TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 5 mech_infantrys and 3 submarines; Remaining resources: 5 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 artillery and 2 mech_infantrys moved from Kweichow to Yunnan
1 bomber moved from Hainan to Yunnan
1 mech_infantry moved from Kweichow to Szechwan
1 bomber moved from Kwangtung to Szechwan
1 fighter moved from Kwangtung to Yunnan
1 tactical_bomber moved from Kiangsu to Yunnan
1 mech_infantry moved from Kwangtung to French Indo China
Japanese take French Indo China from UK_Pacific
1 mech_infantry moved from Kweichow to Hopei
1 fighter and 1 tactical_bomber moved from Kiangsu to Hopei
1 submarine moved from 19 Sea Zone to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 armour moved from Buryatia to Manchuria
2 fighters moved from Philippines to Manchuria
1 fighter moved from Japan to 5 Sea Zone
1 bomber moved from Japan to 3 Sea Zone
1 tactical_bomber moved from Kwangtung to 19 Sea Zone
2 tactical_bombers moved from Kwangtung to Yunnan
1 fighter moved from Japan to Manchuria
Combat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Manchuria
Japanese attack with 1 armour and 3 fighters
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 armour and 3 fighters in Manchuria, round 2 : 3/4 hits
Chinese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 2 : 2/2 hits
1 mech_infantry owned by the Americans, 1 armour owned by the Japanese, 1 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Manchuria
Japanese win with 2 fighters remaining. Battle score for attacker is -9
Casualties for Japanese: 1 armour and 1 fighter
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 19 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 submarine and 1 transport; Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans and 1 submarine owned by the ANZAC Submerged
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 destroyer
Battle in Hopei
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Szechwan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 aaGun and 2 infantry
AA fire in Yunnan : 0/3 hits
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 2/8 hits
Chinese roll dice for 1 aaGun and 2 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the British and 1 aaGun owned by the British lost in Yunnan
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Yunnan, round 3 : 4/8 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for British: 1 aaGun and 2 infantry
Non Combat Move - Japanese
1 bomber moved from 3 Sea Zone to Amur
1 fighter moved from 5 Sea Zone to Japan
1 artillery and 8 infantry moved from Buryatia to Amur
1 armour and 1 mech_infantry moved from Kiangsu to Jehol
3 fighters moved from 21 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from Manchuria to Jehol
1 fighter moved from Yunnan to Kwangtung
1 tactical_bomber moved from Yunnan to Kwangtung
1 tactical_bomber moved from Yunnan to Kwangtung
1 tactical_bomber moved from Yunnan to Hunan
1 aaGun, 3 artilleries and 5 mech_infantrys moved from Kweichow to Hunan
1 bomber moved from Szechwan to Hunan
1 bomber moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Hopei to Kiangsu
1 armour moved from Kwangtung to Hunan
2 battleships, 4 carriers, 2 cruisers, 4 destroyers and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Philippines to Kiangsu
Place Units - Japanese
3 mech_infantrys placed in Kwangtung
1 artillery and 2 mech_infantrys placed in Kiangsu
1 destroyer and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5,5,4
Japanese collect 43 PUs; end with 44 PUs total
Territory Summary for Japanese :
Iwo Jima : 1 armour and 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 artillery, 1 factory_minor, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Jehol : 1 flag, 1 armour, 2 fighters and 1 mech_infantry
Yunnan : 1 flag, 1 artillery and 2 mech_infantrys
Kweichow : 1 flag
Hunan : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 2 bombers, 5 mech_infantrys and 1 tactical_bomber
Hopei : 1 flag, 1 mech_infantry
Anhwe : 1 flag
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 fighter, 1 harbour, 3 mech_infantrys and 2 tactical_bombers
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Sakha : 1 flag
Amur : 1 flag, 1 artillery, 1 bomber and 8 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 mech_infantry
Celebes : 1 flag, 2 infantry
36 Sea Zone : 1 flag
20 Sea Zone : 1 submarine
6 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 6 fighters, 3 submarines, 2 tactical_bombers and 1 transport
Production/PUs Summary :
Germans : 47 / 60
Russians : 29 / 29
Japanese : 43 / 44
Americans : 52 / 72
Chinese : 10 / 12
British : 25 / 30
UK_Pacific : 14 / 16
Italians : 23 / 44
ANZAC : 16 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 12 times
6 was rolled 16 times
Average roll : 4.109
Median : 5.000
Variance : 1.611
Standard Deviation : 1.269
Total rolls : 55
Null / Other
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 5.200
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Japanese Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.971
Median : 4.000
Variance : 0.970
Standard Deviation : 0.985
Total rolls : 34
ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
3 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Americans Combat
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 5.200
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.571
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7