14L Whackamatt (Axis) vs Entek (Allies +10)

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 7 infantry; Remaining resources: 2 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                2 infantry moved from Timguska to Kansu
                      Chinese take Kansu from Japanese
                1 artillery moved from Bryansk to Smolensk
                7 infantry moved from Archangel to Smolensk
                1 fighter moved from Russia to Smolensk
                2 infantry moved from Bryansk to Belarus
                2 fighters and 1 tactical_bomber moved from Russia to Belarus

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Belarus
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 :  2/5 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery, 1 fighter and 7 infantry
                    Germans defend with 1 armour, 1 artillery and 1 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 7 infantry in Smolensk, round 2 :  2/9 hits
                        Germans roll dice for 1 armour, 1 artillery and 1 infantry in Smolensk, round 2 :  1/3 hits
                        1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Smolensk
                        Russians roll dice for 1 artillery, 1 fighter and 6 infantry in Smolensk, round 3 :  1/8 hits
                        Germans roll dice for 1 armour in Smolensk, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 armour, 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Belarus to Russia
                1 fighter moved from Smolensk to Russia
                1 infantry moved from Archangel to Vologda
                2 aaGuns moved from Archangel to Smolensk
                2 aaGuns, 1 armour, 10 infantry and 1 mech_infantry moved from Bryansk to Russia
                1 armour and 1 mech_infantry moved from Bryansk to Caucasus
                1 infantry moved from Timguska to Kansu
                2 aaGuns and 9 infantry moved from Timguska to Novosibirsk

    Place Units - Russians
                3 infantry placed in Ukraine
                1 armour placed in Volgograd
                1 artillery and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 32 PUs total

    Territory Summary for Russians :

    Kansu : 3 infantry
        Amur : 6 infantry
        Belarus : 2 infantry
        Bryansk : 3 infantry
        Archangel : 1 infantry
        Russia : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 3 fighters, 26 infantry, 1 mech_infantry and 1 tactical_bomber
        Ukraine : 1 factory_minor and 4 infantry
        Novosibirsk : 2 aaGuns and 9 infantry
        Vologda : 1 infantry
        Volgograd : 1 armour and 1 factory_minor
        Caucasus : 1 armour and 1 mech_infantry
        Smolensk : 2 aaGuns, 1 artillery and 6 infantry
        125 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 51 / 63
        Russians : 30 / 32
        Japanese : 65 / 65
        Americans : 52 / 75
        Chinese : 3 / 3
        British : 29 / 32
        UK_Pacific : 2 / 0
        Italians : 16 / 30
        ANZAC : 10 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 fighter, 10 infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 armour moved from India to Eastern Persia
                      Japanese take West India from UK_Pacific
                      Japanese take Eastern Persia from British
                1 armour moved from Kweichow to Kansu
                      Japanese take Shensi from Chinese
                1 armour moved from Szechwan to Kansu
                2 tactical_bombers moved from Yunnan to Kansu
                1 infantry moved from Szechwan to Sikang
                1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
                1 fighter moved from India to 39 Sea Zone
                1 bomber moved from French Indo China to 39 Sea Zone
                1 artillery moved from Tsinghai to Sikang
                1 artillery moved from Kweichow to Anhwe
                3 armour, 1 bomber and 1 fighter moved from Manchuria to Amur
                4 infantry moved from Korea to Amur
                1 artillery moved from Sumatra to 41 Sea Zone
                1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
                1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
                1 armour and 1 infantry moved from Borneo to 43 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone
                1 armour and 1 infantry moved from 56 Sea Zone to Western Australia
                2 battleships, 3 carriers, 1 cruiser and 3 destroyers moved from 43 Sea Zone to 20 Sea Zone
                2 destroyers and 1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 armour moved from Celebes to 44 Sea Zone
                1 armour and 1 transport moved from 44 Sea Zone to 20 Sea Zone

