@nikola1975 Not that I need more problems, but my attack on the small fleet near UK was rather pathetic.
one hit. OOL?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 destroyer, 5 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 destroyer, 5 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 16 Sea Zone to Wake Island
1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 armour, 2 artilleries and 4 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 fighter moved from Suiyuyan to Sikang
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 fighter moved from Suiyuyan to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter
Non Combat Move - Chinese
9 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from Italian Somaliland to 76 Sea Zone
1 armour and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour moved from 81 Sea Zone to Egypt
2 fighters and 1 tactical_bomber moved from India to 44 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 artillery, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from Italian Somaliland to 76 Sea Zone
1 armour and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour moved from 81 Sea Zone to Egypt
2 fighters and 1 tactical_bomber moved from India to 44 Sea Zone
Combat - British
Battle in Gibraltar
Battle in Egypt
British attack with 1 armour
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Gibraltar from Germans with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery
Casualties for British: 1 armour
Battle in 44 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 cruiser and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -19
Casualties for Japanese: 1 cruiser
Casualties for British: 2 fighters and 1 tactical_bomber
Non Combat Move - British
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 71 Sea Zone
2 armour, 2 infantry and 1 mech_infantry moved from Iraq to Persia
2 armour and 1 mech_infantry moved from Persia to Eastern Persia
Place Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery and 1 infantry placed in Quebec
1 transport placed in 106 Sea Zone
1 submarine placed in 109 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from British
1 cruiser moved from 98 Sea Zone to 81 Sea Zone
1 bomber and 2 fighters moved from Tobruk to 81 Sea Zone
2 armour moved from Baltic States to Novgorod
1 infantry moved from Eastern Poland to Western Ukraine
Combat - Italians
Battle in Western Ukraine
Italians attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Novgorod
Italians attack with 2 armour
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 armour in Novgorod, round 2 : 1/0 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Italians win, taking Novgorod from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 81 Sea Zone
Italians attack with 1 bomber, 1 cruiser and 2 fighters
British defend with 1 destroyer and 1 transport
Italians roll dice for 1 bomber, 1 cruiser and 2 fighters in 81 Sea Zone, round 2 : 2/1 hits
British roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 1/1 hits
1 transport owned by the British, 1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 81 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 destroyer and 1 transport
Casualties for Italians: 1 cruiser
Non Combat Move - Italians
1 bomber and 2 fighters moved from 81 Sea Zone to Egypt
1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
2 artilleries and 2 infantry moved from Alexandria to Egypt
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 transport moved from 98 Sea Zone to 97 Sea Zone
Place Units - Italians
1 armour, 1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Alexandria : 1 flag
Egypt : 2 artilleries, 1 bomber, 2 fighters and 4 infantry
Syria : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Baltic States : 1 flag
Eastern Poland : 1 flag
Western Ukraine : 1 flag, 1 aaGun, 1 artillery, 4 infantry and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor and 1 harbour
97 Sea Zone : 1 flag, 1 transport
Iraq : 1 flag, 1 infantry
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flag
98 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 47 / 64
Russians : 26 / 33
Japanese : 60 / 62
Americans : 50 / 70
Chinese : 5 / 7
British : 28 / 30
UK_Pacific : 6 / 6
Italians : 21 / 33
ANZAC : 13 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from British
1 cruiser moved from 98 Sea Zone to 81 Sea Zone
1 bomber and 2 fighters moved from Tobruk to 81 Sea Zone
2 armour moved from Baltic States to Novgorod
1 infantry moved from Eastern Poland to Western Ukraine
Combat - Italians
Battle in Western Ukraine
Italians attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Novgorod
Italians attack with 2 armour
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 armour in Novgorod, round 2 : 1/0 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Italians win, taking Novgorod from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 81 Sea Zone
Italians attack with 1 bomber, 1 cruiser and 2 fighters
British defend with 1 destroyer and 1 transport
Italians roll dice for 1 bomber, 1 cruiser and 2 fighters in 81 Sea Zone, round 2 : 2/1 hits
British roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 1/1 hits
1 transport owned by the British, 1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 81 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 destroyer and 1 transport
Casualties for Italians: 1 cruiser
Non Combat Move - Italians
1 bomber and 2 fighters moved from 81 Sea Zone to Egypt
1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
2 artilleries and 2 infantry moved from Alexandria to Egypt
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 transport moved from 98 Sea Zone to 97 Sea Zone
Place Units - Italians
1 armour, 1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Novgorod: 2 armour
EDIT: Adding units owned by Italians to Western Ukraine: 2 armour
EDIT: Adding units owned by Russians to Novgorod: 1 infantry
EDIT: Changing ownership of Novgorod from Italians to Russians
EDIT: Turning off Edit Mode
Territory Summary for Italians :
Trans-Jordan : 1 flag, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Alexandria : 1 flag
Egypt : 2 artilleries, 1 bomber, 2 fighters and 4 infantry
Syria : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Baltic States : 1 flag
Eastern Poland : 1 flag
