i am away for the weekend, so maybe sunday night
2.0 15LG40 artofwar1947 (Axis) vs. dawgoneit (Allies + 13)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 carrier moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 1 transport
Japanese defend with 1 submarine
ANZAC win, taking 37 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in MalayaNon Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from ItaliansCombat - French
Non Combat Move - French
2 infantry moved from Tunisia to LibyaTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 14 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Western Germany to Denmark
3 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Normandy Bordeaux
1 fighter moved from Western Germany to Denmark
1 tactical_bomber moved from Southern Italy to Denmark
1 mech_infantry moved from Belarus to Novgorod
Germans take Novgorod from Russians
8 armour, 4 artilleries and 4 mech_infantrys moved from Belarus to Bryansk
1 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery and 1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
3 bombers moved from Eastern Poland to Russia
1 armour moved from Iraq to Northwest Persia
Germans take Northwest Persia from Russians
1 armour moved from Northwest Persia to Caucasus
Germans take Caucasus from Russians -
Intercept bombing run in Russia?
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YES
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 14 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Western Germany to Denmark
3 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Normandy Bordeaux
1 fighter moved from Western Germany to Denmark
1 tactical_bomber moved from Southern Italy to Denmark
1 mech_infantry moved from Belarus to Novgorod
Germans take Novgorod from Russians
8 armour, 4 artilleries and 4 mech_infantrys moved from Belarus to Bryansk
1 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery and 1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
3 bombers moved from Eastern Poland to Russia
1 armour moved from Iraq to Northwest Persia
Germans take Northwest Persia from Russians
1 armour moved from Northwest Persia to Caucasus
Germans take Caucasus from RussiansCombat - Germans
Germans creates battle in territory 125 Sea Zone
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 1 interceptors out of Russia
Attackers Fire, : 0/3 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 8,3,4 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in Bryansk
Germans attack with 9 armour, 4 artilleries and 9 mech_infantrys
Russians defend with 6 infantry
Germans roll dice for 9 armour, 4 artilleries and 9 mech_infantrys in Bryansk, round 2 : 8/22 hits
Russians roll dice for 6 infantry in Bryansk, round 2 : 2/6 hits
6 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 9 armour, 4 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 6 infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits
British roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 infantry owned by the British and 1 armour owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantry
Battle in Denmark
Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Denmark, round 2 : 2/6 hits
Americans roll dice for 1 artillery in Denmark, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Cleaning up after air battlesNon Combat Move - Germans
1 aaGun moved from Bessarabia to Ukraine
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Eastern Poland to Western Ukraine
3 bombers moved from Russia to Western Ukraine
1 battleship, 1 carrier, 1 cruiser, 4 submarines and 2 transports moved from 95 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to France
1 fighter and 1 tactical_bomber moved from Egypt to 93 Sea Zone
1 artillery moved from Iraq to Northwest Persia
1 fighter moved from Denmark to Germany
1 tactical_bomber moved from Denmark to Western Germany
1 infantry and 1 mech_infantry moved from Northern Italy to Southern FrancePlace Units - Germans
4 infantry placed in Western Germany
9 infantry and 1 mech_infantry placed in Germany
1 artillery and 1 infantry placed in Southern France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 aaGuns
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Adding units owned by Germans to France: 1 aaGun
EDIT: Turning off Edit Mode
1 destroyer placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsTerritory Summary for Germans :
Egypt : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter and 1 tactical_bomber
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 1 tactical_bomber
Germany : 1 aaGun, 1 factory_major, 1 fighter, 9 infantry and 1 mech_infantry
Denmark : 4 infantry
Belarus : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 aaGun, 9 armour, 4 artilleries and 7 mech_infantrys
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 1 infantry
Western Ukraine : 1 aaGun and 3 bombers
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Caucasus : 1 flag, 1 armour
