Assumed no scramble in 113 due to the TUV differential, but let me know if you want to roll it out.
Axis-dominion (axis) vs variance (allies +12)
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For some reason triplea didn’t upgrade the American ICs at DOW. I will edit them.
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if you leave it alone it will automatically do it after you complete your turn, in time for you to place your units
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 bombers moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 bombers moved from 16 Sea Zone to Hawaiian Islands
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 5 destroyers, 5 fighters, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 123 Sea Zone
2 fighters moved from Eastern United States to Iceland
2 artilleries and 2 infantry moved from Central United States to Western United States
1 aaGun moved from Central United States to Eastern United States
1 armour, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
1 armour and 4 mech_infantrys moved from Eastern United States to Southeast Mexico
1 fighter moved from 26 Sea Zone to Western United States
1 tactical_bomber moved from Hawaiian Islands to Western United States
1 aaGun and 1 infantry moved from Central United States to Eastern United StatesPlace Units - Americans
2 fighters placed in Western United States
1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 123 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
2 infantry moved from Suiyuyan to Hopei
1 fighter and 2 infantry moved from Suiyuyan to ShensiCombat - Chinese
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
1 infantry owned by the Chinese retreated to Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Kansu
5 infantry moved from Suiyuyan to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 80 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 72 Sea Zone: 1 submarine
EDIT: Turning off Edit ModePurchase Units - British
British buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from ItaliansCombat - British
Non Combat Move - British
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 81 Sea Zone to 72 Sea Zone
1 fighter moved from India to 72 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Quebec to 106 Sea Zone
1 armour, 2 artilleries, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 106 Sea Zone to 123 Sea Zone
1 fighter moved from United Kingdom to Iceland
1 armour, 2 artilleries and 3 infantry moved from 123 Sea Zone to Iceland
2 infantry moved from Persia to Eastern PersiaPlace Units - British
2 destroyers placed in 71 Sea Zone
1 fighter placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Some Units in India change ownership: 3 infantry -
Please use this map. Changed NCM for a UK destroyer. thanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship and 1 cruiser moved from 98 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery moved from Eastern Poland to Belarus
Italians take Belarus from Russians
1 cruiser and 1 destroyer moved from 95 Sea Zone to 81 Sea Zone
1 infantry moved from Bessarabia to Ukraine
1 bomber moved from Greece to UkraineCombat - Italians
Battle in Ukraine
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 81 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 3 transports
French defend with 1 destroyer
Units damaged: 1 battleship owned by the Italians
Italians win with 1 battleship, 2 cruisers, 1 destroyer and 3 transports remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Anglo Egyptian Sudan
Italians attack with 2 artilleries and 3 infantry
French defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
3 mech_infantrys moved from Romania to Belarus
1 aaGun and 1 infantry moved from Eastern Poland to Belarus
2 infantry moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Bessarabia to Eastern Poland
1 bomber moved from Ukraine to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Gibraltar to Western GermanyPlace Units - Italians
1 armour, 1 fighter and 1 infantry placed in Egypt
Italians undo move 1.
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 11 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from French West Africa to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
2 infantry moved from 70 Sea Zone to Belgian Congo
3 fighters moved from South Australia to Queensland
1 fighter moved from New South Wales to Queensland
1 mech_infantry moved from South Australia to New South Wales
1 armour moved from South Australia to New South Wales
2 armour moved from New South Wales to Queensland
2 infantry moved from Northern Territory to Queensland
3 infantry moved from Northern Territory to South Australia
1 aaGun moved from South Australia to Queensland
1 aaGun moved from Northern Territory to Queensland
1 fighter moved from Queensland to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,2
ANZAC collect 10 PUs (2 lost to blockades); end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Libya to Tobruk
1 cruiser and 1 destroyer moved from 106 Sea Zone to 123 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 fighter, 4 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 bombers moved from Eastern Poland to Western Ukraine
1 infantry moved from Vyborg to Novgorod
8 infantry moved from Karelia to Novgorod
7 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Morocco to Algeria
Germans take Algeria from FrenchCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Novgorod
Germans attack with 9 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 9 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 7 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns, 21 armour, 5 artilleries, 17 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
2 bombers moved from Western Ukraine to Western Germany
1 aaGun moved from Karelia to Novgorod
3 infantry moved from Romania to Eastern Poland
1 armour moved from Slovakia Hungary to Belarus
1 aaGun and 1 infantry moved from Southern France to 93 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 battleship, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea ZonePlace Units - Germans
1 carrier, 1 submarine and 1 transport placed in 112 Sea Zone
1 fighter placed in Western Germany
1 tactical_bomber placed in 112 Sea Zone
4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western UkraineCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Western Ukraine
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
2 aaGuns, 8 armour, 6 artilleries, 30 infantry and 8 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Volgograd to Samara
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 submarine moved from 125 Sea Zone to 123 Sea ZonePlace Units - Russians
10 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 29 PUs; end with 30 PUs total -
sorry in the delay, just now realized you posted your turn. Will get to it in a couple hours
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that’s OK; it’s not a race. :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 carriers, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
2 bombers moved from Sumatra to 72 Sea Zone
