Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair 1 damage on 1 factory_major; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 mech_infantry moved from Finland to Novgorod
3 infantry moved from Finland to Karelia
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
5 infantry moved from Novosibirsk to Samara
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair 1 damage on 1 factory_major; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 mech_infantry moved from Finland to Novgorod
3 infantry moved from Finland to Karelia
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
5 infantry moved from Novosibirsk to Samara
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Novgorod
Russians attack with 2 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians win, taking Novgorod from Germans with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 bomber, 3 destroyers, 2 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 bomber and 1 fighter moved from Japan to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from Shan State to Malaya
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Kwangsi to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Yunnan to Malaya
3 fighters and 3 tactical_bombers moved from Yunnan to 42 Sea Zone
1 bomber moved from Kwangsi to 42 Sea Zone
1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 35 Sea Zone to 42 Sea Zone
3 artilleries and 5 infantry moved from 42 Sea Zone to Java
1 fighter and 3 tactical_bombers moved from Philippines to 42 Sea Zone
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 1 fighter and 1 transport in 37 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 bomber, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Malaya
Japanese attack with 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Malaya, round 2 : 2/6 hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 2/2 hits
2 infantry owned by the ANZAC, 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for ANZAC: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 4 carriers, 2 cruisers, 4 destroyers, 10 fighters, 1 submarine, 8 tactical_bombers and 4 transports
ANZAC defend with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 submarines and 2 transports
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 1 bomber, 4 carriers, 2 cruisers, 4 destroyers, 10 fighters, 8 tactical_bombers and 4 transports in 42 Sea Zone, round 2 : 14/27 hits
Units damaged: 1 battleship owned by the Americans, 1 carrier owned by the Americans and 2 carriers owned by the ANZAC
Americans roll dice for 4 submarines in 42 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 7 fighters and 2 transports in 42 Sea Zone, round 2 : 14/19 hits
Units damaged: 2 battleships owned by the Japanese
3 submarines owned by the Americans, 3 destroyers owned by the Americans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 1 destroyer owned by the ANZAC, 2 fighters owned by the Japanese, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 8 fighters, 7 tactical_bombers and 4 transports in 42 Sea Zone, round 3 : 10/20 hits
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 7 fighters and 2 transports in 42 Sea Zone, round 3 : 6/14 hits
1 fighter owned by the Americans, 1 carrier owned by the Americans, 1 cruiser owned by the ANZAC, 2 tactical_bombers owned by the Japanese, 2 cruisers owned by the Americans, 1 carrier owned by the Japanese, 2 carriers owned by the ANZAC, 2 fighters owned by the Japanese and 3 fighters owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 2 cruisers, 6 fighters, 5 tactical_bombers and 4 transports in 42 Sea Zone, round 4 : 9/16 hits
Americans roll dice for 1 battleship, 3 fighters and 2 transports in 42 Sea Zone, round 4 : 3/4 hits
3 fighters owned by the Americans, 1 battleship owned by the Americans, 1 bomber owned by the Japanese, 1 tactical_bomber owned by the Japanese, 2 transports owned by the Americans and 1 fighter owned by the Japanese lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 1 carrier, 2 cruisers, 5 fighters, 4 tactical_bombers and 4 transports remaining. Battle score for attacker is 68
Casualties for Japanese: 1 bomber, 3 carriers, 4 destroyers, 5 fighters, 1 submarine and 4 tactical_bombers
Casualties for ANZAC: 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 submarines and 2 transports
Battle in Java
Japanese attack with 3 artilleries and 5 infantry
Americans defend with 1 artillery and 3 infantry
Japanese roll dice for 3 artilleries and 5 infantry in Java, round 2 : 4/8 hits
Americans roll dice for 1 artillery and 3 infantry in Java, round 2 : 2/4 hits
1 artillery owned by the Americans, 2 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 3 infantry
Non Combat Move - Japanese
1 fighter could not land in 37 Sea Zone and was removed
5 fighters and 4 tactical_bombers moved from 42 Sea Zone to Shan State
1 bomber moved from Malaya to Shan State
1 bomber moved from 37 Sea Zone to Shan State
1 aaGun, 3 artilleries, 5 infantry and 1 mech_infantry moved from Yunnan to Shan State
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 mech_infantrys moved from Hopei to Anhwe
3 mech_infantrys moved from Kiangsu to Anhwe
1 fighter moved from 16 Sea Zone to Japan
Place Units - Japanese
2 artilleries and 2 infantry placed in Japan
1 bomber and 2 mech_infantrys placed in Kwangtung
1 artillery and 2 mech_infantrys placed in Kiangsu
3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag
Yunnan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 armour, 1 artillery and 5 mech_infantrys
Shan State : 1 flag, 1 aaGun, 3 artilleries, 2 bombers, 5 fighters, 5 infantry, 1 mech_infantry and 4 tactical_bombers
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 bomber, 1 factory_minor, 1 harbour and 2 mech_infantrys
New Guinea : 1 flag, 1 artillery and 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 2 artilleries and 6 infantry
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag, 3 artilleries and 3 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 2 infantry
42 Sea Zone : 1 flag, 2 battleships, 1 carrier, 2 cruisers and 5 transports
