@simon33 Scramble?
Gargantua vs variance (axis +12)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 1 factory_minor, 5 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 cruiser moved from 34 Sea Zone to 17 Sea Zone
1 bomber moved from Philippines to 22 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 55 Sea Zone to 62 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
2 fighters and 2 tactical_bombers moved from Malaya to India
3 carriers moved from 37 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Malaya to 39 Sea Zone
2 armour, 1 infantry and 5 mech_infantrys moved from Kweichow to Yunnan
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians -
OK I guess its still no on the scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 1 factory_minor, 5 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 cruiser moved from 34 Sea Zone to 17 Sea Zone
1 bomber moved from Philippines to 22 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 55 Sea Zone to 62 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
2 fighters and 2 tactical_bombers moved from Malaya to India
3 carriers moved from 37 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Malaya to 39 Sea Zone
2 armour, 1 infantry and 5 mech_infantrys moved from Kweichow to Yunnan
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from RussiansCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 cruiser
Americans defend with 1 transport
Japanese win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 submarine owned by the Japanese Submerged
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese winANZAC win with 1 transport remaining with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 2 armour, 1 infantry and 5 mech_infantrys
British defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 2 infantry
Battle in India
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 fighter; British defend with 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 fighter
Casualties for British: 2 infantryNon Combat Move - Japanese
5 fighters moved from 37 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Kweichow to Manchuria
3 mech_infantrys moved from Shantung to Manchuria
3 mech_infantrys moved from Kiangsu to Hunan
1 aaGun moved from Kweichow to Yunnan
1 tactical_bomber moved from India to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 battleship moved from 55 Sea Zone to 37 Sea Zone
1 cruiser moved from 45 Sea Zone to 37 Sea Zone
2 submarines moved from 38 Sea Zone to 37 Sea Zone
1 bomber moved from 22 Sea Zone to JapanPlace Units - Japanese
1 airfield and 1 factory_minor placed in Manchuria
1 destroyer placed in 19 Sea Zone
3 mech_infantrys placed in Shantung
1 mech_infantry placed in Kiangsu
5 infantry placed in Japan
Japanese undo move 3.
2 mech_infantrys placed in Shantung
1 mech_infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,2,2,4,6,4,4,1,2,3,5,1,5
Japanese collect 51 PUs (9 lost to blockades); end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kansu: 1 artillery
EDIT: Adding units owned by Japanese to Shensi: 1 artillery
EDIT: Removing units owned by Japanese from Suiyuyan: 1 infantry
EDIT: Adding units owned by Japanese to Shensi: 1 infantry
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
sorry I forgot to NCM my bomber from West Ukraine to Shensi.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 tactical_bomber moved from Guam to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
5 fighters moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from 92 Sea Zone to United Kingdom
1 fighter moved from Scotland to United Kingdom
1 fighter moved from Scotland to Nenetsia
1 fighter moved from Western United States to 91 Sea Zone
1 armour and 1 mech_infantry moved from Algeria to MoroccoCombat - Americans
Americans creates battle in territory 6 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Normandy Bordeaux
Battle in 37 Sea Zone
Americans attack with 1 submarine and 1 tactical_bomber
Japanese defend with 1 battleship, 1 cruiser and 2 submarines
1 submarine owned by the Japanese Submerged
Japanese win, taking 6 Sea Zone from Japanese, taking Normandy Bordeaux from Germans with no units remaining. Battle score for attacker is 21
Casualties for Japanese: 1 battleship, 1 cruiser and 1 submarine
Casualties for Americans: 1 submarine and 1 tactical_bomber
Battle in 97 Sea Zone
Americans attack with 1 submarine
Germans defend with 3 fighters; Italians defend with 1 destroyer
Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 17 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans win, taking 17 Sea Zone from Japanese with 5 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
5 fighters moved from 17 Sea Zone to Korea
2 aaGuns and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
2 fighters moved from Western United States to 6 Sea Zone
1 aaGun, 3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 aaGun, 3 infantry, 1 mech_infantry and 3 transports moved from 86 Sea Zone to 91 Sea Zone
1 aaGun, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 aaGun, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 aaGuns, 1 destroyer, 1 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 aaGuns and 1 infantry moved from 6 Sea Zone to KoreaPlace Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Korea
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
I’m a bit confused by the sea battle off Malaya
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - British
British repair 8 damage on 1 factory_major; Remaining resources: 31 PUs;
British buy 3 fighters; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
British take 99 Sea Zone from Italians
1 artillery and 2 infantry moved from Tobruk to Alexandria
1 armour moved from Tunisia to Tobruk
3 fighters moved from Volgograd to Ukraine
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 mech_infantry moved from Samara to Volgograd
1 armour moved from Samara to Russia
1 artillery and 2 infantry moved from West India to India
1 artillery moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 mech_infantry moved from Burma to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Burma to Shan State
1 artillery, 2 infantry and 2 mech_infantrys moved from Burma to India
3 fighters moved from Persia to Russia
1 fighter moved from Russia to Ukraine
2 fighters and 1 tactical_bomber moved from Kazakhstan to Novosibirsk
1 fighter moved from Nenetsia to Novosibirsk
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Scotland to United KingdomCombat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Holland Belgium
Battle in Ukraine
British attack with 4 fighters
Germans defend with 1 factory_minor and 1 mech_infantry
British win, taking Holland Belgium from Germans with 3 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 fighter
Battle in 97 Sea Zone
British attack with 3 submarines
Germans defend with 3 fighters; Italians defend with 1 destroyer
2 submarines owned by the British Submerged
Italians win with 3 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Novosibirsk
British attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in India
British attack with 2 artilleries, 4 infantry and 2 mech_infantrys
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British win, taking India from Japanese with 2 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
3 aaGuns moved from Burma to India
3 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
3 fighters moved from Ukraine to Russia
2 aaGuns moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from Suriname to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
2 fighters placed in United Kingdom
1 fighter placed in Persia
British undo move 1.
