@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 7 infantry; Remaining resources: 2 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
2 infantry moved from Timguska to Kansu
Chinese take Kansu from Japanese
1 artillery moved from Bryansk to Smolensk
7 infantry moved from Archangel to Smolensk
1 fighter moved from Russia to Smolensk
2 infantry moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Russia to Belarus
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Belarus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 7 infantry
Germans defend with 1 armour, 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 7 infantry in Smolensk, round 2 : 2/9 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Smolensk, round 2 : 1/3 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery, 1 fighter and 6 infantry in Smolensk, round 3 : 1/8 hits
Germans roll dice for 1 armour in Smolensk, round 3 : 0/1 hits
1 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Smolensk to Russia
1 infantry moved from Archangel to Vologda
2 aaGuns moved from Archangel to Smolensk
2 aaGuns, 1 armour, 10 infantry and 1 mech_infantry moved from Bryansk to Russia
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 infantry moved from Timguska to Kansu
2 aaGuns and 9 infantry moved from Timguska to Novosibirsk
Place Units - Russians
3 infantry placed in Ukraine
1 armour placed in Volgograd
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 32 PUs total
Territory Summary for Russians :
Kansu : 3 infantry
Amur : 6 infantry
Belarus : 2 infantry
Bryansk : 3 infantry
Archangel : 1 infantry
Russia : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 3 fighters, 26 infantry, 1 mech_infantry and 1 tactical_bomber
Ukraine : 1 factory_minor and 4 infantry
Novosibirsk : 2 aaGuns and 9 infantry
Vologda : 1 infantry
Volgograd : 1 armour and 1 factory_minor
Caucasus : 1 armour and 1 mech_infantry
Smolensk : 2 aaGuns, 1 artillery and 6 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 51 / 63
Russians : 30 / 32
Japanese : 65 / 65
Americans : 52 / 75
Chinese : 3 / 3
British : 29 / 32
UK_Pacific : 2 / 0
Italians : 16 / 30
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 fighter, 10 infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from British
1 armour moved from Kweichow to Kansu
Japanese take Shensi from Chinese
1 armour moved from Szechwan to Kansu
2 tactical_bombers moved from Yunnan to Kansu
1 infantry moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
1 fighter moved from India to 39 Sea Zone
1 bomber moved from French Indo China to 39 Sea Zone
1 artillery moved from Tsinghai to Sikang
1 artillery moved from Kweichow to Anhwe
3 armour, 1 bomber and 1 fighter moved from Manchuria to Amur
4 infantry moved from Korea to Amur
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 armour and 1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone
1 armour and 1 infantry moved from 56 Sea Zone to Western Australia
2 battleships, 3 carriers, 1 cruiser and 3 destroyers moved from 43 Sea Zone to 20 Sea Zone
2 destroyers and 1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 armour moved from Celebes to 44 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 bomber and 1 fighter
French defend with 1 destroyer
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for French: 1 destroyer
Battle in Amur
Japanese attack with 3 armour, 1 bomber, 1 fighter and 4 infantry
Russians defend with 6 infantry
Japanese win, taking Amur from Russians with 3 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Casualties for Russians: 6 infantry
Battle in Northern Territory
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 fighter
Japanese win, taking Northern Territory from ANZAC with 1 artillery remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighter
Battle in Kansu
Japanese attack with 2 armour and 2 tactical_bombers
Russians defend with 3 infantry
Japanese win, taking Kansu from Chinese with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Russians: 3 infantry
Battle in Sikang
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Battle in Western Australia
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Sikang: 1 tactical_bomber
EDIT: Changing ownership of Sikang from Chinese to Japanese
EDIT: Adding units owned by Japanese to Sikang: 1 artillery
EDIT: Turning off Edit Mode
2 tactical_bombers moved from Kansu to Suiyuyan
1 fighter moved from Sikang to Suiyuyan
1 bomber moved from 39 Sea Zone to French Indo China
1 fighter moved from Amur to 20 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 bomber moved from Amur to Japan
Place Units - Japanese
3 submarines placed in 36 Sea Zone
1 submarine placed in 39 Sea Zone
9 infantry placed in Japan
1 fighter and 1 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,1,3,2,2,4,2,2,4,6,1,2
Japanese collect 62 PUs (11 lost to blockades); end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 2 destroyers, 1 harbour, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Queensland to 56 Sea Zone
Combat - Americans
Battle in 56 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 56 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 56 Sea Zone to Queensland