125 Sea Zone : 1 submarine
93 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 submarines, 1 tactical_bomber and 2 transports
Bulgaria : 1 flag
Iraq : 1 flag
Northwest Persia : 1 flag, 1 artillery
Yugoslavia : 1 flag
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 53 / 67
Russians : 22 / 35
Japanese : 57 / 71
Americans : 57 / 76
Chinese : 5 / 6
British : 25 / 30
UK_Pacific : 9 / 6
Italians : 17 / 29
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 14 times
3 was rolled 17 times
4 was rolled 14 times
5 was rolled 18 times
6 was rolled 15 times
Average roll : 3.604
Median : 4.000
Variance : 0.211
Standard Deviation : 0.459
Total rolls : 91Null / Other
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.641
Median : 4.000
Variance : 0.132
Standard Deviation : 0.363
Total rolls : 39Germans Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.641
Median : 4.000
Variance : 0.132
Standard Deviation : 0.363
Total rolls : 39British Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair 1 damage on 1 factory_major; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 mech_infantry moved from Finland to Novgorod
3 infantry moved from Finland to Karelia
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
5 infantry moved from Novosibirsk to Samara -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair 1 damage on 1 factory_major; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 mech_infantry moved from Finland to Novgorod
3 infantry moved from Finland to Karelia
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
5 infantry moved from Novosibirsk to SamaraCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Novgorod
Russians attack with 2 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians win, taking Novgorod from Germans with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
Place Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 bomber, 3 destroyers, 2 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 bomber and 1 fighter moved from Japan to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from Shan State to Malaya
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Kwangsi to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Yunnan to Malaya
3 fighters and 3 tactical_bombers moved from Yunnan to 42 Sea Zone
1 bomber moved from Kwangsi to 42 Sea Zone
1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 35 Sea Zone to 42 Sea Zone
3 artilleries and 5 infantry moved from 42 Sea Zone to Java
1 fighter and 3 tactical_bombers moved from Philippines to 42 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 1 fighter and 1 transport in 37 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 bomber, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Malaya
Japanese attack with 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Malaya, round 2 : 2/6 hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 2/2 hits
2 infantry owned by the ANZAC, 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for ANZAC: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 4 carriers, 2 cruisers, 4 destroyers, 10 fighters, 1 submarine, 8 tactical_bombers and 4 transports
ANZAC defend with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 submarines and 2 transports
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 1 bomber, 4 carriers, 2 cruisers, 4 destroyers, 10 fighters, 8 tactical_bombers and 4 transports in 42 Sea Zone, round 2 : 14/27 hits
Units damaged: 1 battleship owned by the Americans, 1 carrier owned by the Americans and 2 carriers owned by the ANZAC
Americans roll dice for 4 submarines in 42 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 7 fighters and 2 transports in 42 Sea Zone, round 2 : 14/19 hits
Units damaged: 2 battleships owned by the Japanese
3 submarines owned by the Americans, 3 destroyers owned by the Americans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 1 destroyer owned by the ANZAC, 2 fighters owned by the Japanese, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 8 fighters, 7 tactical_bombers and 4 transports in 42 Sea Zone, round 3 : 10/20 hits
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 7 fighters and 2 transports in 42 Sea Zone, round 3 : 6/14 hits
1 fighter owned by the Americans, 1 carrier owned by the Americans, 1 cruiser owned by the ANZAC, 2 tactical_bombers owned by the Japanese, 2 cruisers owned by the Americans, 1 carrier owned by the Japanese, 2 carriers owned by the ANZAC, 2 fighters owned by the Japanese and 3 fighters owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 2 cruisers, 6 fighters, 5 tactical_bombers and 4 transports in 42 Sea Zone, round 4 : 9/16 hits
Americans roll dice for 1 battleship, 3 fighters and 2 transports in 42 Sea Zone, round 4 : 3/4 hits
