@axis-dominion sounds good fire it up whenever you want
15L G40 artofwar1947 (Axis) vs. dawgoneit (Allies + 12) LL
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
3 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 bomber and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
2 infantry moved from Libya to TunisiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 12 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 2 mech_infantrys moved from Poland to Western Ukraine
1 bomber moved from Western Germany to 91 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 mech_infantry moved from Tobruk to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from 94 Sea Zone to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
Italians take Libya from French
1 battleship moved from 97 Sea Zone to 94 Sea Zone
1 cruiser moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
4 fighters moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Denmark
Germans take Denmark from Americans
1 mech_infantry moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Bryansk
1 artillery moved from Rostov to Bryansk
2 infantry moved from Rostov to Tambov
1 artillery moved from Rostov to Tambov
2 infantry moved from Volgograd to Samara
1 artillery moved from Volgograd to Samara
1 infantry moved from Belarus to Archangel
Germans take Archangel from RussiansCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Holland Belgium
Germans attack with 4 fighters and 2 infantry
Americans defend with 2 infantry
Germans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 3/1 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 6 submarines and 1 transport
6 submarines owned by the Americans Submerged
Germans roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Tunisia
Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
French defend with 2 infantry
Germans roll dice for 1 battleship and 1 cruiser in Tunisia, round 2 : 1/1 hits
Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Tunisia, round 2 : 1/0 hits
French roll dice for 2 infantry in Tunisia, round 2 : 1/1 hits
2 infantry owned by the French and 1 infantry owned by the Germans lost in Tunisia
Germans win, taking Tunisia from French with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for French: 2 infantry
Battle in Western Ukraine
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour and 3 mech_infantrys in Western Ukraine, round 2 : 1/0 hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Samara
Germans roll dice for 1 artillery and 1 infantry in Samara, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 artillery moved from Baltic States to Novgorod
2 infantry moved from Norway to Finland
3 mech_infantrys moved from Yugoslavia to Southern France
1 artillery moved from France to Southern France
2 carriers, 1 destroyer and 2 submarines moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from 91 Sea Zone to Southern France
1 fighter moved from Western Germany to 92 Sea Zone
1 fighter and 2 tactical_bombers moved from Belgian Congo to Egypt
4 fighters moved from Holland Belgium to Western GermanyPlace Units - Germans
1 infantry and 2 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Southern France
2 artilleries and 1 infantry placed in France
1 infantry and 2 mech_infantrys placed in Germany
5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 57 PUs (3 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Germans :
Alexandria : 1 flag
Egypt : 1 flag, 1 factory_minor, 1 fighter, 1 harbour and 2 tactical_bombers
Tanganyika Territory : 1 flag
Southern France : 1 flag, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry
Tunisia : 1 flag, 1 armour and 2 mech_infantrys
Western Germany : 1 airfield, 1 artillery, 1 factory_major, 7 fighters, 1 harbour, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
Germany : 3 aaGuns, 1 factory_minor, 1 infantry and 9 mech_infantrys
Denmark : 1 infantry
Holland Belgium : 1 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 artillery and 1 infantry
Rostov : 1 aaGun, 6 artilleries and 5 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 1 artillery and 2 infantry
Ukraine : 9 armour and 3 mech_infantrys
Western Ukraine : 1 flag, 1 armour and 3 mech_infantrys
Volgograd : 1 flag, 1 aaGun, 7 artilleries, 1 factory_minor and 8 infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Samara : 1 flag, 1 artillery and 1 infantry
125 Sea Zone : 1 submarine
94 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor
92 Sea Zone : 2 carriers, 1 destroyer, 1 fighter and 2 submarines
Finland : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 60 / 77
Russians : 8 / 17
Japanese : 72 / 72
Americans : 52 / 77
Chinese : 4 / 5
British : 16 / 20
UK_Pacific : 0 / 0
Italians : 37 / 52
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 2.870
Median : 2.000
Variance : 1.773
Standard Deviation : 1.331
Total rolls : 23Null / Other
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.857
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7French Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.857
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Russia to Archangel
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
4 infantry moved from Russia to Tambov
3 infantry moved from Russia to Samara
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Russia to Tambov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Russia to Archangel
