G40 - New UK Pacific Nation

  • 2024 '22 '21 '19 '15 '14

    Well with enough HRs or set up changes, anything can be made to work. But for the rule as written above, here is my concern with Calcutta as the capital and the NOs as currently worded…

    In the first round the British Empire Pacific starts with 27 ipcs, or I guess 28 if you want to switch W. India and W. Canada around, but its pretty much the same difference.

    Lets say just for the sake of interest, that Japan does not DoW in the first round, then on the British Empire’s first turn, the British do the Java play and bring 3 fighters in range from Australia New Zealand, which they can now use on attack the following round, since there is no separate Anzac nation. British take Sumatra. With the NOs as worded, they are way up on income, now approaching 50 IPCs.

    Japan cannot let this happen, so you effectively force J1 DoW with these NOs, which is already the likely plan for Japan anyway, but here it becomes even more critical. Now lets assume J1 DoW, with the British Empire losing Kwangtung and probably one of the 4 ipc islands or the New Guinea NO. Now British Empire Pacific is back down to collecting in the Low 30s. If they lose New Guinea and Kwangtung, then all 3 of their NOs are lost. This leaves the British Empire Pacific with little money to spend in Australia, and little reason to do so. I expect they will drop the whole pile in India, and use their extra fighters from Java to start launching attacks out of India, without ever spending a dime on Sydney.

    I think if we want to pursue this idea further we may need different NOs for the British Empire Pacific. Right now we have NOs which read “for control of All original territories” and these are just too easy for the enemy to disrupt, and strategically kind of uninteresting since they don’t encourage anything specific to occur. The New Guinea NO is ok, from the standpoint that USA could recover it, but the other two NOs are out as soon as Japan declares war. More specific NOs tied to a single territory (or at most 2 territories together) would be better. For example +5 for control of Malaya, or +5 for control of Queensland, or something similar. This would encourage Japan/British Empire Pacific to fight over specific areas (areas further outside their normal comfort zone), and at least discourage them from abandoning Australia or Singapore to the Japanese indefinitely. You could do the back up capital idea and it would probably work on balance, provided you had stronger NOs to ground the fighting somewhere other than just India itself, which will already be a huge magnet anyway.

    One advantage of using UK sculpts is that you have more total units and roundels to work with, but it does seem rather unfortunate to have an entire Anzac unit set that gets no use. I think I still like the idea of making them Gray with a separate turn. Otherwise you have to come up with a set up change for Egypt, since the OOB rules would no longer work there (with the 2 Anzacs becoming British) or perhaps that makes no difference to your balance aims. But the two combined would seem to be rather challenging on Axis, since Cairo and India would both be that much harder to crack.

    Go gray, I say, with a separate turn, and you won’t have to make as many set up changes. Or if the idea is to make a lot of set up changes, then tweak away and fix the whole game. No half measures. If you’re going to go for it, go all the way. I feel like Halifax was set aside prematurely, because it didn’t go far enough in the set up changes. Having already made a bunch of set up alterations, it didn’t carry them through to the logical next step of a complete redesign of the whole board haha. ;) The best Mod is either very few changes to keep it as close to OOB as possible, or just open pandoras box already, and lets make a full scenario that really does balance well for both sides, while still being fun to play for each individual power.  :-D

    Right now, Italy is the power that no one wants to play in all my games even moreso than UK, since they just get raided and raided and raided. Which is why I thought it might be nice to give them a break, and have British Empire Pacific move on Anzac’s turn in the sequence. Italy gets hosed all the time now. Alas, OOB convoy rules, they just don’t do a whole lot for me hehehe. On the whole I like this idea a lot. I feel that the British Empire Pacific would make more sense, than a lone Anzac and separate UK Pacific, which feel weirdly out of place in Global 1940.2, even if they might be interesting in Pacific 1940. Better to join Anzac and UK Pacific, one less nation to worry about. Takes it from 9 players down to 8, same as Halifax, just in a different way.

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    @Black_Elk:

    Well with enough HRs or set up changes, anything can be made to work.

    Absolutely, everyone has enough favorite house rules which differ from another person’s favorite house rules, that these ideas won’t ever be played the same from table to table.

