15L G40 CdnRanger (Axis) vs. artofwar1947 (Allies + 14)

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                1 bomber moved from United Kingdom to 104 Sea Zone
                1 fighter moved from Gibraltar to 104 Sea Zone
                1 fighter moved from 42 Sea Zone to 43 Sea Zone
                1 fighter moved from 42 Sea Zone to 37 Sea Zone

    Combat - Americans
                Battle in 37 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 submarine and 1 transport
                    1 submarine owned by the Japanese Submerged
                        1 transport owned by the Japanese lost in 37 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 43 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 104 Sea Zone
                    Americans attack with 1 bomber, 1 fighter and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 fighter in 104 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 104 Sea Zone to United Kingdom
                1 fighter moved from 104 Sea Zone to United Kingdom
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
                1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
                1 fighter moved from 37 Sea Zone to 42 Sea Zone
                1 fighter moved from 43 Sea Zone to 42 Sea Zone
                2 carriers, 1 destroyer and 4 fighters moved from 63 Sea Zone to 42 Sea Zone
                1 bomber moved from Hawaiian Islands to Queensland
                1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 63 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
                2 bombers moved from Western United States to Queensland
                1 fighter moved from Eastern United States to Gibraltar

    Place Units - Americans
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    India : 1 bomber
        Queensland : 3 bombers and 1 tactical_bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 mech_infantrys
        Aleutian Islands : 2 infantry
        Johnston Island : 1 artillery and 1 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        42 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 9 fighters and 3 submarines
        30 Sea Zone : 1 destroyer and 1 transport
        26 Sea Zone : 3 submarines
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
        63 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Iceland : 1 armour and 1 infantry
        Gibraltar : 1 fighter
        United Kingdom : 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
        104 Sea Zone : 1 submarine
        97 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine
        101 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        Brazil : 1 flag
        98 Sea Zone : 1 flag
        110 Sea Zone : 1 destroyer and 3 transports

    Production/PUs Summary :

    Germans : 55 / 65
        Russians : 25 / 45
        Japanese : 56 / 56
        Americans : 52 / 73
        Chinese : 2 / 3
        British : 30 / 35
        UK_Pacific : 13 / 13
        Italians : 10 / 0
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs total

    Territory Summary for Chinese :

    Tsinghai : 2 infantry

    Production/PUs Summary :

    Germans : 55 / 65
        Russians : 25 / 45
        Japanese : 56 / 56
        Americans : 52 / 73
        Chinese : 2 / 2
        British : 30 / 35
        UK_Pacific : 13 / 13
        Italians : 10 / 0
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 armour, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Burma to Yunnan
                2 fighters moved from India to Yunnan
                1 fighter moved from India to Shan State
                3 artilleries, 2 fighters and 2 infantry moved from Burma to Shan State

    Combat - British
                Battle in Yunnan
                    British attack with 2 fighters and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters and 2 infantry in Yunnan, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Shan State
                    British attack with 3 artilleries, 3 fighters and 2 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        British roll dice for 3 artilleries, 3 fighters and 2 infantry in Shan State, round 2 :  5/8 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 :  2/3 hits
                        2 infantry owned by the British, 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 3 artilleries and 3 fighters remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                2 aaGuns and 15 infantry moved from Burma to Shan State
                2 mech_infantrys moved from India to Shan State
                1 aaGun moved from India to Burma
                1 artillery and 1 infantry moved from India to Burma
                1 armour and 1 mech_infantry moved from West India to Burma
                2 armour and 1 mech_infantry moved from Eastern Persia to India
                1 artillery and 1 infantry moved from Eastern Persia to West India
                2 armour moved from Persia to Northwest Persia
                1 mech_infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Egypt to Iraq
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 cruiser and 1 submarine moved from 80 Sea Zone to 81 Sea Zone
                1 fighter and 1 tactical_bomber moved from Northwest Persia to India
                3 artilleries and 7 infantry moved from Gibraltar to 92 Sea Zone
                3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 7 infantry, 1 tactical_bomber and 5 transports moved from 92 Sea Zone to 110 Sea Zone
                3 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
                1 fighter moved from Gibraltar to United Kingdom
                1 fighter moved from Iceland to United Kingdom
                2 fighters moved from Yunnan to India
                3 fighters moved from Shan State to Burma

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                3 transports placed in 110 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by British to 93 Sea Zone: 1 submarine
                EDIT: Removing units owned by British from 97 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Place Units - UK_Pacific
                1 fighter and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2
                UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs total
                Some Units in India change ownership: 1 fighter and 1 infantry

    Territory Summary for British and UK_Pacific :

