@crockett36 no worries do what you need
15L G40 artofwar1947 (Axis) vs. dawgoneit (Allies + 12) LL
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 2 carriers, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Burma to Yunnan
2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
2 armour moved from Hopei to Kweichow
1 armour moved from Suiyuyan to Kweichow
3 bombers moved from Malaya to Yunnan
3 bombers moved from Malaya to Kweichow
1 fighter moved from Anhwe to Kweichow
1 tactical_bomber moved from Anhwe to Yunnan
1 armour and 1 mech_infantry moved from Evenkiyskiy to Kansu
Japanese take Timguska from Russians
1 armour moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 fighter and 1 tactical_bomber moved from Anhwe to Kansu
1 fighter moved from Anhwe to Kansu
1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
2 artilleries moved from Siberia to Soviet Far East
2 fighters moved from Korea to Soviet Far EastCombat - Japanese
Battle in Soviet Far East
Japanese attack with 2 artilleries and 2 fighters
Americans defend with 2 mech_infantrys
Japanese roll dice for 2 artilleries and 2 fighters in Soviet Far East, round 2 : 1/1 hits
Russians roll dice for 2 mech_infantrys in Soviet Far East, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 artillery owned by the Japanese lost in Soviet Far East
Japanese roll dice for 1 artillery and 2 fighters in Soviet Far East, round 3 : 1/1 hits
Russians roll dice for 1 mech_infantry in Soviet Far East, round 3 : 0/1 hits
1 mech_infantry owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Casualties for Americans: 2 mech_infantrys
Battle in Kansu
Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 2/1 hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 1/1 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Shensi
Japanese attack with 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 tactical_bomber in Shensi, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 3 armour, 3 bombers and 1 fighter
Chinese defend with 4 infantry
Japanese roll dice for 3 armour, 3 bombers and 1 fighter in Kweichow, round 2 : 4/0 hits
Chinese roll dice for 4 infantry in Kweichow, round 2 : 2/1 hits
2 armour owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 3 bombers and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 2 armour
Casualties for Chinese: 4 infantry
Battle in Yunnan
Japanese attack with 2 armour, 3 bombers, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 2 armour, 3 bombers, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 4/0 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/1 hits
4 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour, 3 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
1 armour and 2 artilleries moved from India to 39 Sea Zone
1 armour, 2 artilleries, 1 carrier, 1 tactical_bomber and 4 transports moved from 39 Sea Zone to 38 Sea Zone
1 artillery moved from Burma to 38 Sea Zone
1 armour, 3 artilleries, 1 carrier, 1 tactical_bomber and 4 transports moved from 38 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Siam
1 armour moved from Burma to Yunnan
1 aaGun moved from Kwangsi to Kwangtung
3 bombers moved from Yunnan to Malaya
3 bombers moved from Kweichow to Malaya
1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter moved from Kweichow to 37 Sea Zone
1 fighter moved from Japan to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Kansu to Suiyuyan
2 fighters moved from Korea to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from Soviet Far East to Siberia
1 fighter and 1 tactical_bomber moved from Shensi to AnhwePlace Units - Japanese
1 carrier placed in 37 Sea Zone
1 carrier placed in 36 Sea Zone
1 infantry placed in Malaya
1 infantry placed in French Indo China
1 destroyer placed in 36 Sea Zone
1 artillery and 2 bombers placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Japan: 1 artillery and 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6,2,1,6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,1,6,6,6
Japanese collect 62 PUs (11 lost to blockades); end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsTerritory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Jehol : 1 flag
Siam : 1 artillery and 1 infantry
Manchuria : 1 flag, 1 factory_minor
Yunnan : 1 flag, 3 armour and 1 mech_infantry
Suiyuyan : 1 flag, 2 fighters and 1 tactical_bomber
Kweichow : 1 flag, 1 armour
Hunan : 1 flag
Kansu : 1 flag, 1 armour
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 fighter and 1 tactical_bomber
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 6 bombers, 1 factory_minor, 1 harbour and 4 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag, 1 armour
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag, 1 artillery
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 1 aaGun and 2 fighters
Buryatia : 1 flag
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 armour, 3 artilleries, 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 5 transports
36 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flagProduction/PUs Summary :
