BREAKTHROUGH CHART 3
1. Heavy Artillery
Your Artillery attack on a 3.
2. Heavy Tank
Your tanks now attack and defend on a 4.
3. Increased Factory Efficiency
All units now cost 1 IPC less
4. Combined Bombardment
Your surface combat ships can now fire in the first round of an amphibious assault, in addition to the Opening Fire stage. Ships are vulnerable to enemy fire during the first round of combat.
5. Naval Night Fighting Skills
Your surface combat ships now fire twice in the first round of sea combat.
6. High Altitude Bombers
AA Guns now roll two dice for each of your bombers. They hit on a combined roll of 3 or less (5 for radar).
Overall, I have to say I like it, more options are always nice.
thinking out loud thoughts maybe, but….
for 1–heavy artillery. instead of attacking at 3, what if they were long-range artillery and could attack one territory away, could be useful for support from neighboring sites.
2–heavy tanks are great, but if combined with the factory efficiency, yipes is correct. what if they still attack at 3, but could choose their target on rolls of 1.
3–since infantry isn’t technically built, maybe it would apply to everything else.
5–i like the concept, seems overpowered though. what jumped to my mind when reading it was increased AA defense on ships, like they would get a preemptive shot at 1 or 2 for BB before the battle.
6–frightens me if someone would get this with heavy bombers