    Yunnan : 1 infantry
        Shan State : 2 aaGuns, 3 artilleries, 15 infantry and 2 mech_infantrys
        Burma : 1 aaGun, 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry
        India : 1 airfield, 2 armour, 1 factory_major, 4 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
        Malaya : 1 harbour
        Sumatra : 1 flag, 2 infantry
        43 Sea Zone : 1 flag
        39 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
        West India : 1 artillery and 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour and 1 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 18 infantry and 1 mech_infantry
        Sicily : 1 flag
        93 Sea Zone : 1 flag, 1 submarine
        Eire : 1 flag
        97 Sea Zone : 1 flag, 2 fighters
        Iraq : 1 mech_infantry
        Eastern Persia : 1 flag
        81 Sea Zone : 1 cruiser and 1 submarine
        Northwest Persia : 2 armour and 1 mech_infantry
        Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        110 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 8 transports

    Production/PUs Summary :

    Germans : 55 / 65
        Russians : 25 / 45
        Japanese : 54 / 56
        Americans : 52 / 73
        Chinese : 3 / 2
        British : 30 / 35
        UK_Pacific : 14 / 11
        Italians : 10 / 0
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 9 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.630
            Standard Deviation : 1.277
            Total rolls : 28

    Null / Other
                1 was rolled 2 times
                2 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 3 times
                2 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

    Americans Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                1 mech_infantry moved from Eastern Poland to Archangel
                1 fighter moved from Eastern Poland to Archangel

    Combat - Italians
                Battle in Archangel
                    Italians attack with 1 fighter and 1 mech_infantry
                    Russians defend with 2 infantry
                        Italians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 :  0/2 hits
                        Russians roll dice for 2 infantry in Archangel, round 2 :  0/2 hits
                        Italians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 3 :  0/2 hits
                        Russians roll dice for 2 infantry in Archangel, round 3 :  1/2 hits
                        1 mech_infantry owned by the Italians lost in Archangel
                    retreated to Archangel
                    Russians win with 2 infantry remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from Archangel to Novgorod
                2 mech_infantrys moved from Southern Italy to France
                10 infantry moved from Southern Italy to Northern Italy
                2 artilleries moved from Southern Italy to Northern Italy
                2 infantry moved from Southern Italy to Northern Italy
                2 aaGuns moved from Southern Italy to Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,2,2,3,2,4,3,3,3,6,6,2
                Italians collect 0 PUs (10 lost to blockades); end with 0 PUs total

    Territory Summary for Italians :

    France : 2 mech_infantrys
        Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 12 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
        Novgorod : 1 fighter
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 55 / 65
        Russians : 25 / 45
        Japanese : 54 / 56
        Americans : 52 / 73
        Chinese : 3 / 2
        British : 30 / 35
        UK_Pacific : 14 / 11
        Italians : 10 / 0
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Iceland : 1 fighter
        Egypt : 1 infantry
        United Kingdom : 2 infantry
        Morocco : 3 infantry
        110 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 55 / 65
        Russians : 25 / 45
        Japanese : 53 / 56
        Americans : 52 / 73
        Chinese : 4 / 2
        British : 30 / 35
        UK_Pacific : 14 / 11
        Italians : 10 / 0
        ANZAC : 14 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries and 15 infantry; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 mech_infantry moved from Smolensk to Vologda
                      Germans take Vologda from Russians
                1 artillery and 2 infantry moved from Novgorod to Archangel
                1 artillery moved from Novgorod to Archangel
                1 infantry moved from Western Ukraine to Bryansk
                1 tactical_bomber moved from Western Ukraine to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                2 infantry moved from Ukraine to Rostov
                1 tactical_bomber moved from Western Ukraine to Rostov