37 Sea Zone : 1 flag, 1 submarine and 1 transport
16 Sea Zone : 1 destroyer
6 Sea Zone : 3 destroyers and 2 transports
Production/PUs Summary :
Germans : 50 / 67
Russians : 25 / 28
Japanese : 64 / 70
Americans : 53 / 76
Chinese : 5 / 6
British : 25 / 30
UK_Pacific : 6 / 6
Italians : 17 / 29
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 23 times
3 was rolled 23 times
4 was rolled 26 times
5 was rolled 26 times
6 was rolled 16 times
Average roll : 3.489
Median : 4.000
Variance : 0.598
Standard Deviation : 0.774
Total rolls : 133
Japanese Combat
1 was rolled 12 times
2 was rolled 12 times
3 was rolled 18 times
4 was rolled 16 times
5 was rolled 16 times
6 was rolled 10 times
Average roll : 3.500
Median : 3.500
Variance : 0.578
Standard Deviation : 0.760
Total rolls : 84
ANZAC Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 6 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 6 times
Average roll : 3.543
Median : 4.000
Variance : 0.622
Standard Deviation : 0.789
Total rolls : 46
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 factory_minor and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 7 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
3 submarines moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 armour moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 submarine moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 125 Sea Zone
2 armour, 1 artillery, 1 carrier, 3 cruisers, 2 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 11 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 factory_minor and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 7 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
3 submarines moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 armour moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 submarine moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 125 Sea Zone
2 armour, 1 artillery, 1 carrier, 3 cruisers, 2 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 11 Sea Zone
Combat - Americans
Battle in 125 Sea Zone
Russians loiter and taunt with ; Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 2 armour, 1 artillery and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking Normandy Bordeaux from Germans with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Non Combat Move - Americans
2 fighters moved from 125 Sea Zone to 110 Sea Zone
Place Units - Americans
1 factory_minor placed in Norway
1 battleship, 1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 fighter moved from Kansu to Szechwan
2 infantry moved from Shensi to Suiyuyan
7 infantry moved from Shensi to Szechwan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 fighter moved from Kansu to Szechwan
2 infantry moved from Shensi to Suiyuyan
7 infantry moved from Shensi to Szechwan
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 carrier, 2 fighters, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
3 infantry moved from Belgian Congo to Rhodesia
2 mech_infantrys moved from Belgian Congo to Union of South Africa
3 artilleries and 25 infantry moved from Burma to Shan State
1 fighter moved from West India to Shan State
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 carrier, 2 fighters, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
3 infantry moved from Belgian Congo to Rhodesia
2 mech_infantrys moved from Belgian Congo to Union of South Africa
3 artilleries and 25 infantry moved from Burma to Shan State
1 fighter moved from West India to Shan State
Combat - British
Battle in Shan State
British attack with 3 artilleries, 1 fighter and 25 infantry
Japanese defend with 1 aaGun, 3 artilleries, 2 bombers, 5 fighters, 5 infantry, 1 mech_infantry and 4 tactical_bombers
14 infantry owned by the British and 3 artilleries owned by the British retreated to Burma
Japanese win with 3 artilleries, 2 bombers, 5 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is -22
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for British: 11 infantry
Battle in Holland Belgium
Non Combat Move - British
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from West India to Eastern Persia
2 artilleries and 6 infantry moved from West India to India
1 fighter moved from Shan State to Burma
Place Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
1 infantry placed in United Kingdom
1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 armour, 1 artillery and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 1 mech_infantry moved from Persia to Eastern Persia
1 infantry moved from Egypt to 81 Sea Zone
2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone
2 artilleries and 2 infantry moved from 79 Sea Zone to West India
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
2 artilleries and 3 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 transport moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 bomber moved from Southern Italy to Libya
Combat - Italians
Battle in West India
Battle in Eastern Persia
Italians attack with 2 armour and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Eastern Persia, round 2 : 2/3 hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Eastern Persia
Italians win, taking West India from UK_Pacific, taking Eastern Persia from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Libya
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Libya, round 2 : 0/3 hits
French roll dice for 2 infantry in Libya, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Libya
Italians roll dice for 1 artillery and 1 bomber in Libya, round 3 : 1/2 hits
French roll dice for 2 infantry in Libya, round 3 : 1/2 hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Libya
French win with 1 infantry remaining. Battle score for attacker is -4
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
1 bomber owned by the Italians retreated
Non Combat Move - Italians
1 bomber moved from Libya to Southern Italy
1 fighter moved from Southern Italy to Egypt
Place Units - Italians
1 armour placed in Southern Italy
1 armour and 1 artillery placed in Southern Italy
1 armour placed in Northern Italy
Italians undo move 2.
