode
EDIT: Changing ownership of Colombia from Neutral_True to Americans
EDIT: Removing units owned by Americans from Venezuela: 2 artilleries and 2 infantry
EDIT: Adding units owned by Americans to Colombia: 2 artilleries and 2 infantry
EDIT: Removing units owned by Americans from 89 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 64 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 70 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - British
British buy 3 fighters; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Russia to Volgograd
1 bomber moved from Russia to UkraineCombat - British
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.Non Combat Move - British
1 bomber moved from Volgograd to Russia
1 fighter moved from 80 Sea Zone to Persia
1 fighter moved from 80 Sea Zone to Iraq
2 carriers, 2 cruisers, 1 destroyer and 3 transports moved from 80 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Ethiopia to 76 Sea Zone
2 carriers, 2 cruisers, 1 destroyer, 1 mech_infantry and 3 transports moved from 76 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
1 destroyer and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 bomber moved from Ukraine to Egypt
1 mech_infantry moved from Iraq to Persia
1 fighter moved from Persia to Turkey
1 bomber moved from Russia to EgyptPlace Units - British
3 fighters placed in EgyptTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTurn Complete - UK_Pacific





