@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
G4015LWhackaMatt(Allies+14) vs Karl7 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 3 infantry moved from Argentina to Chile
1 transport moved from 52 Sea Zone to 65 Sea Zone
1 transport moved from 66 Sea Zone to 65 Sea ZoneCombat - ANZAC
Battle in Chile
ANZAC attack with 1 artillery and 3 infantry
Neutral_True defend with 2 infantry
ANZAC win, taking Chile from Neutral_True with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for Neutral_True: 2 infantryNon Combat Move - ANZAC
1 battleship, 1 cruiser, 5 destroyers and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from 42 Sea Zone to New South Wales
2 aaGuns and 2 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
2 fighters and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 destroyer moved from 79 Sea Zone to 42 Sea Zone
1 fighter moved from United Kingdom to SwedenNon Combat Move - French
Turn Complete - French
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That sure is a fine example of an Allied fleet in the Pacific! :-D
And my, what an unusual game we have. Quiet fine. Although I do so many wacky things, most of my games are interesting. That or I lose really fast. lol
Soviet naval aircraft?
There’s a first time for everything!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 6 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Spain to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
3 fighters and 1 tactical_bomber moved from Spain to MoroccoCombat - Germans
Battle in Morocco
Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans win, taking Morocco from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
3 fighters and 1 tactical_bomber moved from Morocco to Spain
1 infantry moved from Spain to Portugal
Germans take Portugal from Neutral_True
1 artillery and 2 infantry moved from Southern France to Spain
1 artillery and 2 infantry moved from Switzerland to France
3 armour and 1 infantry moved from Ukraine to Bryansk
2 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Romania to Ukraine
1 artillery and 1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Archangel to Bryansk
3 armour moved from Novgorod to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
1 fighter moved from Norway to Novgorod
2 fighters moved from Western Germany to BryanskPlace Units - Germans
3 armour placed in Ukraine
2 tactical_bombers placed in Novgorod
1 artillery and 2 infantry placed in Romania
3 infantry placed in Southern France
1 infantry placed in NovgorodTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 6 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Spain to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
3 fighters and 1 tactical_bomber moved from Spain to MoroccoCombat - Germans
Battle in Morocco
Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans win, taking Morocco from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
3 fighters and 1 tactical_bomber moved from Morocco to Spain
1 infantry moved from Spain to Portugal
Germans take Portugal from Neutral_True
1 artillery and 2 infantry moved from Southern France to Spain
1 artillery and 2 infantry moved from Switzerland to France
3 armour and 1 infantry moved from Ukraine to Bryansk
2 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Romania to Ukraine
1 artillery and 1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Archangel to Bryansk
3 armour moved from Novgorod to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
1 fighter moved from Norway to Novgorod
2 fighters moved from Western Germany to BryanskPlace Units - Germans
3 armour placed in Ukraine
2 tactical_bombers placed in Novgorod
1 artillery and 2 infantry placed in Romania
3 infantry placed in Southern France
1 infantry placed in NovgorodTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 6 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Spain to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
3 fighters and 1 tactical_bomber moved from Spain to MoroccoCombat - Germans
Battle in Morocco
Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans win, taking Morocco from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
3 fighters and 1 tactical_bomber moved from Morocco to Spain
1 infantry moved from Spain to Portugal
Germans take Portugal from Neutral_True
1 artillery and 2 infantry moved from Southern France to Spain
1 artillery and 2 infantry moved from Switzerland to France
3 armour and 1 infantry moved from Ukraine to Bryansk
2 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Romania to Ukraine
1 artillery and 1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Archangel to Bryansk
3 armour moved from Novgorod to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
1 fighter moved from Norway to Novgorod
2 fighters moved from Western Germany to BryanskPlace Units - Germans
3 armour placed in Ukraine
2 tactical_bombers placed in Novgorod
1 artillery and 2 infantry placed in Romania
3 infantry placed in Southern France
1 infantry placed in NovgorodTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 aaGuns
EDIT: Adding units owned by Germans to Germany: 2 aaGuns
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 aaGuns and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 10 infantry moved from Sweden to Norway
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 infantry moved from Kansu to Suiyuyan
1 armour moved from Kansu to Tsagaan Olom
Russians take Tsagaan Olom from Japanese
1 armour moved from Tsagaan Olom to Suiyuyan
2 fighters and 1 tactical_bomber moved from India to Turkey
1 infantry moved from Yunnan to Burma
1 infantry moved from Kwangsi to YunnanCombat - Russians
Battle in Norway
Russians attack with 1 artillery and 10 infantry
Germans defend with 1 artillery and 7 infantry
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -16
Casualties for Germans: 6 infantry
Casualties for Russians: 1 artillery and 10 infantry
Battle in Suiyuyan
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour and 1 infantryNon Combat Move - Russians
Place Units - Russians
2 aaGuns and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 1 destroyer, 5 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
1 battleship, 4 carriers, 4 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 infantry moved from Dutch New Guinea to New Guinea
3 fighters moved from 45 Sea Zone to New Guinea
3 tactical_bombers moved from 45 Sea Zone to New Guinea
1 infantry moved from Kiangsu to Kiangsi
3 tactical_bombers moved from Kiangsu to Kiangsi
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour moved from Timguska to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from RussiansCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 4 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Americans defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 4 carriers, 4 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in New Guinea
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry
Japanese win, taking New Guinea from ANZAC with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Midway
Battle in Kiangsi
Japanese attack with 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Midway from Americans, taking Kiangsi from Chinese with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 tactical_bombers moved from Kiangsi to Kiangsu
1 infantry moved from Anhwe to Kiangsu
2 infantry moved from Jehol to Shantung
2 infantry moved from Manchuria to Jehol
1 aaGun moved from Yenisey to Timguska
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
2 bombers moved from Philippines to Caroline Islands
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 2 transports moved from 45 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
3 fighters and 3 tactical_bombers moved from New Guinea to 33 Sea ZonePlace Units - Japanese
1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
2 artilleries placed in Japan
1 bomber placed in Japan
3 infantry placed in Kiangsu
2 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2,1,2,6,6,5,5,4,1,6,3,4,6,5,6,3,1,6,4,1,6,6,6,3,2,3
Japanese collect 55 PUs (4 lost to blockades); end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 2 infantry
EDIT: Adding units owned by Japanese to Manchuria: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 2 infantry
EDIT: Adding units owned by Japanese to Korea: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 fighter and 20 infantry; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 submarine moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
2 fighters moved from 91 Sea Zone to Morocco
1 bomber moved from United Kingdom to Morocco
1 bomber moved from Brazil to MoroccoCombat - Americans
Battle in Morocco
Americans attack with 2 bombers and 2 fighters
Germans defend with 1 infantry
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in New Guinea
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans win, taking New Guinea from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
5 transports moved from 89 Sea Zone to 101 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Morocco to British Guiana
2 fighters moved from Morocco to 91 Sea Zone
1 bomber moved from Morocco to Rio de Oro
2 carriers moved from 10 Sea Zone to 89 Sea Zone
2 aaGuns, 1 artillery and 7 infantry moved from Eastern United States to Central United StatesPlace Units - Americans
10 infantry placed in Western United States
10 infantry placed in Central United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 artilleries and 15 infantry moved from Kwangsi to Kiangsi
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
1 fighter moved from Kwangsi to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 7 artilleries, 1 fighter and 16 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsi from Japanese with 7 artilleries, 1 fighter and 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to YunnanPlace Units - Chinese
1 artillery and 4 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 aaGuns, 1 armour, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Yunnan to Hopei
Chinese take Hopei from Japanese
2 armour moved from Yunnan to Shensi
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Turkey to Caucasus
5 fighters moved from Turkey to Caucasus
1 armour, 1 artillery and 2 infantry moved from West India to 79 Sea Zone
1 transport moved from 79 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 42 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from 42 Sea Zone to Java
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 submarine moved from 42 Sea Zone to 46 Sea Zone
1 mech_infantry moved from India to Eastern Persia
1 artillery and 1 infantry moved from Quebec to OntarioCombat - British
Battle in Java
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win, taking Java from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 5 fighters and 2 infantry
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Sumatra
British attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Sumatra from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Shensi
British attack with 2 armour
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Japanese: 1 infantry
Casualties for British: 2 armourNon Combat Move - British
3 aaGuns and 5 infantry moved from Kwangsi to Kiangsi
3 infantry moved from Iraq to Turkey
3 infantry moved from Persia to Northwest Persia
5 fighters moved from Caucasus to Turkey
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Java to Shan StatePlace Units - British
3 infantry placed in Iraq
2 aaGuns and 1 mech_infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 39 PUs; end with 39 PUs totalPlace Units - UK_Pacific
2 transports placed in 39 Sea Zone
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour
Some Units in 39 Sea Zone change ownership: 2 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Spain to Rio de Oro
2 infantry moved from Yugoslavia to Bulgaria
1 bomber moved from Southern Italy to Rio de OroCombat - Italians
Battle in Rio de Oro
Italians attack with 1 bomber and 2 fighters
Americans defend with 1 bomber and 1 harbour
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomberNon Combat Move - Italians
1 bomber and 2 fighters moved from Rio de Oro to Spain
7 infantry moved from Southern France to Spain
3 artilleries and 6 infantry moved from Gibraltar to Spain
2 transports moved from 92 Sea Zone to 95 Sea Zone
3 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
4 infantry and 2 transports moved from 95 Sea Zone to 93 Sea Zone
4 infantry moved from 93 Sea Zone to Spain
2 fighters moved from 92 Sea Zone to Spain
1 battleship, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to SpainPlace Units - Italians
1 artillery and 2 infantry placed in Spain
2 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 harbour and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 battleship, 1 cruiser, 5 destroyers and 1 submarine moved from 42 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Chile to 65 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
1 transport moved from 65 Sea Zone to 52 Sea ZoneCombat - ANZAC
Battle in Venezuela
ANZAC attack with 1 artillery and 1 infantry
Neutral_True defend with 2 infantry
Neutral_True win with 1 infantry remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Neutral_True: 1 infantryNon Combat Move - ANZAC
2 aaGuns and 2 infantry moved from South Australia to New South Wales
4 fighters moved from New South Wales to 46 Sea Zone
1 fighter moved from New South Wales to New GuineaPlace Units - ANZAC
1 harbour placed in New Guinea
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 destroyer moved from 42 Sea Zone to 34 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 2 fighters and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
22 armour, 6 artilleries, 4 bombers, 4 fighters, 21 infantry, 8 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
1 mech_infantry moved from Volgograd to Russia
3 armour and 3 mech_infantrys moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Russia
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 infantry moved from Norway to Finland
Germans take Finland from RussiansCombat - Germans
Battle in Russia
Germans attack with 25 armour, 6 artilleries, 4 bombers, 5 fighters, 21 infantry, 12 mech_infantrys and 6 tactical_bombers
Russians defend with 5 aaGuns, 1 airfield, 5 armour, 4 artilleries, 1 factory_major, 1 fighter and 44 infantry
Germans captures 17PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 22 armour, 4 bombers and 6 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 3 armour, 6 artilleries, 5 fighters, 21 infantry and 12 mech_infantrys
Casualties for Russians: 5 aaGuns, 5 armour, 4 artilleries, 1 fighter and 44 infantryNon Combat Move - Germans
4 bombers moved from Russia to Novgorod
6 tactical_bombers moved from Russia to Bryansk
4 tactical_bombers moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Ukraine
2 aaGuns moved from Bryansk to Ukraine
1 carrier and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
3 infantry moved from Southern France to Spain
3 infantry moved from Portugal to Spain
1 artillery and 2 infantry moved from France to Southern France
2 aaGuns moved from Germany to Western Germany
1 artillery and 2 infantry moved from Romania to BulgariaPlace Units - Germans
3 infantry placed in Romania
3 infantry placed in Ukraine
3 infantry placed in Volgograd
2 armour placed in Novgorod
Germans undo move 4.
2 armour placed in Germany
2 fighters placed in Western Germany
1 infantry placed in Southern France
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 58 PUs (1 lost to blockades); end with 75 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 2 fighters and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
22 armour, 6 artilleries, 4 bombers, 4 fighters, 21 infantry, 8 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
1 mech_infantry moved from Volgograd to Russia
3 armour and 3 mech_infantrys moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Russia
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 infantry moved from Norway to Finland
Germans take Finland from RussiansCombat - Germans
Battle in Russia
Germans attack with 25 armour, 6 artilleries, 4 bombers, 5 fighters, 21 infantry, 12 mech_infantrys and 6 tactical_bombers
Russians defend with 5 aaGuns, 1 airfield, 5 armour, 4 artilleries, 1 factory_major, 1 fighter and 44 infantry
Germans captures 17PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 22 armour, 4 bombers and 6 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 3 armour, 6 artilleries, 5 fighters, 21 infantry and 12 mech_infantrys
Casualties for Russians: 5 aaGuns, 5 armour, 4 artilleries, 1 fighter and 44 infantryNon Combat Move - Germans
4 bombers moved from Russia to Novgorod
6 tactical_bombers moved from Russia to Bryansk
4 tactical_bombers moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Ukraine
2 aaGuns moved from Bryansk to Ukraine
1 carrier and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
3 infantry moved from Southern France to Spain
3 infantry moved from Portugal to Spain
1 artillery and 2 infantry moved from France to Southern France
2 aaGuns moved from Germany to Western Germany
1 artillery and 2 infantry moved from Romania to BulgariaPlace Units - Germans
3 infantry placed in Romania
3 infantry placed in Ukraine
3 infantry placed in Volgograd
2 armour placed in Novgorod
Germans undo move 4.
2 armour placed in Germany
2 fighters placed in Western Germany
1 infantry placed in Southern France
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 58 PUs (1 lost to blockades); end with 75 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 4 bombers
EDIT: Adding units owned by Germans to Romania: 4 bombers
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Burma to India
1 infantry moved from Yunnan to BurmaNon Combat Move - Russians
1 submarine moved from 115 Sea Zone to 114 Sea ZoneTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 destroyers, 5 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Gilbert Islands
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 bomber moved from Caroline Islands to 42 Sea Zone
1 bomber moved from Caroline Islands to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 34 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Gilbert Islands
Battle in Wake Island
Battle in 34 Sea Zone
Japanese attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
French defend with 1 destroyer
Japanese win, taking Gilbert Islands from UK_Pacific, taking Wake Island from Americans with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for French: 1 destroyer
Battle in Hawaiian Islands
Battle in Solomon IslandsNon Combat Move - Japanese
1 battleship moved from 25 Sea Zone to 26 Sea Zone
4 carriers, 4 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
3 tactical_bombers moved from Kiangsu to Philippines
1 bomber, 2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Philippines
1 bomber moved from 42 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from Japan to Philippines
2 infantry moved from Korea to 6 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
2 aaGuns, 5 artilleries and 6 infantry moved from Kiangsu to Shantung
2 infantry moved from Manchuria to JeholPlace Units - Japanese
4 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
1 infantry placed in Japan
3 infantry placed in Manchuria
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 1 fighter and 13 infantry; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
3 fighters and 1 tactical_bomber moved from 46 Sea Zone to Solomon Islands
1 infantry moved from 49 Sea Zone to Solomon Islands
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
2 fighters moved from 91 Sea Zone to 93 Sea Zone
4 submarines moved from 91 Sea Zone to 93 Sea Zone
1 artillery, 16 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery, 15 infantry and 8 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 15 infantry moved from 91 Sea Zone to Gibraltar
2 carriers moved from 89 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea ZoneCombat - Americans
Battle in 93 Sea Zone
Americans attack with 2 fighters and 4 submarines
Germans defend with 1 carrier and 2 transports; Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Units damaged: 1 battleship owned by the Italians
Italians win with 1 battleship, 2 cruisers and 4 transports remaining. Battle score for attacker is -20
Casualties for Germans: 1 carrier
Casualties for Italians: 1 destroyer
Casualties for Americans: 2 fighters and 4 submarines
Battle in Solomon Islands
Americans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Turning on Edit Mode
EDIT: Changing ownership of Solomon Islands from Japanese to ANZAC
EDIT: Adding units owned by Americans to Solomon Islands: 1 infantry
EDIT: Removing units owned by Americans from Solomon Islands: 1 fighter
EDIT: Turning off Edit Mode
Battle in Gibraltar
Battle in MoroccoNon Combat Move - Americans
2 aaGuns and 1 infantry moved from Central United States to Western United StatesPlace Units - Americans
10 infantry placed in Western United States
3 artilleries, 1 fighter and 3 infantry placed in Central United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Anhwe
Chinese take Anhwe from Japanese
8 artilleries and 19 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from JapaneseCombat - Chinese
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs





