15L BoldFresh (allies +17) v JWW Games 1 & 2

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Boldfresh:

    i do not do s france anymore because of this possibility.  course that’s no guarantee you would have won in france even with the extra units the way you were rolling.

    i didn’t used to either but I see an advantage to taking it and without those 3 G units you still have 98% to take france…it’s hard to argue against it w/the 98%.

    and the problem w/winning as JPN now is that russia and america can pay a lot more attention to japan……
    the real shame is we haven’t played a game that didn’t have whacked T1 dice yet….I think.

    I don’t believe you have really beaten me yet…

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @JWW:

    and the problem w/winning as JPN now is that russia and america can pay a lot more attention to japan�…
    the real shame is we haven’t played a game that didn’t have whacked T1 dice yet�.I think.

    like I said….as you drop the russian af in china. hmmmm….

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Japanese
                Japanese buy 1 factory_minor and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                1 fighter moved from Formosa to Hunan
                2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
                2 bombers moved from Japan to Yunnan

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Japanese
                Japanese buy 1 factory_minor and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                1 fighter moved from Formosa to Hunan
                2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
                2 bombers moved from Japan to Yunnan

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Russians defend with 2 fighters and 1 tactical_bomber; Chinese defend with 5 infantry
                    Chinese win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -49
                    Casualties for Japanese: 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                1 fighter moved from Hunan to Kwangsi

    Place Units - Japanese
                1 factory_minor placed in Manchuria
                2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 29 PUs; end with 29 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 39 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 1 artillery and 2 infantry
        Kwangsi : 1 flag, 3 fighters and 2 tactical_bombers
        Korea : 1 fighter and 4 infantry
        Kiangsu : 1 flag, 1 artillery and 3 infantry
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 2 tactical_bombers
        Jehol : 1 flag, 1 artillery and 1 infantry
        Okinawa : 1 fighter and 1 infantry
        Siam : 2 infantry
        Manchuria : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 6 infantry and 1 mech_infantry
        Hunan : 1 flag, 1 artillery and 3 infantry
        Chahar : 1 flag, 1 infantry
        Anhwe : 1 flag, 1 infantry
        33 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
        20 Sea Zone : 1 cruiser and 1 transport
        19 Sea Zone : 1 battleship, 1 destroyer, 1 submarine and 1 transport
        6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports

    Production/PUs Summary :

    Germans : 38 / 47
        Russians : 37 / 37
        Japanese : 29 / 39
        Americans : 52 / 52
        Chinese : 9 / 12
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 16 / 19
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    I’d say GG bold but it wasn’t.

    at least our games are consistently short and sweet. Perhaps our 2016 match will last longer than T1, hell this one is shorter than last year, last year it went to B1!!  :lol:

  • 12

    wanna use the same starting map and go game 2?

  • 12

    wow you rained fire on hunan for sure but it all got used up before the yunnan roll.  had you rolled yunnan first whole different story.  wow.

  • 12

    geez i dont remember EVER getting a start that great as the allies.  that’s insane JWW.  sorry bout that - but as i said, i’d go again if you want, same starting map.

  • 12

    that’s just horrible luck man.  just a pure dice win.

  • 12

    if you’re gonna lose a game to dice, it’s better at least if it’s all compressed into round 1 i suppose.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    looks like we are back on-line.

    Do you want the same bid, 17 for the allies, placement etc for our 2nd attempt at a real game?

  • 12

    sure i’ll take the same exact bid placement - you want to report game 1 result?

  • 25 24 22 21 20 19 18 16 15

    Looks like I’m not the only one getting picked on by the dice lately. Sheesh that’s bad. Maybe you need an A&A vacation too!

  • 25 24 22 21 20 19 18 16 15

    Actually JWW, you got hit pretty hard twice back-to-back in our game too. First your med  navy got wiped with little to show for it, then you incurred way more losses than you should have on your revenge strike.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @axis-dominion:

    Actually JWW, you got hit pretty hard twice back-to-back in our game too. First your med  navy got wiped with little to show for it, then you incurred way more losses than you should have on your revenge strike.

    very true……that game is probably a future loss as well.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Boldfresh:

    sure i’ll take the same exact bid placement - you want to report game 1 result?

    was just about to post it but I see you did…

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    Going to use this thread again……for game II

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    Test summary from TripleA, engine version: 1.8.0.5, time: 14:21:46

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    scramble?

  • 12

    Is it the same attacks?

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