Italians undo move 2.
Italians undo move 1.
3 armour and 1 artillery placed in Northern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Territory Summary for Italians :
West India : 1 flag, 2 artilleries and 2 infantry
Trans-Jordan : 1 flag
Egypt : 2 fighters
Kenya : 1 flag, 2 artilleries and 3 infantry
Anglo Egyptian Sudan : 1 flag
French Equatorial Africa : 1 flag, 1 infantry
Syria : 1 flag
Northern Italy : 3 armour, 1 artillery and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
Ethiopia : 1 infantry
Western Ukraine : 1 flag, 2 aaGuns, 1 armour and 2 infantry
96 Sea Zone : 1 transport
Greece : 1 flag
97 Sea Zone : 1 transport
Eastern Persia : 1 flag, 2 armour and 1 mech_infantry
79 Sea Zone : 2 transports
Persia : 1 flag
Production/PUs Summary :
Germans : 45 / 67
Russians : 25 / 28
Japanese : 61 / 70
Americans : 55 / 75
Chinese : 8 / 8
British : 26 / 28
UK_Pacific : 4 / 6
Italians : 22 / 34
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.462
Median : 3.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13
French Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
British Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.875
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Libya to Tobruk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Libya to Tobruk
Combat - French
Battle in Egypt
French attack with 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour; Italians defend with 2 fighters
Germans win with 1 artillery and 2 fighters remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from France to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
9 armour, 4 artilleries and 7 mech_infantrys moved from Bryansk to Russia
3 bombers moved from Western Ukraine to Russia
1 armour moved from Caucasus to Volgograd
Germans take Volgograd from Russians
Combat - Germans
Battle in Russia
Germans attack with 9 armour, 4 artilleries, 3 bombers and 7 mech_infantrys
Russians defend with 1 airfield, 3 artilleries, 1 factory_major, 1 fighter and 18 infantry
Germans roll dice for 9 armour, 4 artilleries, 3 bombers and 7 mech_infantrys in Russia, round 2 : 6/23 hits
Russians roll dice for 3 artilleries, 1 fighter and 18 infantry in Russia, round 2 : 7/22 hits
6 infantry owned by the Russians and 7 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 9 armour, 4 artilleries and 3 bombers in Russia, round 3 : 6/16 hits
Russians roll dice for 3 artilleries, 1 fighter and 12 infantry in Russia, round 3 : 5/16 hits
6 infantry owned by the Russians, 1 armour owned by the Germans and 4 artilleries owned by the Germans lost in Russia
Germans roll dice for 8 armour and 3 bombers in Russia, round 4 : 6/11 hits
Russians roll dice for 3 artilleries, 1 fighter and 6 infantry in Russia, round 4 : 2/10 hits
6 infantry owned by the Russians and 2 armour owned by the Germans lost in Russia
Germans roll dice for 6 armour and 3 bombers in Russia, round 5 : 3/9 hits
Russians roll dice for 3 artilleries and 1 fighter in Russia, round 5 : 2/4 hits
1 bomber owned by the Germans, 1 armour owned by the Germans and 3 artilleries owned by the Russians lost in Russia
Germans roll dice for 5 armour and 2 bombers in Russia, round 6 : 5/7 hits
Russians roll dice for 1 fighter in Russia, round 6 : 0/1 hits
1 fighter owned by the Russians lost in Russia
Germans captures 28PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 5 armour and 2 bombers remaining. Battle score for attacker is -4
Casualties for Germans: 4 armour, 4 artilleries, 1 bomber and 7 mech_infantrys
Casualties for Russians: 3 artilleries, 1 fighter and 18 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/6 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 submarines, 1 tactical_bomber and 2 transports moved from 93 Sea Zone to 94 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Southern France to France
2 infantry moved from Western Germany to Denmark
3 infantry moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from Holland Belgium to France
1 fighter moved from Holland Belgium to Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
3 infantry moved from Germany to Western Germany
1 aaGun, 1 artillery and 1 infantry moved from Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
1 aaGun moved from Bryansk to Russia
1 fighter moved from 94 Sea Zone to Western Germany
2 bombers moved from Russia to Western Ukraine
Place Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