1 fighter placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1,2,6,6,5,6,1
UK_Pacific collect 9 PUs (4 lost to blockades); end with 9 PUs total -
Congratulations on the super subs
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries moved from Bryansk to Rostov
1 bomber moved from Romania to RostovCombat - Italians
Battle in Rostov
Italians attack with 2 artilleries and 1 bomber
Russians defend with 2 mech_infantrys
Italians win, taking Rostov from Russians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrysNon Combat Move - Italians
1 bomber moved from Rostov to Southern Italy
2 armour moved from Romania to Northern Italy
2 artilleries and 4 infantry moved from Northern Italy to FrancePlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,1
Italians collect 6 PUs (8 lost to blockades); end with 6 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from Persia to Russia
1 infantry moved from Libya to Tobruk
1 fighter moved from 6 Sea Zone to KoreaNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 fighter and 1 infantry placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,4
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Combat Move - French
1 fighter moved from Nenetsia to Russia
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 80 Sea Zone to 81 Sea ZoneNon Combat Move - French
Turn Complete - French
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LOL Can’t believe I forgot about Italy’s NO.
Don’t know what to say… keep making mistakes, Even Rostov, I was going to add units to that.
Whatev… not my best game LOL. Let’s see how it finishes!
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Great play on your part!
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Thanks Garg. That’s a mighty compliment.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from Germany: 3 infantry
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys moved from Bryansk to Volgograd
1 tactical_bomber moved from Bryansk to Volgograd
1 armour, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Caucasus
2 infantry moved from Belarus to Archangel
1 bomber moved from Bryansk to Archangel
1 infantry moved from Belarus to Smolensk
1 infantry moved from Bryansk to Smolensk
1 bomber moved from Bryansk to Smolensk
2 tactical_bombers moved from Bryansk to Tambov
1 infantry moved from France to Holland Belgium
3 fighters moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from 112 Sea Zone to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 artillery and 3 infantry moved from Bryansk to TambovCombat - Germans
Battle in Caucasus
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans win, taking Caucasus from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Volgograd
Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry; Russians defend with 1 factory_minor and 2 infantry
retreated to Volgograd
Russians win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 mech_infantrys
1 infantry owned by the Germans retreated to Belarus
Russians win with 2 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Tambov
Germans attack with 1 artillery, 3 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 3 infantry
2 infantry owned by the Germans and 1 artillery owned by the Germans retreated to Bryansk
Russians win with 1 artillery remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 4 fighters and 1 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Holland Belgium
Germans attack with 3 fighters and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Caucasus to Bryansk
2 tactical_bombers moved from Tambov to Bryansk
1 tactical_bomber moved from Volgograd to Bryansk
1 aaGun and 1 infantry moved from Western Ukraine to Bryansk
4 mech_infantrys moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
1 armour and 2 mech_infantrys moved from Poland to Novgorod
1 tactical_bomber moved from 112 Sea Zone to Novgorod
3 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
3 fighters moved from Holland Belgium to 112 Sea Zone
9 mech_infantrys moved from Western Germany to Poland
1 aaGun moved from Northern Italy to Western Germany
1 bomber moved from Archangel to Novgorod
1 bomber moved from Smolensk to NovgorodPlace Units - Germans
1 carrier placed in 112 Sea Zone
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
1 infantry placed in France
6 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,6
Germans collect 51 PUs (4 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
Theres some better dice for you. Stalingrad massen grave.
Captured 1 yankee and 1 Bolshevik in Tambov.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Politics - Russians
Turning on Edit Mode
EDIT: Adding units owned by Neutral_Axis to Evenkiyskiy: 2 infantry
EDIT: Turning off Edit ModePurchase Units - Russians
Russians buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 tactical_bomber
EDIT: Removing units owned by Germans from Caucasus: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 mech_infantry
EDIT: Removing units owned by Italians from Rostov: 2 artilleries
EDIT: Turning off Edit Mode
1 infantry moved from Urals to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour moved from Samara to Caucasus
Russians take Caucasus from Germans
1 artillery moved from Tambov to Rostov
Russians take Rostov from Italians
2 mech_infantrys moved from Russia to Rostov
2 mech_infantrys moved from Archangel to Russia
1 artillery moved from Vologda to Russia
1 infantry moved from Vologda to Smolensk
1 infantry moved from Vologda to Archangel
1 infantry moved from Samara to Tambov
1 infantry moved from Samara to Kazakhstan
1 submarine moved from 115 Sea Zone to 114 Sea ZoneCombat - Russians
Non Combat Move - Russians
1 mech_infantry moved from Urals to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 fighter moved from Russia to Volgograd
2 aaGuns and 9 infantry moved from Samara to Russia
1 artillery and 2 infantry moved from Russia to Vologda
2 mech_infantrys moved from Russia to VolgogradPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
3 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA crashed mid turn, so I had to redit in everything.
I added slaves I’ve been torturing since last turn… and soon they are going to talk. :)
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I am surprised you didn’t go all out for the Allied fleet in Sz110 on your turn, especially with a carrier build. You had pretty solid odds, and could have wiped me for +40 to +50.
Lucky me? ;)