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
4 infantry moved from Russia to Tambov
3 infantry moved from Russia to Samara
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Russia to TambovCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Samara
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win, taking Tambov from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter moved from Samara to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Tambov to RussiaPlace Units - Russians
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 carrier, 1 destroyer, 1 harbour and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
4 infantry moved from Malaya to 37 Sea Zone
1 armour, 4 artilleries, 1 battleship, 2 carriers, 2 fighters, 5 infantry, 2 tactical_bombers and 5 transports moved from 37 Sea Zone to 56 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 56 Sea Zone to Western Australia
1 fighter moved from Japan to 33 Sea Zone
1 armour moved from Kansu to Tsinghai
1 armour moved from Kweichow to Tsinghai
Japanese take Shensi from Chinese
1 fighter and 1 tactical_bomber moved from Suiyuyan to Tsinghai
1 armour moved from Sakha to Korea
1 fighter moved from Suiyuyan to Tsinghai
1 armour moved from Yunnan to Sikang
Japanese take Szechwan from Chinese
Japanese take Sikang from ChineseCombat - Japanese
Battle in Tsinghai
Japanese attack with 2 armour, 2 fighters and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Tsinghai, round 2 : 2/1 hits
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 1/0 hits
1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Tsinghai, round 3 : 2/1 hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 3 infantry
Battle in 33 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Western AustraliaNon Combat Move - Japanese
1 fighter could not land in 33 Sea Zone and was removed
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
6 bombers moved from Malaya to Java
1 bomber moved from Japan to Java
2 fighters moved from Siberia to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Tsinghai to Hopei
2 armour and 1 mech_infantry moved from Yunnan to Anhwe
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to JapanPlace Units - Japanese
1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
1 artillery placed in Japan
1 airfield and 1 harbour placed in JavaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,6,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,4,5
Japanese collect 75 PUs (2 lost to blockades); end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUsTerritory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 armour
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag, 1 factory_minor
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag, 2 fighters and 1 tactical_bomber
Tsinghai : 1 flag, 1 armour
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 armour
Anhwe : 1 flag, 2 armour and 1 mech_infantry
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
Western Australia : 1 flag, 1 armour, 4 artilleries and 5 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 1 aaGun
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag, 1 airfield, 1 artillery, 7 bombers, 1 harbour and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
56 Sea Zone : 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 5 transportsProduction/PUs Summary :
Germans : 55 / 77
Russians : 13 / 13
Japanese : 77 / 85
Americans : 52 / 77
Chinese : 0 / 5
British : 16 / 20
UK_Pacific : 0 / 0
Italians : 37 / 52
ANZAC : 9 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.714
Median : 5.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7Null / Other
4 was rolled 2 times
5 was rolled 2 times
Average roll : 4.500
Median : 4.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Japanese Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 carrier, 1 destroyer, 1 harbour and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
4 infantry moved from Malaya to 37 Sea Zone
1 armour, 4 artilleries, 1 battleship, 2 carriers, 2 fighters, 5 infantry, 2 tactical_bombers and 5 transports moved from 37 Sea Zone to 56 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 56 Sea Zone to Western Australia
1 fighter moved from Japan to 33 Sea Zone
1 armour moved from Kansu to Tsinghai
1 armour moved from Kweichow to Tsinghai
Japanese take Shensi from Chinese
1 fighter and 1 tactical_bomber moved from Suiyuyan to Tsinghai
1 armour moved from Sakha to Korea
1 fighter moved from Suiyuyan to Tsinghai
1 armour moved from Yunnan to Sikang
Japanese take Szechwan from Chinese
Japanese take Sikang from ChineseCombat - Japanese
Battle in Tsinghai
Japanese attack with 2 armour, 2 fighters and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Tsinghai, round 2 : 2/1 hits
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 1/0 hits
1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Tsinghai, round 3 : 2/1 hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 3 infantry
Battle in 33 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Western AustraliaNon Combat Move - Japanese
1 fighter could not land in 33 Sea Zone and was removed
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
6 bombers moved from Malaya to Java
1 bomber moved from Japan to Java
2 fighters moved from Siberia to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Tsinghai to Hopei
2 armour and 1 mech_infantry moved from Yunnan to Anhwe
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to JapanPlace Units - Japanese
1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
1 artillery placed in Japan
1 airfield and 1 harbour placed in JavaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,6,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,4,5
Japanese collect 75 PUs (2 lost to blockades); end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 2 armour and 1 mech_infantry
EDIT: Adding units owned by Japanese to Yunnan: 2 armour and 1 mech_infantry
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 armour
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag, 1 factory_minor
Shensi : 1 flag
Yunnan : 1 flag, 2 armour and 1 mech_infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag, 2 fighters and 1 tactical_bomber
Tsinghai : 1 flag, 1 armour
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 armour
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
Western Australia : 1 flag, 1 armour, 4 artilleries and 5 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 1 aaGun
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag, 1 airfield, 1 artillery, 7 bombers, 1 harbour and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
56 Sea Zone : 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 5 transportsProduction/PUs Summary :
Germans : 55 / 77
Russians : 13 / 13
Japanese : 77 / 85
Americans : 52 / 77
Chinese : 0 / 5
British : 16 / 20
UK_Pacific : 0 / 0
Italians : 37 / 52
ANZAC : 9 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.714
Median : 5.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7Null / Other
4 was rolled 2 times
5 was rolled 2 times
Average roll : 4.500
Median : 4.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Japanese Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 cruiser, 2 destroyers, 1 factory_minor, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
6 submarines moved from 91 Sea Zone to 92 Sea Zone
1 carrier, 1 cruiser, 4 destroyers and 2 fighters moved from 110 Sea Zone to 92 Sea Zone
1 transport moved from 110 Sea Zone to 107 Sea Zone
4 armour, 2 artilleries and 6 infantry moved from Normandy Bordeaux to 110 Sea Zone
4 armour, 2 artilleries, 6 infantry and 6 transports moved from 110 Sea Zone to 125 Sea Zone
4 armour, 2 artilleries, 6 infantry and 6 transports moved from 125 Sea Zone to 126 Sea Zone
4 armour, 2 artilleries and 6 infantry moved from 126 Sea Zone to Norway
1 armour, 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Soviet Far East to Siberia
1 armour, 1 artillery and 2 infantry moved from Soviet Far East to 3 Sea Zone
1 fighter and 1 tactical_bomber moved from 3 Sea Zone to 5 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 4 destroyers, 2 infantry and 2 transports moved from 3 Sea Zone to 5 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 5 Sea Zone to Amur
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 4 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 cruiser, 2 destroyers, 1 factory_minor, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
6 submarines moved from 91 Sea Zone to 92 Sea Zone
1 carrier, 1 cruiser, 4 destroyers and 2 fighters moved from 110 Sea Zone to 92 Sea Zone
1 transport moved from 110 Sea Zone to 107 Sea Zone
4 armour, 2 artilleries and 6 infantry moved from Normandy Bordeaux to 110 Sea Zone
4 armour, 2 artilleries, 6 infantry and 6 transports moved from 110 Sea Zone to 125 Sea Zone
4 armour, 2 artilleries, 6 infantry and 6 transports moved from 125 Sea Zone to 126 Sea Zone
4 armour, 2 artilleries and 6 infantry moved from 126 Sea Zone to Norway
1 armour, 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Soviet Far East to Siberia
1 armour, 1 artillery and 2 infantry moved from Soviet Far East to 3 Sea Zone
1 fighter and 1 tactical_bomber moved from 3 Sea Zone to 5 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 4 destroyers, 2 infantry and 2 transports moved from 3 Sea Zone to 5 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 5 Sea Zone to Amur
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 4 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 6 submarines
Germans defend with 2 carriers, 1 destroyer, 1 fighter and 2 submarines; Italians defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Italians and 1 carrier owned by the Germans
Units damaged: 1 carrier owned by the Germans
Units damaged: 1 carrier owned by the Americans
Americans win with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 37
Casualties for Germans: 2 carriers, 1 destroyer, 1 fighter and 2 submarines
Casualties for Italians: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Casualties for Americans: 1 carrier, 3 destroyers and 6 submarines
Battle in Amur
Battle in Norway
Battle in Siberia
Americans attack with 1 mech_infantry
Japanese defend with 1 aaGun
Americans win, taking Amur from Japanese, taking Norway from Germans, taking Siberia from Japanese with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - Americans
2 fighters moved from 92 Sea Zone to GibraltarPlace Units - Americans
1 factory_minor placed in Alaska
2 transports placed in 10 Sea Zone
Americans undo move 2.
2 artilleries and 2 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 cruiser placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
Americans undo move 5.
Americans undo move 4.
1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 infantry placed in Eastern United States
Americans undo move 4.
1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 airfield and 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Quebec to 106 Sea Zone
1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 airfield and 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Quebec to 106 Sea Zone
1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to MoroccoCombat - British
Battle in Morocco
British attack with 1 armour and 1 infantry
Italians defend with 1 artillery
British win, taking Morocco from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
5 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 battleship, 2 cruisers, 2 destroyers, 5 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 126 Sea Zone
5 infantry and 1 mech_infantry moved from 126 Sea Zone to Norway
1 fighter moved from United Kingdom to Gibraltar
2 fighters moved from United Kingdom to NorwayPlace Units - British
1 airfield placed in Gibraltar
1 infantry placed in United KingdomTurn Complete - British
British collect 17 PUs; end with 19 PUs totalTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 2 bombers, 2 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Union of South Africa to 71 Sea Zone
1 armour and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 armour moved from 72 Sea Zone to French Madagascar
1 armour and 1 mech_infantry moved from Kazakhstan to Urals
Italians take Novosibirsk from Russians
Italians take Urals from Russians
1 artillery and 1 infantry moved from Kazakhstan to Samara
1 artillery and 3 infantry moved from Rostov to Bryansk
1 infantry moved from Nigeria to French West Africa
Italians take French West Africa from French
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 fighter moved from Southern France to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 2/1 hits
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the British lost in 96 Sea Zone
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in French Madagascar
Battle in Samara
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Samara
Italians win, taking French Madagascar from French, taking Samara from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Bryansk
Italians attack with 1 artillery and 3 infantry
Russians defend with 3 infantry
Italians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/0 hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 1/0 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Italians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Bryansk
Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 0/1 hits
Russians roll dice for 2 infantry in Bryansk, round 4 : 1/1 hits
1 infantry owned by the Italians lost in Bryansk
Italians roll dice for 1 artillery in Bryansk, round 5 : 0/1 hits
Russians roll dice for 2 infantry in Bryansk, round 5 : 1/1 hits
1 artillery owned by the Italians lost in Bryansk
Russians win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - Italians
1 mech_infantry moved from Kazakhstan to Urals
1 infantry moved from Kazakhstan to Volgograd
1 armour and 2 mech_infantrys moved from Caucasus to Volgograd
1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
1 fighter moved from 96 Sea Zone to Southern Italy
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from 96 Sea Zone to Tobruk
1 bomber moved from Anglo Egyptian Sudan to Southern Italy
1 fighter moved from Belgian Congo to Tobruk
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 fighter moved from Iraq to Volgograd
1 infantry moved from Eastern Persia to Turkmenistan
1 armour and 1 infantry moved from 81 Sea Zone to Egypt
4 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Ukraine
2 bombers placed in Southern Italy
3 submarines placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 41 PUs; end with 41 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 47 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Italians :
Kazakhstan : 1 flag
West India : 1 flag
Belgian Congo : 1 flag
Trans-Jordan : 1 flag
Egypt : 1 armour and 1 infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
South West Africa : 1 flag
Nigeria : 1 flag
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag
Rhodesia : 1 flag
French Equatorial Africa : 1 flag
French Madagascar : 1 flag, 1 armour
Southern France : 1 aaGun, 3 artilleries and 5 infantry
Syria : 1 flag
French West Africa : 1 flag, 1 infantry
Tobruk : 2 fighters
Northern Italy : 1 aaGun, 1 factory_major and 4 infantry
Southern Italy : 1 airfield, 3 bombers, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Rostov : 1 flag
Urals : 1 flag, 1 armour and 2 mech_infantrys
Ukraine : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry
Novosibirsk : 1 flag
Volgograd : 4 armour, 1 fighter, 1 infantry and 5 mech_infantrys
Turkmenistan : 1 flag, 1 infantry
Caucasus : 1 flag
Samara : 1 flag, 1 artillery
96 Sea Zone : 1 destroyer
97 Sea Zone : 1 flag, 1 destroyer and 3 submarines
Iraq : 1 flag, 1 factory_minor
Eastern Persia : 1 flag
72 Sea Zone : 1 transport
81 Sea Zone : 1 transport
Northwest Persia : 1 flag
Persia : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 52 / 77
Russians : 12 / 13
Japanese : 75 / 85
Americans : 55 / 72
Chinese : 0 / 5
British : 17 / 19
UK_Pacific : 0 / 0
Italians : 41 / 52
ANZAC : 9 / 15
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Russians Combat
1 was rolled 3 times
4 was rolled 1 times
Average roll : 1.750
Median : 1.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4British Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Queensland to South Australia
1 infantry moved from Queensland to Northern Territory
7 infantry moved from Queensland to New South Wales
1 armour moved from Queensland to New South Wales
3 bombers moved from Queensland to Western United States
1 aaGun moved from Queensland to New South WalesPlace Units - ANZAC
3 infantry placed in New South Wales
2 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 2 infantry, 6 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 125 Sea Zone to 123 Sea Zone
7 fighters and 1 tactical_bomber moved from Western Germany to 126 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Novgorod to Archangel
1 armour and 3 mech_infantrys moved from Western Ukraine to Belarus
2 artilleries moved from Rostov to Bryansk
2 infantry moved from Rostov to Bryansk
2 artilleries moved from Rostov to Tambov
2 infantry moved from Rostov to Tambov
1 infantry moved from Volgograd to Tambov
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 armour and 1 mech_infantry moved from Tunisia to Morocco
Germans take Algeria from French
1 bomber moved from Southern France to MoroccoCombat - Germans
Battle in 126 Sea Zone
Germans attack with 7 fighters and 1 tactical_bomber
British defend with 1 battleship, 2 cruisers, 2 destroyers and 3 transports; Americans defend with 6 transports
Germans roll dice for 7 fighters and 1 tactical_bomber in 126 Sea Zone, round 2 : 4/1 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 2 cruisers, 2 destroyers and 9 transports in 126 Sea Zone, round 2 : 3/1 hits
1 cruiser owned by the British, 3 fighters owned by the Germans and 2 destroyers owned by the British lost in 126 Sea Zone
Germans roll dice for 4 fighters and 1 tactical_bomber in 126 Sea Zone, round 3 : 3/1 hits
British roll dice for 1 battleship, 1 cruiser and 9 transports in 126 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the British, 1 transport owned by the Americans, 1 battleship owned by the British and 1 fighter owned by the Germans lost in 126 Sea Zone
3 transports owned by the British and 5 transports owned by the Americans lost in 126 Sea Zone
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 83
Casualties for Germans: 4 fighters
Casualties for British: 1 battleship, 2 cruisers, 2 destroyers and 3 transports
Casualties for Americans: 6 transports
Battle in 123 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 armour, 1 artillery, 3 infantry and 3 transports
1 artillery owned by the Americans, 1 armour owned by the Americans, 3 transports owned by the Americans and 3 infantry owned by the Americans lost in 123 Sea Zone
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 40
Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 3 transports
Battle in Morocco
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 armour and 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Morocco, round 2 : 2/1 hits
British roll dice for 1 armour and 1 infantry in Morocco, round 2 : 1/1 hits
1 infantry owned by the British, 1 armour owned by the British and 1 mech_infantry owned by the Germans lost in Morocco
Germans win, taking Morocco from British with 1 armour and 1 bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 1 infantry
Battle in Belarus
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 3 mech_infantrys in Belarus, round 2 : 1/0 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/1 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 3 : 1/1 hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Bryansk
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 2/1 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/1 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 2 artilleries and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 2 artilleries and 3 infantry in Tambov, round 2 : 1/1 hits
Russians roll dice for 3 infantry in Tambov, round 2 : 1/0 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans roll dice for 2 artilleries and 2 infantry in Tambov, round 3 : 2/1 hits
Russians roll dice for 2 infantry in Tambov, round 3 : 0/1 hits
2 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 infantry moved from Finland to Karelia
1 mech_infantry moved from Novgorod to Vyborg
9 mech_infantrys moved from Germany to Baltic States
2 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 bomber moved from Morocco to Southern France
1 artillery moved from France to Southern France
2 mech_infantrys moved from Southern France to Western Germany
1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy
1 tactical_bomber moved from Egypt to 97 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 94 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Tunisia to Morocco
9 armour and 3 mech_infantrys moved from Ukraine to Rostov
3 fighters and 1 tactical_bomber moved from 126 Sea Zone to NovgorodPlace Units - Germans
1 carrier and 2 submarines placed in 97 Sea Zone
1 transport placed in 98 Sea Zone
1 artillery and 1 infantry placed in Egypt
3 mech_infantrys placed in Novgorod
2 artilleries and 1 infantry placed in Volgograd
3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Germans :
Alexandria : 1 flag
Egypt : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Tanganyika Territory : 1 flag
Morocco : 1 flag, 1 armour and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Algeria : 1 flag
Southern France : 1 flag, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
Tunisia : 1 flag
Western Germany : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 10 infantry and 2 mech_infantrys
Poland : 2 mech_infantrys
Germany : 3 aaGuns, 1 factory_minor, 1 infantry and 3 mech_infantrys
Denmark : 1 infantry
Northern Italy : 1 artillery and 1 infantry
Southern Italy : 1 fighter and 1 tactical_bomber
Belarus : 1 flag, 1 armour and 2 mech_infantrys
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag, 9 mech_infantrys
Bryansk : 1 flag, 2 artilleries and 1 infantry
Rostov : 1 aaGun, 9 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
Vyborg : 1 flag, 1 mech_infantry
Archangel : 1 flag, 1 artillery
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 2 artilleries and 2 infantry
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 aaGun, 9 artilleries, 1 factory_minor and 8 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 3 mech_infantrys and 1 tactical_bomber
123 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor
97 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 submarines, 1 tactical_bomber and 1 transport
98 Sea Zone : 1 transport
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 60 / 80
Russians : 8 / 13
Japanese : 75 / 85
Americans : 53 / 72
Chinese : 0 / 5
British : 16 / 19
UK_Pacific : 0 / 0
Italians : 41 / 52
ANZAC : 9 / 14
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.688
Standard Deviation : 1.299
Total rolls : 17Germans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.111
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5British Combat
1 was rolled 1 times
5 was rolled 2 times
Average roll : 3.667
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Samara
3 infantry moved from Russia to Bryansk
4 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
3 fighters and 1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
1 mech_infantry moved from Russia to Novosibirsk
Russians take Novosibirsk from Italians
1 infantry moved from Russia to VologdaCombat - Russians
Battle in Samara
Russians attack with 2 infantry
Italians defend with 1 artillery
Italians win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 artilleries and 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Russians attack with 3 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 2 infantry
Russians win, taking Tambov from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters moved from Tambov to Russia
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Bryansk to RussiaPlace Units - Russians
3 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 7 fighters and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from Korea to Amur
2 fighters and 1 tactical_bomber moved from Japan to Amur
2 fighters and 2 tactical_bombers moved from 56 Sea Zone to New South Wales
1 armour, 4 artilleries and 5 infantry moved from Western Australia to 56 Sea Zone
1 armour, 4 artilleries, 5 infantry and 5 transports moved from 56 Sea Zone to 62 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 62 Sea Zone to New South Wales
1 battleship moved from 56 Sea Zone to 54 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 artillery, 2 fighters and 1 infantry moved from 54 Sea Zone to Queensland
4 bombers moved from Java to New South Wales
3 bombers moved from Java to QueenslandCombat - Japanese
Battle in Hawaiian Islands
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 2 : 1/1 hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 3 : 2/1 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Queensland
Japanese attack with 1 artillery, 3 bombers, 2 fighters and 1 infantry
ANZAC defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 9 infantry
AA fire in Queensland : 0/1 hits
Japanese roll dice for 1 battleship and 1 cruiser in Queensland, round 2 : 2/1 hits
Japanese roll dice for 1 artillery, 3 bombers, 2 fighters and 1 infantry in Queensland, round 2 : 4/1 hits
ANZAC roll dice for 1 aaGun, 2 artilleries and 9 infantry in Queensland, round 2 : 3/1 hits
5 infantry owned by the ANZAC, 1 infantry owned by the Japanese, 1 aaGun owned by the ANZAC, 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Queensland
Japanese roll dice for 3 bombers and 1 fighter in Queensland, round 3 : 2/1 hits
ANZAC roll dice for 2 artilleries and 4 infantry in Queensland, round 3 : 2/0 hits
2 infantry owned by the ANZAC, 1 bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Queensland
Japanese roll dice for 2 bombers in Queensland, round 4 : 1/1 hits