3 fighters owned by the Americans, 1 battleship owned by the Americans, 1 bomber owned by the Japanese, 1 tactical_bomber owned by the Japanese, 2 transports owned by the Americans and 1 fighter owned by the Japanese lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 1 carrier, 2 cruisers, 5 fighters, 4 tactical_bombers and 4 transports remaining. Battle score for attacker is 68
Casualties for Japanese: 1 bomber, 3 carriers, 4 destroyers, 5 fighters, 1 submarine and 4 tactical_bombers
Casualties for ANZAC: 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 submarines and 2 transports
Battle in Java
Japanese attack with 3 artilleries and 5 infantry
Americans defend with 1 artillery and 3 infantry
Japanese roll dice for 3 artilleries and 5 infantry in Java, round 2 : 4/8 hits
Americans roll dice for 1 artillery and 3 infantry in Java, round 2 : 2/4 hits
1 artillery owned by the Americans, 2 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 3 infantryNon Combat Move - Japanese
1 fighter could not land in 37 Sea Zone and was removed
5 fighters and 4 tactical_bombers moved from 42 Sea Zone to Shan State
1 bomber moved from Malaya to Shan State
1 bomber moved from 37 Sea Zone to Shan State
1 aaGun, 3 artilleries, 5 infantry and 1 mech_infantry moved from Yunnan to Shan State
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 mech_infantrys moved from Hopei to Anhwe
3 mech_infantrys moved from Kiangsu to Anhwe
1 fighter moved from 16 Sea Zone to JapanPlace Units - Japanese
2 artilleries and 2 infantry placed in Japan
1 bomber and 2 mech_infantrys placed in Kwangtung
1 artillery and 2 mech_infantrys placed in Kiangsu
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 64 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag
Yunnan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 armour, 1 artillery and 5 mech_infantrys
Shan State : 1 flag, 1 aaGun, 3 artilleries, 2 bombers, 5 fighters, 5 infantry, 1 mech_infantry and 4 tactical_bombers
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 bomber, 1 factory_minor, 1 harbour and 2 mech_infantrys
New Guinea : 1 flag, 1 artillery and 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 2 artilleries and 6 infantry
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag, 3 artilleries and 3 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 2 infantry
42 Sea Zone : 1 flag, 2 battleships, 1 carrier, 2 cruisers and 5 transports
37 Sea Zone : 1 flag, 1 submarine and 1 transport
16 Sea Zone : 1 destroyer
6 Sea Zone : 3 destroyers and 2 transportsProduction/PUs Summary :
Germans : 50 / 67
Russians : 25 / 28
Japanese : 64 / 70
Americans : 53 / 76
Chinese : 5 / 6
British : 25 / 30
UK_Pacific : 6 / 6
Italians : 17 / 29
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 23 times
3 was rolled 23 times
4 was rolled 26 times
5 was rolled 26 times
6 was rolled 16 times
Average roll : 3.489
Median : 4.000
Variance : 0.598
Standard Deviation : 0.774
Total rolls : 133Japanese Combat
1 was rolled 12 times
2 was rolled 12 times
3 was rolled 18 times
4 was rolled 16 times
5 was rolled 16 times
6 was rolled 10 times
Average roll : 3.500
Median : 3.500
Variance : 0.578
Standard Deviation : 0.760
Total rolls : 84ANZAC Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 6 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 6 times
Average roll : 3.543
Median : 4.000
Variance : 0.622
Standard Deviation : 0.789
Total rolls : 46 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 factory_minor and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 7 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
3 submarines moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 armour moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 submarine moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 125 Sea Zone
2 armour, 1 artillery, 1 carrier, 3 cruisers, 2 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 11 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 factory_minor and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 7 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
3 submarines moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 armour moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 submarine moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 125 Sea Zone
2 armour, 1 artillery, 1 carrier, 3 cruisers, 2 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 11 Sea ZoneCombat - Americans
Battle in 125 Sea Zone
Russians loiter and taunt with ; Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 2 armour, 1 artillery and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking Normandy Bordeaux from Germans with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - Americans
2 fighters moved from 125 Sea Zone to 110 Sea ZonePlace Units - Americans
1 factory_minor placed in Norway
1 battleship, 1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 fighter moved from Kansu to Szechwan
2 infantry moved from Shensi to Suiyuyan
7 infantry moved from Shensi to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 fighter moved from Kansu to Szechwan
2 infantry moved from Shensi to Suiyuyan
