Re: G4015L ShinJi(Allies +14) v Karl7(Axis) Part2

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - British
                3 armour and 9 mech_infantrys moved from Persia to Trans-Jordan
                1 artillery and 11 infantry moved from Persia to 80 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 3 destroyers, 11 infantry and 6 transports moved from 80 Sea Zone to 81 Sea Zone
                16 infantry moved from Persia to Iraq
                3 infantry moved from Spain to Southern France

    Non Combat Move - British

    Turn Complete - UK_Pacific

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 6 infantry moved from Western Germany to France
                1 fighter moved from Western Germany to France
                1 fighter moved from Southern Italy to France
                2 infantry moved from Southern Italy to Northern Italy
                1 fighter moved from Southern Italy to Northern Italy
                2 infantry moved from Western Germany to France

    Combat - Italians
                Battle in France
                    Italians attack with 2 artilleries, 2 fighters and 8 infantry
                    French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 1 infantry
                    Italians captures 0PUs while taking French capital
                    Italians win, taking France from French with 2 artilleries, 2 fighters and 7 infantry remaining. Battle score for attacker is 12
                    Casualties for French: 4 infantry
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Northern Italy
                    Italians attack with 1 fighter and 2 infantry
                    Americans defend with 1 artillery, 1 factory_minor and 1 infantry
                    retreated to Northern Italy
                    Americans win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Northern Italy to Southern Italy
                2 fighters moved from France to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
                Italians collect 12 PUs; end with 12 PUs total

  • 22 20 19 18 17 16 15 14 12

    I think that is it…. Italy took back France and you cannot take it back as far as I can see.

  • 22 20 19 18 17 16 15 14 12

    Yeah, I think I am secure for the 8 VCs at the end of the round.

    That was CLOSE!

    One more round and I doubt I could have held Italy from a USA smash.  Or maybe even the UK proper.

  • 15

    Italy took back France?  Oh shoot!  I completely forgot to account for that!

    Doubt I could have stopped you anyway, though.

    Wow, good game.

  • 15

    But hang on, don’t you have to hold the same 8 for a full round to win?

  • 22 20 19 18 17 16 15 14 12

    @Shin:

    But hang on, don’t you have to hold the same 8 for a full round to win?

    Hmmm… my understanding (and tripple a’s understanding) is just that I have to have 8 at the end of a round. But I just looked at the rules and it says “for a round”… so, I will check the FAQ.

  • 22 20 19 18 17 16 15 14 12

    @Karl7:

    @Shin:

    But hang on, don’t you have to hold the same 8 for a full round to win?

    Hmmm… my understanding (and tripple a’s understanding) is just that I have to have 8 at the end of a round. But I just looked at the rules and it says “for a round”… so, I will check the FAQ.

    Ok, after looking into this I think you may be right and Tripple A is wrong. Tripple A declares victory at the end of the round if you hold 8, while the rules say hold for a complete round. So I got the 8 on Germany, but you took back france on US, which I then took back on Italy, so the condition would only work if I held the 8 until Italy’s next turn…. sigh…

    I put in a message to the league to make sure this right.

    If so, I have a request: could I redo Italy?

    If I knew the rule was I had to hold 8 continuously instead of just to the end of the round, it would make no sense to take France with Italy and forgo Germany getting France’s money.

  • 22 20 19 18 17 16 15 14 12

    If you allow an Italy redo, we could then just keep playing.  If my original interpretation/tripple a’s interpretation is right (and I don’t think it is) then I would win anyway.

    But if the rule says what I think it says, then you taking France has reset the condition and we need to keep going.

  • 15

    Yea, I’m fine with an Italy redo.  It’s one thing to completely miss obvious options on the board (as I did not factoring in the Italian forces in W Germany), and it’s another to be confused by an admittedly confusing rule.

  • 22 20 19 18 17 16 15 14 12

    Ok, cool.  Well, now the advantage has swung in your direction!