Western Ukraine : 1 flag, 1 aaGun, 2 armour, 1 artillery, 4 infantry and 1 mech_infantry
97 Sea Zone : 1 flag, 1 transport
Iraq : 1 flag, 1 infantry
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flag
98 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 47 / 64
Russians : 28 / 33
Japanese : 60 / 62
Americans : 50 / 70
Chinese : 5 / 7
British : 28 / 30
UK_Pacific : 6 / 6
Italians : 19 / 33
ANZAC : 13 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from India to 41 Sea Zone
2 cruisers moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from India to 44 Sea Zone
1 fighter moved from India to 44 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from India to 41 Sea Zone
2 cruisers moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from India to 44 Sea Zone
1 fighter moved from India to 44 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 battleship and 1 transport
ANZAC win with 2 fighters remaining. Battle score for attacker is 27
Casualties for Japanese: 1 battleship and 1 transport
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to India
2 fighters moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Queensland to Northern Territory
1 armour moved from Queensland to South Australia
Place Units - ANZAC
1 factory_minor placed in Queensland
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
3 infantry moved from Algeria to Tunisia
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
2 infantry moved from Karelia to Novgorod
2 fighters moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Belarus
2 tactical_bombers moved from Baltic States to Belarus
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
Combat - Germans
Battle in Belarus
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 2 tactical_bombers in Belarus, round 2 : 2/1 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Novgorod, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns, 9 armour, 15 artilleries, 19 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Belarus to Western Ukraine
2 fighters moved from Novgorod to Western Ukraine
1 tactical_bomber moved from Belarus to Western Ukraine
1 aaGun and 2 artilleries moved from Baltic States to Novgorod
3 infantry moved from Karelia to Novgorod
8 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Yugoslavia to Albania
2 transports moved from 98 Sea Zone to 99 Sea Zone
3 infantry moved from Greece to 99 Sea Zone
3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
3 infantry moved from 98 Sea Zone to Egypt
3 aaGuns moved from Northern Italy to Western Germany
5 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt
1 bomber moved from Trans-Jordan to Southern Italy
Place Units - Germans
1 artillery and 2 infantry placed in France
1 artillery and 2 mech_infantrys placed in Egypt
2 fighters and 2 mech_infantrys placed in Western Germany
1 destroyer and 1 submarine placed in 97 Sea Zone
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Territory Summary for Germans :
Egypt : 1 flag, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 mech_infantrys
Germany : 1 factory_major
Albania : 1 artillery
Southern Italy : 1 bomber
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Vyborg : 1 flag, 1 infantry
Eastern Poland : 1 artillery and 8 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Western Ukraine : 2 aaGuns, 9 armour, 15 artilleries, 2 fighters, 19 infantry, 2 mech_infantrys and 2 tactical_bombers
Novgorod : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
125 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor
97 Sea Zone : 1 destroyer and 1 submarine
98 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports
Finland : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 52 / 67
Russians : 23 / 33
Japanese : 60 / 62
Americans : 50 / 70
Chinese : 5 / 7
British : 28 / 30
UK_Pacific : 6 / 6
Italians : 19 / 33
ANZAC : 13 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Germans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Russians Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
2 infantry moved from Karelia to Novgorod
2 fighters moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Belarus
2 tactical_bombers moved from Baltic States to Belarus
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
Combat - Germans
Battle in Belarus
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 2 tactical_bombers in Belarus, round 2 : 2/1 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Novgorod, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns, 9 armour, 15 artilleries, 19 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Belarus to Western Ukraine
2 fighters moved from Novgorod to Western Ukraine
1 tactical_bomber moved from Belarus to Western Ukraine
1 aaGun and 2 artilleries moved from Baltic States to Novgorod
3 infantry moved from Karelia to Novgorod
8 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Yugoslavia to Albania
2 transports moved from 98 Sea Zone to 99 Sea Zone
3 infantry moved from Greece to 99 Sea Zone
3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
3 infantry moved from 98 Sea Zone to Egypt
3 aaGuns moved from Northern Italy to Western Germany
5 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt
1 bomber moved from Trans-Jordan to Southern Italy
Place Units - Germans
1 artillery and 2 infantry placed in France
1 artillery and 2 mech_infantrys placed in Egypt
2 fighters and 2 mech_infantrys placed in Western Germany
1 destroyer and 1 submarine placed in 97 Sea Zone
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to 97 Sea Zone: 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
EDIT: Removing units owned by Germans from 98 Sea Zone: 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 1 infantry
EDIT: Adding units owned by Germans to Novgorod: 1 infantry
EDIT: Turning off Edit Mode
Territory Summary for Germans :
Egypt : 1 flag, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 mech_infantrys
Germany : 1 factory_major
Albania : 1 artillery
Southern Italy : 1 bomber
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Vyborg : 1 flag, 1 infantry
Eastern Poland : 1 artillery and 8 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Western Ukraine : 2 aaGuns, 9 armour, 15 artilleries, 2 fighters, 19 infantry, 2 mech_infantrys and 2 tactical_bombers
Novgorod : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry
125 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor
97 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine
98 Sea Zone : 2 transports
Finland : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 52 / 67
Russians : 23 / 33
Japanese : 60 / 62
Americans : 50 / 70
Chinese : 5 / 7
British : 28 / 30
UK_Pacific : 6 / 6
Italians : 19 / 33
ANZAC : 13 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Germans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Russians Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
2 infantry moved from Smolensk to Belarus
1 fighter moved from Russia to Belarus
1 fighter moved from Smolensk to Belarus
2 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Smolensk to Belarus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
2 infantry moved from Smolensk to Belarus
1 fighter moved from Russia to Belarus
1 fighter moved from Smolensk to Belarus
2 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Smolensk to Belarus
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters moved from Belarus to Bryansk
2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
6 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
13 infantry moved from Smolensk to Bryansk
1 infantry moved from Smolensk to Bryansk
3 artilleries moved from Smolensk to Bryansk
1 armour moved from Smolensk to Bryansk
2 mech_infantrys moved from Smolensk to Bryansk
6 infantry moved from Smolensk to Archangel
2 infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Russia to Archangel
2 aaGuns and 17 infantry moved from Yakut S.S.R. to Ulaanbaatar
1 infantry moved from Buryatia to Ulaanbaatar
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
2 infantry moved from Olgiy to Tsagaan Olom
1 infantry moved from Dzavhan to Tsagaan Olom
Place Units - Russians
1 armour and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 bomber, 2 factory_minors, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Anhwe to Chahar
1 tactical_bomber moved from Kwangsi to Chahar
1 infantry moved from Shensi to Hopei
1 artillery moved from Kweichow to Hopei
1 fighter moved from Kwangsi to Hopei
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/1 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Celebes
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 fighters
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 3/1 hits
ANZAC roll dice for 2 fighters in Celebes, round 2 : 1/1 hits
1 infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 fighters
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 2/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Chahar
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hopei, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 20 Sea Zone to 35 Sea Zone
2 bombers moved from Hainan to Philippines
1 mech_infantry moved from Shan State to Yunnan
1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
1 artillery and 2 infantry moved from Kweichow to Yunnan
1 fighter moved from Hopei to Anhwe
1 tactical_bomber moved from Chahar to Anhwe
1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Jehol to Manchuria
3 infantry and 1 mech_infantry moved from Amur to Manchuria
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Sakha to Siberia
3 fighters moved from 16 Sea Zone to Japan
5 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 carriers and 3 destroyers moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 aaGun moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
Place Units - Japanese
1 factory_minor placed in French Indo China
1 factory_minor placed in Malaya
2 armour and 1 mech_infantry placed in Manchuria
1 artillery, 1 bomber and 2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Paulau Island: 1 infantry
EDIT: Adding units owned by Japanese to Paulau Island: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Territory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 3 fighters, 1 infantry and 3 tactical_bombers
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 4 armour, 1 artillery, 1 factory_minor, 10 infantry and 4 mech_infantrys
Shensi : 1 flag
Yunnan : 1 flag, 1 aaGun, 3 artilleries, 5 infantry and 1 mech_infantry
Kweichow : 1 flag, 1 armour
Hunan : 1 flag
Hopei : 1 flag, 1 artillery
Szechwan : 1 flag
Chahar : 1 flag, 1 artillery and 1 infantry
Sikang : 1 flag
Anhwe : 1 flag, 1 fighter and 1 tactical_bomber
Shan State : 1 flag, 1 artillery and 1 infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag, 2 infantry
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag, 2 artilleries and 1 infantry
Java : 1 flag, 2 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 destroyer
44 Sea Zone : 1 flag, 2 transports
35 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 8 destroyers, 3 fighters, 3 tactical_bombers and 3 transports
Production/PUs Summary :
Germans : 49 / 67
Russians : 26 / 26
Japanese : 65 / 70
Americans : 50 / 70
Chinese : 3 / 7
British : 28 / 30
UK_Pacific : 6 / 6
Italians : 19 / 33
ANZAC : 10 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.462
Median : 4.000
Variance : 1.583
Standard Deviation : 1.258
Total rolls : 13
Japanese Combat
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
ANZAC Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Chinese Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 armour, 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 42 Sea Zone to Java
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 armour, 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - Americans
Battle in Soviet Far East
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
Americans win, taking Soviet Far East from Japanese, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 42 Sea Zone
Americans attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 2 transports
Japanese defend with 1 destroyer
Americans win, taking 42 Sea Zone from Japanese with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 transports remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Java
Americans attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Java from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 bomber moved from Wake Island to Queensland
1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
1 cruiser and 3 submarines placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
1 armour, 1 artillery and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total