Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
15L G40 wheatbeer (Axis) vs axisdominion (Allies +18)
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need intercept orders for Greece, Iraq, and Persia (sending map momentarily)
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intercept greece and iraq. thanks
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total horse crap……my aa and interceptors are absolute garbage…in my game against artofwar it’s just as bad if not worse, i’m seriously 1/21 so far against his raids and he’s 4/7!!!
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wow i just went 0/9 on aa……wtf must i do to get over this shitty slump??? it’s happening in every game now and i’m getting really tired of it
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i’m considering giving up at this point, with aa not working you can just bomb me all day and i’m helpless against it
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Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 fighter, 6 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 artillery moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 artillery moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 armour moved from Rhodesia to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Belgian Congo to Rhodesia
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from Philippines to Celebes
1 bomber moved from Southern Italy to Spain
1 bomber moved from Southern Italy to Persia
1 bomber moved from Southern Italy to Iraq
2 fighters moved from India to Persia
2 bombers moved from Southern Italy to GreeceCombat - Japanese
Strategic bombing raid in Spain
Bombing raid in Spain rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Spain causes 4 damage total.
Air Battle in Iraq
Japanese attacks with 1 units heading to Iraq
British launches 1 interceptors out of Iraq
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Iraq causes 4 damage total.
Air Battle in Persia
Japanese attacks with 3 units heading to Persia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Air Battle in Greece
Japanese attacks with 2 units heading to Greece
Americans launches 3 interceptors out of Greece
1 fighter owned by the ANZAC lost in Greece
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Greece
Bombing raid in Greece rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in Greece rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Greece causes 9 damage total. Damaged units is as follows: airfield = 6, factory_minor = 3
Battle in Queensland
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese win, taking Queensland from ANZAC, taking Celebes from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 bomber moved from Spain to Southern Italy
2 bombers moved from Greece to Southern Italy
1 bomber moved from Iraq to West India
1 bomber and 2 fighters moved from Persia to West India
1 artillery and 6 infantry moved from India to West India
1 infantry moved from Vologda to Russia
2 artilleries moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 58 Sea Zone
8 transports moved from 62 Sea Zone to 42 Sea Zone
1 battleship, 2 carriers and 2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 42 Sea Zone
1 fighter and 3 tactical_bombers moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from 42 Sea Zone to Western Australia
1 battleship, 1 cruiser and 2 destroyers moved from 37 Sea Zone to 42 Sea Zone
2 submarines moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 5 infantry moved from Siberia to Sakha
1 infantry moved from Burma to India
1 aaGun, 2 artilleries and 2 infantry moved from Shan State to Burma
4 transports moved from 37 Sea Zone to 42 Sea Zone
3 submarines moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 56 Sea Zone to 42 Sea ZonePlace Units - Japanese
3 submarines placed in 36 Sea Zone
1 carrier placed in 39 Sea Zone
3 infantry placed in New South Wales
2 artilleries and 1 infantry placed in Union of South Africa
2 infantry placed in India
1 fighter placed in Japan
Japanese undo move 6.
Japanese undo move 5.
1 fighter and 1 infantry placed in India
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,6,1,3,2,6,1
Japanese collect 51 PUs (8 lost to blockades); end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
wow i just went 0/9 on aa……wtf must i do to get over this shitty slump??? it’s happening in every game now and i’m getting really tired of it
On round 12 you went 4/12 (SFR and NSW battles), which was double the expected hits for Allied aa.
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yes i had one decent aa roll, just one
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Here’s the full record of Axis anti-air, including dogfights (hit/misses)
I3 0/1
G4 1/2
I4 0/1
J7 0/11
I8 0/2
I9 0/1
J10 1/2
I10 0/1
I11 0/4
G12 2/3
J12 2/9
J13 0/86/45 in total
Average would be 7.5
You are under average, but not by much.
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I meant Allied anti-air, shots at the Axis
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shit, i meant to send in my strat bomber into venezuela but forgot to (i redid my turn b/c i wanted to change my purchase, and forgot to move the bomber in this time around. i also meant to kill your tranny in queens with my sub, so i’ll edit that, and roll for the bomber here:
round 1 combat (my troops missed, but here’s the bomber roll):
Rolls: 1@4; Total Hits: 11@4: (4) -
i had already rolled for your round 1 combat and you got a hit, so i’ll just continue the battle with round 2 here (ignore the subsequent martis for that battle, as i have to click through it):
round 2:
2 art and 1 bomber:
Rolls: 2@2 1@4; Total Hits: 12@2: (5, 1)1@4: (6)your one inf:
Rolls: 1@2; Total Hits: 01@2: (4) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans repair damage of 4x factory_minor, 4x airfield, 3x factory_minor; Remaining resources: 90 PUs;
Americans buy 1 airfield, 1 armour, 7 artilleries, 1 factory_minor, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Ukraine to Western Ukraine
Americans take Western Ukraine from Germans
1 infantry moved from Bulgaria to Yugoslavia
Americans take Yugoslavia from Italians
2 artilleries and 1 infantry moved from Chile to 65 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 65 Sea Zone to 89 Sea Zone
2 artilleries and 1 infantry moved from 89 Sea Zone to Venezuela
1 infantry moved from Greece to Albania
1 bomber moved from Greece to Russia
2 infantry moved from Greece to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Romania
3 fighters moved from 100 Sea Zone to Romania
1 bomber moved from Greece to Romania
1 fighter moved from Turkey to Albania
1 bomber moved from Greece to Albania
1 fighter moved from Iraq to RomaniaCombat - Americans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Russia causes 6 damage total.