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries, 1 fighter and 8 infantry moved from Western Germany to Northern Italy
                2 fighters moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 2 artilleries, 3 fighters and 8 infantry
                    Americans defend with 1 artillery, 1 factory_minor and 1 infantry
                    Italians win, taking Northern Italy from Americans with 2 artilleries, 3 fighters and 7 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Italians
                3 fighters moved from Northern Italy to Southern Italy
                1 aaGun moved from Western Germany to Northern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
                Italians collect 7 PUs (5 lost to blockades); end with 7 PUs total

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                8 fighters moved from 26 Sea Zone to Midway
                1 infantry moved from Malaya to Shan State
                      ANZAC take Shan State from Japanese
                1 infantry moved from French Indo China to Siam
                      ANZAC take Siam from Japanese
                1 mech_infantry moved from French Indo China to Szechwan
                2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 79 Sea Zone to 76 Sea Zone

    Combat - ANZAC
                Battle in Midway
                    ANZAC attack with 8 fighters
                    Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    ANZAC win with 8 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - ANZAC
                8 fighters moved from Midway to 26 Sea Zone
                3 fighters moved from Queensland to 26 Sea Zone
                2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Hawaiian Islands to Queensland

    Place Units - ANZAC
                3 fighters placed in Queensland
                1 armour and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 30 PUs; end with 30 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 40 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - French
                4 infantry moved from Spain to Southern France
                4 infantry moved from France to Southern France

    Non Combat Move - French

    Turn Complete - French
                French collect 19 PUs; end with 19 PUs total

  • 22 20 19 18 17 16 15 14 12

    If, Ok, I will skip USSR?  Or send in your orders. And I can move.

  • 15

    Take SFE and move one Inf to Bury, please.

    Also, I was thinking that I’d move the 8 French troops to Normandy instead.

  • 15

    Actually, belay that bit about the Frenchies.  Keep em in S France.

  • 22 20 19 18 17 16 15 14 12

    Cool.  Germany is going to take some thought.

    This is an intense game!

  • 15

    Take your time.  I took almost a full day running over my strategy for the USA the other day.  At this stage in the game, any mistake will cost us.

    Like, I’m genuinely concerned that forgetting to move those Brit and French infantry from Gib to Spain a few rounds ago may be what does me in.

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Western Germany to France
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 bombers moved from Western Germany to Normandy Bordeaux
                1 fighter moved from Western Germany to France
                2 tactical_bombers moved from Germany to France
                1 fighter moved from Germany to France
                2 fighters and 1 tactical_bomber moved from Germany to Normandy Bordeaux
                3 fighters and 2 tactical_bombers moved from United Kingdom to Normandy Bordeaux

    Combat - Germans
                Battle in France
                    Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    French defend with 1 airfield and 1 factory_minor; Americans defend with 1 infantry
                    Germans captures 19PUs while taking French capital
                    Germans win, taking France from French with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 2 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
                    French defend with 1 factory_minor and 1 harbour; Americans defend with 1 artillery and 1 infantry
                    Germans win, taking Normandy Bordeaux from French with 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Germans
                5 fighters moved from Normandy Bordeaux to United Kingdom
                3 tactical_bombers moved from Normandy Bordeaux to Western Germany
                2 tactical_bombers moved from France to Western Germany
                2 fighters moved from France to Western Germany
                1 destroyer moved from 113 Sea Zone to 104 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 112 Sea Zone
                3 transports moved from 113 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from Romania to Greater Southern Germany
                3 armour moved from Germany to Western Germany
                2 bombers moved from Normandy Bordeaux to Western Germany
                2 fighters moved from Southern Italy to 112 Sea Zone
                3 artilleries moved from Western Germany to Northern Italy
                4 infantry moved from Western Germany to Northern Italy
                3 infantry moved from Western Germany to Northern Italy
                2 infantry moved from Western Germany to Northern Italy
                3 artilleries moved from Western Germany to Northern Italy
                1 artillery moved from Caucasus to Turkey
                      Germans take Turkey from Neutral_True
                5 armour and 5 mech_infantrys moved from Volgograd to Turkey
                3 aaGuns moved from Volgograd to Caucasus
                1 infantry moved from Rostov to Caucasus
                3 infantry moved from Bryansk to Rostov
                1 armour moved from Novosibirsk to Caucasus
                1 armour and 2 mech_infantrys moved from Russia to Rostov

    Place Units - Germans
                3 infantry placed in United Kingdom
                1 carrier, 1 destroyer and 2 fighters placed in 112 Sea Zone
                4 armour and 2 infantry placed in Western Germany
                1 armour and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
                Germans collect 78 PUs (4 lost to blockades); end with 97 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 102 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 107 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 122 PUs

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