G40 14L ArtofWar1947 (Allies + 17) vs JuanSpain (Axis) Game II

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsu to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Kiangsu to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shantung
                1 infantry placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs total

    Territory Summary for Chinese :

    Shantung : 2 infantry
        Kiangsi : 1 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 73 / 100
        Russians : 0 / 0
        Japanese : 44 / 8
        Americans : 69 / 94
        Chinese : 7 / 8
        British : 30 / 38
        UK_Pacific : 5 / 0
        Italians : 17 / 19
        ANZAC : 15 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Italians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - British
                British buy 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Eastern Persia to Persia
                2 fighters and 1 tactical_bomber moved from Eastern Persia to Persia

    Combat - British
                Battle in Persia
                    British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Persia, round 2 :  2/4 hits
                        Germans roll dice for 1 mech_infantry in Persia, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Persia
                    British win, taking Persia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Persia to Turkmenistan
                6 artilleries, 15 infantry and 1 mech_infantry moved from Eastern Persia to Turkmenistan
                2 infantry moved from West India to Eastern Persia
                1 infantry moved from Eastern Persia to Turkmenistan
                1 armour moved from Alexandria to Egypt
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from Union of South Africa to Egypt
                2 fighters moved from Gibraltar to Egypt
                1 fighter moved from Egypt to Turkmenistan

    Place Units - British
                3 fighters placed in Egypt
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,3
                British collect 30 PUs (2 lost to blockades); end with 30 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Kwangtung : 1 harbour
        Belgian Congo : 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 6 armour, 3 artilleries, 1 bomber, 1 factory_minor, 11 fighters, 1 harbour, 7 infantry and 3 mech_infantrys
        Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun
        United Kingdom : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 3 mech_infantrys
        Algeria : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Turkmenistan : 6 artilleries, 3 fighters, 16 infantry, 1 mech_infantry and 1 tactical_bomber
        Eire : 1 flag
        Eastern Persia : 1 flag, 3 aaGuns and 13 infantry
        Persia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 71 / 100
        Russians : 0 / 0
        Japanese : 44 / 8
        Americans : 69 / 94
        Chinese : 7 / 8
        British : 32 / 30
        UK_Pacific : 5 / 0
        Italians : 17 / 19
        ANZAC : 15 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.222
            Median : 1.000
            Variance : 2.375
            Standard Deviation : 1.541
            Total rolls : 9

    Null / Other
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Italians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Iraq to Persia
                1 tactical_bomber moved from Northwest Persia to Persia
                1 bomber moved from Northwest Persia to Persia

    Combat - Italians
                Battle in Persia
                    Italians attack with 1 armour, 1 bomber and 1 tactical_bomber
                    British defend with 1 infantry
                    Italians win, taking Persia from British with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 tactical_bomber moved from Persia to Volgograd
                1 bomber moved from Persia to Volgograd
                3 infantry moved from Western Germany to Northern Italy
                1 aaGun moved from France to Northern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 20 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from Java to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Siam

    Combat - ANZAC
                Battle in Sumatra
                Battle in Siam

    Non Combat Move - ANZAC
                3 fighters moved from Kiangsu to French Indo China
                1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 35 Sea Zone to 38 Sea Zone
                1 fighter moved from Philippines to French Indo China
                1 bomber moved from New South Wales to Malaya

    Place Units - ANZAC
                1 artillery and 1 bomber placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

    Territory Summary for ANZAC :

    Formosa : 1 flag
        Siam : 1 flag, 1 artillery and 1 infantry
        Malaya : 1 bomber
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour, 4 infantry and 2 mech_infantrys
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 bomber, 1 factory_minor and 1 harbour
        French Indo China : 4 fighters
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 artillery
        Sumatra : 1 flag, 1 armour and 1 infantry
        41 Sea Zone : 1 transport
        37 Sea Zone : 1 transport
        38 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 71 / 100
        Russians : 0 / 0
        Japanese : 39 / 8
        Americans : 69 / 94
        Chinese : 7 / 8
        British : 30 / 30
        UK_Pacific : 5 / 0
        Italians : 19 / 29
        ANZAC : 20 / 30
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 fighter and 2 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 71 / 100
        Russians : 0 / 0
        Japanese : 39 / 8
        Americans : 69 / 94
        Chinese : 7 / 8
        British : 30 / 30
        UK_Pacific : 5 / 0
        Italians : 19 / 29
        ANZAC : 20 / 30
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - French

