14L Playoff R1 wheatbeer (Axis) vs Gamerman (Allies +22)

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians repair 2 damage on 1 airfield; Remaining resources: 11 PUs;
                Italians buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Egypt to Trans-Jordan
                      Italians take Trans-Jordan from British
                1 infantry moved from Egypt to Alexandria
                      Italians take Alexandria from British
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 mech_infantry moved from Northern Italy to 97 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 infantry and 1 mech_infantry moved from 98 Sea Zone to Syria

    Combat - Italians
                Battle in Syria

    Non Combat Move - Italians
                1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
                1 battleship, 1 cruiser, 2 destroyers and 2 submarines moved from 97 Sea Zone to 98 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to Southern Italy
                1 fighter moved from Southern Italy to Egypt
                1 aaGun moved from Western Germany to Northern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 19 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Production/PUs Summary :

    Germans : 51 / 73
        Russians : 25 / 37
        Japanese : 46 / 59
        Americans : 58 / 79
        Chinese : 13 / 13
        British : 32 / 35
        UK_Pacific : 9 / 9
        Italians : 17 / 24
        ANZAC : 10 / 16
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 transports; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 submarine moved from 6 Sea Zone to 19 Sea Zone

    Combat - ANZAC
                Battle in 19 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                2 aaGuns, 1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to New South Wales
                1 fighter moved from Caroline Islands to Borneo
                3 destroyers moved from 33 Sea Zone to 42 Sea Zone
                1 armour moved from New South Wales to 62 Sea Zone
                1 armour and 1 transport moved from 62 Sea Zone to 61 Sea Zone
                1 infantry moved from South Australia to 61 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 61 Sea Zone to 57 Sea Zone
                1 artillery and 1 infantry moved from South Australia to New South Wales
                1 fighter moved from India to Ethiopia

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French
                1 infantry moved from Kenya to Anglo Egyptian Sudan

    Combat - French
                Battle in Anglo Egyptian Sudan
                    French attack with 1 infantry
                    Italians defend with 1 infantry
                    Italians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for French: 1 infantry

    Non Combat Move - French
                1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Turn Complete - French

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 5 artilleries, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Caucasus to Iraq
                      Germans take Northwest Persia from Russians
                      Germans take Iraq from British
                1 armour moved from Caucasus to Persia
                      Germans take Persia from British
                1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
                1 artillery moved from Southern France to Normandy Bordeaux
                1 mech_infantry moved from Southern France to Normandy Bordeaux
                1 artillery and 2 infantry moved from Novgorod to Belarus
                1 artillery and 1 infantry moved from Ukraine to Bryansk
                1 bomber moved from Eastern Poland to Bryansk
                1 infantry moved from Ukraine to Bryansk
                1 armour and 2 mech_infantrys moved from Caucasus to Volgograd
                1 artillery moved from Eastern Poland to Belarus
                2 infantry moved from Eastern Poland to Belarus
                1 artillery and 1 infantry moved from Western Ukraine to Bryansk

    Combat - Germans
                Battle in Belarus
                    Germans attack with 2 artilleries and 4 infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 2 artilleries and 4 infantry in Belarus, round 2 :  2/6 hits
                        Russians roll dice for 1 mech_infantry in Belarus, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Volgograd
                    Germans attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 :  2/3 hits
                        Russians roll dice for 2 infantry in Volgograd, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Bryansk
                    Germans attack with 2 artilleries, 1 bomber and 3 infantry
                    Russians defend with 1 armour, 2 infantry and 1 mech_infantry
                        Germans roll dice for 2 artilleries, 1 bomber and 3 infantry in Bryansk, round 2 :  2/6 hits
                        Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Bryansk, round 2 :  1/4 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    2 infantry owned by the Germans and 2 artilleries owned by the Germans retreated to Western Ukraine
                    Russians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    French defend with 2 infantry; British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 :  1/7 hits
                        British roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 :  1/4 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 2 artilleries, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 :  2/6 hits
                        British roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 :  1/3 hits
                        2 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 2 artilleries, 1 fighter and 2 tactical_bombers in Normandy Bordeaux, round 4 :  0/5 hits
                        British roll dice for 1 artillery in Normandy Bordeaux, round 4 :  1/1 hits
                        1 artillery owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Normandy Bordeaux, round 5 :  1/4 hits
                        British roll dice for 1 artillery in Normandy Bordeaux, round 5 :  0/1 hits
                        1 artillery owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for French: 2 infantry
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - Germans
                2 aaGuns, 7 artilleries and 21 infantry moved from Ukraine to Western Ukraine
                1 aaGun moved from Western Ukraine to Eastern Poland
                1 bomber moved from Bryansk to Western Ukraine
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                1 aaGun moved from Southern France to France
                4 armour and 5 mech_infantrys moved from Caucasus to Iraq
                1 armour and 1 mech_infantry moved from Caucasus to Iraq
                6 armour and 9 mech_infantrys moved from Caucasus to Persia
                1 mech_infantry moved from Caucasus to Iraq
                4 armour, 2 artilleries, 4 infantry and 4 mech_infantrys moved from Eastern Poland to Belarus
                2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
                2 mech_infantrys moved from Novgorod to Eastern Poland
                1 aaGun moved from Finland to 115 Sea Zone
                1 aaGun moved from 115 Sea Zone to Novgorod
                2 mech_infantrys moved from Novgorod to Belarus
                2 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary

    Place Units - Germans
                3 artilleries placed in Novgorod
                1 fighter placed in Western Germany
                1 artillery and 2 infantry placed in France
                1 artillery and 1 infantry placed in Germany
                2 infantry placed in Germany
                2 mech_infantrys placed in Western Germany
                2 armour and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1,1,6,1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
                Germans collect 56 PUs (4 lost to blockades); end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 67 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs

    Production/PUs Summary :

    Germans : 60 / 82
        Russians : 22 / 37
        Japanese : 46 / 59
        Americans : 58 / 79
        Chinese : 13 / 13
        British : 26 / 35
        UK_Pacific : 9 / 9
        Italians : 17 / 24
        ANZAC : 10 / 17
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians repair damage of 14x factory_major; Remaining resources: 23 PUs;
                Russians buy 1 bomber, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 infantry moved from Sakha to Buryatia
                      Russians take Buryatia from Japanese
                1 infantry moved from Rostov to Ukraine
                      Russians take Ukraine from Germans
                1 infantry moved from Samara to Volgograd
                1 infantry moved from Rostov to Volgograd
                1 infantry moved from Rostov to Volgograd
                2 fighters moved from Russia to Volgograd
                1 tactical_bomber moved from Russia to Volgograd
                1 armour moved from Rostov to Volgograd
                1 mech_infantry moved from Rostov to Volgograd
                1 infantry moved from Yenisey to Yakut S.S.R.
                1 bomber moved from Russia to Yakut S.S.R.
                1 mech_infantry moved from Rostov to Volgograd
                1 armour moved from Rostov to Northwest Persia
                      Russians take Caucasus from Germans
                      Russians take Northwest Persia from Germans

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Volgograd
                    Russians attack with 1 armour, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Russians win, taking Volgograd from Germans with 1 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Yakut S.S.R.
                    Russians attack with 1 bomber and 1 infantry
                    Japanese defend with 1 infantry
                    Russians win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Sakha to Amur
                2 aaGuns and 6 infantry moved from Sakha to Buryatia
                1 bomber moved from Yakut S.S.R. to Timguska
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Sikang to Kazakhstan
                3 aaGuns moved from Rostov to Bryansk
                2 fighters and 1 tactical_bomber moved from Volgograd to Russia
                1 infantry moved from Kazakhstan to Volgograd
                5 mech_infantrys moved from Rostov to Bryansk
                1 armour moved from Rostov to Bryansk
                1 mech_infantry moved from Russia to Bryansk
                1 armour moved from Russia to Bryansk
                11 artilleries moved from Rostov to Bryansk
                24 infantry moved from Rostov to Bryansk
                1 infantry moved from Russia to Smolensk
                1 artillery and 8 infantry moved from Russia to Bryansk
                1 infantry moved from Rostov to Bryansk

    Place Units - Russians
                1 bomber, 1 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Wait, that doesn’t work
    Need to change it

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Bryansk: 3 artilleries
                EDIT: Adding units owned by Russians to Rostov: 3 artilleries
                EDIT: Removing units owned by Russians from Rostov: 12 infantry
                EDIT: Adding units owned by Russians to Bryansk: 12 infantry
                EDIT: Removing units owned by Russians from Smolensk: 1 infantry
                EDIT: Adding units owned by Russians to Bryansk: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Kenya: 1 infantry
                EDIT: Adding units owned by Russians to Ethiopia: 1 infantry
                EDIT: Turning off Edit Mode

  • 25 24 23 22 15 11 10 Official Q&A Mod

    The second you turn in a move too quickly against a player of your calibre, the game can blow up quickly.
    Just caught myself

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Bryansk: 3 artilleries
                EDIT: Adding units owned by Russians to Rostov: 3 artilleries
                EDIT: Removing units owned by Russians from Rostov: 12 infantry
                EDIT: Adding units owned by Russians to Bryansk: 12 infantry
                EDIT: Removing units owned by Russians from Smolensk: 1 infantry
                EDIT: Adding units owned by Russians to Bryansk: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Kenya: 1 infantry
                EDIT: Adding units owned by Russians to Ethiopia: 1 infantry
                EDIT: Turning off Edit Mode
                Japanese buy 1 aaGun, 3 fighters and 8 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Kiangsu to Shantung
                      Japanese take Shantung from Chinese
                1 infantry moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese
                1 tactical_bomber moved from French Indo China to 43 Sea Zone
                4 bombers moved from Western Ukraine to Russia
                1 armour moved from Manchuria to Jehol
                      Japanese take Jehol from Chinese
                1 armour moved from Jehol to Manchuria
                1 infantry moved from Manchuria to Korea
                1 infantry moved from Manchuria to Amur
                1 fighter moved from Japan to Korea
                1 fighter moved from Manchuria to Amur
                1 artillery moved from Manchuria to Korea
                1 tactical_bomber moved from Manchuria to Amur
                1 bomber moved from Western Ukraine to Volgograd

  • 17

    intercept Moscow?

    (4 Japanese vs 2 possible Soviets)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Nyet

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Bryansk: 3 artilleries
                EDIT: Adding units owned by Russians to Rostov: 3 artilleries
                EDIT: Removing units owned by Russians from Rostov: 12 infantry
                EDIT: Adding units owned by Russians to Bryansk: 12 infantry
                EDIT: Removing units owned by Russians from Smolensk: 1 infantry
                EDIT: Adding units owned by Russians to Bryansk: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Kenya: 1 infantry
                EDIT: Adding units owned by Russians to Ethiopia: 1 infantry
                EDIT: Turning off Edit Mode
                Japanese buy 1 aaGun, 3 fighters and 8 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Kiangsu to Shantung
                      Japanese take Shantung from Chinese
                1 infantry moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese
                1 tactical_bomber moved from French Indo China to 43 Sea Zone
                4 bombers moved from Western Ukraine to Russia
                1 armour moved from Manchuria to Jehol
                      Japanese take Jehol from Chinese
                1 armour moved from Jehol to Manchuria
                1 infantry moved from Manchuria to Korea
                1 infantry moved from Manchuria to Amur
                1 fighter moved from Japan to Korea
                1 fighter moved from Manchuria to Amur
                1 artillery moved from Manchuria to Korea
                1 tactical_bomber moved from Manchuria to Amur
                1 bomber moved from Western Ukraine to Volgograd

    Combat - Japanese
                Air Battle in Russia
                    Japanese attacks with 4 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  1/4 hits
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 7,5,8 and causes: 14 damage to unit: factory_major
                    Bombing raid in Russia causes 14 damage total.
                Strategic bombing raid in Volgograd
                        AA fire in Volgograd :  0/1 hits
                    Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 3 damage total.
                Battle in 43 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 43 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Korea
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Korea, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Korea, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Korea, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Korea, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
                    Japanese win, taking Korea from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Amur
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Amur, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Japanese
                1 fighter and 2 tactical_bombers moved from Manchuria to French Indo China
                1 aaGun, 10 artilleries and 9 infantry moved from Yunnan to Burma
                1 armour and 2 mech_infantrys moved from Malaya to Burma
                4 armour and 3 mech_infantrys moved from French Indo China to Burma
                1 tactical_bomber moved from 43 Sea Zone to French Indo China
                1 fighter moved from Japan to French Indo China
                1 infantry moved from Kwangsi to French Indo China
                1 fighter moved from Korea to Japan
                1 fighter moved from Amur to Japan
                1 tactical_bomber moved from Amur to Japan
                3 bombers moved from Russia to Persia
                1 bomber moved from Volgograd to Persia
                1 artillery and 4 infantry moved from Manchuria to Korea

    Place Units - Japanese
                3 infantry placed in French Indo China
                1 aaGun and 2 infantry placed in Malaya
                Japanese undo move 2.
                Japanese undo move 1.
                1 aaGun and 2 infantry placed in French Indo China
                3 infantry placed in Malaya
                3 fighters and 3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 14
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5,1,1,6
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,4,6
                Japanese collect 36 PUs (14 lost to blockades); end with 36 PUs total

    Production/PUs Summary :

    Germans : 54 / 82
        Russians : 28 / 38
        Japanese : 50 / 36
        Americans : 58 / 79
        Chinese : 9 / 13
        British : 26 / 35
        UK_Pacific : 9 / 9
        Italians : 17 / 24
        ANZAC : 10 / 17
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery and 1 transport moved from 44 Sea Zone to 41 Sea Zone
                1 artillery moved from 41 Sea Zone to Sumatra
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
                1 infantry moved from 126 Sea Zone to Norway
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                2 infantry moved from Morocco to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Algeria to 92 Sea Zone
                1 mech_infantry moved from Algeria to 92 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
                1 bomber moved from United Kingdom to Normandy Bordeaux
                1 bomber moved from Guam to Philippines
                1 bomber moved from Guam to Philippines
                2 fighters moved from Guam to Amur
                1 armour moved from Hopei to Hunan
                      Chinese take Hunan from Japanese
                1 fighter moved from Guam to Amur

    Combat - Americans
                Battle in Norway
                Battle in Holland Belgium
                Battle in Southern France
                Battle in Sumatra
                Battle in Normandy Bordeaux
                    Americans attack with 1 bomber and 2 infantry
                    Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Americans win, taking Norway from Germans, taking Holland Belgium from Germans, taking Southern France from Germans, taking Sumatra from Japanese, taking Normandy Bordeaux from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in Philippines
                    Americans attack with 2 bombers and 2 infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Americans win, taking Philippines from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Amur
                    Americans attack with 3 fighters
                    Japanese defend with 1 infantry
                    Americans win with 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                3 fighters moved from Amur to Siberia
                1 bomber moved from Libya to Russia
                1 bomber moved from Kenya to India
                1 bomber moved from Guam to India
                2 infantry moved from Libya to Tunisia
                1 fighter moved from Morocco to United Kingdom
                1 bomber moved from Normandy Bordeaux to Morocco
                2 fighters moved from Eastern United States to Morocco
                1 transport moved from 101 Sea Zone to 89 Sea Zone
                1 infantry moved from Southeast Mexico to 89 Sea Zone
                1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Philippines to Guam
                1 bomber moved from Philippines to Borneo
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 1 destroyer and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Western United States to Midway
                2 submarines moved from 6 Sea Zone to 20 Sea Zone
                1 submarine moved from 7 Sea Zone to 19 Sea Zone
                6 submarines moved from 7 Sea Zone to 6 Sea Zone
                2 infantry moved from Eastern United States to Central United States
                1 submarine moved from 92 Sea Zone to 99 Sea Zone
                1 submarine moved from 93 Sea Zone to 92 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
                1 transport placed in 10 Sea Zone
                2 infantry placed in Western United States
                2 infantry placed in Eastern United States
                1 armour, 1 artillery and 2 infantry placed in Central United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
                Americans collect 72 PUs (3 lost to blockades); end with 72 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Szechwan to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Anhwe to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                5 infantry moved from Anhwe to Kweichow
                5 infantry moved from Anhwe to Shantung

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 5 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shantung
                    Chinese attack with 5 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shantung from Japanese with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Hunan
                1 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 20 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 artillery, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from 110 Sea Zone to 125 Sea Zone

    Combat - British
                Battle in 125 Sea Zone
                    British attack with 1 destroyer, 1 fighter and 1 submarine; Russians loiter and taunt
                    Germans defend with 1 submarine
                    British win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - British
                1 fighter moved from Morocco to Normandy Bordeaux
                1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from Libya to Algeria
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 125 Sea Zone to 110 Sea Zone
                1 destroyer moved from 110 Sea Zone to 92 Sea Zone
                2 fighters moved from United Kingdom to Normandy Bordeaux
                2 mech_infantrys moved from Belgian Congo to Ethiopia
                1 mech_infantry moved from Tanganyika Territory to Ethiopia
                1 armour and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from West India to India
                1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers moved from Eastern Persia to India
                1 armour, 1 artillery and 2 infantry moved from 79 Sea Zone to West India
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 battleship, 1 cruiser and 1 destroyer moved from 77 Sea Zone to 79 Sea Zone
                1 transport moved from 79 Sea Zone to 75 Sea Zone
                1 destroyer moved from 39 Sea Zone to 72 Sea Zone

    Place Units - British
                1 transport placed in 71 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa
                2 infantry and 2 mech_infantrys placed in United Kingdom
                1 transport placed in 110 Sea Zone

    Turn Complete - British
                British collect 26 PUs; end with 26 PUs total

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs total
                Some Units in India change ownership: 3 infantry

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 2 artilleries and 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Syria to Northwest Persia
                3 fighters moved from Egypt to Northwest Persia
                1 transport moved from 98 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
                2 infantry moved from Northern Italy to Southern France
                1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone
                1 destroyer and 2 submarines moved from 98 Sea Zone to 81 Sea Zone

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 artillery and 3 infantry
                    Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                        Italians roll dice for 1 artillery and 3 infantry in Southern France, round 2 :  0/4 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Southern France, round 2 :  2/2 hits
                        2 infantry owned by the Italians lost in Southern France
                        Italians roll dice for 1 artillery and 1 infantry in Southern France, round 3 :  1/2 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Southern France, round 3 :  1/2 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                        Italians roll dice for 1 artillery in Southern France, round 4 :  0/1 hits
                        Americans roll dice for 1 mech_infantry in Southern France, round 4 :  1/1 hits
                        1 artillery owned by the Italians lost in Southern France
                    Americans win with 1 mech_infantry remaining. Battle score for attacker is -10
                    Casualties for Italians: 1 artillery and 3 infantry
                    Casualties for Americans: 1 infantry
                Battle in Northwest Persia
                    Italians attack with 3 fighters and 1 mech_infantry
                    Russians defend with 1 armour
                        Italians roll dice for 3 fighters and 1 mech_infantry in Northwest Persia, round 2 :  2/4 hits
                        Russians roll dice for 1 armour in Northwest Persia, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Northwest Persia
                    Italians win, taking Northwest Persia from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in 81 Sea Zone
                    Italians attack with 1 battleship, 1 cruiser, 2 destroyers and 2 submarines
                    French defend with 1 destroyer
                        Italians roll dice for 2 submarines in 81 Sea Zone, round 2 :  1/2 hits
                        French roll dice for 1 destroyer in 81 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the French lost in 81 Sea Zone
                    Italians win with 1 battleship, 1 cruiser, 2 destroyers and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer

    Non Combat Move - Italians
                1 aaGun, 2 artilleries and 6 infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Alexandria to Egypt
                2 transports moved from 98 Sea Zone to 81 Sea Zone
                3 fighters moved from Northwest Persia to Trans-Jordan
                1 infantry moved from Syria to Trans-Jordan

    Place Units - Italians
                3 infantry placed in Southern Italy
                Italians undo move 1.
                2 infantry placed in Southern Italy
                2 artilleries and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3
                Italians collect 14 PUs (3 lost to blockades); end with 15 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs

    Production/PUs Summary :

    Germans : 43 / 82
        Russians : 28 / 38
        Japanese : 34 / 36
        Americans : 75 / 97
        Chinese : 19 / 20
        British : 26 / 26
        UK_Pacific : 9 / 9
        Italians : 17 / 17
        ANZAC : 10 / 17
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 artilleries and 2 infantry moved from New South Wales to 62 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 infantry moved from New Guinea to Dutch New Guinea
                1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 57 Sea Zone to 39 Sea Zone
                1 armour and 1 infantry moved from 39 Sea Zone to India
                1 fighter moved from Ethiopia to Eastern Persia
                1 fighter moved from Borneo to Hunan
                3 destroyers and 1 submarine moved from 42 Sea Zone to 39 Sea Zone

    Place Units - ANZAC
                1 infantry placed in New South Wales
                2 transports placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Turn Complete - French

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Hmm
    The French are extinct

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Nice job getting the cheese Africa territories back from Russia so quickly
    And I see the Americans avenged Normandy.  Crazy

Suggested Topics

  • 32
  • 30
  • 137
  • 83
  • 39
  • 89
  • 72
  • 166
Axis & Allies Boardgaming Custom Painted Miniatures

16

Online

17.9k

Users

40.7k

Topics

1.8m

Posts