AARHE: Phase 3: Revised NA's


  • I’ll save it on Microsoft Word and edit as necessary. Commonwealth Divisions is included right


  • Were any American troops actually fighting in China?

    With Chinese Division NA we might need to remove the 2 US VCs in China…

    At the moment we have 2 US VCs in China to model persuading one of the many Chinese divisions to do something.


  • Were any American troops actually fighting in China?

    flying tigers thats it… no land forces

    With Chinese Division NA we might need to remove the 2 US VCs in China…

    ++++ have to look into this

    At the moment we have 2 US VCs in China to model persuading one of the many Chinese divisions to do something.

    +++ perhaps china needs to be more independant rather than tied to US VC conditions. not sure


  • @Imperious:

    +++ perhaps china needs to be more independant rather than tied to US VC conditions. not sure

    well we don’t do map changes
    so its just a matter of removing the VC if anything

    I don’t want China to be a new player if thats what you meant
    I am actually not too keen on Italy being a separate player either but its ok its just among the optional rules


  • @Imperious:

    +++ perhaps china needs to be more independant rather than tied to US VC conditions. not sure

    I’m with the idea of making China an independent power in the optional rules. Chiang Kai-Shek wasn’t really pro-American, he just wanted Western military aid and precious Lend-Lease supplies (http://en.wikipedia.org/wiki/Chiang_Kai_Shek#Wartime_leader_of_China).

    nyway if you guys aren’t tired of this project yet we could create NA’s for China. Tekkyy whadya think?


  • China can be independant but controlled by USA… it should have its own builds and money and most likely 2 IPC infantry which can be summarized into a new Chinese list of NA’s . this list will cost the USA player from his allotment of NA’s for China. What you think?


  • yeah this is tough without complicated rules

    for one, Chinese forces are not gonna help US conquer Germany lol so forces raised there shouldn’t be able to move too far away from China


  • Well, Chinese should only be able to battle Japanese forces. The only exception is when the Japanese are on original Russian territories. So basically, the Chinese can only do battle on the Pacific coast and can’t run around and battle everyone they want.


  • As for NA’s for china, they should get very few, and not that powerful ones.

    Let me do a little research and I will come up with some.

  • 2007 AAR League

    Hitler sent ‘lesser’ people to labour camps, and the Russians (if memory serves) did the same to captured German units. Perhaps there’s a way to add this into the game?
    I.E. For every five German Infantry Russia destroys, add one IPC to your national reserves.
    Once per turn a German infantry, instead of participating in combat, can deport citizens of their current country to labour camps. This adds 1 IPC to your reserves Note: You may only deport three times from the same territory. - The deportations could also be added to the NVC.

  • Moderator

    I think they should be unrestricted… What “US” player in his/her right mind would try to spend all the logistical time of creation and transport to fight an enemy on the opposite side of the world when 24/7 his hands are full in China? Think K-I-S-S, and I am not even that good with the rule… But this is what we strive for…

    GG


  • Well, Chinese should only be able to battle Japanese forces. The only exception is when the Japanese are on original Russian territories. So basically, the Chinese can only do battle on the Pacific coast and can’t run around and battle everyone they want.

    yes the Chinese should only be able to protect their own nation of greater china which includes Japanese held manchuria and kwangtung. You can even stretch this to include french indo china but it would not be as good as the first two.


  • @Adonai:

    I.E. For every five German Infantry Russia destroys, add one IPC to your national reserves.
    Once per turn a German infantry, instead of participating in combat, can deport citizens of their current country to labour camps. This adds 1 IPC to your reserves Note: You may only deport three times from the same territory. - The deportations could also be added to the NVC.

    Yeah we could try something like that.
    Some time able we came up with this rule about capturing retreating infantry. The details are in the latest draft.
    At the moment these units are just removed/destroyed.
    We could make it for Russia and Germany (or even Japan) for every X enemy units captured gives 1 IPC.


  • Well, if 1 side retreats, than x amount of units must stay behind, once this territory is liberated, the units kept as prisoners are freed and may do battle or non-coms on the next turn. How does this sound, just throwing things from the top of my head.

  • 2007 AAR League

    I thought POWs were removed from the frontline to labour camps for fear of the enmy doing just that?

  • Moderator

    No POW’s, too much to keep track of! Add IPC’s if anything…


  • yeah don’t want to don’t keep track of too many things

    but could 1 captured INF giving 1 IPC be too much?
    I mean INF costs as little as 2 IPC in our rules

  • 2007 AAR League

    Perhaps a simple counter system? Every Infantry unit captured gives you 1 counter, and ever X counters gives you 1 IPC?
    What about Arm and Art? Can you capture them?


  • its too complicated a system. For the most part nations did little in the way of converting sufficient armor/ artillery into the level that is represented in this game. The most cases of this occured on the eastern front where Soviets were able to convert some german tanks and vice versa. That is allready covered in a NA. The game does not need all this accounting. The only thing you need to write down is IPC, techs you got, possibly lend lease and purchases.


  • @Adonai:

    Perhaps a simple counter system? Every Infantry unit captured gives you 1 counter, and ever X counters gives you 1 IPC?
    What about Arm and Art? Can you capture them?

    The rule allows excess ARM on the remaining side to try to capture retreating INF/ART on the retreating side. It is designed to model the faster tank divisions enveloping the relatively slower troops.

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