    Combat - Germans
                Battle in Archangel
                    Germans attack with 2 artilleries and 2 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 2 artilleries and 2 infantry in Archangel, round 2 :  0/4 hits
                        Russians roll dice for 2 infantry in Archangel, round 2 :  1/2 hits
                        1 infantry owned by the Germans lost in Archangel
                        Germans roll dice for 2 artilleries and 1 infantry in Archangel, round 3 :  0/3 hits
                        Russians roll dice for 2 infantry in Archangel, round 3 :  0/2 hits
                        Germans roll dice for 2 artilleries and 1 infantry in Archangel, round 4 :  1/3 hits
                        Russians roll dice for 2 infantry in Archangel, round 4 :  0/2 hits
                        1 infantry owned by the Russians lost in Archangel
                        Germans roll dice for 2 artilleries and 1 infantry in Archangel, round 5 :  2/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 5 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Bryansk
                    Germans attack with 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        Germans roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 3 :  0/3 hits
                        Russians roll dice for 1 infantry in Bryansk, round 3 :  0/1 hits
                        Germans roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 4 :  1/3 hits
                        Russians roll dice for 1 infantry in Bryansk, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Rostov
                        Germans roll dice for 1 infantry and 1 tactical_bomber in Rostov, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Rostov to Western Ukraine
                1 tactical_bomber moved from Bryansk to Western Ukraine
                1 artillery, 4 infantry and 1 tactical_bomber moved from Western Ukraine to Ukraine
                1 infantry moved from Belarus to Smolensk
                1 infantry moved from Novgorod to Belarus
                2 artilleries moved from Novgorod to Belarus
                1 artillery moved from Baltic States to Belarus
                2 infantry moved from Baltic States to Belarus
                1 mech_infantry moved from Eastern Poland to Ukraine
                2 mech_infantrys moved from Poland to Western Ukraine
                1 artillery and 3 infantry moved from Romania to Bessarabia
                14 mech_infantrys moved from Bessarabia to Ukraine
                11 armour moved from Bessarabia to Ukraine
                1 artillery moved from Slovakia Hungary to Eastern Poland
                4 infantry moved from Slovakia Hungary to Eastern Poland
                2 artilleries moved from Western Germany to France
                1 infantry moved from Western Germany to France
                1 mech_infantry moved from Poland to Western Germany
                1 tactical_bomber moved from Greece to Germany
                1 infantry moved from Southern Italy to Northern Italy
                2 infantry moved from Bulgaria to Romania
                3 artilleries and 5 infantry moved from Greece to Bulgaria
                1 cruiser moved from 113 Sea Zone to 112 Sea Zone
                3 mech_infantrys moved from Western Germany to France
                1 armour moved from Western Germany to France
                3 infantry moved from Western Germany to Germany
                1 infantry moved from Poland to Eastern Poland
                1 artillery moved from Poland to Eastern Poland
                3 infantry moved from Germany to Poland
                3 armour and 2 mech_infantrys moved from Greece to Yugoslavia
                1 mech_infantry moved from Eastern Poland to Germany
                1 mech_infantry moved from Greece to Yugoslavia

    Place Units - Germans
                10 infantry placed in Germany
                3 artilleries placed in France
                5 infantry placed in Western Germany
                2 artilleries placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
                EDIT: Adding units owned by Germans to Germany: 1 aaGun
                EDIT: Removing units owned by Germans from Poland: 2 infantry
                EDIT: Adding units owned by Germans to Germany: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,1,3,6,2,2,1,2,4,4,2,2
                Germans collect 56 PUs (4 lost to blockades); end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs

    Territory Summary for Germans :

    Buryatia : 1 bomber
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 armour, 11 artilleries, 1 factory_minor, 8 infantry and 3 mech_infantrys
        Western Germany : 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 mech_infantry
        Romania : 2 infantry
        Poland : 1 infantry
        Germany : 1 aaGun, 1 factory_major, 1 fighter, 17 infantry, 2 mech_infantrys and 2 tactical_bombers
        Northern Italy : 1 infantry
        Belarus : 1 flag, 3 artilleries and 3 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 2 infantry
        Rostov : 1 flag, 1 infantry
        Vyborg : 1 flag
        Archangel : 1 flag, 2 artilleries
        Eastern Poland : 1 flag, 2 artilleries and 5 infantry
        Bessarabia : 1 flag, 1 artillery and 3 infantry
        Ukraine : 1 flag, 5 aaGuns, 11 armour, 9 artilleries, 1 factory_minor, 26 infantry, 15 mech_infantrys and 1 tactical_bomber
        Western Ukraine : 1 flag, 2 mech_infantrys and 1 tactical_bomber
        Vologda : 1 flag, 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Smolensk : 1 flag, 1 infantry
        112 Sea Zone : 1 cruiser
        125 Sea Zone : 1 flag
        123 Sea Zone : 2 submarines
        Bulgaria : 1 flag, 3 artilleries and 5 infantry
        Greece : 1 flag
        Yugoslavia : 3 armour and 3 mech_infantrys
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 60 / 66
        Russians : 20 / 45
        Japanese : 53 / 56
        Americans : 52 / 73
        Chinese : 4 / 2
        British : 30 / 35
        UK_Pacific : 14 / 11
        Italians : 10 / 0
        ANZAC : 14 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 15

    Non-com my 2 German subs to 121 Plz - thx -

    Prob won’t matter much anyway, this one is looking grim for the Axis… Allies dug in good -

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 artillery, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Smolensk
                2 infantry moved from Tambov to Rostov
                1 fighter and 1 tactical_bomber moved from Russia to Rostov
                1 artillery moved from Russia to Vologda
                1 fighter moved from Russia to Vologda
                2 fighters moved from Russia to Smolensk
                2 armour, 16 artilleries, 44 infantry and 8 mech_infantrys moved from Tambov to Bryansk