Germans : 53 / 68
Russians : 14 / 17
Japanese : 73 / 72
Americans : 52 / 73
Chinese : 4 / 7
British : 20 / 104
UK_Pacific : 0 / 0
Italians : 30 / 50
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 4.062
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16Null / Other
1 was rolled 2 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 5.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Japanese Combat
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Russians Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 fighter and 1 tactical_bomber moved from 8 Sea Zone to Soviet Far East
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 3 Sea Zone to Soviet Far East
1 carrier, 1 cruiser and 4 destroyers moved from 8 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
4 transports moved from 91 Sea Zone to 90 Sea Zone
4 armour, 2 artilleries and 8 infantry moved from Morocco to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
4 armour, 2 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 8 infantry and 7 transports moved from 91 Sea Zone to 110 Sea Zone
4 armour and 2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Holland Belgium
6 infantry moved from 110 Sea Zone to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 fighter and 1 tactical_bomber moved from 8 Sea Zone to Soviet Far East
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 3 Sea Zone to Soviet Far East
1 carrier, 1 cruiser and 4 destroyers moved from 8 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
4 transports moved from 91 Sea Zone to 90 Sea Zone
4 armour, 2 artilleries and 8 infantry moved from Morocco to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
4 armour, 2 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 8 infantry and 7 transports moved from 91 Sea Zone to 110 Sea Zone
4 armour and 2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Holland Belgium
6 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Americans creates battle in territory 19 Sea Zone
Battle in 92 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win, taking 19 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Soviet Far East
Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Soviet Far East from Japanese with 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Soviet Far East to 3 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry, 6 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 92 Sea Zone to 110 Sea Zone
4 transports moved from 90 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
1 carrier, 1 cruiser and 1 destroyer placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Eastern United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair 0 damage on 1 factory_major; Remaining resources: 98 PUs;
British buy 2 armour, 4 artilleries, 5 fighters, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 91 Sea Zone to 96 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair 0 damage on 1 factory_major; Remaining resources: 98 PUs;
British buy 2 armour, 4 artilleries, 5 fighters, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 91 Sea Zone to 96 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 submarine
Germans defend with 1 transport
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - British
5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 armour and 2 fighters placed in Union of South Africa
3 fighters placed in United Kingdom
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry placed in United Kingdom
British undo move 3.
1 transport placed in 106 Sea Zone
1 infantry and 1 mech_infantry placed in Quebec
1 armour, 4 artilleries and 2 infantry placed in United KingdomTurn Complete - British
British collect 20 PUs; end with 20 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 2 destroyers, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Turkmenistan to Kazakhstan
2 infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
2 infantry moved from Egypt to 81 Sea Zone
1 armour and 1 mech_infantry moved from Trans-Jordan to 81 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 81 Sea Zone to 71 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 71 Sea Zone to Union of South Africa
1 armour moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 armour moved from South West Africa to Union of South Africa
1 fighter moved from Belgian Congo to Union of South Africa
1 bomber moved from Anglo Egyptian Sudan to Union of South Africa
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 fighter moved from Southern Italy to Morocco
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Northern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Americans defend with 1 submarine
Italians roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 92 Sea Zone, round 2 : 2/1 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Italians win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Morocco
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 armour and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 : 1/1 hits
