Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 armour and 1 factory_minor; Remaining resources: 6 SuicideAttackTokens; 5 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Java
2 infantry moved from Kiangsi to Kwangtung
1 artillery and 2 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 2 infantry moved from Hopei to Kweichow
1 bomber moved from French Indo China to Kansu
1 mech_infantry moved from Anhwe to Yunnan
1 armour and 1 artillery moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
2 fighters and 1 tactical_bomber moved from French Indo China to Shan State
2 fighters moved from Kiangsi to Kwangtung
1 cruiser and 2 destroyers moved from 55 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from Caroline Islands to 54 Sea Zone
2 carriers moved from 36 Sea Zone to 55 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 55 Sea Zone to 54 Sea Zone
Combat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport; Americans defend with 1 destroyer and 1 submarine
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 cruiser and 2 destroyers
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 39 Sea Zone
Japanese attack with 1 submarine
British defend with 1 battleship
1 submarine owned by the Japanese Submerged
Battle in Yunnan
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese winBritish win with 1 battleship remaining with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantry
Casualties for British: 2 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Kansu from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Borneo
Battle in Kwangtung
Japanese attack with 2 fighters and 2 infantry
British defend with 1 harbour and 2 infantry
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Sumatra
Battle in Celebes
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Philippines from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
2 fighters moved from Kwangtung to Manchuria
1 bomber moved from Kansu to Chahar
2 fighters and 2 tactical_bombers moved from Yunnan to Kiangsu
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Japan
Place Units - Japanese
3 armour placed in French Indo China
1 factory_minor placed in Manchuria
Turn Complete - Japanese
Japanese collect 57 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 2 destroyers, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from 101 Sea Zone to 87 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Guam to 54 Sea Zone
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 battleship
Americans roll dice for 1 bomber and 1 fighter in 54 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship in 54 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Japanese lost in 54 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 87 Sea Zone
Americans attack with 2 fighters
Italians defend with 1 cruiser
Americans roll dice for 2 fighters in 87 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 cruiser in 87 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans lost in 87 Sea Zone
Americans roll dice for 1 fighter in 87 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 cruiser in 87 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter in 87 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 cruiser in 87 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Americans lost in 87 Sea Zone
Italians win with 1 cruiser remaining. Battle score for attacker is -20
Casualties for Americans: 2 fighters
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 artilleries and 1 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber and 1 fighter moved from 54 Sea Zone to Queensland
Place Units - Americans
2 destroyers and 2 transports placed in 101 Sea Zone
2 artilleries, 1 bomber and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Queensland : 1 bomber and 1 fighter
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 3 artilleries, 3 fighters, 1 harbour and 4 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
25 Sea Zone : 1 destroyer
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 flag, 1 armour, 1 artillery, 1 harbour and 1 infantry
86 Sea Zone : 1 transport
101 Sea Zone : 2 destroyers and 2 transports
Brazil : 1 flag, 3 infantry and 1 mech_infantry
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 2 transports
Production/PUs Summary :
Germans : 49 / 89
Russians : 38 / 46
Japanese : 57 / 67
Americans : 52 / 72
Chinese : 4 / 13
British : 27 / 0
UK_Pacific : 9 / 17
Italians : 10 / 19
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Shensi
1 fighter and 3 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits
2 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
1 infantry placed in Yunnan
1 artillery and 2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Territory Summary for Chinese :
Shensi : 3 infantry
Yunnan : 1 infantry
Szechwan : 1 artillery, 1 fighter and 5 infantry
Production/PUs Summary :
Germans : 49 / 89
Russians : 38 / 46
Japanese : 56 / 67
Americans : 52 / 72
Chinese : 5 / 11
British : 27 / 0
UK_Pacific : 9 / 17
Italians : 10 / 19
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 mech_infantry moved from India to Shan State
2 infantry moved from Burma to Shan State
1 tactical_bomber moved from India to 41 Sea Zone
2 fighters moved from India to Shan State
1 bomber moved from Malta to 87 Sea Zone
1 fighter moved from Algeria to 87 Sea Zone
Combat - British
Battle in 41 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 39 Sea Zone
British attack with 1 battleship and 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 battleship and 1 destroyer in 39 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
1 submarine owned by the Japanese lost in 39 Sea Zone
British win, taking 39 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 87 Sea Zone
British attack with 1 bomber and 1 fighter
Italians defend with 1 cruiser
British roll dice for 1 bomber and 1 fighter in 87 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 cruiser in 87 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Italians lost in 87 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 1 armour
British roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Shan State, round 2 : 4/5 hits
Japanese roll dice for 1 armour in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters moved from Shan State to India
1 tactical_bomber moved from 41 Sea Zone to India
2 infantry moved from India to Burma
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
2 transports moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from 87 Sea Zone to 91 Sea Zone
1 bomber moved from 87 Sea Zone to French West Africa
1 artillery and 1 infantry moved from British Somaliland to Ethiopia
2 artilleries and 1 infantry moved from Egypt to 98 Sea Zone
2 artilleries, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 1 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 artilleries, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
2 artilleries moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
2 artilleries moved from Tobruk to Alexandria
1 armour moved from Tunisia to Tobruk
Place Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
Territory Summary for British and UK_Pacific :
Shan State : 1 infantry and 1 mech_infantry
Burma : 2 infantry
India : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 10 infantry, 1 mech_infantry and 1 tactical_bomber
Malaya : 1 harbour and 3 infantry
39 Sea Zone : 1 flag, 1 battleship and 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 2 artilleries
Gibraltar : 2 artilleries and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
Tanganyika Territory : 2 infantry
French West Africa : 1 bomber
Tunisia : 1 flag
Tobruk : 1 flag, 1 armour
Libya : 1 flag
Ethiopia : 1 flag, 1 artillery and 1 infantry
104 Sea Zone : 1 destroyer
97 Sea Zone : 1 flag
92 Sea Zone : 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports
Eastern Persia : 1 flag
Persia : 1 flag, 3 infantry
91 Sea Zone : 1 fighter and 2 transports
Production/PUs Summary :
Germans : 49 / 89
Russians : 38 / 46
Japanese : 55 / 67
Americans : 52 / 72
Chinese : 5 / 11
British : 27 / 0
UK_Pacific : 10 / 10
Italians : 10 / 19
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Romania to Western Ukraine
1 bomber moved from Southern Italy to Western Ukraine
Combat - Italians
Battle in Western Ukraine
Italians attack with 2 armour and 1 bomber
Russians defend with 3 infantry
Russians win with 2 infantry remaining. Battle score for attacker is -21
Casualties for Russians: 1 infantry
Casualties for Italians: 2 armour and 1 bomber
Non Combat Move - Italians
2 aaGuns, 2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Bulgaria to Yugoslavia
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine and 1 transport
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 4 : 0/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 5 : 2/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
2 aaGuns moved from New South Wales to Queensland
3 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 artillery, 1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 fighters, 1 harbour and 1 infantry
Northern Territory : 1 fighter
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
South Australia : 3 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 destroyer
Egypt : 2 infantry
Production/PUs Summary :
Germans : 49 / 89
Russians : 38 / 46
Japanese : 55 / 67
Americans : 52 / 72
Chinese : 5 / 11
British : 27 / 0
UK_Pacific : 10 / 10
Italians : 10 / 10
ANZAC : 10 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Sorry about skipping the post for France, here’s the history if you need it.