    @Black_Elk:

    In the first round the British Empire Pacific starts with 27 ipcs, or I guess 28 if you want to switch W. India and W. Canada around, but its pretty much the same difference.

    Case in point, I also thought of switching those territories to make it a more pure border… however, my goal is to not change more than what’s needed especially if my group is used to things being a certain way.

    @Black_Elk:

    Lets say just for the sake of interest, that Japan does not DoW in the first round, then on the British Empire’s first turn, the British do the Java play and bring 3 fighters in range from Australia New Zealand, which they can now use on attack the following round, since there is no separate Anzac nation. British take Sumatra. With the NOs as worded, they are way up on income, now approaching 50 IPCs.

    Japan cannot let this happen, so you effectively force J1 DoW with these NOs, which is already the likely plan for Japan anyway, but here it becomes even more critical.

    If I’m reading this right, you’re assuming that the UK would claim NOs while not at war, but the National Objectives in post #1 state that the UK must be at war with Japan in order to collect these bonuses. When Japan does DoW on the Pacific Allies, all they would need to do is take Hong Kong to prevent the #1 NO, and the UK ain’t getting that back any time soon. Unless the Allies have claimed all 4 Dutch territories, or that Japan has completely ignored the Island grab (which is highly unlikely) the #2 NO is equally difficult to obtain after Japan declares war. That leaves the #3 NO which should be easy enough to collect and protect, so if the UK Pacific is making more than 5 IPCs in NOs… Japan is not playing well.

    @Black_Elk:

    Now lets assume J1 DoW, with the British Empire losing Kwangtung and probably one of the 4 ipc islands or the New Guinea NO. Now British Empire Pacific is back down to collecting in the Low 30s. If they lose New Guinea and Kwangtung, then all 3 of their NOs are lost.

    I hope we are on the same page about the Dutch Islands, The UK will not collect a National Objective if the Dutch territories remain Dutch… only if the UK or the USA have control markers on all Dutch Islands will they collect 5IPCs.

    @Black_Elk:

    Now British Empire Pacific is back down to collecting in the Low 30s. If they lose New Guinea and Kwangtung, then all 3 of their NOs are lost. This leaves the British Empire Pacific with little money to spend in Australia, and little reason to do so. I expect they will drop the whole pile in India, and use their extra fighters from Java to start launching attacks out of India, without ever spending a dime on Sydney.

    This is all theoretical, there hasn’t been a single play test yet and it’s hard to say how much gets spent where. I can say for sure that if I’m playing the UK… I’m gonna be sure that Calcutta is secure before dropping boats off Sydney, just like I would protect London before dropping a factory in Egypt. I know this because I personally have difficulty finding the value in ANZAC purchases, for me… the mainland is the more important fight, and if Japan goes for Sydney, well than I now have the money to protect that as well.

    @Black_Elk:

    I think if we want to pursue this idea further we may need different NOs for the British Empire Pacific. Right now we have NOs which read “for control of All original territories” and these are just too easy for the enemy to disrupt, and strategically kind of uninteresting since they don’t encourage anything specific to occur. The New Guinea NO is ok, from the standpoint that USA could recover it, but the other two NOs are out as soon as Japan declares war. More specific NOs tied to a single territory (or at most 2 territories together) would be better. For example +5 for control of Malaya, or +5 for control of Queensland, or something similar. This would encourage Japan/British Empire Pacific to fight over specific areas (areas further outside their normal comfort zone), and at least discourage them from abandoning Australia or Singapore to the Japanese indefinitely. You could do the back up capital idea and it would probably work on balance, provided you had stronger NOs to ground the fighting somewhere other than just India itself, which will already be a huge magnet anyway.

    Obviously I don’t want to hand cuff the UK Pacific with NOs that can’t be achieved… but doesn’t every nation have at least 1 impossible NO that they can never claim? On the other hand, we don’t want to stack the odds against Japan with bonus NO money for the UK, that would only make Calcutta and Sydney impossible territories to take.

    I made the new NOs on the fly knowing that the old NOs for the UK and ANZAC would be obsolete… so I’m listening to any alternative NO packages.

    @Black_Elk:

    One advantage of using UK sculpts is that you have more total units and roundels to work with, but it does seem rather unfortunate to have an entire Anzac unit set that gets no use. I think I still like the idea of making them Gray with a separate turn. Otherwise you have to come up with a set up change for Egypt, since the OOB rules would no longer work there (with the 2 Anzacs becoming British) or perhaps that makes no difference to your balance aims. But the two combined would seem to be rather challenging on Axis, since Cairo and India would both be that much harder to crack.

    I’ve got no problem putting my gray ANZAC pieces away if I have to, I’ve got tons of other game pieces I’m not currently not using. I also don’t mind the ANZAC troops in Egypt being british, the troops in Canada are British. Also, the Allies should be strong in Africa… it’s the only place on the board they can hold and build from (most times).

    @Black_Elk:

    Go gray, I say, with a separate turn, and you won’t have to make as many set up changes. Or if the idea is to make a lot of set up changes, then tweak away and fix the whole game. No half measures. If you’re going to go for it, go all the way. I feel like Halifax was set aside prematurely, because it didn’t go far enough in the set up changes. Having already made a bunch of set up alterations, it didn’t carry them through to the logical next step of a complete redesign of the whole board haha. ;) The best Mod is either very few changes to keep it as close to OOB as possible, or just open pandoras box already, and lets make a full scenario that really does balance well for both sides, while still being fun to play for each individual power.  :-D

    Write up an option #2 for gray pieces as well as a separate turn, and I will copy and paste it into post #1.

    @Black_Elk:

    Right now, Italy is the power that no one wants to play in all my games even moreso than UK, since they just get raided and raided and raided. Which is why I thought it might be nice to give them a break, and have British Empire Pacific move on Anzac’s turn in the sequence. Italy gets hosed all the time now. Alas, OOB convoy rules, they just don’t do a whole lot for me hehehe. On the whole I like this idea a lot. I feel that the British Empire Pacific would make more sense, than a lone Anzac and separate UK Pacific, which feel weirdly out of place in Global 1940.2, even if they might be interesting in Pacific 1940. Better to join Anzac and UK Pacific, one less nation to worry about. Takes it from 9 players down to 8, same as Halifax, just in a different way.

    Don’t get me started with Italy, I’m this close to replacing all their units with German and go back to classic style… but that’s a totally different thread.

  • 2024 '22 '21 '19 '15 '14

    Just real quick, since my phone is about to run out of batteries hehe… about the DoW.

    I believe if Japan doesn’t DoW, then UK has the option to make an unprovoked declaration of war on Japan, which would award 45 ipcs total (assuming Java and Sumatra.) Is that correct? Or 46 if they take Dutch New Guinea instead of Java.  I think anyway. Which means they’d almost always DoW, one side or the other? I’ll look when I get home…

    OK back now…

    Oh wait no, you are totally correct, I misread your second NO. I thought it was the same as the Anzac NO for New Guinea.  But I see now it says “all original Dutch territories.” OK so that seems a bit more manageable, from the perspective of India not going too monster. But in that case, is the NO really achievable for the British?

    I get the idea that OOB, many nations have impossible NOs. But I think that’s a bad thing generally. NOs that can’t be achieved just take up space in the rulebook haha. If they can be achieved, then they serve as gameplay drivers for both sides. One side wants to achieve it and tries, the other wants to deny it, so it prompts both sides to act. This is the essence of a contested NO. But if the NO is impossible, then both sides simply ignore it, and it does nothing for the gameplay. In such cases the NO should be scrapped, since players shouldn’t have to memorize stuff that doesn’t come into play. I understand the OOB model, 1 safe NO, 1 contested NO, 1 impossible NO. I just don’t really think it’s the best model. Better to have just have the contested NOs to focus the gameplay in historical directions. A safe NO is fine, but should only be given if the nation really needs additional income to function on balance. Impossible NOs are pretty irrelevant though, I’d rather see contested NOs in their place, and NOs that encourage people to do historical things, that they wouldn’t do otherwise, without an NO incentive.

    I wouldn’t want to derail the adoption of this idea by providing a bunch of alternative variants at this point. I’d rather see one strong mod that has better chances of adoption. If that uses UK units and Calcutta for the capital then that’s certainly workable. We just need solid NOs to keep Sydney from being too irrelevant.  I really prefer focused NOs to the ones with more sprawling conditions. If they NO says “all territories a, b, c, x, y, z” I just think they are less likely to drive the gameplay, since they are so easy for the enemy to shut down.

    Let’s take the Dutch islands NO proposed vs the original Anzac NO for New Guinea (the one I mistook above).

    With the original Anzac NO there is a reason for Japan to invade Dutch New Guinea. Under the new draft there is little reason to do this, since Japan can disrupt the NO just as well from Java or Borneo etc. places where they already want to be. From the UK perspective,  the additional requirement (for Allies to control all Dutch territory) makes going for a place like Dutch New Guinea even less likely, so they probably give up on the NO altogether, as too impossible to invest in achieving.

    I’d be sad to see the grey Anzacs go, but the reality is that there just aren’t enough Anzac roundels in the Box, and too few units to fully support an expansionist British Pacific. Whereas there are a bunch of normal beige UK units.

    Haha that’d be funny, just ditch Italy altogether and make them German. Though I’d rather rewrite the convoy rules, than eliminate Italy, since then it’d be 8 Allies vs 2 Axis and kind of ridiculous hehe. But I get where you’re coming from. It’s frustrating to play a nation that is broke all the time and can’t contribute to the war effort.

  • 2024 '22 '21 '19 '15 '14

    ps. ok so lets take another look at the UK Pacific and Anzac NOs from the OOB game, if they were all taken together it might read something like

    5  if the British Pacific control both Kwangtung and Malaya, and is at war with Japan.

    5  if Allies control Malaya, and all of the original Anzac territories, and is at war with Japan.

    5 if the Allies (not including Dutch) control all of Dutch New Guinea, New Guinea, New Britain, and the Solomon Islands, and is at war with Japan.

    The first two are fairly weak, and both dependent on control of Malaya, with an added condition tacked on that is very hard to maintain. They are unlikely to be achieved unless Japan is losing badly. These are what we might call endgame resolution NOs, because they award money that can only be consistently achieved once the player is already winning. Japan can shut down both fairly easily at the outset, almost as soon as they are at war, all they have to do to deny the Allies 10 ipcs is take Malaya.

    Why not simplify this NO and just say British Empire Pacific gets +5 if they control Malaya?

    This would mean that both Japan and British Empire Pacific would contest this territory directly. It wouldn’t be off the table just because Kwangtung is under Japanese control (very likely) or because the Japanese managed to take a single Anzac territory (fairly simple). If you want to drive fighting over Malaya, then just put the focus on the single territory, and not saddle it with a bunch of extra requirements that make the focus territory irrelevant. Malaya +5 is simple, and such an NO has the benefit of also being relatively easy to remember. Here we’ve taken 2 unlikely NOs and replaced them with 1 NO that is much more likely to be contested.

    Now lets look at the final OOB NO. How about something more straightforward, like +5 for control of New Zealand. Since this is one of the more remote territories which Japan might take, and which in the war, it was a major strategic objective for the Allies to keep this supply route open. I mean that’s why Solomons and all the rest were so significant after all, right? So why not just be more direct, and boost the territory with a NO bonus, to give both sides a reason to fight over it.

    Or what if, instead of saying you need control of “such and such” you simplified it and made it more universal?

    Like +1 ipc for every pair of valueless islands that Allies control in the Pacific, or maybe +1 ipc for every 3 valueless islands controlled in the Pacific, (once at war with Japan of course). This would put about a dozen ipcs up for grabs and activate all the islands where conflict never occurs, making them relevant to the gameplay. Instead of NOs for Japan and America,  what if we used the NOs for the British Empire Pacific to encourage fighting over all these valueless islands? This makes a kind of sense historically, since Japan wanted to cut off the British Pacific and seperate them from their American Allies. The NO could reflect this in a general way, to provide interest for the gameplay.

    Just musing on ideas. I just think, if you’re going to go through the effort of removing a nation from the game, and bringing the British Empire Pacific into being, then why not take the same opportunity to make the Pacific NOs as interesting to the gameplay as possible. Not something that is so challenging to achieve, as to be practically irrelevant, but something that really puts the gameplay onto the islands. Because that is what everyone wants, and which the Pacific fails to deliver on most A&A boards.