7 infantry moved from Shensi to SzechwanCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Szechwan to TsinghaiPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 carrier, 2 fighters, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
3 infantry moved from Belgian Congo to Rhodesia
2 mech_infantrys moved from Belgian Congo to Union of South Africa
3 artilleries and 25 infantry moved from Burma to Shan State
1 fighter moved from West India to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 carrier, 2 fighters, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
3 infantry moved from Belgian Congo to Rhodesia
2 mech_infantrys moved from Belgian Congo to Union of South Africa
3 artilleries and 25 infantry moved from Burma to Shan State
1 fighter moved from West India to Shan StateCombat - British
Battle in Shan State
British attack with 3 artilleries, 1 fighter and 25 infantry
Japanese defend with 1 aaGun, 3 artilleries, 2 bombers, 5 fighters, 5 infantry, 1 mech_infantry and 4 tactical_bombers
14 infantry owned by the British and 3 artilleries owned by the British retreated to Burma
Japanese win with 3 artilleries, 2 bombers, 5 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is -22
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for British: 11 infantry
Battle in Holland BelgiumNon Combat Move - British
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from West India to Eastern Persia
2 artilleries and 6 infantry moved from West India to India
1 fighter moved from Shan State to BurmaPlace Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
1 infantry placed in United Kingdom
1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 armour, 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 mech_infantry moved from Persia to Eastern Persia
1 infantry moved from Egypt to 81 Sea Zone
2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone
2 artilleries and 2 infantry moved from 79 Sea Zone to West India
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
2 artilleries and 3 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 transport moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 bomber moved from Southern Italy to LibyaCombat - Italians
Battle in West India
Battle in Eastern Persia
Italians attack with 2 armour and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Eastern Persia, round 2 : 2/3 hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Eastern Persia
Italians win, taking West India from UK_Pacific, taking Eastern Persia from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Libya
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Libya, round 2 : 0/3 hits
French roll dice for 2 infantry in Libya, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Libya
Italians roll dice for 1 artillery and 1 bomber in Libya, round 3 : 1/2 hits
French roll dice for 2 infantry in Libya, round 3 : 1/2 hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Libya
French win with 1 infantry remaining. Battle score for attacker is -4
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
1 bomber owned by the Italians retreatedNon Combat Move - Italians
1 bomber moved from Libya to Southern Italy
1 fighter moved from Southern Italy to EgyptPlace Units - Italians
1 armour placed in Southern Italy
1 armour and 1 artillery placed in Southern Italy
1 armour placed in Northern Italy
Italians undo move 2.
Italians undo move 2.
Italians undo move 1.
3 armour and 1 artillery placed in Northern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUsTerritory Summary for Italians :
West India : 1 flag, 2 artilleries and 2 infantry
Trans-Jordan : 1 flag
Egypt : 2 fighters
Kenya : 1 flag, 2 artilleries and 3 infantry
Anglo Egyptian Sudan : 1 flag
French Equatorial Africa : 1 flag, 1 infantry
Syria : 1 flag
Northern Italy : 3 armour, 1 artillery and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
Ethiopia : 1 infantry
Western Ukraine : 1 flag, 2 aaGuns, 1 armour and 2 infantry
96 Sea Zone : 1 transport
Greece : 1 flag
97 Sea Zone : 1 transport
Eastern Persia : 1 flag, 2 armour and 1 mech_infantry
79 Sea Zone : 2 transports
Persia : 1 flagProduction/PUs Summary :
Germans : 45 / 67
Russians : 25 / 28
Japanese : 61 / 70
Americans : 55 / 75
Chinese : 8 / 8
British : 26 / 28
UK_Pacific : 4 / 6
Italians : 22 / 34
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.462
Median : 3.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13French Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4British Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.875
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Libya to Tobruk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Libya to TobrukCombat - French
Battle in Egypt
French attack with 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour; Italians defend with 2 fighters
Germans win with 1 artillery and 2 fighters remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French