    Combat - Russians
                Battle in Rostov
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 :  3/4 hits
                        Germans roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 2 armour, 16 artilleries, 44 infantry and 8 mech_infantrys
                    Germans defend with 2 infantry
                        Russians roll dice for 2 armour, 16 artilleries, 44 infantry and 8 mech_infantrys in Bryansk, round 2 :  17/70 hits
                        Germans roll dice for 2 infantry in Bryansk, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 2 armour, 16 artilleries, 43 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 :  0/4 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 3 :  3/4 hits
                        Germans roll dice for 1 infantry in Smolensk, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Vologda
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Vologda, round 2 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 mech_infantry moved from Russia to Novosibirsk
                2 mech_infantrys moved from Russia to Vologda
                1 artillery moved from Russia to Samara
                3 artilleries and 2 infantry moved from Russia to Bryansk
                4 aaGuns moved from Tambov to Bryansk
                1 fighter moved from Vologda to Russia
                2 fighters moved from Smolensk to Russia
                1 fighter and 1 tactical_bomber moved from Rostov to Russia
                2 armour and 1 mech_infantry moved from Caucasus to Bryansk
                2 mech_infantrys moved from Volgograd to Bryansk
                1 mech_infantry moved from Volgograd to Vologda
                1 mech_infantry moved from Northwest Persia to Kazakhstan

    Place Units - Russians
                3 mech_infantrys placed in Volgograd
                1 artillery, 3 infantry and 5 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 40 PUs

    Territory Summary for Russians :

    Sikang : 1 infantry
        Yakut S.S.R. : 4 infantry
        Kazakhstan : 1 mech_infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Egypt : 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Bryansk : 4 aaGuns, 4 armour, 19 artilleries, 45 infantry and 11 mech_infantrys
        Rostov : 1 infantry
        Russia : 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 3 infantry, 5 mech_infantrys and 1 tactical_bomber
        Novosibirsk : 1 mech_infantry
        Vologda : 1 artillery, 1 infantry and 3 mech_infantrys
        Volgograd : 1 factory_minor and 3 mech_infantrys
        Smolensk : 2 infantry
        Samara : 1 artillery
        Iraq : 1 flag
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 55 / 66
        Russians : 25 / 40
        Japanese : 53 / 56
        Americans : 52 / 73
        Chinese : 4 / 2
        British : 30 / 35
        UK_Pacific : 14 / 11
        Italians : 10 / 0
        ANZAC : 14 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 18 times
                3 was rolled 17 times
                4 was rolled 14 times
                5 was rolled 17 times
                6 was rolled 13 times
            Average roll : 3.467
            Median : 3.000
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 92

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.167
            Median : 2.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Russians Combat
                1 was rolled 12 times
                2 was rolled 16 times
                3 was rolled 16 times
                4 was rolled 14 times
                5 was rolled 16 times
                6 was rolled 12 times
            Average roll : 3.488
            Median : 3.000
            Variance : 0.235
            Standard Deviation : 0.485
            Total rolls : 86

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 destroyer, 3 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 2 infantry moved from Buryatia to Yakut S.S.R.
                1 bomber moved from Hopei to Yakut S.S.R.
                1 infantry moved from Amur to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                2 artilleries and 1 infantry moved from Kwangtung to Kwangsi
                1 tactical_bomber moved from Kwangtung to Kwangsi
                1 fighter moved from French Indo China to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 mech_infantry moved from Hunan to Yunnan
                1 armour and 1 mech_infantry moved from Szechwan to Sikang
                1 armour and 1 mech_infantry moved from Szechwan to Tsinghai
                1 infantry moved from Shensi to Tsinghai
                1 armour and 1 mech_infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 armour moved from Timguska to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 armour and 1 mech_infantry moved from Kansu to Yenisey
                      Japanese take Olgiy from Russians
                      Japanese take Yenisey from Russians
                1 artillery and 1 mech_infantry moved from Kansu to Novosibirsk
                1 armour moved from Kansu to Urals
                      Japanese take Urals from Russians
                1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
                1 destroyer moved from 35 Sea Zone to 47 Sea Zone
                1 armour moved from Szechwan to Sikang
                5 fighters and 4 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                      Japanese take 43 Sea Zone from UK_Pacific
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi

    Combat - Japanese
                Battle in 36 Sea Zone
                    Japanese attack with 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 36 Sea Zone
                    Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kwangsi
                    Japanese attack with 2 artilleries, 3 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 2 artilleries, 3 infantry and 1 tactical_bomber in Kwangsi, round 2 :  1/6 hits
                        Chinese roll dice for 1 artillery in Kwangsi, round 2 :  0/1 hits
                        1 artillery owned by the ANZAC lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 2 artilleries, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery
                Battle in 37 Sea Zone
                    Japanese attack with 5 fighters, 1 submarine and 4 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 5 fighters and 4 tactical_bombers in 37 Sea Zone, round 2 :  6/9 hits
                        ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone
                    Japanese win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in 47 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 47 Sea Zone, round 3 :  1/1 hits
                        ANZAC roll dice for 1 submarine in 47 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 47 Sea Zone
                    ANZAC win with no units remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine
                Battle in Sikang
                    Japanese attack with 2 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 armour and 1 mech_infantry in Sikang, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        Japanese roll dice for 2 armour and 1 mech_infantry in Sikang, round 3 :  3/3 hits
                        Chinese roll dice for 1 infantry in Sikang, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 2 armour remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Tsinghai
                    Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tsinghai, round 2 :  1/3 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 2 :  0/2 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                        Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tsinghai, round 3 :  1/3 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Yunnan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Novosibirsk
                    Japanese attack with 1 artillery and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Novosibirsk, round 2 :  1/2 hits
                        Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Novosibirsk
                    Japanese win, taking Novosibirsk from Russians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Yakut S.S.R.
                    Japanese attack with 1 artillery, 1 bomber and 2 infantry
                    Russians defend with 4 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Yakut S.S.R., round 2 :  1/4 hits
                        Russians roll dice for 4 infantry in Yakut S.S.R., round 2 :  0/4 hits
                        1 infantry owned by the Russians lost in Yakut S.S.R.
                        Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Yakut S.S.R., round 3 :  2/4 hits
                        Russians roll dice for 3 infantry in Yakut S.S.R., round 3 :  2/3 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Yakut S.S.R.
                        Japanese roll dice for 1 artillery and 1 bomber in Yakut S.S.R., round 4 :  1/2 hits
                        Russians roll dice for 1 infantry in Yakut S.S.R., round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Yakut S.S.R.
                    Japanese win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Japanese
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Hopei to Kweichow
                2 infantry moved from Anhwe to Hunan
                2 mech_infantrys moved from Kiangsu to Hunan
                1 tactical_bomber moved from Kwangsi to Kwangtung
                1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
                5 fighters and 4 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
                1 bomber moved from Yakut S.S.R. to Amur
                1 fighter moved from Yunnan to Kwangsi
                1 mech_infantry moved from Kiangsu to Hunan
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from Japan to Philippines
                1 fighter moved from Kwangsi to Kwangtung

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Kwangtung
                1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
                2 infantry placed in Japan
                1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 62 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 2 artilleries and 3 infantry
        Kiangsu : 1 flag, 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag, 1 mech_infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag, 2 infantry and 4 mech_infantrys
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag, 2 armour
        Anhwe : 1 flag
        Borneo : 1 flag, 1 artillery and 1 infantry
        Kwangtung : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber
        New Britain : 1 flag, 2 infantry
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
        Sakha : 1 flag
        Evenkiyskiy : 1 flag, 1 armour
        Yenisey : 1 flag, 1 armour and 1 mech_infantry
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 bomber
        Timguska : 1 flag, 1 mech_infantry
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 harbour
        Celebes : 1 flag
        43 Sea Zone : 1 flag
        Olgiy : 1 flag
        36 Sea Zone : 1 transport
        35 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 5 fighters, 5 tactical_bombers and 1 transport
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport
        Ulaanbaatar : 1 flag, 1 infantry
        Urals : 1 flag, 1 armour
        Novosibirsk : 1 flag, 1 artillery

    Production/PUs Summary :

    Germans : 55 / 66
        Russians : 20 / 40
        Japanese : 62 / 62
        Americans : 52 / 73
        Chinese : 0 / 2
        British : 30 / 35
        UK_Pacific : 14 / 11
        Italians : 10 / 0
        ANZAC : 14 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 3 bombers, 2 destroyers and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                3 bombers moved from Queensland to 35 Sea Zone
                1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 9 fighters and 3 submarines moved from 42 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Queensland to 35 Sea Zone
                2 fighters moved from 63 Sea Zone to 35 Sea Zone
                1 bomber moved from India to 35 Sea Zone
                1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
                1 armour and 1 infantry moved from 126 Sea Zone to Norway
                1 submarine moved from 104 Sea Zone to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 123 Sea Zone
                1 fighter moved from United Kingdom to 123 Sea Zone
                1 bomber moved from United Kingdom to 123 Sea Zone
                1 submarine moved from 101 Sea Zone to 123 Sea Zone
                1 destroyer moved from 101 Sea Zone to 123 Sea Zone

  • 25 24 23 22 21 20 19 18 16 15 14 13

    Scramble orders for SZ 35?

  • 15

    full scramble - this game is almost done barring a miracle defence here -

    Cheers!

