Good luck and have fun!
I cannot open the map.
By the way, feel free to do Russia for me. Just move my three remaining people to Siberia, Sakha, and Buryatia.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 5 artilleries, 2 destroyers, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
2 armour moved from Tambov to Volgograd
Germans take Volgograd from Russians
Combat - Germans
Non Combat Move - Germans
2 bombers moved from Russia to Western Germany
1 fighter moved from Novgorod to Western Germany
4 infantry and 1 mech_infantry moved from Sweden to 113 Sea Zone
2 infantry moved from Sweden to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
6 infantry and 1 mech_infantry moved from 113 Sea Zone to Western Germany
1 fighter moved from Western Germany to United Kingdom
3 mech_infantrys moved from Ukraine to Volgograd
3 aaGuns moved from Tambov to Volgograd
3 armour moved from Russia to Volgograd
2 mech_infantrys moved from Bryansk to Volgograd
1 infantry moved from Bryansk to Rostov
3 infantry moved from Western Ukraine to Bryansk
3 fighters and 3 tactical_bombers moved from Russia to Germany
1 fighter moved from Western Germany to Southern Italy
Place Units - Germans
5 artilleries and 5 infantry placed in Western Germany
1 mech_infantry placed in Romania
2 armour and 1 mech_infantry placed in Russia
Germans undo move 3.
1 armour and 2 mech_infantrys placed in Russia
3 armour placed in Germany
2 destroyers placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Germans collect 76 PUs (2 lost to blockades); end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
1 infantry moved from Amur to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Amur to Sakha
Russians take Sakha from Japanese
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone
2 infantry and 1 transport moved from 24 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from India to 37 Sea Zone
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 battleship moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
1 armour moved from Afghanistan to Kazakhstan
1 armour moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 armour moved from Turkmenistan to Kazakhstan
3 armour moved from Eastern Persia to Kazakhstan
4 infantry moved from Afghanistan to Kazakhstan
2 fighters and 5 tactical_bombers moved from Tambov to Volgograd
Combat - Japanese
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 armour; Americans defend with 1 airfield and 1 harbour
Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour
Battle in 36 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Midway
Battle in 37 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win, taking Midway from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kazakhstan
Japanese attack with 5 armour and 4 infantry
ANZAC defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 5 armour and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Korea
Battle in 16 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking Korea from Russians with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
4 carriers moved from 6 Sea Zone to 25 Sea Zone
3 fighters moved from 16 Sea Zone to 25 Sea Zone
5 fighters moved from 6 Sea Zone to 25 Sea Zone
5 destroyers moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 carriers moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
3 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 infantry moved from Yenisey to Yakut S.S.R.
12 artilleries and 9 infantry moved from Eastern Persia to Turkmenistan
6 armour moved from India to Afghanistan
1 bomber moved from 37 Sea Zone to Formosa
Place Units - Japanese
3 infantry placed in India
1 infantry placed in Japan
2 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 26 PUs; end with 26 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 5 infantry, 7 mech_infantrys and 5 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Southern France to France
French take France from Germans
French take French Indo China from ANZAC
French take Southern France from Americans
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 artillery moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to Northern Italy
1 fighter moved from Southern France to Northern Italy
1 tactical_bomber moved from Spain to Northern Italy
1 fighter moved from Spain to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Southern France to Normandy Bordeaux
5 fighters and 3 tactical_bombers moved from 91 Sea Zone to Normandy Bordeaux
3 fighters moved from Spain to Northern Italy
1 bomber moved from Spain to Northern Italy
1 submarine moved from 104 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Northern Italy
Americans attack with 1 artillery, 1 bomber, 6 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 factory_major and 2 infantry
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 artillery, 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 5 fighters, 2 infantry and 3 tactical_bombers
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Non Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
6 infantry moved from Central United States to 101 Sea Zone
1 armour, 8 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
9 infantry moved from Southeast Mexico to 89 Sea Zone
4 aaGuns, 3 artilleries and 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
4 aaGuns, 3 artilleries, 9 infantry, 2 mech_infantrys and 9 transports moved from 89 Sea Zone to 91 Sea Zone
4 fighters and 4 tactical_bombers moved from Southeast Mexico to Spain
5 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Southern France
1 bomber moved from Northern Italy to Southern France
6 fighters and 1 tactical_bomber moved from Northern Italy to Southern France
4 aaGuns, 1 armour, 3 artilleries, 17 infantry and 3 mech_infantrys moved from 91 Sea Zone to Spain
6 artilleries moved from Southern France to Spain
1 fighter moved from Eastern United States to Spain
3 fighters moved from Eastern United States to Spain
Place Units - Americans
1 armour and 2 mech_infantrys placed in Spain
5 infantry and 5 mech_infantrys placed in Eastern United States
5 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Jehol
5 infantry placed in Burma
Turn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - British
3 armour and 9 mech_infantrys moved from Persia to Trans-Jordan
1 artillery and 11 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 3 destroyers, 11 infantry and 6 transports moved from 80 Sea Zone to 81 Sea Zone
16 infantry moved from Persia to Iraq
3 infantry moved from Spain to Southern France
Non Combat Move - British
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 6 infantry moved from Western Germany to France
1 fighter moved from Western Germany to France
1 fighter moved from Southern Italy to France
2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
2 infantry moved from Western Germany to France
Combat - Italians
Battle in France
Italians attack with 2 artilleries, 2 fighters and 8 infantry
French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 1 infantry
Italians captures 0PUs while taking French capital
Italians win, taking France from French with 2 artilleries, 2 fighters and 7 infantry remaining. Battle score for attacker is 12
Casualties for French: 4 infantry
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Northern Italy
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 infantry
retreated to Northern Italy
Americans win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Northern Italy to Southern Italy
2 fighters moved from France to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Italians collect 12 PUs; end with 12 PUs total
I think that is it…. Italy took back France and you cannot take it back as far as I can see.
Yeah, I think I am secure for the 8 VCs at the end of the round.
That was CLOSE!
One more round and I doubt I could have held Italy from a USA smash. Or maybe even the UK proper.
Italy took back France? Oh shoot! I completely forgot to account for that!
Doubt I could have stopped you anyway, though.
Wow, good game.
But hang on, don’t you have to hold the same 8 for a full round to win?
@Shin:
But hang on, don’t you have to hold the same 8 for a full round to win?
Hmmm… my understanding (and tripple a’s understanding) is just that I have to have 8 at the end of a round. But I just looked at the rules and it says “for a round”… so, I will check the FAQ.
@Shin:
But hang on, don’t you have to hold the same 8 for a full round to win?
Hmmm… my understanding (and tripple a’s understanding) is just that I have to have 8 at the end of a round. But I just looked at the rules and it says “for a round”… so, I will check the FAQ.
Ok, after looking into this I think you may be right and Tripple A is wrong. Tripple A declares victory at the end of the round if you hold 8, while the rules say hold for a complete round. So I got the 8 on Germany, but you took back france on US, which I then took back on Italy, so the condition would only work if I held the 8 until Italy’s next turn…. sigh…
I put in a message to the league to make sure this right.
If so, I have a request: could I redo Italy?
If I knew the rule was I had to hold 8 continuously instead of just to the end of the round, it would make no sense to take France with Italy and forgo Germany getting France’s money.
If you allow an Italy redo, we could then just keep playing. If my original interpretation/tripple a’s interpretation is right (and I don’t think it is) then I would win anyway.
But if the rule says what I think it says, then you taking France has reset the condition and we need to keep going.
Yea, I’m fine with an Italy redo. It’s one thing to completely miss obvious options on the board (as I did not factoring in the Italian forces in W Germany), and it’s another to be confused by an admittedly confusing rule.
Ok, cool. Well, now the advantage has swung in your direction!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries, 1 fighter and 8 infantry moved from Western Germany to Northern Italy
2 fighters moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 2 artilleries, 3 fighters and 8 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from Americans with 2 artilleries, 3 fighters and 7 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
3 fighters moved from Northern Italy to Southern Italy
1 aaGun moved from Western Germany to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Italians collect 7 PUs (5 lost to blockades); end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 armour, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
8 fighters moved from 26 Sea Zone to Midway
1 infantry moved from Malaya to Shan State
ANZAC take Shan State from Japanese
1 infantry moved from French Indo China to Siam
ANZAC take Siam from Japanese
1 mech_infantry moved from French Indo China to Szechwan
2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 79 Sea Zone to 76 Sea Zone
Combat - ANZAC
Battle in Midway
ANZAC attack with 8 fighters
Japanese defend with 1 airfield, 1 harbour and 2 infantry
ANZAC win with 8 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
8 fighters moved from Midway to 26 Sea Zone
3 fighters moved from Queensland to 26 Sea Zone
2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Hawaiian Islands to Queensland
Place Units - ANZAC
3 fighters placed in Queensland
1 armour and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 30 PUs; end with 30 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
4 infantry moved from Spain to Southern France
4 infantry moved from France to Southern France
Non Combat Move - French
Turn Complete - French
French collect 19 PUs; end with 19 PUs total