French roll dice for 1 armour and 1 infantry in Morocco, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery and 1 fighter in Morocco, round 3 : 1/1 hits
French roll dice for 1 armour in Morocco, round 3 : 0/1 hits
1 armour owned by the Americans lost in Morocco
Italians win, taking Morocco from French with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Union of South Africa
Italians attack with 2 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
British defend with 1 armour, 1 factory_minor, 2 fighters and 1 harbour
Italians roll dice for 2 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Union of South Africa, round 2 : 3/1 hits
British roll dice for 1 armour and 2 fighters in Union of South Africa, round 2 : 2/1 hits
1 armour owned by the British, 2 fighters owned by the British and 2 infantry owned by the Italians lost in Union of South Africa
Italians win, taking Union of South Africa from British with 2 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 20
Casualties for British: 1 armour and 2 fighters
Casualties for Italians: 2 infantry
Battle in Kazakhstan
Italians attack with 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/0 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
1 infantry moved from West India to Eastern Persia
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Rostov to Kazakhstan
1 armour moved from Rostov to Kazakhstan
1 artillery, 2 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Rostov to Volgograd
1 armour moved from Rostov to Volgograd
1 fighter moved from 92 Sea Zone to Southern France
1 fighter moved from Morocco to 92 Sea Zone
1 aaGun, 3 artilleries and 5 infantry moved from Northern Italy to Southern France
1 aaGun and 8 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Union of South Africa to Anglo Egyptian Sudan
1 fighter moved from Union of South Africa to Belgian CongoPlace Units - Italians
1 armour and 2 mech_infantrys placed in Ukraine
1 fighter placed in Iraq
1 fighter placed in Southern Italy
2 destroyers placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Union of South Africa: 1 mech_infantry
EDIT: Adding units owned by Italians to Union of South Africa: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 36 PUs; end with 36 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Italians :
Kazakhstan : 1 flag, 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
West India : 1 flag
Belgian Congo : 1 flag, 1 fighter
Trans-Jordan : 1 flag
Union of South Africa : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 1 infantry
South West Africa : 1 flag
Nigeria : 1 flag, 1 infantry
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 bomber
Rhodesia : 1 flag
Morocco : 1 flag, 1 artillery
French Equatorial Africa : 1 flag
Southern France : 1 aaGun, 3 artilleries, 1 fighter and 5 infantry
Syria : 1 flag
Northern Italy : 1 aaGun, 1 factory_major and 8 infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Rostov : 1 flag, 1 artillery and 3 infantry
Ukraine : 1 flag, 1 aaGun, 1 armour, 1 factory_minor and 2 mech_infantrys
Volgograd : 2 armour and 1 mech_infantry
Turkmenistan : 1 flag
Caucasus : 1 flag, 1 armour and 2 mech_infantrys
95 Sea Zone : 2 destroyers
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 factory_minor and 1 fighter
92 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
Eastern Persia : 1 flag, 1 infantry
71 Sea Zone : 2 transports
Northwest Persia : 1 flag
Persia : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 48 / 68
Russians : 14 / 17
Japanese : 72 / 72
Americans : 57 / 77
Chinese : 4 / 5
British : 16 / 20
UK_Pacific : 0 / 0
Italians : 36 / 52
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
Average roll : 3.556
Median : 4.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9French Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.250
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
3 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 bomber and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
2 infantry moved from Libya to TunisiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 12 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 2 mech_infantrys moved from Poland to Western Ukraine
1 bomber moved from Western Germany to 91 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 mech_infantry moved from Tobruk to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from 94 Sea Zone to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
Italians take Libya from French
1 battleship moved from 97 Sea Zone to 94 Sea Zone
1 cruiser moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
4 fighters moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Denmark
Germans take Denmark from Americans
1 mech_infantry moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Bryansk
1 artillery moved from Rostov to Bryansk
2 infantry moved from Rostov to Tambov
1 artillery moved from Rostov to Tambov
2 infantry moved from Volgograd to Samara
