I’m not at my computer for a while. If it’s the same battles as our previous game, do the same orders and OOL. If not, then wait until I can check the game.
Re: G4015L ShinJi(Allies +14) v Karl7(Axis) Part2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 5 infantry, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
2 fighters moved from 93 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 carrier and 2 transports moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 bomber, 6 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win with 1 bomber, 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 transport moved from 10 Sea Zone to 89 Sea Zone
3 transports moved from 10 Sea Zone to 89 Sea Zone
3 transports moved from 89 Sea Zone to 101 Sea Zone
5 transports moved from 91 Sea Zone to 89 Sea Zone
3 artilleries and 5 infantry moved from Mexico to Southeast Mexico
2 aaGuns moved from Central United States to Southeast Mexico
2 mech_infantrys moved from Eastern United States to Southeast Mexico
4 infantry moved from Central United States to Southeast Mexico
7 artilleries and 3 infantry moved from Spain to Southern France
1 fighter moved from 104 Sea Zone to Southern France
1 fighter moved from 104 Sea Zone to Southern France
1 bomber, 4 fighters and 1 tactical_bomber moved from 104 Sea Zone to Spain
5 fighters and 3 tactical_bombers moved from Western United States to 91 Sea Zone
4 fighters and 4 tactical_bombers moved from 26 Sea Zone to Southeast Mexico
4 fighters moved from Western United States to Eastern United States
1 fighter moved from Southern France to Spain
1 fighter moved from Spain to Southern France
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
1 airfield, 1 factory_minor and 1 harbour placed in Spain
3 infantry placed in Southern France
1 armour, 2 infantry and 1 mech_infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 11 infantry moved from Yunnan to Burma
1 infantry moved from Manchuria to JeholCombat - Chinese
Battle in Burma
Chinese attack with 1 fighter and 11 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese win, taking Burma from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - Chinese
10 infantry moved from Hunan to Kiangsi
9 infantry moved from Anhwe to Kiangsi
1 fighter moved from Burma to KiangsiPlace Units - Chinese
3 infantry placed in Kiangsi
6 infantry placed in Yunnan
Chinese undo move 2.
6 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - British
3 infantry moved from Gibraltar to SpainNon Combat Move - British
4 aaGuns and 29 infantry moved from Northwest Persia to Persia
3 mech_infantrys moved from Iraq to Persia
6 mech_infantrys moved from Caucasus to Persia
3 armour, 1 artillery, 1 battleship, 1 cruiser, 3 destroyers, 8 infantry and 6 transports moved from 39 Sea Zone to 80 Sea Zone
3 armour, 1 artillery and 8 infantry moved from 80 Sea Zone to PersiaTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Western Germany
2 artilleries moved from France to Western Germany
3 infantry moved from Switzerland to Western Germany
1 aaGun and 5 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Italians collect 9 PUs (5 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 mech_infantry moved from Borneo to 43 Sea Zone
1 mech_infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
2 artilleries and 2 infantry moved from Sumatra to 41 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 41 Sea Zone to 79 Sea Zone
8 fighters moved from Queensland to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from Samara to Kazakhstan
1 bomber moved from Queensland to Hawaiian Islands
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea ZoneCombat - ANZAC
Battle in French Indo China
Battle in MalayaNon Combat Move - ANZAC
2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - ANZAC
3 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 30 PUs; end with 30 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
4 infantry moved from Gibraltar to Spain
1 destroyer moved from 93 Sea Zone to 92 Sea ZoneNon Combat Move - French
Turn Complete - French
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By the way, feel free to do Russia for me. Just move my three remaining people to Siberia, Sakha, and Buryatia.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 5 artilleries, 2 destroyers, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
2 armour moved from Tambov to Volgograd
Germans take Volgograd from RussiansCombat - Germans
Non Combat Move - Germans
2 bombers moved from Russia to Western Germany
1 fighter moved from Novgorod to Western Germany
4 infantry and 1 mech_infantry moved from Sweden to 113 Sea Zone
2 infantry moved from Sweden to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
6 infantry and 1 mech_infantry moved from 113 Sea Zone to Western Germany
1 fighter moved from Western Germany to United Kingdom
3 mech_infantrys moved from Ukraine to Volgograd
3 aaGuns moved from Tambov to Volgograd
3 armour moved from Russia to Volgograd
2 mech_infantrys moved from Bryansk to Volgograd
1 infantry moved from Bryansk to Rostov
3 infantry moved from Western Ukraine to Bryansk
3 fighters and 3 tactical_bombers moved from Russia to Germany
1 fighter moved from Western Germany to Southern ItalyPlace Units - Germans
5 artilleries and 5 infantry placed in Western Germany
1 mech_infantry placed in Romania
2 armour and 1 mech_infantry placed in Russia
Germans undo move 3.