    Combat - Japanese
                Battle in 39 Sea Zone
                    Japanese attack with 1 bomber and 1 fighter
                    French defend with 1 destroyer
                    Japanese win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for French: 1 destroyer
                Battle in Amur
                    Japanese attack with 3 armour, 1 bomber, 1 fighter and 4 infantry
                    Russians defend with 6 infantry
                    Japanese win, taking Amur from Russians with 3 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 3 infantry
                    Casualties for Russians: 6 infantry
                Battle in Northern Territory
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 fighter
                    Japanese win, taking Northern Territory from ANZAC with 1 artillery remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 fighter
                Battle in Kansu
                    Japanese attack with 2 armour and 2 tactical_bombers
                    Russians defend with 3 infantry
                    Japanese win, taking Kansu from Chinese with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 3 infantry
                Battle in Sikang
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Western Australia

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Sikang: 1 tactical_bomber
                EDIT: Changing ownership of Sikang from Chinese to Japanese
                EDIT: Adding units owned by Japanese to Sikang: 1 artillery
                EDIT: Turning off Edit Mode
                2 tactical_bombers moved from Kansu to Suiyuyan
                1 fighter moved from Sikang to Suiyuyan
                1 bomber moved from 39 Sea Zone to French Indo China
                1 fighter moved from Amur to 20 Sea Zone
                1 fighter moved from Japan to 20 Sea Zone
                1 bomber moved from Amur to Japan

    Place Units - Japanese
                3 submarines placed in 36 Sea Zone
                1 submarine placed in 39 Sea Zone
                9 infantry placed in Japan
                1 fighter and 1 infantry placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,1,3,2,2,4,2,2,4,6,1,2
                Japanese collect 62 PUs (11 lost to blockades); end with 63 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 4 artilleries, 1 bomber, 2 destroyers, 1 harbour, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Queensland to 56 Sea Zone

    Combat - Americans
                Battle in 56 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 56 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 bomber moved from 56 Sea Zone to Queensland
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                2 transports moved from 25 Sea Zone to 9 Sea Zone
                2 artilleries and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 bomber moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 bomber, 3 destroyers, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from 91 Sea Zone to Gibraltar
                1 transport moved from 105 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 86 Sea Zone

    Place Units - Americans
                1 harbour placed in Midway
                2 artilleries and 1 bomber placed in Western United States
                2 destroyers placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                2 infantry placed in Eastern United States
                2 artilleries and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Queensland : 1 bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield, 2 artilleries, 1 bomber, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        25 Sea Zone : 2 transports
        10 Sea Zone : 2 destroyers
        19 Sea Zone : 1 destroyer
        18 Sea Zone : 1 destroyer
        9 Sea Zone : 2 transports
        6 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 submarines
        Central United States : 1 factory_major and 2 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 3 infantry
        Gibraltar : 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry
        86 Sea Zone : 1 transport
        101 Sea Zone : 1 transport
        Brazil : 1 flag, 2 infantry
        91 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 3 transports

    Production/PUs Summary :

    Germans : 51 / 63
        Russians : 29 / 32
        Japanese : 73 / 73
        Americans : 52 / 72
        Chinese : 0 / 3
        British : 29 / 32
        UK_Pacific : 0 / 0
        Italians : 16 / 30
        ANZAC : 8 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 51 / 63
        Russians : 29 / 32
        Japanese : 73 / 73
        Americans : 52 / 72
        Chinese : 0 / 3
        British : 29 / 32
        UK_Pacific : 0 / 0
        Italians : 16 / 30
        ANZAC : 8 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 2 artilleries and 3 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Tobruk to Egypt
                1 armour and 1 mech_infantry moved from Belgian Congo to Egypt

    Combat - British
                Battle in Egypt
                    British attack with 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                    Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
                        British roll dice for 3 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Egypt, round 2 :  4/9 hits
                        Italians roll dice for 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Egypt, round 2 :  5/9 hits
                        3 infantry owned by the British, 1 artillery owned by the British, 1 mech_infantry owned by the British and 4 infantry owned by the Italians lost in Egypt
                    3 armour owned by the British and 1 artillery owned by the British retreated to Anglo Egyptian Sudan
                    Italians win with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -5
                    Casualties for British: 1 artillery, 3 infantry and 1 mech_infantry
                    Casualties for Italians: 4 infantry