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 transports moved from 25 Sea Zone to 9 Sea Zone
2 artilleries and 1 infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 bomber, 3 destroyers, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from 91 Sea Zone to Gibraltar
1 transport moved from 105 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
Place Units - Americans
1 harbour placed in Midway
2 artilleries and 1 bomber placed in Western United States
2 destroyers placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
2 artilleries and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Queensland : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield, 2 artilleries, 1 bomber, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
25 Sea Zone : 2 transports
10 Sea Zone : 2 destroyers
19 Sea Zone : 1 destroyer
18 Sea Zone : 1 destroyer
9 Sea Zone : 2 transports
6 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 submarines
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 3 infantry
Gibraltar : 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry
86 Sea Zone : 1 transport
101 Sea Zone : 1 transport
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 3 transports
Production/PUs Summary :
Germans : 51 / 63
Russians : 29 / 32
Japanese : 73 / 73
Americans : 52 / 72
Chinese : 0 / 3
British : 29 / 32
UK_Pacific : 0 / 0
Italians : 16 / 30
ANZAC : 8 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 51 / 63
Russians : 29 / 32
Japanese : 73 / 73
Americans : 52 / 72
Chinese : 0 / 3
British : 29 / 32
UK_Pacific : 0 / 0
Italians : 16 / 30
ANZAC : 8 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 2 artilleries and 3 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Tobruk to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
Combat - British
Battle in Egypt
British attack with 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
British roll dice for 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Egypt, round 2 : 4/9 hits
Italians roll dice for 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Egypt, round 2 : 5/9 hits
3 infantry owned by the British, 1 artillery owned by the British, 1 mech_infantry owned by the British and 4 infantry owned by the Italians lost in Egypt
3 armour owned by the British and 1 artillery owned by the British retreated to Anglo Egyptian Sudan
Italians win with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for British: 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Italians: 4 infantry
Non Combat Move - British
1 mech_infantry moved from Union of South Africa to Belgian Congo
Place Units - British
3 infantry placed in Persia
2 fighters and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 3 armour and 1 artillery
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Persia : 1 flag, 1 factory_minor and 3 infantry
Production/PUs Summary :
Germans : 51 / 63
Russians : 29 / 32
Japanese : 73 / 73
Americans : 52 / 72
Chinese : 0 / 3
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 16 / 30
ANZAC : 8 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries and 2 infantry; Remaining resources: 6 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 artilleries and 2 infantry moved from France to Northern Italy
1 armour moved from France to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northwest Persia to Iraq
Place Units - Italians
2 artilleries placed in Egypt
1 armour, 1 artillery and 1 infantry placed in Iraq
1 infantry placed in Egypt
Turn Complete - Italians
Italians collect 16 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 49 Sea Zone to 55 Sea Zone
1 artillery and 2 infantry moved from Queensland to Northern Territory
1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
Battle in 55 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 55 Sea Zone
ANZAC win, taking Dutch New Guinea from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Northern Territory
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 2 infantry in Northern Territory, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Northern Territory, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 2 infantry in Northern Territory, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Northern Territory, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Northern Territory
ANZAC win, taking Northern Territory from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 aaGun moved from Queensland to South Australia
1 fighter moved from 55 Sea Zone to 45 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 49 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
Place Units - ANZAC
1 artillery and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield and 1 harbour
Northern Territory : 1 artillery and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
South Australia : 1 aaGun
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
45 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transport
Production/PUs Summary :
Germans : 51 / 63
Russians : 29 / 32
Japanese : 72 / 73
Americans : 52 / 72
Chinese : 0 / 3