ANZAC roll dice for 2 artilleries and 2 infantry in Queensland, round 4 : 1/1 hits
1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Queensland
Japanese roll dice for 1 bomber in Queensland, round 5 : 1/1 hits
ANZAC roll dice for 2 artilleries and 1 infantry in Queensland, round 5 : 1/0 hits
1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Queensland
ANZAC win with 2 artilleries remaining. Battle score for attacker is -31
Casualties for Japanese: 1 artillery, 3 bombers, 2 fighters and 1 infantry
Casualties for ANZAC: 1 aaGun and 9 infantry
Battle in New South Wales
Japanese attack with 1 armour, 4 artilleries, 4 bombers, 2 fighters, 5 infantry and 2 tactical_bombers
ANZAC defend with 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 10 infantry
AA fire in New South Wales : 0/1 hits
Japanese roll dice for 1 armour, 4 artilleries, 4 bombers, 2 fighters, 5 infantry and 2 tactical_bombers in New South Wales, round 2 : 8/1 hits
ANZAC roll dice for 1 aaGun, 1 armour and 10 infantry in New South Wales, round 2 : 4/1 hits
7 infantry owned by the ANZAC, 4 bombers owned by the Japanese and 1 aaGun owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 armour, 4 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers in New South Wales, round 3 : 6/1 hits
ANZAC roll dice for 1 armour and 3 infantry in New South Wales, round 3 : 1/1 hits
3 infantry owned by the ANZAC, 1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in New South Wales
Japanese captures 14PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 4 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Japanese: 4 bombers and 1 infantry
Casualties for ANZAC: 1 aaGun, 1 armour and 10 infantry
Battle in Amur
Japanese attack with 1 armour, 2 fighters and 1 tactical_bomber
Americans defend with 1 armour, 1 artillery and 2 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Amur, round 2 : 2/1 hits
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Amur, round 2 : 2/1 hits
1 armour owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 1 fighter and 1 tactical_bomber in Amur, round 3 : 1/1 hits
Russians roll dice for 1 armour and 1 artillery in Amur, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 1 tactical_bomber in Amur, round 4 : 0/1 hits
Russians roll dice for 1 armour in Amur, round 4 : 1/1 hits
1 tactical_bomber owned by the Japanese lost in Amur
Russians win with 1 armour remaining. Battle score for attacker is -27
Casualties for Japanese: 1 armour, 2 fighters and 1 tactical_bomber
Casualties for Americans: 1 artillery and 2 infantryNon Combat Move - Japanese
1 armour moved from Sikang to Tsinghai
2 fighters and 1 tactical_bomber moved from Hopei to Malaya
2 armour and 1 mech_infantry moved from Yunnan to Anhwe
2 carriers moved from 56 Sea Zone to 62 Sea Zone
2 fighters and 2 tactical_bombers moved from New South Wales to 62 Sea ZonePlace Units - Japanese
1 fighter and 2 infantry placed in Manchuria
6 fighters and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3
Japanese collect 65 PUs (13 lost to blockades); end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 94 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 99 PUsTerritory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 6 fighters, 1 harbour and 4 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 factory_minor, 1 fighter and 2 infantry
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 2 armour
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 2 armour and 1 mech_infantry
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber
Borneo : 1 flag
Kwangtung : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
New South Wales : 1 flag, 1 armour, 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Western Australia : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag, 1 airfield and 1 harbour
Sumatra : 1 flag
42 Sea Zone : 1 flag
26 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
54 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport
62 Sea Zone : 2 carriers, 2 fighters, 2 tactical_bombers and 5 transportsProduction/PUs Summary :
Germans : 58 / 80
Russians : 11 / 11
Japanese : 78 / 99
Americans : 52 / 72
Chinese : 0 / 5
British : 16 / 19
UK_Pacific : 0 / 0
Italians : 40 / 52
ANZAC : 7 / 0
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 16 times
5 was rolled 6 times
6 was rolled 11 times
Average roll : 3.774
Median : 4.000
Variance : 1.596
Standard Deviation : 1.263
Total rolls : 53Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.938
Median : 4.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.417
Median : 4.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12ANZAC Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.167
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Russians Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.938
Median : 4.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16 -
I do believe you have won this one
-
I do not see how the Allies can recapture Hawaii or New South Wales. The US could recapture Kiangsu, but this would not be enough.
New game? Your choice of Allies +12,m switching and low luck or regular luck?