    Non Combat Move - British
                1 mech_infantry moved from Union of South Africa to Belgian Congo

    Place Units - British
                3 infantry placed in Persia
                2 fighters and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Belgian Congo : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 3 armour and 1 artillery
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        Persia : 1 flag, 1 factory_minor and 3 infantry

    Production/PUs Summary :

    Germans : 51 / 63
        Russians : 29 / 32
        Japanese : 73 / 73
        Americans : 52 / 72
        Chinese : 0 / 3
        British : 29 / 29
        UK_Pacific : 0 / 0
        Italians : 16 / 30
        ANZAC : 8 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 armour, 3 artilleries and 2 infantry; Remaining resources: 6 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 destroyers, 2 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                2 artilleries and 2 infantry moved from France to Northern Italy
                1 armour moved from France to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northwest Persia to Iraq

    Place Units - Italians
                2 artilleries placed in Egypt
                1 armour, 1 artillery and 1 infantry placed in Iraq
                1 infantry placed in Egypt

    Turn Complete - Italians
                Italians collect 16 PUs; end with 22 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from 49 Sea Zone to 55 Sea Zone
                1 artillery and 2 infantry moved from Queensland to Northern Territory
                1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea

    Combat - ANZAC
                Battle in Dutch New Guinea
                Battle in 55 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 55 Sea Zone
                    ANZAC win, taking Dutch New Guinea from Japanese with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Northern Territory
                    ANZAC attack with 1 artillery and 2 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 2 infantry in Northern Territory, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery in Northern Territory, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 2 infantry in Northern Territory, round 3 :  1/3 hits
                        Japanese roll dice for 1 artillery in Northern Territory, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Northern Territory
                    ANZAC win, taking Northern Territory from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 aaGun moved from Queensland to South Australia
                1 fighter moved from 55 Sea Zone to 45 Sea Zone
                1 carrier, 1 destroyer and 1 fighter moved from 49 Sea Zone to 45 Sea Zone
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone

    Place Units - ANZAC
                1 artillery and 2 mech_infantrys placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 9 PUs; end with 9 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield and 1 harbour
        Northern Territory : 1 artillery and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
        South Australia : 1 aaGun
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        45 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transport

    Production/PUs Summary :

    Germans : 51 / 63
        Russians : 29 / 32
        Japanese : 72 / 73
        Americans : 52 / 72
        Chinese : 0 / 3
        British : 29 / 29
        UK_Pacific : 0 / 0
        Italians : 16 / 36
        ANZAC : 9 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French
                3 infantry moved from Tobruk to Alexandria

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 3 infantry
        Anglo Egyptian Sudan : 1 infantry

    Production/PUs Summary :

    Germans : 51 / 63
        Russians : 29 / 32
        Japanese : 72 / 73
        Americans : 52 / 72
        Chinese : 0 / 3
        British : 29 / 29
        UK_Pacific : 0 / 0
        Italians : 16 / 36
        ANZAC : 9 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 destroyers, 1 fighter, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                4 artilleries and 4 infantry moved from Bessarabia to Ukraine
                1 artillery and 2 infantry moved from Novgorod to Archangel
                4 armour, 7 infantry and 3 mech_infantrys moved from Novgorod to Belarus
                2 artilleries and 3 infantry moved from Eastern Poland to Belarus
                6 artilleries and 4 infantry moved from Romania to Eastern Poland
                3 artilleries and 3 infantry moved from Western Ukraine to Bryansk
                5 artilleries and 8 infantry moved from Western Ukraine to Ukraine
                4 artilleries moved from Normandy Bordeaux to France
                3 armour moved from Normandy Bordeaux to Northern Italy
                1 fighter and 1 tactical_bomber moved from Egypt to Persia
                2 bombers moved from Greece to Persia
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western Germany to 125 Sea Zone