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 16 / 36
ANZAC : 9 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
3 infantry moved from Tobruk to Alexandria
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Alexandria : 3 infantry
Anglo Egyptian Sudan : 1 infantry
Production/PUs Summary :
Germans : 51 / 63
Russians : 29 / 32
Japanese : 72 / 73
Americans : 52 / 72
Chinese : 0 / 3
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 16 / 36
ANZAC : 9 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 destroyers, 1 fighter, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
4 artilleries and 4 infantry moved from Bessarabia to Ukraine
1 artillery and 2 infantry moved from Novgorod to Archangel
4 armour, 7 infantry and 3 mech_infantrys moved from Novgorod to Belarus
2 artilleries and 3 infantry moved from Eastern Poland to Belarus
6 artilleries and 4 infantry moved from Romania to Eastern Poland
3 artilleries and 3 infantry moved from Western Ukraine to Bryansk
5 artilleries and 8 infantry moved from Western Ukraine to Ukraine
4 artilleries moved from Normandy Bordeaux to France
3 armour moved from Normandy Bordeaux to Northern Italy
1 fighter and 1 tactical_bomber moved from Egypt to Persia
2 bombers moved from Greece to Persia
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Persia
Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 factory_minor and 3 infantry
Germans win with 2 bombers remaining. Battle score for attacker is -12
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 3 infantry
Battle in Ukraine
Germans attack with 9 artilleries and 12 infantry
Russians defend with 1 factory_minor and 4 infantry
Germans win, taking Ukraine from Russians with 9 artilleries and 11 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in Bryansk
Germans attack with 3 artilleries and 3 infantry
Russians defend with 3 infantry
Germans win, taking Bryansk from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Belarus
Germans attack with 4 armour, 2 artilleries, 10 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 4 armour, 2 artilleries, 9 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Western Ukraine to Ukraine
1 aaGun moved from Western Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Eastern Poland
1 aaGun moved from Western Ukraine to Ukraine
2 fighters and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 bomber moved from Persia to Northwest Persia
1 bomber moved from Persia to Iraq
Place Units - Germans
2 destroyers and 1 submarine placed in 112 Sea Zone
3 infantry placed in Novgorod
4 mech_infantrys placed in Romania
1 armour and 1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Volgograd to Northwest Persia
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 artillery and 4 infantry moved from Russia to Bryansk
1 artillery moved from Smolensk to Bryansk
3 infantry moved from Smolensk to Archangel
1 armour moved from Russia to Archangel
3 infantry moved from Novosibirsk to Kansu
1 infantry moved from Novosibirsk to Kansu
Combat - Russians
Battle in Archangel
Russians attack with 1 armour and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour and 3 infantry in Archangel, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 aaGun, 3 artilleries and 2 infantry
Russians roll dice for 2 artilleries and 4 infantry in Bryansk, round 2 : 1/6 hits
Germans roll dice for 1 aaGun, 3 artilleries and 2 infantry in Bryansk, round 2 : 1/5 hits
1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 3 : 2/5 hits
Germans roll dice for 3 artilleries and 2 infantry in Bryansk, round 3 : 1/5 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 4 : 0/4 hits
Germans roll dice for 3 artilleries in Bryansk, round 4 : 0/3 hits
Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 5 : 2/4 hits
Germans roll dice for 3 artilleries in Bryansk, round 5 : 1/3 hits
1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 6 : 1/3 hits
Germans roll dice for 1 artillery in Bryansk, round 6 : 0/1 hits
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 aaGun, 3 artilleries and 2 infantry
Casualties for Russians: 3 infantry
Battle in Kansu
Russians attack with 4 infantry
Japanese defend with 1 armour
Russians roll dice for 4 infantry in Kansu, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Northwest Persia
Russians attack with 2 armour and 1 mech_infantry
Germans defend with 1 bomber
Russians roll dice for 2 armour and 1 mech_infantry in Northwest Persia, round 2 : 2/3 hits
Italians roll dice for 1 bomber in Northwest Persia, round 2 : 0/1 hits
1 bomber owned by the Germans lost in Northwest Persia
Russians win, taking Northwest Persia from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Non Combat Move - Russians
3 fighters moved from Russia to Persia
1 tactical_bomber moved from Russia to Persia
1 mech_infantry moved from Russia to Rostov
2 aaGuns and 5 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Vologda to Russia
2 aaGuns moved from Smolensk to Russia
2 infantry moved from Smolensk to Russia
Place Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Territory Summary for Russians :
Kansu : 4 infantry
Kazakhstan : 2 aaGuns and 5 infantry