    Otherwise I just don’t even see the point of having NOs in A&A, if they only become a factor in exceptionally rare instances, then they might as well not even exist. We should instead try to make them critical to the balance of power on the gameboard. Something that can swing back and forth. Don’t you think? I mean, since we have the opportunity here with this overhaul of the British Pacific.

  • '17 '16

    @Black_Elk:

    Why not simplify this NO and just say British Empire Pacific gets +5 if they control Malaya?

    This would mean that both Japan and British Empire Pacific would contest this territory directly. It wouldn’t be off the table just because Kwangtung is under Japanese control (very likely) or because the Japanese managed to take a single Anzac territory (fairly simple). If you want to drive fighting over Malaya, then just put the focus on the single territory, and not saddle it with a bunch of extra requirements that make the focus territory irrelevant. Malaya +5 is simple, and such an NO has the benefit of also being relatively easy to remember. Here we’ve taken 2 unlikely NOs and replaced them with 1 NO that is much more likely to be contested.

    Now lets look at the final OOB NO. How about something more straightforward, like +5 for control of New Zealand. Since this is one of the more remote territories which Japan might take, and which in the war, it was a major strategic objective for the Allies to keep this supply route open. I mean that’s why Solomons and all the rest were so significant after all, right? So why not just be more direct, and boost the territory with a NO bonus, to give both sides a reason to fight over it.

    Or what if, instead of saying you need control of “such and such” you simplified it and made it more universal?

    Like +1 ipc for every pair of valueless islands that Allies control in the Pacific, or maybe +1 ipc for every 3 valueless islands controlled in the Pacific, (once at war with Japan of course). This would put about a dozen ipcs up for grabs and activate all the islands where conflict never occurs, making them relevant to the gameplay. Instead of NOs for Japan and America,  what if we used the NOs for the British Empire Pacific to encourage fighting over all these valueless islands? This makes a kind of sense historically, since Japan wanted to cut off the British Pacific and seperate them from their American Allies. The NO could reflect this in a general way, to provide interest for the gameplay.

    I really find these NOs much better.
    Such NO " Like +1 ipc for every pair of valueless islands that Allies control in the Pacific" should be even simplified to “1 ipc for every valueless islands that Allies control in the Pacific”.
    This will make IJN in the mood to take those Islands. This will better reenact their WWII strategy.
    However Japan will need some IPCs to make it valable strat.
    Maybe revised the Outer perimeter defense to 4 islands out of 5?

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    I changed it to 3 equally obtainable NOs… others can be house ruled.

    New National Objectives for the United Kingdom (Pacific)

    When at war with Japan…

    5 IPCs if the United Kingdom controls Malaya.

    5 IPCs if the Allied powers control all territories conecting the Burma road.

    5 IPCs if the Allied powers control all original ANZAC territories.

  • 2024 '22 '21 '19 '15 '14

    Now we’re cookin’  :-D

    I dig it! Going to slate a game for this weekend

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    @Black_Elk:

    Now we’re cookin’  :-D

    I dig it! Going to slate a game for this weekend

    Yep, my group will be playing this Saturday.

    Gonna go back to regular 2ndE production rules, but we’ll modify a couple of Russian NOs in addition to these house rule ideas.

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    Just spit balling here, but imagine if all the Axis peices in G40 we’re one color, and all the Allied units one color. No national objectives (maybe 5 IPCs per victory city), both sides at war, and the Axis side going first.

    HHMMMMM!

  • '17 '16

    @Young:

    I changed it to 3 equally obtainable NOs… others can be house ruled.

    New National Objectives for the United Kingdom (Pacific)

    When at war with Japan…

    5 IPCs if the United Kingdom controls Malaya.

    5 IPCs if the Allied powers control all territories connecting the Burma road.

    5 IPCs if the Allied powers control all original ANZAC territories.

    And what about this slightly different ones, YG?

    5 IPCs per territory if Pacific British Empire controls Kwangtung and/or Malaya.
    Theme: Maintenance of the empire considered vital national objective.

    Why did you let aside this ANZAC OOB NO which promotes combat over islands ?
    5 IPCs if the Allies (not including the Dutch) control Dutch New Guinea, New Guinea, New Britain, and the Solomon Islands.
    Theme: Strategic outer defense perimeter.

    Shouldn’t you add Dutch New Guinea to this one:
    5 IPCs if the Allied powers control all original ANZAC territories and Dutch New Guinea.
    Theme: Strategic southern defense zone.

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    @Baron:

    @Young:

    I changed it to 3 equally obtainable NOs… others can be house ruled.

    New National Objectives for the United Kingdom (Pacific)

    When at war with Japan…

    5 IPCs if the United Kingdom controls Malaya.

    5 IPCs if the Allied powers control all territories connecting the Burma road.

    5 IPCs if the Allied powers control all original ANZAC territories.

    And what about this slightly different ones, YG?

    5 IPCs per territory if Pacific British Empire controls Kwangtung and/or Malaya. ?
    Theme: Maintenance of the empire considered vital national objective.

    Is this a house rule? because the oob NO I believe says " 5IPCs for control of both Kwangtung and Malaya".

  • '17 '16

    @Young:

    @Baron:

    And what about this slightly different ones, YG?

    5 IPCs per territory if Pacific British Empire controls Kwangtung and/or Malaya. ?
    Theme: Maintenance of the empire considered vital national objective.

    Is this a house rule? because the oob NO I believe says " 5IPCs for control of both Kwangtung and Malaya".

    Yes and No (not in spirit).
    In the original NO both territories were required to get the 5 IPCs bonus.

    I just think Kwantung can be still part of it, but it gives another 5 IPCs (as it is the most difficult part of the NO to achieve, as Black Elk told).

    So, by keeping Kwantung in this NO, you keep the general direction given by the OOB NO.

    I also edit the previous post:
    @Baron:

    Why did you let aside this ANZAC OOB NO which promotes combat over islands ?
    5 IPCs if the Allies (not including the Dutch) control Dutch New Guinea, New Guinea, New Britain, and the Solomon Islands.
    Theme: Strategic outer defense perimeter.

    Shouldn’t you add Dutch New Guinea to this one:
    5 IPCs if the Allied powers control all original ANZAC territories and Dutch New Guinea.
    Theme: Strategic southern defense zone.

  • '17 '16

    @Young:

    I changed it to 3 equally obtainable NOs… others can be house ruled.

    New National Objectives for the United Kingdom (Pacific)

    When at war with Japan…

    5 IPCs if the Allied powers control all territories conecting connecting the Burma road.

    This one, was it only part of the Chinese’s NO?

  • 2024 '22 '21 '19 '15 '14

    @Young:

    Just spit balling here, but imagine if all the Axis peices in G40 we’re one color, and all the Allied units one color. No national objectives (maybe 5 IPCs per victory city), both sides at war, and the Axis side going first.

    HHMMMMM!

    Well you know I’m all for ditching NOs in favor of a VC bonus haha, but this one would require a lot of rehashing, and probably another box purchased,  as I’m not sure I’d have enough of any two color sets to try it out. Since the DoW would be out, I’d guess you’d want to try it under total war conditions and no China rules? In this case Axis would be much stronger in the Med I’d guess, but a lot weaker in the Pacific. Interesting thought experiment though.

    As to the current discussion on NOs, my approach would be to see what it looks like without the NOs, then add them based on what the balance looks like.

    So for example, if the British are getting screwed then give them an easy NO, if the British are too strong then give them a more challenging one. Or similarly, if Japan totally ignores the Pacific in favor of India,  then give the British an NO that is more focused on the islands.  Things like that. I think the difficulty with G40, is trying to put the NOs, before we know what the balance is. I think its better when the NOs respond to some need in the initital balance.

    What Ruskie NOs would you adopt?

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    @Black_Elk:

    What Ruskie NOs would you adopt?

    Well, Germany benefits from keeping Russia out of the war while they take care of the Royal navy and gain territories in the Balkans… but they also get an NO for “trade” with Russia? Why doesn’t Russia benefit from this “trading” between future enemies?

    Therefore… Russia collects an NO while not at war with Germany

    5 IPCs for trade with Germany

    I also split the “National Prestige” NO into 2 separate bonuses when Russia is at war with the European Axis powers.

    **5 IPCs if there are no Axis warships is sea zone #125, and the Allies control Archangel.

    5 IPCs if there are no Allied units on any originally controlled Russian territory.**

    …plus we use the original “spread of communism” and the “Berlin” NOs as well, I know it’s not much… but it’s something extra for Russia. Also thinking about giving the US a 2 dice war bonds roll during each collect income phase when at war.

  • 2024 '22 '21 '19 '15 '14

    Sounds ideal. I will try using this set up in my next face to face gamd, to see how it feels.

  • Customizer

    I have not read all the details in this thread but I like what I see in my cursory reading of the thread.

  • Customizer

    Hey YG and Black Elk,
    I know this thread is mainly about UK Pacific, but a while back I came up with new NOs for UK Europe. See what you think about these:

    First, we simply eliminated the $5 NO for the "UK control of ALL original territories on the Europe board (including Canada). We just felt this one was near impossible after Round 2 and too easy for the Axis to interrupt.
    Then we added the following:
    $5 = No German subs in the Med or Atlantic (Excluding sea zones 100, 113, 114 and 115)
    $3 = UK control of all Canadian territories
    $3 = UK control of ALL following territories: Gibraltar, Malta, Egypt and Trans-Jordan
    $3 = Allied control of Ethiopia and Italian Somaliland and no Axis units in Africa south of Egypt and the Sahara.
    $3 = Allied control of ALL following territories: Iraq, NW Persia, Persia and Western Persia

    I figured these gave England a few more obtainable NOs with varying degrees of difficulty. Also, I figured making most of them $3 made them not so overpowering but still gives England some extra cash. If nothing else, they can cancel out convoy raiding or SBR damage caused by Germany.
    The Canada NO they will almost always get every round.
    The Gibraltar, Malta, Egypt, Trans-Jordan NO makes sense because those were historically very strategic areas and UK can get that one with some defensive effort.
    The Africa NO will require a little effort killing the Italians there. Somewhat easy to obtain but not terribly so.
    The Middle-East NO requires a little more effort, especially attacking Iraq. Russia can help with this one since it is “Allied” control, not just UK because all the Allies would benefit from the oil reserves there.
    The German Sub NO is the best one for the UK, and hardest for them to achieve. When I play Germany, I almost always have a sub or two out there somewhere.

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    Hey KNP,

    I like some of these ideas and I would like to address them more after the weekend, however… my test game is tommorow and I don’t have to time to overhaul the NOs, so I’m just gonna go with what I have right now. I want to look at them in depth because I also feel that the UK Europe NOs need work.

  • Sponsor

    Here are some other house rules I’m working on to compliment those in post #1 of this thread.

    1. The Russian “National Prestige” NO is now split into 2 separate bonuses when Russia is at war with the European Axis powers.

    • 5 IPCs if there are no Axis warships is sea zone #125, and the Allies control Archangel.

    • 5 IPCs if there are no Allied units on any originally controlled Russian territory.

    2. During their place new units phase of each turn, Russia receives free infantry unit/s in the amount equal to which ever game round it is. These free units may be placed on any original Russian territories of their choice.

    example: During the place new units phase of their 3rd turn, Russia places 2 free infantry units in Amur, and 1 in Archangel. On their 4th turn, they will receive 4 more free infantry units etc…

    3. During their collect income phase of each turn, America may roll 1 die and collect the amount shown in bonus IPCs, plus IPC/s in the amount equal to which ever game round it is.

    example: During the collect income phase of their 3rd turn, America rolls 1 die and scores a 2, therefore they will collect 5 IPCs, on their next turn it will be 1d6+4.

    4. During their purchase new units phase of each turn, the United Kingdom may attempt to roll a 6 in order to replace all French units on London with their own.

    5. The side that controls Greece while Turkey is a strict neutral may enter the black sea. However, If the strict neutrals are attacked, the side that controls Turkey will take back the strait.

    6. The following new Japanese NO will replace “outer perimeter”

    • 5 IPCs if Japan controls 2 of the following 3 territories, Guam, Midway, and/or Wake Island.

    and in addition to all other Japanese NOs

    • 5 IPCs if Japan controls all Chinese original territories.

    7. Strategic Bombers only receive a +2 damage bonus if they have departed from an operational airbase.

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