try “the war game” many rules in this axa inspired global warfare game adapt to these concerns, for example, one ship cannot block a fleet, a fleet attack can propose up to 3 battles in path each of which are resolved in turn if sucessful. there are many more such as nation specific pricing and units, a more varied economic structure, and so forth. not by any means a shorter or simpler version of axa global however
Question on the Second Edition Rule Book
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On page 24 under the second illustration it says “On Italy’s turn, the UK submarine in sea zone 97 can cost italy up to 2 IPCs. If it is still there on Germany’s turn, the sub can also cost Germany up to 2 IPCs of its income from Yugoslavia.”
Why is it limited to 2 IPCs if there is a total of 8IPCs from the Italian countries bordering that sea zone?
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It’s a typo in the rulebook.
The FAQ says:@FAQ:
Errata
Page 24, Convoy Disruption Example 2: The first sentence should read “On Italy’s turn, the UK
submarine in sea zone 97 can cost Italy up to 6 IPCs.”Download the FAQ from
http://www.wizards.com/default.asp?x=ah/faqsRemember: In the given example convoy disruption takes place on Italy’s turn. UK then rolls two dice for a sub for a maximum of 2x3=6 IPC.
Germany’s convoy disruption takes place on Germany’s turn. The Italian territories don’t count then. -
Thank you for the help