10 mech_infantrys placed in Western Germany
1 infantry and 2 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Denmark: 3 infantry
EDIT: Adding units owned by Germans to Germany: 1 fighter, 3 infantry and 1 tactical_bomber
EDIT: Removing units owned by Germans from France: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to 96 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 submarines and 2 transports
EDIT: Removing units owned by Germans from 94 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 submarines, 1 tactical_bomber and 2 transports
EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to Rostov: 1 armour
EDIT: Changing ownership of Rostov from Russians to Germans
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 55 PUs; end with 83 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUs
Territory Summary for Germans :
Egypt : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 4 infantry and 1 mech_infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 6 infantry, 10 mech_infantrys and 2 tactical_bombers
Germany : 1 aaGun, 1 factory_major, 2 fighters, 10 infantry, 3 mech_infantrys and 1 tactical_bomber
Denmark : 3 infantry
Holland Belgium : 1 infantry
Baltic States : 1 flag
Bryansk : 1 flag, 2 aaGuns, 1 artillery and 1 infantry
Rostov : 1 flag, 1 armour
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 aaGun, 1 airfield, 5 armour and 1 factory_minor
Ukraine : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Western Ukraine : 2 bombers
Volgograd : 1 flag, 1 armour and 1 factory_minor
Caucasus : 1 flag
96 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 submarines and 2 transports
Bulgaria : 1 flag
Iraq : 1 flag
Northwest Persia : 1 flag, 1 artillery
Yugoslavia : 1 flag
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 55 / 102
Russians : 18 / 0
Japanese : 61 / 70
Americans : 55 / 75
Chinese : 8 / 8
British : 23 / 28
UK_Pacific : 4 / 6
Italians : 22 / 34
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 22 times
2 was rolled 19 times
3 was rolled 21 times
4 was rolled 21 times
5 was rolled 23 times
6 was rolled 20 times
Average roll : 3.508
Median : 4.000
Variance : 0.080
Standard Deviation : 0.283
Total rolls : 126
Germans Combat
1 was rolled 14 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 15 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3.472
Median : 4.000
Variance : 0.535
Standard Deviation : 0.732
Total rolls : 72
British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 13 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 10 times
Average roll : 3.585
Median : 3.000
Variance : 0.673
Standard Deviation : 0.820
Total rolls : 53
Triple thinks that the German tank in Volgograd is an infantry or MI unit. It would allow me to move it only 1 space. When I tried to edited it out after correcting the completion of its combat move to Rostov, it would not permit the action with the explanation: Transport that transported unit must be edited out first. Triplea is clearly confused.
You can try editing out the tank in Volgograd on your turn. Perhaps you will have better luck with it.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
5 infantry moved from Samara to Russia
1 infantry moved from Smolensk to Russia
3 infantry moved from Karelia to Novgorod
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Novgorod to Belarus
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
5 infantry moved from Samara to Russia
1 infantry moved from Smolensk to Russia
3 infantry moved from Karelia to Novgorod
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Novgorod to Belarus
Combat - Russians
Battle in Russia
Russians attack with 6 infantry
Germans defend with 1 aaGun, 1 airfield, 5 armour and 1 factory_minor
2 infantry owned by the Russians retreated to Smolensk
Germans win with 4 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 aaGun and 1 armour
Casualties for Russians: 4 infantry
Non Combat Move - Russians
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Turn Complete - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Triple thinks that the German tank in Volgograd is an infantry or MI unit. It would allow me to move it only 1 space. When I tried to edited it out after correcting the completion of its combat move to Rostov, it would not permit the action with the explanation: Transport that transported unit must be edited out first. Triplea is clearly confused.