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                    Russians defend with 1 submarine
                    Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Persia
                    Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
                    British defend with 1 factory_minor and 3 infantry
                    Germans win with 2 bombers remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 fighter and 1 tactical_bomber
                    Casualties for British: 3 infantry
                Battle in Ukraine
                    Germans attack with 9 artilleries and 12 infantry
                    Russians defend with 1 factory_minor and 4 infantry
                    Germans win, taking Ukraine from Russians with 9 artilleries and 11 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 4 infantry
                Battle in Bryansk
                    Germans attack with 3 artilleries and 3 infantry
                    Russians defend with 3 infantry
                    Germans win, taking Bryansk from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Belarus
                    Germans attack with 4 armour, 2 artilleries, 10 infantry and 3 mech_infantrys
                    Russians defend with 2 infantry
                    Germans win, taking Belarus from Russians with 4 armour, 2 artilleries, 9 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Archangel
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Western Ukraine to Ukraine
                1 aaGun moved from Western Ukraine to Bryansk
                1 aaGun moved from Western Ukraine to Eastern Poland
                1 aaGun moved from Western Ukraine to Ukraine
                2 fighters and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
                1 bomber moved from Persia to Northwest Persia
                1 bomber moved from Persia to Iraq

    Place Units - Germans
                2 destroyers and 1 submarine placed in 112 Sea Zone
                3 infantry placed in Novgorod
                4 mech_infantrys placed in Romania
                1 armour and 1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Volgograd to Northwest Persia
                1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
                1 artillery and 4 infantry moved from Russia to Bryansk
                1 artillery moved from Smolensk to Bryansk
                3 infantry moved from Smolensk to Archangel
                1 armour moved from Russia to Archangel
                3 infantry moved from Novosibirsk to Kansu
                1 infantry moved from Novosibirsk to Kansu

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 armour and 3 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 armour and 3 infantry in Archangel, round 2 :  2/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 :  1/2 hits
                        1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 2 artilleries and 4 infantry
                    Germans defend with 1 aaGun, 3 artilleries and 2 infantry
                        Russians roll dice for 2 artilleries and 4 infantry in Bryansk, round 2 :  1/6 hits
                        Germans roll dice for 1 aaGun, 3 artilleries and 2 infantry in Bryansk, round 2 :  1/5 hits
                        1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Bryansk
                        Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 3 :  2/5 hits
                        Germans roll dice for 3 artilleries and 2 infantry in Bryansk, round 3 :  1/5 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                        Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 4 :  0/4 hits
                        Germans roll dice for 3 artilleries in Bryansk, round 4 :  0/3 hits
                        Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 5 :  2/4 hits
                        Germans roll dice for 3 artilleries in Bryansk, round 5 :  1/3 hits
                        1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Bryansk
                        Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 6 :  1/3 hits
                        Germans roll dice for 1 artillery in Bryansk, round 6 :  0/1 hits
                        1 artillery owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 aaGun, 3 artilleries and 2 infantry
                    Casualties for Russians: 3 infantry
                Battle in Kansu
                    Russians attack with 4 infantry
                    Japanese defend with 1 armour
                        Russians roll dice for 4 infantry in Kansu, round 2 :  1/4 hits
                        Japanese roll dice for 1 armour in Kansu, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Kansu
                    Russians win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Northwest Persia
                    Russians attack with 2 armour and 1 mech_infantry
                    Germans defend with 1 bomber
                        Russians roll dice for 2 armour and 1 mech_infantry in Northwest Persia, round 2 :  2/3 hits
                        Italians roll dice for 1 bomber in Northwest Persia, round 2 :  0/1 hits
                        1 bomber owned by the Germans lost in Northwest Persia
                    Russians win, taking Northwest Persia from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 bomber

    Non Combat Move - Russians
                3 fighters moved from Russia to Persia
                1 tactical_bomber moved from Russia to Persia
                1 mech_infantry moved from Russia to Rostov
                2 aaGuns and 5 infantry moved from Novosibirsk to Kazakhstan
                1 infantry moved from Vologda to Russia
                2 aaGuns moved from Smolensk to Russia
                2 infantry moved from Smolensk to Russia

    Place Units - Russians
                1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
                1 artillery and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total

    Territory Summary for Russians :