Bryansk : 2 artilleries and 1 infantry
Rostov : 1 mech_infantry
Archangel : 1 armour and 2 infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major and 30 infantry
Volgograd : 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Smolensk : 1 infantry
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 2 armour and 1 mech_infantry
Persia : 3 fighters and 1 tactical_bomber
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 54 / 66
Russians : 26 / 26
Japanese : 71 / 73
Americans : 52 / 72
Chinese : 1 / 3
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 16 / 36
ANZAC : 9 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers, 1 fighter, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 fighter moved from India to Persia
2 armour moved from Eastern Persia to Persia
1 bomber moved from French Indo China to Persia
1 submarine moved from 39 Sea Zone to 45 Sea Zone
3 submarines moved from 36 Sea Zone to 45 Sea Zone
2 fighters moved from 20 Sea Zone to 45 Sea Zone
1 bomber moved from Japan to 45 Sea Zone
1 destroyer and 1 submarine moved from 20 Sea Zone to 19 Sea Zone
2 destroyers moved from 20 Sea Zone to 18 Sea Zone
1 armour and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 infantry moved from India to West India
1 artillery moved from Sikang to Shensi
1 fighter moved from Suiyuyan to 19 Sea Zone
2 tactical_bombers moved from Suiyuyan to 20 Sea Zone
1 armour and 1 infantry moved from Western Australia to South Australia
Combat - Japanese
Battle in 18 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 1 destroyer
Japanese win with 2 destroyers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 4 submarines
ANZAC defend with 1 carrier, 2 destroyers, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the ANZAC
ANZAC win with 1 transport remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber, 2 fighters and 4 submarines
Casualties for ANZAC: 1 carrier, 2 destroyers and 2 fighters
Battle in South Australia
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 aaGun
Japanese win, taking South Australia from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 aaGun
Battle in Persia
Japanese attack with 2 armour, 1 bomber and 1 fighter
Russians defend with 3 fighters and 1 tactical_bomber; British defend with 1 factory_minor
Japanese win with 1 fighter remaining. Battle score for attacker is 17
Casualties for Japanese: 2 armour and 1 bomber
Casualties for Russians: 3 fighters and 1 tactical_bomber
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Buryatia from Russians to Japanese
EDIT: Changing ownership of Yakut S.S.R. from Russians to Japanese
EDIT: Changing ownership of Siberia from Russians to Japanese
EDIT: Changing ownership of Sakha from Russians to Japanese
EDIT: Turning off Edit Mode
1 fighter moved from Persia to Iraq
1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 armour moved from Amur to Siberia
1 armour moved from Siberia to Sakha
1 armour moved from Amur to Yakut S.S.R.
1 armour and 1 infantry moved from Amur to Manchuria
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
3 submarines placed in 36 Sea Zone
1 destroyer and 1 transport placed in 39 Sea Zone
3 armour placed in Manchuria
1 mech_infantry placed in India
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,5,3,4,2,4,3,4,5,4,5
Japanese collect 67 PUs (9 lost to blockades); end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 3 transports; Remaining resources: 4 PUs;
Combat Move - Americans
1 bomber moved from Gibraltar to 81 Sea Zone
1 bomber moved from Queensland to 39 Sea Zone
2 submarines moved from 6 Sea Zone to 18 Sea Zone
2 fighters moved from 6 Sea Zone to 18 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 6 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 39 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 bomber in 39 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 39 Sea Zone
1 transport owned by the Japanese lost in 39 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 18 Sea Zone
Americans attack with 2 fighters and 2 submarines
Japanese defend with 2 destroyers
Americans roll dice for 2 submarines in 18 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 2 fighters in 18 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 2 destroyers in 18 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Japanese lost in 18 Sea Zone
Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Battle in 81 Sea Zone
Americans attack with 1 bomber
Italians defend with 2 destroyers and 1 transport
Americans roll dice for 1 bomber in 81 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 2 destroyers and 1 transport in 81 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Italians and 1 bomber owned by the Americans lost in 81 Sea Zone
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -4
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 bomber
Non Combat Move - Americans
1 bomber moved from 39 Sea Zone to Ceylon
2 fighters moved from 18 Sea Zone to 25 Sea Zone
2 transports moved from 9 Sea Zone to 10 Sea Zone
1 bomber moved from Western United States to Midway
1 transport moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Territory Summary for Americans :
Ceylon : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield, 2 artilleries, 2 bombers, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
25 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports
10 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 2 transports
18 Sea Zone : 2 submarines
6 Sea Zone : 1 flag
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Gibraltar : 3 artilleries, 5 infantry and 1 mech_infantry
92 Sea Zone : 2 destroyers
101 Sea Zone : 3 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 5 transports
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 54 / 66
Russians : 22 / 26
Japanese : 76 / 77
Americans : 52 / 76
Chinese : 1 / 3
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 16 / 36
ANZAC : 8 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total
Territory Summary for Chinese :
Kansu : 1 infantry
Production/PUs Summary :
Germans : 54 / 66
Russians : 22 / 26
Japanese : 76 / 77
Americans : 52 / 76
Chinese : 1 / 1
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 16 / 36
ANZAC : 8 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 1 PUs;
Combat Move - British
Combat - British
Non Combat Move - British
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
Place Units - British
3 infantry placed in Union of South Africa
3 infantry placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 30 PUs total
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 3 armour, 1 artillery and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Persia : 1 flag, 1 factory_minor and 3 infantry
Production/PUs Summary :
Germans : 54 / 66
Russians : 22 / 26
Japanese : 76 / 77
Americans : 52 / 76
Chinese : 1 / 1
British : 29 / 30
UK_Pacific : 0 / 0
Italians : 16 / 36
ANZAC : 8 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour, 1 fighter and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 fighter moved from Egypt to Persia
1 armour, 1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Persia
Combat - Italians
Battle in Persia
Italians attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 factory_minor and 3 infantry
Italians win, taking Persia from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Northwest Persia
Italians attack with 1 armour, 2 artilleries and 1 infantry
Russians defend with 2 armour and 1 mech_infantry
Italians win, taking Northwest Persia from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is 13
Casualties for Russians: 2 armour and 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Persia to Iraq
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
2 armour and 1 fighter placed in Egypt
3 infantry placed in Iraq
1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 81 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 80 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 18 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 2 mech_infantrys moved from New South Wales to South Australia
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 56 Sea Zone
1 artillery moved from 56 Sea Zone to Western Australia
Combat - ANZAC
Battle in Western Australia
Battle in South Australia
ANZAC attack with 1 artillery and 2 mech_infantrys
Japanese defend with 1 armour and 1 infantry
ANZAC roll dice for 1 artillery and 2 mech_infantrys in South Australia, round 2 : 1/3 hits
Japanese roll dice for 1 armour and 1 infantry in South Australia, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in South Australia
ANZAC roll dice for 1 artillery and 2 mech_infantrys in South Australia, round 3 : 1/3 hits
Japanese roll dice for 1 armour in South Australia, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in South Australia
ANZAC win, taking Western Australia from Japanese, taking South Australia from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour and 1 infantry
Casualties for ANZAC: 1 mech_infantry
Non Combat Move - ANZAC
1 infantry moved from Northern Territory to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Northern Territory : 1 artillery and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 artillery and 1 mech_infantry
Western Australia : 1 artillery
Dutch New Guinea : 1 flag, 1 infantry
56 Sea Zone : 1 transport
62 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 54 / 66
Russians : 22 / 26
Japanese : 74 / 77
Americans : 52 / 76
Chinese : 1 / 1
British : 27 / 30
UK_Pacific : 0 / 0
Italians : 18 / 31
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 battleship, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 3 PUs;
Combat Move - Germans
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 battleship, 1 cruiser and 3 destroyers moved from 112 Sea Zone to 110 Sea Zone
1 armour and 3 infantry moved from Western Germany to 112 Sea Zone
1 armour, 3 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
1 armour and 3 infantry moved from 127 Sea Zone to Nenetsia
3 infantry moved from Novgorod to Archangel
1 artillery and 2 infantry moved from Belarus to Archangel
1 artillery and 2 infantry moved from Belarus to Smolensk
2 armour and 2 mech_infantrys moved from Belarus to Archangel