  • 25 24 23 22 21 20 19 18 16 15 14 13

    Kamikaze strikes on which ships in SZ 35?

  • 15

    2 on one cruiser, 1 on the other cruiser, one on each of the 3 destroyers….

    Thanks -

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 3 bombers, 2 destroyers and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                3 bombers moved from Queensland to 35 Sea Zone
                1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 9 fighters and 3 submarines moved from 42 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Queensland to 35 Sea Zone
                2 fighters moved from 63 Sea Zone to 35 Sea Zone
                1 bomber moved from India to 35 Sea Zone
                1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
                1 armour and 1 infantry moved from 126 Sea Zone to Norway
                1 submarine moved from 104 Sea Zone to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 123 Sea Zone
                1 fighter moved from United Kingdom to 123 Sea Zone
                1 bomber moved from United Kingdom to 123 Sea Zone
                1 submarine moved from 101 Sea Zone to 123 Sea Zone
                1 destroyer moved from 101 Sea Zone to 123 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5,3
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Battle in 35 Sea Zone
                    Americans attack with 1 battleship, 4 bombers, 5 carriers, 2 cruisers, 11 fighters, 3 submarines and 1 tactical_bomber
                    Japanese defend with 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 5 fighters, 5 tactical_bombers and 1 transport
                        Americans roll dice for 3 submarines in 35 Sea Zone, round 2 :  2/3 hits
                    Units damaged: 2 carriers owned by the Japanese
                        Americans roll dice for 1 battleship, 4 bombers, 5 carriers, 2 cruisers, 11 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 :  8/19 hits
                    Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 5 fighters, 5 tactical_bombers and 1 transport in 35 Sea Zone, round 2 :  12/19 hits
                    Units damaged: 1 battleship owned by the Americans
                        3 submarines owned by the Americans, 4 carriers owned by the Americans, 3 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 35 Sea Zone
                        Americans roll dice for 1 battleship, 4 bombers, 1 carrier, 2 cruisers, 11 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 :  10/19 hits
                        Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 5 fighters, 5 tactical_bombers and 1 transport in 35 Sea Zone, round 3 :  8/15 hits
                        8 fighters owned by the Americans, 2 cruisers owned by the Japanese, 5 tactical_bombers owned by the Japanese, 2 carriers owned by the Japanese and 1 fighter owned by the Japanese lost in 35 Sea Zone
                        Americans roll dice for 1 battleship, 4 bombers, 1 carrier, 2 cruisers, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 4 :  7/11 hits
                        Japanese roll dice for 1 battleship, 4 fighters and 1 transport in 35 Sea Zone, round 4 :  5/5 hits
                        1 fighter owned by the Americans, 1 transport owned by the Japanese, 1 tactical_bomber owned by the Americans, 3 bombers owned by the Americans, 4 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 35 Sea Zone
                    Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 2 cruisers and 2 fighters remaining. Battle score for attacker is 25
                    Casualties for Japanese: 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 5 fighters, 5 tactical_bombers and 1 transport
                    Casualties for Americans: 3 bombers, 4 carriers, 9 fighters, 3 submarines and 1 tactical_bomber
                Battle in 112 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 1 cruiser
                        Americans roll dice for 1 submarine in 112 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Germans lost in 112 Sea Zone
                    Americans win with 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 cruiser
                Battle in Norway
                Battle in 123 Sea Zone
                    Americans attack with 1 bomber, 2 destroyers, 1 fighter and 1 submarine
                    Germans defend with 2 submarines
                        Americans roll dice for 1 submarine in 123 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber, 2 destroyers and 1 fighter in 123 Sea Zone, round 2 :  1/4 hits
                        Germans roll dice for 2 submarines in 123 Sea Zone, round 2 :  0/2 hits
                        1 submarine owned by the Germans lost in 123 Sea Zone
                        Americans roll dice for 1 submarine in 123 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 bomber, 2 destroyers and 1 fighter in 123 Sea Zone, round 3 :  2/4 hits
                        Germans roll dice for 1 submarine in 123 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Germans lost in 123 Sea Zone
                    Americans win, taking Norway from Germans with 1 bomber, 2 destroyers, 1 fighter and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 submarines

    Non Combat Move - Americans
                1 bomber moved from 123 Sea Zone to United Kingdom
                1 fighter moved from 123 Sea Zone to Iceland
                1 artillery, 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                1 transport moved from 101 Sea Zone to 123 Sea Zone
                1 bomber moved from 35 Sea Zone to Northern Territory
                1 carrier and 1 destroyer moved from 63 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                3 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands
                1 fighter moved from Gibraltar to United Kingdom
                1 submarine moved from 97 Sea Zone to 93 Sea Zone

    Place Units - Americans
                2 destroyers and 2 transports placed in 10 Sea Zone
                1 armour and 1 bomber placed in Western United States
                2 bombers placed in Eastern United States
                Americans undo move 3.
                1 bomber placed in Western United States
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Americans :

    Queensland : 1 artillery and 1 infantry
        Northern Territory : 1 bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 armour, 2 bombers, 1 factory_major, 1 harbour and 2 mech_infantrys
        Aleutian Islands : 2 infantry
        Hawaiian Islands : 1 airfield, 2 fighters and 1 harbour
        Midway : 1 airfield
        35 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers and 2 fighters
        26 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 2 destroyers and 2 transports
        54 Sea Zone : 1 carrier, 2 destroyers, 3 submarines and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
        Iceland : 1 armour, 1 fighter and 1 infantry
        United Kingdom : 1 bomber and 1 fighter
        Norway : 1 flag, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
        112 Sea Zone : 1 submarine and 2 transports
        123 Sea Zone : 2 destroyers, 1 submarine and 1 transport
        93 Sea Zone : 1 submarine
        97 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers and 2 fighters
        Brazil : 1 flag
        126 Sea Zone : 1 transport
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 52 / 66
        Russians : 20 / 40
        Japanese : 62 / 62
        Americans : 55 / 76
        Chinese : 0 / 2
        British : 30 / 35
        UK_Pacific : 14 / 11
        Italians : 10 / 0
        ANZAC : 14 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 27 times
                3 was rolled 18 times
                4 was rolled 15 times
                5 was rolled 14 times
                6 was rolled 21 times
            Average roll : 3.423
            Median : 3.000
            Variance : 1.082
            Standard Deviation : 1.040
            Total rolls : 111

    Japanese Combat
                1 was rolled 8 times
                2 was rolled 12 times
                3 was rolled 9 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.089
            Median : 3.000
            Variance : 0.886
            Standard Deviation : 0.941
            Total rolls : 45

    Germans Combat
                2 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                1 was rolled 8 times
                2 was rolled 13 times
                3 was rolled 9 times
                4 was rolled 10 times
                5 was rolled 8 times
                6 was rolled 15 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.694
            Standard Deviation : 0.833
            Total rolls : 63

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 52 / 66
        Russians : 20 / 40
        Japanese : 62 / 62
        Americans : 55 / 76
        Chinese : 0 / 2
        British : 30 / 35
        UK_Pacific : 14 / 11
        Italians : 10 / 0
        ANZAC : 14 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 27 times
                3 was rolled 18 times
                4 was rolled 15 times
                5 was rolled 14 times
                6 was rolled 21 times
            Average roll : 3.423
            Median : 3.000
            Variance : 1.082
            Standard Deviation : 1.040
            Total rolls : 111

    Japanese Combat
                1 was rolled 8 times
                2 was rolled 12 times
                3 was rolled 9 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.089
            Median : 3.000
            Variance : 0.886
            Standard Deviation : 0.941
            Total rolls : 45

    Germans Combat
                2 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                1 was rolled 8 times
                2 was rolled 13 times
                3 was rolled 9 times
                4 was rolled 10 times
                5 was rolled 8 times
                6 was rolled 15 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.694
            Standard Deviation : 0.833
            Total rolls : 63

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 armour, 1 bomber and 4 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 5 damage on 1 factory_major; Remaining resources: 8 PUs;
                UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 armour, 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry moved from Burma to Yunnan
                3 artilleries, 13 infantry and 2 mech_infantrys moved from Shan State to Yunnan
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 submarine moved from 39 Sea Zone to 36 Sea Zone
                2 armour and 1 mech_infantry moved from India to Yunnan

    Combat - British
                Battle in 36 Sea Zone
                    British attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 36 Sea Zone
                        British roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                    British win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Yunnan
                    British attack with 3 armour, 4 artilleries, 3 fighters, 14 infantry and 4 mech_infantrys
                    Japanese defend with 1 mech_infantry
                        British roll dice for 3 armour, 4 artilleries, 3 fighters, 14 infantry and 4 mech_infantrys in Yunnan, round 2 :  6/28 hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 3 armour, 4 artilleries, 3 fighters, 14 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Celebes

    Non Combat Move - British
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 39 Sea Zone to 37 Sea Zone
                2 aaGuns moved from Shan State to Yunnan
                1 aaGun moved from Burma to Yunnan
                1 artillery and 1 infantry moved from West India to India
                1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
                1 mech_infantry moved from Iraq to Northwest Persia
                1 cruiser and 1 submarine moved from 81 Sea Zone to 97 Sea Zone
                3 artilleries, 12 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 12 infantry, 1 mech_infantry, 1 tactical_bomber and 8 transports moved from 110 Sea Zone to 112 Sea Zone
                3 artilleries, 12 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                2 fighters moved from United Kingdom to Norway
                3 fighters moved from Yunnan to India

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                1 bomber and 2 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 30 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Some Units in India change ownership: 2 mech_infantrys

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag, 1 infantry
        Yunnan : 3 aaGuns, 3 armour, 4 artilleries, 14 infantry and 4 mech_infantrys
        India : 1 airfield, 1 artillery, 1 factory_major, 7 fighters, 1 harbour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
        Malaya : 1 harbour
        French Indo China : 1 flag, 1 harbour and 1 infantry
        Celebes : 1 flag, 2 infantry
        Sumatra : 1 flag, 1 infantry
        44 Sea Zone : 1 transport
        37 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
        36 Sea Zone : 1 flag, 1 submarine
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 bomber, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
        Norway : 3 artilleries, 2 fighters, 12 infantry and 1 mech_infantry
        Sicily : 1 flag
        112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 8 transports
        93 Sea Zone : 1 flag, 1 submarine
        Eire : 1 flag
        97 Sea Zone : 1 flag, 1 cruiser, 2 fighters and 1 submarine
        Eastern Persia : 1 flag
        Northwest Persia : 3 armour and 4 mech_infantrys
        Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 52 / 66
        Russians : 20 / 40
        Japanese : 55 / 62
        Americans : 55 / 76
        Chinese : 1 / 2
        British : 30 / 36
        UK_Pacific : 20 / 20
        Italians : 10 / 0
        ANZAC : 14 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 19 times
                2 was rolled 30 times
                3 was rolled 21 times
                4 was rolled 23 times
                5 was rolled 20 times
                6 was rolled 28 times
            Average roll : 3.560
            Median : 4.000
            Variance : 0.736
            Standard Deviation : 0.858
            Total rolls : 141

    Japanese Combat
                1 was rolled 8 times
                2 was rolled 12 times
                3 was rolled 9 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.130
            Median : 3.000
            Variance : 0.844
            Standard Deviation : 0.919
            Total rolls : 46

    Germans Combat
                2 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    British Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 8 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 4.034
            Median : 4.000
            Variance : 1.036
            Standard Deviation : 1.018
            Total rolls : 29

    Americans Combat
                1 was rolled 8 times
                2 was rolled 13 times
                3 was rolled 9 times
                4 was rolled 10 times
                5 was rolled 8 times
                6 was rolled 15 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.694
            Standard Deviation : 0.833
            Total rolls : 63

  • 25 24 23 22 21 20 19 18 16 15 14 13

    I just noticed that the Japanese fighter and tac apparently did not scramble. I definitely hit the scramble button, but clearly made a mistake. I would not have left the UK transport exposed in SZ 44 or would have built a UK-Pac transport this turn.

    As it was, the Japanese nearly pulled off the miracle with 3 DDs sunk by kamikazes, the US underperforming on the first round, and the Japanese over performing on the first and last rounds.

    I am really sorry about the scramble error. I will do what you think is fair.
    One option would be to re-roll, which probably would not turn out better for the Japanese.
    A second option is a lot 4 more hits to the US (1 for each of the 4 rounds, which is about the toll a fighter and tac would take).
    A third option would be to roll the fighter and tac on the forum for each of the 4 rounds (i.e., roll at 3 four times and roll at 4 four times) and a lot that damage to the US.
    A fourth option would be to leave the board as is.

    Given the disastrous kamikaze strike and first round, I would have taken the first hits on the CV, as all but 2 of my planes could have landed on nearby islands.

    Let me know what you want to do.

  • 15

    Don’t worry about the mistake -

    I propose:

    a) Roll my two planes for defence in round 2 via forum -
    b) adjust your losses
    c) Start combat round 3 via forum, fresh, with my two planes added in, until conclusion, max defence (Ftrs last) for me since I can land on Phi - This gives you the option to withdraw if some horrible dice happen in round 3 (seen it before)

    Only change all of the turns/battles (UK/China) you have done if you end with a USA victory with less units (or Japan victory, unlikely) if you want.  I’d like to see this battle to its conclusion.  If it turns out better for you then that’s ok too -

    Cheers!
    Rick.

  • 25 24 23 22 21 20 19 18 16 15 14 13

    SZ 35 Round 2

    Japanese fighter:DiceRolls: 1@4; Total Hits: 11@4: (4)

    Japanese tac:DiceRolls: 1@3; Total Hits: 01@3: (4)

Suggested Topics

  • 25
  • 21
  • 70
  • 35
  • 181
  • 119
  • 155
  • 234
Axis & Allies Boardgaming Custom Painted Miniatures

29

Online

18.0k

Users

40.8k

Topics

1.8m

Posts