• Moderator

    No I think that my “non-aggression-treaty” is valid… Japan and Russia Maintained troops on the borders, just in case… If the Neutrality is Violated doesn’t it seem logical that those “troops” appear, albeit out of “nowhere”? They are in “reserve”… Otherwise what “stopped” Japan from taking it? Then I would suggest the mountains as Imp is talking about Therefore making it impossible to violate it…

    GG


  • When a countries neutral status is violated, there would be some resistance met. People of the country would fight t back to some extent. So yes, that does seem logical to me.

    Mongolia should be 2 or 3 territories signifying the rough terrain, or tanks can only move 1 space, we could say that the Himalayas may be passed over by aircraft or infantry. Infantry should get a movement penalty to move through as to difficult terrain, but Sahara would be too difficult to pass.

    What do you think about the Allies not being able to violate neutral countries and what happens when the Axis do in my earlier post?

  • Moderator

    A good idea, I think that if you look earlier in the “posts” you will find something to that effect…


  • OOB Impassible territories should in every case be able to be flown over.

    Allies should be able to invade neutrals : precedent- US invaded Azores which was previously under Spains control. UK seized Iraq when it had a pro axis leader in power but was still neutral. UK also seized Iceland from Denmark and USA/UK seized Greenland from Denmark, UK seized Madagascar from Vichy France, UK attacked Dakar which was also Vichy. There are more cases.

    Soviets also tried to attack Finland and also occupied part of Rumania and took over the independent Baltic states as well as eastern poland. They had semi control of Mongolia as a satellite nation.

    ON the Mongolia situation: It can be included as a semi-restrictive territory due largely for its inhospitable terrain features. Ideas:1) only x amount of units can pass into or out per turn ( this idea can be used for Sahara as well) 2) all movement is at the rate of one per turn ( no blitz with tanks) 3) completely make it impassible like the Himalayans

  • Moderator

    If you look at any map of mongolia you will notice that it has mountains along the whole Russian Border which we would call Novorbisk and Evenki National Okrug, making it technically giving it the same effect as the Himalayas, and a desert to cross first… To my understanding they didn’t really have “roads” going over those mountains, or atleast nothing that would have carried an army or tanks… So I would make it impassable, make it simple… The same reason the Japanese didn’t invade, and the Russians didn’t commit forces to guard it…

    GG


  • Thats a great point! much of what the Soviet Union is in the east is inhospitible terrain… perhaps it all should be one territory per turn movement? plus terrain modifiers of +1 for defense in those areas… like mongolia, siberia?

  • Moderator

    I would definitely consider it… Also the territory scales there are much smaller then what they should be…


  • Maybe this will solve the problem (it still needs a little bit of modifications though):

    Snowy terrain: When attacking snowy territories roll a die. If you roll a 6 sacrifice 2 units. If you roll a 5, sacrifice 1 unit. A roll of 4 or less doesn’t do anything.

    Desert terrain: Only tanks and aircraft can pass through desert terrain.

    Mountainous terrain: Only aircraft can pass through mountainous terrain.

    Mongolia–Mountainous terrain
    Himalaya–Mountainous terrain
    Russia, Soviet Far East, Buryatia SSR–Snowy terrain
    Sahara: Desert terrain
    Southern Europe: Mountainous terrain
    Greenland: Snowy terrain
    Alaska: Snowy terrain
    Saudi Arabia: Desert terrain

    *PS–I know I post things everywhere but I promise I’m still working on NA’s


  • Snowy terrain: When attacking snowy territories roll a die. If you roll a 6 sacrifice 2 units. If you roll a 5, sacrifice 1 unit. A roll of 4 or less doesn’t do anything.

    +++ i see what your after on this but the Russian winter has to be a seperate issue. losing units because its snow in Alaska is not realistic. Snow can mean -1 or +1 combat modifier, movement -1 modifier…

    Desert terrain: Only tanks and aircraft can pass through desert terrain.

    +++++ this is good… but allow say Italy to pass infantry for its NA choice.

    Mountainous terrain: Only aircraft can pass through mountainous terrain.

    ++++ good

    Mongolia–Mountainous terrain
    Himalaya–Mountainous terrain
    Russia, Soviet Far East, Buryatia SSR–Snowy terrain
    Sahara: Desert terrain
    Southern Europe: Mountainous terrain

    ++++ this cant happen or axis cant get infantry to lybia easy.

    Greenland: Snowy terrain
    Alaska: Snowy terrain
    Saudi Arabia: Desert terrain

    *PS–I know I post things everywhere but I promise I’m still working on NA’s

    Yes i know … good.


  • yeah I like the direction of modelling the Mongolia terrain rather than letting troops appear

    “the Neutrality is Violated doesn’t it seem logical that those “troops” appear, albeit out of “nowhere”? They are in “reserve”…”

    yes, all the military we give neutrals take both military and ready reserves into account
    that was the idea

    what about Saudi Arabia?
    any deserts there?

    so is it going to be 1 INF for Eire and 0 INF for Mongolia?


  • Mongolia should be also one infantry. perhaps two

  • Moderator

    Mongolia only needs 1 (25,000 Standing men), and Imp, I like your Terrain Ideas….

  • 2007 AAR League

    Looking through Google, it appears that Rommel did fight in the Sahara during WW2. It appears combat could and did take place in the desert.


  • Yes but it was limited due to lack of support in the desert. the number of units that can cross this territory should be limited to say 3 units per turn. any more than  that and it would overburden the supply train and men would die. Each infantry = a corps to an army. a Corps is 3-5 divisions and an army is 3-5 corps or some 40,000-120,000 men


  • so 3 units…doesn’t matter if its land or air units?

    @Guerrilla:

    and Imp, I like your Terrain Ideas….

    and don’t forget Gen AlexanderPatch too  :-)

  • Moderator

    And Gen Patch :-D

    Or lets just force the player to pay 1 IPC per unit that enters the desert… Or maybe for every 2…

    GG


  • Hey guys, I researched this Mongolia issue and this is my conclusion.

    During World War II, because of a growing Japanese threat over the Mongolian-Manchurian border, the Soviet Union reversed the course of Mongolian socialism in favor of a new policy of economic gradualism and buildup of the national defense. The Soviet-Mongolian army defeated Japanese forces that had invaded eastern Mongolia in the summer of 1939, and a truce was signed setting up a commission to define the Mongolian-Manchurian border in the autumn of that year.


  • Yes right and thats why Japan wanted nothing to do with attacking the Soviets. They were afraid


  • So, out of this, I think that maybe 2 infantry at least, one could possibly even be Russian, also Russia probably should not be able to invade Mongolia because they were in fact allies at the time. Is this too in-depth?


  • sounds good. 2 inf plus ability for Soviets to reinforce. If Japan invades Mongolia is automatically a soviet satalite possibly allowing some forces to join before the battle

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