    Kansu : 4 infantry
        Kazakhstan : 2 aaGuns and 5 infantry
        Bryansk : 2 artilleries and 1 infantry
        Rostov : 1 mech_infantry
        Archangel : 1 armour and 2 infantry
        Russia : 4 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major and 30 infantry
        Volgograd : 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
        Smolensk : 1 infantry
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag, 2 armour and 1 mech_infantry
        Persia : 3 fighters and 1 tactical_bomber
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 54 / 66
        Russians : 26 / 26
        Japanese : 71 / 73
        Americans : 52 / 72
        Chinese : 1 / 3
        British : 29 / 29
        UK_Pacific : 0 / 0
        Italians : 16 / 36
        ANZAC : 9 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 destroyers, 1 fighter, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 fighter moved from India to Persia
                2 armour moved from Eastern Persia to Persia
                1 bomber moved from French Indo China to Persia
                1 submarine moved from 39 Sea Zone to 45 Sea Zone
                3 submarines moved from 36 Sea Zone to 45 Sea Zone
                2 fighters moved from 20 Sea Zone to 45 Sea Zone
                1 bomber moved from Japan to 45 Sea Zone
                1 destroyer and 1 submarine moved from 20 Sea Zone to 19 Sea Zone
                2 destroyers moved from 20 Sea Zone to 18 Sea Zone
                1 armour and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 infantry moved from French Indo China to Yunnan
                1 infantry moved from India to West India
                1 artillery moved from Sikang to Shensi
                1 fighter moved from Suiyuyan to 19 Sea Zone
                2 tactical_bombers moved from Suiyuyan to 20 Sea Zone
                1 armour and 1 infantry moved from Western Australia to South Australia

    Combat - Japanese
                Battle in 18 Sea Zone
                    Japanese attack with 2 destroyers
                    Americans defend with 1 destroyer
                    Japanese win with 2 destroyers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 45 Sea Zone
                    Japanese attack with 1 bomber, 2 fighters and 4 submarines
                    ANZAC defend with 1 carrier, 2 destroyers, 2 fighters and 1 transport
                    Units damaged: 1 carrier owned by the ANZAC
                    ANZAC win with 1 transport remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 bomber, 2 fighters and 4 submarines
                    Casualties for ANZAC: 1 carrier, 2 destroyers and 2 fighters
                Battle in South Australia
                    Japanese attack with 1 armour and 1 infantry
                    ANZAC defend with 1 aaGun
                    Japanese win, taking South Australia from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for ANZAC: 1 aaGun
                Battle in Persia
                    Japanese attack with 2 armour, 1 bomber and 1 fighter
                    Russians defend with 3 fighters and 1 tactical_bomber; British defend with 1 factory_minor
                    Japanese win with 1 fighter remaining. Battle score for attacker is 17
                    Casualties for Japanese: 2 armour and 1 bomber
                    Casualties for Russians: 3 fighters and 1 tactical_bomber

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of Buryatia from Russians to Japanese
                EDIT: Changing ownership of Yakut S.S.R. from Russians to Japanese
                EDIT: Changing ownership of Siberia from Russians to Japanese
                EDIT: Changing ownership of Sakha from Russians to Japanese
                EDIT: Turning off Edit Mode
                1 fighter moved from Persia to Iraq
                1 fighter moved from 19 Sea Zone to 20 Sea Zone
                1 armour moved from Amur to Siberia
                1 armour moved from Siberia to Sakha
                1 armour moved from Amur to Yakut S.S.R.
                1 armour and 1 infantry moved from Amur to Manchuria

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                3 submarines placed in 36 Sea Zone
                1 destroyer and 1 transport placed in 39 Sea Zone
                3 armour placed in Manchuria
                1 mech_infantry placed in India
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,5,3,4,2,4,3,4,5,4,5
                Japanese collect 67 PUs (9 lost to blockades); end with 67 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 3 transports; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 bomber moved from Gibraltar to 81 Sea Zone
                1 bomber moved from Queensland to 39 Sea Zone
                2 submarines moved from 6 Sea Zone to 18 Sea Zone
                2 fighters moved from 6 Sea Zone to 18 Sea Zone
                1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 6 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in 39 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 destroyer and 1 transport
                        Americans roll dice for 1 bomber in 39 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 39 Sea Zone
                        1 transport owned by the Japanese lost in 39 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in 18 Sea Zone
                    Americans attack with 2 fighters and 2 submarines
                    Japanese defend with 2 destroyers
                        Americans roll dice for 2 submarines in 18 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 2 fighters in 18 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 2 destroyers in 18 Sea Zone, round 2 :  0/2 hits
                        2 destroyers owned by the Japanese lost in 18 Sea Zone
                    Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 16
                    Casualties for Japanese: 2 destroyers
                Battle in 81 Sea Zone
                    Americans attack with 1 bomber
                    Italians defend with 2 destroyers and 1 transport
                        Americans roll dice for 1 bomber in 81 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 2 destroyers and 1 transport in 81 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Italians and 1 bomber owned by the Americans lost in 81 Sea Zone
                    Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 bomber

    Non Combat Move - Americans
                1 bomber moved from 39 Sea Zone to Ceylon
                2 fighters moved from 18 Sea Zone to 25 Sea Zone
                2 transports moved from 9 Sea Zone to 10 Sea Zone
                1 bomber moved from Western United States to Midway
                1 transport moved from 25 Sea Zone to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
                2 infantry moved from 25 Sea Zone to Midway
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                1 carrier and 1 destroyer placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Americans :

    Ceylon : 1 bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield, 2 artilleries, 2 bombers, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
        25 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports
        10 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 2 transports
        18 Sea Zone : 2 submarines
        6 Sea Zone : 1 flag
        Central United States : 1 factory_major and 2 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
        Gibraltar : 3 artilleries, 5 infantry and 1 mech_infantry
        92 Sea Zone : 2 destroyers
        101 Sea Zone : 3 transports
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 5 transports
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 54 / 66
        Russians : 22 / 26
        Japanese : 76 / 77
        Americans : 52 / 76
        Chinese : 1 / 3
        British : 29 / 29
        UK_Pacific : 0 / 0
        Italians : 16 / 36
        ANZAC : 8 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 1 PU total

    Territory Summary for Chinese :

    Kansu : 1 infantry

    Production/PUs Summary :

    Germans : 54 / 66
        Russians : 22 / 26
        Japanese : 76 / 77
        Americans : 52 / 76
        Chinese : 1 / 1
        British : 29 / 29
        UK_Pacific : 0 / 0
        Italians : 16 / 36
        ANZAC : 8 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 fighter and 6 infantry; Remaining resources: 1 PUs;

    Combat Move - British

    Combat - British

    Non Combat Move - British
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan

    Place Units - British
                3 infantry placed in Union of South Africa
                3 infantry placed in Persia
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs; end with 30 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 3 armour, 1 artillery and 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        Persia : 1 flag, 1 factory_minor and 3 infantry

    Production/PUs Summary :

    Germans : 54 / 66
        Russians : 22 / 26
        Japanese : 76 / 77
        Americans : 52 / 76
        Chinese : 1 / 1
        British : 29 / 30
        UK_Pacific : 0 / 0
        Italians : 16 / 36
        ANZAC : 8 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 2 armour, 1 fighter and 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                1 fighter moved from Egypt to Persia
                1 armour, 1 artillery and 1 infantry moved from Iraq to Northwest Persia
                1 artillery moved from Iraq to Northwest Persia
                1 infantry moved from Iraq to Persia

    Combat - Italians
                Battle in Persia
                    Italians attack with 1 artillery, 1 fighter and 2 infantry
                    British defend with 1 factory_minor and 3 infantry
                    Italians win, taking Persia from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for British: 3 infantry
                Battle in Northwest Persia
                    Italians attack with 1 armour, 2 artilleries and 1 infantry
                    Russians defend with 2 armour and 1 mech_infantry
                    Italians win, taking Northwest Persia from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is 13
                    Casualties for Russians: 2 armour and 1 mech_infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Persia to Iraq
                1 infantry moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 armour and 1 fighter placed in Egypt
                3 infantry placed in Iraq
                1 infantry placed in Southern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 81 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Italians to 80 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 18 PUs; end with 20 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 26 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 2 mech_infantrys moved from New South Wales to South Australia
                1 artillery moved from Dutch New Guinea to 45 Sea Zone
                1 artillery and 1 transport moved from 45 Sea Zone to 56 Sea Zone
                1 artillery moved from 56 Sea Zone to Western Australia