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by British from Egypt: 1 bomber
                EDIT: Adding units owned by British to Egypt: 1 fighter
                EDIT: Removing units owned by British from Turkmenistan: 1 fighter
                EDIT: Adding units owned by British to Turkmenistan: 1 bomber
                EDIT: Turning off Edit Mode

    Territory Summary for French :

    Egypt : 1 fighter and 2 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 71 / 100
        Russians : 0 / 0
        Japanese : 39 / 8
        Americans : 69 / 94
        Chinese : 7 / 8
        British : 30 / 30
        UK_Pacific : 5 / 0
        Italians : 19 / 29
        ANZAC : 20 / 30
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 bombers and 9 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Volgograd to Kazakhstan
                13 armour and 9 mech_infantrys moved from Trans-Jordan to Egypt
                1 mech_infantry moved from Syria to Egypt
                3 armour moved from Iraq to Egypt
                4 tactical_bombers moved from Iraq to Egypt
                6 fighters moved from Iraq to Egypt
                5 bombers moved from Western Germany to Egypt
                18 bombers moved from Southern Italy to Egypt
                1 mech_infantry moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians

    Combat - Germans
                Battle in Egypt
                    Germans attack with 16 armour, 23 bombers, 6 fighters, 10 mech_infantrys and 4 tactical_bombers
                    French defend with 1 fighter and 2 infantry; British defend with 1 airfield, 6 armour, 3 artilleries, 1 factory_minor, 12 fighters, 1 harbour, 7 infantry and 3 mech_infantrys; Americans defend with 17 fighters and 1 infantry
                    Germans win, taking Egypt from British with 1 armour, 3 bombers, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 20
                    Casualties for Germans: 15 armour, 20 bombers and 10 mech_infantrys
                    Casualties for French: 1 fighter and 2 infantry
                    Casualties for British: 6 armour, 3 artilleries, 12 fighters, 7 infantry and 3 mech_infantrys
                    Casualties for Americans: 17 fighters and 1 infantry

    Non Combat Move - Germans
                3 armour moved from Caucasus to Volgograd
                3 armour moved from Northwest Persia to Volgograd
                3 aaGuns, 40 artilleries and 22 infantry moved from Northwest Persia to Caucasus
                1 aaGun moved from Samara to Volgograd
                3 infantry moved from Ukraine to Rostov
                1 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Evenkiyskiy to Urals
                3 infantry moved from Karelia to Finland
                1 mech_infantry moved from Karelia to Finland
                1 armour moved from Karelia to Finland
                1 mech_infantry moved from Novgorod to Finland
                1 mech_infantry moved from Greece to Yugoslavia
                6 fighters moved from Egypt to Iraq
                4 tactical_bombers moved from Egypt to Iraq
                3 bombers moved from Egypt to Iraq

    Place Units - Germans
                3 infantry placed in Volgograd
                3 infantry placed in Ukraine
                3 infantry placed in Western Ukraine
                6 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
                Germans collect 69 PUs (4 lost to blockades); end with 70 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs

  • 25 24 23 22 21 20 19 18 16 15 14 13

    Interesting strategy. Thanks for the valuable lesson.

  • 25 24 23 22 21 20 19 18 16 15 14 13

    JuanSpain (Axis) defeats ArtofWar1947 (Allies + 17)

  • 19 18 17 16 15

    @ArtofWar1947:

    Interesting strategy. Thanks for the valuable lesson.

    Thanks for the game Art. It was tough winning you, and you moved very frequently.
    You also thought me a lesson with your move to take Tokyo and I will have to protect that kind of situations.
    It is just that it was executed a bit late, given the Axis was allready dominating globally when that happened, and the Axis has the advantage to concentrate on VC´s Victory as an option instead of world domination that I was pursuing first.
    In my view, if no VC´s condition exists, bid is not that important to make the game even.

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