3 artilleries and 3 infantry moved from Sumatra to 41 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 41 Sea Zone to 72 Sea Zone
3 artilleries and 3 infantry moved from 72 Sea Zone to French Madagascar
1 submarine moved from 39 Sea Zone to 77 Sea Zone
1 destroyer moved from 79 Sea Zone to 77 Sea Zone
1 fighter moved from 79 Sea Zone to 77 Sea Zone
1 tactical_bomber moved from 79 Sea Zone to 72 Sea Zone
1 infantry moved from Chahar to Hopei
5 infantry moved from Anhwe to Hopei
3 mech_infantrys moved from Kiangsu to Hopei
2 infantry moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
3 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Shensi
2 mech_infantrys moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Kweichow to HopeiCombat - Japanese
Battle in Shensi
Japanese attack with 1 artillery, 6 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Hopei from Chinese with 1 fighter, 5 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 77 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
British defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 72 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 fighter, 2 tactical_bombers and 3 transports
British defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 3 transports; Americans defend with 1 submarine
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 72 Sea Zone from Neutral with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 74
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 3 transports
Casualties for Americans: 1 submarine
Battle in French MadagascarNon Combat Move - Japanese
1 carrier moved from 79 Sea Zone to 72 Sea Zone
1 tactical_bomber moved from 72 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from 77 Sea Zone to 72 Sea Zone
2 bombers moved from 72 Sea Zone to Anglo Egyptian Sudan
2 transports moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour moved from French Indo China to Kweichow
1 aaGun moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Hopei to Kwangsi
1 infantry moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
2 fighters moved from Japan to Philippines
2 tactical_bombers moved from 35 Sea Zone to Philippines
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
4 fighters moved from Kwangsi to 37 Sea Zone
2 fighters moved from Kwangsi to 37 Sea Zone
1 submarine moved from 56 Sea Zone to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from Kwangsi to Philippines
1 infantry moved from Burma to YunnanPlace Units - Japanese
2 carriers and 1 submarine placed in 37 Sea Zone
2 submarines placed in 6 Sea Zone
3 infantry placed in Manchuria
3 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
in the sz 72 battle, i kept your sub in to fight, assuming you wanted maximum defense. if that’s not what you would’ve done, feel free to put it back in. I don’t mind.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 5 destroyers, 6 fighters, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to JavaCombat - Americans
Battle in JavaNon Combat Move - Americans
1 destroyer and 3 submarines moved from 123 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Hawaiian Islands to Queensland
1 armour and 4 mech_infantrys moved from Southeast Mexico to Eastern United States
1 aaGun and 1 infantry moved from Eastern United States to Central United StatesPlace Units - Americans
1 carrier, 4 destroyers and 2 submarines placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 carrier and 1 fighter; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 2 PUs;Combat Move - British
1 armour, 2 artilleries and 3 infantry moved from Iceland to 123 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 123 Sea Zone to 125 Sea Zone
1 destroyer and 1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 125 Sea Zone to NorwayCombat - British
Battle in 125 Sea Zone
British attack with 1 destroyer, 1 submarine and 3 transports
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 submarine and 3 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in NorwayNon Combat Move - British
1 fighter moved from Iceland to United Kingdom
1 fighter moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Italian Somaliland to Tanganyika Territory
1 mech_infantry moved from Ethiopia to Tanganyika Territory
1 armour and 2 mech_infantrys moved from Belgian Congo to Union of South Africa
2 infantry moved from Eastern Persia to West IndiaPlace Units - British
1 carrier placed in 71 Sea Zone
1 fighter placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,5,5,4,3,6
British collect 28 PUs (2 lost to blockades); end with 30 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from Iceland: 2 fighters
EDIT: Adding units owned by Americans to United Kingdom: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 airfield, 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 infantry moved from Belarus to Bryansk
Italians take Bryansk from Russians
1 bomber moved from Southern Italy to 125 Sea Zone
2 fighters moved from Western Germany to 125 Sea Zone
1 fighter moved from Southern Italy to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Egypt to Belgian Congo
1 armour and 1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 infantry moved from Iraq to Persia
Italians take Persia from BritishCombat - Italians
Battle in Belgian Congo
Italians attack with 2 artilleries, 1 infantry and 1 mech_infantry
ANZAC defend with 2 infantry
Italians win, taking Belgian Congo from British with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Italians: 1 infantry
Battle in Tanganyika Territory
Italians attack with 1 armour and 1 infantry
British defend with 2 mech_infantrys
Italians win, taking Tanganyika Territory from British with 1 armour remaining. Battle score for attacker is 5
Casualties for British: 2 mech_infantrys
Casualties for Italians: 1 infantry
Battle in 125 Sea Zone
Italians attack with 1 bomber, 3 fighters and 1 submarine
British defend with 1 destroyer, 1 submarine and 3 transports
retreated to 125 Sea Zone
British win with 1 submarine remaining. Battle score for attacker is 13
Casualties for British: 1 destroyer and 3 transports
Casualties for Italians: 1 fighter and 1 submarineNon Combat Move - Italians
1 fighter moved from 125 Sea Zone to Western Germany
1 fighter moved from 125 Sea Zone to Western Germany
1 bomber moved from 125 Sea Zone to Western Germany
1 aaGun, 1 artillery and 3 mech_infantrys moved from Belarus to Bryansk
1 aaGun and 2 infantry moved from Eastern Poland to Belarus
1 infantry moved from Iraq to Persia
1 infantry moved from Iraq to Northwest Persia
1 destroyer moved from 81 Sea Zone to 72 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 cruiser moved from 81 Sea Zone to 80 Sea ZonePlace Units - Italians
1 airfield, 1 armour and 2 mech_infantrys placed in EgyptTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 54 Sea ZoneNon Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to Java
2 infantry moved from Queensland to South Australia
1 armour and 1 mech_infantry moved from New South Wales to Queensland
1 transport moved from 70 Sea Zone to 68 Sea ZonePlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs total





