• '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 12

    Combat Move - Seleucid
                4 biremes and 3 triremes moved from SZ 63 to SZ 64

    Non Combat Move - Seleucid

    Turn Complete - Seleucid

    Territory Summary for Seleucid :

    Salamis : 1 flag
        SZ 64 : 4 biremes and 3 triremes

    Production/PUs Summary :

    Carthage : 66 / 68
        RomanRepublic : 128 / 128
        GreekCityStates : 85 / 85
        Macedonia : 0 / 0
        Egypt : 60 / 60
        Seleucid : 6 / 0
        Parthia : 103 / 103
        Numidia : 25 / 31


  • TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 12

    Combat Move - Parthia
                5 horsearchers moved from Memphis to Paliurus
                3 cataphracts, 1 cavalry and 5 horsearchers moved from Pharan to Alexandria
                5 horsearchers moved from Alexandria to Paraetonium
                7 cataphracts, 1 cavalry and 16 horsearchers moved from Jerusalem to Memphis
                16 horsearchers moved from Memphis to Alexandria
                1 archer moved from Jerusalem to Pharan
                10 cataphracts, 1 cavalry and 2 horsearchers moved from Sidon to Pharan
                2 horsearchers moved from Pharan to Memphis
                6 cataphracts and 3 cavalrys moved from Damascus to Pharan
                6 cataphracts moved from Antioch to Jerusalem
                10 horsearchers moved from Antioch to Pharan
                2 archers and 2 spearmen moved from Euphrates to Thamea
                4 horsearchers moved from Euphrates to Jerusalem
                6 horsearchers moved from Seleucia to Bostra

    Purchase Units - Parthia
                Parthia buy 1 cataphract and 16 horsearchers; Remaining resources: 0 PUs;

    Non Combat Move - Parthia

    Place Units - Parthia
                1 cataphract and 10 horsearchers placed in Antioch
                6 horsearchers placed in Seleucia
                Parthia undo move 2.
                5 horsearchers placed in Tarsus
                1 horsearcher placed in Edessa

    Turn Complete - Parthia
                Parthia collect 103 PUs; end with 103 PUs total

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 12

    Purchase Units - Numidia
                Numidia buy 4 archers, 3 cavalrys and 1 spearman; Remaining resources: 0 PUs;

    Non Combat Move - Numidia
                1 spearman moved from Oea to Leptis Magna
                1 archer, 3 spearmen and 3 swordmen moved from Sabrata to Oea
                4 cavalrys moved from Capsa to Sabrata
                4 cavalrys moved from Cirta to Capsa
                2 swordmen moved from Tingis to SZ 12
                2 biremes, 2 swordmen and 1 trireme moved from SZ 12 to SZ 11
                2 swordmen moved from SZ 11 to Pax Julia

    Place Units - Numidia
                4 archers placed in Leptis Magna
                3 cavalrys placed in Cirta
                1 spearman placed in Tingis

    Turn Complete - Numidia
                Numidia collect 25 PUs; end with 25 PUs total

    Territory Summary for Numidia :

    Oea : 1 flag, 1 archer, 3 spearmen and 3 swordmen
        Siga : 1 flag
        Thenae : 1 flag
        Pax Julia : 2 swordmen
        Cartenna : 1 flag
        Volubilis : 1 flag
        Sabrata : 1 flag, 4 cavalrys
        Banasa : 1 flag
        Auzia : 1 flag
        Capsa : 4 cavalrys
        Cirta : 3 cavalrys and 1 city
        SZ 41 : 2 biremes
        Leptis Magna : 16 archers, 6 cavalrys, 1 city, 5 spearmen and 9 swordmen
        Tingis : 1 flag, 1 city and 1 spearman
        SZ 11 : 2 biremes and 1 trireme

    Production/PUs Summary :

    Carthage : 66 / 68
        RomanRepublic : 128 / 128
        GreekCityStates : 85 / 85
        Macedonia : 0 / 0
        Egypt : 60 / 60
        Seleucid : 6 / 0
        Parthia : 103 / 103
        Numidia : 25 / 25

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 13

    Combat Move - Carthage
                1 hoplite and 1 swordman moved from Carthago to SZ 36
                1 bireme, 1 hoplite, 1 swordman and 1 trireme moved from SZ 36 to SZ 32
                1 hoplite and 1 swordman moved from SZ 32 to Caralis
                5 triremes moved from SZ 34 to SZ 33
                3 spearmen and 3 swordmen moved from Valentia to Tarraco
                      Carthage take Tarraco from RomanRepublic
                2 hoplites, 1 swordman and 1 warelephant moved from Toletum to Cesaraugusta

    Purchase Units - Carthage
                Carthage buy 1 bireme, 2 cavalrys, 1 hoplite, 2 swordmen, 1 trireme and 2 warelephants; Remaining resources: 0 PUs;

    Combat - Carthage
                Battle in Cesaraugusta
                    Carthage attack with 2 hoplites, 1 swordman and 1 warelephant
                    RomanRepublic defend with 1 cavalry, 1 legionaire and 1 onager
                        Carthage roll dice for 2 hoplites, 1 swordman and 1 warelephant in Cesaraugusta, round 2 :  1/4 hits
                        RomanRepublic roll dice for 1 cavalry, 1 legionaire and 1 onager in Cesaraugusta, round 2 :  1/3 hits
                    Units damaged: 1 warelephant owned by the Carthage
                        1 cavalry owned by the RomanRepublic lost in Cesaraugusta
                        Carthage roll dice for 2 hoplites, 1 swordman and 1 warelephant in Cesaraugusta, round 3 :  2/4 hits
                        RomanRepublic roll dice for 1 legionaire and 1 onager in Cesaraugusta, round 3 :  1/2 hits
                        1 swordman owned by the Carthage, 1 legionaire owned by the RomanRepublic and 1 onager owned by the RomanRepublic lost in Cesaraugusta
                    Carthage win, taking Cesaraugusta from RomanRepublic with 2 hoplites and 1 warelephant remaining. Battle score for attacker is 11
                    Casualties for RomanRepublic: 1 cavalry, 1 legionaire and 1 onager
                    Casualties for Carthage: 1 swordman
                Battle in Caralis
                    Carthage attack with 1 hoplite and 1 swordman
                    RomanRepublic defend with 1 velites
                        Carthage roll dice for 1 hoplite and 1 swordman in Caralis, round 2 :  1/2 hits
                        RomanRepublic roll dice for 1 velites in Caralis, round 2 :  1/1 hits
                        1 velites owned by the RomanRepublic and 1 swordman owned by the Carthage lost in Caralis
                    Carthage win, taking Caralis from RomanRepublic with 1 hoplite remaining. Battle score for attacker is -1
                    Casualties for RomanRepublic: 1 velites
                    Casualties for Carthage: 1 swordman

    Non Combat Move - Carthage
                4 spearmen moved from Castulo to Toletum
                5 spearmen moved from Carthago Nova to Valentia
                4 cavalrys moved from Corduba to Toletum
                1 hoplite moved from Corduba to Castulo

    Place Units - Carthage
                1 hoplite, 2 swordmen and 1 warelephant placed in Syracuse
                2 cavalrys and 1 warelephant placed in Carthago Nova
                1 bireme and 1 trireme placed in SZ 32
                Turning on Edit Mode
                EDIT: Removing units owned by Carthage from SZ 24: 1 bireme and 1 trireme
                EDIT: Adding units owned by Carthage to SZ 26: 1 bireme and 1 trireme
                EDIT: Turning off Edit Mode

    Turn Complete - Carthage
                Carthage collect 75 PUs; end with 75 PUs total
                1 unit repaired.

    Territory Summary for Carthage :

    Pax Julia : 1 flag
        Salmantica : 1 flag
        Caralis : 1 hoplite
        Palantia : 1 flag
        Tarraco : 1 flag, 3 spearmen and 3 swordmen
        Castulo : 1 flag, 1 hoplite
        Carthago Nova : 2 cavalrys, 1 city and 1 warelephant
        Toletum : 1 flag, 4 cavalrys and 4 spearmen
        Carthago : 1 city and 1 hoplite
        Syracuse : 1 flag, 1 city, 6 hoplites, 2 spearmen, 4 swordmen and 2 warelephants
        SZ 33 : 5 triremes
        SZ 32 : 2 biremes and 2 triremes
        SZ 26 : 1 bireme and 1 trireme
        Lilybaeum : 1 hoplite, 3 spearmen and 1 warelephant
        Valentia : 1 flag, 5 spearmen
        Emerita Augusta : 1 flag
        Cesaraugusta : 1 flag, 2 hoplites and 1 warelephant
        Corduba : 1 city

    Production/PUs Summary :

    Carthage : 75 / 75
        RomanRepublic : 119 / 128
        GreekCityStates : 85 / 85
        Macedonia : 0 / 0
        Egypt : 60 / 60
        Seleucid : 6 / 0
        Parthia : 103 / 103
        Numidia : 25 / 25


  • TripleA Move Summary for game: 270BC, version: 1.5

    Game History

    Round: 13

    Combat Move - RomanRepublic
                2 cavalrys, 3 legionaires and 1 onager moved from Sirmium to Aemona
                1 onager moved from Patavium to Aemona
                1 cavalry moved from Verona to Aemona
                1 legionaire moved from Patavium to Veldidena
                1 velites moved from Patavium to Veldidena
                2 cavalrys moved from Patavium to Veldidena
                5 cavalrys moved from Verona to Veldidena
                1 legionaire moved from Barcino to Tarraco
                2 cavalrys and 1 onager moved from Barcino to Tarraco
                6 cavalrys moved from Narbo to Tarraco


  • TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 13

    Combat Move - RomanRepublic
                2 cavalrys, 3 legionaires and 1 onager moved from Sirmium to Aemona
                1 onager moved from Patavium to Aemona
                1 cavalry moved from Verona to Aemona
                1 legionaire moved from Patavium to Veldidena
                1 velites moved from Patavium to Veldidena
                2 cavalrys moved from Patavium to Veldidena
                5 cavalrys moved from Verona to Veldidena
                1 legionaire moved from Barcino to Tarraco
                2 cavalrys and 1 onager moved from Barcino to Tarraco
                6 cavalrys moved from Narbo to Tarraco

    Purchase Units - RomanRepublic
                RomanRepublic buy 2 biremes, 9 cavalrys, 2 forts, 3 legionaires, 3 onagers, 2 triremes and 3 velitess; Remaining resources: 0 PUs;

    Combat - RomanRepublic
                Battle in Veldidena
                    RomanRepublic attack with 7 cavalrys, 1 legionaire and 1 velites
                    Neutral defend with 1 axeman and 1 swordman
                    RomanRepublic win, taking Veldidena from Neutral with 7 cavalrys and 1 legionaire remaining. Battle score for attacker is 4
                    Casualties for Neutral: 1 axeman and 1 swordman
                    Casualties for RomanRepublic: 1 velites
                Battle in Aemona
                    RomanRepublic attack with 3 cavalrys, 3 legionaires and 2 onagers
                    Neutral defend with 3 archers, 1 axeman and 2 swordmen
                    RomanRepublic win, taking Aemona from Neutral with 2 legionaires and 2 onagers remaining. Battle score for attacker is 7
                    Casualties for Neutral: 3 archers, 1 axeman and 2 swordmen
                    Casualties for RomanRepublic: 3 cavalrys and 1 legionaire
                Battle in Tarraco
                    RomanRepublic attack with 8 cavalrys, 1 legionaire and 1 onager
                    Carthage defend with 3 spearmen and 3 swordmen
                    RomanRepublic win, taking Tarraco from Carthage with 6 cavalrys, 1 legionaire and 1 onager remaining. Battle score for attacker is 13
                    Casualties for RomanRepublic: 2 cavalrys
                    Casualties for Carthage: 3 spearmen and 3 swordmen

    Non Combat Move - RomanRepublic
                1 onager moved from Narbo to Barcino
                3 cavalrys moved from Augustoritum to Barcino
                2 legionaires, 1 onager and 1 velites moved from Massilia to Narbo
                5 biremes and 3 triremes moved from SZ 28 to SZ 27
                2 cavalrys and 2 onagers moved from Alesia to Stabula
                3 cavalrys moved from Genua to Veldidena
                4 cavalrys moved from Genua to Narbo
                2 cavalrys moved from Roma to Genua
                2 velitess moved from Roma to Arretium
                1 onager moved from Roma to Arretium

    Place Units - RomanRepublic
                2 forts and 2 velitess placed in Messana
                1 cavalry, 1 legionaire and 2 onagers placed in Barcino
                4 cavalrys placed in Massilia
                2 cavalrys, 2 legionaires, 1 onager and 1 velites placed in Roma
                2 cavalrys placed in Patavium
                RomanRepublic undo move 4.
                2 biremes and 2 triremes placed in SZ 28
                2 cavalrys, 2 legionaires and 1 velites placed in Roma
                1 onager placed in Patavium

    Turn Complete - RomanRepublic
                RomanRepublic collect 125 PUs; end with 125 PUs total


  • TripleA Move Summary for game: 270BC, version: 1.5

    Game History

    Round: 13

    Combat Move - GreekCityStates
                3 cavalrys, 1 hoplite and 2 slingerss moved from Sparta to SZ 67
                3 hoplites moved from Corinth to SZ 67
                2 hoplites moved from Sardis to Nicaea
                8 cavalrys moved from Pessinus to Nicaea
                2 biremes, 2 cavalrys, 2 hoplites and 4 triremes moved from SZ 67 to SZ 55
                3 cavalrys and 3 hoplites moved from Cydonia to SZ 55
                1 hoplite moved from SZ 67 to Cydonia
                1 hoplite moved from SZ 67 to Cydonia
                1 cavalry moved from SZ 67 to Cydonia
                2 slingerss moved from SZ 67 to Cydonia
                5 cavalrys and 5 hoplites moved from SZ 55 to Paraetonium
                6 cavalrys moved from Tyras to Olbia
                2 hoplites moved from Sarmizegetusa to Napoca
                2 hoplites moved from Durostorum to Tibiscum
                1 hoplite moved from Sarmizegetusa to Napoca
                1 hoplite moved from Sarmizegetusa to Tibiscum
                3 hoplites moved from Durostorum to Singidinum
                1 cavalry moved from Durostorum to Singidinum
                1 cavalry moved from Durostorum to Tibiscum
                1 cavalry moved from Sarmizegetusa to Napoca
                1 cavalry moved from Sarmizegetusa to Singidinum


  • TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 13

    Combat Move - GreekCityStates
                3 cavalrys, 1 hoplite and 2 slingerss moved from Sparta to SZ 67
                3 hoplites moved from Corinth to SZ 67
                2 hoplites moved from Sardis to Nicaea
                8 cavalrys moved from Pessinus to Nicaea
                2 biremes, 2 cavalrys, 2 hoplites and 4 triremes moved from SZ 67 to SZ 55
                3 cavalrys and 3 hoplites moved from Cydonia to SZ 55
                1 hoplite moved from SZ 67 to Cydonia
                1 hoplite moved from SZ 67 to Cydonia
                1 cavalry moved from SZ 67 to Cydonia
                2 slingerss moved from SZ 67 to Cydonia
                5 cavalrys and 5 hoplites moved from SZ 55 to Paraetonium
                6 cavalrys moved from Tyras to Olbia
                2 hoplites moved from Sarmizegetusa to Napoca
                2 hoplites moved from Durostorum to Tibiscum
                1 hoplite moved from Sarmizegetusa to Napoca
                1 hoplite moved from Sarmizegetusa to Tibiscum
                3 hoplites moved from Durostorum to Singidinum
                1 cavalry moved from Durostorum to Singidinum
                1 cavalry moved from Durostorum to Tibiscum
                1 cavalry moved from Sarmizegetusa to Napoca
                1 cavalry moved from Sarmizegetusa to Singidinum

    Purchase Units - GreekCityStates
                GreekCityStates buy 3 archers, 2 biremes, 3 cavalrys, 3 hoplites, 4 slingerss and 2 triremes; Remaining resources: 0 PUs;

    Combat - GreekCityStates
                Battle in Nicaea
                    GreekCityStates attack with 8 cavalrys and 2 hoplites
                    Neutral defend with 4 spearmen
                    GreekCityStates win, taking Nicaea from Neutral with 7 cavalrys and 2 hoplites remaining. Battle score for attacker is 8
                    Casualties for GreekCityStates: 1 cavalry
                    Casualties for Neutral: 4 spearmen
                Battle in Singidinum
                    GreekCityStates attack with 2 cavalrys and 3 hoplites
                    Neutral defend with 1 axeman, 1 cavalry and 2 swordmen
                    GreekCityStates win, taking Singidinum from Neutral with 1 hoplite remaining. Battle score for attacker is -3
                    Casualties for GreekCityStates: 2 cavalrys and 2 hoplites
                    Casualties for Neutral: 1 axeman, 1 cavalry and 2 swordmen
                Battle in Napoca
                    GreekCityStates attack with 1 cavalry and 3 hoplites
                    Neutral defend with 2 cavalrys
                    GreekCityStates win, taking Napoca from Neutral with 2 hoplites remaining. Battle score for attacker is -1
                    Casualties for GreekCityStates: 1 cavalry and 1 hoplite
                    Casualties for Neutral: 2 cavalrys
                Battle in Olbia
                    GreekCityStates attack with 6 cavalrys
                    Neutral defend with 2 axemen and 2 swordmen
                    GreekCityStates win, taking Olbia from Neutral with 5 cavalrys remaining. Battle score for attacker is 10
                    Casualties for GreekCityStates: 1 cavalry
                    Casualties for Neutral: 2 axemen and 2 swordmen
                Battle in Tibiscum
                    GreekCityStates attack with 1 cavalry and 3 hoplites
                    Neutral defend with 1 cavalry and 2 swordmen
                    Neutral win with 1 swordman remaining. Battle score for attacker is -11
                    Casualties for GreekCityStates: 1 cavalry and 3 hoplites
                    Casualties for Neutral: 1 cavalry and 1 swordman

    Non Combat Move - GreekCityStates

    Place Units - GreekCityStates
                1 archer, 3 cavalrys, 1 hoplite and 1 slingers placed in Thessalonica
                2 biremes and 2 triremes placed in SZ 67
                2 archers, 1 hoplite and 3 slingerss placed in Sparta
                1 hoplite placed in Corinth

    Turn Complete - GreekCityStates
                GreekCityStates collect 97 PUs; end with 97 PUs total

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 13

    Turn Complete - Macedonia

    Territory Summary for Macedonia :

    SZ 64 : 2 biremes and 1 trireme

    Production/PUs Summary :

    Carthage : 71 / 75
        RomanRepublic : 125 / 125
        GreekCityStates : 97 / 97
        Macedonia : 0 / 0
        Egypt : 60 / 60
        Seleucid : 6 / 0
        Parthia : 103 / 103
        Numidia : 25 / 25


  • TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 13

    Combat Move - Egypt
                1 axeman moved from Cyrene to Berenice
                1 axeman moved from Cyrene to Berenice
                12 axemen moved from Paliurus to Berenice
                3 chariots moved from Paraetonium to Berenice
                18 axemen and 1 spearman moved from Paraetonium to Siwa
                1 archer and 13 axemen moved from Alexandria to Paraetonium
                25 axemen and 3 chariots moved from Memphis to Alexandria
                3 chariots moved from Alexandria to Paraetonium
                6 axemen moved from Pharan to Memphis

    Purchase Units - Egypt
                Egypt buy 14 axemen and 3 chariots; Remaining resources: 0 PUs;

    Non Combat Move - Egypt

    Place Units - Egypt
                9 axemen placed in Alexandria
                5 axemen and 3 chariots placed in Memphis

    Turn Complete - Egypt
                Egypt collect 60 PUs; end with 60 PUs total

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 13

    Turn Complete - Seleucid

    Territory Summary for Seleucid :

    Salamis : 1 flag
        SZ 64 : 4 biremes and 3 triremes

    Production/PUs Summary :

    Carthage : 71 / 75
        RomanRepublic : 125 / 125
        GreekCityStates : 97 / 97
        Macedonia : 0 / 0
        Egypt : 60 / 60
        Seleucid : 6 / 0
        Parthia : 103 / 103
        Numidia : 25 / 25