    Combat - ANZAC
                Battle in Western Australia
                Battle in South Australia
                    ANZAC attack with 1 artillery and 2 mech_infantrys
                    Japanese defend with 1 armour and 1 infantry
                        ANZAC roll dice for 1 artillery and 2 mech_infantrys in South Australia, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour and 1 infantry in South Australia, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in South Australia
                        ANZAC roll dice for 1 artillery and 2 mech_infantrys in South Australia, round 3 :  1/3 hits
                        Japanese roll dice for 1 armour in South Australia, round 3 :  1/1 hits
                        1 armour owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in South Australia
                    ANZAC win, taking Western Australia from Japanese, taking South Australia from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 armour and 1 infantry
                    Casualties for ANZAC: 1 mech_infantry

    Non Combat Move - ANZAC
                1 infantry moved from Northern Territory to Queensland

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Northern Territory : 1 artillery and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 2 infantry
        South Australia : 1 artillery and 1 mech_infantry
        Western Australia : 1 artillery
        Dutch New Guinea : 1 flag, 1 infantry
        56 Sea Zone : 1 transport
        62 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 54 / 66
        Russians : 22 / 26
        Japanese : 74 / 77
        Americans : 52 / 76
        Chinese : 1 / 1
        British : 27 / 30
        UK_Pacific : 0 / 0
        Italians : 18 / 31
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Turn Complete - French

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 battleship, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 3 PUs;

    Combat Move - Germans
                1 submarine moved from 125 Sea Zone to 119 Sea Zone
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                1 submarine moved from 119 Sea Zone to 109 Sea Zone
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                1 battleship, 1 cruiser and 3 destroyers moved from 112 Sea Zone to 110 Sea Zone
                1 armour and 3 infantry moved from Western Germany to 112 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
                1 armour and 3 infantry moved from 127 Sea Zone to Nenetsia
                3 infantry moved from Novgorod to Archangel
                1 artillery and 2 infantry moved from Belarus to Archangel
                1 artillery and 2 infantry moved from Belarus to Smolensk
                2 armour and 2 mech_infantrys moved from Belarus to Archangel
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 artillery and 2 infantry moved from Ukraine to Bryansk
                2 infantry moved from Belarus to Bryansk
                1 artillery moved from Ukraine to Bryansk
                3 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 bomber moved from Iraq to Ceylon
                6 artilleries and 7 infantry moved from Ukraine to Rostov
                3 infantry moved from Belarus to Archangel
                4 mech_infantrys moved from Romania to Ukraine
                3 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
                3 artilleries and 2 infantry moved from Eastern Poland to Belarus

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 1 cruiser, 4 destroyers, 3 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Germans win with 1 battleship, 1 cruiser, 4 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Rostov
                    Germans attack with 7 artilleries and 9 infantry
                    Russians defend with 1 mech_infantry
                    Germans win, taking Rostov from Russians with 7 artilleries and 9 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Nenetsia
                Battle in Smolensk
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Nenetsia from Russians, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Ceylon
                    Germans attack with 1 bomber
                    Americans defend with 1 bomber
                    Germans win with 1 bomber remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber
                Battle in Archangel
                    Germans attack with 2 armour, 1 artillery, 8 infantry and 2 mech_infantrys
                    Russians defend with 1 armour and 2 infantry
                    Germans win, taking Archangel from Russians with 2 armour, 1 artillery, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour and 2 infantry
                Battle in Bryansk
                    Germans attack with 2 artilleries and 4 infantry
                    Russians defend with 2 artilleries and 1 infantry
                    Germans win, taking Bryansk from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 artilleries and 1 infantry

    Non Combat Move - Germans
                2 aaGuns moved from Ukraine to Rostov
                1 aaGun moved from Eastern Poland to Belarus
                2 armour and 1 mech_infantry moved from Belarus to Rostov
                3 fighters and 1 tactical_bomber moved from 110 Sea Zone to France
                1 bomber moved from Ceylon to India

    Place Units - Germans
                1 battleship, 1 destroyer and 1 submarine placed in 110 Sea Zone
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                3 infantry placed in France

    Turn Complete - Germans
                Germans collect 59 PUs; end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 infantry moved from Kansu to Shensi

    Combat - Russians
                Battle in Shensi
                    Russians attack with 4 infantry
                    Japanese defend with 1 artillery
                        Russians roll dice for 4 infantry in Shensi, round 2 :  0/4 hits
                        Japanese roll dice for 1 artillery in Shensi, round 2 :  0/1 hits
                        Russians roll dice for 4 infantry in Shensi, round 3 :  0/4 hits
                        Japanese roll dice for 1 artillery in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Shensi
                        Russians roll dice for 3 infantry in Shensi, round 4 :  0/3 hits
                        Japanese roll dice for 1 artillery in Shensi, round 4 :  0/1 hits
                        Russians roll dice for 3 infantry in Shensi, round 5 :  0/3 hits
                        Japanese roll dice for 1 artillery in Shensi, round 5 :  1/1 hits
                        1 infantry owned by the Russians lost in Shensi
                        Russians roll dice for 2 infantry in Shensi, round 6 :  0/2 hits
                        Japanese roll dice for 1 artillery in Shensi, round 6 :  0/1 hits
                        Russians roll dice for 2 infantry in Shensi, round 7 :  1/2 hits
                        Japanese roll dice for 1 artillery in Shensi, round 7 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Shensi
                    Russians win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 artillery
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Kazakhstan to Volgograd
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Vologda
                4 infantry moved from Kazakhstan to Caucasus
                1 infantry moved from Kazakhstan to Turkmenistan

    Place Units - Russians
                2 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs total

    Territory Summary for Russians :

    Shensi : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major and 34 infantry
        Tambov : 1 infantry
        Vologda : 1 infantry
        Volgograd : 2 aaGuns, 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
        Turkmenistan : 1 infantry
        Caucasus : 4 infantry
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 59 / 72
        Russians : 17 / 17
        Japanese : 73 / 77
        Americans : 52 / 76
        Chinese : 2 / 1
        British : 27 / 30
        UK_Pacific : 0 / 0
        Italians : 18 / 31
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 destroyers, 1 fighter, 2 infantry, 4 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Yakut S.S.R. to Evenkiyskiy
                      Japanese take Yenisey from Russians
                      Japanese take Evenkiyskiy from Russians
                1 armour moved from Sakha to Soviet Far East
                      Japanese take Soviet Far East from Russians
                4 armour moved from Manchuria to Anhwe
                1 infantry moved from Yunnan to Kweichow
                1 artillery moved from Anhwe to Kweichow
                1 infantry moved from West India to Eastern Persia
                1 mech_infantry moved from India to Eastern Persia
                1 fighter moved from Iraq to Egypt
                1 submarine moved from 36 Sea Zone to 56 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
                1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 submarine moved from 36 Sea Zone to 45 Sea Zone
                1 submarine moved from 36 Sea Zone to 45 Sea Zone
                1 destroyer moved from 19 Sea Zone to 18 Sea Zone
                1 fighter and 2 tactical_bombers moved from 20 Sea Zone to 18 Sea Zone
                1 fighter moved from Japan to 18 Sea Zone
                3 carriers, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 6 Sea Zone
                      Japanese take 6 Sea Zone from Americans
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                2 battleships moved from 20 Sea Zone to 45 Sea Zone
                1 destroyer moved from 20 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in 56 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 18 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 2 submarines
                    Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines
                Battle in Dutch New Guinea
                    Japanese attack with 1 armour and 1 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                3 destroyers, 1 fighter and 3 submarines placed in 6 Sea Zone
                1 submarine placed in 6 Sea Zone
                1 transport placed in 36 Sea Zone
                1 armour and 1 infantry placed in French Indo China
                1 infantry placed in India

    Turn Complete - Japanese
                Japanese collect 76 PUs; end with 76 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs

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