Battle in Venezuela
Americans attack with 2 artilleries and 1 infantry
Neutral_True defend with 2 infantry
Neutral_True win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Neutral_True: 1 infantry
Casualties for Americans: 2 artilleries and 1 infantry
Battle in Romania
Americans attack with 1 bomber, 4 fighters and 2 infantry
Germans defend with 1 infantry and 1 mech_infantry
Americans win, taking Romania from Germans with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Albania
Americans attack with 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Americans win, taking Albania from Italians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Venezuela: 1 infantry
EDIT: Adding units owned by Americans to Venezuela: 2 artilleries
EDIT: Changing ownership of Venezuela from Neutral_True to Americans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 bomber moved from British Guiana to Line Islands
5 fighters and 2 tactical_bombers moved from United Kingdom to Spain
2 tactical_bombers moved from Gibraltar to Spain
3 artilleries and 1 infantry moved from Ukraine to Rostov
1 armour and 2 mech_infantrys moved from Saudi Arabia to Turkey
1 bomber moved from Russia to Rostov
1 bomber moved from Albania to Greece
1 bomber moved from Romania to Greece
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 4 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 4 infantry moved from 91 Sea Zone to Spain
1 fighter moved from Albania to Greece
1 fighter moved from Romania to Greece
1 fighter moved from Romania to Greece
1 fighter moved from Romania to Turkey
1 fighter moved from Romania to 100 Sea Zone
4 fighters moved from 91 Sea Zone to Spain
1 armour moved from Kweichow to Kansu
1 mech_infantry moved from Jehol to Suiyuyan
1 artillery and 3 infantry moved from Jehol to Anhwe
2 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Korea to Jehol
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 factory_minor placed in Saudi Arabia
1 airfield placed in Spain
3 artilleries placed in Spain
1 armour and 2 mech_infantrys placed in Korea
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Greece
3 artilleries placed in Turkey
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1
Americans collect 79 PUs (2 lost to blockades); end with 79 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Anhwe to HunanPlace Units - Chinese
2 infantry placed in Kansu
6 infantry placed in Kiangsi
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Jehol: 6 infantry
EDIT: Adding units owned by Chinese to Anhwe: 6 infantry
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 32 PUs;
British buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
British take Belgian Congo from Japanese
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Ukraine to Bryansk
British take Bryansk from Italians
1 armour moved from Bryansk to Rostov
1 infantry moved from Kazakhstan to Novosibirsk
British take Novosibirsk from JapaneseCombat - British
Non Combat Move - British
2 armour, 18 mech_infantrys and 2 tactical_bombers moved from Caucasus to Rostov
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Turkey
1 armour and 1 mech_infantry moved from Greece to 100 Sea Zone
1 armour and 1 mech_infantry moved from 100 Sea Zone to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Iraq to Greece
1 mech_infantry moved from Trans-Jordan to Egypt
1 infantry moved from Iraq to Turkey
2 infantry moved from Iraq to Trans-Jordan
5 infantry moved from Persia to Iraq
1 aaGun moved from Persia to Iraq
2 infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Portugal to Spain
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 106 Sea Zone
2 fighters moved from United Kingdom to Spain
1 mech_infantry moved from Hunan to Shensi
1 mech_infantry moved from Turkey to Rostov
2 fighters moved from Ukraine to Rostov
1 fighter moved from Greece to Iraq
2 fighters moved from Gibraltar to Egypt
1 fighter moved from Gibraltar to TurkeyPlace Units - British
1 fighter placed in Egypt
2 infantry placed in Egypt
3 infantry placed in Iraq
1 artillery and 1 infantry placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3
British collect 28 PUs (3 lost to blockades); end with 28 PUs totalTurn Complete - UK_Pacific
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Game History
Round: 13
Purchase Units - Italians
Italians repair 1 damage on 1 factory_minor; Remaining resources: 13 PUs;
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 bombers moved from Rhodesia to India
1 aaGun and 2 infantry moved from Southern France to FrancePlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,4,4,6,6,4
Italians collect 8 PUs (5 lost to blockades); end with 8 PUs total -
Hi wheatbeer, Gammer said I need to get in writing whether you’d be ok with me taking a break for a month (I might decide to come back sooner, but I’m asking for at least a month). I have every intention of continuing this game after the break. Thank you for your consideration.
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Certainly, you can take a break, just let me know whenever you’re ready again.
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ok great, hopefully in a month or maybe a little sooner. i just feel i need to shake off a certain dice curse, and anyway, i have some family and exercise goals i recently started and i could use the extra time for.
we have a great game going, and am definitely looking forward to continuing it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Caucasus to Rostov
1 fighter moved from Caucasus to Rostov
1 fighter moved from Caucasus to Ukraine
1 fighter moved from Gibraltar to Greece
1 armour moved from Chile to Brazil
1 infantry moved from Chile to PeruTurn Complete - ANZAC