  • TripleA Move Summary for game: 270BC, version: 1.5

    Game History

    Round: 13

    Combat Move - Parthia
                5 horsearchers moved from Paliurus to Berenice
                5 horsearchers moved from Paraetonium to Berenice
                16 horsearchers moved from Alexandria to Berenice
                3 cataphracts and 1 cavalry moved from Alexandria to Siwa
                2 horsearchers moved from Memphis to Siwa
                7 cataphracts and 1 cavalry moved from Memphis to Paraetonium
                10 horsearchers moved from Pharan to Paraetonium
                1 archer, 16 cataphracts and 4 cavalrys moved from Pharan to Memphis
                16 cataphracts and 4 cavalrys moved from Memphis to Alexandria
                4 horsearchers moved from Jerusalem to Alexandria
                6 cataphracts moved from Jerusalem to Memphis
                2 archers and 2 spearmen moved from Thamea to Petra
                6 horsearchers moved from Bostra to Memphis
                1 cataphract moved from Antioch to Jerusalem
                10 horsearchers moved from Antioch to Pharan
                1 horsearcher moved from Edessa to Jerusalem
                5 horsearchers moved from Tarsus to Jerusalem


  • TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 13

    Combat Move - Parthia
                5 horsearchers moved from Paliurus to Berenice
                5 horsearchers moved from Paraetonium to Berenice
                16 horsearchers moved from Alexandria to Berenice
                3 cataphracts and 1 cavalry moved from Alexandria to Siwa
                2 horsearchers moved from Memphis to Siwa
                7 cataphracts and 1 cavalry moved from Memphis to Paraetonium
                10 horsearchers moved from Pharan to Paraetonium
                1 archer, 16 cataphracts and 4 cavalrys moved from Pharan to Memphis
                16 cataphracts and 4 cavalrys moved from Memphis to Alexandria
                4 horsearchers moved from Jerusalem to Alexandria
                6 cataphracts moved from Jerusalem to Memphis
                2 archers and 2 spearmen moved from Thamea to Petra
                6 horsearchers moved from Bostra to Memphis
                1 cataphract moved from Antioch to Jerusalem
                10 horsearchers moved from Antioch to Pharan
                1 horsearcher moved from Edessa to Jerusalem
                5 horsearchers moved from Tarsus to Jerusalem

    Purchase Units - Parthia
                Parthia buy 1 cataphract and 16 horsearchers; Remaining resources: 0 PUs;

    Non Combat Move - Parthia

    Place Units - Parthia
                10 horsearchers placed in Seleucia
                1 cataphract and 6 horsearchers placed in Antioch
                Parthia undo move 1.
                4 horsearchers placed in Antioch
                5 horsearchers placed in Edessa
                1 horsearcher placed in Tarsus

    Turn Complete - Parthia
                Parthia collect 103 PUs; end with 103 PUs total

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 13

    Purchase Units - Numidia
                Numidia buy 4 archers and 3 spearmen; Remaining resources: 0 PUs;

    Non Combat Move - Numidia
                2 biremes and 1 trireme moved from SZ 11 to SZ 12
                1 archer, 3 spearmen and 3 swordmen moved from Oea to Leptis Magna
                4 cavalrys moved from Sabrata to Leptis Magna
                4 cavalrys moved from Capsa to Sabrata
                3 cavalrys moved from Cirta to Capsa

    Place Units - Numidia
                4 archers placed in Leptis Magna
                3 spearmen placed in Tingis

    Turn Complete - Numidia
                Numidia collect 25 PUs; end with 25 PUs total

    Territory Summary for Numidia :

    Oea : 1 flag
        Siga : 1 flag
        Thenae : 1 flag
        Pax Julia : 2 swordmen
        Cartenna : 1 flag
        Volubilis : 1 flag
        Sabrata : 1 flag, 4 cavalrys
        Banasa : 1 flag
        Auzia : 1 flag
        Capsa : 3 cavalrys
        Cirta : 1 city
        SZ 41 : 2 biremes
        Leptis Magna : 21 archers, 10 cavalrys, 1 city, 8 spearmen and 12 swordmen
        Tingis : 1 flag, 1 city and 4 spearmen
        SZ 12 : 2 biremes and 1 trireme

    Production/PUs Summary :

    Carthage : 71 / 75
        RomanRepublic : 125 / 125
        GreekCityStates : 97 / 97
        Macedonia : 0 / 0
        Egypt : 60 / 60
        Seleucid : 6 / 0
        Parthia : 103 / 103
        Numidia : 25 / 25

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 14

    Combat Move - Carthage
                1 hoplite moved from Caralis to SZ 26
                1 bireme, 1 hoplite and 1 trireme moved from SZ 26 to SZ 24
                1 hoplite moved from SZ 24 to Aleria
                2 hoplites and 1 warelephant moved from Cesaraugusta to Barcino
                4 cavalrys moved from Toletum to Barcino
                5 spearmen moved from Valentia to Tarraco
                4 spearmen moved from Toletum to Tarraco
                2 cavalrys moved from Carthago Nova to Tarraco
                1 warelephant moved from Carthago Nova to Valentia
                1 hoplite moved from Castulo to Toletum

    Purchase Units - Carthage
                Carthage buy 3 cavalrys, 4 hoplites, 7 spearmen, 2 swordmen and 1 warelephant; Remaining resources: 0 PUs;

    Combat - Carthage
                Battle in Aleria
                    Carthage attack with 1 hoplite
                    RomanRepublic defend with 1 cavalry
                        Carthage roll dice for 1 hoplite in Aleria, round 2 :  0/1 hits
                        RomanRepublic roll dice for 1 cavalry in Aleria, round 2 :  1/1 hits
                        1 hoplite owned by the Carthage lost in Aleria
                    RomanRepublic win with 1 cavalry remaining. Battle score for attacker is -5
                    Casualties for Carthage: 1 hoplite
                Battle in Barcino
                    Carthage attack with 4 cavalrys, 2 hoplites and 1 warelephant
                    RomanRepublic defend with 4 cavalrys, 1 city, 1 legionaire and 3 onagers
                        Carthage roll dice for 4 cavalrys, 2 hoplites and 1 warelephant in Barcino, round 2 :  1/7 hits
                        RomanRepublic roll dice for 4 cavalrys, 1 legionaire and 3 onagers in Barcino, round 2 :  3/8 hits
                    Units damaged: 1 warelephant owned by the Carthage
                        2 cavalrys owned by the Carthage and 1 cavalry owned by the RomanRepublic lost in Barcino
                        Carthage roll dice for 2 cavalrys, 2 hoplites and 1 warelephant in Barcino, round 3 :  1/5 hits
                        RomanRepublic roll dice for 3 cavalrys, 1 legionaire and 3 onagers in Barcino, round 3 :  5/7 hits
                        2 cavalrys owned by the Carthage, 1 cavalry owned by the RomanRepublic, 1 warelephant owned by the Carthage and 2 hoplites owned by the Carthage lost in Barcino
                    RomanRepublic win with 2 cavalrys, 1 legionaire and 3 onagers remaining. Battle score for attacker is -32
                    Casualties for RomanRepublic: 2 cavalrys
                    Casualties for Carthage: 4 cavalrys, 2 hoplites and 1 warelephant
                Battle in Tarraco
                    Carthage attack with 2 cavalrys and 9 spearmen
                    RomanRepublic defend with 6 cavalrys, 1 legionaire and 1 onager
                        Carthage roll dice for 2 cavalrys and 9 spearmen in Tarraco, round 2 :  0/11 hits
                        RomanRepublic roll dice for 6 cavalrys, 1 legionaire and 1 onager in Tarraco, round 2 :  3/8 hits
                        3 spearmen owned by the Carthage lost in Tarraco
                        Carthage roll dice for 2 cavalrys and 6 spearmen in Tarraco, round 3 :  2/8 hits
                        RomanRepublic roll dice for 6 cavalrys, 1 legionaire and 1 onager in Tarraco, round 3 :  0/8 hits
                        2 cavalrys owned by the RomanRepublic lost in Tarraco
                        Carthage roll dice for 2 cavalrys and 6 spearmen in Tarraco, round 4 :  2/8 hits
                        RomanRepublic roll dice for 4 cavalrys, 1 legionaire and 1 onager in Tarraco, round 4 :  1/6 hits
                        2 cavalrys owned by the RomanRepublic and 1 spearman owned by the Carthage lost in Tarraco
                        Carthage roll dice for 2 cavalrys and 5 spearmen in Tarraco, round 5 :  2/7 hits
                        RomanRepublic roll dice for 2 cavalrys, 1 legionaire and 1 onager in Tarraco, round 5 :  0/4 hits
                        2 cavalrys owned by the RomanRepublic lost in Tarraco
                        Carthage roll dice for 2 cavalrys and 5 spearmen in Tarraco, round 6 :  1/7 hits
                        RomanRepublic roll dice for 1 legionaire and 1 onager in Tarraco, round 6 :  1/2 hits
                        1 legionaire owned by the RomanRepublic and 1 spearman owned by the Carthage lost in Tarraco
                        Carthage roll dice for 2 cavalrys and 4 spearmen in Tarraco, round 7 :  0/6 hits
                        RomanRepublic roll dice for 1 onager in Tarraco, round 7 :  0/1 hits
                        Carthage roll dice for 2 cavalrys and 4 spearmen in Tarraco, round 8 :  1/6 hits
                        RomanRepublic roll dice for 1 onager in Tarraco, round 8 :  1/1 hits
                        1 spearman owned by the Carthage and 1 onager owned by the RomanRepublic lost in Tarraco
                    Carthage win, taking Tarraco from RomanRepublic with 2 cavalrys and 3 spearmen remaining. Battle score for attacker is 17
                    Casualties for RomanRepublic: 6 cavalrys, 1 legionaire and 1 onager
                    Casualties for Carthage: 6 spearmen

    Non Combat Move - Carthage
                1 hoplite moved from Carthago to SZ 32
                2 biremes, 1 hoplite and 2 triremes moved from SZ 32 to SZ 26
                1 hoplite moved from SZ 26 to Caralis
                5 triremes moved from SZ 33 to SZ 26

    Place Units - Carthage
                1 hoplite, 2 spearmen, 2 swordmen and 1 warelephant placed in Syracuse
                3 cavalrys and 1 hoplite placed in Carthago Nova
                5 spearmen placed in Corduba
                2 hoplites placed in Carthago

    Turn Complete - Carthage
                Carthage collect 75 PUs; end with 75 PUs total

    Territory Summary for Carthage :

    Pax Julia : 1 flag
        Salmantica : 1 flag
        Caralis : 1 hoplite
        Palantia : 1 flag
        Tarraco : 1 flag, 2 cavalrys and 3 spearmen
        Castulo : 1 flag
        Carthago Nova : 3 cavalrys, 1 city and 1 hoplite
        Toletum : 1 flag, 1 hoplite
        Carthago : 1 city and 2 hoplites
        Syracuse : 1 flag, 1 city, 7 hoplites, 4 spearmen, 6 swordmen and 3 warelephants
        SZ 26 : 2 biremes and 7 triremes
        SZ 24 : 1 bireme and 1 trireme
        Lilybaeum : 1 hoplite, 3 spearmen and 1 warelephant
        Valentia : 1 flag, 1 warelephant
        Emerita Augusta : 1 flag
        Cesaraugusta : 1 flag
        Corduba : 1 city and 5 spearmen

    Production/PUs Summary :

    Carthage : 75 / 75
        RomanRepublic : 121 / 125
        GreekCityStates : 97 / 97
        Macedonia : 0 / 0
        Egypt : 60 / 60
        Seleucid : 6 / 0
        Parthia : 103 / 103
        Numidia : 25 / 25


  • TripleA Move Summary for game: 270BC, version: 1.5

    Game History

    Round: 14

    Combat Move - RomanRepublic
                2 biremes and 2 triremes moved from SZ 28 to SZ 27
                2 legionaires and 2 onagers moved from Aemona to Lauriacum
                2 cavalrys and 2 onagers moved from Stabula to Cestra Regina
                1 legionaire moved from Veldidena to Cestra Regina
                3 cavalrys moved from Veldidena to Lauriacum
                7 cavalrys moved from Veldidena to Cestra Regina
                1 cavalry moved from Patavium to Lauriacum
                1 cavalry moved from Patavium to Cestra Regina
                1 cavalry moved from Barcino to Cesaraugusta
                      RomanRepublic take Cesaraugusta from Carthage
                1 cavalry moved from Cesaraugusta to Palantia
                      RomanRepublic take Palantia from Carthage
                1 cavalry, 1 legionaire and 3 onagers moved from Barcino to Tarraco
                4 cavalrys moved from Narbo to Tarraco
                2 legionaires, 1 onager and 1 velites moved from Narbo to Tolosa
                4 cavalrys moved from Massilia to Tolosa


  • TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 14

    Combat Move - RomanRepublic
                2 biremes and 2 triremes moved from SZ 28 to SZ 27
                2 legionaires and 2 onagers moved from Aemona to Lauriacum
                2 cavalrys and 2 onagers moved from Stabula to Cestra Regina
                1 legionaire moved from Veldidena to Cestra Regina
                3 cavalrys moved from Veldidena to Lauriacum
                7 cavalrys moved from Veldidena to Cestra Regina
                1 cavalry moved from Patavium to Lauriacum
                1 cavalry moved from Patavium to Cestra Regina
                1 cavalry moved from Barcino to Cesaraugusta
                      RomanRepublic take Cesaraugusta from Carthage
                1 cavalry moved from Cesaraugusta to Palantia
                      RomanRepublic take Palantia from Carthage
                1 cavalry, 1 legionaire and 3 onagers moved from Barcino to Tarraco
                4 cavalrys moved from Narbo to Tarraco
                2 legionaires, 1 onager and 1 velites moved from Narbo to Tolosa
                4 cavalrys moved from Massilia to Tolosa

    Purchase Units - RomanRepublic
                RomanRepublic buy 2 biremes, 18 cavalrys, 3 legionaires, 2 triremes and 1 velites; Remaining resources: 0 PUs;

    Combat - RomanRepublic
                Battle in Lauriacum
                    RomanRepublic attack with 4 cavalrys, 2 legionaires and 2 onagers
                    Neutral defend with 1 cavalry and 3 swordmen
                    RomanRepublic win, taking Lauriacum from Neutral with 2 cavalrys, 2 legionaires and 2 onagers remaining. Battle score for attacker is 8
                    Casualties for Neutral: 1 cavalry and 3 swordmen
                    Casualties for RomanRepublic: 2 cavalrys
                Battle in Cestra Regina
                    RomanRepublic attack with 10 cavalrys, 1 legionaire and 2 onagers
                    Neutral defend with 5 axemen, 3 barbarians and 4 swordmen
                    RomanRepublic win, taking Cestra Regina from Neutral with 4 cavalrys, 1 legionaire and 2 onagers remaining. Battle score for attacker is 13
                    Casualties for Neutral: 5 axemen, 3 barbarians and 4 swordmen
                    Casualties for RomanRepublic: 6 cavalrys
                Battle in Tolosa
                    RomanRepublic attack with 4 cavalrys, 2 legionaires, 1 onager and 1 velites
                    Neutral defend with 1 axeman and 2 swordmen
                    RomanRepublic win, taking Tolosa from Neutral with 4 cavalrys, 2 legionaires, 1 onager and 1 velites remaining. Battle score for attacker is 11
                    Casualties for Neutral: 1 axeman and 2 swordmen
                Battle in Tarraco
                    RomanRepublic attack with 5 cavalrys, 1 legionaire and 3 onagers
                    Carthage defend with 2 cavalrys and 3 spearmen
                    RomanRepublic win, taking Tarraco from Carthage with 3 cavalrys, 1 legionaire and 3 onagers remaining. Battle score for attacker is 9
                    Casualties for RomanRepublic: 2 cavalrys
                    Casualties for Carthage: 2 cavalrys and 3 spearmen

    Non Combat Move - RomanRepublic
                2 cavalrys moved from Genua to Narbo
                1 velites moved from Arretium to Genua
                1 onager moved from Arretium to Genua
                1 velites moved from Arretium to Genua
                2 cavalrys, 2 legionaires and 1 velites moved from Roma to Arretium
                1 cavalry moved from Arretium to Genua
                1 legionaire and 2 velitess moved from Capua to Roma
                1 velites moved from Croton to Capua
                1 onager moved from Patavium to Ariminum

    Place Units - RomanRepublic
                4 cavalrys placed in Barcino
                RomanRepublic undo move 1.
                3 legionaires and 1 velites placed in Barcino
                4 cavalrys placed in Massilia
                9 cavalrys placed in Roma
                5 cavalrys placed in Patavium
                RomanRepublic undo move 3.
                2 biremes and 2 triremes placed in SZ 28
                RomanRepublic undo move 1.
                3 cavalrys and 1 velites placed in Messana
                RomanRepublic undo move 4.
                3 legionaires and 1 velites placed in Messana
                4 cavalrys placed in Barcino
                5 cavalrys placed in Roma

    Turn Complete - RomanRepublic
                RomanRepublic collect 136 PUs; end with 136 PUs total


  • TripleA Move Summary for game: 270BC, version: 1.5

    Game History

    Round: 14

    Combat Move - GreekCityStates
                3 cavalrys moved from Thessalonica to Istropolis
                1 archer, 1 hoplite and 1 slingers moved from Thessalonica to Odessus
                1 hoplite moved from Singidinum to Tibiscum
                2 hoplites moved from Napoca to Tibiscum
                1 cavalry, 2 hoplites and 2 slingerss moved from Cydonia to SZ 67
                1 hoplite moved from Corinth to Athens
                2 archers moved from Sparta to Corinth
                3 slingerss moved from Sparta to Corinth
                1 hoplite moved from Sparta to Corinth
                2 hoplites moved from SZ 67 to Sparta
                1 cavalry moved from SZ 67 to Sparta
                2 slingerss moved from SZ 67 to Sparta
                1 trireme moved from SZ 67 to SZ 55
                1 trireme moved from SZ 67 to SZ 55


  • TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 14

    Combat Move - GreekCityStates
                3 cavalrys moved from Thessalonica to Istropolis
                1 archer, 1 hoplite and 1 slingers moved from Thessalonica to Odessus
                1 hoplite moved from Singidinum to Tibiscum
                2 hoplites moved from Napoca to Tibiscum
                1 cavalry, 2 hoplites and 2 slingerss moved from Cydonia to SZ 67
                1 hoplite moved from Corinth to Athens
                2 archers moved from Sparta to Corinth
                3 slingerss moved from Sparta to Corinth
                1 hoplite moved from Sparta to Corinth
                2 hoplites moved from SZ 67 to Sparta
                1 cavalry moved from SZ 67 to Sparta
                2 slingerss moved from SZ 67 to Sparta
                1 trireme moved from SZ 67 to SZ 55
                1 trireme moved from SZ 67 to SZ 55

    Purchase Units - GreekCityStates
                GreekCityStates buy 23 cavalrys and 1 hoplite; Remaining resources: 0 PUs;

    Combat - GreekCityStates
                Battle in Tibiscum
                    GreekCityStates attack with 3 hoplites
                    Neutral defend with 1 swordman
                    GreekCityStates win, taking Tibiscum from Neutral with 3 hoplites remaining. Battle score for attacker is 4
                    Casualties for Neutral: 1 swordman

    Non Combat Move - GreekCityStates

    Place Units - GreekCityStates
                6 cavalrys placed in Pergamum
                5 cavalrys and 1 hoplite placed in Thessalonica
                6 cavalrys placed in Larissa
                6 cavalrys placed in Athens

    Turn Complete - GreekCityStates
                GreekCityStates collect 98 PUs; end with 98 PUs total

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.5

    Game History

    Round: 14

    Non Combat Move - Macedonia
                2 biremes and 1 trireme moved from SZ 64 to SZ 66

    Turn Complete - Macedonia

    Territory Summary for Macedonia :

    SZ 66 : 2 biremes and 1 trireme

    Production/PUs Summary :

    Carthage : 68 / 75
        RomanRepublic : 136 / 136
        GreekCityStates : 98 / 98
        Macedonia : 0 / 0
        Egypt : 60 / 60
        Seleucid : 6 / 0
        Parthia : 103 / 103
        Numidia : 25 / 25

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