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14L Playoff R1 wheatbeer (Axis) vs Gamerman (Allies +22)

  • 12

    ooooooohhhhhhhh and here we go!  i love the playoffs.


  • The blistering G1 dice made this move difficult.

    Need a scramble decision to 95


  • It only posted the combat move and not the purchase?  That’s strange

  • 17

    I think it always does that with the UK, even on the final turn posts.

  • 12

    as i had hoped/expected, some very unsual situations are already developing in the major palyoff games!  A&A renaissance… with XDAP2 right around the corner!

  • 12

    @wheatbeer:

    I think it always does that with the UK, even on the final turn posts.

    another mistake to report to veq!

  • 17

    Scratch that, it is in the final turn post.

    It consistently doesn’t appear for a combat map post though.


  • Ah, never noticed that

  • 17

    No scramble

    nice move with SZ95 … works very well with the 2 subs


  • Thanks, that’s not why I did that bid, actually, but now seems the thing to do.
    Now I need you to hit me once


  • With a non-submarine, that is.

    Here’s the Italian subDiceRolls: 1@1; Total Hits: 01@1: (4)


  • UK attackDiceRolls: 2@2 1@3 2@3 2@4; Total Hits: 32@2: (2, 3)1@3: (4)2@3: (6, 6)2@4: (4, 3)


  • Sub hits sub, bombers hit surface ships, all ships sunk

    Italian destroyer and cruiserDiceRolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (5)


  • Whew, dice cooperated in 95.  I lost the fighter that came from Gibraltar.

  • 17

    I wouldn’t have surfaced my submarine in this scenario since I am not scrambling and expected to lose anyways.

    I didn’t initially notice that you sent your dd to SZ96 rather than SZ95 … but I would have expected the program to prompt you.

  • 17

    (except that you did it manually, please excuse my mild idiocy, it’s been a long day  :lol:)

  • 17

    If you want, you can swap a sub from the SZ95 attack with the dd from SZ96. Dice would be the same, and then my sub would die as well.

  • 17

    Scratch that, dd can’t reach SZ95 … so the UK can’t force a surface.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - British
                British buy 9 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 cruiser and 1 submarine moved from 91 Sea Zone to 95 Sea Zone
                1 fighter moved from Malta to 95 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
                1 submarine moved from 98 Sea Zone to 99 Sea Zone
                1 submarine moved from 99 Sea Zone to 95 Sea Zone
                1 cruiser moved from 98 Sea Zone to 96 Sea Zone
                1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                1 bomber moved from United Kingdom to 95 Sea Zone
                1 fighter moved from Gibraltar to 95 Sea Zone

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 1 cruiser and 1 destroyer
                    Italians defend with 1 destroyer and 1 transport
                    British win with 1 cruiser remaining. Battle score for attacker is 7
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 destroyer and 1 transport
                    Turning on Edit Mode
                    EDIT: Removing units owned by British from 95 Sea Zone: 1 fighter
                    EDIT: Removing units owned by Italians from 95 Sea Zone: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                    EDIT: Turning off Edit Mode
                Battle in 95 Sea Zone
                    British attack with 1 bomber, 1 cruiser, 1 fighter, 2 submarines and 1 tactical_bomber

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from 95 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
                EDIT: 1 carrier moved from 98 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from 95 Sea Zone to 92 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 battleship and 1 cruiser moved from 110 Sea Zone to 92 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Union of South Africa to Rhodesia
                3 infantry moved from Malaya to Shan State
                1 bomber moved from 95 Sea Zone to Algeria
                1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
                1 armour moved from Quebec to Alberta Saskatchewan Manitoba
                1 artillery and 1 infantry moved from Ontario to Alberta Saskatchewan Manitoba
                1 infantry moved from Quebec to Ontario
                1 artillery moved from India to Burma
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                1 fighter moved from Burma to India
                1 aaGun moved from India to Burma
                1 aaGun moved from India to Burma
                1 infantry moved from India to Burma
                1 infantry moved from India to 39 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Persia
                      British take Persia from Neutral_Allies
                1 aaGun moved from India to Burma
                2 infantry moved from India to Burma
                1 infantry moved from West India to India
                1 destroyer moved from 71 Sea Zone to 78 Sea Zone
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Neutral_Allies
                2 infantry moved from United Kingdom to Scotland
                3 aaGuns moved from United Kingdom to Scotland

    Place Units - British
                9 infantry placed in United Kingdom
                Turning on Edit Mode
                EDIT: Adding units owned by British to 92 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,6,1,2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2
                British collect 25 PUs (5 lost to blockades); end with 26 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 31 PUs

    Place Units - UK_Pacific
                1 transport placed in 39 Sea Zone
                1 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 armour and 1 mech_infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport

  • 17

    Let me know how you want to resolve the surface/submerge issue.

    Am I more obligated to say something before responding with scramble orders or are you more obligated to ask in this case?

    In a FtF game responsibility would clear since I would have to remove the sub from the battle strip or roll for the sub myself. Whereas in tripleA matches, I am used to being asked.

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