1 artillery moved from Volgograd to Samara
1 infantry moved from Belarus to Archangel
Germans take Archangel from RussiansCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Holland Belgium
Germans attack with 4 fighters and 2 infantry
Americans defend with 2 infantry
Germans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 3/1 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 6 submarines and 1 transport
6 submarines owned by the Americans Submerged
Germans roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Tunisia
Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
French defend with 2 infantry
Germans roll dice for 1 battleship and 1 cruiser in Tunisia, round 2 : 1/1 hits
Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Tunisia, round 2 : 1/0 hits
French roll dice for 2 infantry in Tunisia, round 2 : 1/1 hits
2 infantry owned by the French and 1 infantry owned by the Germans lost in Tunisia
Germans win, taking Tunisia from French with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for French: 2 infantry
Battle in Western Ukraine
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour and 3 mech_infantrys in Western Ukraine, round 2 : 1/0 hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Samara
Germans roll dice for 1 artillery and 1 infantry in Samara, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 artillery moved from Baltic States to Novgorod
2 infantry moved from Norway to Finland
3 mech_infantrys moved from Yugoslavia to Southern France
1 artillery moved from France to Southern France
2 carriers, 1 destroyer and 2 submarines moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from 91 Sea Zone to Southern France
1 fighter moved from Western Germany to 92 Sea Zone
1 fighter and 2 tactical_bombers moved from Belgian Congo to Egypt
4 fighters moved from Holland Belgium to Western GermanyPlace Units - Germans
1 infantry and 2 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Southern France
2 artilleries and 1 infantry placed in France
1 infantry and 2 mech_infantrys placed in Germany
5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 57 PUs (3 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Germans :
Alexandria : 1 flag
Egypt : 1 flag, 1 factory_minor, 1 fighter, 1 harbour and 2 tactical_bombers
Tanganyika Territory : 1 flag
Southern France : 1 flag, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry
Tunisia : 1 flag, 1 armour and 2 mech_infantrys
Western Germany : 1 airfield, 1 artillery, 1 factory_major, 7 fighters, 1 harbour, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
Germany : 3 aaGuns, 1 factory_minor, 1 infantry and 9 mech_infantrys
Denmark : 1 infantry
Holland Belgium : 1 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 artillery and 1 infantry
Rostov : 1 aaGun, 6 artilleries and 5 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 1 artillery and 2 infantry
Ukraine : 9 armour and 3 mech_infantrys
Western Ukraine : 1 flag, 1 armour and 3 mech_infantrys
Volgograd : 1 flag, 1 aaGun, 7 artilleries, 1 factory_minor and 8 infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Samara : 1 flag, 1 artillery and 1 infantry
125 Sea Zone : 1 submarine
94 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor
92 Sea Zone : 2 carriers, 1 destroyer, 1 fighter and 2 submarines
Finland : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 60 / 77
Russians : 8 / 17
Japanese : 72 / 72
Americans : 52 / 77
Chinese : 4 / 5
British : 16 / 20
UK_Pacific : 0 / 0
Italians : 37 / 52
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 2.870
Median : 2.000
Variance : 1.773
Standard Deviation : 1.331
Total rolls : 23Null / Other
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.857
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7French Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.857
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Russia to Archangel
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
4 infantry moved from Russia to Tambov
3 infantry moved from Russia to Samara
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Russia to Tambov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Russia to Archangel
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
4 infantry moved from Russia to Tambov
3 infantry moved from Russia to Samara
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Russia to TambovCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Samara
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win, taking Tambov from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter moved from Samara to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Tambov to RussiaPlace Units - Russians
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 carrier, 1 destroyer, 1 harbour and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
4 infantry moved from Malaya to 37 Sea Zone
1 armour, 4 artilleries, 1 battleship, 2 carriers, 2 fighters, 5 infantry, 2 tactical_bombers and 5 transports moved from 37 Sea Zone to 56 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 56 Sea Zone to Western Australia
1 fighter moved from Japan to 33 Sea Zone
1 armour moved from Kansu to Tsinghai
1 armour moved from Kweichow to Tsinghai
Japanese take Shensi from Chinese
1 fighter and 1 tactical_bomber moved from Suiyuyan to Tsinghai
1 armour moved from Sakha to Korea
1 fighter moved from Suiyuyan to Tsinghai
1 armour moved from Yunnan to Sikang
Japanese take Szechwan from Chinese
Japanese take Sikang from ChineseCombat - Japanese
Battle in Tsinghai
Japanese attack with 2 armour, 2 fighters and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Tsinghai, round 2 : 2/1 hits
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 1/0 hits
1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Tsinghai, round 3 : 2/1 hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 3 infantry
Battle in 33 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Western AustraliaNon Combat Move - Japanese
1 fighter could not land in 33 Sea Zone and was removed
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
6 bombers moved from Malaya to Java
1 bomber moved from Japan to Java
2 fighters moved from Siberia to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Tsinghai to Hopei
2 armour and 1 mech_infantry moved from Yunnan to Anhwe
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to JapanPlace Units - Japanese
1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
1 artillery placed in Japan
1 airfield and 1 harbour placed in JavaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,6,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,4,5
Japanese collect 75 PUs (2 lost to blockades); end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUsTerritory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 armour
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag, 1 factory_minor
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag, 2 fighters and 1 tactical_bomber
Tsinghai : 1 flag, 1 armour
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 armour
Anhwe : 1 flag, 2 armour and 1 mech_infantry
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
Western Australia : 1 flag, 1 armour, 4 artilleries and 5 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 1 aaGun
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag, 1 airfield, 1 artillery, 7 bombers, 1 harbour and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
56 Sea Zone : 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 5 transportsProduction/PUs Summary :
Germans : 55 / 77
Russians : 13 / 13
Japanese : 77 / 85
Americans : 52 / 77
Chinese : 0 / 5
British : 16 / 20
UK_Pacific : 0 / 0
Italians : 37 / 52
ANZAC : 9 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.714
Median : 5.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7Null / Other
4 was rolled 2 times
5 was rolled 2 times
Average roll : 4.500
Median : 4.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Japanese Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 carrier, 1 destroyer, 1 harbour and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
4 infantry moved from Malaya to 37 Sea Zone
1 armour, 4 artilleries, 1 battleship, 2 carriers, 2 fighters, 5 infantry, 2 tactical_bombers and 5 transports moved from 37 Sea Zone to 56 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 56 Sea Zone to Western Australia
1 fighter moved from Japan to 33 Sea Zone
1 armour moved from Kansu to Tsinghai
1 armour moved from Kweichow to Tsinghai
Japanese take Shensi from Chinese
1 fighter and 1 tactical_bomber moved from Suiyuyan to Tsinghai
1 armour moved from Sakha to Korea
1 fighter moved from Suiyuyan to Tsinghai
1 armour moved from Yunnan to Sikang
Japanese take Szechwan from Chinese
Japanese take Sikang from ChineseCombat - Japanese
Battle in Tsinghai
Japanese attack with 2 armour, 2 fighters and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Tsinghai, round 2 : 2/1 hits
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 1/0 hits
1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Tsinghai, round 3 : 2/1 hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 3 infantry
Battle in 33 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Western AustraliaNon Combat Move - Japanese
1 fighter could not land in 33 Sea Zone and was removed
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
6 bombers moved from Malaya to Java
1 bomber moved from Japan to Java
2 fighters moved from Siberia to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Tsinghai to Hopei
2 armour and 1 mech_infantry moved from Yunnan to Anhwe
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to JapanPlace Units - Japanese
1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
1 artillery placed in Japan
1 airfield and 1 harbour placed in JavaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,6,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,4,5
Japanese collect 75 PUs (2 lost to blockades); end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 2 armour and 1 mech_infantry
EDIT: Adding units owned by Japanese to Yunnan: 2 armour and 1 mech_infantry
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 armour
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag, 1 factory_minor
Shensi : 1 flag
Yunnan : 1 flag, 2 armour and 1 mech_infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag, 2 fighters and 1 tactical_bomber
Tsinghai : 1 flag, 1 armour
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 armour
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
Western Australia : 1 flag, 1 armour, 4 artilleries and 5 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 1 aaGun
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag, 1 airfield, 1 artillery, 7 bombers, 1 harbour and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
56 Sea Zone : 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 5 transportsProduction/PUs Summary :
Germans : 55 / 77
Russians : 13 / 13
Japanese : 77 / 85
Americans : 52 / 77
Chinese : 0 / 5
British : 16 / 20
UK_Pacific : 0 / 0
Italians : 37 / 52
ANZAC : 9 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.714
Median : 5.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7Null / Other
4 was rolled 2 times
5 was rolled 2 times
Average roll : 4.500
Median : 4.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Japanese Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 cruiser, 2 destroyers, 1 factory_minor, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
6 submarines moved from 91 Sea Zone to 92 Sea Zone
1 carrier, 1 cruiser, 4 destroyers and 2 fighters moved from 110 Sea Zone to 92 Sea Zone
1 transport moved from 110 Sea Zone to 107 Sea Zone
4 armour, 2 artilleries and 6 infantry moved from Normandy Bordeaux to 110 Sea Zone
4 armour, 2 artilleries, 6 infantry and 6 transports moved from 110 Sea Zone to 125 Sea Zone
4 armour, 2 artilleries, 6 infantry and 6 transports moved from 125 Sea Zone to 126 Sea Zone
4 armour, 2 artilleries and 6 infantry moved from 126 Sea Zone to Norway
1 armour, 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Soviet Far East to Siberia
1 armour, 1 artillery and 2 infantry moved from Soviet Far East to 3 Sea Zone
1 fighter and 1 tactical_bomber moved from 3 Sea Zone to 5 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 4 destroyers, 2 infantry and 2 transports moved from 3 Sea Zone to 5 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 5 Sea Zone to Amur
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 4 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 cruiser, 2 destroyers, 1 factory_minor, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
6 submarines moved from 91 Sea Zone to 92 Sea Zone
1 carrier, 1 cruiser, 4 destroyers and 2 fighters moved from 110 Sea Zone to 92 Sea Zone
1 transport moved from 110 Sea Zone to 107 Sea Zone
4 armour, 2 artilleries and 6 infantry moved from Normandy Bordeaux to 110 Sea Zone
4 armour, 2 artilleries, 6 infantry and 6 transports moved from 110 Sea Zone to 125 Sea Zone
4 armour, 2 artilleries, 6 infantry and 6 transports moved from 125 Sea Zone to 126 Sea Zone
4 armour, 2 artilleries and 6 infantry moved from 126 Sea Zone to Norway
1 armour, 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Soviet Far East to Siberia
1 armour, 1 artillery and 2 infantry moved from Soviet Far East to 3 Sea Zone
1 fighter and 1 tactical_bomber moved from 3 Sea Zone to 5 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 4 destroyers, 2 infantry and 2 transports moved from 3 Sea Zone to 5 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 5 Sea Zone to Amur
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 4 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 6 submarines
Germans defend with 2 carriers, 1 destroyer, 1 fighter and 2 submarines; Italians defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Italians and 1 carrier owned by the Germans
Units damaged: 1 carrier owned by the Germans
Units damaged: 1 carrier owned by the Americans
Americans win with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 37
Casualties for Germans: 2 carriers, 1 destroyer, 1 fighter and 2 submarines
Casualties for Italians: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Casualties for Americans: 1 carrier, 3 destroyers and 6 submarines
Battle in Amur
Battle in Norway
Battle in Siberia
Americans attack with 1 mech_infantry
Japanese defend with 1 aaGun
Americans win, taking Amur from Japanese, taking Norway from Germans, taking Siberia from Japanese with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - Americans
2 fighters moved from 92 Sea Zone to GibraltarPlace Units - Americans
1 factory_minor placed in Alaska
2 transports placed in 10 Sea Zone
Americans undo move 2.
2 artilleries and 2 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 cruiser placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
Americans undo move 5.
Americans undo move 4.
1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 infantry placed in Eastern United States
Americans undo move 4.
1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 airfield and 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Quebec to 106 Sea Zone
1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 airfield and 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Quebec to 106 Sea Zone
1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to MoroccoCombat - British
Battle in Morocco
British attack with 1 armour and 1 infantry
Italians defend with 1 artillery
British win, taking Morocco from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
5 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 battleship, 2 cruisers, 2 destroyers, 5 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 126 Sea Zone
5 infantry and 1 mech_infantry moved from 126 Sea Zone to Norway
1 fighter moved from United Kingdom to Gibraltar
2 fighters moved from United Kingdom to NorwayPlace Units - British
1 airfield placed in Gibraltar
1 infantry placed in United KingdomTurn Complete - British
British collect 17 PUs; end with 19 PUs totalTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 2 bombers, 2 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Union of South Africa to 71 Sea Zone
1 armour and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 armour moved from 72 Sea Zone to French Madagascar
1 armour and 1 mech_infantry moved from Kazakhstan to Urals
Italians take Novosibirsk from Russians
Italians take Urals from Russians
1 artillery and 1 infantry moved from Kazakhstan to Samara
1 artillery and 3 infantry moved from Rostov to Bryansk
1 infantry moved from Nigeria to French West Africa
Italians take French West Africa from French
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 fighter moved from Southern France to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 2/1 hits
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the British lost in 96 Sea Zone
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in French Madagascar
Battle in Samara
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Samara
Italians win, taking French Madagascar from French, taking Samara from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Bryansk
Italians attack with 1 artillery and 3 infantry
Russians defend with 3 infantry
Italians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/0 hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 1/0 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Italians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Bryansk
Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 0/1 hits
Russians roll dice for 2 infantry in Bryansk, round 4 : 1/1 hits
1 infantry owned by the Italians lost in Bryansk
Italians roll dice for 1 artillery in Bryansk, round 5 : 0/1 hits
Russians roll dice for 2 infantry in Bryansk, round 5 : 1/1 hits
1 artillery owned by the Italians lost in Bryansk
Russians win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - Italians
1 mech_infantry moved from Kazakhstan to Urals
1 infantry moved from Kazakhstan to Volgograd
1 armour and 2 mech_infantrys moved from Caucasus to Volgograd
1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
1 fighter moved from 96 Sea Zone to Southern Italy
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from 96 Sea Zone to Tobruk
1 bomber moved from Anglo Egyptian Sudan to Southern Italy
1 fighter moved from Belgian Congo to Tobruk
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 fighter moved from Iraq to Volgograd
1 infantry moved from Eastern Persia to Turkmenistan
1 armour and 1 infantry moved from 81 Sea Zone to Egypt
4 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Ukraine
2 bombers placed in Southern Italy
3 submarines placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 41 PUs; end with 41 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 47 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Italians :
Kazakhstan : 1 flag
West India : 1 flag
Belgian Congo : 1 flag
Trans-Jordan : 1 flag
Egypt : 1 armour and 1 infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
South West Africa : 1 flag
Nigeria : 1 flag
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag
Rhodesia : 1 flag
French Equatorial Africa : 1 flag
French Madagascar : 1 flag, 1 armour
Southern France : 1 aaGun, 3 artilleries and 5 infantry
Syria : 1 flag
French West Africa : 1 flag, 1 infantry
Tobruk : 2 fighters
Northern Italy : 1 aaGun, 1 factory_major and 4 infantry
Southern Italy : 1 airfield, 3 bombers, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Rostov : 1 flag
Urals : 1 flag, 1 armour and 2 mech_infantrys
Ukraine : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry
Novosibirsk : 1 flag
Volgograd : 4 armour, 1 fighter, 1 infantry and 5 mech_infantrys
Turkmenistan : 1 flag, 1 infantry
Caucasus : 1 flag
Samara : 1 flag, 1 artillery
96 Sea Zone : 1 destroyer
97 Sea Zone : 1 flag, 1 destroyer and 3 submarines
Iraq : 1 flag, 1 factory_minor
Eastern Persia : 1 flag
72 Sea Zone : 1 transport
81 Sea Zone : 1 transport
Northwest Persia : 1 flag
Persia : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 52 / 77
Russians : 12 / 13
Japanese : 75 / 85
Americans : 55 / 72
Chinese : 0 / 5
British : 17 / 19
UK_Pacific : 0 / 0
Italians : 41 / 52
ANZAC : 9 / 15
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Russians Combat
1 was rolled 3 times
4 was rolled 1 times
Average roll : 1.750
Median : 1.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4British Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5