You can try editing out the tank in Volgograd on your turn. Perhaps you will have better luck with it.
said the same for me
Bomb run on India:
AA:
Rolls: 1@1; Total Hits: 01@1: (3)
Bomber: 2 +
Rolls: 1@6; Total Hits: 11@6: (5)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 6 infantry and 7 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from Anhwe to Hopei
1 mech_infantry moved from Anhwe to Hopei
3 artilleries, 2 bombers, 5 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers moved from Shan State to Burma
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
3 artilleries and 3 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
4 artilleries and 7 infantry moved from 38 Sea Zone to Burma
Combat - Japanese
Battle in Burma
Japanese attack with 7 artilleries, 2 bombers, 5 fighters, 10 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 3 artilleries, 1 fighter and 14 infantry
Japanese roll dice for 7 artilleries, 2 bombers, 5 fighters, 10 infantry, 1 mech_infantry and 4 tactical_bombers in Burma, round 2 : 12/29 hits
UK_Pacific roll dice for 3 artilleries, 1 fighter and 14 infantry in Burma, round 2 : 7/18 hits
12 infantry owned by the British and 7 infantry owned by the Japanese lost in Burma
Japanese roll dice for 7 artilleries, 2 bombers, 5 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers in Burma, round 3 : 14/22 hits
UK_Pacific roll dice for 3 artilleries, 1 fighter and 2 infantry in Burma, round 3 : 3/6 hits
2 infantry owned by the British, 3 infantry owned by the Japanese, 3 artilleries owned by the British and 1 fighter owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 7 artilleries, 2 bombers, 5 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Japanese: 10 infantry
Casualties for British: 3 artilleries, 1 fighter and 14 infantry
Battle in Hopei
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Hopei, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Anhwe to Hopei
2 artilleries and 6 infantry moved from Buryatia to Amur
2 bombers moved from Burma to Kwangtung
5 fighters and 4 tactical_bombers moved from Burma to Yunnan
1 armour and 3 mech_infantrys moved from Anhwe to Yunnan
2 mech_infantrys moved from Kwangtung to Yunnan
2 mech_infantrys moved from Kiangsu to Kwangsi
1 artillery moved from Kiangsu to Anhwe
1 submarine moved from 37 Sea Zone to 35 Sea Zone
2 battleships, 1 carrier and 2 cruisers moved from 42 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 3 destroyers, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Kwangtung to Yunnan
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 fighters and 5 infantry placed in Japan
3 mech_infantrys placed in Kiangsu
1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
3 mech_infantrys placed in Malaya
Turning on Edit Mode
EDIT: Changing unit bombing damage for these UK_Pacific owned units to: factory_major = 7
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 mech_infantrys
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Jehol : 1 flag
Manchuria : 1 flag
Yunnan : 1 flag, 1 armour, 1 bomber, 5 fighters, 5 mech_infantrys and 4 tactical_bombers
Hunan : 1 flag
Hopei : 1 flag, 1 artillery and 2 mech_infantrys
Chahar : 1 flag
Anhwe : 1 flag, 1 artillery
Shan State : 1 flag
Burma : 1 flag, 7 artilleries and 1 mech_infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 artillery, 2 bombers, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
New Guinea : 1 flag, 1 artillery and 1 infantry
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 2 artilleries and 6 infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 1 submarine and 2 transports
38 Sea Zone : 6 transports
6 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 53 / 102
Russians : 20 / 0
Japanese : 63 / 68
Americans : 55 / 75
Chinese : 7 / 8
British : 23 / 28
UK_Pacific : 3 / 6
Italians : 22 / 34
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 12 times
3 was rolled 18 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 7 times
Average roll : 3.090
Median : 3.000
Variance : 1.195
Standard Deviation : 1.093
Total rolls : 78
Japanese Combat
1 was rolled 13 times
2 was rolled 7 times
3 was rolled 13 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.057
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 53
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.167
Median : 3.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
Chinese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1