1 armour and 2 mech_infantrys placed in Russia
3 armour placed in Germany
2 destroyers placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Germans collect 76 PUs (2 lost to blockades); end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
1 infantry moved from Amur to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Amur to Sakha
Russians take Sakha from Japanese
1 infantry moved from Amur to Siberia
Russians take Siberia from JapaneseCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone
2 infantry and 1 transport moved from 24 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from India to 37 Sea Zone
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 battleship moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
1 armour moved from Afghanistan to Kazakhstan
1 armour moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 armour moved from Turkmenistan to Kazakhstan
3 armour moved from Eastern Persia to Kazakhstan
4 infantry moved from Afghanistan to Kazakhstan
2 fighters and 5 tactical_bombers moved from Tambov to VolgogradCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 armour; Americans defend with 1 airfield and 1 harbour
Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour
Battle in 36 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Midway
Battle in 37 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win, taking Midway from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kazakhstan
Japanese attack with 5 armour and 4 infantry
ANZAC defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 5 armour and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Korea
Battle in 16 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking Korea from Russians with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
4 carriers moved from 6 Sea Zone to 25 Sea Zone
3 fighters moved from 16 Sea Zone to 25 Sea Zone
5 fighters moved from 6 Sea Zone to 25 Sea Zone
5 destroyers moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 carriers moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
3 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 infantry moved from Yenisey to Yakut S.S.R.
12 artilleries and 9 infantry moved from Eastern Persia to Turkmenistan
6 armour moved from India to Afghanistan
1 bomber moved from 37 Sea Zone to FormosaPlace Units - Japanese
3 infantry placed in India
1 infantry placed in Japan
2 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 26 PUs; end with 26 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 5 infantry, 7 mech_infantrys and 5 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Southern France to France
French take France from Germans
French take French Indo China from ANZAC
French take Southern France from Americans
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 artillery moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to Northern Italy
1 fighter moved from Southern France to Northern Italy
1 tactical_bomber moved from Spain to Northern Italy
1 fighter moved from Spain to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Southern France to Normandy Bordeaux
5 fighters and 3 tactical_bombers moved from 91 Sea Zone to Normandy Bordeaux
3 fighters moved from Spain to Northern Italy
1 bomber moved from Spain to Northern Italy
1 submarine moved from 104 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Northern Italy
Americans attack with 1 artillery, 1 bomber, 6 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 factory_major and 2 infantry
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 artillery, 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 5 fighters, 2 infantry and 3 tactical_bombers
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in FranceNon Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
6 infantry moved from Central United States to 101 Sea Zone
1 armour, 8 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
9 infantry moved from Southeast Mexico to 89 Sea Zone
4 aaGuns, 3 artilleries and 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
4 aaGuns, 3 artilleries, 9 infantry, 2 mech_infantrys and 9 transports moved from 89 Sea Zone to 91 Sea Zone
4 fighters and 4 tactical_bombers moved from Southeast Mexico to Spain
5 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Southern France
1 bomber moved from Northern Italy to Southern France
6 fighters and 1 tactical_bomber moved from Northern Italy to Southern France
4 aaGuns, 1 armour, 3 artilleries, 17 infantry and 3 mech_infantrys moved from 91 Sea Zone to Spain
6 artilleries moved from Southern France to Spain
1 fighter moved from Eastern United States to Spain
3 fighters moved from Eastern United States to SpainPlace Units - Americans
1 armour and 2 mech_infantrys placed in Spain
5 infantry and 5 mech_infantrys placed in Eastern United States
5 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Jehol
5 infantry placed in BurmaTurn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - British
3 armour and 9 mech_infantrys moved from Persia to Trans-Jordan
1 artillery and 11 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 3 destroyers, 11 infantry and 6 transports moved from 80 Sea Zone to 81 Sea Zone
16 infantry moved from Persia to Iraq
3 infantry moved from Spain to Southern FranceNon Combat Move - British
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 6 infantry moved from Western Germany to France
1 fighter moved from Western Germany to France
1 fighter moved from Southern Italy to France
2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
2 infantry moved from Western Germany to FranceCombat - Italians
Battle in France
Italians attack with 2 artilleries, 2 fighters and 8 infantry
French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 1 infantry
Italians captures 0PUs while taking French capital
Italians win, taking France from French with 2 artilleries, 2 fighters and 7 infantry remaining. Battle score for attacker is 12
Casualties for French: 4 infantry
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Northern Italy
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 infantry
retreated to Northern Italy
Americans win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Northern Italy to Southern Italy
2 fighters moved from France to Southern ItalyPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Italians collect 12 PUs; end with 12 PUs total -
I think that is it…. Italy took back France and you cannot take it back as far as I can see.
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Yeah, I think I am secure for the 8 VCs at the end of the round.
That was CLOSE!
One more round and I doubt I could have held Italy from a USA smash. Or maybe even the UK proper.
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Italy took back France? Oh shoot! I completely forgot to account for that!
Doubt I could have stopped you anyway, though.
Wow, good game.
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But hang on, don’t you have to hold the same 8 for a full round to win?
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@Shin:
But hang on, don’t you have to hold the same 8 for a full round to win?
Hmmm… my understanding (and tripple a’s understanding) is just that I have to have 8 at the end of a round. But I just looked at the rules and it says “for a round”… so, I will check the FAQ.
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@Shin:
But hang on, don’t you have to hold the same 8 for a full round to win?
Hmmm… my understanding (and tripple a’s understanding) is just that I have to have 8 at the end of a round. But I just looked at the rules and it says “for a round”… so, I will check the FAQ.
Ok, after looking into this I think you may be right and Tripple A is wrong. Tripple A declares victory at the end of the round if you hold 8, while the rules say hold for a complete round. So I got the 8 on Germany, but you took back france on US, which I then took back on Italy, so the condition would only work if I held the 8 until Italy’s next turn…. sigh…
I put in a message to the league to make sure this right.
If so, I have a request: could I redo Italy?
If I knew the rule was I had to hold 8 continuously instead of just to the end of the round, it would make no sense to take France with Italy and forgo Germany getting France’s money.