Combat Move
Resetting and Giving Bonus Movement to Units
Non Combat Move
1 destroyer moved from 76 Sea Zone to 79 Sea Zone
2 infantry moved from Tunisia to Libya
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Egypt
Cleaning up during movement phase
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 carriers, 2 destroyers and 8 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Norway to Finland
2 bombers moved from Western Germany to Finland
1 fighter and 1 tactical_bomber moved from Western Germany to Bessarabia
5 infantry moved from Eastern Poland to Bessarabia
2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Western Germany to Baltic States
3 infantry moved from Eastern Poland to Baltic States
3 mech_infantrys moved from Germany to Romania
2 infantry moved from Eastern Poland to Baltic States
2 armour moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Bessarabia
1 armour moved from United Kingdom to Scotland
Germans take Scotland from British
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
6 tactical_bombers moved from Holland Belgium to 104 Sea Zone
1 artillery moved from Germany to Poland
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 6 tactical_bombers
British defend with 1 destroyer
Germans win with 1 destroyer and 6 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Finland
Germans attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Finland from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 armour, 1 fighter and 5 infantry
Russians defend with 1 artillery and 4 infantry
Germans win, taking Baltic States from Russians with 2 armour, 1 fighter and 4 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in Bessarabia
Germans attack with 1 fighter, 6 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 4 infantry
Germans win, taking Bessarabia from Russians with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in Western Ukraine
Germans attack with 2 artilleries and 3 infantry
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter moved from Baltic States to Romania
1 fighter and 1 tactical_bomber moved from Bessarabia to Romania
1 aaGun moved from Eastern Poland to Bessarabia
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Poland
2 aaGuns moved from Western Germany to Germany
6 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
2 bombers moved from Finland to Western Germany
Place Units - Germans
3 carriers placed in 110 Sea Zone
2 destroyers placed in 110 Sea Zone
3 infantry placed in Romania
5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Germans collect 55 PUs (1 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Novgorod to Baltic States
1 artillery and 2 infantry moved from Belarus to Baltic States
1 bomber, 2 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
1 artillery and 2 infantry moved from Belarus to Eastern Poland
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
3 armour moved from Belarus to Western Ukraine
2 mech_infantrys moved from Belarus to Western Ukraine
1 armour, 2 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 4 : 1/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Western Ukraine
Russians attack with 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Germans defend with 1 aaGun, 2 artilleries and 2 infantry
Russians roll dice for 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 3/8 hits
Germans roll dice for 1 aaGun, 2 artilleries and 2 infantry in Western Ukraine, round 2 : 2/4 hits
2 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Western Ukraine
Russians roll dice for 3 armour, 1 artillery and 2 mech_infantrys in Western Ukraine, round 3 : 3/6 hits
Germans roll dice for 2 artilleries in Western Ukraine, round 3 : 1/2 hits
1 mech_infantry owned by the Russians and 2 artilleries owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 3 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 aaGun, 2 artilleries and 2 infantry
Casualties for Russians: 2 infantry and 1 mech_infantry
Battle in Iraq
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Iraq, round 2 : 0/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Iraq, round 3 : 1/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 4 : 1/2 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 0/2 hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 5 : 0/2 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 0/1 hits
Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 6 : 1/2 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 6 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Russians attack with 1 artillery, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 2 armour and 4 infantry
Russians roll dice for 1 artillery, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/9 hits
Germans roll dice for 2 armour and 4 infantry in Baltic States, round 2 : 2/6 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 3 : 3/7 hits
Germans roll dice for 2 armour and 1 infantry in Baltic States, round 3 : 2/3 hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour and 4 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Russians
2 aaGuns moved from Belarus to Bryansk
4 infantry moved from Belarus to Bryansk
1 bomber, 2 fighters and 1 tactical_bomber moved from Baltic States to Novgorod
1 infantry moved from Novgorod to Karelia
2 aaGuns moved from Novgorod to Belarus
1 infantry moved from Novgorod to Baltic States
6 infantry moved from Russia to Bryansk
2 aaGuns moved from Yenisey to Yakut S.S.R.
6 infantry moved from Buryatia to Yakut S.S.R.
12 infantry moved from Yenisey to Timguska
Place Units - Russians
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Volgograd
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Territory Summary for Russians :
Yakut S.S.R. : 2 aaGuns and 6 infantry
Timguska : 12 infantry
Belarus : 2 aaGuns, 1 artillery and 13 infantry
Karelia : 1 infantry
Baltic States : 1 artillery and 1 infantry
Bryansk : 2 aaGuns and 10 infantry
Eastern Poland : 1 artillery and 2 infantry
Russia : 1 airfield, 1 factory_major and 6 infantry
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 3 armour, 1 artillery and 1 mech_infantry
Volgograd : 1 factory_minor and 3 infantry
Novgorod : 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
125 Sea Zone : 1 submarine
Iraq : 1 flag, 1 armour and 1 mech_infantry
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 52 / 61
Russians : 39 / 47
Japanese : 55 / 67
Americans : 52 / 72
Chinese : 5 / 11
British : 25 / 0
UK_Pacific : 10 / 10
Italians : 10 / 10
ANZAC : 10 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 1 factory_minor, 2 infantry and 1 submarine; Remaining resources: 19 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 2 infantry moved from Kweichow to Szechwan
2 fighters and 2 tactical_bombers moved from Kiangsu to Szechwan
1 bomber moved from Chahar to Szechwan
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
2 armour moved from French Indo China to Yunnan
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Shan State
1 armour moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 bomber moved from French Indo China to Szechwan
1 fighter moved from French Indo China to Szechwan
1 artillery moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win, taking 42 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry and 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 artillery, 1 fighter and 5 infantry
retreated to Szechwan
Chinese win with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 2 armour
Chinese defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -9
Casualties for Japanese: 2 armour
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 harbour and 3 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 3 infantry
Casualties for British: 3 infantry
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
3 carriers and 1 destroyer moved from 55 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Szechwan to Kweichow
2 fighters moved from Manchuria to Kweichow
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kiangsu
1 submarine placed in 36 Sea Zone
2 armour placed in French Indo China
3 artilleries placed in Manchuria
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 80 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 5 destroyers, 2 infantry and 2 transports; Remaining resources: 4 PUs;
Combat Move - Americans
1 armour, 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 91 Sea Zone to 103 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 103 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
3 artilleries moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone
3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Queensland to 38 Sea Zone
2 destroyers moved from 91 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 destroyer
Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Caroline Islands
Americans attack with 3 artilleries and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in 38 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in United Kingdom
Non Combat Move - Americans
1 carrier, 1 cruiser and 1 fighter moved from 91 Sea Zone to 109 Sea Zone
1 bomber moved from 38 Sea Zone to India
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
5 destroyers and 2 transports placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United States
1 artillery placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 destroyers and 2 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 destroyers and 2 transports
EDIT: Adding units owned by Americans to Gibraltar: 2 artilleries, 1 bomber and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 2 artilleries, 1 bomber and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 52 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 3 artilleries, 1 harbour and 2 infantry
India : 1 bomber
Queensland : 1 fighter
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 3 fighters, 1 harbour and 1 infantry
Midway : 1 airfield
33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 5 destroyers and 2 transports
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major and 1 harbour
Gibraltar : 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry
United Kingdom : 1 armour, 1 artillery and 1 infantry
104 Sea Zone : 1 destroyer
109 Sea Zone : 1 carrier, 1 cruiser and 2 transports
Brazil : 1 flag, 2 infantry
91 Sea Zone : 2 destroyers and 3 transports
Production/PUs Summary :
Germans : 46 / 61
Russians : 39 / 47
Japanese : 61 / 85
Americans : 52 / 76
Chinese : 4 / 11
British : 31 / 0
UK_Pacific : 5 / 10
Italians : 10 / 10
ANZAC : 10 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
2 infantry moved from Shensi to Tsinghai
1 fighter moved from Szechwan to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Tsinghai, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Szechwan
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
Territory Summary for Chinese :
Kansu : 1 infantry
Tsinghai : 1 infantry
Szechwan : 1 artillery, 1 fighter and 6 infantry
Production/PUs Summary :
Germans : 46 / 61
Russians : 39 / 47
Japanese : 59 / 85
Americans : 52 / 76
Chinese : 6 / 8
British : 31 / 0
UK_Pacific : 5 / 10
Italians : 10 / 10
ANZAC : 10 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 artillery and 1 infantry moved from India to Burma
1 fighter moved from India to Burma
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
Combat - British
Battle in Burma
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to India
1 mech_infantry moved from India to Yunnan
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
1 battleship moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from Tanganyika Territory to Kenya
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 artilleries moved from Alexandria to Egypt
1 armour moved from Tobruk to Egypt
3 infantry moved from Persia to Eastern Persia
2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from 92 Sea Zone to United Kingdom
1 fighter moved from 109 Sea Zone to United Kingdom
1 carrier, 3 cruisers, 1 destroyer and 2 transports moved from 92 Sea Zone to 109 Sea Zone
1 bomber moved from French West Africa to United Kingdom
1 aaGun moved from India to Burma
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
Territory Summary for British and UK_Pacific :
Yunnan : 1 mech_infantry
Burma : 1 aaGun, 1 artillery and 1 infantry
India : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 1 tactical_bomber
39 Sea Zone : 1 flag
38 Sea Zone : 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Kenya : 2 infantry
Malta : 1 aaGun
United Kingdom : 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Anglo Egyptian Sudan : 1 artillery and 1 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
76 Sea Zone : 1 battleship
109 Sea Zone : 1 carrier, 3 cruisers, 1 destroyer and 4 transports
97 Sea Zone : 1 flag
Eastern Persia : 1 flag, 3 infantry
Persia : 1 flag
Production/PUs Summary :
Germans : 46 / 61
Russians : 39 / 47
Japanese : 58 / 85
Americans : 52 / 76
Chinese : 6 / 8
British : 31 / 31
UK_Pacific : 6 / 6
Italians : 10 / 10
ANZAC : 10 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 3 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Yugoslavia to Romania
Place Units - Italians
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 10 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Northern Territory to Queensland
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 3 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
South Australia : 3 infantry
Dutch New Guinea : 1 flag
62 Sea Zone : 1 carrier and 1 destroyer
Egypt : 2 infantry
Production/PUs Summary :
Germans : 46 / 61
Russians : 39 / 47
Japanese : 58 / 85
Americans : 52 / 76
Chinese : 6 / 8
British : 31 / 31
UK_Pacific : 6 / 6
Italians : 10 / 18
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Libya to Tobruk
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
41 Sea Zone : 1 destroyer
Egypt : 2 infantry
Tobruk : 2 infantry
Production/PUs Summary :
Germans : 46 / 61
Russians : 39 / 47
Japanese : 58 / 85
Americans : 52 / 76
Chinese : 6 / 8
British : 31 / 31
UK_Pacific : 6 / 6
Italians : 10 / 18
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I’m really curious if you’re going to go back for the UK. I am thinking it might have been a bad decision to take it back…
Of course I’m going to take it back! Your navy can’t destroy mine, and I can always pick up units from Western Germany to keep taking it back. It’s a free 31 ICs, stops you from deploying in Egypt for another round, and you have no follow on, so if I win, you won’t retake it again for quite some time. :evil:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 9 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
3 transports moved from 110 Sea Zone to 112 Sea Zone
5 infantry moved from Western Germany to 112 Sea Zone
5 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
5 infantry moved from 110 Sea Zone to United Kingdom
1 armour moved from Scotland to United Kingdom
2 bombers moved from Western Germany to United Kingdom
5 tactical_bombers moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Finland to Karelia
1 artillery moved from Poland to Baltic States
3 infantry moved from Romania to Eastern Poland
4 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Ukraine
2 fighters and 1 tactical_bomber moved from Romania to Baltic States
2 mech_infantrys moved from Romania to Eastern Poland
Combat - Germans
Battle in Eastern Poland
Germans attack with 3 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans win, taking Eastern Poland from Russians with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Ukraine
Germans attack with 4 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Ukraine from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Battle in Baltic States
Germans attack with 1 artillery, 2 fighters and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in United Kingdom
Germans attack with 1 armour, 2 bombers, 5 infantry and 6 tactical_bombers
British defend with 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry; Americans defend with 1 armour, 1 artillery and 1 infantry
Germans captures 31PUs while taking British capital
Germans win, taking United Kingdom from British with 1 armour, 1 bomber and 4 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Germans: 1 bomber, 5 infantry and 2 tactical_bombers
Casualties for British: 2 artilleries, 1 bomber, 3 fighters and 2 infantry
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Battle in Karelia
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Baltic States to Romania
1 aaGun moved from Poland to Eastern Poland
4 tactical_bombers moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to Western Germany
Place Units - Germans
3 mech_infantrys placed in Romania
Germans undo move 1.
3 infantry placed in Romania
2 destroyers and 1 submarine placed in 110 Sea Zone
6 infantry placed in Western Germany
3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,1,5,6
Germans collect 51 PUs (6 lost to blockades); end with 82 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs