Re: G4015L ShinJi(Allies +14) v Karl7(Axis) Part2

  • 22 20 19 18 17 16 15 14 12

    If you allow an Italy redo, we could then just keep playing.  If my original interpretation/tripple a’s interpretation is right (and I don’t think it is) then I would win anyway.

    But if the rule says what I think it says, then you taking France has reset the condition and we need to keep going.

  • 15

    Yea, I’m fine with an Italy redo.  It’s one thing to completely miss obvious options on the board (as I did not factoring in the Italian forces in W Germany), and it’s another to be confused by an admittedly confusing rule.

  • 22 20 19 18 17 16 15 14 12

    Ok, cool.  Well, now the advantage has swung in your direction!

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries, 1 fighter and 8 infantry moved from Western Germany to Northern Italy
                2 fighters moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 2 artilleries, 3 fighters and 8 infantry
                    Americans defend with 1 artillery, 1 factory_minor and 1 infantry
                    Italians win, taking Northern Italy from Americans with 2 artilleries, 3 fighters and 7 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Italians
                3 fighters moved from Northern Italy to Southern Italy
                1 aaGun moved from Western Germany to Northern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
                Italians collect 7 PUs (5 lost to blockades); end with 7 PUs total

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                8 fighters moved from 26 Sea Zone to Midway
                1 infantry moved from Malaya to Shan State
                      ANZAC take Shan State from Japanese
                1 infantry moved from French Indo China to Siam
                      ANZAC take Siam from Japanese
                1 mech_infantry moved from French Indo China to Szechwan
                2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 79 Sea Zone to 76 Sea Zone

    Combat - ANZAC
                Battle in Midway
                    ANZAC attack with 8 fighters
                    Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    ANZAC win with 8 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - ANZAC
                8 fighters moved from Midway to 26 Sea Zone
                3 fighters moved from Queensland to 26 Sea Zone
                2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Hawaiian Islands to Queensland

    Place Units - ANZAC
                3 fighters placed in Queensland
                1 armour and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 30 PUs; end with 30 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 40 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - French
                4 infantry moved from Spain to Southern France
                4 infantry moved from France to Southern France

    Non Combat Move - French

    Turn Complete - French
                French collect 19 PUs; end with 19 PUs total

  • 22 20 19 18 17 16 15 14 12

    If, Ok, I will skip USSR?  Or send in your orders. And I can move.

  • 15

    Take SFE and move one Inf to Bury, please.

    Also, I was thinking that I’d move the 8 French troops to Normandy instead.

  • 15

    Actually, belay that bit about the Frenchies.  Keep em in S France.

  • 22 20 19 18 17 16 15 14 12

    Cool.  Germany is going to take some thought.

    This is an intense game!

  • 15

    Take your time.  I took almost a full day running over my strategy for the USA the other day.  At this stage in the game, any mistake will cost us.

    Like, I’m genuinely concerned that forgetting to move those Brit and French infantry from Gib to Spain a few rounds ago may be what does me in.

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Western Germany to France
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 bombers moved from Western Germany to Normandy Bordeaux
                1 fighter moved from Western Germany to France
                2 tactical_bombers moved from Germany to France
                1 fighter moved from Germany to France
                2 fighters and 1 tactical_bomber moved from Germany to Normandy Bordeaux
                3 fighters and 2 tactical_bombers moved from United Kingdom to Normandy Bordeaux

    Combat - Germans
                Battle in France
                    Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    French defend with 1 airfield and 1 factory_minor; Americans defend with 1 infantry
                    Germans captures 19PUs while taking French capital
                    Germans win, taking France from French with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 2 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
                    French defend with 1 factory_minor and 1 harbour; Americans defend with 1 artillery and 1 infantry
                    Germans win, taking Normandy Bordeaux from French with 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Germans
                5 fighters moved from Normandy Bordeaux to United Kingdom
                3 tactical_bombers moved from Normandy Bordeaux to Western Germany
                2 tactical_bombers moved from France to Western Germany
                2 fighters moved from France to Western Germany
                1 destroyer moved from 113 Sea Zone to 104 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 112 Sea Zone
                3 transports moved from 113 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from Romania to Greater Southern Germany
                3 armour moved from Germany to Western Germany
                2 bombers moved from Normandy Bordeaux to Western Germany
                2 fighters moved from Southern Italy to 112 Sea Zone
                3 artilleries moved from Western Germany to Northern Italy
                4 infantry moved from Western Germany to Northern Italy
                3 infantry moved from Western Germany to Northern Italy
                2 infantry moved from Western Germany to Northern Italy
                3 artilleries moved from Western Germany to Northern Italy
                1 artillery moved from Caucasus to Turkey
                      Germans take Turkey from Neutral_True
                5 armour and 5 mech_infantrys moved from Volgograd to Turkey
                3 aaGuns moved from Volgograd to Caucasus
                1 infantry moved from Rostov to Caucasus
                3 infantry moved from Bryansk to Rostov
                1 armour moved from Novosibirsk to Caucasus
                1 armour and 2 mech_infantrys moved from Russia to Rostov

    Place Units - Germans
                3 infantry placed in United Kingdom
                1 carrier, 1 destroyer and 2 fighters placed in 112 Sea Zone
                4 armour and 2 infantry placed in Western Germany
                1 armour and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
                Germans collect 78 PUs (4 lost to blockades); end with 97 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 102 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 107 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 122 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - Russians
                1 infantry moved from Siberia to Soviet Far East
                      Russians take Soviet Far East from Japanese
                1 infantry moved from Sakha to Buryatia

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

  • 15

    Small note - I just realized that I forgot to unload my Brit transports.  Is it OK if I had dumped them into TrJ?  I don’t think it affects your move, does it?

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from Philippines to 35 Sea Zone
                2 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
                2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
                1 bomber moved from Formosa to India
                1 artillery, 1 battleship, 2 carriers, 3 destroyers, 3 fighters, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 41 Sea Zone
                      Japanese take 42 Sea Zone from ANZAC
                1 artillery moved from 41 Sea Zone to Sumatra
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Soviet Far East
                1 tactical_bomber moved from Japan to Soviet Far East

    Combat - Japanese
                Battle in Soviet Far East
                    Japanese attack with 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Japanese win, taking Soviet Far East from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Sumatra

    Non Combat Move - Japanese
                12 artilleries and 9 infantry moved from Turkmenistan to Eastern Persia
                6 armour moved from Afghanistan to Eastern Persia
                5 armour moved from Kazakhstan to Turkey
                3 infantry moved from Kazakhstan to Caucasus
                2 fighters and 5 tactical_bombers moved from Volgograd to Turkey
                2 fighters moved from Japan to Philippines
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                4 carriers, 5 destroyers, 8 fighters, 1 submarine and 1 transport moved from 25 Sea Zone to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan
                1 tactical_bomber moved from Soviet Far East to 6 Sea Zone

    Place Units - Japanese
                3 armour placed in India
                1 artillery and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 29 PUs; end with 29 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUs

  • 22 20 19 18 17 16 15 14 12

    @Shin:

    Small note - I just realized that I forgot to unload my Brit transports.  Is it OK if I had dumped them into TrJ?  I don’t think it affects your move, does it?

    that is fine

  • 15

    THanks!

  • 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 3 carriers, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 armour, 9 artilleries, 17 infantry and 3 mech_infantrys moved from Spain to 91 Sea Zone
                3 armour, 9 artilleries, 17 infantry, 3 mech_infantrys and 16 transports moved from 91 Sea Zone to 108 Sea Zone
                3 armour, 9 artilleries, 17 infantry, 3 mech_infantrys and 16 transports moved from 108 Sea Zone to 109 Sea Zone
                3 armour, 9 artilleries, 17 infantry and 3 mech_infantrys moved from 109 Sea Zone to United Kingdom
                2 submarines moved from 91 Sea Zone to 104 Sea Zone
                4 tactical_bombers moved from Southern France to United Kingdom
                4 fighters moved from Southern France to United Kingdom
                1 bomber moved from Southern France to United Kingdom
                3 fighters and 3 tactical_bombers moved from Spain to United Kingdom
                1 infantry moved from Southern France to Normandy Bordeaux
                2 mech_infantrys moved from Spain to Normandy Bordeaux
                3 carriers moved from 91 Sea Zone to 108 Sea Zone
                3 carriers moved from 108 Sea Zone to 109 Sea Zone
                1 cruiser moved from 91 Sea Zone to 108 Sea Zone
                1 cruiser moved from 108 Sea Zone to 109 Sea Zone
                1 fighter moved from Spain to 109 Sea Zone
                1 tactical_bomber moved from Spain to 109 Sea Zone
                2 fighters moved from Southern France to 104 Sea Zone
                5 fighters moved from Southern France to 110 Sea Zone
                1 fighter moved from Spain to Normandy Bordeaux
                3 fighters moved from Spain to France
                6 carriers, 6 destroyers, 10 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                5 infantry and 5 mech_infantrys moved from Eastern United States to 101 Sea Zone

  • 15

    Alright!  Would you like to scramble?

  • 22 20 19 18 17 16 15 14 12

    no scramble

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