1 artillery and 2 infantry moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Ukraine to Bryansk
2 infantry moved from Belarus to Bryansk
1 artillery moved from Ukraine to Bryansk
3 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Iraq to Ceylon
6 artilleries and 7 infantry moved from Ukraine to Rostov
3 infantry moved from Belarus to Archangel
4 mech_infantrys moved from Romania to Ukraine
3 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
3 artilleries and 2 infantry moved from Eastern Poland to Belarus
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 4 destroyers, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 1 battleship, 1 cruiser, 4 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Rostov
Germans attack with 7 artilleries and 9 infantry
Russians defend with 1 mech_infantry
Germans win, taking Rostov from Russians with 7 artilleries and 9 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Nenetsia
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Nenetsia from Russians, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ceylon
Germans attack with 1 bomber
Americans defend with 1 bomber
Germans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Archangel
Germans attack with 2 armour, 1 artillery, 8 infantry and 2 mech_infantrys
Russians defend with 1 armour and 2 infantry
Germans win, taking Archangel from Russians with 2 armour, 1 artillery, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 2 infantry
Battle in Bryansk
Germans attack with 2 artilleries and 4 infantry
Russians defend with 2 artilleries and 1 infantry
Germans win, taking Bryansk from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Ukraine to Rostov
1 aaGun moved from Eastern Poland to Belarus
2 armour and 1 mech_infantry moved from Belarus to Rostov
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to France
1 bomber moved from Ceylon to India
Place Units - Germans
1 battleship, 1 destroyer and 1 submarine placed in 110 Sea Zone
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in France
Turn Complete - Germans
Germans collect 59 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Kansu to Shensi
Combat - Russians
Battle in Shensi
Russians attack with 4 infantry
Japanese defend with 1 artillery
Russians roll dice for 4 infantry in Shensi, round 2 : 0/4 hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Shensi, round 3 : 0/4 hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Shensi
Russians roll dice for 3 infantry in Shensi, round 4 : 0/3 hits
Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits
Russians roll dice for 3 infantry in Shensi, round 5 : 0/3 hits
Japanese roll dice for 1 artillery in Shensi, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Shensi
Russians roll dice for 2 infantry in Shensi, round 6 : 0/2 hits
Japanese roll dice for 1 artillery in Shensi, round 6 : 0/1 hits
Russians roll dice for 2 infantry in Shensi, round 7 : 1/2 hits
Japanese roll dice for 1 artillery in Shensi, round 7 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery
Casualties for Russians: 3 infantry
Non Combat Move - Russians
2 aaGuns moved from Kazakhstan to Volgograd
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Vologda
4 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Kazakhstan to Turkmenistan
Place Units - Russians
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Territory Summary for Russians :
Shensi : 1 infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major and 34 infantry
Tambov : 1 infantry
Vologda : 1 infantry
Volgograd : 2 aaGuns, 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Turkmenistan : 1 infantry
Caucasus : 4 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 59 / 72
Russians : 17 / 17
Japanese : 73 / 77
Americans : 52 / 76
Chinese : 2 / 1
British : 27 / 30
UK_Pacific : 0 / 0
Italians : 18 / 31
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 1 fighter, 2 infantry, 4 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 armour moved from Sakha to Soviet Far East
Japanese take Soviet Far East from Russians
4 armour moved from Manchuria to Anhwe
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Anhwe to Kweichow
1 infantry moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 fighter moved from Iraq to Egypt
1 submarine moved from 36 Sea Zone to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
1 fighter and 2 tactical_bombers moved from 20 Sea Zone to 18 Sea Zone
1 fighter moved from Japan to 18 Sea Zone
3 carriers, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 6 Sea Zone
Japanese take 6 Sea Zone from Americans
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 battleships moved from 20 Sea Zone to 45 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 18 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 2 submarines
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Dutch New Guinea
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 destroyers, 1 fighter and 3 submarines placed in 6 Sea Zone
1 submarine placed in 6 Sea Zone
1 transport placed in 36 Sea Zone
1 armour and 1 infantry placed in French Indo China
1 infantry placed in India
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs